1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Fr: 18 Juli 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. niclasbuerger

    Beiträge von niclasbuerger

    • 2 kleine Fragen

      • niclasbuerger
      • 16. August 2016 um 21:32

      Uuuuuups ähm ja ich bin dumm :D

    • Tanoa Brücke bauen

      • niclasbuerger
      • 16. August 2016 um 21:32

      Nun ja die Brücke ist fertig allerdings ohne Stützpfeiler.
      Weiss einfach nicht wie die heißen :(
      Zufrieden bin ich noch nicht ganz.
      Werde die Brücke dann von Zeit zur Zeit updaten.

      Hier gehts zum Download hier

    • 2 kleine Fragen

      • niclasbuerger
      • 16. August 2016 um 21:22

      Gut ich habe den Ordner da rein gepackt sieht jetzt so aus:

      Allerdings verstehe ich das ganze mit dem .pbo noch nicht ganz ?(

      Ich benutze "BinPBO Personal Edition"

      allerdings kann ich dort nur Ordner in .pbo´s umwandeln nicht einzelne Dateien

    • 2 kleine Fragen

      • niclasbuerger
      • 16. August 2016 um 20:54

      ich muss das ganze in @life_server packen ?
      tut mir leid ich steh grade komplett auf Schlauch ?(

    • 2 kleine Fragen

      • niclasbuerger
      • 16. August 2016 um 20:14

      ok , ich habe das Script in die Life Server gepackt und das: [] execVM "spawns\turtleShop.sqf" in die Init der life_server gepackt.

      Allerdings bekomme ich jetzt die Meldung das er das Script nicht findet.

    • 2 kleine Fragen

      • niclasbuerger
      • 16. August 2016 um 19:49

      Ok
      wie muss dann der Programm Pfad aussehen ?

      @life_server\addons\life_server\spwans\turtleShop.sqf

      das script ist in dem Ordner welcher oben angeben ist.

      [] execVM "@life_server\addons\life_server\spwans\turtleShop.sqf"

    • 2 kleine Fragen

      • niclasbuerger
      • 16. August 2016 um 19:17

      Also pack ich einfach nul = execVM "spawns\turtleShop.sqf"; in die Init von life_server ?

    • 2 kleine Fragen

      • niclasbuerger
      • 16. August 2016 um 18:35

      Danke @blackfisch
      Nur wie führe ich das ganze dann auf dem Server aus ?

      Ich habe eine GameLogik erstellt in der nul = execVM "spawns\turtleShop.sqf"; steht.

      Nun werde ich aber aus dem Spiel entfernt wenn ich auf den Server joine.

    • 2 kleine Fragen

      • niclasbuerger
      • 16. August 2016 um 18:05

      Ok werde ich mal versuchen

    • 2 kleine Fragen

      • niclasbuerger
      • 16. August 2016 um 17:57

      Danke aber ich habe keine initSurvival ich habe eine fn_survival. Dort kann ich habe so wie ich es gesehen habe nicht einstellen wie groß die Backpacks sind

    • 2 kleine Fragen

      • niclasbuerger
      • 16. August 2016 um 17:53

      Hi,
      ich habe 2 kleine Fragen:

      • Wo kann ich Backpack Größen einstellen ? Ich möchte die neuen Rucksäcke von Apex einführen jedoch möchte ich das sie mehr platz bieten als die anderen.
      • Ich möchte gerne eine Schildkröte Spawnen lassen die ein Shop ist. Wie könnte man das machen ?


      Ich hoffe ihr könnt mir helfen :D

      Freue mich über jede Antwort.

      Mfg StitZle

    • Mal wieder eine Fehlermeldung

      • niclasbuerger
      • 16. August 2016 um 17:36

      Ok danke werde ich mir merken :D

    • Mal wieder eine Fehlermeldung

      • niclasbuerger
      • 16. August 2016 um 14:43

      Achso dann mach ich den Umlaut raus :D

    • Mal wieder eine Fehlermeldung

      • niclasbuerger
      • 16. August 2016 um 14:43

      In welchen Shops ? ?(

      ja steht in der Stringtable

    • Mal wieder eine Fehlermeldung

      • niclasbuerger
      • 16. August 2016 um 14:27

      Ich habe mal wieder eine Fehlermeldung bekommen.
      Habe schon versucht den Fehler selber zu finden, aber finde ihn einfach nicht :(

      Das ist die Fehlermeldung.:

