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    1. Nodezone.net Community
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    3. OssigamerTV

    Beiträge von OssigamerTV

    • extDB3 Problem

      • OssigamerTV
      • 3. Oktober 2017 um 12:08
      Zitat von Avirex

      Hier kannste es herunterladen:


      https://support.microsoft.com/…ported-visual-c-downloads

      Hab es versucht es geht aber nicht


    • extDB3 Problem

      • OssigamerTV
      • 2. Oktober 2017 um 22:15

      Welche werden denn benötigt?

    • extDB3 Problem

      • OssigamerTV
      • 2. Oktober 2017 um 20:30

      Guten Abend ich habe meinen Server nun auf Tanoa Life 5.0.0 gemacht mit der neuen Datenbank doch im RPT steht dies hier:

      Code
      20:22:57 "---------------------------------------------------------------------"
      20:22:57 "---------------------------------------------------------------------"
      20:23:27 Call extension 'extDB3' could not be loaded: Das angegebene Modul wurde nicht gefunden.
      
      20:23:27 Warning: 30245 ms spent in callExtension calling name: "extDB3", function: "9:VERSION"
      20:23:27 "extDB3 Failed to Load, Check Requirements @ https://bitbucket.org/torndeco/extdb3/wiki/Installation"
      20:23:27 ""
      20:23:27 "If you are running this on a client, Battleye will random block extensions. Try Disable Battleye"
      20:23:27 "---------------------------------------------------------------------"
      20:23:27 "---------------------------------------------------------------------"
      
      
      
      
      
      
      
      20:23:34 Call extension 'extDB3' could not be loaded: Das angegebene Modul wurde nicht gefunden.
      
      20:23:34 Warning: 2551 ms spent in callExtension calling name: "extDB3", function: "9:ADD_DATABASE:altislife"
      20:23:34 Attempt to override final function - bis_fnc_storeparamsvalues_data
      20:23:34 "extDB3: Error with Database Connection"
      Alles anzeigen


      Ich benutze das Tanoa Life aus diesem Forum und weiß nicht weiter kann mir bitte jemand helfen.

      Bitte schreiben welche Dateien Benötigt werden.

      extdb3-conf.ini

      [Main]

      Version = 1

      Randomize Config File = false

      ;; Randomizes Config File after loading.

      ;; Recommend to turn on, if you have enabled filepatching on arma.

      Allow Reset = false

      ;; Allows 9:RESET, usefull for development work

      Thread = 0;

      ;; Option to force number of worker threads for extDB3.

      ;; Auto = 0, Min = 2, Max = 6

      [Log]

      Flush = true;

      ;; Flush logfile after each update.

      ;; Option really only usefull if running DEBUG BUILD


      [altislife]

      IP = 127.0.0.1

      Port = 3306

      Username = root

      Password = ******

      Database = tanoa3life


    • Fahrzeug Problem | Markt Problem

      • OssigamerTV
      • 2. Oktober 2017 um 10:55

      Version 3.1.4.8 wie es auch im Beitrag steht und verändert habe ich nur medic helis und fahrzeuge

      Diese Problem ist aber behoben ich habe nur noch Probleme mit den Märkten halt die Virtuellen Items spacken rum

    • Fahrzeug Problem | Markt Problem

      • OssigamerTV
      • 1. Oktober 2017 um 10:43

      Meine Fahrzeuge funktionieren immernoch nicht.

      Sie werden im Shop nicht angezeigt.

      Außerdem funktioniert nun der Markt nicht mehr.[nicht wird angezeigt]

      (Bitte schreiben welche Datei gebraucht wird dafür)

      RPT Log

      =====================================================================


      == C:\arma\arma3server.exe


      == "C:\arma\arma3server.exe" -port=2302 "-config=C:\arma\TADST\default\TADST_config.cfg" "-cfg=C:\arma\TADST\default\TADST_basic.cfg" "-profiles=C:\arma\TADST\default" -name=default -filePatching "-mod=@extDB;@life_server"


      Original output filename: Arma3Retail_Server


      Exe timestamp: 2017/09/06 12:06:46


      Current time: 2017/10/01 10:24:02


      Type: Public


      Build: Stable


      Version: 1.76.142872


      Allocator: C:\arma\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0]


      PhysMem: 16 GiB, VirtMem : 4.0 GiB, AvailPhys : 14 GiB, AvailVirt : 3.9 GiB, AvailPage : 17 GiB


      =====================================================================


      10:24:02 SteamAPI initialization failed. Steam features won't be accessible!


      10:24:02 Cannot register unknown string STR_3DEN_CAMERA_NAME


      10:24:02 Initializing stats manager.


      10:24:02 Stats config disabled.


      10:24:02 sessionID: e6055755657a405852cd4d586f738d9f1be75430


      RPT Log



      10:24:14 =======================


      10:24:14


      10:24:14 ============================================================================================= List of mods ===============================================================================================


      10:24:14 modsReadOnly = true


      10:24:14 safeModsActivated = false


      10:24:14 customMods = true


      10:24:14 hash = 'D9BB920E111FDFEABC9962EB1EB85F31B8C2F39E'


      10:24:14 hashShort = '47474c1f'


      10:24:14 name | modDir | default | origin | hash | hashShort | fullPath


      10:24:14 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


      10:24:14 @life_server | @life_server | false | GAME DIR | c4b55a298234ebe5e914c9cbd18a41d2aed80533 | dcfac131 | C:\arma\@life_server


      10:24:14 @extDB | @extDB | false | GAME DIR | | | C:\arma\@extDB


      10:24:14 Arma 3 DLC Bundle 2 | dlcbundle2 | true | NOT FOUND | | |


      10:24:14 Arma 3 DLC Bundle 1 | dlcbundle | true | NOT FOUND | | |


      10:24:14 Arma 3 Laws of War | orange | true | GAME DIR | 7e920f8e3406b3afda01f707343b50e0dd863223 | d8424fb9 | C:\arma\orange


      10:24:14 Arma 3 Malden | argo | true | GAME DIR | 2c7f31fc1da4a8ab70e1ee4ddeda7346a07966a8 | e6b32192 | C:\arma\argo


      10:24:14 Arma 3 Jets | jets | true | GAME DIR | f20c53ebf56568e6db8fe4af12e8be24082aed8f | 2a31e008 | C:\arma\jets


      10:24:14 Arma 3 Apex | expansion | true | GAME DIR | d74ba67e9d350ac1a7c1cd8f3d9cb090f4d93bfa | 4b654910 | C:\arma\expansion


