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    3. Truba

    Beiträge von Truba

    • Spitzhacken Scripts funktionieren bei uns alle nicht

      • Truba
      • 9. Juli 2016 um 15:18

      Wir haben bereits 3-4 Lösungen/Scripts ausprobiert, aber irgendwie will das Q farmen einfach nicht funktionieren.
      Desweiteren wollten wir auch einbauen das man Automatisch farmt (Einmal Q drücken und dann farmt man halt Automatisch bis das Inv voll ist oder man sich bewegt).

      Keyhandler:

      Code
      case _interactionKey:
       {
       if(!life_action_inUse) then {
       [] spawn 
       {
       private["_handle"];
       _handle = [] spawn life_fnc_actionKeyHandler;
       waitUntil {scriptDone _handle};
       life_action_inUse = false;
       };
       };
       if((vehicle player == player) ) then
       {
       if(life_action_gather) exitWith{hint "Nicht so schnell!"};
       {
       _str = [_x] call life_fnc_varToStr;
       _val = missionNameSpace getVariable _x;
       if(_val > 0 ) then
       {
       if( _str == "Spitzhacke" || _str == "pickaxe" ) then
       {
       [] spawn life_fnc_pickAxeUse;
       };
       };
       } foreach life_inv_items;
       };
       };
      Alles anzeigen


      pickaxeuse:

      Code
      #include "..\..\script_macros.hpp"
      /*
      	File: fn_pickaxeUse.sqf
      	Author: Bryan "Tonic" Boardwine
      	Description:
      	Main functionality for pickaxe in mining.
      */
      closeDialog 0;
      private["_mine","_itemWeight","_diff","_itemName"];
      _mine = "";
      
      
      
      
      switch (true) do {
      	case (player distance (getMarkerPos "copper_mine") < 30): {_mine = ["copper_unrefined",2];};
      	case (player distance (getMarkerPos "iron_mine") < 30): {_mine = ["iron_unrefined",2];};
      	case (player distance (getMarkerPos "salt_mine") < 120) : {_mine = ["salt_unrefined",4];};
      	case (player distance (getMarkerPos "sand_mine") < 75) : {_mine = ["sand",5];};
      	case (player distance (getMarkerPos "diamond_mine") < 50): {_mine = ["diamond_uncut",1];};
      	case (player distance (getMarkerPos "oil_field_1") < 40) : {_mine = ["oil_unprocessed",1];};
      	case (player distance (getMarkerPos "oil_field_2") < 40) : {_mine = ["oil_unprocessed",1];};
      	case (player distance (getMarkerPos "rock_quarry") < 50): {_mine = ["rock",2];};
      	default {""};
      };
      //Mine check
      if(EQUAL(_mine,"")) exitWith {hint localize "STR_ISTR_Pick_NotNear"};
      if(vehicle player != player) exitWith {hint localize "STR_ISTR_Pick_MineVeh";};
      
      
      
      
      _diff = [SEL(_mine,0),SEL(_mine,1),life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff;
      
      
      
      
      if(EQUAL(_diff,0)) exitWith {hint localize "STR_NOTF_InvFull"};
      
      
      
      
      life_action_inUse = true;
      for "_i" from 0 to 2 do {
      	player playMove "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
      	waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";};
      	sleep 2.5;
      };
      
      
      
      
      if(([true,SEL(_mine,0),_diff] call life_fnc_handleInv)) then {
      	_itemName = M_CONFIG(getText,"VirtualItems",SEL(_mine,0),"displayName");
      	titleText[format[localize "STR_ISTR_Pick_Success",(localize _itemName),_diff],"PLAIN"];
      };
      
      
      
      
      life_action_inUse = false;
      Alles anzeigen

      Vielleicht weiß ja einer woran es liegt

    • Updaten ohne Scripts zu "verlieren"

      • Truba
      • 9. Juli 2016 um 15:14

      Ist es eigentlich möglich den Server zu updaten ohne das alles eingestellte verloren geht ^^?
      Also von der Version 4.4 auf die Version 4.4 R3

      Danke für alle Antworten :D <3

      MfG
      Truba

    • Reviven funktioniert nicht

      • Truba
      • 7. Juli 2016 um 17:39

      #FalscheSektion #LeitfadenÜbersehen #Löschen C:

    • Reviven funktioniert nicht

      • Truba
      • 7. Juli 2016 um 17:31

      Das Reviven funktioniert warum auch immer nicht (für Medics und Cops nicht!)

