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    Beiträge von RSS-BOT

    • SPOTREP #00085

      • RSS-BOT
      • 4. März 2019 um 16:20
      Zitat von ArmA 3 - RSS Feed
      FROM

      : High Command


      TO

      : Arma 3 Users


      UNIT

      : Main Branch (Windows)


      ACTIVITY

      : Game Update 1.90 (Multiplayer Security, Warlords Improvements)


      SIZE

      : ~745.0 MB / ~249.3 MB



      More in the

      full changelog and SPOTREP[dev.arma3.com]
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…789503335645888

    • Community Radar #02

      • RSS-BOT
      • 26. Februar 2019 um 15:26
      Zitat von ArmA 3 - RSS Feed
      48ae4a527787c9ff5b6ff91b70671cf4220a0443.jpg[arma3.com]

      We're back with the second issue of the

      Community Radar

      . Take a look at this overview of some of the most splendid recent activity within the Arma 3 community:



      Full COMRAD[arma3.com]

      Quelle: https://steamcommunity.com/games/arma3/an…752875490152689

    • Community Spotlight - 22 February 2019

      • RSS-BOT
      • 22. Februar 2019 um 17:09
      Zitat von DayZ - RSS Feed

      Hello Survivors,



      There's been a lot of great stuff happening in the community and today's Community Spotlight is once again completely packed, so make yourselves a cup of tea, sit back and enjoy!



      To kick things off, I have some interesting facts for you from our animation team.



      The animators have already made or started progress on

      5660 animations

      for DayZ, and

      4169 of those animations are currently being used in the game

      . And another interesting fact - the longest animation we have is shaving which clocks in at 400 frames, meaning it's just a little over 13 seconds long. Thank you

      Adam Oresten

      for this interesting info!



      S6Xl8P2.jpg

      The Xbox community has a lot of questions and we decided to answer them in a live stream. We took the frequently asked questions and issues you've sent to us in the

      Xbox Feedback Round - January 2019[forums.dayz.com]

      on our Forums and we were talking about them on the live stream. Check it out:


      https://www.youtube.com/watch?v=pBuRO9FP9SI

      I can't forget to mention it was

      Valentine's Day

      . All of us get from our nice colleague Ket (who's taking care of all the crashes you send, and takes her

      lovely huskies[http://www.instagram.com]

      to the office every day) a DayZ heart cookie.


      u5LO356.jpg

      But we get nice stories and wishes from you too.



      Look at this cute picture. It's Valentine's gift from

       Kyla 

      to her other half -

      a picture of them playing DayZ together for the first time

      . It's so romantic and it is cool to know you can find the love of your life in DayZ.


      KQJi02l.jpg

      And thank you all for nice wishes and pictures.

      It warmed our hearts.

      <3


      Ms59uM4.jpg


      Yeah, we've had an annoying

      issue with persistence,

      and hopefully it is all gone right now (thank you devs so much!), many of you tried to help us to identify and resolve persistence problems, and among the most active reporters were the members of the community from the Village server who built a

      wall across the Chernarus

      to find out what breaks the persistence. In the end, it was a different issue, but we want to thank you for your passion for DayZ,

      we love you

      . Here's how was "The Great Wall of Persistence" built.


      https://www.youtube.com/watch?v=MHXceeTJwoE

      But the persistence issue didn't scare some people, and they continued with their bases without the fear of losing progress. Check out this massive base made by

      ElementFireClan

      :


      6VTsAIR.jpg

      Or this one made by

      judderman2005

      :


      3SsjWRB.jpg


      A Reddit user

      jude_ned

      made an interesting post for all of you guys in the DayZ community. He made a couple of Reddit threads on history, types and

      exciting facts about the weapons

      that you can find in-game. He already covered

      Mosin Nagant

      and

      SKS

      . It's a quality read, check it out:


      YVV3UGU.jpg
      Z7w8cak.jpg


      Let's also check out some nice pictures from you.



      This one looks like some surrealistic painting but it is, in fact, a Chernarus map! Don't ask me how it was made, I have no idea, but you can ask

      drumfish

      who posted it on the Reddit.

      It's just beautiful.
      0C1i3jw.png

      Imdenkos

      shared a screenshot of his squad and they look scary, I don't think they are friendly, but

      they are dope

      !


      sjA38rT.jpg

      Snakevsplane bought a map of Chernarus

      and put it into a frame, so he is not going to lose it anymore. If you are interested in this

      map[store.bistudio.com]

      too, you can find it in our shop together with

       patches[store.bistudio.com]

      ,

       hoodies[store.bistudio.com]

      and

      t-shirts[store.bistudio.com]

      .


      1pLspoY.jpg

      And the last picture is a photo by

      Ciiza

      , who lives in

      the Real Chernarus

      and wants to show you how it looks in Dubky right now. Can you recognize it?


      iz0ICms.jpg


      Modding is one of the most important things for the community right now, let me show some of fine things that I found.



      Guys from the Czech community (the same group also working on the

      BARRANDIEN

      map) created a really handy thing. It's an

      interactive map[map.dayz-sa.cz]

      where you can see logs of all the events that you need to have to make server admin's life easier. You can

      see real-time kills, deaths, logins, logouts

      and more on the map. It's still WIP and not for the public now, but it's sick!


      DoXGFKy.jpg

      There's also a

      new map called Chiemsee

      . It's 10x10km big, and fully playable even though towns get improved all the time.. You can find it on the "Chiemsee Official" server.


      https://www.youtube.com/watch?v=65k_4S4osos

      And here a gameplay video from the Chiemsee map by

      3RNO

      with his friend

      Gibs[http://www.twitch.tv]

      (that Jonny Rotten's face ).


      https://www.youtube.com/watch?v=omUKa9zKdic

      And another one by

      Belzelga

      :


      https://www.youtube.com/watch?v=I_auapF99DA


      Next up is

      DeanoZ

      who's creating some really entertaining content on his channel. He shows his modded content like karts or new cars but the most interesting are

      tutorial videos

      . If you are into modding but don't know how to start, his tutorial can help you.


      https://www.youtube.com/watch?v=QqiVxEsP14w


      Do you have a nice base, but are you tired of looking for food every day?

      A private garden

      is the solution to your problem. You can grow tomatoes, peppers, pumpkins or zucchinis and eat them raw, dry or prepare them on the stick. But do you know how to grow your vegetables?

      AmishZed

      has a guide for you.


      https://www.youtube.com/watch?v=niK06dSAb2Q

      Another guide is

      intended for beginners

      , who have troubles finding out where they spawned and where to run after spawn.

      Grunt 

      made a helpful video for you.


      https://www.youtube.com/watch?v=NVCqqwkmh5c

      And one more guide! Building a working car is not easy. You need to find a lot of car parts and make them work together.

      Element FIRE Clan made a tutorial on how to build a 100% working Ada

      , so if you are not sure, check out this video.


      https://www.youtube.com/watch?v=pjDD7-b0TLc

      I couldn't imagine how cool this video is until I've played it. It is an

      ASMR DayZ video

      , just sounds of the sea, burning fireplace and ambient nature, really good for sleeping. I love this idea.


      https://www.youtube.com/watch?v=AlwPeckRPak

      This is a funny moment when

       Lirik[http://www.twitch.tv]

      met a crazy KKona Guy. I laughed a lot.


      https://youtu.be/vXHG7ww158k

      This is a story of two

      FBI officers investigating a cannibal

      in Electro, and it has everything, action, friendship and tears at the end. Check it out; it's really entertaining.


      https://www.youtube.com/watch?v=aSPZxfqYpZw

      That feeling when you complete a car and then someone kills your driver and you are a hostage of two full geared guys, trapped on the back seat:

      Priceless

      . Nice video

      CitrusPunch

      ! And thumb up for 1PP and VOIP!


      https://www.youtube.com/watch?v=4cjzBIVbz1c


      Another great story made by Gekofish. His videos are so relaxing and funny. And he started to be really popular in the community, so

      join his subscribe crew

      :


      https://www.youtube.com/watch?v=Q2823dtKOr8


      While we are working on our Survivor GameZ, some community make their own battle royal games. On the

      Round Table Gaming

      server will be the event on Saturday at 22:00 GMT/5:30 EST and

      if you want to participate

      , you need to sign up on their

      Discord[t.co]

      . You can find more info

      HERE

      . And here is a video from their last event:


      https://www.youtube.com/watch?v=P71-KiQIbXc


      And we can't forget about the

      location riddle

      . The last location was in the northeast of Shakovka village. And the winners are:


      • Cyril‏ 
      • CanisDirus‏ 
      • DrDeSync‏ 
      • #FreeFadez‏ 
      • Rustycaddy‏ 
      • Molly Magoo‏ 

      Here is a new location for the next Community Spotlight:


      kpNwsrO.png

      If you know where is this place, tweet it to our

      official DayZ Twitter account[twitter.com]

      and don't forget to add

      #DayZRiddleTime

      .