      Code
      Warning Message: File mpmissions\Altis_Life.Tanoa\Config_vItems.hpp, line 145: /VirtualShops/: '?' encountered instead of '{'
      14:20:22 Warning Message: Config : some input after EndOfFile.
      14:20:22 Mission Altis_Life.Tanoa: Missing 'description.ext::Header'


      Hier die File:

      Code
      /*
      *    Format:
      *        level: ARRAY (This is for limiting items to certain things)
      *            0: Variable to read from
      *            1: Variable Value Type (SCALAR / BOOL / EQUAL)
      *            2: What to compare to (-1 = Check Disabled)
      *            3: Custom exit message (Optional)
      */
      class VirtualShops {
          //Virtual Shops
          class market {
              name = "STR_Shops_Market";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe","axe", "fuelFull", "peach", "boltcutter", "storagesmall", "storagebig","reisp" };
          };
      
      
      
      
          class rebel {
              name = "STR_Shops_Rebel";
              side = "civ";
              license = "rebel";
              level[] = { "", "", -1, "" };
              items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "fuelFull", "peach", "boltcutter", "blastingcharge" };
          };
      
      
      
      
          class gang {
              name = "STR_Shops_Gang";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "fuelFull", "peach", "boltcutter", "blastingcharge" };
          };
      
      
      
      
          class wongs {
              name = "STR_Shops_Wongs";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "turtle_soup", "turtle_raw" };
          };
      
      
      
      
          class coffee {
              name = "STR_Shops_Coffee";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "coffee", "donuts" };
          };
      
      
      
      
          class f_station_coffee {
              name = "STR_Shop_Station_Coffee";
              side = "";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "coffee", "donuts", "redgull", "fuelFull"};
          };
      
      
      
      
          class drugdealer {
              name = "STR_Shops_DrugDealer";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "cocaine_processed", "heroin_processed", "marijuana" };
          };
      
      
      
      
          class oil {
              name = "STR_Shops_Oil";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "oil_processed", "pickaxe", "fuelFull" };
          };
      
      
      
      
          class fishmarket {
              name = "STR_Shops_FishMarket";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "salema_raw", "salema", "ornate_raw", "ornate", "mackerel_raw", "mackerel", "tuna_raw", "tuna", "mullet_raw", "mullet", "catshark_raw", "catshark" };
          };
      
      
      
      
          class glass {
              name = "STR_Shops_Glass";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "glass" };
          };
      
      
      
      
          class iron  {
              name = "STR_Shops_Minerals";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "iron_refined", "copper_refined" };
          };
      
      
      
      
          class diamond {
              name = "STR_Shops_Diamond";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "diamond_uncut", "diamond_cut" };
          };
      
      
      
      
          class cement {
              name = "STR_Shops_Cement";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "cement" };
          };
      
      
      
      
          class gold {
              name = "STR_Shops_Gold";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "goldbar" };
          };
      
      
      
      
          class cop {
              name = "STR_Shops_Cop";
              side = "cop";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "donuts", "coffee", "spikeStrip", "waterBottle", "rabbit", "apple", "redgull", "fuelFull", "defusekit" };
          };
      	class Pakete  {
              name = "STR_Shops_Frachtzentrum";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "Pakete"};
      	};
      
      
      
      
      	class holz  {
              name = "STR_Shops_Holzankauf";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "holzp"};
      	};
      	class sternenstaub  {
              name = "STR_Shops_Sternenstaub";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "sternenstaub"};
      	};
      	class delikatessenhändler   {
              name = "STR_Shops_Delikatessenhändler ";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = { "salt_refined"};
      	};
      };
      
      
      
      
      /*
      *    CLASS:
      *        variable = Variable Name
      *        displayName = Item Name
      *        weight = Item Weight
      *        buyPrice = Item Buy Price
      *        sellPrice = Item Sell Price
      *        illegal = Illegal Item
      *        edible = Item Edible (-1 = Disabled)
      *        icon = Item Icon
      *        processedItem = Processed Item
      */
      class VirtualItems {
          //Virtual Items
      
      
      
      
          //Misc
          class pickaxe {
              variable = "pickaxe";
              displayName = "STR_Item_Pickaxe";
              weight = 2;
              buyPrice = 750;
              sellPrice = 350;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class fuelEmpty {
              variable = "fuelEmpty";
              displayName = "STR_Item_FuelE";
              weight = 2;
              buyPrice = -1;
              sellPrice = -1;
              illegal = false;
              edible = -1;
              icon = "icons\ico_fuelempty.paa";
          };
      
