1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Di: 01 Juli 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. amdgeode

    Beiträge von amdgeode

    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • amdgeode
      • 28. Januar 2017 um 15:35

      Sollte das bei der 4.4r4 nicht "donorlvl" statt "donatorlvl"???
      Steht ja auch schon da:

      Code
      [mysql_stmt_error]: Unknown column 'donatorlvl'
    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • amdgeode
      • 24. Januar 2017 um 13:20

      Sorry an alle das ich hier nicht mehr so viel schreibe, hab momentan viel mit meinem Server zu tun. Kommen immer wieder neue Spieler die immer wieder was entdecken.

      Komm garnicht mehr vom Scripten weg cookie

      Aber @motschler hat recht, so müsste eigentlich alles gehen. Vielleicht sollte man einfach ein tut machen wo man einfach nur zeigt was anders geschrieben wird.

      Noch mal Sorry an alle ^^

    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • amdgeode
      • 22. Januar 2017 um 00:56

      Gerne ^^
      Kann auch die "La La Land" Leute nur empfehlen. Sehr nette Leute.

    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • amdgeode
      • 22. Januar 2017 um 00:49

      Kein Ding ^^

    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • amdgeode
      • 21. Januar 2017 um 23:59

      Echt seltsam. Wir spielen auf der 4.4r4 und bei uns steht bei jeder side:

      Code
      case east: {_side = "Adac"};

      Und bei uns klappt das.

      Echt Ratlos ?(

    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • amdgeode
      • 21. Januar 2017 um 19:19

      @motschler

      Ich denke mal das es richtig ist das er da spawnt.
      Was heist ohne Skin? Nackt oder mit Kleider aber ohne Skin?

    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • amdgeode
      • 21. Januar 2017 um 19:17

      @Essi98
      P.S.
      Was hast du abgeändert dass das spawnen mit Uniform klappt?

    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • amdgeode
      • 21. Januar 2017 um 19:10

      @Essi98

      Also bei mir steht in der spawnpoint das hier:

      Code
      case east: {_side = "Adac"};

      und bei mir geht der spawn. Kann es vielleicht sein das du keine 4.4r4 hast?
      Wenn ich es wie du schreibe also "case east: {"Adac"}" DANN hab ich keinen spawn und spawne auf der Insel. Hast du dich da vielleicht verschrieben?

      @Twinnie

      VIELEN vielen dank für das tut ^^
      Hab zwar nie nach sowas gesucht aber spart mir ne Menge Arbeit.

      @redtraxx

      Das gleiche Problem hatte Essi98 auch. Du darfst keine Spielereinträge in der Datenbank haben. ALSO GARKEINE. Keine Fahrzeuge, keine Häuser, keine Gangs und keine Spieler, dann den Code ausführen und dann müsstest du joinen können.

      @actione_xd

      Muss ich mal meine Shops raussuchen ^^
      Sollte ich das eher als eigenen Thread machen oder hier hinzufügen?

    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • amdgeode
      • 20. Januar 2017 um 14:08

      @Twinnie

      Danke für die Meldung, habs oben gerade geändert ^^

      @Essi98

      Also das hier gefällt mir schon nicht:
      UPDATE players SET name='Tom Brett', cash='0', bankacc='-1', adac_licenses='"[]"',

      und dann auch das hier:
      [mysql_stmt_error]: Data too long for column 'adac_stats' at row 1

      Hast du den Code ausgeführt der oben steht oder hast du die Spalten selbst eingebaut? Ich glaub ich werd demnächst noch ne Methode schreiben wie man die Spalten einbauen kann ohne alles zu löschen.

    • ADAC/East einfügen

      • amdgeode
      • 19. Januar 2017 um 12:12

      Probier das mal. Hab ich bei mir auch drin und läuft einwandfrei. Ist für 4.4r3 / 4.4r4.

    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • amdgeode
      • 17. Januar 2017 um 02:07

      MAP
      Geht in den Editor und setzt einen OPFOR Marker mit der Variable:

      adac_spawn_1

      Nun fügen sie einen NPC hinzu mit folgenden Attributen:

      Opfor
      Männer
      Sanitäter
      Spielbar
      Variable: "adac_1" und Beschreibung "ADAC Whithlist 1"

      WICHTIG sie müssen "adac_1" und "ADAC Whithlist 1" fortlaufend nummerieren.

      Datenbank

      In der Datenbank folgendes ausführen:

      Code
      ALTER TABLE  `players` ADD (`adac_licenses` TEXT NOT NULL);  
      ALTER TABLE  `players` ADD (`adac_gear` TEXT NOT NULL);  
      ALTER TABLE  `players` ADD (`adaclevel` enum('0','1','2','3','4','5') NOT NULL DEFAULT '0');  
      ALTER TABLE  `players` ADD (`adac_stats` VARCHAR(11) NOT NULL DEFAULT '"[100,100]"');

      WICHTIG
      Die Datenbank Einträge werden dabei gelöscht. Viel Spaß euch. Bei Fehlern bitte melden.


      Edit:
      Wenn im ADAC Fahrzeug & Helishop vor den Preisen ingame ein - steht (also ein Minus) dann geht einfach in die Config_Vehicles.hpp
      Und setzt vor den Preis des Fahrzeuges auch ein - (Minus)

      Klingt komisch, geht aber ^^

    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • amdgeode
      • 17. Januar 2017 um 01:59

      Geht zur /Functions/Systems/fn_getVehicles.sqf
      und fügt unter:

      Code
      case independent: {"med"};


      folgendes ein:

      Code
      case east: {"adac"};


      geht zur /Functions/Systems/fn_vehicleCreate.sqf
      und fügt unter:

      Code
      case independent: {"med"};

      folgendes ein:


      Code
      case east: {"adac"};


      Geht zur /Functions/Systems/fn_spawn_Vehicle.sqf
      und fügt unter:

      Code
      if ((_vInfo select 1) isEqualTo "med" && (_vInfo select 2) isEqualTo "C_Offroad_01_F") then {
      	[_vehicle,"med_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };

      folgendes ein:


      Code
      if ((_vInfo select 1) isEqualTo "adac" && (_vInfo select 2) isEqualTo "C_Offroad_01_F") then {
      	[_vehicle,"adac_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };
    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • amdgeode
      • 17. Januar 2017 um 01:56

      Geht zur /Functions/MYSQL/fn_queryRequest.sqf
      und fügt unter:

      Code
      // Independent - 10 entries returned
          case independent: {format["SELECT playerid, name, cash, bankacc, adminlevel, donorlevel, med_licenses, mediclevel, med_gear, med_stats, playtime FROM players WHERE playerid='%1'",_uid];};


      folgendes ein:

      Code
      // East - 10 entries returned
      	case east: {format["SELECT playerid, name, cash, bankacc, adminlevel, donorlevel, adac_licenses, adaclevel, adac_gear, adac_stats, playtime FROM players WHERE playerid='%1'",_uid];};

      und fügt in der selben Datei unter:

      Code
      case independent: {
              //Pa* * e Stats
              _new = [(_queryResult select 9)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _queryResult set[9,_new];
      
      
      
      
              //Playtime
              _new = [(_queryResult select 10)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _index = TON_fnc_playtime_values_request find [_uid, _new];
              if (_index != -1) then {
                  TON_fnc_playtime_values_request set[_index,-1];
                  TON_fnc_playtime_values_request = TON_fnc_playtime_values_request - [-1];
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              } else {
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              };
      Alles anzeigen

      folgendes ein:


      Code
      case east: {
              //Pa* * e Stats
              _new = [(_queryResult select 9)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _queryResult set[9,_new];
      
      
      
      
              //Playtime
              _new = [(_queryResult select 10)] call DB_fnc_mresToArray;
              if (_new isEqualType "") then {_new = call compile format["%1", _new];};
              _index = TON_fnc_playtime_values_request find [_uid, _new];
              if (_index != -1) then {
                  TON_fnc_playtime_values_request set[_index,-1];
                  TON_fnc_playtime_values_request = TON_fnc_playtime_values_request - [-1];
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              } else {
                  TON_fnc_playtime_values_request pushBack [_uid, _new];
              };
              [_uid,_new select 1] call TON_fnc_setPlayTime;
          };
      Alles anzeigen

      Geht zur /Functions/MYSQL/fn_updateRequest.sqf
      und fügt unter:


      Quellcode
      [*]case independent: {_playtime_update set[1,_playtime];};
      [/list]

      folgendes ein:

      Code
      case east: {_playtime_update set[1,_playtime];};


      fügt unter:

      Code
      case independent: {_query = format["UPDATE players SET name='%1', cash='%2', bankacc='%3', med_licenses='%4', med_gear='%5', med_stats='%6', playtime='%7' WHERE playerid='%8'",_name,_cash,_bank,_licenses,_gear,_stats,_playtime_update,_uid];};

      folgendes ein:

      Code
      case east: {_query = format["UPDATE players SET name='%1', cash='%2', bankacc='%3', adac_licenses='%4', adac_gear='%5', adac_stats='%6', playtime='%7' WHERE playerid='%8'",_name,_cash,_bank,_licenses,_gear,_stats,_playtime_update,_uid];};

      Geht zur /Functions/MYSQL/fn_updatePartial.sqf
      und fügt unter:

      Code
      case independent: {_query = format["UPDATE players SET med_licenses='%1' WHERE playerid='%2'",_value,_uid];};

      folgendes ein:


      Code
      case east: {_query = format["UPDATE players SET adac_licenses='%1' WHERE playerid='%2'",_value,_uid];};

      und unter:


      Code
      case independent: {_query = format["UPDATE players SET med_gear='%1' WHERE playerid='%2'",_value,_uid];};

      folgendes einfügen:


      Code
      case east: {_query = format["UPDATE players SET adac_gear='%1' WHERE playerid='%2'",_value,_uid];};
    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • amdgeode
      • 17. Januar 2017 um 01:50

      fügen sie unter:

      Code
      life_radio_indep = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];


      folgendes ein:

      Code
      life_radio_east = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];

      gehen sie zur /Functions/MYSQL/fn_insertRequest.sqf
      und fügen sie unter:

      Code
      //Prepare the query statement..
      _query = format["INSERT INTO players (playerid, name, cash, bankacc, aliases, cop_licenses, med_licenses, civ_licenses, civ_gear, cop_gear, med_gear) VALUES('%1', '%2', '%3', '%4', '%5','""[]""','""[]""','""[]""','""[]""','""[]""','""[]""')",

      folgendes ein:

      Code
      //Prepare the query statement..
      _query = format["INSERT INTO players (playerid, name, cash, bankacc, aliases, cop_licenses, med_licenses, civ_licenses, civ_gear, cop_gear, med_gear, adac_gear, adac_licenses) VALUES('%1', '%2', '%3', '%4', '%5','""[]""','""[]""','""[]""','""[]""','""[]""','""[]""','""[]""','""[]""')",
    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • amdgeode
      • 17. Januar 2017 um 01:47

      Hallo liebe Community,

      heute will ich euch zeigen, wie ihr die 4.Fraktion (OPFOR) in der 4.4r3 / 4.4r4 Altis Life einfügen könnt.

      Das alles hab ich bei mir auf dem Server laufen allerdings kann es immer Fehler geben also bitte Nachsicht.