      Thank you very much for all your content, I had really enjoyable time going through everything you shared. See you next time!



      - Baty Alquawen/Community Manager
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…486677138399382

    • Patch notes 0.1.26.11838

      • RSS-BOT
      • 22. Februar 2019 um 13:50
      Zitat von SCUM - RSS Feed
      83442ccfb7c36abcc53605b5f9b967c96b458e0b.jpg

      Let's start this off with a famous quote.

      "Another one!"

      We bring you some more goodies that we had prepared for you! Also shoutout to everyone who reads these and plays our game, we love you and appreciate you <3.



      Let's get into the nooootess!



      Stone mine


      • A new beautiful location for you guys to explore and roam about. Check the pics bellow!

        • ad77c7b7ee672b3025c2becc934d70b3707bcfef.jpg7adfcad5a6a601650cd6bd23212e082f64757916.jpg7506ac5b46bf70118f612460fb9ca762b675b7cf.jpgc76bb8f9b37772499e4d3956cdbb252c9cbef8f2.jpg029cdc88e4dcee20d86c8a2fa360e72c4aee13b5.jpg

      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

      New wheels


      • We've added a new vehicle. This baby boy can fit up to 6 people and has more storage than the SUV. Be careful though, as it's bigger and heavier it needs more skill to drive it as well!

      • We also improved car physics, which means better handling and less sliding.

        • a073b76ddc8d5f56da453476cb935460e523e56e.jpg4d8f8f3c23f0c5f9170f5f25f070b916415d204f.jpg

      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

      Bug fixes.


      • Fixed exploits for server bombing with chat messages.

      • Fixed the exploit where people were spamming locks on doors and could easily unlock them that way.

      • Fixed door issues that showed up in last patch.

      • Fixed issues with window climbing and vaulting making you stuck.

      • Fixed double spawn screen that appeared on joining server with a dead character

      • Fixed a bug where ESC key would not work until you respawned.

      • Fixed a bug where there was no prisoner in the character creation mugshot

      • Fix for cargo drops sometimes dropping in unintended locations in singleplayer.

      • Fixed bug where weapon magazines and scopes would stay visible when the prisoner is hidden.

      • Fixed bug with prisoner getting hidden in first person view.

      • Fixed a lockpicking exploit with certain types of keyboards

      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

      QoL additions


      • Adjusted armor calculation and fixed the bug that caused helmets to protect from headshots a bit too well.

      • Starting lockpicking will now take the screwdriver in hands.

      • Adjusted the transition between the prone and crouch actions (eating, cutting etc.), so it blends in better, and is not snappy.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…130575173459679

    • A 3-Month Roadmap with a Twist

      • RSS-BOT
      • 19. Februar 2019 um 13:52
      Zitat von SCUM - RSS Feed

      Hey everyone!



      We’ve been lurking all over the internet to see what you guys have to say. Mind you, this is not a new thing for us - we do it all the time. We see

      everything

      . One of the things you’ve been asking about the most is some kind of

      roadmap

      . The one on our Steam store page is regularly updated, but it doesn’t have any actual dates. We get it, you want to know what you can expect and when you can expect it, but we’ve been kind of hesitant to share any kind of timeline because it never turned out well for anyone, so our reasoning was why learn from our own mistakes if we can learn from the mistakes of others.



      However, ever since the beginning of this love child project of ours, we have prided ourselves in the

      complete transparency with our community

      , as well as always being a part of it and being easily reachable by anyone who might want to say hi, ask a question or even tell us we suck. That’s always been very important to us and it’s not going to change. So with that in mind, I've decided to try something out.

      I talked to every person in the company and asked them what they’ll be doing in the next 3 months.

      Okay, not everyone, I didn’t talk to

      Darian

      because he was out of the office at the time of writing this, but I did talk to his art gang and they gave me the dirt.



      f3f8fd1f5ffdb4e5b81c2e50b8a8ac8597855545.jpg
      We redecorated his workspace a bit while he was gone. It sparks joy now.

      One more disclaimer before we start

      : all these things

      should

      be in the game in the next 3 months. We have calculated the amount of work we can do and we’re going to try our hardest to stick to it. That’s something we’re usually good at. However, any dev anywhere can confirm that

      you just never know

      . Life happens. People get sick. There might be an alien invasion and we all might die. Let’s hope that doesn’t happen, but if it does, don’t say we didn’t warn you.



      Let's start with some office news! We've recently welcomed our very own first QA team! We have a real life QA lead and 3 new testers, so now it's not just us testing anymore! We have people for that! Yay!



      About those

      vehicles

      ! You might have seen the new car model in our last WiP post. What you didn’t know is it’s not just about the model. Our lead programmer

      Dini

      is working on the

      new and improved car physics

      . Right now, the vehicle mechanics in the game are still very basic, but we’re going to try and push more towards realism. For example, the car’s center of gravity will shift depending on the number of people in the car. He’s also reworking the damage system, which means the car will react differently depending on whether you shot at its tire or the engine. Don’t worry just yet, though, because you’ll also be able to repair it. You’ll also get the

      driving skill

      and skill levels, which will obviously tie into the whole realism thing and the way you’ll drive the car. You’ll be able to claim a car, lock it, lockpick it, and hotwire it. You’ll also be able to refuel it. Dini says you’ll eventually be able to shoot from the car, too, but not in the next 3 months. The reason for that is it’s a long and excruciating process that will take a long time to implement, he has enough on his plate as it is, and none of it is salad-related.



      ef9a87488a9572a9c41fe46ac0d40d4c0f362026.jpg
      Blood orange, so f****** pretentious.

      Next up is the

      inventory

      . Yes, it’s kind of clunky and unintuitive - we know, we have eyes. The plan has always been to change it up eventually and that time has come. Our programmer

      Jesus

      and artist

      Ivona

      are working hard on a

      complete overhaul of both the inventory and the UI

      . I’m not sure what the final version is going to look like because they’ve been pretty secretive about it so far, but I did manage to find out you’ll be able to stack items and rotate them. Jesus said it might be important to mention that he’s reworking the vicinity function and that cars and chests are finally getting a proper inventory space. He also said I need to explain it's not just the visual upgrades and that

      a lot of the overhaul will be on the programming side

      , but then it was just a bunch of nerd talk, so I only pretended to listen and understand. I apologize to any nerds I've offended with this and I promise to write a whole post about it as soon as they have more stuff to show.



      d006bb62f7cf74b98ff9fa2244d8931ea27528c7.jpg
      The inventory may or may not end up looking like this. We don't know either. Ivona says it's a surprise.

      Thanks to

      Patrik

      , soon you’ll be able to

      build a base

      , too. The first version will understandably be very basic - you’ll be able to build a house using a blueprint, the same way you build a shelter. Our art team is already working on the models, but that’s not the only thing they’re working on. You’ve seen some of the new stuff in our last WiP post -

      we’re adding a quarry, a mine, a mental hospital, an old castle, a salt mine, an observatory and a whole new city

      . Urban assets, baby!



      98aa5699a02e4e70bf4f87058f1f8ddfde00482a.png
      Hot mesh.

      Aside from the driving skill, we’re reworking the

      cooking skill

      from scratch which also calls for a good

      metabolism rework

      . That’s

      Bruno

      ’s job and he’s already on it. He’s also in charge of the

      demolition skill

      which won’t just include bombs - you’ll also get all kinds of traps.

      John

      is working on the

      archery skill

      . He’s going all in, so you’ll also get

      different types of bows

      with

      different types of arrows

      - some of them you won’t be able to use if your skill is too low or you’re just too weak. You’ll even get a

      bow silencer

      - I thought he was messing with me, too, but apparently those are real. Who knew. With the help of our animators, John is also

      reworking the first person gun animations

      , so if everything goes according to plan, the whole thing will look and feel much more realistic. We're also adding support for

      RPGs

      and our very first

      revolver

      !



      Our new programmer

      Goran

      is preparing the first

      missions and mission objectives

      ! I can’t tell you any details yet, but you won’t have to wait too long to check it out. You’ll also get an actual

      tutorial

      , in case you couldn’t figure the game out by yourself. Weakling.



      3e3c58c6369f7ad2f81d0d00d3e6bec27f1e58fa.png
      Soon you'll be able to make your enemies quiver in fear.

      The next 3 months will also see the introduction of

      achievements

      ! These are being prepared by

      Dobrila

      on the programming side and Ivona on the art side. The copy is being prepared by the Meme Team, so expect some funny stuff. Or cringey, we haven’t decided yet.



