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    1. Nodezone.net Community
    2. Mitglieder
    3. Alex

    Beiträge von Alex

    • Spieler-ID von Datenbank auslesen

      • Alex
      • 7. März 2019 um 20:24

      (uiNamespace getVariable "DEINKEKS")

      Was soll den dort rein?

    • Spieler-ID von Datenbank auslesen

      • Alex
      • 7. März 2019 um 19:02

      So, entschuldige ich war gesundheitlich etwas angeschlagen.

      Ich habe in der setPlayTime.sqf nichts geändert und erkenne den Fehler auch nicht siehe unten:

      Code: fn_setPlayTime.sqf
      /*
              File : fn_setPlayTime.sqf
              Author : NiiRoZz
              Description :
              Sets gathered time of player
              GATHERED - Loaded from DB and NOT changed
              JOIN - Time, the player joined - the newly gathered playtime will be calculated using difference
      */
      
      private ["_uid", "_time_gathered"];
      
      _uid = _this select 0;
      _time_gathered = ((_this select 1) * 60);
      
      //create value using get
      [_uid] call TON_fnc_getPlayTime;
      
      //set value no 1
      {
          if ((_x select 0) isEqualTo _uid) exitWith {
              _x set [1, _time_gathered];
              _x set [2, time];
          };
      } forEach TON_fnc_playtime_values;
      Alles anzeigen

      zu deinem #13 Beitrag sieht mein Code wie folgt aus:

      Code: fn_getUID.sqf
      _PID = param [0,"",[""]];
      _query = format ["SELECT uid FROM players WHERE pid='%1'",_PID];
      _queryResult = [_query,2] call DB_fnc_asyncCall;
      [_queryResult] remoteExec ["life_fnc_hudUID", remoteExecuteOwner];
      Code: fn_hudUID.sqf
      params[["_dbID",-1,[0]];
      if(_dbID == -1) exitWith {} //Ungültiger Index
      disableSerialization;
      LIFEctrl(9786687) ctrlsetText format["%1 (%2)",profileName,_dbID];

      Mit dem #15 Beitrag habe ich das auch ausprobiert - ebenfalls kein Erfolg.

    • Spieler-ID von Datenbank auslesen

      • Alex
      • 4. März 2019 um 20:01

      Das gleiche wie oben

    • Spieler-ID von Datenbank auslesen

      • Alex
      • 4. März 2019 um 19:35

      Funktioniert leider nicht. Ich bekomme mein Platzhalter in der .hpp angezeigt. Log sagt auch nix.

      Code
      19:43:58 InitSound ...
      19:43:58 InitSound - complete
      19:43:58 PhysX3 SDK Init started ...
      19:43:58 PhysX3 SDK Init ended.
      19:43:59 core\skyobject\skyobject.p3d: No geometry and no visual shape
      19:43:59 a3\data_f\krater.p3d: No geometry and no visual shape
      19:43:59 a3\data_f\koule.p3d: No geometry and no visual shape
      19:44:00 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
      a3_characters_f
      19:44:00 Loading movesType CfgGesturesMale
      19:44:00 Creating action map cache
      19:44:00 Animation a3\anims_f\data\anim\sdr\gst\gestureempty.rtm not found or empty
      19:44:00 MovesType CfgGesturesMale load time 39 ms
      19:44:00 Loading movesType CfgMovesMaleSdr
      19:44:00 Reading cached action map data
      19:44:01 MovesType CfgMovesMaleSdr load time 1250 ms
      19:44:01 a3\characters_f\proxies\flag.p3d: No geometry and no visual shape
      19:44:01 VoteThreshold must be in 0..1 range. Defaulting to 0.5
      19:44:01 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
      19:44:01 Steam AppId from steam_appid.txt: 107410
      19:44:01 Unsupported language English in stringtable
      19:44:01 Unsupported language English in stringtable
      19:44:04 Mission Altis_Life.Altis: Number of roles (136) is different from 'description.ext::Header::maxPlayer' (126)
      19:44:04 Connected to Steam servers
      19:44:04 Starting mission:
      19:44:04  Mission file: Altis_Life
      19:44:04  Mission world: Altis
      19:44:04  Mission directory: mpmissions\Altis_Life.Altis\
      19:44:04 a3\data_f\blesk1.p3d: No geometry and no visual shape
      19:44:04 a3\data_f\blesk2.p3d: No geometry and no visual shape
      19:44:05 a3\data_f\raindrop.p3d: No geometry and no visual shape
      19:44:05 a3\map_stratis\data\obloha.p3d: No geometry and no visual shape
      19:44:05 a3\data_f\stars.p3d: No geometry and no visual shape
      19:44:05 a3\map_stratis\data\horizont.p3d: No geometry and no visual shape
      19:44:05 a3\data_f\rainbow.p3d: No geometry and no visual shape
      19:44:09 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
      19:44:09 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
      19:44:09 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      19:44:09 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      19:44:09 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire
      19:44:10 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      19:44:10 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      19:44:10 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      19:44:10 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      19:44:10 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      19:44:12 CallExtension loaded: ac_metrics (C:\server\A3Master\@ac_metrics\ac_metrics_x64.dll) [My:T]
      