      
      
      
          class fuelFull {
              variable = "fuelFull";
              displayName = "STR_Item_FuelF";
              weight = 5;
              buyPrice = 850;
              sellPrice = 500;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class spikeStrip {
              variable = "spikeStrip";
              displayName = "STR_Item_SpikeStrip";
              weight = 15;
              buyPrice = 2500;
              sellPrice = 1200;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class lockpick {
              variable = "lockpick";
              displayName = "STR_Item_Lockpick";
              weight = 1;
              buyPrice = 150;
              sellPrice = 75;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class goldbar {
              variable = "goldBar";
              displayName = "STR_Item_GoldBar";
              weight = 12;
              buyPrice = -1;
              sellPrice = 95000;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class blastingcharge {
              variable = "blastingCharge";
              displayName = "STR_Item_BCharge";
              weight = 15;
              buyPrice = 35000;
              sellPrice = 10000;
              illegal = true;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class boltcutter {
              variable = "boltCutter";
              displayName = "STR_Item_BCutter";
              weight = 5;
              buyPrice = 7500;
              sellPrice = 1000;
              illegal = true;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class defusekit {
              variable = "defuseKit";
              displayName = "STR_Item_DefuseKit";
              weight = 2;
              buyPrice = 2500;
              sellPrice = -1;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class storagesmall {
              variable = "storageSmall";
              displayName = "STR_Item_StorageBS";
              weight = 5;
              buyPrice = 75000;
              sellPrice = -1;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class storagebig {
              variable = "storageBig";
              displayName = "STR_Item_StorageBL";
              weight = 10;
              buyPrice = 150000;
              sellPrice = -1;
              illegal = false;
              edible = -1;
              icon = "";
          };
      	    class axe {
              variable = "axe";
              displayName = "STR_Item_axe";
              weight = 2;
              buyPrice = 750;
              sellPrice = 350;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          //Mined Items
          class oil_unprocessed {
              variable = "oilUnprocessed";
              displayName = "STR_Item_OilU";
              weight = 7;
              buyPrice = -1;
              sellPrice = -1;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class oil_processed {
              variable = "oilProcessed";
              displayName = "STR_Item_OilP";
              weight = 6;
              buyPrice = -1;
              sellPrice = 3200;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class copper_unrefined {
              variable = "copperUnrefined";
              displayName = "STR_Item_CopperOre";
              weight = 4;
              buyPrice = -1;
              sellPrice = -1;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class copper_refined {
              variable = "copperRefined";
              displayName = "STR_Item_CopperIngot";
              weight = 3;
              buyPrice = -1;
              sellPrice = 1500;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class iron_unrefined {
              variable = "ironUnrefined";
              displayName = "STR_Item_IronOre";
              weight = 5;
              buyPrice = -1;
              sellPrice = -1;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class iron_refined {
              variable = "ironRefined";
              displayName = "STR_Item_IronIngot";
              weight = 3;
              buyPrice = -1;
              sellPrice = 3200;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class salt_unrefined {
              variable = "saltUnrefined";
              displayName = "STR_Item_Salt";
              weight = 3;
              buyPrice = -1;
              sellPrice = -1;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class salt_refined {
              variable = "saltRefined";
              displayName = "STR_Item_SaltR";
              weight = 1;
              buyPrice = 1600;
              sellPrice = 1450;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class sand {
              variable = "sand";
              displayName = "STR_Item_Sand";
              weight = 3;
              buyPrice = -1;
              sellPrice = -1;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class glass {
              variable = "glass";
              displayName = "STR_Item_Glass";
              weight = 1;
              buyPrice = -1;
              sellPrice = 1450;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class diamond_uncut {
              variable = "diamondUncut";
              displayName = "STR_Item_DiamondU";
              weight = 4;
              buyPrice = -1;
              sellPrice = 750;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class diamond_cut {
              variable = "diamondCut";
              displayName = "STR_Item_DiamondC";
              weight = 2;
              buyPrice = -1;
              sellPrice = 2000;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class rock {
              variable = "rock";
              displayName = "STR_Item_Rock";
              weight = 6;
              buyPrice = -1;
              sellPrice = -1;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class cement {
              variable = "cement";
              displayName = "STR_Item_CementBag";
              weight = 5;
              buyPrice = -1;
              sellPrice = 1950;
              illegal = false;
              edible = -1;
              icon = "";
      	};
      	class Pakete {
               variable = "Pakete";
               displayName = "STR_Item_Pakete"; 
               weight = 25;
               buyPrice = -1;
               sellPrice = 400;
               illegal = false;
               edible = -1;
               icon = "";
          };
          class holzu {
               variable = "holzu";
               displayName = "STR_Item_Holzu"; 
               weight = 7;
               buyPrice = -1;
               sellPrice = -1;
               illegal = false;
               edible = -1;
               icon = "";
          };
          class holzp {
               variable = "holzp";
               displayName = "STR_Item_Holzp"; 
               weight = 5;
               buyPrice = -1;
               sellPrice = 4000;
                illegal = false;
               edible = -1;
               icon = "";
      	};
          class sternenstaub {
               variable = "sternenstaub";
               displayName = "STR_Item_Sternenstaub"; 
               weight = 100;
               buyPrice = -1;
               sellPrice = -45000;
               illegal = true;
               edible = -1;
               icon = "";	 
      	};
          class reisu {
               variable = "reisu";
               displayName = "STR_Item_reisu"; 
               weight = 2;
               buyPrice = -1;
               sellPrice = -1;
               illegal = false;
               edible = -1;
               icon = "";	 
      	};
          class reisp {
               variable = "resip";
               displayName = "STR_Item_reisp"; 
               weight = 1;
               buyPrice = 2000;
               sellPrice = 1000;
               illegal = false;
               edible = 25;
               icon = "";	 	 
       };
      