      Please don’t scream about this next one, but we’re

      postponing the female characters

      . Okay, we’re not literally postponing them because we never officially announced them, but the original plan was to release them for Valentine’s day, which is obviously not happening. The reason for that is that women are just too hard to animate. JUST KIDDING! The reason is that we started working on them with every intention to finish them by deadline, but along the way we realized there’s a lot more to the whole thing and we can’t just stick a female model on the male mechanics and call it a day. Remember how we have this elaborate metabolism system and how I already mentioned that Bruno is reworking the cooking skill which also ties into the metabolism? Yeah, that. Every piece of clothing needs to be adjusted for the female body, too. That’s going to be

      Danijel

      ’s job, god help him.

      This doesn’t mean we stopped working on the female characters

      - we still are, but we really don’t want to half-ass this, so we’ll just postpone them for a bit. I said for

      a bit

      , so please stop screaming, time is a social construct anyway.



      42b2ce7a6a4d89740872b5277e49394bfa1c29f2.png


      Now that the worst part is out of the way, let’s go back to what else we

      are

      adding in the next 3 months. We're going to be adding some new

      animations and taunts

      as well. I asked our animator

      Iggy

      if he knows what he wants to do and he said not yet, so if you have any suggestions for him, please write them in the comments and your taunt idea might just end up in the game!



      We're working on

      hair

      as well- male hair, female hair, beards, head hair, body hair, all kinds of hair. You'll need to be able to

      grow it out, cut it or shave it

      , so we've got our hands full.



      And last but not least -

      seasons

      ! We've tested out snow with our Christmas update and most of you said you liked it, so we've left some up in the North in case you want to go sledding at a later time, too. Well, soon enough you'll have actual seasons and everything that goes with them.



      I might have missed some stuff accidentally or on purpose, but I hope that now you have a better picture of our schedule. You'll still be getting your regular WiP posts by

      Josip

      , as well as some other surprises from the marketing team, so don't worry! Just remember - we're watching. We're always watching.



      Love you, bye!




      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…120204838739619

    • Patch Notes 0.1.25.11684

      • RSS-BOT
      • 15. Februar 2019 um 19:09
      Zitat von SCUM - RSS Feed

      Here we are with a new patch, more bug fixes, QoL changes and some extras!



      So let's start with some new things that we added.


      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

      Server optimizations


      • So we looked into lag, as no one likes lag. And we did something awesome, items that repeated a lot on the island (doors etc..) we found a way how to lower servers awareness of those items, and we gained a massive boost, up to 5x faster. Down bellow you can check out how the whole process went.

      • Also we deployed a new master server and that means faster server list browsing!

        It was a warm and sunny summer morning last April. I was sitting in my favourite sofa in the office. Thinking about SCUM. And big data. As I always do in the evenings. At one point there are 5 doughnuts on my table, and the first thought that came to me "How to eat all 5 in a most efficient way?" and then it dawned on me. Big. data. blockchain. crypto-algorithms. using cutting edge deep network machine learning methods for network replication IoT applications.
        And so I started to mash my keyboard (already on the third keyboard), and then it was born. Network crypto-algorithm replication blockchain.
        Everything that was a lot now is lot less and server runs about 5x faster. Fixed the game. The end, or is it?

        bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

        New weapons!

        • M1891

          We added a new family member to the rifles in SCUM. The M1891, a five-shot, bolt-action rifle. It uses the 7.62x54mmR cartridge, and it can be found in military areas.

          • 0c33516a232b2358b92e9e2e1bb60f22e4e3d2d1.jpg

        • Eder 22

          Eder 22 is a new gun that uses 9×19mm Parabellum cartridge, and you need to find a magazine if you don't want to feed the bullets 1 by 1. It can be found all around the island, but the best locations to find it are around military and police areas.

          • 13123a378166baf9fe1b6a7eb5410de52e14c1ff.jpg
        bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

        Fortify in the name of God.


        • The continental church can be fortified from now on.

          • 488e6f02054c6f6f0c0cbd71a18f965bd1bc1942.jpg
        bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

        Feed me more!


        • As cooking is being reworked, we will need to rework some other stuff as well, for starters how our fire system works. We added a new mechanic where you can add materials to your fire so it doesn't go out. It looks something like this:

          • 84ade440ac0471b0780c96ce9b1cead4f4ba348a.jpg

        • Keep in mind that there is a cap on how long the fire burns. The one in the picture burns up to 120 minutes, and different materials add more or less time, from just a few seconds up to 60 minutes. The cap can not be pushed over. If the fire has been burning for 10 minutes and you add a material that can add 60 minutes of fuel, you will only gain 10 minutes from that material. Here is a list of items that you can use:

          • Paper - 10s

          • Rag stripes - 15s

          • Tinder - 30s

          • Gun powder - 30s

          • Rags - 30s

          • Improvised rope - 60s

          • Tree bark rope - 60s

          • Short wooden stick - 1:30min

          • Rope - 2min

          • Long wooden stick - 5min

          • Kitchen board - 10min

          • Small wooden log - 30min

          • Wooden plank - 60min

        • If you use an item that has uses, all uses will be depleted and the item will be destroyed

        • In the future we want the fire to have a visual indicator of how long it's burning by changing the fire intensity. If the fire has just recently been lit, it's going to be big and roaring, and if it's almost burned up, you'll see a tiny flame. Those states will also impact cooking in the future.

        bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

        Bug fixes


        • Fixed a bug where fame wouldn't be reduced on death.

        • Fixed a bug where if you died while leaning you would respawn in the same position.

        • Fixed a bug where you could exit a vehicle while beside a wall, and clip through it.

        • Fixed a bug where sled would penetrate through various objects and causing issues.

        • Fixed a bug where sometimes you were able to loot through walls.

        • Fixed a bug where you could pick up objects and chests through walls and ceilings.

        • Fixed a bug where the vehicle horn would get stuck in an infinite loop.

        • Fixed clipping issues with higher FoV values.

        • Fixed issue where cargo activation in events happened twice, awarding double points

        bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

        Quality of Life changes.


        • Opening and closing doors now can be heard up to max 25 meters.

        • Player footstep sounds have been lowered a bit.

        • Added distinct sounds for switching between auto and single fire mode.


        • Added additional checks for dragging items. Should fix the issue with using items trough walls because of clipping.

        • Implemented scrolling trough admin command suggestions.

        bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

        And everything else.


        • Various server and client optimizations.

        • EAC improvements.

        • Implemented server log for chat
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…367341048932105

    • Arma 3 Steam Free Weekend & sale starts now

      • RSS-BOT
      • 14. Februar 2019 um 19:13
      Zitat von ArmA 3 - RSS Feed
      29290f95819be8fcb0726c0808a7138199a9fd3c.png

      The Arma 3 Steam Free Weekend (and sale) is live!

      Install the game NOW

      and play for

      FREE

      until Monday February 18 (18:00 UTC).



      To get access to the Free Weekend, you'll just need to visit the

      Arma 3 store page on Steam

      , and hit the Install button. If the option to Install Arma 3 doesn't show, we advise you to restart your Steam client.



      During the Free Weekend, the

      Arma 3 base game

      ,

      Arma 3 Apex expansion

      , and

      Arma 3 DLC packs

      will also be on sale, with massive discounts up to 66%. You will be able to carry over your save games and Steam Achievements from the Free Weekend when you decide to purchase the game.



      Have a great weekend, everyone!



      https://store.steampowered.com/app/107410/Arma_3/
      https://store.steampowered.com/app/395180/Arma_3_Apex/
      https://store.steampowered.com/app/288520/Arma_3_Karts/
      https://store.steampowered.com/app/304380/Arma_3_Helicopters/
      https://store.steampowered.com/app/332350/Arma_3_Marksmen/
      https://store.steampowered.com/app/601670/Arma_3_Jets/
      https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/
      https://store.steampowered.com/app/744950/Arm…s_Mission_Pack/
      https://store.steampowered.com/app/798390/Arma_3_Tanks/
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…292987251886186

    • Arma 3 Steam Free Weekend &amp; Sale (February 14-18)

      • RSS-BOT
      • 14. Februar 2019 um 19:00
      Zitat von ArmA 3 - RSS Feed

      Party!: Clear out your calendar, and get ready for the Arma 3 Open Days 2019! You, your family, and your friends are welcome to play #Arma3 for FREE during the upcoming #FreeWeekend on Steam. We'll be opening the doors THIS Thursday February 14 (at 19:00 CET/18:00 GMT/10:00 PST/13:00 EST) until Monday February 18. See you there! During the Free Weekend, the Arma 3 base game, Arma 3 Apex expansion, and Arma 3 DLC packs will also be on sale, with massive discounts up to 66%. You will be able to carry over your save games and Steam Achievements from the Free Weekend when you decide to purchase the game.

      Quelle: https://steamcommunity.com/games/arma3/ev…989641328344983

    • Happy Valantine's Day!

      • RSS-BOT
      • 14. Februar 2019 um 14:42
      Zitat von SCUM - RSS Feed
      fc46082ef86edb5859ff65777bb44801bce350d5.jpg

      Roses are red


      because we sprayed them with blood,


      you don't need a girlfriend,


      just tomorrow's patch, you stud. ?


