Beiträge von PhilPunisher97
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Code
Alles anzeigen/* * Format: * level: ARRAY (This is for limiting items to certain things) * 0: Variable to read from * 1: Variable Value Type (SCALAR / BOOL / EQUAL) * 2: What to compare to (-1 = Check Disabled) * 3: Custom exit message (Optional) * * items: { Classname, Itemname, BuyPrice, SellPrice } * * Itemname only needs to be filled if you want to rename the original object name. * * Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons * Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items * */ class WeaponShops { //Armory Shops class gun { name = "Billy Joe's Firearms"; side = "civ"; license = "gun"; level[] = { "", "", -1, "" }; items[] = { { "hgun_Rook40_F", "", 6500, 500 }, { "hgun_Pistol_heavy_02_F", "", 9850, -1 }, { "hgun_ACPC2_F", "", 11500, -1 }, { "hgun_PDW2000_F", "", 20000, -1 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "6Rnd_45ACP_Cylinder", "", 50 }, { "9Rnd_45ACP_Mag", "", 45 }, { "30Rnd_9x21_Mag", "", 75 } }; accs[] = { { "optic_ACO_grn_smg", "", 2500 } }; }; class rebel { name = "Mohammed's Jihadi Shop"; side = "civ"; license = "rebel"; level[] = { "", "", -1, "" }; items[] = { { "arifle_TRG20_F", "", 25000, 2500 }, { "arifle_Katiba_F", "", 30000, 5000 }, { "srifle_DMR_01_F", "", 50000, -1 }, { "arifle_SDAR_F", "", 20000, 7500 } }; mags[] = { { "30Rnd_556x45_Stanag", "", 300 }, { "30Rnd_65x39_caseless_green", "", 275 }, { "10Rnd_762x54_Mag", "", 500 }, { "20Rnd_556x45_UW_mag", "", 125 } }; accs[] = { { "optic_ACO_grn", "", 3500 }, { "optic_Holosight", "", 3600 }, { "optic_Hamr", "", 7500 }, { "acc_flashlight", "", 1000 } }; }; class gang { name = "Hideout Armament"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "hgun_Rook40_F", "", 1500, 500 }, { "hgun_Pistol_heavy_02_F", "", 2500, -1 }, { "hgun_ACPC2_F", "", 4500, -1 }, { "hgun_PDW2000_F", "", 9500, -1 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "6Rnd_45ACP_Cylinder", "", 50 }, { "9Rnd_45ACP_Mag", "", 45 }, { "30Rnd_9x21_Mag", "", 75 } }; accs[] = { { "optic_ACO_grn_smg", "", 950 } }; }; //Basic Shops class genstore { name = "Altis General Store"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "Binocular", "", 150, -1 }, { "ItemGPS", "", 100, 45 }, { "ItemMap", "", 50, 35 }, { "ItemCompass", "", 50, 25 }, { "ItemWatch", "", 50, -1 }, { "FirstAidKit", "", 150, 65 }, { "NVGoggles", "", 2000, 980 }, { "Chemlight_red", "", 300, -1 }, { "Chemlight_yellow", "", 300, 50 }, { "Chemlight_green", "", 300, 50 }, { "Chemlight_blue", "", 300, 50 } }; mags[] = {}; accs[] = {}; }; class f_station_store { name = "Altis Fuel Station Store"; side = ""; license = ""; level[] = { "", "", -1, "" }; items[] = { { "Binocular", "", 750, -1 }, { "ItemGPS", "", 500, 45 }, { "ItemMap", "", 250, 35 }, { "ItemCompass", "", 250, 25 }, { "ItemWatch", "", 250, -1 }, { "FirstAidKit", "", 750, 65 }, { "NVGoggles", "", 10000, 980 }, { "Chemlight_red", "", 1500, -1 }, { "Chemlight_yellow", "", 1500, 50 }, { "Chemlight_green", "", 1500, 50 }, { "Chemlight_blue", "", 1500, 50 } }; mags[] = {}; accs[] = {}; }; //Cop Shops class cop_basic { name = "Altis Cop Shop"; side = "cop"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 }, { "arifle_sdar_F", "Taser Rifle", 20000, 7500 }, { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "Binocular", "", 150, -1 }, { "ItemGPS", "", 100, 45 }, { "FirstAidKit", "", 150, 65 }, { "NVGoggles_OPFOR", "", 2000, 980 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 } }; accs[] = { { "muzzle_snds_L", "", 650 } }; }; class cop_Polizeimeister_und_Höher { name = "Altis Polizeimeister und Höher Shop"; side = "cop"; license = ""; level[] = { "life_coplevel", "SCALAR", 2, "You must be a Polizeimeister Rank!" }; items[] = { { "hgun_P07_F", "", 35000, 7500 }, { "SMG_05_F", "", 30000, -1 }, { "arifle_SPAR_01_blk_F", "", 35000, 7500 }, { "arifle_MX_Black_F", "", 35000, 7500 }, { "arifle_MXC_Black_F", "", 35000, 7500 }, { "arifle_MXM_Black_F", "", 35000, 7500 }, { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "acc_flashlight", "", 750, 100 }, { "optic_Holosight", "", 1200, 275 }, { "optic_Arco", "", 2500, -1 }, { "muzzle_snds_H", "", 2750, -1 } }; mags[] = { { "30Rnd_9x21_Mag", "", 130 }, { "30Rnd_9x21_Mag_SMG_02", "", 60 }, { "30Rnd_556x45_Stanag", "", 100 }, { "30Rnd_65x39_caseless_mag", "", 250 } }; accs[] = { { "bipod_01_F_blk", "", 2500 }, { "muzzle_snds_L", "", 750 }, { "muzzle_snds_H", "", 2500 }, { "muzzle_snds_M", "", 2500 }, { "optic_Holosight_blk_F", "", 1200 }, { "optic_ERCO_blk_F", "", 2500 }, { "optic_Arco_blk_F", "", 2750 }, { "optic_AMS", "", 2500 }, { "optic_Hamr", "", 2500 } }; }; class cop_GSG9 { name = "Altis GSG9 Shop"; side = "cop"; license = ""; level[] = { "life_coplevel", "SCALAR", 6, "You must be a GSG9 Rank!" }; items[] = { { "hgun_Rook40_F", "", 17500, -1 }, { "SMG_05_F", "", 15000, -1 }, { "arifle_SPAR_01_blk_F", "", 30000, 5000 }, { "arifle_AK12_F", "", 30000, 5000 }, { "arifle_SPAR_02_blk_F", "", 30000, 5000 }, { "arifle_MX_SW_Black_F", "", 30000, 5000 }, { "srifle_DMR_03_F", "", 30000, 5000 }, { "srifle_LRR_F", "", 30000, 5000 }, { "LMG_03_F", "", 30000, 5000 }, { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "Rangefinder", "", 150, -1 }, { "NVGogglesB_blk_F", "", 2000, 980 } }; mags[] = { { "30Rnd_9x21_Mag", "", 200 }, { "30Rnd_9x21_Mag_SMG_02", "", 60 }, { "30Rnd_556x45_Stanag", "", 100 }, { "30Rnd_762x39_Mag_F", "", 100 }, { "150Rnd_556x45_Drum_Mag_F", "", 100 }, { "100Rnd_65x39_caseless_mag", "", 100 }, { "20Rnd_762x51_Mag", "", 100 }, { "7Rnd_408_Mag", "", 100 }, { "200Rnd_556x45_Box_F", "", 100 } }; accs[] = { { "bipod_01_F_blk", "", 2500 }, { "optic_Holosight_blk_F", "", 2500 }, { "optic_Arco_blk_F", "", 2750 }, { "optic_Hamr", "", 2500 }, { "optic_AMS", "", 2500 }, { "optic_LRPS", "", 2500 }, { "optic_tws", "", 2500 }, { "optic_MRCO", "", 2500 }, { "acc_pointer_IR", "", 2500 }, { "muzzle_snds_M", "", 2500 }, { "muzzle_snds_H", "", 2500 }, { "muzzle_snds_B", "", 2500 }, { "muzzle_snds_H_MG", "", 2500 }, { "muzzle_snds_H_MG_blk_F", "", 2500 }, { "muzzle_snds_65_TI_blk_F", "", 2500 } }; }; //Medic Shops class med_basic { name = "store"; side = "med"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "ItemGPS", "", 100, 45 }, { "Binocular", "", 150, -1 }, { "FirstAidKit", "", 150, 65 }, { "NVGoggles", "", 1200, 980 } }; mags[] = {}; accs[] = {}; }; };
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Als Tipp nur weil da Line XYZ steht muss es nicht die Line sein auf diese Zahl kann man sich absolut nicht verlassen hab es schon erlebt das es 20 Zeilen weiter unten war. Aber Ohne komplette Datei kann man dir da nicht helfen leider! Weil das was du gepostet hast ist richtig soweit.