      Infos hau ich sofort raus sobald dannach verlangt wird :D

    • STR_NOTF_BeingImpounded oder STR_NOTF_HasImpounded

      • Truba
      • 7. Juli 2016 um 15:51
      Zitat von br1zey

      ich tippe der fehler ligt in der fn_broadcast.sqf

      warscheinlich kein localize mehr

      Da ich der totale noob bin, keine ahnung was du meinst :D


      Zitat von Tass

      oder in der stringtable.xml fehlen die einträge dazu

      Naja, die ganzen texte sind ja in den einzelnen Datein festgelegt.

    • STR_NOTF_BeingImpounded oder STR_NOTF_HasImpounded

      • Truba
      • 6. Juli 2016 um 22:34

      Vielen Dank! Genau das gleiche haben wir auch gemacht :)!

      Ich werde dann mal schauen ob ich den fehler finde und fixen kann oder das script halt wieder lösche :)!

      Falls jemand anderes auch mal schauen möchte und vll das problem finden möchte hier der Link:
      https://board.nitrado.net/support-de-ger…annel-7-senden/

    • STR_NOTF_BeingImpounded oder STR_NOTF_HasImpounded

      • Truba
      • 6. Juli 2016 um 21:54
      Zitat von J3N5

      Kommt das nur beim impound'en oder auch bei anderen Aktionen?

      Auch beim fesseln usw.
      fn_impound usw. kann ich dranhängen.

    • STR_NOTF_BeingImpounded oder STR_NOTF_HasImpounded

      • Truba
      • 6. Juli 2016 um 20:06

      Hat jemand eine ahnung wieso auf einmal bei Polizei aktionen nur noch das im Chat steht? STR_NOTF_BeingImpounded oder STR_NOTF_HasImpounded
      Die stringtable ist die standart von tonic und unverändert.

    • [FIX] - BEC Message "No Valid Response. Trying to Reconnect!"

      • Truba
      • 6. Juli 2016 um 18:45

      Hat leider nichts gebracht

    • [FIX] - BEC Message "No Valid Response. Trying to Reconnect!"

      • Truba
      • 6. Juli 2016 um 18:39

      beserver.cfg ist im tadest battleye order und im normalen ordner.
      Firewall... mal sehen :D
      TADST kann ich später mal ausprobieren, aber muss man BEC mit nem speziellen parameter starten? Oder die Arma3 Exe mit einem Speziellen Parameter für BEC? Und ist es egal in welchem ordner BEC ist?

    • [FIX] - BEC Message "No Valid Response. Trying to Reconnect!"

      • Truba
      • 6. Juli 2016 um 17:49
      Zitat von blackfisch

      Port 8080 in der Firewall auch freigegeben? Und ich kann TADST nicht empfehlen...

      Port ist freigegeben und die Firewall sowieso aus (Grins :D! Einfach nichts dazu sagen c:)

      und das ist noch ein [lexicon]startparameter[/lexicon]:
      -bepath=C:\Users\Administrator\Desktop\arma3server\TADST\default\BattlEye
      der wird auch beim start des servers ausgeführt.

    • [FIX] - BEC Message "No Valid Response. Trying to Reconnect!"

      • Truba
      • 6. Juli 2016 um 17:31

      Funktioniert leider nicht.

      BEC config:

      Code
      # Set the ip to your server. normally 127.0.0.1 will be fine.
      Ip = 217.79.1*9.*** (Zensiert)
      
      
      
      
      
      
      
      # Set the port to the server. default port is 2302
      Port = 8080
      
      
      
      
      
      
      
      # Set the path to the BattlEye directory that is currently in use by the server.
      BePath = C:\Users\Administrator\Desktop\arma3server\TADST\default\BattlEye
      Alles anzeigen


      Beserver.cfg:

      Code
      RConPassword gdfgkd (zensiert)
      MaxPing 200
      RConIP 217.79.1*9.*** (zensiert)
      RConPort 8080
    • [FIX] - BEC Message "Could not connect to update server"

      • Truba
      • 6. Juli 2016 um 16:40
      Zitat von blackfisch

      @Truba siehe Kommentar oberhalb :D

      Wenn du nichts dagegen hast :3! Hast du vielleicht eine beispeil .cfg ?