      10:24:14 Arma 3 Marksmen | mark | true | GAME DIR | 45d1dd5383cf3b0fbea17a0fd8bcaeacf94d35d0 | c29e927e | C:\arma\mark


      10:24:14 Arma 3 Helicopters | heli | true | GAME DIR | 4c9d33812524dd6667e778324eca8c03dcd45a58 | 26915ff6 | C:\arma\heli


      10:24:14 Arma 3 Karts | kart | true | GAME DIR | f23d62c84533cd2e072b9df19e13f2946db7c9a5 | ce467b7a | C:\arma\kart


      10:24:14 Arma 3 Zeus | curator | true | GAME DIR | c0fc624e3e7d3fa797929d3e19aaabe812299497 | 57f48148 | C:\arma\curator


      10:24:14 Arma 3 | A3 | true | NOT FOUND | | |


      10:24:14 ==========================================================================================================================================================================================================


      10:24:14 InitSound ...


      10:24:14 InitSound - complete


      10:24:14 PhysX3 SDK Init started ...


      10:24:14 PhysX3 SDK Init ended.


      10:24:17 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.


      a3_characters_f


      10:24:17 Loading movesType CfgGesturesMale


      10:24:17 MovesType CfgGesturesMale load time 83 ms


      10:24:17 Loading movesType CfgMovesMaleSdr


      10:24:23 MovesType CfgMovesMaleSdr load time 5735 ms


      10:24:23 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303


      10:24:23 Steam AppId from steam_appid.txt: 107410


      10:24:25 Connected to Steam servers


      10:28:20 Unsupported language English in stringtable


      10:28:20 Unsupported language English in stringtable


      10:28:21 Mission MaldenLifeRP.Malden: Number of roles (170) is different from 'description.ext::Header::maxPlayer' (115)


      10:28:23 Server error: Player without identity [01-69] Light Nordens (id 760720459)


      10:28:32 Starting mission:


      10:28:32 Mission file: MaldenLifeRP


      10:28:32 Mission world: Malden


      10:28:32 Mission directory: mpmissions\MaldenLifeRP.Malden\


      10:28:37 No speaker given for


      10:28:37 Performance warning: Very large search for 1779863 (>250 m)


      10:28:39 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView


      10:28:39 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView


      10:28:40 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d


      10:28:43 Land_PipeFence_01_m_gate_v2_closed_F: door_1_locked_rot - unknown animation source door_1_locked_source


      10:28:43 Land_PipeFence_01_m_gate_v2_closed_F: door_2_locked_rot - unknown animation source door_2_locked_source


      10:28:43 Land_PipeFence_01_m_gate_v1_closed_F: door_1_locked_rot - unknown animation source door_1_locked_source


      10:28:43 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d


      10:28:43 Land_NetFence_02_m_gate_v1_closed_F: door_1_locked_rot - unknown animation source door_1_locked_source


      10:28:47 Strange convex component127 in a3\structures_f_argo\military\containerbases\cargo_tower_v3_derelict_f.p3d:geometryView


      10:28:48 Performance warning: Unsucessfull search for 1779863 was very large (12825 m)


      10:28:48 Performance warning: Very large search for 78715 (>250 m)


      10:28:48 Performance warning: Search for 3fba2b00# 78715: u_house_big_02_v1_f.p3d was very large (5475 m)


      10:28:48 Performance warning: Very large search for 1779863 (>250 m)


      10:28:48 Performance warning: Unsucessfull search for 1779863 was very large (12825 m)


      10:28:48 Performance warning: Very large search for 78746 (>250 m)

      RPT Log

      RPT Log

      10:28:49 Performance warning: Unsucessfull search for 1779863 was very large (12825 m)


      10:28:49 Performance warning: Very large search for 79378 (>250 m)


      10:28:49 Performance warning: Search for 79378: b_neriumo2d_f.p3d was very large (5475 m)


      10:28:49 Performance warning: Very large search for 1779863 (>250 m)


      10:28:49 Performance warning: Unsucessfull search for 1779863 was very large (12825 m)


      10:28:49 Performance warning: Very large search for 78745 (>250 m)


      10:28:49 Performance warning: Search for 78745: t_oleae2s_f.p3d was very large (5475 m)


      10:28:49 Performance warning: Very large search for 1779863 (>250 m)


      10:28:49 Performance warning: Unsucessfull search for 1779863 was very large (12825 m)


      10:28:49 Performance warning: Very large search for 78748 (>250 m)


      10:28:49 Performance warning: Search for 78748: b_ficusc1s_f.p3d was very large (5475 m)


      10:28:49 Performance warning: Very large search for 1779863 (>250 m)


      10:28:49 Performance warning: Unsucessfull search for 1779863 was very large (12825 m)


      10:28:49 Performance warning: Very large search for 78025 (>250 m)


      10:28:49 Performance warning: Search for 78025: t_quercusir2s_f.p3d was very large (5475 m)


      10:28:49 Performance warning: Very large search for 1779863 (>250 m)


      10:28:50 Performance warning: Unsucessfull search for 1779863 was very large (12825 m)


      10:28:50 Performance warning: Very large search for 78016 (>250 m)


      10:28:50 Performance warning: Search for 78016: chairplastic_f.p3d was very large (5500 m)


      10:28:50 Performance warning: Very large search for 1779863 (>250 m)


      10:28:50 Performance warning: Unsucessfull search for 1779863 was very large (12825 m)


      10:28:50 Performance warning: Very large search for 78018 (>250 m)


      10:28:50 Performance warning: Search for 78018: chairplastic_f.p3d was very large (5500 m)


      10:28:50 Performance warning: Very large search for 1779863 (>250 m)


      10:28:50 Performance warning: Unsucessfull search for 1779863 was very large (12825 m)


      10:28:50 Performance warning: Very large search for 78060 (>250 m)


      10:28:50 Performance warning: Search for 78060: sunshade_f.p3d was very large (5500 m)


      10:28:50 Performance warning: Very large search for 1779863 (>250 m)


      10:28:50 Performance warning: Unsucessfull search for 1779863 was very large (12825 m)


      10:28:50 Performance warning: Very large search for 78017 (>250 m)


      10:28:50 Performance warning: Search for 78017: chairplastic_f.p3d was very large (5500 m)


      10:28:50 Error: Object(2 : 331) not found


      10:28:50 Error: Object(2 : 333) not found


      10:28:50 Error: Object(2 : 337) not found


      10:28:50 Error: Object(2 : 367) not found


      10:28:50 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!