      MPMission

      Schritt 1:

      Öffnet eure Config_Master.hpp und fügt unter :

      Code
      bank_med = 15000; //Amount of cash in bank for new medics


      das hier ein:

      Code
      bank_adac = 15000; //Amount of cash on bank for the adac


      dann unter:


      Code
      paycheck_med = 2000; //Payment for medics

      das hier:

      Code
      paycheck_adac = 2000; //Amount of cash on bank for the adac


      Schritt 2:

      Öffnet eure /core/init.sqf


      und fügt unter:

      Code
      case independent: {
              life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_med");
          };

      das hier ein

      Code
      case east: {  
      		life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_adac");  
      	};

      dann unter:

      Code
      case independent: {
              //Initialize Medics and blah
              _handle = [] spawn life_fnc_initMedic;
              waitUntil {scriptDone _handle};
          };

      das hier:

      Code
      case east: {  
      		//Initialize Adac and blah  
      		_handle = [] spawn life_fnc_initAdac;          
      		waitUntil {scriptDone _handle};      
      	};


      Schritt 3:
      Geht zur /core/shops/fn_atmMenu.sqf
      und fügt unter:

      Code
      case independent: {_type = "EMS"};

      das hier ein:

      Code
      case east: {_type = "Adac"};


      Schritt 4:
      Geht zur /core/session/fn_updateRequest.sqf
      und fügt unter:

      Code
      _flag = switch (playerSide) do {case west: {"cop"}; case civilian: {"civ"}; case independent: {"med"};};

      das hier ein:

      Code
      case east: {"adac"};


      Schritt 5:
      Geht zur /core/session/fn_requestReceived.sqf
      und fügt unter:

      Code
      case independent: {
              CONST(life_medicLevel, parseNumber(_this select 7));
              CONST(life_coplevel,0);
              if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
                  life_hunger = ((_this select 9) select 0);
                  life_thirst = ((_this select 9) select 1);
                  player setDamage ((_this select 9) select 2);
              };
          };

      das hier ein:

      Code
      case east: {  
      		CONST(life_adaclevel, parseNumber(_this select 7));  
      		CONST(life_coplevel,0);  
              if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
                  life_hunger = ((_this select 9) select 0);
                  life_thirst = ((_this select 9) select 1);
                  player setDamage ((_this select 9) select 2);  
      		};  
      	};

      Schritt 6:
      Geht zur /core/session/fn_updatePartial.sqf
      und fügt unter:

      Code
      _flag = switch (playerSide) do {case west: {"cop"}; case civilian: {"civ"}; case independent: {"med"};};

      das hier ein:

      Code
      case east: {"adac"};

      Schritt 7:
      Geht zur /core/medical/fn_respawned.sqf
      und fügt unter:

      Code
      case independent: {
              _handle = [] spawn life_fnc_medicLoadout;
          };

      das hier ein:

      Code
      case east: {  
      		_handle = [] spawn life_fnc_adacLoadout;      
      	};

      Schritt 8:
      Geht zur /Functions.hpp
      und fügt unter:

      Code
      class Master_Directory {
              file = "core";

      das hier ein:

      Code
      class initAdac {};

      Und diese Class in der selben Datei erstellen:

      Code
      class Adac {         
      		file = "core\adac";  
      		class adacLoadout {};  
      		class adacMarkers {};  
      	};

      Schritt 9:
      Geht zur /dialog/function/fn_spawnPointCfg.sqf
      und fügt unter:

      Code
      case independent: {_side = "Medic"};

      das hier ein:

      Code
      case east: {_side = "Adac"};

      Schritt 10:
      Geht zur /Config_SpawnPoints.hpp
      und fügt am Ende das ein:

      Code
      class Adac {
                  class Kavala {
                  displayName = "Base";
                  spawnMarker = "adac_spawn_1";
                  icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                  licenses[] = { { "", true } };
                  level[] = { "", "", -1 };
              };
          };

      Schritt 11:
      Geht zur /core/functions/fn_keyHandler.sqf
      und fügt unter:

      Code
      case civilian: {if (!visibleMap) then {[] spawn life_fnc_civMarkers;}};

      das ein:

      Code
      case east: {if(!visibleMap) then {[] spawn life_fnc_adacMarkers;}};

      Schritt 12:
      Geht zur /core/pmenu/fn_p_updateMenu.sqf
      und ersetzt das hier:

      Code
      _side = switch (playerSide) do {case west:{"cop"}; case civilian:{"civ"}; case independent:{"med"};};

      durch folgendes:

      Code
      _side = switch (playerSide) do {case west:{"cop"}; case civilian:{"civ"}; case independent:{"med"}; case east:{"adac"};};

      Schritt 13:
      Geht zur /core/functions/fn_playerSkins.sqf
      Und fügt ganz unten das hinzu:

      Code
      case east: {
              if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  player setObjectTextureGlobal [0, "textures\adac_uniform.jpg"];
              };
          };

      Schritt 14:

      Erstellen sie die Datei /core/fn_initAdac.sqf
      und fügen sie folgendes ein:

      Code
      #include "..\script_macros.hpp"
      /*
      	File: fn_initAdac.sqf
      	Author: Bryan "Tonic" Boardwine
      
      
      
      
      	Description:
      	Initializes the adac..
      */
      private["_end"];
      player addRating 99999999;
      waitUntil {!(isNull (findDisplay 46))};
      
      
      
      
      if ((FETCH_CONST(life_adacLevel)) < 1 && (FETCH_CONST(life_adminlevel) isEqualTo 0)) exitWith {
      	["Notwhitelisted",FALSE,TRUE] call BIS_fnc_endMission;
      	sleep 35;
      };
      
      
      
      
      [] call life_fnc_spawnMenu;
      waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
      waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
      Alles anzeigen

      Schritt 15:
      Erstellen sie den Ordner /core/adac

      Schritt 16:
      Erstellen sie die Datei /core/adac/fn_adacLoadout.sqf
      und fügt das hier ein:

      Code
      #include "..\..\script_macros.hpp"
      /*
      File: fn_adacLoadout.sqf
      Author: -
      Description:  
      Loads the adac with the default gear.  
      */
      private["_handle"];
      _handle = [] spawn life_fnc_stripDownPlayer;
      waitUntil {scriptDone _handle};
      /* Load player with default adac gear. */
      player addUniform "U_B_CombatUniform_mcam";
      player addMagazine "30Rnd_556x45_Stanag";
      player addWeapon "arifle_Mk20C_ACO_pointer_F";
      player addMagazine "30Rnd_556x45_Stanag";
      player addMagazine "30Rnd_556x45_Stanag";
      /* ITEMS */
      player addItem "ItemMap";
      player assignItem "ItemMap";
      player addItem "ItemCompass";
      player assignItem "ItemCompass";
      player addItem "ItemWatch";
      player assignItem "ItemWatch";
      player addItem "ItemGPS";
      player assignItem "ItemGPS";
      [] call life_fnc_playerSkins;
      [] call life_fnc_saveGear;
      Alles anzeigen

      Schritt 17:
      Erstellen sie die Datei /core/adac/fn_adacMarkers.sqf

      und fügen sie folgendes ein:

      Code
      /*  
          File: fn_adacMarkers.sqf  
          Author: -  
          Description:  
          Marks adac on the map for other adac. Only initializes when the actual map is open.  
      */  
      private["_markers","_adac"];  
      _markers = [];  
      _adac = [];  
      sleep 0.5;  
      if(visibleMap) then {  
          {if(side _x == east) then {_adac pushBack _x;}} foreach playableUnits; //Fetch list of adac / opfor  
          //Create markers  
          {  
              if(_x != player) then {  
                  _marker = createMarkerLocal [format["%1_marker",_x],visiblePosition _x];  
                  _marker setMarkerColorLocal "ColorOPFOR";  
                  _marker setMarkerTypeLocal "Mil_dot";  
                  _marker setMarkerTextLocal format["%1", _x getVariable["realname",name _x]];  
                  _markers pushBack [_marker,_x];  
              };  
          } foreach _adac;  
          while {visibleMap} do {  
              {  
                  private["_marker","_unit"];  
                  _marker = _x select 0;  
                  _unit = _x select 1;  
                  if(!isNil "_unit" && !isNull _unit) then {  
                      _marker setMarkerPosLocal (visiblePosition _unit);  
                  };  
              } foreach _markers;  
              if(!visibleMap) exitWith {};  
              sleep 0.02;  
          };  
          {deleteMarkerLocal (_x select 0);} foreach _markers;  
          _markers = [];  
          _adac = [];  
      };
      Alles anzeigen


      life_server

      Gehen sie zur: /@life_server/addons/life_server/init.sqf
      und fügen sie unter:

      Code
      life_copLevel = 0;

      folgendes ein:


      Code
      life_adacLevel = 0;
    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • amdgeode
      • 16. Januar 2017 um 16:12

      Naja ich bin noch relative neu und haben eigentlich einen der das machen sollte aber der ist nie da und jetzt haben wir halt schon Spieler drauf und ich stehe alleine hier. Eigentlich hab ich gar keine Ahnung davon hab aber durch rumprobieren den Server jetzt 4 Wochen am laufen gehalten. So langsam komme ich rein aber das übersteigt meine Fähigkeiten. Und bei Google suchen kann man sich auch schenken. Dort findet man nur tuts für 3.1.4 oder 4.0 oder wie hier 4.4 aber NIX zur 4.4r4. Glaub mir ich suche schon seit 3 Tagen und finde einfach nix. Du musst ja nur mal hier im Forum (4.4r4 Opfor) eingeben, da kommt absolut NIX. Kein einziger Eintrag.

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • amdgeode
      • 16. Januar 2017 um 16:04

      Ahhh ok. Dann hat sich das eh schon erledigt. Wir haben 4.4r4. War aber nur der Testserver. Weis vielleicht jemand ob es da was neues gibt? Ums einfach zu machen ich will ne Sicherheitsfirma einbauen die über den Opfer Slot joint und mit Withlist (Oder Lizens) an einer Base spawnen kann und halt auch andere Shops und Fahrzeug- und Uniformskins hat. Ne Lizens hab ich bereits erstellt aber beim Rest komm ich nicht ganz klar. Hätte das hier dann abgeändert wenns funktioniert hätte.

      Vielleicht kennt ja jemand so ein tutorial. Aber trotzdem danke.

    • [Tutorial] Altis Life 4.4 ADAC (OPFOR) einfügen

      • amdgeode
      • 16. Januar 2017 um 15:34

      Funktioniert bei mir leider garnicht. Steht immer "Frage Spieler Informationen ab usw."

      Hier mal RPT, vielleicht kann ja jemand was mait anfangen:

      Spoiler anzeigen

      =====================================================================
      == C:\SERVICES\ni193196_6_SHARE\ftproot\arma3\arma3server.exe
      == "C:\SERVICES\ni193196_6_SHARE\ftproot\arma3\arma3server.exe" -mod="@life_server;@extDB2;" -serverMod="" -ip=85.190.137.216 -port=2302 -maxmem=2047 -noCB -exThreads=1 -filePatching -malloc=tbb4malloc_bi -profiles=config -config=config\server.cfg -cfg=config\[lexicon]basic.cfg[/lexicon] -name=arma3 -loadMissionToMemory

      Original output filename: Arma3Retail_Server
      Exe timestamp: 2016/12/07 10:50:01
      Current time: 2017/01/16 15:22:09

      Type: Public
      Build: Stable
      Version: 1.66.139586

      Allocator: C:\SERVICES\ni193196_6_SHARE\ftproot\arma3\dll\tbb4malloc_bi.dll
      =====================================================================