      
      
      
      
      
      
          //Drugs
          class heroin_unprocessed {
              variable = "heroinUnprocessed";
              displayName = "STR_Item_HeroinU";
              weight = 6;
              buyPrice = -1;
              sellPrice = -1;
              illegal = true;
              edible = -1;
              icon = "";
              processedItem = "heroin_processed";
          };
      
      
      
      
          class heroin_processed {
              variable = "heroinProcessed";
              displayName = "STR_Item_HeroinP";
              weight = 4;
              buyPrice = 3500;
              sellPrice = 2560;
              illegal = true;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class cannabis {
              variable = "cannabis";
              displayName = "STR_Item_Cannabis";
              weight = 4;
              buyPrice = -1;
              sellPrice = -1;
              illegal = true;
              edible = -1;
              icon = "";
              processedItem = "marijuana";
          };
      
      
      
      
          class marijuana {
              variable = "marijuana";
              displayName = "STR_Item_Marijuana";
              weight = 3;
              buyPrice = 2800;
              sellPrice = 2350;
              illegal = true;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class cocaine_unprocessed {
              variable = "cocaineUnprocessed";
              displayName = "STR_Item_CocaineU";
              weight = 6;
              buyPrice = -1;
              sellPrice = -1;
              illegal = true;
              edible = -1;
              icon = "";
              processedItem = "cocaine_processed";
          };
      
      
      
      
          class cocaine_processed {
              variable = "cocaineProcessed";
              displayName = "STR_Item_CocaineP";
              weight = 4;
              buyPrice = -1;
              sellPrice = 5000;
              illegal = true;
              edible = -1;
              icon = "";
          };
      
      
      
      
      
      
      
          //Drink
          class redgull {
              variable = "redgull";
              displayName = "STR_Item_RedGull";
              weight = 1;
              buyPrice = 1500;
              sellPrice = 200;
              illegal = false;
              edible = 100;
              icon = "";
          };
      
      
      
      
          class coffee {
              variable = "coffee";
              displayName = "STR_Item_Coffee";
              weight = 1;
              buyPrice = 10;
              sellPrice = 5;
              illegal = false;
              edible = 100;
              icon = "";
          };
      
      
      
      
          class waterBottle {
              variable = "waterBottle";
              displayName = "STR_Item_WaterBottle";
              weight = 1;
              buyPrice = 10;
              sellPrice = 5;
              illegal = false;
              edible = 100;
              icon = "";
          };
      
      
      
      
          //Food
          class apple {
              variable = "apple";
              displayName = "STR_Item_Apple";
              weight = 1;
              buyPrice = 65;
              sellPrice = 50;
              illegal = false;
              edible = 10;
              icon = "";
          };
      
      
      
      
          class peach {
              variable = "peach";
              displayName = "STR_Item_Peach";
              weight = 1;
              buyPrice = 68;
              sellPrice = 55;
              illegal = false;
              edible = 10;
              icon = "";
          };
      
