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    1. Nodezone.net Community
    2. Mitglieder
    3. Frenzy

    Beiträge von Frenzy

    • [TUTORIAL][V1.1] "Professional" Loading und Spawn Screen mit Costum Background

      • Frenzy
      • 7. Mai 2021 um 21:28
      Zitat von Marius1773

      Like the tutorial said, you should have made a backup and dont just copy and paste it, just rework the steps

      I made a mistake and forgot to backup. If you are available, can you help? I want to completely uninstall and my script package is broken almost :(

    • [TUTORIAL][V1.1] "Professional" Loading und Spawn Screen mit Costum Background

      • Frenzy
      • 7. Mai 2021 um 03:51

      I made this spawn menu and although I deleted the spawn menu back, the server is not responding. How do I remove this completely? I'll use the standard spawn menu again. ??

    • Central Bank

      • Frenzy
      • 6. Mai 2021 um 14:55

      I did as you describe the central bank building that is locked. But it didn't happen and it still seems to be locked, and bugs are constantly popping up.

    • Central Bank Gold

      • Frenzy
      • 6. Mai 2021 um 11:31
      Zitat von B4v4r!4n_Str!k3r

      Have a look at fn_safeTake.sqf, fn_safeStore.sqf and fn_safeOpen.sqf ;)

      Thank you. But, I mean. I want it to come out in cash instead of gold. It's like the gasoline scenario. I want to add the explosive bomb to this script and I want the bank robbed after the bomb explodes. I also want an AAN news message when the bomb is set. I want it to contact this script.

      Code
      /*
      Author : MrKraken edited by Brizi jaeger
      */
      //private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"];
      _shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; //The object that has the action attached to it is _this. ,0, is the index of object, ObjNull is the default should there be nothing in the parameter or it's broken
      _robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; //Can you guess? Alright, it's the player, or the "caller". The object is 0, the person activating the object is 1
      //_kassa = 1000; //The amount the shop has to rob, you could make this a parameter of the call (community.bistudio.com/wiki/addAction). Give it a try and post below 
      _action = [_this,2] call BIS_fnc_param;//Action name
      if(side _robber != civilian) exitWith { hintSilent "Du kannst dieses Depot nicht ausrauben!" };
      if(_robber distance _shop > 15) exitWith { hintSilent "Maximal 15 Meter entfernen!" };
      if !(_kassa) then { _kassa = 1000; };
      if (_rip) exitWith { hintSilent "Golddepot wird schon ausgeraubt!" };
      if (vehicle player != _robber) exitWith { hintSilent "Raus aus dem Fahrzeug!" };
      if !(alive _robber) exitWith {};
      if (currentWeapon _robber == "") exitWith { hintSilent "Ich finde Pranks immer wieder schön..." };
      if (_kassa == 0) exitWith { hintSilent "Heute gibt es hier nichts!" };
      _rip = true;
      _kassa = 200000 + round(random 100000);
      _shop removeAction _action;
      _shop switchMove "AmovPercMstpSsurWnonDnon";
      _chance = random(100);
      if(_chance >= 1) then {[1,hint parseText format["<img size='10' color='#FFFFFF' image='textures\info.paa'/><br/><br/>" + ("Das Altis Gelddepot wird angegriffen! Verteidigen Sie es bevor die Gangster das Geld haben!")]] remoteExec ["life_fnc_broadcast",west]; };
      if(_chance >= 1) then {[1,hint parseText format["<img size='10' color='#FFFFFF' image='textures\info.paa'/><br/><br/>" + ("Das Altis Gelddepot wird angegriffen! Wir bitte Sie sich in einem Umkreis von 1 Kilometer zu entfernen ansonsten muss mit beschuss gerechnet werden. Wenn Sie Verteidigen, schreiben Sie einen Notruf an die Polizei! Ihre Altis Polizei")]] remoteExec ["life_fnc_broadcast",civilian]; };
      _cops = (west countSide playableUnits);
      if(_cops < 0) exitWith{[_vault,-1] remoteExec ["disableSerialization;",2]; hintSilent "Die Polizei hat alle einnahmen abgeholt!";};
      disableSerialization;
      5 cutRsc ["life_progress","PLAIN"];
      _ui = uiNameSpace getVariable "life_progress";
      _progress = _ui displayCtrl 38201;
      _pgText = _ui displayCtrl 38202;
      _pgText ctrlSetText format["Raub gestartet! Bewege dich maximal 15 Meter weit weg! (1%1)...","%"];
      _progress progressSetPosition 0.01;
      _cP = 0.01;
      if(_rip) then
      {
      while{true} do
      {
      uiSleep 6;
      _cP = _cP + 0.01;
      _progress progressSetPosition _cP;
      _pgText ctrlSetText format["Behalte eine Distanz von 15 Metern zum Tresor! (%1%2)...",round(_cP * 100),"%"];
      _Pos = position player; // by ehno: get player pos
      _marker = createMarker ["Marker200", _Pos]; //by ehno: Place a Maker on the map
      "Marker200" setMarkerColor "ColorRed";
      "Marker200" setMarkerText "Sperrgebiet";
      "Marker200" setMarkerType "mil_warning"; // "mil_warning"
      "Marker200" setMarkerShape "ELLIPSE"; //create sperrgebiet by brizi
      "Marker200" setMarkerSize [350, 350]; //create sperrgebiet by brizi
      if(_cP >= 1) exitWith {};
      if(_robber distance _shop > 15.5) exitWith { };
      if!(alive _robber) exitWith {};
      };
      if!(alive _robber) exitWith { _rip = false; };
      if(_robber distance _shop > 15.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hintSilent "Du warst zu weit weg vom Depot."; 5 cutText ["","PLAIN"]; _rip = false; };
      5 cutText ["","PLAIN"];
      titleText[format["Du hast $%1 gestohlen, jetzt hau ab die Polizei ist unterwegs!!",[_kassa] call life_fnc_numberText],"PLAIN"];
      deleteMarker "Marker200"; // by ehno delete maker
      deleteMarker "Marker900"; // by brizi delete sperrgebiet
      life_cash = life_cash + _kassa;
      [getPlayerUID _robber,name _robber,"23"] remoteExecCall ["life_fnc_wantedAdd",2];
      _rip = false;
      life_use_atm = false;
      uiSleep (30 + random(180));
      life_use_atm = true;
      if!(alive _robber) exitWith {};
      };
      uiSleep 300;
      _action = _shop addAction["Ausrauben",life_fnc_robfederal];
      _shop switchMove "";
      Alles anzeigen
    • Central Bank Gold