    • [FIX] - BEC Message "Could not connect to update server"

      • Truba
      • 6. Juli 2016 um 00:49

      Habe das schon probiert aber bei mir kommt immer nur:

      Code
      22:05:44 : No Valid response. Trying to reconnect.!
      22:05:48 : No Valid response. Trying to reconnect.!
      22:05:52 : No Valid response. Trying to reconnect.!
      22:05:56 : Lost Connection!
      22:05:56 : Closing socket & exiting!
      22:07:03 : No Valid response. Trying to reconnect.!
      22:07:07 : No Valid response. Trying to reconnect.!
      22:07:11 : No Valid response. Trying to reconnect.!
      22:07:15 : Lost Connection!
      22:07:15 : Closing socket & exiting!
      22:12:47 : No Valid response. Trying to reconnect.!
      22:12:51 : No Valid response. Trying to reconnect.!
      22:12:55 : No Valid response. Trying to reconnect.!
      22:12:59 : Lost Connection!
      22:12:59 : Closing socket & exiting!
      Alles anzeigen


      Desweiteren ist das meine HOST datei:

      Code
      Host file:
      # Copyright (c) 1993-2009 Microsoft Corp.
      #
      # This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
      #
      # This file contains the mappings of IP addresses to host names. Each
      # entry should be kept on an individual line. The IP address should
      # be placed in the first column followed by the corresponding host name.
      # The IP address and the host name should be separated by at least one
      # space.
      #
      # Additionally, comments (such as these) may be inserted on individual
      # lines or following the machine name denoted by a '#' symbol.
      #
      # For example:
      #
      #      102.54.94.97     rhino.acme.com          # source server
      #       38.25.63.10     x.acme.com              # x client host
      # localhost name resolution is handled within DNS itself.
      #    127.0.0.1       localhost
      #    ::1             localhost
      127.0.0.1 http://ibattle.org
      127.0.0.1 http://www.ibattle.org
      127.0.0.1 www.ibattle.org
      127.0.0.1 ibattle.org
      127.0.0.1 mewebmail.localhost
      127.0.0.1 meprotocols.localhost
      ::1 http://ibattle.org
      ::1 http://www.ibattle.org
      ::1 www.ibattle.org
      ::1 ibattle.org
      Alles anzeigen

      Ob mit oder ohne ::1 macht keinen unterschied.

      BEserver.cfg

      Code
      RConPassword gfldflghl (Beispiel Passwort)
      MaxPing 200

      Config.cfg von BEC

      Code
      # This config file is only provided as an example file.
      # Edit it to sute your needs.
      # For more info on how to edit this file. use the Readme.txt file or visit http://www.ibattle.org/install-and-configure
      
      
      
      
      
      
      
      #--------------------------------------------------------------------------------------------------------
      [Bec]
      #--------------------------------------------------------------------------------------------------------
      
      
      
      
      # Set the ip to your server. normally 127.0.0.1 will be fine.
      Ip = 127.0.0.1
      
      
      
      
      
      
      
      # Set the port to the server. default port is 2302
      Port = 2302
      
      
      
      
      
      
      
      # Set the path to the BattlEye directory that is currently in use by the server.
      BePath = C:\Users\Administrator\Desktop\arma3server\TADST\default\BattlEye
      
      
      
      
      
      
      
      # Set the path to your Admins.xml file containing your admins.
      Admins = Admins.xml
      
      
      
      
      
      
      
      # Set the path to your Commands.xml file.
      Commands = Commands.xml
      
      
      
      
      
      
      
      #--------------------------------------------------------------------------------------------------------
      [Misc]
      #--------------------------------------------------------------------------------------------------------
      
      
      
      
      # Auto run loadbans when ban file(s) changes. 
      # 1 or True will turn it on.
      # 0 or False will turn it off. 
      # If this parameter is not defined it will use False as default.
      