      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…120204810223091

    • PC Stable Update 1.01

      • RSS-BOT
      • 13. Februar 2019 um 16:37
      Zitat von DayZ - RSS Feed
      6f212b5838770b91c4c6904d82e025e4d47b1a9b.jpg

      Dear Survivors! We've just released the PC Stable Update 1.01 on Steam (both game update and server files). This is the first in a series of Platform Updates that we will publish throughout the year, with the focus this time being on stability, fixes, server performance improvements, and the introduction of two new firearms.


      https://youtu.be/caGOYM7eeYE

      New firearmsWith each Platform Update, we're aiming to expand the variety of content available in the game. Our choice for 1.01 were two classic 7.62x39 rifles previously available in the legacy builds: the SK 59/66 and the CR-527, also supported by the re-introduction of the Hunting Scope!



      SK 59/66A ten-shot semi-automatic rifle fed from an internal magazine. It is an older model, but still reliable, using 7.62x39mm rounds. Can be equipped with a PU scope and an improvised suppressor.


      nT6pLLM.png

      CR-527A bolt-action hunting rifle, fed from a detachable magazine. It's light-weight and accurate when used at intermediate ranges. Uses 7.62x39mm rounds. Can be equipped with a Hunting Scope and an improvised suppressor.


      beTYF95.png

      Persistence fixesUndesirable persistence wipes were definitely among the most annoying issues reported in 1.0. With 1.01, we're introducing a system of Persistence Backups that aims meant to

      prevent problems with saving of the persistence data

      on the servers.



      This system will be available to both official and community owned server. We've seen some pretty good results on the Experimental branch so far. In any case, we will still be closely monitoring all incoming reports should any loot, bases, or other persistence data get deleted after server crashes/restarts.




      Server Performance OptimizationsGood server performance is critical to ensure an enjoyable DayZ gameplay experience. In 1.01, our programmers have made some solid progress on that front. Official vanilla servers running at full capacity with 60 concurrent players should no longer be witnessing flying cars and other shenanigans on a regular basis.



      As far as

      community/modded servers go

      , please understand that increased player counts may and other modifications to the server setup have a significant impact on the server performance, and

      problems may occur

      .



      We will continue with further optimisations over the upcoming updates. The most curious of you can take a look at the

      report on this topic[forums.dayz.com]

      by our Lead Programmer, Mirek Maněna.




      Voice communication improvementsThe voice chat in 1.01 is using a completely new codec that bumps the overall quality of the Voice over Network sound - especially with a high quality microphone. We've also added a mumbling sound filter for players who try to communicate when their speech is restrained with a rag.




      New status indicators & damage tweaksAs a first step towards balancing the health and damage systems, we've added new icon status indicators that better communicate bleeding damage and the effect of medication (for example, the vitamins will now boost your immune system).



      We've also made some adjustments to the player damage, with the most visible example being the reintroduction of a bleeding damage penalty when walking barefoot. Furthermore, we removed the chance variable for bleeding damage dealt by bullets. Now, every bullet scratch causes bleeding 100 percent of the time.




      TrackIR SupportTrackIR is a head tracking input device that allows you to use freelook independently from your mouse controls, and 1.01 now fully supports this input method. Popular and proven in Arma, introducing this input method was pretty straightforward for us, so we made that option available already. If you own TrackIR, you'll definitely have some fun when driving around in your ADA!




      50+ other changes and tweaksIn addition to the highlights, we've introduced over 50 other changes and tweaks that make DayZ a better game. Read the full changelog below!



      Notes on the Update
      • Please verify your game files before playing, including User Data
      • Storage files from the Experimental branch of the game may not be compatible with the Stable branch
      • We've done some changes to the VoN Codec, so as server owners, when moving your current Server Config[community.bistudio.com] to the new patch, be sure to change your vonCodecQuality = 20
      • We recommend a persistence wipe for modded servers.
      • In case of problems, please check the Bohemia Interactive support F.A.Q.[support.bohemia.net], DayZ F.A.Q.[forums.dayz.com], or BattlEye F.A.Q.[http://www.battleye.com]

      CHANGELOG

      ADDED:
      • Added: SK 59/66
      • Added: CR-527
      • Added: Hunting Scope
      • Added: Recovery backups to deal with data corruption during crashes, and user-scheduled backups
      • Added: New stream from Kozlovka to Balota
      • Added: Over time self-closing of bleeding wounds
      • Added: Expanded admin logs[community.bistudio.com] (player positions, deaths and received hits)
      • Added: Script versioning to prevent future data incompatibilities
      • Added: Support for TrackIR head-tracking device
      • Added: Support for bullet shells dropping, and new sounds
      • Added: New audio controller for positional sounds, allowing us procedural control number or sound sources on models (Used to reduce number of bird sounds on trees.)
      • Added: Tree stem creak sounds
      • Added: Sounds when dropping items
      • Added: Implemented EQ filter for unconscious state
      • Added: Sound position offset feature to config
      • Added: New sounds for bullet shells dropping
      • Added: Antibiotics can fight diseases
      • Added: Vitamins can boost player's immune system
      • Added: Long torch (made of a long stick and rags)
      • Added: Various severities of bleeding
      • Added: Bleeding from bare feet
      • Added: Status indicators for bleeding and active medicament
      • Added: Masks and headgear provide some level of biological protection
      • Added: Close/open compass animations
      • Added: Voice effects for mumbling when gagged
      • Added: Ctrl + LMB will drop item from container (inventory)

      FIXED
      • Fixed: A server crash when a character with a corrupt inventory tries to connect
      • Fixed: A server crash when a server with a garden plot on it was restarted
      • Fixed: A server crash related to script array manipulation crashes
      • Fixed: A client crash related to script array manipulation
      • Fixed: A client crash related to a light being removed while still in use
      • Fixed: Multitude of environmental issues (missing collisions, sudden LOD changes, hit materials, models adjustments) - as reported in Ticket T136380
      • Fixed: Typos in localization
      • Fixed: Possibility to toggle headlights when both are missing or destructed
      • Fixed: Some actions on target have incomplete action messages
      • Fixed: Crafting improvised suppressor took only 1% from the duct tape
      • Fixed: Landmine not detonating when it becomes ruined while it is armed
      • Fixed: Various IK poses (Stone, Medium Tent, BK-18)
      • Fixed: Chemlights glowing in cargo for 10 seconds
      • Fixed: Animals have no collisions with vehicles
      • Fixed: Shooting through a ruined suppressor did not emit muzzle flash
      • Fixed: Fireplace does not upgrade to stone circle if smaller stacks of stone are used
      • Fixed: Wolves attack animals rather then humans
      • Fixed: Sound sources on trees move with entity during cut down tree action
      • Fixed: SG5-K with compensator uses regular gun shots sounds (used sounds for silencer)
      • Fixed: Sea chest can be put into another sea chest - T135962
      • Fixed: When preforming suicide headgear does not get damaged
      • Fixed: Player's ankles can disappear while wearing Orel police pants
      • Fixed: Bullets are not registered after the weapon was raised close to the wall - as reported in Ticket T136559
      • Fixed: AIs get stuck near obstacles (reduced chance of occurrence)
      • Fixed: Motorbike helmet visually disappears after few steps
      • Fixed: Player gear is teleported to exact place where he logged in after being skinned and quartered - as reported in Ticket T136367
      • Fixed: icons representing ammo are small - as reported in Ticket T136555
      • Fixed: Tactical googles have no texture - as reported in Ticket T135082
      • Fixed: AI walking through ground pipes
      • Fixed: Server crash - as reported in Ticket T134543 + T136323 + T135501
      • Fixed: Server crash when HTTP request does not return OK
      • Fixed: Player might not be killed when shot with 12ga pellet
      • Fixed: Wooden logs get duplicated when building base of Fence and WatchTower
      • Fixed: ADA 4x4 won't stop after driver jumps out of it
      • Fixed: Some clothes cannot be damaged on ground
      • Fixed: Removing the rag from the mouth, make the rag slots smaller
      • Fixed: Temperature measurement has a question mark in the result text
      • Fixed: Players are able to access dismantle action on towers from the outside - as reported in Ticket T136666
      • Fixed: Bullets do not interfere with the player's body when fired through sea water