      
      
      
          class tbacon {
              variable = "tbacon";
              displayName = "STR_Item_TBacon";
              weight = 1;
              buyPrice = 75;
              sellPrice = 25;
              illegal = false;
              edible = 40;
              icon = "";
          };
      
      
      
      
          class donuts {
              variable = "donuts";
              displayName = "STR_Item_Donuts";
              weight = 1;
              buyPrice = 120;
              sellPrice = 60;
              illegal = false;
              edible = 30;
              icon = "";
          };
      
      
      
      
          class rabbit_raw {
              variable = "rabbitRaw";
              displayName = "STR_Item_RabbitRaw";
              weight = 2;
              buyPrice = -1;
              sellPrice = 95;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class rabbit {
              variable = "rabbit";
              displayName = "STR_Item_Rabbit";
              weight = 1;
              buyPrice = 150;
              sellPrice = 115;
              illegal = false;
              edible = 20;
              icon = "";
          };
      
      
      
      
          class salema_raw {
              variable = "salemaRaw";
              displayName = "STR_Item_SalemaRaw";
              weight = 2;
              buyPrice = -1;
              sellPrice = 45;
              illegal = false;
              edible = -1;
              icon = "icons\ico_meat.paa";
          };
      
      
      
      
          class salema {
              variable = "salema";
              displayName = "STR_Item_Salema";
              weight = 1;
              buyPrice = 75;
              sellPrice = 55;
              illegal = false;
              edible = 30;
              icon = "";
          };
      
      
      
      
          class ornate_raw {
              variable = "ornateRaw";
              displayName = "STR_Item_OrnateRaw";
              weight = 2;
              buyPrice = -1;
              sellPrice = 40;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class ornate {
              variable = "ornate";
              displayName = "STR_Item_Ornate";
              weight = 1;
              buyPrice = 175;
              sellPrice = 150;
              illegal = false;
              edible = 25;
              icon = "";
          };
      
      
      
      
          class mackerel_raw {
              variable = "mackerelRaw";
              displayName = "STR_Item_MackerelRaw";
              weight = 4;
              buyPrice = -1;
              sellPrice = 175;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class mackerel {
              variable = "mackerel";
              displayName = "STR_Item_Mackerel";
              weight = 2;
              buyPrice = 250;
              sellPrice = 200;
              illegal = false;
              edible = 30;
              icon = "";
          };
      
      
      
      
          class tuna_raw {
              variable = "tunaRaw";
              displayName = "STR_Item_TunaRaw";
              weight = 6;
              buyPrice = -1;
              sellPrice = 700;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class tuna {
              variable = "tuna";
              displayName = "STR_Item_Tuna";
              weight = 3;
              buyPrice = 1250;
              sellPrice = 1000;
              illegal = false;
              edible = 100;
              icon = "";
          };
      
      
      
      
          class mullet_raw {
              variable = "mulletRaw";
              displayName = "STR_Item_MulletRaw";
              weight = 4;
              buyPrice = -1;
              sellPrice = 250;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class mullet {
              variable = "mullet";
              displayName = "STR_Item_Mullet";
              weight = 2;
              buyPrice = 600;
              sellPrice = 400;
              illegal = false;
              edible = 80;
              icon = "";
          };
      
      
      
      
          class catshark_raw {
              variable = "catsharkRaw";
              displayName = "STR_Item_CatSharkRaw";
              weight = 6;
              buyPrice = -1;
              sellPrice = 300;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class catshark {
              variable = "catshark";
              displayName = "STR_Item_CatShark";
              weight = 3;
              buyPrice = 750;
              sellPrice = 500;
              illegal = false;
              edible = 100;
              icon = "";
          };
      
      
      
      
          class turtle_raw {
              variable = "turtleRaw";
              displayName = "STR_Item_TurtleRaw";
              weight = 6;
              buyPrice = -1;
              sellPrice = 3000;
              illegal = true;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class turtle_soup {
              variable = "turtleSoup";
              displayName = "STR_Item_TurtleSoup";
              weight = 2;
              buyPrice = 1000;
              sellPrice = 750;
              illegal = false;
              edible = 100;
              icon = "";
          };
      
      
      
      
          class hen_raw {
              variable = "henRaw";
              displayName = "STR_Item_HenRaw";
              weight = 1;
              buyPrice = -1;
              sellPrice = 65;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class hen {
              variable = "hen";
              displayName = "STR_Item_Hen";
              weight = 1;
              buyPrice = 115;
              sellPrice = 85;
              illegal = false;
              edible = 65;
              icon = "";
          };
      