      10:28:50 CallExtension loaded: extDB (C:\arma\@extDB\extDB.dll) [0]


      10:28:50 "extDB: Version: 16"


      10:28:50 "extDB: Connected to Database"


      10:28:50 Attempt to override final function - bis_fnc_storeparamsvalues_data


      10:29:09 Mission id: 946d9a485be3c9b0bbba00027c94931ce71af70d


      10:29:09 "------------- Client Query Request -------------"


      10:29:09 "QUERY: SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, civ_licenses, arrested, civ_gear FROM players WHERE playerid='76561198120951105'"


      10:29:09 "Time to complete: 0.0509949 (in seconds)"


      10:29:09 "Result: []"


      10:29:09 "------------------------------------------------"


      10:29:09 "------------- Insert Query Request -------------"


      10:29:09 "QUERY: SELECT playerid, name FROM players WHERE playerid='76561198120951105'"


      10:29:09 "Time to complete: 0.0220032 (in seconds)"


      10:29:09 "Result: []"


      10:29:09 "------------------------------------------------"


      10:29:10 "------------- Client Query Request -------------"


      10:29:10 "QUERY: SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, civ_licenses, arrested, civ_gear FROM players WHERE playerid='76561198120951105'"


      10:29:10 "Time to complete: 0.0249939 (in seconds)"


      10:29:10 "Result: [""76561198120951105"",""[0169] Light Nordens"",0,2500,""0"",""0"",""[]"",0,""[]""]"


      10:29:10 "------------------------------------------------"


      10:31:22 Error: Object(3 : 7) not found


      10:31:39 Error: Object(3 : 16) not found


      10:31:40 Error: Object(3 : 18) not found


      10:31:55 Error: Object(3 : 32) not found


      10:32:03 Error: Object(3 : 47) not found


      10:33:43 Warning: Cleanup player - person 2:336 not found


      10:33:43 EPE manager release (0|1|0)


      10:33:43 Unsupported language English in stringtable


      10:33:43 Unsupported language English in stringtable


      10:33:44 Mission MaldenLifeRP.Malden: Number of roles (170) is different from 'description.ext::Header::maxPlayer' (115)


      Zudem wie in dem RPT zusehen gibt es Performance warnings kann mir da auch jemand helfen?

      Vehicle List mit eingefügt bitte sagen welche datei für den Markt benötigt wird!

      Dateien

      fn_vehicleListCfg.sqf 5,21 kB – 169 Downloads
    • Problem mit Fahrzeugen (Blaulicht und Shop)

      • OssigamerTV
      • 30. September 2017 um 18:12
      Zitat von STG_SilentF0x
      Code
      21:22:36 Error in expression <[[''license_cop_air'',1],[''license_cop_swat>
      
      21:22:36 Error position: <license_cop_air'',1],[''license_cop_swat>
      
      21:22:36 Error Missing ]
      
      21:22:36 Error in expression <[[''license_cop_air'',1],[''license_cop_swat>
      
      21:22:36 Error position: <license_cop_air'',1],[''license_cop_swat>
      
      21:22:36 Error Missing ]
      
      21:22:36 Error in expression <ay = call compile format["%1", _array];
      Alles anzeigen

      Sehe ich bis jetzt mal.

      Wie kann ich dies beheben? Kannst du mir da helfen?

    • Problem mit Fahrzeugen (Blaulicht und Shop)

      • OssigamerTV
      • 30. September 2017 um 18:08
      Spoiler anzeigen

      21:22:32 Attempt to override final function - life_sql_id


      21:22:32 "extDB: Still Connected to Database"


      21:22:32 Attempt to override final function - bis_fnc_storeparamsvalues_data


      21:22:36 Mission id: c6237753258210cbe88328d248870512ed86ccfd


      21:22:36 "------------- Client Query Request -------------"


      21:22:36 "QUERY: SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, cop_licenses, coplevel, cop_gear, blacklist FROM players WHERE playerid='76561198120951105'"


      21:22:36 "Time to complete: 0.0440063 (in seconds)"


      21:22:36 "Result: [""76561198120951105"",""[0169] Light Nordens"",26020,133200,""3"",""0"",""[[``license_cop_air``,1],[``license_cop_swat``,0],[``license_cop_cg``,1]]"",""6"",""[]"",0]"


      21:22:36 "------------------------------------------------"


      21:22:36 Error in expression <[[''license_cop_air'',1],[''license_cop_swat>


      21:22:36 Error position: <license_cop_air'',1],[''license_cop_swat>


      21:22:36 Error Missing ]


      21:22:36 Error in expression <[[''license_cop_air'',1],[''license_cop_swat>


      21:22:36 Error position: <license_cop_air'',1],[''license_cop_swat>


      21:22:36 Error Missing ]


      21:22:36 Error in expression <ay = call compile format["%1", _array];


      _array;>


      21:22:36 Error position: <_array;>


      21:22:36 Error Undefined variable in expression: _array


      21:22:36 File \life_server\Functions\MySQL\fn_mresToArray.sqf [DB_fnc_mresToArray], line 26


      21:22:36 Error in expression <)] call DB_fnc_mresToArray;


      if(typeName _new == "STRING") then {_new = call comp>


      21:22:36 Error position: <_new == "STRING") then {_new = call comp>


      21:22:36 Error Undefined variable in expression: _new


      21:22:36 File \life_server\Functions\MySQL\fn_queryRequest.sqf [DB_fnc_queryRequest], line 58


      21:23:54 Error: Object(4 : 17) not found


      21:24:30 Error: Object(4 : 22) not found


      21:24:49 "------------- Client Query Request -------------"


      21:24:49 "QUERY: SELECT id, side, classname, type, pid, alive, active, plate, color FROM vehicles WHERE pid='76561198120951105' AND alive='1' AND active='0' AND side='cop' AND type='Car'"


      21:24:49 "Time to complete: 0.0430298 (in seconds)"


      21:24:49 "Result: []"


      21:24:49 "------------------------------------------------"


      21:25:18 EPE manager release (0|1|0)


      21:25:20 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]


      21:25:20 Deinitialized shape [Class: "I_soldier_UAV_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]


      21:25:20 Deinitialized shape [Class: "I_soldier_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]


      21:25:20 Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]


      21:25:20 Deinitialized shape [Class: "B_Soldier_SL_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]


      21:25:20 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]


      21:25:20 Deinitialized shape [Class: "C_IDAP_UAV_AI_F"; Shape: "a3\characters_f\common\invisibleman.p3d";]


      21:25:20 Deinitialized shape [Class: "C_man_hunter_1_F"; Shape: "a3\characters_f\civil\c_hunter_f.p3d";]


      21:25:20 Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]


      21:25:20 Deinitialized shape [Class: "B_recon_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]


      21:25:20 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]


      21:25:20 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]


      21:25:20 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]


      21:25:20 Deinitialized shape [Class: "C_man_polo_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]


      21:25:20 Deinitialized shape [Class: "C_man_polo_2_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]


      21:25:20 Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]


      21:25:20 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]


      21:25:20 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!


