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    1. Nodezone.net Community
    2. Mitglieder
    3. Snakebyte1337

    Beiträge von Snakebyte1337

    • Blackscreen

      • Snakebyte1337
      • 15. November 2016 um 16:48

      [lexicon]extdb[/lexicon]-confi

      Spoiler anzeigen

      [Main]
      Version = 5

      ;Threads = 0
      ; Default Value is the number of CPU Cores Detected (max value is 6, min value is 2)

      Randomize Config File = false
      ;This is a legacy option to randomize config file for Arma2 Servers. Only for Windows Builds


      [Rcon]
      ;; This is functional, should be working fine. Just needs abit of testing on a $
      ;; Allow for changing Address for those running server in a VM environment.
      IP = 127.0.0.1
      Port = 2302

      ;; Rcon Password i.e Battleye/beserver.cfg
      Password = mein pw

      ;; Bad Player Name Checks
      ;;This will only work if your mission / mod has started extDB2 Rcon. i.e 9:START_RCON:RCON
      Bad Playername Enable = false
      Bad Playername Kick Message = Bad Player Name

      ;; By default : is a bad character (used as seperator for extDB2 Calls (this is hardcoded in)
      ;;Bad Playername Strings = (:):{:}
      ;;Bad Playername Regex_1 = [:alnum:]
      ;;Bad Playername Regex_2 = [:alnum:]
      ;;Bad Playername Regex_3 = [:alnum:]


      ;; Whitelisting / Reserve Slots
      ;;This will only work if your mission / mod has started extDB2 Rcon. i.e 9:START_RCON:RCON
      Whitelist Enable = false
      Whitelist Kick Message = Only Reserved Slots Left

      Whitelist Public Slots = 999

      ;; Database settings to use (Optional)
      Whitelist Database = MySQL_Example
      Whitelist SQL Prepared Statement = SELECT CASE WHEN EXISTS(SELECT UID FROM PlayerInfo WHERE BattlEyeGUID=? AND Whitelisted=1) THEN 1 ELSE 0 END
      Whitelist Kick on SQL Query Failed = false

      ;; Hardcoded BEGuids for whitelisted players
      ;Whitelist BEGuids = xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx : yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy


      [RemoteAccess]
      ;; Remote TCP Access to extDB2
      Enable = false

      Port = 2300
      MaxThreads = 4
      MaxQueued = 4
      IdleTime = 120

      Password = password


      [Steam]
      ;; This is for VAC Protocol for VAC Bans + Steam Friends.
      ;; https://steamcommunity.com/dev/apikey
      API Key = xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


      [VAC]
      ;; This feature requires Steam + Rcon to be enabled.
      ;; Also this feature is called via SQF Code atm, i.e it doesn't auto detect players joining server yet....
      Auto Ban = true

      ;; For Player to get banned ( their total VAC Bans => NumberOfVACBans) AND ( Days Since their Last Ban was <= DaysSinceLastBan)
      ;; This is also used extDB Protocol VAC:VACBanned returned results

      NumberOfVACBans = 1
      DaysSinceLastBan = 999999999
      BanDuration = 0
      ;; 0 = Forever, otherwise its x Minutes
      BanMessage = Steam VAC Banned


      [Log]
      ;; Flush Logs after each write, more work on Harddrive
      Flush = true

      [AltisLife]
      ;; Example of MySQL
      ;; AtlisLifeRPG uses Database2 by default
      Type = MySQL
      Name = altislife

      Username = root
      Password = mein pw
      IP = 127.0.0.1
      Port = 3306

      minSessions = 1
      ;maxSessions = 4
      idleTime = 60
      compress = false
      ; Should only use this if MySQL server is external. Also only for MySQL

      Secure Auth = true
      ; Recommend you turn this on

      [SQLite_Example]
      Type = SQLite
      Name = sqlite.db

      minSessions = 1
      ; minSession Default Value = 1

      ;maxSessions = 4
      ; maxSession Default Value = number of Main->Threads
      ; You really should leave this value alone
      idleTime = 60
      ; idleTime no Default Value yet, needs to be defined.
      ; idleTime is the time before a database session is stopped if not used.
      ; If Database Sessions are greater than minSessions