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Alles anzeigen/* * Format: * level: ARRAY (This is for limiting items to certain things) * 0: Variable to read from * 1: Variable Value Type (SCALAR / BOOL / EQUAL) * 2: What to compare to (-1 = Check Disabled) * 3: Custom exit message (Optional) * * items: { Classname, Itemname, BuyPrice, SellPrice } * * Itemname only needs to be filled if you want to rename the original object name. * * Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons * Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items * */ class WeaponShops { //Armory Shops class gun { name = "Billy Joe's Firearms"; side = "civ"; license = "gun"; level[] = { "", "", -1, "" }; items[] = { { "hgun_Rook40_F", "", 6500, 500 }, { "hgun_Pistol_heavy_02_F", "", 9850, -1 }, { "hgun_ACPC2_F", "", 11500, -1 }, { "hgun_PDW2000_F", "", 20000, -1 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "6Rnd_45ACP_Cylinder", "", 50 }, { "9Rnd_45ACP_Mag", "", 45 }, { "30Rnd_9x21_Mag", "", 75 } }; accs[] = { { "optic_ACO_grn_smg", "", 2500 } }; }; class rebel { name = "Mohammed's Jihadi Shop"; side = "civ"; license = "rebel"; level[] = { "", "", -1, "" }; items[] = { { "arifle_TRG20_F", "", 25000, 2500 }, { "arifle_Katiba_F", "", 30000, 5000 }, { "srifle_DMR_01_F", "", 50000, -1 }, { "arifle_SDAR_F", "", 20000, 7500 } }; mags[] = { { "30Rnd_556x45_Stanag", "", 300 }, { "30Rnd_65x39_caseless_green", "", 275 }, { "10Rnd_762x54_Mag", "", 500 }, { "20Rnd_556x45_UW_mag", "", 125 } }; accs[] = { { "optic_ACO_grn", "", 3500 }, { "optic_Holosight", "", 3600 }, { "optic_Hamr", "", 7500 }, { "acc_flashlight", "", 1000 } }; }; class gang { name = "Hideout Armament"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "hgun_Rook40_F", "", 1500, 500 }, { "hgun_Pistol_heavy_02_F", "", 2500, -1 }, { "hgun_ACPC2_F", "", 4500, -1 }, { "hgun_PDW2000_F", "", 9500, -1 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "6Rnd_45ACP_Cylinder", "", 50 }, { "9Rnd_45ACP_Mag", "", 45 }, { "30Rnd_9x21_Mag", "", 75 } }; accs[] = { { "optic_ACO_grn_smg", "", 950 } }; }; //Basic Shops class genstore { name = "Altis General Store"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "Binocular", "", 150, -1 }, { "ItemGPS", "", 100, 45 }, { "ItemMap", "", 50, 35 }, { "ItemCompass", "", 50, 25 }, { "ItemWatch", "", 50, -1 }, { "FirstAidKit", "", 150, 65 }, { "NVGoggles", "", 2000, 980 }, { "Chemlight_red", "", 300, -1 }, { "Chemlight_yellow", "", 300, 50 }, { "Chemlight_green", "", 300, 50 }, { "Chemlight_blue", "", 300, 50 } }; mags[] = {}; accs[] = {}; }; class f_station_store { name = "Altis Fuel Station Store"; side = ""; license = ""; level[] = { "", "", -1, "" }; items[] = { { "Binocular", "", 750, -1 }, { "ItemGPS", "", 500, 45 }, { "ItemMap", "", 250, 35 }, { "ItemCompass", "", 250, 25 }, { "ItemWatch", "", 250, -1 }, { "FirstAidKit", "", 750, 65 }, { "NVGoggles", "", 10000, 980 }, { "Chemlight_red", "", 1500, -1 }, { "Chemlight_yellow", "", 1500, 50 }, { "Chemlight_green", "", 1500, 50 }, { "Chemlight_blue", "", 1500, 50 } }; mags[] = {}; accs[] = {}; }; //Cop Shops class cop_basic { name = "Altis Cop Shop"; side = "cop"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 }, { "arifle_sdar_F", "Taser Rifle", 20000, 7500 }, { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "Binocular", "", 150, -1 }, { "ItemGPS", "", 100, 45 }, { "FirstAidKit", "", 150, 65 }, { "NVGoggles_OPFOR", "", 2000, 980 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 } }; accs[] = { { "muzzle_snds_L", "", 650 } }; }; class cop_Polizeimeister_und_Höher { name = "Altis Polizeimeister und Höher Shop"; side = "cop"; license = ""; level[] = { "life_coplevel", "SCALAR", 2, "You must be a Polizeimeister Rank!" }; items[] = { { "hgun_P07_F", "", 35000, 7500 }, { "SMG_05_F", "", 30000, -1 }, { "arifle_SPAR_01_blk_F", "", 35000, 7500 }, { "arifle_MX_Black_F", "", 35000, 7500 }, { "arifle_MXC_Black_F", "", 35000, 7500 }, { "arifle_MXM_Black_F", "", 35000, 7500 }, { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "acc_flashlight", "", 750, 100 }, { "optic_Holosight", "", 1200, 275 }, { "optic_Arco", "", 2500, -1 }, { "muzzle_snds_H", "", 2750, -1 } }; mags[] = { { "30Rnd_9x21_Mag", "", 130 }, { "30Rnd_9x21_Mag_SMG_02", "", 60 }, { "30Rnd_556x45_Stanag", "", 100 }, { "30Rnd_65x39_caseless_mag", "", 250 } }; accs[] = { { "bipod_01_F_blk", "", 2500 }, { "muzzle_snds_L", "", 750 }, { "muzzle_snds_H", "", 2500 }, { "muzzle_snds_M", "", 2500 }, { "optic_Holosight_blk_F", "", 1200 }, { "optic_ERCO_blk_F", "", 2500 }, { "optic_Arco_blk_F", "", 2750 }, { "optic_AMS", "", 2500 }, { "optic_Hamr", "", 2500 } }; }; class cop_GSG9 { name = "Altis GSG9 Shop"; side = "cop"; license = ""; level[] = { "life_coplevel", "SCALAR", 6, "You must be a GSG9 Rank!" }; items[] = { { "hgun_Rook40_F", "", 17500, -1 }, { "SMG_05_F", "", 15000, -1 }, { "arifle_SPAR_01_blk_F", "", 30000, 5000 }, { "arifle_AK12_F", "", 30000, 5000 }, { "arifle_SPAR_02_blk_F", "", 30000, 5000 }, { "arifle_MX_SW_Black_F", "", 30000, 5000 }, { "srifle_DMR_03_F", "", 30000, 5000 }, { "srifle_LRR_F", "", 30000, 5000 }, { "LMG_03_F", "", 30000, 5000 }, { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "Rangefinder", "", 150, -1 }, { "NVGogglesB_blk_F", "", 2000, 980 } }; mags[] = { { "30Rnd_9x21_Mag", "", 200 }, { "30Rnd_9x21_Mag_SMG_02", "", 60 }, { "30Rnd_556x45_Stanag", "", 100 }, { "30Rnd_762x39_Mag_F", "", 100 }, { "150Rnd_556x45_Drum_Mag_F", "", 100 }, { "100Rnd_65x39_caseless_mag", "", 100 }, { "20Rnd_762x51_Mag", "", 100 }, { "7Rnd_408_Mag", "", 100 }, { "200Rnd_556x45_Box_F", "", 100 } }; accs[] = { { "bipod_01_F_blk", "", 2500 }, { "optic_Holosight_blk_F", "", 2500 }, { "optic_Arco_blk_F", "", 2750 }, { "optic_Hamr", "", 2500 }, { "optic_AMS", "", 2500 }, { "optic_LRPS", "", 2500 }, { "optic_tws", "", 2500 }, { "optic_MRCO", "", 2500 }, { "acc_pointer_IR", "", 2500 }, { "muzzle_snds_M", "", 2500 }, { "muzzle_snds_H", "", 2500 }, { "muzzle_snds_B", "", 2500 }, { "muzzle_snds_H_MG", "", 2500 }, { "muzzle_snds_H_MG_blk_F", "", 2500 }, { "muzzle_snds_65_TI_blk_F", "", 2500 } }; }; //Medic Shops class med_basic { name = "store"; side = "med"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "ItemGPS", "", 100, 45 }, { "Binocular", "", 150, -1 }, { "FirstAidKit", "", 150, 65 }, { "NVGoggles", "", 1200, 980 } }; mags[] = {}; accs[] = {}; }; };
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Code
Alles anzeigen/* * Format: * level: ARRAY (This is for limiting items to certain things) * 0: Variable to read from * 1: Variable Value Type (SCALAR / BOOL / EQUAL) * 2: What to compare to (-1 = Check Disabled) * 3: Custom exit message (Optional) * * items: { Classname, Itemname, BuyPrice, SellPrice } * * Itemname only needs to be filled if you want to rename the original object name. * * Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons * Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items * */ class WeaponShops { //Armory Shops class gun { name = "Billy Joe's Firearms"; side = "civ"; license = "gun"; level[] = { "", "", -1, "" }; items[] = { { "hgun_Rook40_F", "", 6500, 500 }, { "hgun_Pistol_heavy_02_F", "", 9850, -1 }, { "hgun_ACPC2_F", "", 11500, -1 }, { "hgun_PDW2000_F", "", 20000, -1 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "6Rnd_45ACP_Cylinder", "", 50 }, { "9Rnd_45ACP_Mag", "", 45 }, { "30Rnd_9x21_Mag", "", 75 } }; accs[] = { { "optic_ACO_grn_smg", "", 2500 } }; }; class rebel { name = "Mohammed's Jihadi Shop"; side = "civ"; license = "rebel"; level[] = { "", "", -1, "" }; items[] = { { "arifle_TRG20_F", "", 25000, 2500 }, { "arifle_Katiba_F", "", 30000, 5000 }, { "srifle_DMR_01_F", "", 50000, -1 }, { "arifle_SDAR_F", "", 20000, 7500 } }; mags[] = { { "30Rnd_556x45_Stanag", "", 300 }, { "30Rnd_65x39_caseless_green", "", 275 }, { "10Rnd_762x54_Mag", "", 500 }, { "20Rnd_556x45_UW_mag", "", 125 } }; accs[] = { { "optic_ACO_grn", "", 3500 }, { "optic_Holosight", "", 3600 }, { "optic_Hamr", "", 7500 }, { "acc_flashlight", "", 1000 } }; }; class gang { name = "Hideout Armament"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "hgun_Rook40_F", "", 1500, 500 }, { "hgun_Pistol_heavy_02_F", "", 2500, -1 }, { "hgun_ACPC2_F", "", 4500, -1 }, { "hgun_PDW2000_F", "", 9500, -1 