      21:25:21 Extensions:


      21:25:21 extDB (C:\arma\@extDB\extDB.dll) [@


      ]


      Sorry ich wusste jetzt nicht wo die RPT logs gespeichert werden deswegen hier die Kopie aus TADST!

    • Problem mit Fahrzeugen (Blaulicht und Shop)

      • OssigamerTV
      • 30. September 2017 um 17:44

      Guten Tag,

      ich habe in meinem Fahrzeug shop neue Autos eingefügt doch diese funktionieren nicht.(neue Medic Fahrzeuge)

      Zu sehen sind diese in der angehängten vehicle list.


      Zu gleich habe ich versucht diesen Fahrzeugen blaulicht zu geben doch dies hat zur folge, dass nun Z usw. nicht mehr funktionieren.

      medicLights.sqf sowie die keyhandler datei sind angehängt.


      Kann mir dort ein erfahrener Member weiter helfen?


      Mit freundlichen Grüßen Ossi!

      Dateien

      fn_keyHandler.sqf 14,19 kB – 175 Downloads fn_medicLights.sqf 3,99 kB – 260 Downloads fn_vehicleListCfg.sqf 5,21 kB – 183 Downloads
    • probleme mit Dynmarket von Ryan

      • OssigamerTV
      • 5. Juli 2017 um 15:14

      ähm db logs und meine RPT auch angehängt

      Dateien

      12-00-20.log 843 Byte – 170 Downloads Arma3_x64_2017-07-05_13-40-26.rpt 2,78 kB – 199 Downloads
    • probleme mit Dynmarket von Ryan

      • OssigamerTV
      • 5. Juli 2017 um 14:00

      Guten Tag ich habe das Ryan Market System, aber wenn ich auf den Button drücke mit Markt kommt oben rechts nur was mit getting current prices from the server und es läft nicht weiter.

      Kann mir jemand da weiter helfen?


      RPT Log angehängt. Falls andere Dateien noch notwendig sind bitte bescheid sagen!

      Dateien

      arma3server_2017-07-05_13-30-05.rpt 71,2 kB – 131 Downloads
    • [Tutorial] Tablet Z-Menü (nPad)

      • OssigamerTV
      • 4. Juli 2017 um 12:30

      Guten Morgen,

      ich habe mir das Menu installiert funktioniert auch alles außer das zivis und medic auch auf wanted zugreifen können.

      Kann man dies ändern? und wenn ja wie?

    • [Ein Tutorial] Das sagenumwobene Blaulichtscript von der die Rede war...

      • OssigamerTV
      • 3. Juli 2017 um 16:12

      Nein hilft nicht Hunter HMG sowie Qirlin funktioniert nicht und medic geht komplett nicht.

      Code: RPT
      =====================================================================
      == C:\SERVICES\ni1087585_1_SHARE\ftproot\arma3\arma3server.exe
      == "C:\SERVICES\ni1087585_1_SHARE\ftproot\arma3\arma3server.exe" -mod="@life_server;" -serverMod="" -ip=109.230.249.154 -port=2302 -maxmem=2047 -noCB -exThreads=1 -filePatching -malloc=tbb4malloc_bi -profiles=config -config=config\server.cfg -cfg=config\basic.cfg -name=arma3 -autoinit -loadMissionToMemory
      
      Original output filename: Arma3Retail_Server
      Exe timestamp: 2017/06/27 16:57:06
      Current time:  2017/07/03 15:57:10
      
      Type: Public
      Build: Stable
      Version: 1.72.142223
      
      Allocator: C:\SERVICES\ni1087585_1_SHARE\ftproot\arma3\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0]
      PhysMem: 64 GiB, VirtMem : 4.0 GiB, AvailPhys : 24 GiB, AvailVirt : 3.9 GiB, AvailPage : 82 GiB
      =====================================================================
      