      [HTTP_Example]
      Type = HTTP

      Host = 127.0.0.1
      Port = 80

      ; Username = user
      ; Password = password

      Dateien

      rpt.txt 46,01 kB – 201 Downloads
    • Blackscreen

      • Snakebyte1337
      • 15. November 2016 um 01:09

      Ja, ich habe ja die life_server pbo im Addons Ordner,
      jedoch habe ich einen Blackscreen

    • Blackscreen

      • Snakebyte1337
      • 14. November 2016 um 23:07

      -> Ich habe das Problem, wenn ich alles mit dem laden fertig bin
      habe ich einen Black-Screen und dann wenn ich auf Respawn klicke kann ich Spawnen

      in den Logs steht aber kein fehler.

    • Blackscreen

      • Snakebyte1337
      • 14. November 2016 um 20:48

      Hallo Native-Network,

      ich habe ein kleines Problem, und zwar bekomme ich laut dem Game und den Logs eine Fehlermeldung und zwar diese

      Ich habe dann noch mal nachgeschaut aber habe erst nichts gefunden. Danach habe ich das Dev Tool benutz dieser sagte mir das ein "Unerwartetes Zeichen" da sein soll.

      Logs:


      Spoiler anzeigen

      20:21:59 VoteThreshold must be in 0..1 range. Defaulting to 0.5
      20:21:59 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
      20:21:59 Steam AppId from steam_appid.txt: 107410
      20:22:00 Unsupported language English in stringtable
      20:22:00 Unsupported language English in stringtable
      20:22:01 Error context life_RscTitle {
      20:22:01 Warning Message: File mpmissions\Altis_Life.Altis\dialog\player_inv.hpp, line 34: '/playerSettings/controlsBackground/Title.Title': ':' encountered instead of '='
      20:22:01 Warning Message: Config : some input after EndOfFile.
      20:22:01 Class Life_RscText destroyed with lock count 2
      20:22:01 Class Life_RscTitle destroyed with lock count 2
      20:22:01 Altis Life RPG v5.0.0: string @STR_MISC_overviewText cannot be localized client-side - move to global stringtable
      20:22:09 Connected to Steam servers
      20:22:10 Starting mission:
      20:22:10 Mission file: Altis_Life
      20:22:10 Mission world: Altis
      20:22:10 Mission directory: mpmissions\Altis_Life.Altis\
      20:22:32 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      20:22:32 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      20:22:57 Attempt to override final function - bis_functions_list
      20:22:57 Attempt to override final function - bis_functions_listpreinit
      20:22:57 Attempt to override final function - bis_functions_listpostinit
      20:22:57 Attempt to override final function - bis_functions_listrecompile
      20:22:57 Attempt to override final function - bis_fnc_missiontaskslocal
      20:22:57 Attempt to override final function - bis_fnc_missionconversationslocal
      20:22:57 Attempt to override final function - bis_fnc_missionflow
      20:23:02 Loading movesType CfgGesturesMale
      20:23:02 MovesType CfgGesturesMale load time 303 ms
      20:23:02 Loading movesType CfgMovesMaleSdr
      20:23:16 MovesType CfgMovesMaleSdr load time 14372 ms
      20:23:18 No speaker given for Ali Ngige
      20:23:18 No speaker given for Ali Okonkwo
      20:23:18 No speaker given for Dixon Walker
      20:23:18 No speaker given for Hamidi Azikiwe
      20:23:18 No speaker given for Hu Chang
      20:23:19 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      20:23:19 No speaker given for Tavish Anderson
      20:23:19 No speaker given for Donald Warren
      20:23:19 No speaker given for Mike Thompson
      20:23:19 No speaker given for Spencer Bennett
      20:23:19 No speaker given for Muhammad Okeke
      20:23:19 No speaker given for Mike White
      20:23:19 No speaker given for Connor Hill
      20:23:19 No speaker given for Kyle Young
      20:23:19 No speaker given for Dong Yeung
      20:23:19 No speaker given for Lu Chen
      20:23:19 No speaker given for Samuel Newton
      20:23:19 No speaker given for Luke O'Sullivan
      20:23:20 No speaker given for Jamie Taylor
      20:23:20 No speaker given for Lu Kung
      20:23:20 No speaker given for Archie Conrad
      20:23:20 No speaker given for Matthew White
      20:23:20 No speaker given for Oliver Clark
      20:23:20 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      20:23:20 No speaker given for Max Jones