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "6Rnd_45ACP_Cylinder", "", 50 }, { "9Rnd_45ACP_Mag", "", 45 }, { "30Rnd_9x21_Mag", "", 75 } }; accs[] = { { "optic_ACO_grn_smg", "", 950 } }; }; //Basic Shops class genstore { name = "Altis General Store"; side = "civ"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "Binocular", "", 150, -1 }, { "ItemGPS", "", 100, 45 }, { "ItemMap", "", 50, 35 }, { "ItemCompass", "", 50, 25 }, { "ItemWatch", "", 50, -1 }, { "FirstAidKit", "", 150, 65 }, { "NVGoggles", "", 2000, 980 }, { "Chemlight_red", "", 300, -1 }, { "Chemlight_yellow", "", 300, 50 }, { "Chemlight_green", "", 300, 50 }, { "Chemlight_blue", "", 300, 50 } }; mags[] = {}; accs[] = {}; }; class f_station_store { name = "Altis Fuel Station Store"; side = ""; license = ""; level[] = { "", "", -1, "" }; items[] = { { "Binocular", "", 750, -1 }, { "ItemGPS", "", 500, 45 }, { "ItemMap", "", 250, 35 }, { "ItemCompass", "", 250, 25 }, { "ItemWatch", "", 250, -1 }, { "FirstAidKit", "", 750, 65 }, { "NVGoggles", "", 10000, 980 }, { "Chemlight_red", "", 1500, -1 }, { "Chemlight_yellow", "", 1500, 50 }, { "Chemlight_green", "", 1500, 50 }, { "Chemlight_blue", "", 1500, 50 } }; mags[] = {}; accs[] = {}; }; //Cop Shops class cop_basic { name = "Altis Cop Shop"; side = "cop"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 }, { "arifle_sdar_F", "Taser Rifle", 20000, 7500 }, { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "Binocular", "", 150, -1 }, { "ItemGPS", "", 100, 45 }, { "FirstAidKit", "", 150, 65 }, { "NVGoggles_OPFOR", "", 2000, 980 } }; mags[] = { { "16Rnd_9x21_Mag", "", 25 }, { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 } }; accs[] = { { "muzzle_snds_L", "", 650 } }; }; class cop_Polizeimeister_und_Höher { name = "Altis Polizeimeister und Höher Shop"; side = "cop"; license = ""; level[] = { "life_coplevel", "SCALAR", 2, "You must be a Polizeimeister Rank!" }; items[] = { { "hgun_P07_F", "", 35000, 7500 }, { "SMG_05_F", "", 30000, -1 }, { "arifle_SPAR_01_blk_F", "", 35000, 7500 }, { "arifle_MX_Black_F", "", 35000, 7500 }, { "arifle_MXC_Black_F", "", 35000, 7500 }, { "arifle_MXM_Black_F", "", 35000, 7500 }, { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "acc_flashlight", "", 750, 100 }, { "optic_Holosight", "", 1200, 275 }, { "optic_Arco", "", 2500, -1 }, { "muzzle_snds_H", "", 2750, -1 } }; mags[] = { { "30Rnd_9x21_Mag", "", 130 }, { "30Rnd_9x21_Mag_SMG_02", "", 60 }, { "30Rnd_556x45_Stanag", "", 100 }, { "30Rnd_65x39_caseless_mag", "", 250 } }; accs[] = { { "bipod_01_F_blk", "", 2500 }, { "muzzle_snds_L", "", 750 }, { "muzzle_snds_H", "", 2500 }, { "muzzle_snds_M", "", 2500 }, { "optic_Holosight_blk_F", "", 1200 }, { "optic_ERCO_blk_F", "", 2500 }, { "optic_Arco_blk_F", "", 