      15:22:51 Unexpected stringtable format inside <Text ID="STR_News_StructuredText"><Original>
      15:22:51 Unexpected stringtable format inside <Text ID="STR_News_BroadcastedBy"><Original>
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' Lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unsupported language English in stringtable
      15:22:51 Unexpected stringtable format inside <Text ID="STR_News_StructuredText"><Original>
      15:22:51 Unexpected stringtable format inside <Text ID="STR_News_BroadcastedBy"><Original>
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' Lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unknown entity: ' lt'
      15:22:51 Unknown entity: ' gt'
      15:22:51 Unsupported language English in stringtable
      15:22:52 File mpmissions\__cur_mp.Altis\dialog\hud_stats.hpp, line 37: '/playerHUD/Life_RscProgress_HUDFood.idc': Missing ';' at the end of line
      15:22:52 Warning Message: File mpmissions\__cur_mp.Altis\Config_Vehicles.hpp, line 336: /LifeCfgVehicles.I_Heli_light_03_unarmed_F: Member already defined.
      15:22:52 Warning Message: File mpmissions\__cur_mp.Altis\Config_Vehicles.hpp, line 350: /LifeCfgVehicles.B_Heli_Transport_03_unarmed_F: Member already defined.
      15:22:52 File mpmissions\__cur_mp.Altis\dialog\hud_stats.hpp, line 37: '/RscTitles/playerHUD/Life_RscProgress_HUDFood.idc': Missing ';' at the end of line
      15:22:52 ALPHA ONE v.1.0: string @STR_MISC_overviewText cannot be localized client-side - move to global stringtable
      15:22:53 Mission Altis_Life.Altis: Number of roles (135) is different from 'description.ext::Header::maxPlayer' (126)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:54 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:55 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:22:55 Server error: Player without identity Peter von Hinten (id 2120143798)
      15:23:08 Starting mission:
      15:23:08 Mission file: Altis_Life (__cur_mp)
      15:23:08 Mission world: Altis
      15:23:08 Mission directory: mpmissions\__cur_mp.Altis\
      15:23:17 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      15:23:17 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      15:23:18 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire
      15:23:22 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:23:22 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      15:23:22 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      15:23:22 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      15:23:22 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      15:23:26 Error in expression <vel = compileFinal (if ( parseNumber(SEL(_this7)) isEqualType "") then { parseNu>
      15:23:26 Error position: <(_this7)) isEqualType "") then { parseNu>
      15:23:26 Error Missing )
      15:23:26 File mpmissions\__cur_mp.Altis\core\session\fn_requestReceived.sqf, line 55
      15:23:26 Error in expression <vel = compileFinal (if ( parseNumber(SEL(_this7)) isEqualType "") then { parseNu>
      15:23:26 Error position: <(_this7)) isEqualType "") then { parseNu>
      15:23:26 Error Missing )
      15:23:26 File mpmissions\__cur_mp.Altis\core\session\fn_requestReceived.sqf, line 55
      15:23:26 Error in expression <S_fnc_endMission;
      sleep 35;
      };

      if(EQUAL(getNumber(missionConfigFile >> "Life_Se>
      15:23:26 Error position: <(getNumber(missionConfigFile >> "Life_Se>
      15:23:26 Error Missing )
      15:23:26 File mpmissions\__cur_mp.Altis\core\fn_initAdac.sqf, line 19
      15:23:26 Error in expression <S_fnc_endMission;
      sleep 35;
      };