      20:23:20 No speaker given for Katungi Sesse-Seko
      20:23:20 No speaker given for Jake Anderson
      20:23:20 No speaker given for Dwan Smith
      20:23:20 No speaker given for Greer Nelson
      20:23:20 No speaker given for Keith Harris
      20:23:20 No speaker given for Greer Moore
      20:23:20 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      20:23:20 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      20:23:20 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      20:23:20 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      20:23:20 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      20:23:20 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      20:23:20 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      20:23:20 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      20:23:20 Wrong geometry convex component mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      20:23:20 No speaker given for Evangelos Costas
      20:23:20 No speaker given for Vasilis Karmanlis
      20:23:20 No speaker given for Evripidis Karmanlis
      20:23:20 No speaker given for Michalis Mastori
      20:23:20 No speaker given for Vasilis Zenon
      20:23:20 No speaker given for Kouris Manelia
      20:23:20 No speaker given for Angelos Nicolau
      20:23:20 No speaker given for Michalis Petridis
      20:23:20 No speaker given for Samaras Athanasiadis
      20:23:20 No speaker given for Biton Christou
      20:23:20 No speaker given for Fotini Dimitriadis
      20:23:20 No speaker given for Militiadis Manelia
      20:23:20 No speaker given for Sotiris Gikas
      20:23:20 No speaker given for Thanos Kammenou
      20:23:20 No speaker given for Sotiris Stanis
      20:23:20 No speaker given for Evripidis Manetta
      20:23:20 No speaker given for Nicolo Nicolau
      20:23:20 No speaker given for Costa Stanis
      20:23:20 No speaker given for Militiadis Papadopoulos
      20:23:20 No speaker given for Thamos Malas
      20:23:20 No speaker given for Panos Ioannou
      20:23:20 No speaker given for Thanos Ioannou
      20:23:20 No speaker given for Vasilis Elias
      20:23:20 No speaker given for Gamba Achebe
      20:23:23 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      20:23:23 Mission id: 732b1de8a6dca777e30079aa7d8d5b7005ab410c
      20:23:23 Warning Message: Script \life_server\init.sqf not found
      20:24:26 Unaccessible
      20:24:32 Ragdoll - loading of ragdoll source "Soldier" started.
      20:24:32 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
      20:29:20 Class destroyed with lock count 1
      20:29:22 Deinitialized shape [Class: "C_journalist_F"; Shape: "a3\characters_f_epc\civil\c_journalist.p3d";]
      20:29:22 Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
      20:29:22 Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      20:29:22 Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      20:29:22 Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";]
      20:29:22 Deinitialized shape [Class: "C_man_p_beggar_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      20:29:22 Deinitialized shape [Class: "C_man_p_beggar_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      20:29:22 Deinitialized shape [Class: "C_man_p_fugitive_F_asia"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      20:29:22 Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      20:29:22 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      20:29:22 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      20:29:22 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      20:29:22 Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      20:29:22 Deinitialized shape [Class: "C_man_p_shorts_1_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      20:29:22 Deinitialized shape [Class: "C_man_p_shorts_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      20:29:22 Deinitialized shape [Class: "C_man_shorts_3_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      20:29:22 Deinitialized shape [Class: "C_man_shorts_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      20:29:22 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      20:29:24 Extensions:

      Player_inv:


      Code
      #include "player_sys.sqf"
      
      
      
      
      class playerSettings {
          idd = playersys_DIALOG;
          movingEnable = 1;
          enableSimulation = 1;
      
      
      
      
          class controlsBackground {
              class Life_RscTitleBackground: Life_RscText {
                  colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
                  idc = -1;
                  x = 0.1;
                  y = 0.2;
                  w = 0.8;
                  h = (1 / 25);
              };
      
      
      
      
              class MainBackground: Life_RscText {
                  colorBackground[] = {0, 0, 0, 0.7};
                  idc = -1;
                  x = 0.1;
                  y = 0.2 + (11 / 250);
                  w = 0.8;
                  h = 0.6 - (22 / 250);
              };
      
      
      
      
              class Title: Life_RscTitle {
                  colorBackground[] = {0, 0, 0, 0};
                  idc = -1;
                  text = "$STR_PM_Title";
                  x = 0.1;
                  y = 0.2;
                  w = 0.8;
                  h = (1 / 25);
              };
      
      		class Title : life_RscTitle { Title : life_RscTitle {
                  colorBackground[] = {0, 0, 0, 0};[] = {0, 0, 0, 0};
                  idc = 2016;= 2016;
                  text = "";= "";
                  x = 0.1;= 0.1;
                  y = 0.2;= 0.2;
                  w = 0.8;= 0.8;
                  h = (1 / 25);= (1 / 25);
              };
      Alles anzeigen

      Ich bedanke mich im Voraus!

    • Icon hochladen?

      • Snakebyte1337
      • 12. November 2016 um 16:06
      Zitat von TamplerPlays

      hast du den teamspeak auf ein root bzw vserver oder normaler server

      Rootserver

    • Icon hochladen?

      • Snakebyte1337
      • 12. November 2016 um 15:42
      Zitat von blackfisch

      Diesen Wert einfach auf -1 setzen (bei jeder Gruppe) und das Problem ist gelöst :P

      Geht immer noch nicht :/

    • Icon hochladen?

      • Snakebyte1337
      • 12. November 2016 um 15:06

      Hallo NN,

      ich habe ein Problem und zwar, wenn ich ein Icon hochladen möchte
      kommt immer eine Fehlermeldung:

      FEHLER.png

      Aber das lustige ist, im Global-Chat wird keine Error Angezeigt. Und egal welches Icon ich hochladen möchte
      es kommt immer dies.

    • [Tutorial] Hilfe Menü und Bugtracker

      • Snakebyte1337
      • 3. November 2016 um 18:05

      Super Danke dir @AustrianNoob :D

    • Bewerbung als Moderator

      • Snakebyte1337
      • 31. Oktober 2016 um 20:41

      Also, wenn du aus Zero-One kommst. Weil dein Name sagt mir was... Dann kann ich ihn nur Empfehlen.

      Ich glaube wir haben auf Zero-One mal TTT gespielt oder?

    • Server Speichert nicht?

      • Snakebyte1337
      • 18. Oktober 2016 um 22:38

      ++ Kann gelöscht werden +++

      Bilder

      • Unbenannt.png
        • 26,36 kB
        • 510 × 209
        • 261
    • Server Speichert nicht?

      • Snakebyte1337
      • 17. Oktober 2016 um 22:31

      Hallo Zusammen,


      ich habe ein kleines Problem, und zwar wenn ich ein Script installiere, oder jegliches wie z. B. Shops Waffen hinzufügen, Skins, etc.
      übernimmt das der Server nicht, es ist bei der MPMission gespeichert aber wenn man auf den Server geht, wurde nicht geändert!


      Es kann an kein Fehler liegen wie z.B "," vergessen.

      In den RPT-Logs steht auch nichts hilfreiches dabei

    • Medic / Polizei Rank über den Namen?