      15:57:10 SteamAPI initialization failed. Steam features won't be accessible!
      15:57:13 Source set
      15:57:13 Initializing stats manager.
      15:57:13 Stats config disabled.
      15:57:13 sessionID: 09f860273a834f3f5ecaef6be1181854cb8e8b9b
      15:57:22 Unsupported language English in stringtable
      15:57:22 Unsupported language English in stringtable
      15:57:22 Unsupported language English in stringtable
      15:57:23 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin)
      15:57:25 =======================
      15:57:25 
      15:57:25 ============================================================================================= List of mods ===============================================================================================
      15:57:25 modsReadOnly = true
      15:57:25 safeModsActivated = false
      15:57:25 customMods = true
      15:57:25 hash = '73C9806971378B2997B02775C8C12985EBDD84CA'
      15:57:25 hashShort = 'f416d6c1'
      15:57:25                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
      15:57:25 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      15:57:25                                       @life_server |         @life_server |      false |             GAME DIR | afb97906f018513d0bc2b91389722d714eef1c06 |  2eb05d2e | C:\SERVICES\ni1087585_1_SHARE\ftproot\arma3\@life_server
      15:57:25                                Arma 3 DLC Bundle 2 |           dlcbundle2 |       true |            NOT FOUND |                                          |           | 
      15:57:25                                Arma 3 DLC Bundle 1 |            dlcbundle |       true |            NOT FOUND |                                          |           | 
      15:57:25                                      Arma 3 Malden |                 argo |       true |             GAME DIR | 1467880ed0859d9c98a1365ff7d6b348cc125a4a |  160cd404 | C:\SERVICES\ni1087585_1_SHARE\ftproot\arma3\argo
      15:57:25                                        Arma 3 Jets |                 jets |       true |             GAME DIR | 46f0ce68cbee4681f849862384dfd5a72dd9c866 |  a8106879 | C:\SERVICES\ni1087585_1_SHARE\ftproot\arma3\jets
      15:57:25                                        Arma 3 Apex |            expansion |       true |             GAME DIR | c3c5717839b285929d80207a5e799c1fe17df9d5 |  991f2b52 | C:\SERVICES\ni1087585_1_SHARE\ftproot\arma3\expansion
      15:57:25                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 6cac2f2826858f6e0465231b85f516d62a6bf206 |  b12d3964 | C:\SERVICES\ni1087585_1_SHARE\ftproot\arma3\mark
      15:57:25                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | c791e8eeb5215c310157079b58e139e8cd4c35bc |  dc0cc853 | C:\SERVICES\ni1087585_1_SHARE\ftproot\arma3\heli
      15:57:25                                       Arma 3 Karts |                 kart |       true |             GAME DIR | 926d84ac986545057a87c19fadd48c018d47f316 |  c503aef5 | C:\SERVICES\ni1087585_1_SHARE\ftproot\arma3\kart
      15:57:25                                        Arma 3 Zeus |              curator |       true |             GAME DIR | aa784108badc7eefa5ce4ce8ab7f9f33ec52ec53 |  7695ced7 | C:\SERVICES\ni1087585_1_SHARE\ftproot\arma3\curator
      15:57:25                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
      15:57:25 ==========================================================================================================================================================================================================
      15:57:25 InitSound ...
      15:57:25 InitSound - complete
      15:57:25 PhysX3 SDK Init started ...
      15:57:25 PhysX3 SDK Init ended.
      15:57:29 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
      a3_characters_f
      15:57:29 Loading movesType CfgGesturesMale
      15:57:29 MovesType CfgGesturesMale load time 106 ms
      15:57:29 Loading movesType CfgMovesMaleSdr
      15:57:35 MovesType CfgMovesMaleSdr load time 6466 ms
      15:57:37 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
      15:57:37 Steam AppId from steam_appid.txt: 107410
      15:57:37 Unsupported language English in stringtable
      15:57:37 Unsupported language English in stringtable
      15:57:40 Mission Altis_Life.Altis: Number of roles (120) is different from 'description.ext::Header::maxPlayer' (115)
      15:57:40 Connected to Steam servers
      15:57:41 Starting mission:
      15:57:41  Mission file: Altis_Life
      15:57:41  Mission world: Altis
      15:57:41  Mission directory: mpmissions\Altis_Life.Altis\
      15:57:47 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
      15:57:47 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
      15:57:47 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      15:57:47 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      15:57:48 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire
      15:57:51 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:57:51 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:57:51 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:57:51 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      15:57:51 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      15:57:51 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      15:57:51 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      15:57:51 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      15:58:05 No speaker given for Kirabo Ibori
      15:58:05 No speaker given for Hamidi Ngige
      15:58:05 No speaker given for William Leahy
      15:58:05 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      15:58:05 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      15:58:05 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      15:58:05 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      15:58:05 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      15:58:05 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      15:58:05 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      15:58:05 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      15:58:05 Wrong geometry convex component mapping  for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      15:58:06 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      15:58:07 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      15:58:07 Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      15:58:07 Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      15:58:07 Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      15:58:08 Error: Object(2 : 3652) not found
      15:58:08 Error: Object(2 : 3656) not found
      15:58:08 Error: Object(2 : 3658) not found
      15:58:08 Error: Object(2 : 3660) not found
      15:58:08 Error: Object(2 : 3662) not found
      15:58:08 Error: Object(2 : 3664) not found
      15:58:08 Error: Object(2 : 3666) not found
      15:58:08 Error: Object(2 : 3668) not found
      15:58:08 Error: Object(2 : 3670) not found
      15:58:08 Error: Object(2 : 3672) not found
      15:58:08 Error: Object(2 : 3674) not found
      15:58:08 Error: Object(2 : 3676) not found
      15:58:08 Error: Object(2 : 3678) not found
      15:58:08 Error: Object(2 : 3680) not found
      15:58:08 Error: Object(2 : 3684) not found
      15:58:08 Error: Object(2 : 3686) not found
      15:58:08 Error: Object(2 : 3688) not found
      15:58:08 Error: Object(2 : 3690) not found
      15:58:08 Error: Object(2 : 3692) not found
      15:58:08 Error: Object(2 : 3694) not found
      15:58:08 Error: Object(2 : 3696) not found
      15:58:08 Error: Object(2 : 3698) not found
      15:58:08 Error: Object(2 : 3700) not found
      15:58:08 Error: Object(2 : 3702) not found
      15:58:08 Error: Object(2 : 3704) not found
      15:58:08 Error: Object(2 : 3706) not found
      15:58:08 Error: Object(2 : 3708) not found
      15:58:08 Error: Object(2 : 3710) not found
      15:58:08 Error: Object(2 : 3712) not found
      15:58:08 Error: Object(2 : 3714) not found
      15:58:08 Error: Object(2 : 3716) not found
      15:58:08 Error: Object(2 : 3718) not found
      15:58:08 Error: Object(2 : 3720) not found
      15:58:08 Error: Object(2 : 3722) not found
      15:58:08 Error: Object(2 : 3724) not found
      15:58:08 Error: Object(2 : 3726) not found
      15:58:08 Error: Object(2 : 3728) not found
      15:58:08 Error: Object(2 : 3730) not found
      15:58:08 Error: Object(2 : 3732) not found
      15:58:08 Error: Object(2 : 3734) not found
      15:58:08 Error: Object(2 : 3736) not found
      15:58:08 Error: Object(2 : 3738) not found
      15:58:08 Error: Object(2 : 3740) not found
      15:58:08 Error: Object(2 : 3760) not found
      15:58:08 Error: Object(2 : 3762) not found
      15:58:08 Error: Object(2 : 3764) not found
      15:58:08 Error: Object(2 : 3772) not found
      15:58:08 Error: Object(2 : 3774) not found
      15:58:08 Error: Object(2 : 3776) not found
      15:58:08 Error: Object(2 : 3778) not found
      15:58:08 Error: Object(2 : 3780) not found
      15:58:08 Error: Object(2 : 3782) not found
      15:58:08 Error: Object(2 : 3784) not found
      15:58:08 Error: Object(2 : 3786) not found
      15:58:08 Error: Object(2 : 3790) not found
      15:58:08 Error: Object(2 : 3792) not found
      15:58:08 Error: Object(2 : 3794) not found
      15:58:08 Error: Object(2 : 3796) not found
      15:58:08 Error: Object(2 : 3798) not found
      15:58:08 Error: Object(2 : 3800) not found
      15:58:08 Error: Object(2 : 3808) not found
      15:58:08 Error: Object(2 : 3810) not found
      15:58:08 Error: Object(2 : 3818) not found
      15:58:08 Error: Object(2 : 3820) not found
      15:58:08 Error: Object(2 : 3822) not found
      15:58:08 Error: Object(2 : 3824) not found
      15:58:08 Error: Object(2 : 3826) not found
      15:58:08 Error: Object(2 : 3834) not found
      15:58:08 Error: Object(2 : 3836) not found
      15:58:08 Error: Object(2 : 3838) not found
      15:58:08 Error: Object(2 : 3840) not found
      15:58:08 Error: Object(2 : 3849) not found
      15:58:08 Error: Object(2 : 3851) not found
      15:58:08 Error: Object(2 : 3853) not found
      15:58:08 Error: Object(2 : 3855) not found
      15:58:08 Error: Object(2 : 3857) not found
      15:58:08 Error: Object(2 : 3859) not found
      15:58:08 Error: Object(2 : 3861) not found
      15:58:08 Error: Object(2 : 3863) not found
      15:58:08 Error: Object(2 : 3893) not found
      15:58:08 Error: Object(2 : 3895) not found
      15:58:08 Error: Object(2 : 3897) not found
      15:58:08 Error: Object(2 : 3899) not found
      15:58:08 Error: Object(2 : 3903) not found
      15:58:08 Error: Object(2 : 3908) not found
      15:58:08 Error: Object(2 : 3910) not found
      15:58:08 Error: Object(2 : 3912) not found
      15:58:08 Error: Object(2 : 3914) not found
      15:58:08 Error: Object(2 : 3916) not found
      15:58:08 Error: Object(2 : 3930) not found
      15:58:08 Error: Object(2 : 3941) not found
      15:58:08 Error: Object(2 : 3963) not found
      15:58:08 Error: Object(2 : 3967) not found
      15:58:08 Error: Object(2 : 3971) not found
      15:58:08 Error: Object(2 : 3975) not found
      15:58:08 Error: Object(2 : 3979) not found
      15:58:08 Error: Object(2 : 3983) not found
      15:58:08 Error: Object(2 : 3993) not found
      15:58:08 Error: Object(2 : 3995) not found
      15:58:08 Error: Object(2 : 3997) not found
      15:58:08 Error: Object(2 : 4014) not found
      15:58:08 Error: Object(2 : 4020) not found
      15:58:08 Error: Object(2 : 4022) not found
      15:58:08 Error: Object(2 : 4071) not found
      15:58:08 Error: Object(2 : 4078) not found
      15:58:08 Error: Object(2 : 4082) not found
      15:58:08 Error: Object(2 : 4089) not found
      15:58:08 Error: Object(2 : 4132) not found
      15:58:08 Error: Object(2 : 4134) not found
      15:58:08 Error: Object(2 : 4136) not found
      15:58:08 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      15:58:08  Mission id: a259330433f7bff36281e46396e26addc1357b12
      15:58:08 Attempt to override final function - bis_fnc_storeparamsvalues_data
      15:58:08 CallExtension loaded: extDB2 (.\extDB2.dll) [
      ]
      