      
      
      
      AutoLoadBans = True
      
      
      
      
      # Set which type of hacks that will be added to your banlist.
      # 0 = none. 1 = GameHack. 2 = Battleye Hack. 3 = both GameHack & Battleye Hack. 
      # value 3 is set as default if this parameter is not defined.
      Ban = 3
      
      
      
      
      
      
      
      # Set the names of your custom ban files, Separate each file with "," (comma): file1.txt, banfile2.txt, newfile.txt
      # If you do not use any custom ban files. delete this option or leave this option commented.
      # This option will check ban files for changes and automatic do a loadbans file when a file gets changed
      # Do not specify the default bans.txt file here.
      # BeCustomBanFiles = Bans1.txt, file2.txt, file3.txt
      
      
      
      
      
      
      
      # Set the height & width of Becs console window
      ConsoleHeight	= 45
      ConsoleWidth	= 165
      
      
      
      
      
      
      
      # Only allow english chars.
      AsciiNickOnly = False
      
      
      
      
      
      
      
      # Only allow english chars to be typed on the chat. Note, Warnings must be enabled. 0 or more.
      AsciiChatOnly = False
      
      
      
      
      
      
      
      # If AsciiChatOnly is set True. you can define none english chars that will be accepted.
      # You separate each char with a , "note you need to define lower and upper case of the chars."
      IgnoreChatChars	= €,£,æ,Æ,ø,Ø,å,Å
      
      
      
      
      
      
      
      # Set the amount of warnings a player will get before kicked. -1 is disabled. 0 instant kick
      # 1 == one warning on a bad word. next bad word results in kick
      Warnings = 3
      
      
      
      
      
      
      
      # Kick players who has listed chars in their name when they connect
      DisallowPlayerNameChars	= {}%§+;:/█
      
      
      
      
      
      
      
      # Min length, kicks players who has to short name when they connect.
      MinPlayerNameLength	= 3
      
      
      
      
      
      
      
      # Max length, kicks players who has to long name when they connect.
      MaxPlayerNameLength	= 30
      
      
      
      
      
      
      
      # Set the name of your Arma3server.exe if it has been renamed from arma3server.exe to something else!
      # if the exe has its original name. comment it out.
      # DO NOT SET FULL PATH TO THE EXE FILE
      # ServerExeName = NewArmaExeName.exe
      
      
      
      
      
      
      
      # Set path to the file containing a list of bad words. Note, Warnings must be enabled. 0 or more.
      WordFilterFile = BadWords.txt
      
      
      
      
      
      
      
      # Set the path to the file containing whitelisted guids.
      # WhiteListFile = WhiteList.txt
      
      
      
      
      
      
      
      # Set custom whitelist kick message. Text must be in ascii letters.  MAX 58 CHARS. BE only does ascii on messages
      # WhiteListKickMsg = You are not whitelisted on this server.
      
      
      
      
      
      
      
      # Kick people with offensive names
      NickFilterFile = BadNames.txt
      
      
      
      
      
      
      
      # Set the path to the Scheduler.xml file.
      # Scheduler = Scheduler.xml
      
      
      
      
      
      
      
      # Kick people who are idleing in the lobby, kick will happen after given time, Min time is 90 sec. use 0 to disable this function.
      # KickLobbyIdlers	= 660
      
      
      
      
      
      
      
      # If enabled. Bec will create separate chat files for each channel along with the main file.
      ChatChannelFiles = true
      
      
      
      
      # Set the amount of Normal players who can connect. Set it to -1 to disable it. 
      # If set to 0 it means only players who are listed in the Admins.xml, (or whatever you call it) will be able to connect to the server.
      # Quick Example 1: server can holed 50 players. and you want to reserve 5 slots for admins. then set SlotLimit to 45.
      # Quick Example 2: server can holed 50 players. and you want to reserve 5 slots for admins and 5 slots for friends. then set SlotLimit to 40,
      # AND edit your admins.xml. ADD in all your frineds guid and remaining data, put them in group example 100. or whatever you feel likt.
      # by using this method you can give some of your friends some access to some commands if you like or none. 
      # in general this is works like .Whitelisting X player slots for admins and friends, while leaving the remaining Y slots for public.
      SlotLimit = -1
      
      
      
      
      # Set the message people will get when they try to connect and is not whitelisted. Text must be in ascii letters.
      SlotLimitKickMsg = Der Server ist voll! Versuche es erneut..
      
      
      
      
      
      
      
      # The amount of time Bec will wait for the server to start up.
      Timeout = 30
      
      
      
      
      
      
      
      #--------------------------------------------------------------------------------------------------------
      [Reporter]
      #--------------------------------------------------------------------------------------------------------
      # Reporter account. Fill in the username and password for your reporter account.
      # GameHacks, BattlEye Hacks will be reported to a database. all players who connect will also be checked against this database.
      