      
      
      
          class rooster_raw {
              variable = "roosterRaw";
              displayName = "STR_Item_RoosterRaw";
              weight = 1;
              buyPrice = -1;
              sellPrice = 65;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class rooster {
              variable = "rooster";
              displayName = "STR_Item_Rooster";
              weight = 115;
              buyPrice = 90;
              sellPrice = 85;
              illegal = false;
              edible = 45;
              icon = "";
          };
      
      
      
      
          class sheep_raw {
              variable = "sheepRaw";
              displayName = "STR_Item_SheepRaw";
              weight = 2;
              buyPrice = -1;
              sellPrice = 95;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class sheep {
              variable = "sheep";
              displayName = "STR_Item_Sheep";
              weight = 2;
              buyPrice = 155;
              sellPrice = 115;
              illegal = false;
              edible = 100;
              icon = "";
          };
      
      
      
      
          class goat_raw {
              variable = "goatRaw";
              displayName = "STR_Item_GoatRaw";
              weight = 2;
              buyPrice = -1;
              sellPrice = 115;
              illegal = false;
              edible = -1;
              icon = "";
          };
      
      
      
      
          class goat {
              variable = "goat";
              displayName = "STR_Item_Goat";
              weight = 2;
              buyPrice = 175;
              sellPrice = 135;
              illegal = false;
              edible = 100;
              icon = "";
          };
      };
      Alles anzeigen

      Hoffe ihr könnt mir helfen.
      Bin irgendwie zu Dumm solche Fehler zu finden ?(

      Mfg StitZle

    • erhöhen der farm menge

      • niclasbuerger
      • 16. August 2016 um 14:20

      Wenn du meinst wie viele man bekommt pro einmal die "Farmtaste" drücken, dann kannst du das ganz einfach in der fn_pickaxeUse tun.


      Code
      #include "..\..\script_macros.hpp"
      /*
      	File: fn_pickaxeUse.sqf
      	Author: Bryan "Tonic" Boardwine
      	Description:
      	Main functionality for pickaxe in mining.
      */
      closeDialog 0;
      private["_mine","_itemWeight","_diff","_itemName"];
      _mine = "";
      switch (true) do {
      	case (player distance (getMarkerPos "copper_mine") < 30): {_mine = ["copper_unrefined",2];};
      	case (player distance (getMarkerPos "iron_mine") < 30): {_mine = ["iron_unrefined",2];};
      	case (player distance (getMarkerPos "sand_mine") < 75) : {_mine = ["sand",5];};
      	case (player distance (getMarkerPos "diamond_mine") < 50): {_mine = ["diamond_uncut",1];};
      	case (player distance (getMarkerPos "oil_field_1") < 40) : {_mine = ["oil_unprocessed",1];};
      	case (player distance (getMarkerPos "oil_field_2") < 40) : {_mine = ["oil_unprocessed",1];};
      	case (player distance (getMarkerPos "rock_quarry") < 50): {_mine = ["rock",2];};
      	case (player distance (getMarkerPos "sternenstaub") < 50): {_mine = ["sternenstaub",1];};
      	default {""};
      };
      //Mine check
      if(EQUAL(_mine,"")) exitWith {hint localize "STR_ISTR_Pick_NotNear"};
      if(vehicle player != player) exitWith {hint localize "STR_ISTR_Pick_MineVeh";};
      _diff = [SEL(_mine,0),SEL(_mine,1),life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff;
      if(EQUAL(_diff,0)) exitWith {hint localize "STR_NOTF_InvFull"};
      life_action_inUse = true;
      for "_i" from 0 to 2 do {
      	player playMove "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
      	waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";};
      	sleep 2.5;
      };
      if(([true,SEL(_mine,0),_diff] call life_fnc_handleInv)) then {
      	_itemName = M_CONFIG(getText,"VirtualItems",SEL(_mine,0),"displayName");
      	titleText[format[localize "STR_ISTR_Pick_Success",(localize _itemName),_diff],"PLAIN"];
      };
      life_action_inUse = false;
      Alles anzeigen

      Dort:
       case (player distance (getMarkerPos "sternenstaub") < 50): {_mine = ["sternenstaub",1];};
      die "1" am ende bestimmt die Menge

    • [Tutorial] 2 Items zum Prozessen

      • niclasbuerger
      • 16. August 2016 um 00:49

      Geht das ganze noch für die 4.4 ?
      Hat jemand Erfahrungen damit mit gemacht in der Version ?

