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    1. Nodezone.net Community
    2. Mitglieder
    3. Kventhe

    Beiträge von Kventhe

    • [TUTORIAL] Rucksäcke unsichtbar machen (Cop/Medics)

      • Kventhe
      • 21. Januar 2019 um 16:23

      bitte schön

      Dateien

      arma3server_2019-01-16_22-57-36.rpt 181,94 kB – 122 Downloads arma3_x64_2019-01-16_22-01-16.rpt 4,7 MB – 129 Downloads
    • [TUTORIAL] Rucksäcke unsichtbar machen (Cop/Medics)

      • Kventhe
      • 21. Januar 2019 um 16:15
      Zitat von Rene Lerchberg

      kannst du mal dennöog ran hängen

      den was

    • Rücksäcke haben kein Vitemspace (any)

      • Kventhe
      • 17. Januar 2019 um 23:01

      ich such jetzt noch raus wie ich das erhöhe aber es funktioniert

    • Rücksäcke haben kein Vitemspace (any)

      • Kventhe
      • 17. Januar 2019 um 22:59

      ja ich habe nun 60 vspace statt any

    • Rücksäcke haben kein Vitemspace (any)

      • Kventhe
      • 17. Januar 2019 um 22:49

      okay ich danke allen dir mir geholfen haben & es versucht haben

    • Rücksäcke haben kein Vitemspace (any)

      • Kventhe
      • 17. Januar 2019 um 22:21

      ist das egal welche ich lösche oder muss es eine bestimmte sein

    • Rücksäcke haben kein Vitemspace (any)

      • Kventhe
      • 17. Januar 2019 um 21:31

      soo endlich

      Dateien

      arma3server_2019-01-16_22-57-36.rpt 181,94 kB – 94 Downloads
    • Rücksäcke haben kein Vitemspace (any)

      • Kventhe
      • 17. Januar 2019 um 20:07

      das sind die die mir gesendet wurden

      ich bezweifel aber das das die Server logs sind

      Dateien

      stats_log.txt 4,77 kB – 143 Downloads content_log.txt 3,25 kB – 119 Downloads configstore_log.txt 6,75 kB – 124 Downloads connection_log_2302.txt 42,57 kB – 121 Downloads connection_log.txt 2,01 kB – 142 Downloads
    • Rücksäcke haben kein Vitemspace (any)

      • Kventhe
      • 17. Januar 2019 um 17:00

      ja das ist das problem er hat mir keine gesendet mit datum und Uhrzeit

    • Rücksäcke haben kein Vitemspace (any)

      • Kventhe
      • 17. Januar 2019 um 16:33

      Serverlog weiß mein Kollege nicht welcher der 5 datein ihr haben wollt wäre nett wegen einer rück meldung deswegen

      clientlog im anhang da er sonst zulang ist

      Dateien

      arma3_x64_2019-01-16_22-58-25.rpt 929,03 kB – 103 Downloads
    • Rücksäcke haben kein Vitemspace (any)

      • Kventhe
      • 17. Januar 2019 um 15:07

      also ich habe in jedem Threat den ich hier gesehen habe mit ählichen problemen ebenfalls keine Logs gesehen

      zu dem er auch keine Fehler ausspuckt

    • Rücksäcke haben kein Vitemspace (any)

      • Kventhe
      • 17. Januar 2019 um 11:52

      Hey ich habe ein problem mit meinen Rücksäcken nachdem ich sie unsichtbar gemacht habe doch nun kann ich weder rennen noch Essen, Trinken & extra kauen kaufen

      könnte mir da vllt jmd behilflich sein

      Vielen dank im Vorraus

      Mit freundlichen Grüßen Kventhe


      Code
      #include "..\script_macros.hpp"
      /*
          File: fn_survival.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          All survival? things merged into one thread.
      */
      private ["_fnc_food","_fnc_water","_foodTime","_waterTime","_bp","_walkDis","_lastPos","_curPos"];
      _fnc_food =  {
          if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";}
          else
          {
              life_hunger = life_hunger - 10;
              [] call life_fnc_hudUpdate;
              if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";};
              switch (life_hunger) do {
                  case 30: {hint localize "STR_NOTF_EatMSG_1";};
                  case 20: {hint localize "STR_NOTF_EatMSG_2";};
                  case 10: {
                      hint localize "STR_NOTF_EatMSG_3";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
              };
          };
      };
      
      _fnc_water = {
          if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";}
          else
          {
              life_thirst = life_thirst - 10;
              [] call life_fnc_hudUpdate;
              if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";};
              switch (life_thirst) do  {
                  case 30: {hint localize "STR_NOTF_DrinkMSG_1";};
                  case 20: {
                      hint localize "STR_NOTF_DrinkMSG_2";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
                  case 10: {
                      hint localize "STR_NOTF_DrinkMSG_3";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
              };
          };
      };
      