      15:58:08 EXTDB:: LOCK SUCCESSFULL
      15:58:08 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
      15:58:08 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
      15:59:00 NetServer::SendMsg: cannot find channel #1983300967, users.card=0
      15:59:00 NetServer: users.get failed when sending to 1983300967
      15:59:00 Message not sent - error 0, message ID = ffffffff, to 1983300967 (Light Nordens)
      15:59:00 NetServer::SendMsg: cannot find channel #1983300967, users.card=0
      15:59:00 NetServer: users.get failed when sending to 1983300967
      15:59:00 Message not sent - error 0, message ID = ffffffff, to 1983300967 (Light Nordens)
      15:59:00 NetServer::SendMsg: cannot find channel #1983300967, users.card=0
      15:59:00 NetServer: users.get failed when sending to 1983300967
      15:59:00 Message not sent - error 0, message ID = ffffffff, to 1983300967 (Light Nordens)
      16:01:05 Unaccessible
      16:01:05 Server: Object 2:4155 not found (message Type_93)
      16:01:10 Server: Object 2:4158 not found (message Type_93)
      16:01:12 Server: Object 2:4175 not found (message Type_121)
      16:01:14 Server: Object 2:4156 not found (message Type_93)
      16:01:27 Server: Object 2:4169 not found (message Type_93)
      16:02:47 Server: Object 2:4169 not found (message Type_93)
      16:02:49 Unaccessible
      16:02:50 Server: Object 2:4175 not found (message Type_93)
      16:02:52 Server: Object 2:4169 not found (message Type_121)
      16:02:57 Server: Object 2:4155 not found (message Type_121)
      16:03:05 Server: Object 2:4155 not found (message Type_93)
      16:03:10 Server: Object 2:4158 not found (message Type_121)
      16:03:10 Server: Object 2:4158 not found (message Type_93)
      16:03:11 Server: Object 2:4156 not found (message Type_121)
      16:03:14 Server: Object 2:4156 not found (message Type_93)
      16:03:26 O_T_LSV_02_unarmed_F: Unarmed_Main_Turret_hide - unknown animation source turrethide
      16:03:26 O_T_LSV_02_unarmed_F: Unarmed_Doors_Hide - unknown animation source doorshide
      16:03:26 O_T_LSV_02_unarmed_F: MainTurret - unknown animation source mainturret
      16:03:26 O_T_LSV_02_unarmed_F: MainGun - unknown animation source maingun
      16:03:27 Server: Object 2:4169 not found (message Type_93)
      16:03:30 Server: Object 2:4175 not found (message Type_93)
      16:03:36 Client: Remote object 5:13 not found
      16:03:38 Server: Object 2:4175 not found (message Type_121)
      16:03:39 Warning: Cleanup player - person 2:4921 not found
      16:03:42 Server: Object 2:4156 not found (message Type_161)
      16:03:45 Warning: Cleanup player - person 2:4921 not found
      16:03:45 Server: Object 2:4155 not found (message Type_93)
      16:03:50 Server: Object 2:4158 not found (message Type_93)
      16:03:51 Server: Object 2:4169 not found (message Type_161)
      16:03:54 Server: Object 2:4156 not found (message Type_93)
      16:04:05 Server: Object 2:4169 not found (message Type_121)
      16:04:07 Server: Object 2:4169 not found (message Type_93)
      16:04:10 Server: Object 2:4175 not found (message Type_93)
      16:04:11 Server: Object 2:4155 not found (message Type_121)
      16:04:23 Server: Object 2:4158 not found (message Type_121)
      16:04:25 Server: Object 2:4156 not found (message Type_121)
      16:04:25 Server: Object 2:4155 not found (message Type_93)
      16:04:30 Server: Object 2:4158 not found (message Type_93)
      16:04:34 Server: Object 2:4156 not found (message Type_93)
      16:04:47 Server: Object 2:4169 not found (message Type_93)
      16:04:50 Server: Object 2:4175 not found (message Type_93)
      16:04:51 Server: Object 2:4155 not found (message Type_161)
      16:04:51 Server: Object 2:4175 not found (message Type_121)
      16:04:52 Client: Remote object 6:13 not found
      16:04:54 Warning: Cleanup player - person 2:4927 not found
      16:04:56 Server: Object 5:16 not found (message Type_93)
      16:05:03 Unaccessible
      16:05:04 Error: Object(6 : 38) not found
      16:05:05 Server: Object 2:4155 not found (message Type_93)
      16:05:08 Strange convex component01 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      16:05:08 Strange convex component02 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      16:05:08 Strange convex component13 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      16:05:08 Strange convex component129 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      16:05:08 Strange convex component131 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      16:05:08 Strange convex component135 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      16:05:08 Strange convex component309 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      16:05:08 Strange convex component315 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
      16:05:08 Error: Object(6 : 41) not found
      16:05:10 Server: Object 2:4158 not found (message Type_93)
      16:05:14 Server: Object 2:4156 not found (message Type_93)
      16:05:18 Server: Object 2:4169 not found (message Type_121)
      16:06:16 Server: Object 5:16 not found (message Type_93)
      16:06:16 Server: Object 5:12 not found (message Type_93)
      16:06:20 Warning: Cleanup player - person 2:4943 not found
      16:06:21 Warning: Cleanup player - person 2:4943 not found
      16:06:25 Server: Object 2:4155 not found (message Type_93)
      16:06:30 Server: Object 2:4158 not found (message Type_93)
      16:06:31 Server: Object 2:4169 not found (message Type_121)
      16:06:34 Server: Object 2:4156 not found (message Type_93)
      16:06:37 Server: Object 2:4155 not found (message Type_121)
      Alles anzeigen
    • [Ein Tutorial] Das sagenumwobene Blaulichtscript von der die Rede war...