      if(EQUAL(getNumber(missionConfigFile >> "Life_Se>
      15:23:26 Error position: <(getNumber(missionConfigFile >> "Life_Se>
      15:23:26 Error Missing )
      15:23:26 File mpmissions\__cur_mp.Altis\core\fn_initAdac.sqf, line 19
      15:23:26 Attempt to override final function - bis_functions_list
      15:23:26 Attempt to override final function - bis_functions_listpreinit
      15:23:26 Attempt to override final function - bis_functions_listpostinit
      15:23:26 Attempt to override final function - bis_functions_listrecompile
      15:23:27 Attempt to override final function - bis_fnc_missiontaskslocal
      15:23:27 Attempt to override final function - bis_fnc_missionconversationslocal
      15:23:27 Attempt to override final function - bis_fnc_missionflow
      15:23:29 SW keep height animation used for a3\structures_f_epb\civ\accessories\woodpile_large_f.p3d
      15:23:29 Strange convex component16 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
      15:23:29 Strange convex component25 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
      15:23:29 Strange convex component26 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
      15:23:29 Strange convex component27 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
      15:23:34 No speaker given for Ali Ngige
      15:23:34 No speaker given for Ali Okonkwo
      15:23:35 No speaker given for Tavish Anderson
      15:23:35 No speaker given for Spencer Bennett
      15:23:35 No speaker given for Muhammad Okeke
      15:23:35 No speaker given for Mike White
      15:23:35 No speaker given for Connor Hill
      15:23:35 No speaker given for Kyle Young
      15:23:35 No speaker given for Dong Yeung
      15:23:35 No speaker given for Lu Chen
      15:23:35 No speaker given for Samuel Newton
      15:23:35 No speaker given for Luke O'Sullivan
      15:23:35 No speaker given for Jamie Taylor
      15:23:35 No speaker given for Lu Kung
      15:23:35 No speaker given for Archie Conrad
      15:23:35 No speaker given for Matthew White
      15:23:35 No speaker given for Oliver Clark
      15:23:35 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      15:23:35 No speaker given for Katungi Sesse-Seko
      15:23:35 No speaker given for Jake Anderson
      15:23:35 No speaker given for Dwan Smith
      15:23:35 No speaker given for Greer Nelson
      15:23:35 No speaker given for Keith Harris
      15:23:35 No speaker given for Greer Moore
      15:23:35 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      15:23:35 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      15:23:35 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      15:23:35 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      15:23:35 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      15:23:35 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      15:23:35 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      15:23:35 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      15:23:35 Wrong geometry convex component mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      15:23:35 No speaker given for Evangelos Costas
      15:23:35 No face for C Alpha 1-1:91
      15:23:35 No speaker given for Vasilis Karmanlis
      15:23:35 No speaker given for Evripidis Karmanlis
      15:23:35 No speaker given for Michalis Mastori
      15:23:35 No speaker given for Vasilis Zenon
      15:23:35 No speaker given for Kouris Manelia
      15:23:35 No speaker given for Angelos Nicolau
      15:23:35 No speaker given for Michalis Petridis
      15:23:35 No speaker given for Samaras Athanasiadis
      15:23:35 No speaker given for Biton Christou
      15:23:35 No speaker given for Fotini Dimitriadis
      15:23:35 No speaker given for Militiadis Manelia
      15:23:35 No speaker given for Sotiris Gikas
      15:23:35 No speaker given for Thanos Kammenou
      15:23:35 No speaker given for Sotiris Stanis
      15:23:35 No speaker given for Evripidis Manetta
      15:23:35 No speaker given for Nicolo Nicolau
      15:23:35 No speaker given for Costa Stanis
      15:23:35 No speaker given for Militiadis Papadopoulos
      15:23:35 No speaker given for Thamos Malas
      15:23:35 No speaker given for Panos Ioannou
      15:23:35 No speaker given for Thanos Ioannou
      15:23:35 No speaker given for Vasilis Elias
      15:23:35 No speaker given for Gamba Achebe
      15:23:36 No speaker given for Hu Chang
      15:23:36 No speaker given for Sotiris Strambopoulos
      15:23:36 No speaker given for Andy Walker
      15:23:36 No speaker given for Jacob Johnson
      15:23:36 No speaker given for Tan Suan
      15:23:36 No speaker given for Thomas Martin
      15:23:36 No speaker given for George Clark
      15:23:36 No speaker given for David Clarke
      15:23:36 No speaker given for Ben Conrad
      15:23:36 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      15:23:36 Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      15:23:36 Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      15:23:36 Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      15:23:36 Strange convex component01 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component02 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component13 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component32 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component33 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component35 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component37 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component40 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component45 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component53 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component61 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component71 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component91 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component92 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component93 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component103 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component111 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component129 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component131 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component135 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component141 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component160 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component204 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component217 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component254 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component260 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component295 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component309 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:36 Strange convex component315 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      15:23:37 Error: Object(2 : 2117) not found
      15:23:37 Error: Object(2 : 2122) not found
      15:23:37 Error: Object(2 : 2124) not found
      15:23:37 Error: Object(2 : 2126) not found
      15:23:37 Error: Object(2 : 2128) not found
      15:23:37 Error: Object(2 : 2130) not found