      //Setup the time-based variables.
      _foodTime = time;
      _waterTime = time;
      _walkDis = 0;
      _bp = "";
      _lastPos = visiblePosition player;
      _lastPos = (_lastPos select 0) + (_lastPos select 1);
      _lastState = vehicle player;
      
      for "_i" from 0 to 1 step 0 do {
          /* Thirst / Hunger adjustment that is time based */
          if ((time - _waterTime) > 600) then {[] call _fnc_water; _waterTime = time;};
          if ((time - _foodTime) > 850) then {[] call _fnc_food; _foodTime = time;};
      
          /* Adjustment of carrying capacity based on backpack changes */
          if (backpack player isEqualTo "") then {
              life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");
              _bp = backpack player;
          } else {
              if (!(backpack player isEqualTo "") && {!(backpack player isEqualTo _bp)}) then {
                  _bp = backpack player;
                  life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight") + round(FETCH_CONFIG2(getNumber,"CfgVehicles",_bp,"maximumload") / 4);
              };
          };
      
          /* Check if the player's state changed? */
          if (vehicle player != _lastState || {!alive player}) then {
              [] call life_fnc_updateViewDistance;
              _lastState = vehicle player;
          };
      
          /* Check if the weight has changed and the player is carrying to much */
          if (life_carryWeight > life_maxWeight && {!isForcedWalk player}) then {
              player forceWalk true;
              if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
              hint localize "STR_NOTF_MaxWeight";
          } else {
              if (isForcedWalk player) then {
                  player forceWalk false;
              };
          };
      
          /* Travelling distance to decrease thirst/hunger which is captured every second so the distance is actually greater then 650 */
          if (!alive player) then {_walkDis = 0;} else {
              _curPos = visiblePosition player;
              _curPos = (_curPos select 0) + (_curPos select 1);
              if (!(_curPos isEqualTo _lastPos) && {(isNull objectParent player)}) then {
                  _walkDis = _walkDis + 1;
                  if (_walkDis isEqualTo 650) then {
                      _walkDis = 0;
                      life_thirst = life_thirst - 5;
                      life_hunger = life_hunger - 5;
                      [] call life_fnc_hudUpdate;
                  };
              };
              _lastPos = visiblePosition player;
              _lastPos = (_lastPos select 0) + (_lastPos select 1);
          };
          uiSleep 1;
          [] spawn
          {
              private["_bp","_load","_cfg"];
              while{true} do
              {
                  waitUntil {backpack player != ""};
                  _bp = backpack player;
                  _cfg = getNumber(configFile >> "CfgVehicles" >> (backpack player) >> "maximumload");
                  _load = round(_cfg / 8);
                  life_maxWeight = life_maxWeightT + _load;
                  if(playerSide isEqualTo west) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // <---- Sac invisible chez les flics
                  if(playerSide isEqualTo independent) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // <----- Sac Invisible chez les Medics
                  waitUntil {backpack player != _bp};
                  if(backpack player isEqualTo "") then 
                  {
                      life_maxWeight = life_maxWeightT;
                  };
              };
          };
      };
      Alles anzeigen
    • [TUTORIAL] Rucksäcke unsichtbar machen (Cop/Medics)

      • Kventhe
      • 16. Januar 2019 um 23:46
      Zitat von Wolfskin

      im Anhang die passende "fn_survival.sqf" (Standard mit unsichtbaren Rucksäcken für Cop/Medics ) für die v5.0.0 aktuelle Framework von heute!

      man brauch auch nur die "fn_survival.sqf" ändern, nicht die initcop etc!

      hat so weit geklappt allerdings hab ich jetzt das problem das der Vitemspace any beträgt und somit weder rennen kann noch items kaufen kann könnte mir ja jmd helfen

      vielen Dank im vorraus

      Code
      #include "..\script_macros.hpp"
      /*
          File: fn_survival.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          All survival? things merged into one thread.
      */
      private ["_fnc_food","_fnc_water","_foodTime","_waterTime","_bp","_walkDis","_lastPos","_curPos"];
      _fnc_food =  {
          if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";}
          else
          {
              life_hunger = life_hunger - 10;
              [] call life_fnc_hudUpdate;
              if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";};
              switch (life_hunger) do {
                  case 30: {hint localize "STR_NOTF_EatMSG_1";};
                  case 20: {hint localize "STR_NOTF_EatMSG_2";};
                  case 10: {
                      hint localize "STR_NOTF_EatMSG_3";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
              };
          };
      };
      
