1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Do: 17 Juli 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. PhilPunisher97

    Beiträge von PhilPunisher97

    • FILE MPMISSIONS\_CUR_MP.Altis\CONFIG WEAPONS.HPP, LINE: 140: ' ' ENCOUNTERED INSTEAD OF '{'

      • PhilPunisher97
      • 5. April 2018 um 17:25
      Zitat von shoXy

      Du hast einen Rang der heißt:

      cop_Polizeimeister_und_Höher

      Du darfst glaube ich keine Umlaute benutzen

      also muss es zu

      cop_Polizeimeister_und_Hoeher

      Ich habe es dir mal hochgeladen, und formatiert sonst blickt man da garnicht durch ^^

      Alles anzeigen

      Danke dir - Problem behoben!

    • FILE MPMISSIONS\_CUR_MP.Altis\CONFIG WEAPONS.HPP, LINE: 140: ' ' ENCOUNTERED INSTEAD OF '{'

      • PhilPunisher97
      • 5. April 2018 um 16:47
      Code
      /*
      * Format:
      * level: ARRAY (This is for limiting items to certain things)
      * 0: Variable to read from
      * 1: Variable Value Type (SCALAR / BOOL / EQUAL)
      * 2: What to compare to (-1 = Check Disabled)
      * 3: Custom exit message (Optional)
      *
      * items: { Classname, Itemname, BuyPrice, SellPrice }
      *
      * Itemname only needs to be filled if you want to rename the original object name.
      *
      * Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
      * Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items
      *
      */
      class WeaponShops {
       //Armory Shops
       class gun {
       name = "Billy Joe's Firearms";
       side = "civ";
       license = "gun";
       level[] = { "", "", -1, "" };
       items[] = {
       { "hgun_Rook40_F", "", 6500, 500 },
       { "hgun_Pistol_heavy_02_F", "", 9850, -1 },
       { "hgun_ACPC2_F", "", 11500, -1 },
       { "hgun_PDW2000_F", "", 20000, -1 }
       };
       mags[] = {
       { "16Rnd_9x21_Mag", "", 25 },
       { "6Rnd_45ACP_Cylinder", "", 50 },
       { "9Rnd_45ACP_Mag", "", 45 },
       { "30Rnd_9x21_Mag", "", 75 }
       };
       accs[] = {
       { "optic_ACO_grn_smg", "", 2500 }
       };
       };
      
       class rebel {
       name = "Mohammed's Jihadi Shop";
       side = "civ";
       license = "rebel";
       level[] = { "", "", -1, "" };
       items[] = {
       { "arifle_TRG20_F", "", 25000, 2500 },
       { "arifle_Katiba_F", "", 30000, 5000 },
       { "srifle_DMR_01_F", "", 50000, -1 },
       { "arifle_SDAR_F", "", 20000, 7500 }
       };
       mags[] = {
       { "30Rnd_556x45_Stanag", "", 300 },
       { "30Rnd_65x39_caseless_green", "", 275 },
       { "10Rnd_762x54_Mag", "", 500 },
       { "20Rnd_556x45_UW_mag", "", 125 }
       };
       accs[] = {
       { "optic_ACO_grn", "", 3500 },
       { "optic_Holosight", "", 3600 },
       { "optic_Hamr", "", 7500 },
       { "acc_flashlight", "", 1000 }
       };
       };
      
       class gang {
       name = "Hideout Armament";
       side = "civ";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "hgun_Rook40_F", "", 1500, 500 },
       { "hgun_Pistol_heavy_02_F", "", 2500, -1 },
       { "hgun_ACPC2_F", "", 4500, -1 },
       { "hgun_PDW2000_F", "", 9500, -1 }
       };
       mags[] = {
       { "16Rnd_9x21_Mag", "", 25 },
       { "6Rnd_45ACP_Cylinder", "", 50 },
       { "9Rnd_45ACP_Mag", "", 45 },
       { "30Rnd_9x21_Mag", "", 75 }
       };
       accs[] = {
       { "optic_ACO_grn_smg", "", 950 }
       };
       };
      
       //Basic Shops
       class genstore {
       name = "Altis General Store";
       side = "civ";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "Binocular", "", 150, -1 },
       { "ItemGPS", "", 100, 45 },
       { "ItemMap", "", 50, 35 },
       { "ItemCompass", "", 50, 25 },
       { "ItemWatch", "", 50, -1 },
       { "FirstAidKit", "", 150, 65 },
       { "NVGoggles", "", 2000, 980 },
       { "Chemlight_red", "", 300, -1 },
       { "Chemlight_yellow", "", 300, 50 },
       { "Chemlight_green", "", 300, 50 },
       { "Chemlight_blue", "", 300, 50 }
       };
       mags[] = {};
       accs[] = {};
       };
      
       class f_station_store {
       name = "Altis Fuel Station Store";
       side = "";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "Binocular", "", 750, -1 },
       { "ItemGPS", "", 500, 45 },
       { "ItemMap", "", 250, 35 },
       { "ItemCompass", "", 250, 25 },
       { "ItemWatch", "", 250, -1 },
       { "FirstAidKit", "", 750, 65 },
       { "NVGoggles", "", 10000, 980 },
       { "Chemlight_red", "", 1500, -1 },
       { "Chemlight_yellow", "", 1500, 50 },
       { "Chemlight_green", "", 1500, 50 },
       { "Chemlight_blue", "", 1500, 50 }
       };
       mags[] = {};
       accs[] = {};
       };
      