      • Snakebyte1337
      • 17. Oktober 2016 um 17:45

      Hallo Native-Network,

      ich habe mal eine frage, und zwar möchte ich das der Rank über den Username des Spieler steht.
      Das kennt ihr sicherlich auch von den Anderen Server. Nun möchte ich wissen was brauche ich dafür / Wie mache ich das?

      Im Internet kommt man nur auf einen Älteren Beitrag auf Nitrado.

      Ich bedanke mich!

    • waiting for the server to be ready

      • Snakebyte1337
      • 6. Juni 2016 um 02:40
      Code
      extDB2: Version: 63
      extDB2: https://github.com/Torndeco/extDB2
      extDB2: Windows Version
      Message: All development for extDB2 is done on a Linux Dedicated Server
      Message: If you would like to Donate to extDB2 Development
      Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2
      Message: Also leave a message if there is any particular feature you would like to see added.
      Message: Thanks for all the people that have donated.
      Message: Torndeco: 20/02/15
      
      
      
      
      
      
      
      extDB2: Found extdb-conf.ini
      extDB2: Detected 4 Cores, Setting up 4 Worker Threads (config settings)
      
      
      
      
      
      
      
      [01:17:37:954 +02:00] [Thread 7340] extDB2: Database Type: MySQL
      [01:17:37:954 +02:00] [Thread 7340] extDB2: Database Session Pool Started
      [01:17:37:961 +02:00] [Thread 7340] extDB2: SQL_CUSTOM_V2: Loading Template Filename: C:\server\A3Master\@extDB2\extDB\sql_custom_v2\altis-life-rpg-4.ini
      [01:17:37:961 +02:00] [Thread 7340] extDB2: SQL_CUSTOM_V2: Version 12 Detected, Latest Version 12 Available
      [01:17:38:073 +02:00] [Thread 5336] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_execute error	[mysql_stmt_error]: The user specified as a definer ('arma3'@'localhost') does not exist	[mysql_stmt_errno]: 1449	[mysql_stmt_sqlstate]: HY000	[statemnt]: CALL resetLifeVehicles;
      [01:17:38:073 +02:00] [Thread 5336] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [01:17:38:073 +02:00] [Thread 5336] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: resetLifeVehicles
      [01:17:41:232 +02:00] [Thread 5992] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_prepare error	[mysql_stmt_error]: Table 'arma3life.dynmarket' doesn't exist	[mysql_stmt_errno]: 1146	[mysql_stmt_sqlstate]: 42S02	[statemnt]: SELECT prices FROM dynmarket WHERE id=1;
      [01:17:41:232 +02:00] [Thread 5992] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session
      [01:17:41:232 +02:00] [Thread 5992] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 9817 Input String: DYNMARKET_Price_Get
      [02:38:19:836 +02:00] [Thread 7340] extDB2: Stopping ...
      Alles anzeigen
    • waiting for the server to be ready

      • Snakebyte1337
      • 6. Juni 2016 um 01:28

      Hat jemand noch eine Idee ?

    • waiting for the server to be ready

      • Snakebyte1337
      • 5. Juni 2016 um 08:36

      Erstmal danke für eure schnelle Antworten !! - Finde ich super wie ihr euch um die User und deren Probleme kümmert <3

      fn_asyncCall:

      Code
      /*
      	File: fn_asyncCall.sqf
      	Author: Bryan "Tonic" Boardwine
      	Description:
      	Commits an asynchronous call to ExtDB
      	Parameters:
      		0: STRING (Query to be ran).
      		1: INTEGER (1 = ASYNC + not return for update/insert, 2 = ASYNC + return for query's).
      		3: BOOL (True to return a single array, false to return multiple entries mainly for garage).
      */
      
      
      
      
      private["_queryStmt","_queryResult","_key","_mode","_return","_loop"];
      
      
      
      
      _tickTime = diag_tickTime;
      
      
      
      
      _queryStmt = [_this,0,"",[""]] call BIS_fnc_param;
      _mode = [_this,1,1,[0]] call BIS_fnc_param;
      _multiarr = [_this,2,false,[false]] call BIS_fnc_param;
      