      • Frenzy
      • 6. Mai 2021 um 01:09

      Hello ,

      I want money instead of gold from central bank robbery but somehow I don't know what file it's on. Which script do I need to review ?

    • Seatbelt problem.

      • Frenzy
      • 6. Mai 2021 um 01:04
      Zitat von nox

      What exactly do you want to do and what tutorial is it exactly about? Without details and without logs no one will be able to help you :/I 

      I mean. HP goes up When I wear seat belts, when ı have an accident. I think the problem is caused by this script. Even though I did everything from scratch, my dear suddenly becomes 100%.

      Code
      if ((vehicle _unit) isKindOf "Car" && (isNull _source || _source isEqualTo _unit)) then
      {
          _damage = if (life_seatbelt) then { _damage / 2 } else { _damage};
      };
    • Seatbelt problem.

      • Frenzy
      • 5. Mai 2021 um 19:33

      Hello, I did everything as shown in the tutorial. But HP always regenerates itself when I put on the seat belt, when I crash.

    • Maverick Files Deleted

      • Frenzy
      • 5. Mai 2021 um 19:28
      Zitat von GenApophis

      How am i supposed to know what you did?

      I fixed the problem thanks bro

    • Maverick Files Deleted

      • Frenzy
      • 5. Mai 2021 um 19:20
      Zitat von GenApophis

      One File is missing:

      17:57:41 Warning Message: Script \life_server\Functions\Systems\fn_logIt.sqf not found

      One Error:

      17:57:59 Error in expression <], "Side Channel", "%UNIT_NAME", []];

      fed_bank setVariable ["safe",count playa>

      17:57:59 Error position: <fed_bank setVariable ["safe",count playa>

      17:57:59 Error Undefined variable in expression: fed_bank

      17:57:59 File life_server\init.sqf..., line 142

      Alles anzeigen

      Thank you bro. I fixed the problem, I think it works now. Probably because of the bank vault. Did I fix it right?

    • Maverick Files Deleted

      • Frenzy
      • 5. Mai 2021 um 18:17
      Zitat von GenApophis

      He said, you should upload Logfiles!