      19:44:12 "ArmaControl Metrics Version 3 loaded in"
      19:44:12 "---------------------------------------------------------------------"
      19:44:12 "---------------------------------------------------------------------"
      19:44:12 CallExtension loaded: extDB3 (C:\server\A3Master\@extDB3\extDB3_x64.dll) [My:T]
      
      19:44:12 "extDB3 Loaded"
      19:44:12 "---------------------------------------------------------------------"
      19:44:12 "---------------------------------------------------------------------"
      19:44:14 a3\structures_f\mil\flags\flag_f.p3d: No geometry and no visual shape
      19:44:16 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
      19:44:16 a3\weapons_f\binocular\nvg_proxy_opfor.p3d: No geometry and no visual shape
      19:44:16 a3\weapons_f\binocular\nvg_proxy_opfor.p3d: No geometry and no visual shape
      19:44:16 a3\weapons_f\binocular\nvg_proxy_off_opfor.p3d: No geometry and no visual shape
      19:44:16 No speaker given for 'Shaan Okonkwo'
      19:44:16 a3\characters_f\heads\glasses\g_shades_blue.p3d: No geometry and no visual shape
      19:44:16 a3\characters_f_gamma\heads\glasses\g_aviators.p3d: No geometry and no visual shape
      19:44:16 No speaker given for 'Kirabo Gowon'
      19:44:16 a3\characters_f_beta\heads\glasses\g_squares_tinted.p3d: No geometry and no visual shape
      19:44:17 No speaker given for 'George Clarke'
      19:44:17 No speaker given for 'Shaan Madaki'
      19:44:17 No speaker given for 'Yu Zao'
      19:44:17 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      19:44:17 No speaker given for 'Tavish Price'
      19:44:17 No speaker given for 'Greer Bayh'
      19:44:17 a3\characters_f\heads\glasses\g_shades_black.p3d: No geometry and no visual shape
      19:44:17 No speaker given for 'Hasan Ngige'
      19:44:17 a3\characters_f_beta\heads\glasses\g_shades_green.p3d: No geometry and no visual shape
      19:44:17 a3\characters_f_beta\heads\glasses\g_shades_red.p3d: No geometry and no visual shape
      19:44:17 No speaker given for 'Bao Hwang'
      19:44:17 No speaker given for 'Bao Shui'
      19:44:17 No speaker given for 'Tyler Jackson'
      19:44:17 No speaker given for 'Wang Chang'
      19:44:17 No speaker given for 'James Campbell'
      19:44:17 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      19:44:17 No speaker given for 'Lewis Brown'
      19:44:17 No speaker given for 'Kirabo Ngige'
      19:44:17 No speaker given for 'Ethan Martinez'
      19:44:17 No speaker given for 'Alfie Miller'
      19:44:17 No speaker given for 'Ashton Williams'
      19:44:17 No speaker given for 'Matthew Dayton'
      19:44:17 No speaker given for 'Jammie O'Connor'
      19:44:17 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      19:44:17 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      19:44:17 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      19:44:17 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      19:44:17 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      19:44:17 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      19:44:17 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      19:44:17 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      19:44:17 Wrong geometry convex component mapping  for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      19:44:17 No speaker given for 'Theodoros Petridis'
      19:44:17 No speaker given for 'Dimitiros Kanelloupou'
      19:44:17 No speaker given for 'Vasilis Strambopoulos'
      19:44:17 No speaker given for 'Kostas Stanis'
      19:44:17 No speaker given for 'Michalis Isofidou'
      19:44:17 No speaker given for 'Giorgos Strambopoulos'
      19:44:17 No speaker given for 'Alexandros Karmanlis'
      19:44:17 No speaker given for 'Andreas Oikonomopulu'
      19:44:17 No speaker given for 'Vyron Savalas'
      19:44:17 No speaker given for 'Panos Petridis'
      19:44:17 No speaker given for 'Thamos Savalas'