      
      
      
      _key = "extDB2" callExtension format["%1:%2:%3",_mode,(call life_sql_id),_queryStmt];
      
      
      
      
      if(_mode == 1) exitWith {true};
      
      
      
      
      _key = call compile format["%1",_key];
      _key = _key select 1;
      
      
      
      
      _queryResult = "";
      _loop = true;
      
      
      
      
      while{_loop} do
      {
          _queryResult = "extDB2" callExtension format["4:%1", _key];
          if (_queryResult == "[5]") then {
      		// extDB returned that result is Multi-Part Message
      		_queryResult = "";
      		while{true} do {
      			_pipe = "extDB2" callExtension format["5:%1", _key];
      			if(_pipe == "") exitWith {_loop = false};
              	_queryResult = _queryResult + _pipe;
              };
          } else {
      		if (_queryResult == "[3]") then {
      			diag_log format ["extDB2: uisleep [4]: %1", diag_tickTime];
      			uisleep 0.1;
      		} else {
      			_loop = false;
      		};
      	};
      };
      
      
      
      
      _queryResult = call compile _queryResult;
      
      
      
      
      if(count (_queryResult select 1) == 0) exitWith {[]};
      
      
      
      
      _return = (_queryResult select 1);
      
      
      
      
      if(!_multiarr) then {
              _return = _return select 0;
      };
      
      
      
      
      _return;
      Alles anzeigen

      [lexicon]ExtDB[/lexicon] - Verbindung:


      Code
      [AltisLife]
      ;; Example of MySQL
      ;; 	AtlisLifeRPG uses Database2 by default
      Type = MySQL
      Name = Meine Datenbank
      
      
      
      
      Username = root
      Password = Mein Passwort
      IP = 127.0.0.1
      Port = 3306
      
      
      
      
      minSessions = 1
      ;maxSessions = 4
      idleTime = 60
      
      
      
      
      compress = false
      ; Should only use this if MySQL server is external. Also only for MySQL
      
      
      
      
      Secure Auth = true
      ; Recommend you turn this on
      Alles anzeigen
    • waiting for the server to be ready

      • Snakebyte1337
      • 5. Juni 2016 um 01:27

      Hallo NG-Community.

      Ich habe ein kleines Problem, und zwar wenn ich meinen Server starte funktioniert alles reibungslos
      doch nun wenn ich den server beitrette kommt jedenmal "waiting for the server to be ready" und dies geht nicht weiter
      es soll ja an der Datenbank liegen aber dort habe ich alles eingestellt mit der [lexicon]ExtDB[/lexicon].

      rpt logs;

      Code
      StartProgress >
       1:17:37   Error position: <life_fnc_autoMessages; 
      
      
      
      
      
      
      
      StartProgress >
       1:17:37   Error Undefined variable in expression: life_fnc_automessages
       1:17:37 File mpmissions\Altis_life.Altis\init.sqf, line 8
       1:17:37 Error: Object(2 : 107) not found
       1:17:37 Error: Object(2 : 109) not found
       1:17:37 Error: Object(2 : 111) not found
       1:17:37 Error: Object(2 : 113) not found
       1:17:37 Error: Object(2 : 118) not found
       1:17:37 Error: Object(2 : 120) not found
       1:17:37 Error: Object(2 : 122) not found
       1:17:37 Error: Object(2 : 124) not found
       1:17:37 Error: Object(2 : 126) not found
       1:17:37 Error: Object(2 : 128) not found
       1:17:37 Error: Object(2 : 130) not found
       1:17:37 Error: Object(2 : 132) not found
       1:17:37 Error: Object(2 : 134) not found
       1:17:37 Error: Object(2 : 136) not found
       1:17:37 Error: Object(2 : 138) not found
       1:17:37 Error: Object(2 : 140) not found
       1:17:37 Error: Object(2 : 223) not found
       1:17:37 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
       1:17:37  Mission id: a5bf1f9345da3f978354a87eca66af90c27e9a2c
       1:17:37 "extDB: Version: 63"
       1:17:37 "extDB: Connected to the Database"
       1:17:38 "extDB2: uisleep [4]: 88.766"
       1:17:41 "extDB2: uisleep [4]: 91.655"
       1:17:41 "extDB2: uisleep [4]: 91.687"
       1:17:41 "extDB2: uisleep [4]: 91.687"
       1:17:41 "extDB2: uisleep [4]: 91.783"
       1:17:41 Error in expression <if(!_multiarr) then {
      _return = _return select 0;
      };
      