      TWEAKED:
      • Tweaked: Inventory improvements in the visuals and performance of inventory code, including the
        • addition of hierarchical attachment visualisation,
        • hiding unused attachment categories (greatly uncluttered the Watchtower for example),
        • inclusion of dedicated icons for these categories and overall bugfixes.)
      • Tweaked: Improvements to server performance (central economy, networking and AI)
      • Tweaked: Weapon muzzle attachments now steam during rain while they are hot
      • Tweaked: Weapons animations polishing (animations speed, clipping)
      • Tweaked: Sounds for climbing ladders
      • Tweaked: Sounds for take item in hand action
      • Tweaked: Projectile speed and air friction
      • Tweaked: Rebalanced projectile damage
      • Tweaked: Rebalanced character damage system
      • Tweaked: Rebalanced armor against projectiles
      • Tweaked: Shock damage for projectiles (chance to fall into unconsciousness increased)
      • Removed: Chances for bleeding wounds from projectiles hit
      • Removed: Flickering effect (roadflare)
      • Tweaked: Antibiotics and vitamins only support single use consume action
      • Tweaked: Traps no longer function as melee weapons
      • Tweaked: Hen spawn zone reworked to better fit environment (should not spawn inside industrial and other unnatural areas)
      • Tweaked: Many improvements, tweaks and fixes for ChernarusPlus terrain
      • Tweaked: Improvements to server performance (central economy, remote projectiles are not real)
      • Tweaked: Damage to bare foot for non-roadway surfaces
      • Tweaked: Infected damage system
      • Tweaked: Recoil (KA-M, BK-18, M4-A1,Mosin 91/30 and VSD)
      • Removed: Chance to spawn SG5-K with 15Rnd magazine
      • Updated: Inventory icons (placeholder icons replaced)
      • Tweaked: IK pose for long torch
      • Tweaked: Rangefinder zoom set to 4x
      • Updated: Credits

      KNOWN ISSUES
      • It is currently not possible to drink from certain water sources.
      • When using the in-game text chat, you will not see your own messages. Other players can.
      • 2-handed rifles can only be dragged and dropped via a small piece of their "Equipment" tab icon.
      • A jammed BK-18 cannot be fixed.
      • Official servers may be listed as private or in the Community tab.
         
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…723443010273873

    • Arma 3 Steam Free Weekend starts on Valentine's Day

      • RSS-BOT
      • 12. Februar 2019 um 10:14
      Zitat von ArmA 3 - RSS Feed
      29290f95819be8fcb0726c0808a7138199a9fd3c.png

      Get ready for the Arma 3 Open Days 2019! Starting this Valentine's Day, Thursday February 14, at

      18:00 UTC

      (check

      countdown timer[http://www.timeanddate.com]

      ) and ending on Monday February 18 at 18:00 UTC, everyone who has not yet enlisted for Arma 3 will be able to play the

      complete Arma 3 base game plus Arma 3 Apex expansion

      on Steam for

      FREE

      .



      To get access to the Free Weekend, you'll just need to visit the

      Arma 3 store page on Steam

      , and hit the Install button. If the option to Install Arma 3 doesn't show around 18:15 UTC on the first day of the Free Weekend (Thursday February 14), we advise you to restart your Steam client.



      https://youtu.be/o4g_tF7EOk4

      The Free Weekend gives access to everything the Arma 3 base game and Apex expansion have to offer. This includes: 50+ weapons, 30+ vehicles, 4 massive terrains with a combined landmass of 450 km2, a singleplayer and co-op campaign, individual showcase scenarios, a tutorial prologue campaign, training courses, a variety of multiplayer game modes (including the

      recently introduced Warlords mode

      ), and the powerful 3D Scenario Editor. Free Weekend participants will be able to carry over all of their save games and Steam Achievements when they decide to purchase the game.



      Speaking of which, if you wish to continue playing Arma 3 after the Free Weekend, you will be able to

      purchase the game

      at just

      one third

      of its original price throughout the duration of the Free Weekend. The Arma 3 Apex Edition, Arma 3 Apex expansion itself, and all other Arma 3 DLC packs, will also be on

      sale

      - with big discounts ranging from a solid 20 to a whopping 66 percent.



      0dd3055e5ba2af1b2fecbbe712ac520be732190e.png

      Fun facts:


      • Since its initial version 1.0 release in 2013, Arma 3 has received more than 70 free platform updates, and Arma 3 users have played the game for a total of 650+ million hours, and the average playtime per Arma 3 user is more than 150 hours.
      • Besides its very active player base, Arma 3 also salutes a talented community of content creators, who have already generated a wealth of free content, including the 55,000+ items shared on the Arma 3 Steam Workshop. These items contain additional weapons, vehicles, gear, terrains, missions, multiplayer game modes, and much more - all of which will also be freely accessible to Free Weekend players.
      b2ca90fd2f6f4e967f5c31056f883220aa54150d.png

      So, clear out your calendars, and get ready to jump into one of PC's must-have military games. And for those 4,500,000+ Arma 3 players who've already enlisted, be sure to seize this opportunity to invite your family and friends for a free tour of your favorite game. Have a fantastic weekend, everyone!

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…611027664591125

    • Work in Progress Update [Feb 8, 2019]

      • RSS-BOT
      • 8. Februar 2019 um 17:21
      Zitat von SCUM - RSS Feed

      Good afternoon, boys and girls!



      We just wanted to bring you up to speed with the stuff we're working on (I walked way too much around the office today to get all of that)!


      • Here's a new gun model fresh from our art team - a DT11. Right now they're working on the animations for it, so it's not quite ready yet, but worry not - you'll have two different new guns to play with in the next patch while you wait for this bad boy.

        db75c72a78ba74ad37c35ce341919539f7e73da1.jpg

        b373c70d7249c2f1be0ef27af839bc00493f1ef3.jpg

        f7d9f2ce1b6f7d5b4025ab0d0d7e47361c735676.jpg

      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png
      • We've promised to add more car models with time and we always keep our word - here's the latest model we're working on.

        55f30c14c1073c984babdfcf76a54ff04371e42b.jpg

        1f8c87235ca1657ba1699ea8c9ce484072b68ec3.jpg

        We're working on upgrading our driving system with these neat new additions (driving skill will soon be a thing):

      • Improved Vehicle Handling
        Driving skill and skill levels
        Improved Damage System
        Basic Vehicle Repair
        Lock/Open vehicle
        Lockpick/hot wire vehicle
        Refill Fuel System
        Vehicle Sounds/FX

      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png
      • We're also working on the urban assets! Yes, we understand you're tired of all the little villages and the scenery and the beautiful coastal area! Okay! We get it! You hate pretty things! That's why we're adding cities, which means we have to make a bunch of stuff to fill them with,

        311f8199c5d5240102a21e69fead3b4030042d9d.jpg
        Low residential building with small cute shops.

        893602b6aba51e97e010cd564dd1204c5aff046c.jpg
        Residential building with creepy stuff in the attic.

        8a9443375d5d225383abe3e16f09ff3d68426d82.jpg
        City warehouse that will hold a lot of goodies! (Because why would we lie and lead you to your eternal doom)
      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png
      • As you guys liked our caves a lot, we're adding a whole damn mine in the game. No better feeling than being down there without food and water and hearing the support beams start breaking down.

        699fb0d6f7b01c176740112fea190e5f6554955a.jpg
        Entrance to the best party in town!

        3a311b475b9b42416dd0718bdc48474757965142.jpg
        Just joking, it's filled with terror.

        8f5f9e3bfdb696d3e2d483f12e6adaacb40eb758.jpg
        But for real, do not go down there.
      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png
      • I wanted to start this with a rock hard joke, but I wasn't allowed. Anyway, we have a quarry on the way as well. Couldn't find a rock for that knife? We got you, fam!

        ebef02e3b7166df9c743d190943878356dcf7793.jpg

        d15bcd273d0c94eea209c00a5be756e5c5683f52.jpg

        f8e6c1c7b57e4c12bfc7b987be863197608e42c0.jpg
      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png
      • Let's talk items. We have a lot of new items in the works for you guys, here are some previews!

        1a32dd6cef4bb9231008e80ddd4e7240d5f42454.jpg
        A small trap for small animals.

        6cd67adad5b357c3cd27e19804b366851c74a24a.jpg
        Can't wait to see what you guys will do with this one.

        0ae7421372912cf99e12fcc627c56103f370329d.jpg
        A deadly weapon and a tool, 2 in 1, nailed it!

        35ba40994800092b62ed00c862ffc9ae751b8aae.jpg
        More bows more fun!

        154116cbec109e0cddc77e07d7bba2c70840d2d7.jpg
        We also heard you like crossbows
      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png


      Okay, we sorted all the pretty pictures (did we?). But we still have other info that we want to share!


      • We started working on objectives, missions and tutorials. Down below you can see some concepts of future NPCs that will play a role in SCUM.

        d0929ed530a687ecf6d9ade13900dc0ea4f6483a.jpg
      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png
      • Inventory rework

        From the ground up, visuals and functionality. We are aware that the current inventory is a bit clunky and confusing. That's why we decided to get back to the drawing board with it. Item stacking, item rotation, better stash management, all of it will be better, prettier and more efficient. We'll keep you posted as we make progress!