      19:44:17 No speaker given for 'Homer Kanelloupou'
      19:44:17 No speaker given for 'Nikolaos Karmanlis'
      19:44:17 No speaker given for 'Kostas Papadopoulos'
      19:44:17 No speaker given for 'Sotiris Oikonomopulu'
      19:44:17 No speaker given for 'Panos Moritiadou'
      19:44:17 No speaker given for 'Panagiotis Papadopoulos'
      19:44:17 No speaker given for 'Theofilos Manelia'
      19:44:17 No speaker given for 'Homer Lagos'
      19:44:17 No speaker given for 'Rosi Karagianni'
      19:44:17 No speaker given for 'Panas Verga'
      19:44:17 No speaker given for 'Chrystophoros Savalas'
      19:44:17 No speaker given for 'Michalis Strambopoulos'
      19:44:17 No speaker given for 'Kwame Iwu'
      19:44:17 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      19:44:17 Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      19:44:17 Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      19:44:17 Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      19:44:17 Error: Object(2 : 1268) not found
      19:44:17 Error: Object(2 : 1273) not found
      19:44:17 Error: Object(2 : 1275) not found
      19:44:17 Error: Object(2 : 1277) not found
      19:44:17 Error: Object(2 : 1279) not found
      19:44:17 Error: Object(2 : 1281) not found
      19:44:17 Error: Object(2 : 1283) not found
      19:44:17 Error: Object(2 : 1285) not found
      19:44:17 Error: Object(2 : 1287) not found
      19:44:17 Error: Object(2 : 1289) not found
      19:44:17 Error: Object(2 : 1291) not found
      19:44:17 Error: Object(2 : 1293) not found
      19:44:17 Error: Object(2 : 1295) not found
      19:44:17 Error: Object(2 : 1297) not found
      19:44:17 Error: Object(2 : 1299) not found
      19:44:17 Error: Object(2 : 1301) not found
      19:44:17 Error: Object(2 : 1303) not found
      19:44:17 Error: Object(2 : 1305) not found
      19:44:17 Error: Object(2 : 1307) not found
      19:44:17 Error: Object(2 : 1309) not found
      19:44:17 Error: Object(2 : 1311) not found
      19:44:17 Error: Object(2 : 1313) not found
      19:44:17 Error: Object(2 : 1315) not found
      19:44:17 Error: Object(2 : 1317) not found
      19:44:17 Error: Object(2 : 1319) not found
      19:44:17 Error: Object(2 : 1321) not found
      19:44:17 Error: Object(2 : 1323) not found
      19:44:17 Error: Object(2 : 1325) not found
      19:44:17 Error: Object(2 : 1327) not found
      19:44:17 Error: Object(2 : 1329) not found
      19:44:17 Error: Object(2 : 1331) not found
      19:44:17 Error: Object(2 : 1333) not found
      19:44:17 Error: Object(2 : 1335) not found
      19:44:17 Error: Object(2 : 1337) not found
      19:44:17 Error: Object(2 : 1339) not found
      19:44:17 Error: Object(2 : 1341) not found
      19:44:17 Error: Object(2 : 1343) not found
      19:44:17 Error: Object(2 : 1345) not found
      19:44:17 Error: Object(2 : 1347) not found
      19:44:17 Error: Object(2 : 1349) not found
      19:44:17 Error: Object(2 : 1351) not found
      19:44:17 Error: Object(2 : 1353) not found
      19:44:17 Error: Object(2 : 1355) not found
      19:44:17 Error: Object(2 : 1357) not found
      19:44:17 Error: Object(2 : 1359) not found
      19:44:17 Error: Object(2 : 1371) not found
      19:44:17 Error: Object(2 : 1373) not found
      19:44:17 Error: Object(2 : 1375) not found
      19:44:17 Error: Object(2 : 1377) not found
      19:44:17 Error: Object(2 : 1379) not found
      19:44:17 Error: Object(2 : 1381) not found
      19:44:17 Error: Object(2 : 1383) not found
      19:44:17 Error: Object(2 : 1385) not found
      19:44:17 Error: Object(2 : 1387) not found
      19:44:17 Error: Object(2 : 1389) not found
      19:44:17 Error: Object(2 : 1391) not found
      19:44:17 Error: Object(2 : 1393) not found
      19:44:17 Error: Object(2 : 1395) not found
      19:44:17 Error: Object(2 : 1397) not found
      19:44:17 Error: Object(2 : 1399) not found
      19:44:17 Error: Object(2 : 1401) not found