      Dateien

      arma3server_x64_2021-05-05_17-57-23.rpt 61,41 kB – 88 Downloads
    • Maverick Files Deleted

      • Frenzy
      • 5. Mai 2021 um 17:47
      Zitat von badidas

      My crystal ball says that log files would be very appreciated

      Hello bro. I did not understand what you said? What should I do ?

    • Maverick Files Deleted

      • Frenzy
      • 4. Mai 2021 um 21:23

      Hello ,

      I want to remove Maverick files, but deleted all Maverick's scripts, when I enter the game it is born on a desert island. And the spawn screen is not coming.

      Bilder

      • 20210504222202_1.jpg
        • 282,28 kB
        • 1.216 × 767
        • 153
    • Central Bank

      • Frenzy
      • 3. Mai 2021 um 02:25
      Zitat von Marius1773

      Fetch the building with a script and define it like building1

      Code
      building1 setVariable["bis_disabled_Door_1",1,true]; //Door 1
      building1 setVariable["bis_disabled_Door_2",1,true]; //Door 2

      Thanks for your help bro. But everything went wrong. Land_Dome_Big_F appears to have its doors still locked. I did what he said but it's still the same. Land_Cargo_HQ_V1_F < I will also move the cargo safe in the central bank into it and I just want 2 doors of this building to be locked.

    • Central Bank

      • Frenzy
      • 2. Mai 2021 um 19:43
      Zitat von Marius1773

      File: life_server/init.sqf
      Line: 194 - 199

      Code
      for "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,true]; _dome animateSource [format ["Door_%1_source", _i], 0];};
      _dome setVariable ["locked",true,true];
      _rsb setVariable ["locked",true,true];
      _rsb setVariable ["bis_disabled_Door_1",1,true];
      _dome allowDamage false;
      _rsb allowDamage false;

      Just comment it out like this:

      Code
      /*
      for "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,true]; _dome animateSource [format ["Door_%1_source", _i], 0];};
      _dome setVariable ["locked",true,true];
      _rsb setVariable ["locked",true,true];
      _rsb setVariable ["bis_disabled_Door_1",1,true];
      _dome allowDamage false;
      _rsb allowDamage false;
      */

      And u could delete the boltcutter if you want to

      Thank you for help.
      How do I lock the doors of this object? This has 2 doors and I want to lock these 2 doors. Land_Cargo_HQ_V1_F

      Bilder

      • Land_Cargo_HQ_V1_F.jpg
        • 20,13 kB
        • 455 × 256
        • 113
    • Central Bank

      • Frenzy
      • 2. Mai 2021 um 04:04

      Hello there. I want to remove the central bank dome door locks. How and in what script can I edit it?

    • Zentralbank

      • Frenzy
      • 1. Mai 2021 um 12:56

      Hello..

      When the central bank is robbed, I want Money to come out of the safe instead of Gold. From what script can we set this? I also want an AAN news message that the bomb was placed in the Central Bank vault. For example; Central bank robbed by masked individuals.

    • Anschnallgurte für Fahrzeuge

      • Frenzy
      • 30. April 2021 um 17:17

      Can anyone help? HP goes up when I put on a seat belt.

    • Fahrzeug zerquetschen

      • Frenzy
      • 28. April 2021 um 12:44

      Thank you. It works. But there is only one problem. When I want to seize the vehicle, the menu detects late and does not open. I also want the car not to be deleted when confiscated and returned to the parking lot. (Not a Garage) . When I seize the vehicle, it turns into the garage. Instead, I want it to go back to the parking lot when the car is seized. In what script can I set this up?

      Can you check ? Can anyone Help ?

      Dateien

      fn_crushAction.sqf 2,97 kB – 95 Downloads
    • Fahrzeug zerquetschen

      • Frenzy
      • 26. April 2021 um 23:01
      Zitat von blackfisch
      C
          if (_vehicle in life_vehicles) then {
              hint format[localize "STR_NOTF_Crushed",[_value] call life_fnc_numberText,_type];
              deleteVehicle _vehicle; 
              BANK = BANK + _value;
          };

      You only delete the vehicle, if you have the key to it (line 69) - you need to move this line outside the if-clause

      How and where do I add this line. Can you help me bro?

    • Fahrzeug zerquetschen

      • Frenzy
      • 26. April 2021 um 21:18
      Zitat von Niklas7460

      Can you post your Script which is responsible for this function?

      Dateien

      fn_CrushAction.sqf 2,98 kB – 95 Downloads

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