      15:23:37 Error: Object(2 : 2132) not found
      15:23:37 Error: Object(2 : 2134) not found
      15:23:37 Error: Object(2 : 2136) not found
      15:23:37 Error: Object(2 : 2138) not found
      15:23:37 Error: Object(2 : 2140) not found
      15:23:37 Error: Object(2 : 2142) not found
      15:23:37 Error: Object(2 : 2144) not found
      15:23:37 Error: Object(2 : 2146) not found
      15:23:37 Error: Object(2 : 2148) not found
      15:23:37 Error: Object(2 : 2150) not found
      15:23:37 Error: Object(2 : 2152) not found
      15:23:37 Error: Object(2 : 2154) not found
      15:23:37 Error: Object(2 : 2156) not found
      15:23:37 Error: Object(2 : 2158) not found
      15:23:37 Error: Object(2 : 2160) not found
      15:23:37 Error: Object(2 : 2162) not found
      15:23:37 Error: Object(2 : 2164) not found
      15:23:37 Error: Object(2 : 2166) not found
      15:23:37 Error: Object(2 : 2168) not found
      15:23:37 Error: Object(2 : 2170) not found
      15:23:37 Error: Object(2 : 2172) not found
      15:23:37 Error: Object(2 : 2174) not found
      15:23:37 Error: Object(2 : 2176) not found
      15:23:37 Error: Object(2 : 2178) not found
      15:23:37 Error: Object(2 : 2180) not found
      15:23:37 Error: Object(2 : 2182) not found
      15:23:37 Error: Object(2 : 2184) not found
      15:23:37 Error: Object(2 : 2186) not found
      15:23:37 Error: Object(2 : 2188) not found
      15:23:37 Error: Object(2 : 2190) not found
      15:23:37 Error: Object(2 : 2198) not found
      15:23:37 Error: Object(2 : 2200) not found
      15:23:37 Error: Object(2 : 2211) not found
      15:23:37 Error: Object(2 : 2213) not found
      15:23:37 Error: Object(2 : 2215) not found
      15:23:37 Error: Object(2 : 2217) not found
      15:23:37 Error: Object(2 : 2219) not found
      15:23:37 Error: Object(2 : 2221) not found
      15:23:37 Error: Object(2 : 2223) not found
      15:23:37 Error: Object(2 : 2225) not found
      15:23:37 Error: Object(2 : 2227) not found
      15:23:37 Error: Object(2 : 2229) not found
      15:23:37 Error: Object(2 : 2231) not found
      15:23:37 Error: Object(2 : 2233) not found
      15:23:37 Error: Object(2 : 2241) not found
      15:23:37 Error: Object(2 : 2243) not found
      15:23:37 Error: Object(2 : 2251) not found
      15:23:37 Error: Object(2 : 2253) not found
      15:23:37 Error: Object(2 : 2255) not found
      15:23:37 Error: Object(2 : 2257) not found
      15:23:37 Error: Object(2 : 2265) not found
      15:23:37 Error: Object(2 : 2267) not found
      15:23:37 Error: Object(2 : 2269) not found
      15:23:37 Error: Object(2 : 2271) not found
      15:23:37 Error: Object(2 : 2277) not found
      15:23:37 Error: Object(2 : 2279) not found
      15:23:37 Error: Object(2 : 2281) not found
      15:23:37 Error: Object(2 : 2301) not found
      15:23:37 Error: Object(2 : 2303) not found
      15:23:37 Error: Object(2 : 2305) not found
      15:23:37 Error: Object(2 : 2307) not found
      15:23:37 Error: Object(2 : 2309) not found
      15:23:37 Error: Object(2 : 2311) not found
      15:23:37 Error: Object(2 : 2313) not found
      15:23:37 Error: Object(2 : 2315) not found
      15:23:37 Error: Object(2 : 2363) not found
      15:23:37 Error: Object(2 : 2365) not found
      15:23:37 Error: Object(2 : 2367) not found
      15:23:37 Error: Object(2 : 2369) not found
      15:23:37 Error: Object(2 : 2371) not found
      15:23:37 Error: Object(2 : 2376) not found
      15:23:37 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      15:23:37 "extDB2: Connected to Database"
      15:23:37 "----------------------------------------------------------------------------------------------------"
      15:23:37 "---------------------------------- Starting Altis Life Server Init ---------------------------------"
      15:23:37 "------------------------------------------ Version 4.4r4 -------------------------------------------"
      15:23:37 "----------------------------------------------------------------------------------------------------"
      15:23:37 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
      15:23:37 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
      15:23:38 "----------------------------------------------------------------------------------------------------"
      15:23:38 " End of Altis Life Server Init :: Total Execution Time 0.179001 seconds "
      15:23:38 "----------------------------------------------------------------------------------------------------"
      15:24:47 Mission id: 34f2dca3a1792eacceae6a5ea5eaf31ecf9aef95
      15:27:05 Warning: Cleanup player - person 2:2375 not found
      15:27:08 Warning: Cleanup player - person 2:2375 not found
      15:27:53 Unaccessible
      15:27:53 "extDB2: Protocol Error: [0,""Error""]"
      15:27:54 "extDB2: Protocol Error: [0,""Error""]"
      15:27:54 "extDB2: Protocol Error: [0,""Error""]"
      15:27:54 "extDB2: Protocol Error: [0,""Error""]"
      15:27:54 "extDB2: Protocol Error: [0,""Error""]"
      15:27:55 "extDB2: Protocol Error: [0,""Error""]"
      15:27:55 "extDB2: Protocol Error: [0,""Error""]"
      15:27:55 "extDB2: Protocol Error: [0,""Error""]"
      15:27:55 "extDB2: Protocol Error: [0,""Error""]"
      15:27:56 "extDB2: Protocol Error: [0,""Error""]"
      15:27:56 "extDB2: Protocol Error: [0,""Error""]"
      15:27:56 "extDB2: Protocol Error: [0,""Error""]"
      15:27:56 "extDB2: Protocol Error: [0,""Error""]"
      15:27:57 "extDB2: Protocol Error: [0,""Error""]"
      15:27:57 "extDB2: Protocol Error: [0,""Error""]"
      15:27:57 "extDB2: Protocol Error: [0,""Error""]"
      15:27:57 "extDB2: Protocol Error: [0,""Error""]"
      15:27:58 "extDB2: Protocol Error: [0,""Error""]"
      15:27:58 "extDB2: Protocol Error: [0,""Error""]"
      15:27:58 "extDB2: Protocol Error: [0,""Error""]"
      15:27:58 "extDB2: Protocol Error: [0,""Error""]"
      15:27:59 "extDB2: Protocol Error: [0,""Error""]"
      15:27:59 "extDB2: Protocol Error: [0,""Error""]"
      15:27:59 "extDB2: Protocol Error: [0,""Error""]"
      15:27:59 "extDB2: Protocol Error: [0,""Error""]"
      15:28:00 "extDB2: Protocol Error: [0,""Error""]"
      15:28:00 "extDB2: Protocol Error: [0,""Error""]"
      15:28:00 "extDB2: Protocol Error: [0,""Error""]"
      15:28:00 "extDB2: Protocol Error: [0,""Error""]"
      15:28:00 Client: Remote object 4:2 not found
      15:28:02 Warning: Cleanup player - person 2:3000 not found
      15:28:04 Warning: Cleanup player - person 2:3000 not found
      15:28:18 Server: Object 3:0 not found (message Type_121)
      15:28:24 Server: Object 3:0 not found (message Type_93)
      15:28:55 Unaccessible
      15:28:55 No speaker given for Michael Baker
      15:28:55 Speaker Male01_F not found in CfgVoiceTypes
      15:29:03 Client: Remote object 5:2 not found
      15:29:04 Warning: Cleanup player - person 2:3020 not found
      15:29:04 Server: Object 3:0 not found (message Type_93)
      15:29:06 Warning: Cleanup player - person 2:3020 not found
      15:29:14 Server: Object 4:1 not found (message Type_121)
      15:29:20 Server: Object 4:1 not found (message Type_93)
      15:29:31 Server: Object 3:0 not found (message Type_121)
      15:29:44 Server: Object 3:0 not found (message Type_93)
      15:30:00 Server: Object 4:1 not found (message Type_93)