      19:44:17 Error: Object(2 : 1403) not found
      19:44:17 Error: Object(2 : 1405) not found
      19:44:17 Error: Object(2 : 1407) not found
      19:44:17 Error: Object(2 : 1409) not found
      19:44:17 Error: Object(2 : 1420) not found
      19:44:17 Error: Object(2 : 1422) not found
      19:44:17 Error: Object(2 : 1424) not found
      19:44:17 Error: Object(2 : 1426) not found
      19:44:17 Error: Object(2 : 1428) not found
      19:44:17 Error: Object(2 : 1430) not found
      19:44:17 Error: Object(2 : 1432) not found
      19:44:17 Error: Object(2 : 1434) not found
      19:44:17 Error: Object(2 : 1436) not found
      19:44:17 Error: Object(2 : 1438) not found
      19:44:17 Error: Object(2 : 1447) not found
      19:44:17 Error: Object(2 : 1449) not found
      19:44:17 Error: Object(2 : 1451) not found
      19:44:17 Error: Object(2 : 1453) not found
      19:44:17 Error: Object(2 : 1455) not found
      19:44:17 Error: Object(2 : 1457) not found
      19:44:17 Error: Object(2 : 1477) not found
      19:44:17 Error: Object(2 : 1479) not found
      19:44:17 Error: Object(2 : 1481) not found
      19:44:17 Error: Object(2 : 1483) not found
      19:44:17 Error: Object(2 : 1485) not found
      19:44:17 Error: Object(2 : 1487) not found
      19:44:17 Error: Object(2 : 1489) not found
      19:44:17 Error: Object(2 : 1491) not found
      19:44:17 Error: Object(2 : 1539) not found
      19:44:17 Error: Object(2 : 1541) not found
      19:44:17 Error: Object(2 : 1543) not found
      19:44:17 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      19:44:17  Mission id: 33f0e94bc3e0eb7820c4313b9227662d491f16a9
      19:44:17 Attempt to override final function - bis_fnc_storeparamsvalues_data
      19:44:20 "extDB3: Connected to Database"
      19:44:20 "----------------------------------------------------------------------------------------------------"
      19:44:20 "---------------------------------- Starting Altis Life Server Init ---------------------------------"
      19:44:20 "------------------------------------------ Version 5.0.0 -------------------------------------------"
      19:44:20 "----------------------------------------------------------------------------------------------------"
      19:44:20 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
      19:44:20 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
      19:44:20 "----------------------------------------------------------------------------------------------------"
      19:44:20 "               End of Altis Life Server Init :: Total Execution Time 0.0799999 seconds "
      19:44:20 "----------------------------------------------------------------------------------------------------"
      19:45:03 BEServer: registering a new player #1463993942
      19:47:37 Unaccessible
      19:47:37 No speaker given for 'Archie Campbell'
      19:47:37 Speaker Male01_F not found in CfgVoiceTypes
      19:47:38 ">> ALLIANCEAPPS: Processing functions for Alexander Hawkins(UID: 76561198089676281 | LVL: 5)"
      19:47:38 Error in expression <) isEqualTo _uid) exitWith {
      _x set [1, _time_gathered];
      _x set [2, time];
      };
      } >
      19:47:38   Error position: <_time_gathered];
      _x set [2, time];
      };
      } >
      19:47:38   Error Undefined variable in expression: _time_gathered
      19:47:38 File \life_server\Functions\PlayTime\fn_setPlayTime.sqf [TON_fnc_setPlayTime], line 24
      19:47:38 Error: Object(4 : 4) not found
      19:47:38 Error: Object(4 : 5) not found
      19:47:40 ">> ALLIANCEAPPS: 57 Functions streamed to Alexander Hawkins(UID: 76561198089676281 | LVL: 5)(0 other functions) - TIME WASTED: 2.405"
      19:47:44 Transfer of uninitialized variables is not supported
      19:47:45 Client: Remote object 4:0 not found
      19:47:45 Warning: Cleanup player - person 2:2065 not found
      19:47:45 Warning: Cleanup player - person 2:2065 not found
      Alles anzeigen
    • Spieler-ID von Datenbank auslesen