    • BattlEye kick ..

      • niclasbuerger
      • 15. August 2016 um 21:37

      Hallo,

      ich habe grade eben in der Config_Weapons.hpp


      eine Neue Waffe hinzugefügt. Alles kein Problem aber wenn ich ein Magazin einfüge und dies kaufen möchte bekomme ich immer eine Error Meldung: Sie wurden aus dem Spiel entfernt. (BattlEye: AddMagazineCargo Restriction #1)
      Und werde danach aus dem Spiel gekickt.

      Hier mal meine Config_Weapons.hpp


      Code
      /*
      *    Format:
      *        level: ARRAY (This is for limiting items to certain things)
      *            0: Variable to read from
      *            1: Variable Value Type (SCALAR / BOOL / EQUAL)
      *            2: What to compare to (-1 = Check Disabled)
      *            3: Custom exit message (Optional)
      *
      *    items: { Classname, Itemname, BuyPrice, SellPrice }
      *
      *    Itemname only needs to be filled if you want to rename the original object name.
      *
      *    Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
      *    Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items
      *
      */
      class WeaponShops {
          //Armory Shops
          class gun {
              name = "Billy Joe's Firearms";
              side = "civ";
              license = "gun";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "hgun_Rook40_F", "", 6500, 500 },
                  { "hgun_Pistol_heavy_02_F", "", 9850, -1 },
                  { "hgun_ACPC2_F", "", 11500, -1 },
                  { "hgun_PDW2000_F", "", 20000, -1 },
                  { "optic_ACO_grn_smg", "", 2500, 250 },
      			{ "SMG_05_F","",10000,5000 }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "6Rnd_45ACP_Cylinder", "", 50 },
                  { "9Rnd_45ACP_Mag", "", 45 },
                  { "30Rnd_9x21_Mag", "", 75 },
      			{"30Rnd_9x21_Mag_SMG_02","",100 }
              };
          };
      
      
      
      
          class rebel {
              name = "Mohammed's Jihadi Shop";
              side = "civ";
              license = "rebel";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "arifle_TRG20_F", "", 25000, 2500 },
                  { "arifle_Katiba_F", "", 30000, 5000 },
                  { "srifle_DMR_01_F", "", 50000, -1 },
                  { "arifle_SDAR_F", "", 20000, 7500 },
                  { "optic_ACO_grn", "", 3500, 350 },
                  { "optic_Holosight", "", 3600, 275 },
                  { "optic_Hamr", "", 7500, -1 },
                  { "acc_flashlight", "", 1000, 100 }
              };
              mags[] = {
                  { "30Rnd_556x45_Stanag", "", 300 },
                  { "30Rnd_65x39_caseless_green", "", 275 },
                  { "10Rnd_762x54_Mag", "", 500 },
                  { "20Rnd_556x45_UW_mag", "", 125 }
              };
          };
      
      
      
      
          class gang {
              name = "Hideout Armament";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "hgun_Rook40_F", "", 1500, 500 },
                  { "hgun_Pistol_heavy_02_F", "", 2500, -1 },
                  { "hgun_ACPC2_F", "", 4500, -1 },
                  { "hgun_PDW2000_F", "", 9500, -1 },
                  { "optic_ACO_grn_smg", "", 950, 250 }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "6Rnd_45ACP_Cylinder", "", 50 },
                  { "9Rnd_45ACP_Mag", "", 45 },
                  { "30Rnd_9x21_Mag", "", 75 }
              };
          };
      
      
      
      
          //Basic Shops
          class genstore {
              name = "Altis General Store";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "Binocular", "", 150, -1 },
                  { "ItemGPS", "", 100, 45 },
                  { "ItemMap", "", 50, 35 },
                  { "ItemCompass", "", 50, 25 },
                  { "ItemWatch", "", 50, -1 },
                  { "ToolKit", "", 250, 75 },
                  { "FirstAidKit", "", 150, 65 },
                  { "NVGoggles", "", 2000, 980 },
                  { "Chemlight_red", "", 300, -1 },
                  { "Chemlight_yellow", "", 300, 50 },
                  { "Chemlight_green", "", 300, 50 },
                  { "Chemlight_blue", "", 300, 50 }
              };
              mags[] = {};
          };
      