    • Dynamic Airdrop Script

      • amdgeode
      • 4. Januar 2017 um 20:57

      Ja haben wir. Wir haben unten links ne Anzeige mit (FPS, Spieler, Geld, Konto, usw)

      Ich hatte ein bisschen Schiss das wenn ich alles ersetze dass dann die Leiste verschwindet.

    • Dynamic Airdrop Script

      • amdgeode
      • 3. Januar 2017 um 03:52

      Hallo zusammen, ich hab mir das Script auch gezogen und nach Anleitung eingebaut allerdings komme ich nicht mehr weiter als:
      """Setting up client, please wait..."""

      Ich hab auch hier mal die RPT und hoffe das einer von euch was findet:

      Spoiler anzeigen

      3:02:19 File mpmissions\__cur_mp.Altis\dialog\hud_stats.hpp, line 37: '/playerHUD/Life_RscProgress_HUDFood.idc': Missing ';' at the end of line
      3:02:19 File mpmissions\__cur_mp.Altis\dialog\hud_stats.hpp, line 37: '/RscTitles/playerHUD/Life_RscProgress_HUDFood.idc': Missing ';' at the end of line
      3:02:19 ALPHA ONE v.1.0: string @STR_MISC_overviewText cannot be localized client-side - move to global stringtable
      3:02:20 Mission Altis_Life.Altis: Number of roles (122) is different from 'description.ext::Header::maxPlayer' (126)
      3:41:44 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
      3:41:44 Deinitialized shape [Class: "O_T_ghillie_tna_F"; Shape: "a3\characters_f_mark\opfor\o_fullghillie_f.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_Soldier_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla1_1.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_Story_Protagonist_F"; Shape: "a3\characters_f_epb\guerrilla\ig_guerrilla5_1.p3d";]
      3:41:44 Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "B_recon_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_Soldier_TL_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_leader.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_medic_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
      3:41:44 Deinitialized shape [Class: "O_G_medic_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
      3:41:44 Deinitialized shape [Class: "b_soldier_survival_F"; Shape: "a3\characters_f_epa\blufor\b_soldier_survival_01.p3d";]
      3:41:44 Deinitialized shape [Class: "I_officer_F"; Shape: "a3\characters_f_beta\indep\ia_officer.p3d";]
      3:41:44 Deinitialized shape [Class: "I_ghillie_ard_F"; Shape: "a3\characters_f_mark\indep\i_fullghillie_f.p3d";]
      3:41:44 Deinitialized shape [Class: "I_ghillie_lsh_F"; Shape: "a3\characters_f_mark\indep\i_fullghillie_f.p3d";]
      3:41:44 Deinitialized shape [Class: "C_Orestes"; Shape: "a3\characters_f\civil\c_orestes.p3d";]
      3:41:44 Deinitialized shape [Class: "O_officer_F"; Shape: "a3\characters_f\opfor\o_officer.p3d";]
      3:41:44 Deinitialized shape [Class: "O_sniper_F"; Shape: "a3\characters_f\opfor\o_sniper.p3d";]
      3:41:44 Deinitialized shape [Class: "O_T_Sniper_F"; Shape: "a3\characters_f\opfor\o_sniper.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_resistanceLeader_F"; Shape: "a3\characters_f_epb\guerrilla\ig_guerrilla4_1.p3d";]
      3:41:44 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
      3:41:44 Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      3:41:44 Deinitialized shape [Class: "O_Pilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
      3:41:44 Deinitialized shape [Class: "O_helipilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
      3:41:44 Deinitialized shape [Class: "I_pilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
      3:41:44 Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      3:41:44 Deinitialized shape [Class: "B_Competitor_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      3:41:44 Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_beggar_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_beggar_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_fugitive_F_asia"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_hunter_1_F"; Shape: "a3\characters_f\civil\c_hunter_f.p3d";]
      3:41:44 Deinitialized shape [Class: "I_soldier_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "I_Sniper_F"; Shape: "a3\characters_f_beta\indep\ia_sniper.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_1_1_F"; Shape: "a3\characters_f\civil\c_citizen1.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_shorts_1_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_shorts_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_shorts_3_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_shorts_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_shorts_1_F_asia"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_2_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "O_soldierU_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "O_crew_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "O_recon_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      3:41:44 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      3:41:44 Error: weapon [bipod_01_F_snd] still has its shape, ref_count=8
      3:41:44 Error: weapon [bipod_01_F_blk] still has its shape, ref_count=4
      3:41:44 Error: weapon [bipod_01_F_mtp] still has its shape, ref_count=4
      3:41:45 Class Default destroyed with lock count 3
      3:41:45 Class Library destroyed with lock count 3
      3:41:45 Class GunFire destroyed with lock count 3
      3:41:45 Class Table destroyed with lock count 3
      3:41:45 Class T0 destroyed with lock count 3
      3:41:45 Class T1 destroyed with lock count 3
      3:41:45 Class T2 destroyed with lock count 3
      3:41:45 Class T3 destroyed with lock count 3
      3:41:45 Class T4 destroyed with lock count 3
      3:41:45 Class T5 destroyed with lock count 3
      3:41:45 Class T6 destroyed with lock count 3
      3:41:45 Class T7 destroyed with lock count 3
      3:41:45 Class T8 destroyed with lock count 3
      3:41:45 Class T9 destroyed with lock count 3
      3:41:45 Class T10 destroyed with lock count 3
      3:41:45 Class T11 destroyed with lock count 3
      3:41:45 Class T12 destroyed with lock count 3
      3:41:45 Class T13 destroyed with lock count 3
      3:41:45 Class T14 destroyed with lock count 3
      3:41:45 Class T15 destroyed with lock count 3
      3:41:45 Class T16 destroyed with lock count 3
      3:41:45 Class T17 destroyed with lock count 3
      3:41:45 Class T18 destroyed with lock count 3
      3:41:45 Class T19 destroyed with lock count 3
      3:41:45 Class T20 destroyed with lock count 3
      3:41:45 Class T21 destroyed with lock count 3
      3:41:45 Class T22 destroyed with lock count 3
      3:41:45 Class GunClouds destroyed with lock count 3
      3:41:45 Class Table destroyed with lock count 3
      3:41:45 Class T0 destroyed with lock count 3
      3:41:45 Class ItemCore destroyed with lock count 3
      3:41:45 Class Armory destroyed with lock count 3
      3:41:45 Class InventoryItem_Base_F destroyed with lock count 3
      3:41:45 Class InventoryUnderItem_Base_F destroyed with lock count 3
      3:41:45 Class bipod_01_F_snd destroyed with lock count 3
      3:41:45 Class ItemInfo destroyed with lock count 6
      3:41:45 Class bipod_01_F_blk destroyed with lock count 1
      3:41:45 Class bipod_01_F_mtp destroyed with lock count 1

      Ich hoffe ihr findet was. Wenn ihr noch andere Dateien braucht dann sagt bescheid.

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™