      • Cooking rework

        That pizza shop I was talking about before? Now you'll be able to have it, and put pineapples on it, as well as other terrifying things. In short, cooking will now work per design, also including various diseases, and possible death. The cooking skill will also be upgraded so having a person who knows how to cook will be a big bonus if you don't want to eat poison mushrooms or bad meat.

        DISCLAIMER: Everything you see and read here is prone to changes, and might end up in the game in a different way.


      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…988727366639416

    • SCUM Lunar Year Stream

      • RSS-BOT
      • 4. Februar 2019 um 20:00
      Zitat von SCUM - RSS Feed

      Liveübertragung: The Year of the Pig is upon us and we're doing a week-long stream from the 4th to the 11th of February. During that time, SCUM will be at 25% off, so grab it while you can!

      Quelle: https://steamcommunity.com/games/513710/e…988727348105100

    • A Wild Hotfix Appeared! 0.1.24.11379

      • RSS-BOT
      • 31. Januar 2019 um 14:34
      Zitat von SCUM - RSS Feed
      32757a5fb3da00dccf8b7b9ddfa7be935fab6dfe.jpg
      Here we see Jimmy contemplating the meaning of death.

      Hello everyone, here we are again with a new work in progress... no wait, wrong script...


      Please stand by

      Okay, so looks like it's a small patch we're dropping today, ain't that nice!
      So it's a small patch with a few fixes and some optimizations that should improve your gameplay experience.


      • Fixed a bug where sometimes it was still possible to drag and drop crates through doors and walls.

      • Implemented clipping prevention for third person views. Should solve issues with picking up items through walls by using camera clipping, and being able to see outside some buildings through walls.

      • Fixed a bug where you were not able to patch wounds in events.

      • Fixed a bug where you had to request patching wounds twice if they had an item in hands.

      • Fixed a bug where when you holstered a weapon while scoping the FoV multiplier would become incorrect.

      • Fixed a bug where when you exited a vehicle beside a thin wall you would sometimes clip through it.

      • Fixed a bug where items wouldn't be draggable and visible in vicinity if near a window

      • Fixed a bug where you would get stuck with scoping overlay if an event was entered while scoping.

      • Fixed a bug where sometimes when in car other people could see your holstered weapon that was clipping through the roof.

      • Fixed a bug when entering a vehicle a "ghost" backpack would spawn besides the car.

      • Fixed a bug where if you died wet you would respawn wet.

      • Fixed a bug where some items that you stored in your care after some time driving it you couldn't drag and drop it anymore.

      • Fixed a bug where if the vehicle would turn upside down you wouldn't be able to exit the vehicle.

      • Fixed a bug where cargo drops sometimes got stuck in tress, houses and other places where the player could not get to them.

      • We added some small server optimizations.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…114273484291173

    • Community Radar #01

      • RSS-BOT
      • 29. Januar 2019 um 13:57
      Zitat von ArmA 3 - RSS Feed
      Community Radar #01

      3b6411f22459747a35860e59fbf09eaf263bae80.jpg[arma3.com]

      Today we're introducing the Community Radar: your main source of intel for Arma 3 community activity. Head over to the Arma 3 website to check out issue #01!



      Full COMRAD[arma3.com]
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…581242659282728

    • Status Report - January 2019

      • RSS-BOT
      • 25. Januar 2019 um 17:11
      Zitat von DayZ - RSS Feed
      a6cf999012471c9b8848478c98f55b7c3aefa2f5.jpg

      Dear DayZ Community,



      We are three weeks into our quite intensive development planning that will shape DayZ this year. It means sorting through, and

      selecting features, content, and timeline of their delivery

      - in practice a lot of meetings, whiteboard scribbles, and digging through our backlogs trying to identify what we're able to deliver this year, and when. In the meantime,

      normal development continues

      , and we have deployed a first bug fixing patch, with more bug fixing ahead of us of course, as we also have a backlog there to go through.



      The first quarter of this year is pretty much

      all about spring cleaning

      , and us getting on track to more scheduled Stable Platform Updates bringing new content and fixes. The first Platform Update is on its way to be released in February, and we will share more details once it's live on Experimental. We want to improve the game in many areas. We also hear you loud and clear and are aware of a vast amount of reported issues. They will get the attention they deserve when there's a right time for that, for now, let's look at some of the most critical and immediate ones.




      Top Community Issues

      Server Performance

      - server performance affects everything, from user actions taking too long, doors not opening, infected that stutter, to vehicle physics behaving in weird ways. Most of the gameplay can get affected when the server FPS dip below 20, and currently, that's happening on full or high population servers more often than acceptable. As such, this is our top priority to sort out. While the build out there right now has seen a noticeable FPS increase on low population servers, it still does not scale well enough when more players are active, and we are tracking possible causes of this server performance drop.


      https://steamcommunity.com/linkfilter/?ur…PhoneJonCarnage

      Persistence

      - right now, we are preparing a safety net for persistence that will help the current shortcomings where entire areas get wiped when the server crashes during the writing process of the snapshot of the world state. In simpler terms, the persistence data does not save correctly because of a crash. The proposed solution is in testing and will land on Experimental once ready. When that happens, we will do our best to share useful information on the usage and functionality of the safety net solution.


      3NhmX0l.jpg

      Picture by GallopingGepard



      Server Browser

      - we know the new server browser still has its flaws, and performance issues which are getting in the way of the DayZ experience. We are looking into possible improvements on a more granular level; however, those might take time, so at first, we will dig into the issues that damage the experience the most. Once there is more information to share, we will provide an update.


      giphy.gif

      Animation issues

      - we are tracking multiple issues that break characters/weapons and more, and these require engine level fixes that are in discussion right now. Once e details get sorted out, and fixes are confirmed, we will talk about these in greater detail.


      GdvoG6j.jpg

      The issues above are our primary areas of interest as of now, but the list of reported issues goes on, from bullet damage to medical items not serving any real purpose, or item placing being very limited, and more. While the list above does represent some of the reported issues (arguably the ones that break the gameplay experience the most), it does not mean we're not considering, or working on the rest.




      ModdingWe'll do justice to our company motto -

      Curiosity, Creativity, Community

      - by delivering significant modding improvements this year. Documentation, samples, and fixes that make new things possible are all in our pipeline. We will look at the topics of licenses and content usage, as well as making sure that with upcoming Platform Updates, we provide Experimental server branch to everybody so that both server owners and content creators can look at the game changes happening, and make necessary arrangements for their creations.



      We're already seeing lots of cool creations in the

      Steam Workshop

      (some prime examples in the video below!), and it'll be exciting to see what's possible in the future.


      https://www.youtube.com/watch?v=8Pcfwt8RHsA

      WeaponsWe have a massive weapons backlog to go through, and you can expect that we will not only look into current issues with firearms (both visual and functional), damage and unconsciousness values but most importantly into that big stash of weapons that haven't been implemented yet. Our weapons strike team has already managed to make steps toward having

      two new firearms

      implemented in the upcoming February Platform Update. We will share more details when they're ready.



      VehiclesVehicles have a lot more polish coming to them this year in terms of stability and functionality. As already mentioned, we know and understand that

      server performance has a huge impact on the experience

      , especially when player counts go beyond the recommended 60 players on community servers. Server optimisation plays a huge part in our early spring cleaning, so bear with us. While this is, of course, important, we can't forget that we should

      expand the variety of vehicular transport;

      this year will bring more options to players. Once again, we will share more details on the upcoming vehicles once we're sure we're ready to deliver.



      ConsolesRecently, we've opened a round of

      Community Feedback targeted at our Xbox Survivors[forums.dayz.com]

      , and it proved to be a great source of useful information. Our console specialists in Bratislava are already looking into Xbox specific issues that were reported often and can be scheduled for a relatively easy fix, and there are of course the more complex issues like

      rendering and performance drops that are being investigated

      . DayZ launched with very decent frames in Xbox Game Preview, and we believe we can get rid of the current drops. It will take some time though.



      We also know that we still have a large sleeper community on PlayStation 4 patiently waiting for a release. While we are currently not able to dedicate more resources to advancing with another platform, we're taking small steps towards a PS4 release later this year.



      CommunicationWith many internal changes in planning and how we approach update releases overall, we will also need to be rethinking

      how often and in what forms we're communicating

      with you. We still have a lot of brainstorming to do, but it's very likely that the frequency of development Status Reports will

      no longer follow the 2 week period

      . Instead, we'd like to think of ways how to more actively work with what's happening in the community, engage in the events organised by community server owners, and improve the direct communication across channels.



      Before the PC 1.0, we've made an attempt at

      Focused Feedback rounds[forums.dayz.com]

      with our game designers, and we'd like to get back to that idea when we know our developers can invest the time into carefully evaluating the feedback we receive on balancing, or specific game design topics.