      • OssigamerTV
      • 3. Juli 2017 um 15:34

      Hab nochmal geschaut! Kann mir da jemand helfen??


      Spoiler anzeigen

      12:04:49 Error in expression <","O_LSV_02_unarmed_F","I_MRAP_03_F"])) if(!(typeOf _vehicle in life_cop_veh)) e>


      12:04:49 Error position: <if(!(typeOf _vehicle in life_cop_veh)) e>


      12:04:49 Error Missing ;


      12:04:49 File core\cop\fn_sirenLights.sqf [life_fnc_sirenLights], line 12


      12:04:49 Error in expression <","O_LSV_02_unarmed_F","I_MRAP_03_F"])) if(!(typeOf _vehicle in life_cop_veh)) e>


      12:04:49 Error position: <if(!(typeOf _vehicle in life_cop_veh)) e>


      12:04:49 Error Missing ;


      12:04:49 File core\cop\fn_sirenLights.sqf [life_fnc_sirenLights], line 12

      Wie kann ich das beheben?

      Datei von der irgendwie gesprochen wird ist hier:

      Code
      /*
          File: fn_sirenLights.sqf
          Author: Bryan "Tonic" Boardwine
          
          Description:
          Lets play a game! Can you guess what it does? I have faith in you, if you can't
          then you have failed me and therefor I lose all faith in humanity.. No pressure.
      */
      private["_vehicle"];
      _vehicle = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
      if(isNull _vehicle) exitWith {}; //Bad entry!
      if(!(typeOf _vehicle in ["C_Offroad_01_F","B_MRAP_01_F","B_MRAP_01_hmg_F","C_SUV_01_F","C_Hatchback_01_sport_F","C_Hatchback_01_F","O_LSV_02_unarmed_F","I_MRAP_03_F"])); if(!(typeOf _vehicle in life_cop_veh)) exitWith {}; //Last chance check to prevent something from defying humanity and creating a monster.
      
      _trueorfalse = _vehicle getVariable["lights",FALSE];
      
      if(_trueorfalse) then {
          _vehicle setVariable["lights",FALSE,TRUE];
      } else {
          _vehicle setVariable["lights",TRUE,TRUE];
          [[_vehicle,0.22],"life_fnc_copLights",true,false] call life_fnc_MP;
      };
      Alles anzeigen
    • [Ein Tutorial] Das sagenumwobene Blaulichtscript von der die Rede war...

      • OssigamerTV
      • 3. Juli 2017 um 15:29

      Ja alles richtig eingefügt trodzdem wie gesagt funktioniert es nicht.

    • [Ein Tutorial] Das sagenumwobene Blaulichtscript von der die Rede war...

      • OssigamerTV
      • 3. Juli 2017 um 15:17

      So hab jetzt geschafft, dass fast alle cop fahrzeuge funktionieren außer strider und Qirlin. AUßerdem funktionieren die Medic fahrzeuge immernoch nicht.

      In den logs stehen keine Errors.

      meine Dateien sind wie im tut und habe jetzt auch das tut von moeck gemacht.

      Trodzdem gehen die Blaulichter nicht bei Medic und auch wie gesagt bei Strider und Quirlin nicht.

    • [TUTORIAL] Blaulicht für Fahrzeuge einfügen und Konfiguration vereinfachen

      • OssigamerTV
      • 3. Juli 2017 um 10:31

      Bei mir existiert keine

      fn_medicSirenLights.sqf
      Ich benutze 3.1.4.8

    • [Ein Tutorial] Das sagenumwobene Blaulichtscript von der die Rede war...

      • OssigamerTV
      • 3. Juli 2017 um 09:48

      soll ich dafür das blaulicht script hier raus nehmen?

    • [Ein Tutorial] Das sagenumwobene Blaulichtscript von der die Rede war...

      • OssigamerTV
      • 3. Juli 2017 um 08:24

      Hab alles in der datei eingetragen aber trodzdem selber fehler, es funktioniert nur bei manchen cop autos und bei keinem medic ?