      • Alex
      • 4. März 2019 um 19:19
      Spoiler anzeigen
      Code: fn_hudUpdate.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_hudUpdate.sqf
          Author: Daniel Stuart
      
          Description:
          Updates the HUD when it needs to.
      */
      disableSerialization;
      
      #define IDC_LIFE_BAR_FOOD_RING 160501
      #define IDC_LIFE_BAR_WATER_RING 160502
      #define IDC_LIFE_BAR_HEALTH_RING 160503
      
      if (isNull LIFEdisplay) then {[] call life_fnc_hudSetup;};
      LIFEctrl(2200) progressSetPosition (life_hunger / 100);
      LIFEctrl(2201) progressSetPosition (1 - (damage player));
      LIFEctrl(2202) progressSetPosition (life_thirst / 100);
      
      private _PID = getPlayerUID player;
      [_PID] remoteExec ["TON_fnc_UID", 2];
      
      LIFEctrl(9786687) ctrlsetText format["%1 (%2)",profileName,_PID];
      
      if(!isNil "life_thirst") then
      {
          if (life_thirst <= 100) then
          {
              LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "textures\hud\100.paa";
          };
      
          if (life_thirst <= 90) then
          {
              LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "textures\hud\90.paa";
          };
      
          if (life_thirst <= 80) then
          {
              LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "textures\hud\80.paa";
          };
      
          if (life_thirst <= 70) then
          {
              LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "textures\hud\70.paa";
          };
      
          if (life_thirst <= 60) then
          {
              LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "textures\hud\60.paa";
          };
      
          if (life_thirst <= 50) then
          {
              LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "textures\hud\50.paa";
          };
      
          if (life_thirst <= 40) then
          {
              LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "textures\hud\40.paa";
          };
      
          if (life_thirst <= 30) then
          {
              LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "textures\hud\30.paa";
          };
      
          if (life_thirst <= 20) then
          {
              LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "textures\hud\20.paa";
          };
      
          if (life_thirst <= 10) then
          {
              LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "textures\hud\10.paa";
          };
      