      _fnc_water = {
          if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";}
          else
          {
              life_thirst = life_thirst - 10;
              [] call life_fnc_hudUpdate;
              if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";};
              switch (life_thirst) do  {
                  case 30: {hint localize "STR_NOTF_DrinkMSG_1";};
                  case 20: {
                      hint localize "STR_NOTF_DrinkMSG_2";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
                  case 10: {
                      hint localize "STR_NOTF_DrinkMSG_3";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
              };
          };
      };
      
      //Setup the time-based variables.
      _foodTime = time;
      _waterTime = time;
      _walkDis = 0;
      _bp = "";
      _lastPos = visiblePosition player;
      _lastPos = (_lastPos select 0) + (_lastPos select 1);
      _lastState = vehicle player;
      
      for "_i" from 0 to 1 step 0 do {
          /* Thirst / Hunger adjustment that is time based */
          if ((time - _waterTime) > 600) then {[] call _fnc_water; _waterTime = time;};
          if ((time - _foodTime) > 850) then {[] call _fnc_food; _foodTime = time;};
      
          /* Adjustment of carrying capacity based on backpack changes */
          if (backpack player isEqualTo "") then {
              life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");
              _bp = backpack player;
          } else {
              if (!(backpack player isEqualTo "") && {!(backpack player isEqualTo _bp)}) then {
                  _bp = backpack player;
                  life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight") + round(FETCH_CONFIG2(getNumber,"CfgVehicles",_bp,"maximumload") / 4);
              };
          };
      
          /* Check if the player's state changed? */
          if (vehicle player != _lastState || {!alive player}) then {
              [] call life_fnc_updateViewDistance;
              _lastState = vehicle player;
          };
      
          /* Check if the weight has changed and the player is carrying to much */
          if (life_carryWeight > life_maxWeight && {!isForcedWalk player}) then {
              player forceWalk true;
              if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
              hint localize "STR_NOTF_MaxWeight";
          } else {
              if (isForcedWalk player) then {
                  player forceWalk false;
              };
          };
      
          /* Travelling distance to decrease thirst/hunger which is captured every second so the distance is actually greater then 650 */
          if (!alive player) then {_walkDis = 0;} else {
              _curPos = visiblePosition player;
              _curPos = (_curPos select 0) + (_curPos select 1);
              if (!(_curPos isEqualTo _lastPos) && {(isNull objectParent player)}) then {
                  _walkDis = _walkDis + 1;
                  if (_walkDis isEqualTo 650) then {
                      _walkDis = 0;
                      life_thirst = life_thirst - 5;
                      life_hunger = life_hunger - 5;
                      [] call life_fnc_hudUpdate;
                  };
              };
              _lastPos = visiblePosition player;
              _lastPos = (_lastPos select 0) + (_lastPos select 1);
          };
          uiSleep 1;
          [] spawn
          {
              private["_bp","_load","_cfg"];
              while{true} do
              {
                  waitUntil {backpack player != ""};
                  _bp = backpack player;
                  _cfg = getNumber(configFile >> "CfgVehicles" >> (backpack player) >> "maximumload");
                  _load = round(_cfg / 8);
                  life_maxWeight = life_maxWeightT + _load;
                  if(playerSide isEqualTo west) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // <---- Sac invisible chez les flics
                  if(playerSide isEqualTo independent) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // <----- Sac Invisible chez les Medics
                  waitUntil {backpack player != _bp};
                  if(backpack player isEqualTo "") then 
                  {
                      life_maxWeight = life_maxWeightT;
                  };
              };
          };
      };
      Alles anzeigen
    • CUP waffen sind im shop <null>

      • Kventhe
      • 16. Januar 2019 um 12:00

      Schönen Guten Tag ich hatte vor mit meinem Freund einen Tanoa RP server zum laufen bekommen und sind dann auf CUP weapons gestoßen und haben gleich alles drauf installiert allerdings haben wir nun beim Shop in dem das drin ist ein kleines Problem man kann die waffen nicht kaufen da sie als <null> angezeigt werden

      wir würden uns freuen wenn wir Hilfe bekommen könnten

      Mit Freundlichen Grüßen Kventhe & Dominik

      Spoiler anzeigen

      class WeaponShops {

      //Armory Shops

      class gun {

      name = "Billy Joe's Firearms";

      side = "civ";

      conditions = "license_civ_gun";