      
      
      
      # Set the Username for your account
      #User = 
      
      
      
      
      
      
      
      # Set the Password for your account
      #Password = 
      
      
      
      
      
      
      
      #--------------------------------------------------------------------------------------------------------
      [ChatRestriction]
      #--------------------------------------------------------------------------------------------------------
      # Set max amount of chat lines a player is allowed to send for each channel. 
      # Going passed the number will result in kick. -1 is disabled, 0 instant kick.
      # If the number is higher than 0 players will be sent warnings.
      
      
      
      
      Lobby = 30
      Global = -1
      Side = -1
      Group = -1
      Vehicle	= -1
      Command	= -1
      Commander = -1
      Direct = -1
      
      
      
      
      
      
      
      #--------------------------------------------------------------------------------------------------------
      [ChatSpam]
      #--------------------------------------------------------------------------------------------------------
      
      
      
      
      # Set max amount of chat lines per channel allowed within given time frame.
      # Set the values to 0 to disable this function(s)
      
      
      
      
      # Quick Example:
      # Lobby = 5
      # Lobby_Time_Lower = 10
      # Lobby_Time_Upper = 15
      
      
      
      
      # If the time between each new chatlines from a player is less than CHANNEL_Time_Lower the spam counter increases by + 1. 
      # Consider the CHANNEL (Lobby) as the spam counter.
      # When a player has (CHANNEL - 1) in spam counting. a warning will be sent to whom it may concern.
      # If the time between each new chatline from the player is Greater than CHANNEL_Time_Lower and Less than CHANNEL_Time_Upper the spam counter stay as it is.
      # If the time since the last chatline is greater then CHANNEL_Time_Upper the spam counter is reset to 1.
      # To get optimal result play around a bit with the values on your server.
      
      
      
      
      Lobby = 0
      Lobby_Time_Lower = 0
      Lobby_Time_Upper = 0
      
      
      
      
      Global = 0
      Global_Time_Lower = 0
      Global_Time_Upper = 0
      
      
      
      
      Side = 0
      Side_Time_Lower	= 0
      Side_Time_Upper	= 0
      
      
      
      
      Group = 2
      Group_Time_Lower = 1
      Group_Time_Upper = 3
      
      
      
      
      Vehicle	= 0
      Vehicle_Time_Lower = 0
      Vehicle_Time_Upper = 0
      
      
      
      
      Command = 0
      Command_Time_Lower = 0
      Command_Time_Upper = 0
      
      
      
      
      Commander = 0
      Commander_Time_Lower = 0
      Commander_Time_Upper = 0
      
      
      
      
      Direct = 0
      Direct_Time_Lower = 0
      Direct_Time_Upper = 0
      
      
      
      
      
      
      
      [Heartbeat]
      BanFile0 = C:\Users\Administrator\Desktop\arma3server\TADST\default\BattlEye\bans.txt
      Alles anzeigen
    • Hotkey für die Spitzhacke

      • Truba
      • 5. Juli 2016 um 19:08

      Ich bin dezent verwirrt, welches ist jetzt besser?

      Das hier:

      Code
      //shift+c pioche 4.0 4.3 4.4
       case 46:
       { 
       if(_shift && (!life_action_inUse) && (vehicle player == player) ) then
       {
       _item = "";
       {
       if(typeName _x == typeName "") then {_item = _x;} else {_item = configName _x};
       _val = ITEM_VALUE(_item);
       if(_val > 0 ) then
       {
       if( _item == "pickaxe" ) then
       {
       [] spawn life_fnc_pickAxeUse;
       };
       };
       } foreach ("true" configClasses (missionConfigFile >> "VirtualItems"));
       }
       };
      Alles anzeigen


      Oder das hier:

      Code
      case 46: { 
       if(_shift && (!life_action_inUse) && (vehicle player == player)&& life_inv_pickaxe > 0 ) then 
       {
       [] spawn life_fnc_pickAxeUse; 
       };
      };

      und ist es möglich das man nachdem man die Taste gedrückt hat er die ganze Zeit farmt und sobald man sich bewegt das Farmen unterbrecht?

      MfG
      Truba

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