          if (life_thirst <= 0) then
          {
              LIFEctrl(IDC_LIFE_BAR_WATER_RING) ctrlSetText "textures\hud\10.paa";
          };
      };
      
      if (damage player >= 0) then
      {
          LIFEctrl(IDC_LIFE_BAR_HEALTH_RING) ctrlSetText "textures\hud\100.paa";
      };
      
      if (damage player >= 0.1) then
      {
          LIFEctrl(IDC_LIFE_BAR_HEALTH_RING) ctrlSetText "textures\hud\90.paa";
      };
      
      if (damage player >= 0.2) then
      {
          LIFEctrl(IDC_LIFE_BAR_HEALTH_RING) ctrlSetText "textures\hud\80.paa";
      };
      
      if (damage player >= 0.3) then
      {
          LIFEctrl(IDC_LIFE_BAR_HEALTH_RING) ctrlSetText "textures\hud\70.paa";
      };
      
      if (damage player >= 0.4) then
      {
          LIFEctrl(IDC_LIFE_BAR_HEALTH_RING) ctrlSetText "textures\hud\60.paa";
      };
      
      if (damage player >= 0.5) then
      {
          LIFEctrl(IDC_LIFE_BAR_HEALTH_RING) ctrlSetText "textures\hud\50.paa";
      };
      
      if (damage player >= 0.6) then
      {
          LIFEctrl(IDC_LIFE_BAR_HEALTH_RING) ctrlSetText "textures\hud\40.paa";
      };
      
      if (damage player >= 0.7) then
      {
          LIFEctrl(IDC_LIFE_BAR_HEALTH_RING) ctrlSetText "textures\hud\30.paa";
      };
      
      if (damage player >= 0.8) then
      {
          LIFEctrl(IDC_LIFE_BAR_HEALTH_RING) ctrlSetText "textures\hud\20.paa";
      };
      
      if (damage player >= 0.9) then
      {
          LIFEctrl(IDC_LIFE_BAR_HEALTH_RING) ctrlSetText "textures\hud\10.paa";
      };
      
      if (damage player >= 1) then
      {
          LIFEctrl(IDC_LIFE_BAR_HEALTH_RING) ctrlSetText "textures\hud\10.paa";
      };
      
      if(!isNil "life_hunger") then
      {
          if (life_hunger <= 100) then
          {
              LIFEctrl(IDC_LIFE_BAR_FOOD_RING) ctrlSetText "textures\hud\100.paa";
          };
      
          if (life_hunger <= 90) then
          {
              LIFEctrl(IDC_LIFE_BAR_FOOD_RING) ctrlSetText "textures\hud\90.paa";
          };
      
          if (life_hunger <= 80) then
          {
              LIFEctrl(IDC_LIFE_BAR_FOOD_RING) ctrlSetText "textures\hud\80.paa";
          };
      
          if (life_hunger <= 70) then
          {
              LIFEctrl(IDC_LIFE_BAR_FOOD_RING) ctrlSetText "textures\hud\70.paa";
          };
      
          if (life_hunger <= 60) then
          {
              LIFEctrl(IDC_LIFE_BAR_FOOD_RING) ctrlSetText "textures\hud\60.paa";
          };
      
          if (life_hunger <= 50) then
          {
              LIFEctrl(IDC_LIFE_BAR_FOOD_RING) ctrlSetText "textures\hud\50.paa";
          };
      
          if (life_hunger <= 40) then
          {
              LIFEctrl(IDC_LIFE_BAR_FOOD_RING) ctrlSetText "textures\hud\40.paa";
          };
      
          if (life_hunger <= 30) then
          {
              LIFEctrl(IDC_LIFE_BAR_FOOD_RING) ctrlSetText "textures\hud\30.paa";
          };
      
          if (life_hunger <= 20) then
          {
              LIFEctrl(IDC_LIFE_BAR_FOOD_RING) ctrlSetText "textures\hud\20.paa";
          };
      