      
      
      
          class f_station_store {
              name = "Altis Fuel Station Store";
              side = "";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "Binocular", "", 750, -1 },
                  { "ItemGPS", "", 500, 45 },
                  { "ItemMap", "", 250, 35 },
                  { "ItemCompass", "", 250, 25 },
                  { "ItemWatch", "", 250, -1 },
                  { "ToolKit", "", 1250, 75 },
                  { "FirstAidKit", "", 750, 65 },
                  { "NVGoggles", "", 10000, 980 },
                  { "Chemlight_red", "", 1500, -1 },
                  { "Chemlight_yellow", "", 1500, 50 },
                  { "Chemlight_green", "", 1500, 50 },
                  { "Chemlight_blue", "", 1500, 50 }
              };
              mags[] = {};
          };
      
      
      
      
          //Cop Shops
          class cop_basic {
              name = "Altis Cop Shop";
              side = "cop";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
                  { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
                  { "hgun_P07_F", "", 7500, 1500 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "Binocular", "", 150, -1 },
                  { "ItemGPS", "", 100, 45 },
                  { "ToolKit", "", 250, 75 },
                  { "muzzle_snds_L", "", 650, -1 },
                  { "FirstAidKit", "", 150, 65 },
                  { "Medikit", "", 1000, 450 },
                  { "NVGoggles", "", 2000, 980 }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 }
              };
          };
      
      
      
      
          class cop_patrol {
              name = "Altis Patrol Officer Shop";
              side = "cop";
              license = "";
              level[] = { "life_coplevel", "SCALAR", 2, "You must be a Patrol Officer Rank!" };
              items[] = {
                  { "arifle_MX_F", "", 35000, 7500 },
                  { "SMG_02_ACO_F", "", 30000, -1 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "MineDetector", "", 1000, 500 },
                  { "acc_flashlight", "", 750, 100 },
                  { "optic_Holosight", "", 1200, 275 },
                  { "optic_Arco", "", 2500, -1 },
                  { "muzzle_snds_H", "", 2750, -1 }
              };
              mags[] = {
                  { "30Rnd_65x39_caseless_mag", "", 130 },
                  { "30Rnd_9x21_Mag", "", 250 }
              };
          };
      
      
      
      
          class cop_sergeant {
              name = "Altis Sergeant Officer Shop";
              side = "cop";
              license = "";
              level[] = { "life_coplevel", "SCALAR", 3, "You must be a Sergeant Rank!" };
              items[] = {
                  { "hgun_ACPC2_F", "", 17500, -1 },
                  { "SMG_02_ACO_F", "", 15000, -1 },
                  { "arifle_MXC_F", "", 30000, 5000 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "optic_Arco", "", 2500, -1 },
                  { "muzzle_snds_H", "", 2750, -1 }
              };
              mags[] = {
                  { "9Rnd_45ACP_Mag", "", 200 },
                  { "30Rnd_9x21_Mag", "", 60 },
                  { "30Rnd_65x39_caseless_mag", "", 100, -1 }
              };
          };
      
      
      
      
          //Medic Shops
          class med_basic {
              name = "store";
              side = "med";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "ItemGPS", "", 100, 45 },
                  { "Binocular", "", 150, -1 },
                  { "ToolKit", "", 250, 75 },
                  { "FirstAidKit", "", 150, 65 },
                  { "Medikit", "", 500, 450 },
                  { "NVGoggles", "", 1200, 980 }
              };
              mags[] = {};
          };
      };
      Alles anzeigen

      Hinzu gefügt habe ich { "SMG_05_F","",10000,5000 } sowie das Magazin dazu {"30Rnd_9x21_Mag_SMG_02","",100 }


      Freue mich über jede Hilfe.

      Mfg StitZle

    • Waffen schaden verändern ?

      • niclasbuerger
      • 15. August 2016 um 20:01

      Danke und das Pack ich in die selber Datei ?

    • Waffen schaden verändern ?

      • niclasbuerger
      • 15. August 2016 um 19:04

      Also könnte ich diesen Codeschnipsel

      Code
      if(_projectile isEqualTo "B_45ACP_Ball" && _curWep isEqualTo "hgun_Pistol_heavy_02_F") then {
       _damage = damage _unit;
       _unit setDamage (_damage + 0.1);
      };

      rein theoretisch kopieren und die werte für eine andere Waffe einsetzten ?

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™