      items[] = {

      { "hgun_Rook40_F", "", 6500, 3250, "" },

      { "hgun_Pistol_01_F", "", 7000, 3500, "" }, //Apex DLC

      { "hgun_Pistol_heavy_02_F", "", 9850, 4925, "" },

      { "hgun_ACPC2_F", "", 11500, 5750, "" },

      { "SMG_05_F", "", 18000, 9000, "" }, //Apex DLC

      { "CUP_arifle_AKS_Gold", "", 2, 1, "" }

      };

      mags[] = {

      { "16Rnd_9x21_Mag", "", 125, 60, "" },

      { "6Rnd_45ACP_Cylinder", "", 150, 75, "" },

      { "9Rnd_45ACP_Mag", "", 200, 100, "" },

      { "30Rnd_9x21_Mag", "", 250, 125, "" },

      { "30Rnd_9x21_Mag_SMG_02", "", 250, 125, "" }, //Apex DLC

      { "10Rnd_9x21_Mag", "", 250, 125, "" } //Apex DLC

      };

      accs[] = {

      { "optic_ACO_grn_smg", "", 2500, 1250, "" }

      };

      };

      class rebel {

      name = "Mohammed's Jihadi Shop";

      side = "civ";

      conditions = "license_civ_rebel";

      items[] = {

      { "arifle_TRG20_F", "", 25000, 12500, "" },

      { "arifle_Katiba_F", "", 30000, 15000, "" },

      { "srifle_DMR_01_F", "", 50000, 25000, "" },

      { "arifle_SDAR_F", "", 20000, 10000, "" },

      { "arifle_AK12_F", "", 22000, 11000, "" }, //Apex DLC

      { "arifle_AKS_F", "", 22000, 11000, "" }, //Apex DLC

      { "arifle_AKM_F", "", 22000, 11000, "" }, //Apex DLC

      { "arifle_ARX_blk_F", "", 22000, 11000, "" }, //Apex DLC

      { "arifle_SPAR_01_blk_F", "", 33000, 16500, "" }, //Apex DLC

      { "arifle_CTAR_blk_F", "", 30000, 15000, "" } //Apex DLC

      };

      mags[] = {

      { "30Rnd_556x45_Stanag", "", 300, 150, "" },

      { "30Rnd_762x39_Mag_F", "", 300, 150, "" }, //Apex DLC

      { "30Rnd_545x39_Mag_F", "", 300, 150, "" }, //Apex DLC

      { "30Rnd_65x39_caseless_green", "", 275, 140, "" },

      { "10Rnd_762x54_Mag", "", 500, 250, "" },

      { "20Rnd_556x45_UW_mag", "", 125, 60, "" },

      { "30Rnd_580x42_Mag_F", "", 125, 60, "" } //Apex DLC

      };

      accs[] = {

      { "optic_ACO_grn", "", 3500, 1750, "" },

      { "optic_Holosight", "", 3600, 1800, "" },

      { "optic_Hamr", "", 7500, 3750, "" },

      { "acc_flashlight", "", 1000, 500, "" }

      };

      };

      class gang {

      name = "Hideout Armament";

      side = "civ";

      conditions = "";

      items[] = {

      { "hgun_Rook40_F", "", 1500, 750, "" },

      { "hgun_Pistol_heavy_02_F", "", 2500, 1250, "" },

      { "hgun_ACPC2_F", "", 4500, 2250, "" },

      { "hgun_PDW2000_F", "", 9500, 4750, "" }

      };

      mags[] = {

      { "16Rnd_9x21_Mag", "", 125, 60, "" },

      { "6Rnd_45ACP_Cylinder", "", 150, 75, "" },

      { "9Rnd_45ACP_Mag", "", 200, 100, "" },

      { "30Rnd_9x21_Mag", "", 250, 125, "" }

      };

      accs[] = {

      { "optic_ACO_grn_smg", "", 950, 475, "" }

      };

      };

      //Basic Shops

      class genstore {

      name = "Altis General Store";

      side = "civ";

      conditions = "";

      items[] = {

      { "Binocular", "", 150, 75, "" },

      { "ItemGPS", "", 100, 50, "" },

      { "ItemMap", "", 50, 25, "" },

      { "ItemCompass", "", 50, 25, "" },

      { "ItemWatch", "", 50, 25, "" },

      { "FirstAidKit", "", 150, 75, "" },

      { "NVGoggles", "", 2000, 1000, "" },

      { "Chemlight_red", "", 300, 150, "" },

      { "Chemlight_yellow", "", 300, 150, "" },

      { "Chemlight_green", "", 300, 150, "" },

      { "Chemlight_blue", "", 300, 150, "" }

      };

      mags[] = {};

      accs[] = {};