          if (life_hunger <= 10) then
          {
              LIFEctrl(IDC_LIFE_BAR_FOOD_RING) ctrlSetText "textures\hud\10.paa";
          };
      
          if (life_hunger <= 0) then
          {
              LIFEctrl(IDC_LIFE_BAR_FOOD_RING) ctrlSetText "textures\hud\10.paa";
          };
      };
      Alles anzeigen
      Spoiler anzeigen
      Code: fn_getUID.sqf
      _PID = param [0,"",[""]];
      _query = format ["SELECT uid FROM players WHERE pid='%1'",_PID];
      _queryResult = [_query,2] call DB_fnc_asyncCall;
      [_queryResult] remoteExec ["life_fnc_HudUpdate", remoteExecuteOwner];
    • Spieler-ID von Datenbank auslesen

      • Alex
      • 3. März 2019 um 19:22

      Hey,

      soweit i. O., aber es zeigt die Steam64 ID an, also 765619...

    • Spieler-ID von Datenbank auslesen

      • Alex
      • 3. März 2019 um 17:11

      Ich habs jetzt mehrmals versucht, entweder mein PC hängt sich auf mit I bims - 1 Fehler oder ich kriege unten links nichts in den Klammern ()

    • Spieler-ID von Datenbank auslesen

      • Alex
      • 3. März 2019 um 13:12

      Sorry, vergessen dazu zu schreiben:

      Ich will unten links mit CTRL meine UID angezeigt bekommen sprich z.B. Name (15)

      Den Namen habe ich über profileName angezeigt, das klappt auch, aber ich weiß halt nicht wie man die UID in ArmA ausgelesen bekommt.

    • Spieler-ID von Datenbank auslesen

      • Alex
      • 3. März 2019 um 12:18

      Hallo,

      ich kenne mich mit MySQL nicht aus, deswegen frage ich hier mal.

      Wie kann man die SpielerID von der datenbank auslesen? Nicht die Steam64 ID.

      Danke.

    • Z-Menü Grafik nicht sichtbar

      • Alex
      • 25. Februar 2019 um 16:36

      Ich hasse dieses Spiel...

      danke

    • Z-Menü Grafik nicht sichtbar

      • Alex
      • 24. Februar 2019 um 22:44

      jup 1024x1024

    • Z-Menü Grafik nicht sichtbar

      • Alex
      • 24. Februar 2019 um 22:37

      Ich habe jetzt alles versucht

      png

      jpg

      paa konvertiert von png

      paa konvertiert von jpg

      Wird immer noch nicht angezeigt :/

    • Z-Menü Grafik nicht sichtbar

      • Alex
      • 24. Februar 2019 um 20:01

      Ich habe dann allerdings einen weißen rand, geht das auch anders?

    • Z-Menü Grafik nicht sichtbar

      • Alex
      • 24. Februar 2019 um 19:06

      Hallo zusammen,

      meine Z-Menü Grafik wird leider nicht angezeigt und ich brauche Hilfe - s. Anhang

      Code
      class controlsBackground
         {
             class life_RscPicture0 : life_RscPicture
             {
                 text = "textures/tablet.paa"; //(Die Grafik ist in paa, doch fürs gucken habe ich es nochmal in png hochgeladen)
                 x = 0.179166666666667 * safezoneW + safezoneX;
                 y = 0.0334316617502458 * safezoneH + safezoneY;
                 w = 0.695833333333333 * safezoneW;
                 h = 0.96531465093412 * safezoneH;
                 idc = 1001;
             };
         };
      Alles anzeigen

      Bilder

      • tablet.png
        • 495,78 kB
        • 1.024 × 1.024
        • 217
    • Benötigte Hilfe bei meinen Arma3 Server.

