Ich habe es mal geändert Donatorlevel zu Donorlevel in der Datenbank war das der 1de Fehler damit man nicht Spawnen kann?
Beiträge von Natic
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Playerskins
Code
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_playerSkins.sqf Author: Daniel Stuart Description: Sets skins for players by their side and uniform. */ private["_skinName"]; switch (playerSide) do { case civilian: { if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then { if (uniform player isEqualTo "U_C_Poloshirt_blue") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_stripped") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_salmon") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"]; }; if (uniform player isEqualTo "U_C_Commoner1_1") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"]; }; }; }; case west: { if (uniform player isEqualTo "U_Rangemaster") then { player setObjectTextureGlobal [0, "textures\cop_uniform.jpg"]; }; if (uniform player isEqualTo "U_BG_Guerrilla_6_1") then { if(FETCH_CONST(life_coplevel) == 2) then { player setObjectTextureGlobal [0, "textures\cop\oberkommissar.jpg"]; }; if(FETCH_CONST(life_coplevel) == 3) then { player setObjectTextureGlobal [0, "textures\cop\oberkommissar.jpg"]; }; if(FETCH_CONST(life_coplevel) == 4) then { player setObjectTextureGlobal [0, "textures\cop\hauptkommissar.jpg"]; }; if(FETCH_CONST(life_coplevel) == 5) then { player setObjectTextureGlobal [0, "textures\cop\hauptkommissar.jpg"]; }; if(FETCH_CONST(life_coplevel) == 6) then { player setObjectTextureGlobal [0, "textures\cop\polizeivorstand.jpg"]; }; if(FETCH_CONST(life_coplevel) == 7) then { player setObjectTextureGlobal [0, "textures\cop\polizeivorstand.jpg"]; }; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest") then { if(FETCH_CONST(life_coplevel) == 5) then { player setObjectTextureGlobal [0, "textures\cop\cop_uniform_rank5.paa"]; }; if(FETCH_CONST(life_coplevel) == 6) then { player setObjectTextureGlobal [0, "textures\cop\cop_uniform_rank6.paa"]; }; if(FETCH_CONST(life_coplevel) == 7) then { player setObjectTextureGlobal [0, "textures\cop\cop_uniform_rank7.paa"]; }; if(FETCH_CONST(life_coplevel) == 8) then { player setObjectTextureGlobal [0, "textures\cop\cop_uniform_rank8.paa"]; }; if(FETCH_CONST(life_coplevel) == 9) then { player setObjectTextureGlobal [0, "textures\cop\cop_uniform_rank9.paa"]; }; if(FETCH_CONST(life_coplevel) == 10) then { player setObjectTextureGlobal [0, "textures\cop\cop_uniform_rank10.paa"]; }; }; //Backpacks if((backpack player) == "B_Carryall_cbr") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :) }; }; case independent: { if (uniform player isEqualTo "U_Rangemaster") then { player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; }; if (uniform player isEqualTo "U_I_CombatUniform") then { player setObjectTextureGlobal [0, "textures\medic\MED_Uniform.jpg"]; }; if (uniform player isEqualTo "U_I_CombatUniform_shortsleeve") then { player setObjectTextureGlobal [0, "textures\medic\MED_Uniform.jpg"]; }; }; };
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Das reicht was ich geschrieben habe "eigentlich"
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Vor der Spawnauswahl kommt immer ein Black Screen mit 2 verschiedenen Sätzen, Bilder + Logs im Anhang
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Gewisse Fehler weiß ich die In den Logfiles stehen (Braucht ihr nicht drauf hinweisen), aber die für die PlayerSkins leider nicht
Code
Alles anzeigenPlayerskins: if (uniform player isEqualTo "U_Rangemaster") then { player setObjectTextureGlobal [0, "textures\cop_uniform.jpg"]; }; if (uniform player isEqualTo "U_BG_Guerrilla_6_1") then { if(FETCH_CONST(life_coplevel) == 2) then { player setObjectTextureGlobal [0, "textures\cop\oberkommissar.jpg"]; }; if(FETCH_CONST(life_coplevel) == 3) then { player setObjectTextureGlobal [0, "textures\cop\oberkommissar.jpg"]; }; if(FETCH_CONST(life_coplevel) == 4) then { player setObjectTextureGlobal [0, "textures\cop\hauptkommissar.jpg"]; }; if(FETCH_CONST(life_coplevel) == 5) then { player setObjectTextureGlobal [0, "textures\cop\hauptkommissar.jpg"]; }; if(FETCH_CONST(life_coplevel) == 6) then { player setObjectTextureGlobal [0, "textures\cop\polizeivorstand.jpg"]; }; if(FETCH_CONST(life_coplevel) == 7) then { player setObjectTextureGlobal [0, "textures\cop\polizeivorstand.jpg"]; }; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest") then { if(FETCH_CONST(life_coplevel) == 5) then { player setObjectTextureGlobal [0, "textures\cop\cop_uniform_rank5.paa"]; }; if(FETCH_CONST(life_coplevel) == 6) then { player setObjectTextureGlobal [0, "textures\cop\cop_uniform_rank6.paa"]; }; if(FETCH_CONST(life_coplevel) == 7) then { player setObjectTextureGlobal [0, "textures\cop\cop_uniform_rank7.paa"]; }; if(FETCH_CONST(life_coplevel) == 8) then { player setObjectTextureGlobal [0, "textures\cop\cop_uniform_rank8.paa"]; }; if(FETCH_CONST(life_coplevel) == 9) then { player setObjectTextureGlobal [0, "textures\cop\cop_uniform_rank9.paa"]; }; if(FETCH_CONST(life_coplevel) == 10) then { player setObjectTextureGlobal [0, "textures\cop\cop_uniform_rank10.paa"]; }; };
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Irgendwie, sehe ich keine Daten über meinen Altis Life server, auf den Server gibt es 9 Fahrzeuge die einem Besitzer zu geordnet sind, im Support Tool ist alles Leer
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hat sich erledigt
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Logfiles im ANhang
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Ich weiß ja wie ich das eintrage, ich meine aber welche Variabeln vom Perso Script
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Es funktioniert jetzt, aber man wird gekickt Battleeye Restriction#3 weiß wer das ich im Script.txt eingeben muss
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Das ist da so eingetragen
Code
Alles anzeigenclass felixvonstudsinske { tag = "fvs"; class perso { file = "core\pmenu\perso"; class perso_laden {}; class persoCheck {}; class persoCheck_aenderung {}; class persoErgebnis {}; class persoNeu {}; class updateTag {}; class updateTagA {}; class updateMonat {}; class updateMonatA {}; class updateHsnr {}; class updateHsnrA {}; class updateStrasse {}; class updateStrasseA {}; class persoBeantragen {}; class persoBeantragenAenderung {}; class persoInteractionMenu {}; class zeigePerso {}; class updatePersoBild {}; class updatePersoBildA {}; class aenderePerso {}; }; };
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Das ist aber von Script Tutorial so, lade den Ordner perso zu /Core/pmenu
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Das ist ein ordner
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Bei mir kommt die Fehlermeldung Warning Message Script not found /core/pmenu/perso aber der Ordner und die Dateien sind dort
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#CLOSE Habe es geschafft für die die es auch wollen der Code ist so Process.Start("steam://rungameid/107410//-useBE -BEService -Win64 -noLauncher -skipIntro -noSplash -connect=altis.german-life.de -port=2302")
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Desweiteren kommt man nur ins Hauptmenü wieder
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Jetzt öffnet sich aber immer erst der Arma Launcher
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Man kommt nur ins Hauptmenü von Arma3