2750 }, { "optic_AMS", "", 2500 }, { "optic_Hamr", "", 2500 } }; }; class cop_GSG9 { name = "Altis GSG9 Shop"; side = "cop"; license = ""; level[] = { "life_coplevel", "SCALAR", 6, "You must be a GSG9 Rank!" }; items[] = { { "hgun_Rook40_F", "", 17500, -1 }, { "SMG_05_F", "", 15000, -1 }, { "arifle_SPAR_01_blk_F", "", 30000, 5000 }, { "arifle_AK12_F", "", 30000, 5000 }, { "arifle_SPAR_02_blk_F", "", 30000, 5000 }, { "arifle_MX_SW_Black_F", "", 30000, 5000 }, { "srifle_DMR_03_F", "", 30000, 5000 }, { "srifle_LRR_F", "", 30000, 5000 }, { "LMG_03_F", "", 30000, 5000 }, { "HandGrenade_Stone", "Flashbang", 1700, -1 }, { "Rangefinder", "", 150, -1 }, { "NVGogglesB_blk_F", "", 2000, 980 } }; mags[] = { { "30Rnd_9x21_Mag", "", 200 }, { "30Rnd_9x21_Mag_SMG_02", "", 60 }, { "30Rnd_556x45_Stanag", "", 100 }, { "30Rnd_762x39_Mag_F", "", 100 }, { "150Rnd_556x45_Drum_Mag_F", "", 100 }, { "100Rnd_65x39_caseless_mag", "", 100 }, { "20Rnd_762x51_Mag", "", 100 }, { "7Rnd_408_Mag", "", 100 }, { "200Rnd_556x45_Box_F", "", 100 } }; accs[] = { { "bipod_01_F_blk", "", 2500 }, { "optic_Holosight_blk_F", "", 2500 }, { "optic_Arco_blk_F", "", 2750 }, { "optic_Hamr", "", 2500 }, { "optic_AMS", "", 2500 }, { "optic_LRPS", "", 2500 }, { "optic_tws", "", 2500 }, { "optic_MRCO", "", 2500 }, { "acc_pointer_IR", "", 2500 }, { "muzzle_snds_M", "", 2500 }, { "muzzle_snds_H", "", 2500 }, { "muzzle_snds_B", "", 2500 }, { "muzzle_snds_H_MG", "", 2500 }, { "muzzle_snds_H_MG_blk_F", "", 2500 }, { "muzzle_snds_65_TI_blk_F", "", 2500 } }; }; //Medic Shops class med_basic { name = "store"; side = "med"; license = ""; level[] = { "", "", -1, "" }; items[] = { { "ItemGPS", "", 100, 45 }, { "Binocular", "", 150, -1 }, { "FirstAidKit", "", 150, 65 }, { "NVGoggles", "", 1200, 980 } }; mags[] = {}; accs[] = {}; }; };
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Hallo , ich habe folgendes Problem nachdem bearbeiten der Conifg des Waffenshops...
File mpmissions\_CUR_MP.Altis\Config_Weapons.hpp, line 140: /WeaponsShops/:' ' encountered instead of '{'
Kann mir da jemand helfen bitte:
Hier die Config | Die Zahlen solle die Zeilenreihe sein:
133 //Cop Shops
134 class cop_basic {
135 name = "Altis Cop Shop";
136 side = "cop";
137 license = "";
138 level[] = { "", "", -1, "" };
139 items[] = {
140 { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
141 { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
142 { "HandGrenade_Stone", "Flashbang", 1700, -1 },
143 { "Binocular", "", 150, -1 },
144 { "ItemGPS", "", 100, 45 },
145 { "FirstAidKit", "", 150, 65 },
146 { "NVGoggles_OPFOR", "", 2000, 980 }
};
mags[] = {
{ "16Rnd_9x21_Mag", "", 25 },
{ "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 }
};
accs[] = {
{ "muzzle_snds_L", "", 650 }
};
};