      • Alex
      • 31. Juli 2018 um 16:20

      == "C:\SERVICES\ni1427002_1_SHARE\ftproot\arma3\arma3server_x64.exe" -mod="@Sperrzonensystem;" -serverMod="@life_server;C:\SERVICES\ext\arma3\infistarv2\infiSTAR.de_Arma3_Nitrado\SERVER_ARMA3_FOLDER\@infiSTAR_A3_Nitrado_041217;" -ip=37.10.97.155 -port=2302 -maxmem=2048 -noCB -exThreads=1 -filePatching -malloc=tbb4malloc_bi -profiles=config -config=config\server.cfg -cfg=config\basic.cfg -name=arma3 -autoinit

      16:11:07 CallExtension 'extDB3' could not be found


      Dir fehlt extDB3, das müsstest du mitstarten.

    • Benötigte Hilfe bei meinen Arma3 Server.

      • Alex
      • 31. Juli 2018 um 15:26

      Zeig mal deine description.ext bitte.

      p.s. deine STR_License_pfeffer ist doppelt definiert.

    • Levelabhängige Skins Probleme

      • Alex
      • 29. Juli 2018 um 22:09
      Code: fn_playerSkins.sqf
      #include "..\..\script_macros.hpp"
      /*
       File: fn_playerSkins.sqf
       Author: Daniel Stuart
      
       Description:
       Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      
      switch (playerSide) do {
       case civilian: {
       if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
       if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
       player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
       };
       if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
       player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
       };
       if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
       player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
       };
       if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
       player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
       };
       if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
       player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
       };
       if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
       player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
       };
       if (uniform player isEqualTo "U_C_Commoner1_1") then {
       player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
       };
       };
       };
      
       case west: {
      
       if(((FETCH_CONST(life_coplevel)) == 1) && uniform player isEqualTo "U_Rangemaster") then
       {
       player setObjectTextureGlobal [0, "skins\cop_uniform_1.jpg"];
       };
       if(((FETCH_CONST(life_coplevel)) == 2) && uniform player isEqualTo "U_Rangemaster") then
       {
       player setObjectTextureGlobal [0, "skins\cop_uniform_2.jpg"];
       };
       if(((FETCH_CONST(life_coplevel)) == 3) && uniform player isEqualTo "U_Rangemaster") then
       {
       player setObjectTextureGlobal [0, "skins\cop_uniform_3.jpg"];
       };
       if(((FETCH_CONST(life_coplevel)) == 4) && uniform player isEqualTo "U_Rangemaster") then
       {
       player setObjectTextureGlobal [0, "skins\cop_uniform_4.jpg"];
       };
       if(((FETCH_CONST(life_coplevel)) == 5) && uniform player isEqualTo "U_Rangemaster") then
       {
       player setObjectTextureGlobal [0, "skins\cop_uniform_5.jpg"];
       };
       if(((FETCH_CONST(life_coplevel)) == 6) && uniform player isEqualTo "U_Rangemaster") then
       {
       player setObjectTextureGlobal [0, "skins\cop_uniform_6.jpg"];
       };
       if(((FETCH_CONST(life_coplevel)) == 7) && uniform player isEqualTo "U_Rangemaster") then
       {
       player setObjectTextureGlobal [0, "skins\cop_uniform_7.jpg"];
       };
       };
      
       case independent: {
       if (uniform player isEqualTo "U_Rangemaster") then {
       player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
       };
       };
      };
      Alles anzeigen
    • Arma 3 Altis Life 5.0 Fahrzeuge einfügen

      • Alex
      • 16. Juli 2018 um 12:10

      Probier mal bitte die.

      Dateien

      createvehicle.txt 2,12 kB – 149 Downloads
    • file mpmissions\__CUR_MP.Altis\description.ext, line 169: /lifeCfgVehicles/: Missing '}'

      • Alex
      • 16. Juli 2018 um 03:02

      Probiere mal die.

      Dateien

      Config_Vehicles.rar 3,91 kB – 187 Downloads
    • Showcase: Sheriff Department

      • Alex
      • 8. Juli 2018 um 02:30
      Zitat von veryinsanee

      Ich finde es sieht alles so überbelichtet aus? Ist das gewollt?

      das

      Edit: Vielleicht liegt es doch an der Tageszeit xD

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