    • [Ein Tutorial] Das sagenumwobene Blaulichtscript von der die Rede war...

      • OssigamerTV
      • 2. Juli 2017 um 22:06

      Bei mir funktioniert das blaulicht nicht bei Medics und bei den Cops auch nicht bei allen Fharzeugen.

      Kann mir da jemand helfen?

      meine emergencyLightsConfig.h sowie fn_emergencyLights.sqf

      sind angehängt.

      Keine Errors in den logs!

      Ich musste die emergencyLightsConfig.h als spoiler machen.

      Spoiler anzeigen

      class emergencyLightsConfig


      {


      engineTimeout = 0.05;


      defaultAttenuation[] = {0.181, 0, 1000, 130};


      class west


      {


      class C_Offroad_01_F


      {


      class S1


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0;


      brightnessMaximum = 10;


      position[] = {-0.560547,0.109863,0.441497};


      attenuation[] = {};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S2


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0;


      brightnessMaximum = 10;


      position[] = {0.487427,0.103027,0.441497};


      attenuation[] = {};


      phaseTime = 0.2;


      timeout = .06;


      };


      class S3


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0;


      brightnessMaximum = 10;


      position[] = {-0.422607,0.106934,0.441497};


      attenuation[] = {};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S4


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0;


      brightnessMaximum = 10;


      position[] = {0.35144,0.104004,0.441497};


      attenuation[] = {};


      phaseTime = 0.2;


      timeout = .06;


      };


      class S5


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0;


      brightnessMaximum = 10;


      position[] = {-0.261597,0.104004,0.441497};


      attenuation[] = {};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S6


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0;


      brightnessMaximum = 10;


      position[] = {0.208374,0.103027,0.441497};


      attenuation[] = {};


      phaseTime = 0.2;


      timeout = .06;


      };


      class S7


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0;


      brightnessMaximum = 10;


      position[] = {-0.108643,0.103027,0.441497};


      attenuation[] = {};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S8


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0;


      brightnessMaximum = 10;


      position[] = {0.0594482,0.10791,0.441497};


      attenuation[] = {};


      phaseTime = 0.2;


      timeout = .06;


      };


      };


      class C_SUV_01_F


      {


      class S1


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.5,0,0.22};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0;


      timeout = 0;


      };


      class S2


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.5,0,0.22};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      };


      class B_T_LSV_01_unarmed_black_F


      {


      class S1


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.9,2.15,-0.05};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0;


      timeout = 0;


      };


      class S2


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.575,2.15,-0.05};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S3


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-1.42,0.8,0.65};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S4


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.35,0.8,0.65};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S5


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-1,-2.4,-0.1};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S6


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.7,-2.4,-0.1};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      };


      class C_Hatchback_01_F


      {


      class S1


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.39,0,0.16};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0;


      timeout = 0;


      };


      class S2


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.34,0,0.16};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      };


      class I_C_Offroad_02_unarmed_F


      {


      class S1


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.45,2,-0.0500001};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0;


      timeout = 0;


      };


      class S2


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.55,2,-0.0500001};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S3


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.55,2.1,-0.2};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0;


      timeout = 0;


      };


      class S4


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.45,2.1,-0.2};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0;


      timeout = 0;


      };


      class S5


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.65,-1.65,-2.98023e-008};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0;


      timeout = 0;


      };


      class S6


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.75,-1.65,-2.98023e-008};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0;


      timeout = 0;


      };


      };


      class B_Quadbike_01_F


      {


      class S1


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.27,1,-0.65};


      attenuation[] = {0.07, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S2


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.28,1,-0.65};


      attenuation[] = {0.07, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      };


      class B_MRAP_01_F


      {


      class S1


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.85, -0.9, 0.6};


      attenuation[] = {0.07, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S2


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.85, -0.9, 0.6};


      attenuation[] = {0.07, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S3


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.93, -2.8, 0.6};


      attenuation[] = {0.07, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S4


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.93, -2.8, 0.6};


      attenuation[] = {0.07, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S5


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.85, 1.475, -0.75};


      attenuation[] = {0.07, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S6


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.85, 1.475, -0.75};


      attenuation[] = {0.07, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      };


      };


      class independent


      {


      class C_Offroad_01_F


      {


      class S1


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.34,0,0.57};


      attenuation[] = {};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S2


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.42,0,0.57};


      attenuation[] = {};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S3


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.26,2.59,-0.48};


      attenuation[] = {0.1, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S4


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.175,2.59,-0.48};


      attenuation[] = {0.1, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      };


      class C_Offroad_01_repair_F


      {


      class S1


      {


      status = true;


      color[] = {1, 0.5921, 0};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.34,0,0.57};


      attenuation[] = {};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S2


      {


      status = false;


      color[] = {1, 0.5921, 0};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.42,0,0.57};


      attenuation[] = {};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S3


      {


      status = true;


      color[] = {1, 0.5921, 0};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.26,2.59,-0.48};


      attenuation[] = {0.1, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S4


      {


      status = fasle;


      color[] = {1, 0.5921, 0};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.175,2.59,-0.48};


      attenuation[] = {0.1, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      };


      class C_SUV_01_F


      {


      class S1


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.5,0,0.22};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0;


      timeout = 0;


      };


      class S2


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.0863, 0.5137, 0.9412};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.5,0,0.22};


      attenuation[] = {0.3, 0, 100, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      };


      class C_Van_01_box_F


      {


      class S1


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.56,2.15,-0.8};


      attenuation[] = {0.07, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S2


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.59,2.15,-0.8};


      attenuation[] = {0.07, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S3


      {


      status = false;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {0.72,0.68,0.65};


      attenuation[] = {0.17, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      class S4


      {


      status = true;


      color[] = {0.0863, 0.5137, 0.9412};


      ambientColor[] = {0.1,0.1,1};


      brightnessMinimum = 0.05;


      brightnessMaximum = 10;


      position[] = {-0.72,0.68,0.65};


      attenuation[] = {0.17, 0, 1000, 130};


      phaseTime = 0.2;


      timeout = 0;


      };


      };


      };


      class civilian {};


      };

      Dateien

      fn_emergencyLights.sqf 5,16 kB – 186 Downloads
    • New ProgressBar System

      • OssigamerTV
      • 1. Juli 2017 um 17:08

      Eine Frage, ich kenne mich mit scripten nur mäßig aus. Wo kann ich diese bar denn mit der repair und beschlagnahm bar ersetzen?

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