      };

      class f_station_store {

      name = "Altis Fuel Station Store";

      side = "";

      conditions = "";

      items[] = {

      { "Binocular", "", 750, 75, "" },

      { "ItemGPS", "", 500, 50, "" },

      { "ItemMap", "", 250, 25, "" },

      { "ItemCompass", "", 250, 25, "" },

      { "ItemWatch", "", 250, 25, "" },

      { "FirstAidKit", "", 750, 75, "" },

      { "NVGoggles", "", 10000, 1000, "" },

      { "Chemlight_red", "", 1500, 150, "" },

      { "Chemlight_yellow", "", 1500, 150, "" },

      { "Chemlight_green", "", 1500, 150, "" },

      { "Chemlight_blue", "", 1500, 150, "" }

      };

      mags[] = {};

      accs[] = {};

      };

      //Cop Shops

      class cop_basic {

      name = "Altis Cop Shop";

      side = "cop";

      conditions = "";

      items[] = {

      { "Binocular", "", 150, 75, "" },

      { "ItemGPS", "", 100, 50, "" },

      { "FirstAidKit", "", 150, 75, "" },

      { "NVGoggles", "", 2000, 1000, "" },

      { "HandGrenade_Stone", $STR_W_items_Flashbang, 1700, 850, "" },

      { "hgun_P07_snds_F", $STR_W_items_StunPistol, 2000, 1000, "" },

      { "arifle_SDAR_F", $STR_W_items_TaserRifle, 20000, 10000, "" },

      { "hgun_P07_F", "", 7500, 3750, "" },

      { "hgun_P07_khk_F", "", 7500, 3750, "" }, //Apex DLC

      { "hgun_Pistol_heavy_01_F", "", 9500, 4750, "call life_coplevel >= 1" },

      { "SMG_02_ACO_F", "", 30000, 15000, "call life_coplevel >= 2" },

      { "arifle_MX_F", "", 35000, 17500, "call life_coplevel >= 2" },

      { "hgun_ACPC2_F", "", 17500, 8750, "call life_coplevel >= 3" },

      { "arifle_MXC_F", "", 30000, 15000, "call life_coplevel >= 3" },

      { "SMG_03C_TR_black", "", 30000, 15000, "call life_coplevel >= 3" },

      { "strifle_DMR_06_camo_F", "", 30000, 15000, "call life_coplevel >= 5" },

      { "srifle_DMR_07_blk_F", "", 32000, 16000, "call life_coplevel >= 3" }, //Apex DLC Sniper

      { "CUP_hgun_BallisticShield_Armed", "", 1, 1, "call life_coplevel >= 5" }

      };

      mags[] = {

      { "16Rnd_9x21_Mag", "", 125, 60, "" },

      { "20Rnd_556x45_UW_mag", $STR_W_mags_TaserRifle, 125, 60, "" },

      { "11Rnd_45ACP_Mag", "", 130, 65, "call life_coplevel >= 1" },

      { "30Rnd_65x39_caseless_mag", "", 130, 65, "call life_coplevel >= 2" },

      { "30Rnd_9x21_Mag", "", 250, 125, "call life_coplevel >= 2" },

      { "9Rnd_45ACP_Mag", "", 200, 100, "call life_coplevel >= 3" },

      { "20Rnd_650x39_Cased_Mag_F", "", 200, 100, "call life_coplevel >= 3" } //Apex DLC

      };

      accs[] = {

      { "muzzle_snds_L", "", 650, 325, "" },

      { "optic_MRD", "", 2750, 1375, "call life_coplevel >= 1" },

      { "acc_flashlight", "", 750, 375, "call life_coplevel >= 2" },

      { "optic_Holosight", "", 1200, 600, "call life_coplevel >= 2" },

      { "optic_Arco", "", 2500, 1250, "call life_coplevel >= 2" },

      { "ACE_optic_LRPS_2D", "", 30000, 15000, "call life_coplevel >= 3" },

      { "muzzle_snds_B", "", 30000, 15000, "call life_coplevel >= 3" },

      { "optic_ACO_grn_smg", "", 30000, 15000, "call life_coplevel >= 3" },

      { "ACE_acc_pointer_green", "", 30000, 15000, "call life_coplevel >= 3" },

      { "muzzle_snds_H", "", 2750, 1375, "call life_coplevel >= 2" }

      };

      };

      //Medic Shops

      class med_basic {

      name = "store";

      side = "med";

      conditions = "";

      items[] = {

      { "ItemGPS", "", 100, 50, "" },

      { "Binocular", "", 150, 75, "" },

      { "FirstAidKit", "", 150, 75, "" },

      { "NVGoggles", "", 1200, 600, "" }

      };

      mags[] = {};

      accs[] = {};

      };

      };

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