      What we mentioned today is merely a fraction of things that are ahead of us this year; there's more to share down the road, but only when we're ready to talk about it. Once our internal roadmap is fleshed out, we will start our deep dive into how exactly DayZ will change this year.



      Until then, see you all in Chernarus!




      - Eugen Harton / Project Lead
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…315044316499476

    • Patch Notes 0.1.23.11285

      • RSS-BOT
      • 25. Januar 2019 um 14:58
      Zitat von SCUM - RSS Feed
      b1f444875fa694d62973de8383de2bfb1262bc2a.jpg

      And we're back! As you all saw in the last post, we got a nice and cozy new office and this is our first update from here so cheers to that. Also thanks each and every one of you for the nice wishes!



      03c22d68f41a60d57a4c314392a09b37dee602de.png

      LET'S GET INTO THE SWEET PATCH NOTES!


      This week we have mostly bugfixes, exploit fixes and QoL changes.



      Bug and exploit fixes.

      • Fixed a bug where adding items to a backpack full of items or dropping that backpack on the ground produced an absurd amount of AI noise that attracted puppets.

      • Implement ability to list spawned vehicles, teleport to spawn a vehicle and destroy spawned vehicle via admin console command

      • Fixed a bug where the player was able to drag the sledge while other player is mounted on it or is standing on it.

      • Fixed a bug where grenades did not collide with cars.

      • Items cannot be dragged anymore if someone is standing on them. (Chests, shelters etc..)

      • Fixed a bug where event participant stats in scoreboard were not being shown properly upon joining the event.

      • Sledge cannot be equipped after someone has boarded it.

      • Fixed a bug where it was sometimes impossible to drag an item from the vicinity.

      • Visual effects such as blur, color saturation when health is low, nightvision, etc. should now work when inside the vehicle

      • Fixed a bug where some servers stopped spawning cars.

      • Minor improvements to server save/load performance

      • Fixed a bug where people could interact with items that are in fortified buildings.

      • Fixed bug where some items were still being shown on corpses even after they were searched

      • Fixed bug with equipment when dying in some places you would lose all items permanently, not lootable or at spawn (basic shirts and pants)

      • Turned off autowalk upon waking up from ragdoll or dying

      • Fixed fame point exploit related to cooking items

      • Fixed getting stuck in patching wounds animation if game window was not in focus

      • Fixed exploit causing suicides with throwing weapons to give you famepoints

      • Possible fixes for incorrect character state saving while in event, if you exit the game while in event on relog it should spawn you from your last position before you entered the event.

      • Fixed issue where respawning that is not "on shelter" would respawn you on some random shelter in the game.

      • XP reward for projectile hits now take projectile hit energy into account, you can not farm XP anymore with ricochets anymore.

      • Fixed a bug where patching wounds with an item (rag, bandage) from a container (e.g. closet) wouldn't consume the item

      • Fixed a bug where some same containers in a different building would share items

      • Fixed a bug where searching objects while lagging would sometimes show another object's items or no items at all even if some items were inside the object

      • Fixed a bug where locked doors would be in an un-pickable state

      • Fixed a bug where fortifications sometimes wouldn't get placed upon finishing the blueprint

      • Fixed a bug where crafted locks would still consume fame points upon placing them on a door

      • Fixed a bug where non-completed fortifications blueprints would get corrupted upon relogging

      • Auto-dropping an item shouldn't be able to place the item behind walls & objects any more

      • Filling soda / alcohol bottles with water will now correctly water down their nutrients

      • Possible fix for sometimes being unable to rotate blueprints when placing them

      • Possible fix for door lock widget sometimes getting rendered from large
        distances

      • Added suggestions box for admin commands, also implemented auto complete admin commands. To finish the command press TAB.

      • Fixed bug with drone getting stuck under water

      • Fixed awareness mode overlay bug while swimming

      • Fixed issue with awareness mode getting stuck after entering TAB mode

      • Added different distances for loading and unloading virtualized items

      • Fixed bug where items spawn by virtualizations system would blink blue and be easy to notice

      • A new way for fame gain on a player kill. When you kill a player you gain 10% of the fame he had. The player who got killed losses those 10%. If you are in a negative for -100 fame points and someone with 100 fame kills you, you will be on -90 famepoints and the other person will be on 90 fame points. People exploited this to gain fame points by continuously killing team members.
      03c22d68f41a60d57a4c314392a09b37dee602de.png
      Balance and QoL changes.
      • Reduced rarity for christmas items

      • Added new icons for small and large bundle of sticks.

        0c6e76f6dd9e4e140ae9254e8a757671336b8ae3.jpg

      • Vitamins (all medicine) do not get destroyed now once you consume all uses.

      • Improvised wooden spear now has the same weight as long wooden stick 400 grams

      • Stinging nettle does not have infinite uses anymore

      • Baked beans now need a can opener to be able to open it.

      • Fixed miss spelling in "Bear Shoes" item

      • Fixed Skewer bug with infinite skewer crafting, and a bug where your metabolisms nutrients would drop exponentially.

      • Added a new bobby pin item, it can be found all around the island and you can craft a lockpick out of it.

        4eabc0ea4e8a5327e8ab4626e2ba1cddaabe8250.png

      • Saftey and Bobby pins can now be made into a boundle up to 20 pieces.
        8de94737a728d7ddce5012bb6bcf17593cb6ce2f.pngaf62be6f4e59389bfebb5580457c72ac23b70a1c.png

      • Fixed bug where stew preparation could be crafted infinite amount of times.

      • Fixed bug where standing torch could be crafted infinite amount of times.

      • Fixed bug where metal chest recepie would not include tool box.

      • Fixed bug where pastry could have been eaten infinite amount of times.

      • Vehicle cannot be unmounted if exit location is blocked.

        503e7cb4bcc5eda8e2e97f0d1992cc0a751620a9.jpg
        • Added ability to push the vehicle (this is an experimental feature and works only if no one is in the vehicle)

      • Advanced fortification recepie QoL fix regarding needed usage shown, the amount stays the same. If an item does not have uses the number in the recepie is the quantity of that item(10 pieces of scrap metal), if it has uses then its the total usage of the item that the recepie needs (100 uses of lead, one lead plate has 20 uses, so you need 5 lead plates).

        10 scrap metal pieces
        10 uses from the tool box
        100 uses of lead plates, that makes up to 5 lead plates

        4072ebd80819cb6a15931482a6e069416acdbdcc.jpg

      • The improvised lookout blueprint has been removed for now from the game due causing a lot of exploits and problems. If you had a lookout somewhere it will be gone from that place.

      • Added new recurve bow FPS animations
      03c22d68f41a60d57a4c314392a09b37dee602de.png
      Landscape and arhicteture fixes
      • Added possible fortification places on 4 sides on the lighthouse.

      • Moved big stone that was offset from the terrain on A1

      • Fixed an bug where rain was falling through the TV base on A3

      • A house was in the air (player could get inside the house through bottom floor) B3, water pump was below terrain on B3

      • Fixed a bug on a ladder where the player would start climbing from the wrong side on D4

      • Fixed a bug where the player could enter a vehicle through the garage door.

      New admin commands.
      • #ListSpawnedVehicles
        Prints list of all spawned vehicles. Each vehicle has its ID, last access time and location printed.

      • #TeleportToVehicle <Vehicle ID>
        Teleports invoking player to the specified vehicle. Vehicle ID is displayed via #ListSpawnedVehicles.

      • #DestroyVehicle <Vehicle ID>
        Destroys the specified vehicle. Vehicle ID is displayed via #ListSpawnedVehicles.

      Optimizations
      • In this patch server optimizations should give to up 30% of a server boost, so less lag and better stability.

      • Anti-cheat improvements.

      • Client optimizations for better game performance.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…958942359972724

    • Community Spotlight - 24 January 2019

      • RSS-BOT
      • 24. Januar 2019 um 18:02
      Zitat von DayZ - RSS Feed
      83962ef9c6a33316741ea7124acc9f81e44204b2.jpg

      Hello, Survivors!



      It has been a bit over a month since our last Community Spotlight and a lot has happened since then!



      In December we released DayZ 1.0 on PC. It was definitely the craziest month in the office and the devs really deserved their Christmas holidays. I know we've been pretty quiet this year so far, and I've even noticed that some of you think we're still on holiday somewhere, but that could not be further away from the reality! Most of the team has been back to their stations since January 2nd and there's a lot of buzz in the office. We're working on fixes, planning our road ahead, and also getting ready for our first Platform Update - but I'll let Eugen explain it in his first Status Report of the year, so stay tuned!



      tgPHWVX.jpg
      4Cw4SqA.jpg

      We are collecting feedback from the Xbox community because the Xbox version still has several specific issues, and we want to know them all. If you are an Xbox player and have some feedback,

      here is the place to talk about it[forums.dayz.com]

      .