      
      
      
      _return;
      >
       1:17:41   Error position: <select 0;
      };
      
      
      
      
      _return;
      >
       1:17:41   Error Generic error in expression
       1:17:41 File life_server\Functions\MySQL\fn_asyncCall.sqf, line 58
       1:18:40 Server: Object 2:2200 not found (message Type_92)
       1:18:54 Server: Object 2:2200 not found (message Type_120)
       1:19:00 Server: Object 2:2200 not found (message Type_92)
       1:19:20 Server: Object 2:2200 not found (message Type_92)
       1:19:31 Server: Object 2:2200 not found (message Type_120)
       1:19:40 Server: Object 2:2200 not found (message Type_92)
       1:20:00 Server: Object 2:2200 not found (message Type_92)
       1:20:07 Server: Object 2:2200 not found (message Type_120)
       1:20:20 Server: Object 2:2200 not found (message Type_92)
       1:20:40 Server: Object 2:2200 not found (message Type_92)
       1:20:44 Server: Object 2:2200 not found (message Type_120)
       1:21:00 Server: Object 2:2200 not found (message Type_92)
       1:21:21 Server: Object 2:2200 not found (message Type_92)
       1:21:21 Server: Object 2:2200 not found (message Type_120)
       1:21:41 Server: Object 2:2200 not found (message Type_92)
       1:21:58 Server: Object 2:2200 not found (message Type_120)
       1:22:01 Server: Object 2:2200 not found (message Type_92)
       1:22:21 Server: Object 2:2200 not found (message Type_92)
       1:22:34 Server: Object 2:2200 not found (message Type_120)
       1:22:41 Server: Object 2:2200 not found (message Type_92)
       1:23:01 Server: Object 2:2200 not found (message Type_92)
       1:23:11 Server: Object 2:2200 not found (message Type_120)
       1:23:21 Server: Object 2:2200 not found (message Type_92)
       1:23:41 Server: Object 2:2200 not found (message Type_92)
       1:23:48 Server: Object 2:2200 not found (message Type_120)
       1:24:01 Server: Object 2:2200 not found (message Type_92)
       1:24:21 Server: Object 2:2200 not found (message Type_92)
       1:24:24 Server: Object 2:2200 not found (message Type_120)
       1:24:41 Server: Object 2:2200 not found (message Type_92)
       1:25:01 Server: Object 2:2200 not found (message Type_120)
       1:25:01 Server: Object 2:2200 not found (message Type_92)
      Alles anzeigen
    • Schmerzmittel

      • Snakebyte1337
      • 4. Juni 2016 um 14:53
      Zitat von SMILEY5001

      Vorschlagen darf man es doch oder nicht ?

      Aber es sagte doch für einen Altis Life Server, und ACE ist sehr Nice. Aber es wird nur für einen Mod-Server Verwendet, nicht für Altis Life

    • ARMA 3 HUD ALTIS LIFE / ARMA 3 LIFE

      • Snakebyte1337
      • 4. Juni 2016 um 13:12

      @Matze Design, sieht sehr Nice aus, du bist / warst doch auch bei Zero-One Grafiker wenn ich mich nicht irre ?(

    • Polizei skins

      • Snakebyte1337
      • 28. Mai 2016 um 23:50

      Also, habe habe das nun so gemacht:

      C
      #include <macro.h>
      /*
          File: fn_initCop.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Cop Initialization file.
      */
      private["_end"];
      player addRating 9999999;
      waitUntil {!(isNull (findDisplay 46))};
      _end = false;
      if(life_blacklisted) exitWith
      {
          ["Blacklisted",false,true] call BIS_fnc_endMission;
          sleep 30;
      };
       
      if((FETCH_CONST(life_coplevel) == 0) && (FETCH_CONST(life_adminlevel) == 0)) then {
          ["NotWhitelisted",false,true] call BIS_fnc_endMission;
          sleep 35;
      };
       
       
      player setVariable["rank",(FETCH_CONST(life_coplevel)),true];
      [] call life_fnc_spawnMenu;
      waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
      waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done
       
      [] spawn {
         while {true} do {
             switch (true) do {
                 case if((FETCH_CONST(life_coplevel)) == 1) then {
                     waitUntil {uniform player == "U_Rangemaster"};
                         player setObjectTextureGlobal [0,"textures\cop\rekrut.jpg"];
                     waitUntil {uniform player != "U_Rangemaster"};  
                  };
                  case if((FETCH_CONST(life_coplevel)) >= 2) then {
                     waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"};
                         player setObjectTextureGlobal [0,"textures\cop\cop_sergeant.jpg"];
                     waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"};  
                  };
                  case if((FETCH_CONST(life_coplevel)) >= 3) then {
                     waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"};
                         player setObjectTextureGlobal [0,"textures\cop\Polizei_2.paa"];
                     waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"};
                  };
                  case if((FETCH_CONST(life_coplevel)) >= 4) then {
                     waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"};
                         player setObjectTextureGlobal [0,"textures\cop\Polizei_1.jpg"];
                     waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"};  
                  };
                  case if((FETCH_CONST(life_coplevel)) >= 5) then {
                     waitUntil {uniform player == "U_B_CombatUniform_mcam_vest"};
                         player setObjectTextureGlobal [0,"textures\cop\cop_officer.paa"];
                     waitUntil {uniform player != "U_B_CombatUniform_mcam_vest"};  
                  };
                  case if((FETCH_CONST(life_coplevel)) >= 6) then {
                     waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"};
                         player setObjectTextureGlobal [0,"textures\cop\sek.jpg"];
                     waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"};  
                  };
                  case if((FETCH_CONST(life_coplevel)) >= 7) then {
                     waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"};
                         player setObjectTextureGlobal [0,"textures\cop\gsg9.paa"];
                     waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"};  
                  };
                  case if((FETCH_CONST(life_coplevel)) >= 8) then {
                     waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"};
                         player setObjectTextureGlobal [0,"textures\cop\cop_captain.jpg"];
                     waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"};  
                  };
                  case if((FETCH_CONST(life_coplevel)) >= 9) then {
                     waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"};
                         player setObjectTextureGlobal [0,"textures\cop\cop_captain.jpg"];
                     waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"};  
                  };
                  case if((FETCH_CONST(life_coplevel)) >= 10) then {
                     waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"};
                         player setObjectTextureGlobal [0,"textures\cop\cop_captain.jpg"];
                     waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"};  
                  };
                  case if((FETCH_CONST(life_coplevel)) >= 11) then {
                     waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"};
                         player setObjectTextureGlobal [0,"textures\cop\cop_captain.jpg"];
                     waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"};  
                  };
                  default {};
              };
          };
      };
      Alles anzeigen

      Ich habe es mit dem Case und auch ohne gemacht, was mache ich nur falsch ?

    • Polizei skins

      • Snakebyte1337
      • 26. Mai 2016 um 10:36
      Zitat von SBuserhy

      in der 4.4 giebt es kein macro.h

      Habe Mittlerweile zur 4.0 gewechselt, hätte ich noch angeben sollen.
      Wollte auch keinen neuen Beitrag eröffnen deswegen.

      Habe hier mal etwas Besser die fn_initCop gepostet:

      http://pastebin.com/Q2JSDp1R

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