      We've organized a 5 Year Anniversary Live Stream in December and answered a lot of questions, so if you missed it, here's a VOD of the live stream:



      https://www.youtube.com/watch?v=2Dl2YbbhESQ

      For the live stream, Tim and I organized a special community event for our content creators and a bunch of other members of our community. The event was about attackers assaulting the defenders inside their base. The defenders were asked to build and defend a complex of buildings, the attackers had to kill them all.



      p33fnwF.jpg

      If you want to know some stats from the battlefield, here they are:



      DayZ 5 Year Anniversary Stream Results:
      • Hero of the Attackers - AnarchyHD (7 kills)
      • Hero of the Defenders - M1ndr (7 kills)
      • First Blood - M1ndr after 3 minutes
      • Highest Kill Streak - Anarchy (7 kills, stopped by DrDeSync); M1ndr (7 kills, stopped by Moondye7)
      • Blood Enemies - Fadez and Jonny Rotten traded Kills
      • Brought a melee weapon to a gunfight - and won - Uncuepa: 2 kills with the Wooden Axe; Catfu: 1 kill with the Combat Knife
      • Last Men Standing - DrDeSync, Dizzy and Gary were the last surviving defenders
      • Immortal Warrior - Dannyboyy did not die during the event.
      • The best motivational speech[clips.twitch.tv] - MrMoon

      We definitely want to keep doing live streams, so stay tuned for more - and feel free to send us some tips about what you'd like to see us streaming!




      Let's check the community content.



      Our friends at the Australian DayZ podcast

      Compass

      asked us for an interview and we joined them for their latest episode. Eugen and Peter were talking about some interesting topics and if you are interested in DayZ development, you should definitely check it out:


      https://www.youtube.com/watch?v=ovhdvgBYe18

      If you are a DayZ beginner, you will maybe appreciate some community help:



      Recently, my favorite "DayZ teacher" has been

      Archie Stormcloud

      , who has his own "DayZ school". Check out his videos, they are funny, informative and entertaining.



      How to find fruits in DayZ:


      https://youtu.be/I3v0kNVibvc

      How to navigate in DayZ:


      https://www.youtube.com/watch?v=oeT4g_jtEsA

      Have you ever thought about base building, but you never really knew how to do it?

      BarelyInfected

      has prepared a guide for base building. It can come in handy!


      https://www.youtube.com/watch?v=fOk9GwZvc3I

      Another amazing piece of work from

      Asmondian

      . He has created a series of #dayztips pictures with instructions how some things work. Let's check out some of them:


      tGhVL0F.png
      xFMMVng.png
      GXwXHwF.png
      vNCkj2Z.png

      If you are into modding, you can find some great community mods in the Steam Workshop.



      The most popular Workshop item -at least for the last month- has been

      Winter_Chernarus

      . This mod retextures Chernarus to a beautiful winter environment.


      VqwW2wR.jpg

      And if you run Winter_Chernarus on your server, I suggest you to add

      Cl0ud's Wintergear

      , it is really nice.


      JSMTGmW.jpg

      Everyone wants Namalsk, but other terrain creators are already doing an amazing job as well, so now you can check out a new terrain called DeerIsle. It is a 16x16 km size map based on the DeerIsle location in the USA and is still in development. You can try the 3x3km starting area on the creator's server 85.25.214.246.



      Here is a sneak peek by the map creator

      JohnMcLane

      .


      https://www.youtube.com/watch?v=TLJVCc1zy_Y

      And here is a first encounters video by

      TheRunningManZ

      .


      https://www.youtube.com/watch?v=XkFWN9xsj18


      I want to show you one more video, which the DayZ team really likes. This base is really awesome, good job guys.


      https://www.youtube.com/watch?v=hP1xHz4tc4Q


      And the last thing I want to share with you are some examples of amazing handwork skill.



      dubas_

      got this amazing picture as a gift. Why don't I have anything like this on my own wall?


      vpFsCKA.png

      DrZZed

      shared with us his logo cut from wood. It is huge!


      Hf1so7S.jpg

      I carved a DayZ logo into pumpkin last year and it was so hard. But Reddit user

      ApersonawithCANCER

      did the same thing with a piece of wood, how it is even possible to do this by hand?


      jxLyMGW.jpg

      And the last one is a very atmospheric sketch made by

      Specu85

      . You are talented, man!


      F0lehbk.jpg

      And one bonus photo to end things in style. Who else is envious of this DayZ command center by

      DownBy9UpBy5

      ? I know I am for sure.


      sjGDvij.jpg


      As always, it's location riddle time. The location from the latest Community Spotlight was under a little factory west of Lopatino. And who guessed it right?


      • Rosiu (@Rosiu11)
      • DrDeSync (@DrDeSync)
      • Emu Threat (@DayzedEmu)
      • Foxypote (@Foxypoteoffical)

      Good job, guys.



      Here's the next one:


      pA1e9Li.jpg

      If you know where the location is, send your answer to our

      Twitter account

      with the #DayZriddleTime hashtag. Good luck!



      That's all from me for now, thanks for all the awesome content you create, enjoy the game and see you in two weeks.



      - Baty Alquawen / Community Manager
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…315044311978500

    • Work in Progress Update with a Twist [Jan 23, 2019]

      • RSS-BOT
      • 23. Januar 2019 um 17:49
      Zitat von SCUM - RSS Feed

      Hey friends, it’s Tena, long time no read!



      We were gonna write a Work-in-Progress update today, but Josip, our Work-in-Progress-writing boy suddenly got ill, so all of you are stuck with me. Sorry about that! It’s also his birthday tomorrow, so if you could use the comment section to spam him with good vibes it would be amazing! Please make sure to call him either baby boy or Sippy, he absolutely loves that.



      Last week we finally moved into our new office! It’s been wild, but we made it! The move has been pretty hectic and stressful, but now that it’s over we can proudly say that we have definitely maxed our multitasking skill. We’re all very hands-on people and that’s something we pride ourselves in, so we did most of the work by ourselves.



      2cac6ae159926f29a932a28617f069e09a6a817e.jpg

      I am aware this panorama is blurry, but it's the 8th version I took and at this point we can just conclude I'm not good at taking photos and leave it at that

      The whole point of moving was to have enough space to hire more people, so at the same time we’ve been interviewing our candidates, putting together furniture, making new content, and, most importantly, fixing those bugs! We know you guys have been worrying about the move distracting us from our holy gamedev duties, but fret not! We take those duties seriously and would never disappoint you. On purpose. We have fixed A BUNCH of bugs and exploits that you have been reporting so diligently, but I won’t list them all because, honestly, it’s a 2 pages long list that you’ll get very soon in the patch notes anyway, and I like you too much to spam you like that.



      What I will say is that we fixed most of, if not all, the stuff you’ve been complaining about. For example, you can’t cheat by glitching through walls using a sled anymore. Sorry, not sorry. You shouldn’t have been doing that in the first place. We also fixed dozens of bugs that have to do with blueprints, map teleporting, fortifications, locks, squad system abuse and many others, both big and small ones. Our programmers also fixed some performance issues that had to do with item spawning, so your whole game experience should be much smoother.



      We haven't been just bug fixing either - our artists are working on some pretty cool new stuff, too. I won't say too much because I don't wanna spoil anything, but check out the pics down below for some random snippets.



      53f02b4c839d281c4926c8c026d039a90dac3308.jpg

      Švarc is working on the M1887 rifle animation. He says he's having the time of his life.

      b154e47fe8ca62ddbcfcf17115f2a14e34947114.jpg

      Darian is working on this crossbow you've been asking for because you've been asking.

      7abddbff14b9516e36bc00266cb4e0e94a739377.jpg

      Ivona is working on some supersecret cool new stuff that I can't talk about yet, but I wanted to brag because it's fun. This photo is also blurry, but I was being sneaky which is an acceptable excuse.

      I hope you weren't too disappointed by this post - you'll have Josip back tomorrow and then it's business as usual. I'd like to thank you again for the patience during our move and settling down in our new home. Thank you for all the kind messages as well - we have such a cool community of great people and we see it and appreciate it!



      Love you all and talk to you soon!

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…958942356109178

    • SITREP #00231

      • RSS-BOT
      • 15. Januar 2019 um 15:51
      Zitat von ArmA 3 - RSS Feed
      FROM

      : High Command


      TO

      : Arma 3 Users


      INFO

      : 1.90 RC-Branch, SITREP Frequency, Community Radar


      PRECEDENCE

      : Flash



      6ccf1f4c2eb3c4361c3137eef0ace9a1b4385149.jpg[dev.arma3.com]

      SITUATION

      With 2018 done and dusted, we're ready for another splendid year of Arma 3. In this first SITREP of 2019, we'll discuss some of the changes to our future Situation Reports, take a look at some of the community content that emerged over the past few weeks, and talk a little bit about the planned 1.90 update.



      Full SITREP[dev.arma3.com]
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…135027714485315

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