       //Cop Shops
       class cop_basic {
       name = "Altis Cop Shop";
       side = "cop";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
       { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
       { "HandGrenade_Stone", "Flashbang", 1700, -1 },
       { "Binocular", "", 150, -1 },
       { "ItemGPS", "", 100, 45 },
       { "FirstAidKit", "", 150, 65 },
       { "NVGoggles_OPFOR", "", 2000, 980 }
       };
       mags[] = {
       { "16Rnd_9x21_Mag", "", 25 },
       { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 }
       };
       accs[] = {
       { "muzzle_snds_L", "", 650 }
       };
       };
      
       class cop_Polizeimeister_und_Höher {
       name = "Altis Polizeimeister und Höher Shop";
       side = "cop";
       license = "";
       level[] = { "life_coplevel", "SCALAR", 2, "You must be a Polizeimeister Rank!" };
       items[] = {
       { "hgun_P07_F", "", 35000, 7500 },
       { "SMG_05_F", "", 30000, -1 },
       { "arifle_SPAR_01_blk_F", "", 35000, 7500 },
       { "arifle_MX_Black_F", "", 35000, 7500 },
       { "arifle_MXC_Black_F", "", 35000, 7500 },
       { "arifle_MXM_Black_F", "", 35000, 7500 },
       { "HandGrenade_Stone", "Flashbang", 1700, -1 },
       { "acc_flashlight", "", 750, 100 },
       { "optic_Holosight", "", 1200, 275 },
       { "optic_Arco", "", 2500, -1 },
       { "muzzle_snds_H", "", 2750, -1 }
       };
       mags[] = {
       { "30Rnd_9x21_Mag", "", 130 },
       { "30Rnd_9x21_Mag_SMG_02", "", 60 },
       { "30Rnd_556x45_Stanag", "", 100 },
       { "30Rnd_65x39_caseless_mag", "", 250 }
       };
       accs[] = {
       { "bipod_01_F_blk", "", 2500 },
       { "muzzle_snds_L", "", 750 },
       { "muzzle_snds_H", "", 2500 },
       { "muzzle_snds_M", "", 2500 },
       { "optic_Holosight_blk_F", "", 1200 },
       { "optic_ERCO_blk_F", "", 2500 },
       { "optic_Arco_blk_F", "", 2750 },
       { "optic_AMS", "", 2500 },
       { "optic_Hamr", "", 2500 }
       };
       };
      
       class cop_GSG9 {
       name = "Altis GSG9 Shop";
       side = "cop";
       license = "";
       level[] = { "life_coplevel", "SCALAR", 6, "You must be a GSG9 Rank!" };
       items[] = {
       { "hgun_Rook40_F", "", 17500, -1 },
       { "SMG_05_F", "", 15000, -1 },
       { "arifle_SPAR_01_blk_F", "", 30000, 5000 },
       { "arifle_AK12_F", "", 30000, 5000 },
       { "arifle_SPAR_02_blk_F", "", 30000, 5000 },
       { "arifle_MX_SW_Black_F", "", 30000, 5000 },
       { "srifle_DMR_03_F", "", 30000, 5000 },
       { "srifle_LRR_F", "", 30000, 5000 },
       { "LMG_03_F", "", 30000, 5000 },
       { "HandGrenade_Stone", "Flashbang", 1700, -1 },
       { "Rangefinder", "", 150, -1 },
       { "NVGogglesB_blk_F", "", 2000, 980 }
       };
       mags[] = {
       { "30Rnd_9x21_Mag", "", 200 },
       { "30Rnd_9x21_Mag_SMG_02", "", 60 },
       { "30Rnd_556x45_Stanag", "", 100 },
       { "30Rnd_762x39_Mag_F", "", 100 },
       { "150Rnd_556x45_Drum_Mag_F", "", 100 },
       { "100Rnd_65x39_caseless_mag", "", 100 },
       { "20Rnd_762x51_Mag", "", 100 },
       { "7Rnd_408_Mag", "", 100 },
       { "200Rnd_556x45_Box_F", "", 100 }
       };
       accs[] = {
       { "bipod_01_F_blk", "", 2500 },
       { "optic_Holosight_blk_F", "", 2500 },
       { "optic_Arco_blk_F", "", 2750 },
       { "optic_Hamr", "", 2500 },
       { "optic_AMS", "", 2500 },
       { "optic_LRPS", "", 2500 },
       { "optic_tws", "", 2500 },
       { "optic_MRCO", "", 2500 },
       { "acc_pointer_IR", "", 2500 },
       { "muzzle_snds_M", "", 2500 },
       { "muzzle_snds_H", "", 2500 },
       { "muzzle_snds_B", "", 2500 },
       { "muzzle_snds_H_MG", "", 2500 },
       { "muzzle_snds_H_MG_blk_F", "", 2500 },
       { "muzzle_snds_65_TI_blk_F", "", 2500 }
       };
       };
      
       //Medic Shops
       class med_basic {
       name = "store";
       side = "med";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "ItemGPS", "", 100, 45 },
       { "Binocular", "", 150, -1 },
       { "FirstAidKit", "", 150, 65 },
       { "NVGoggles", "", 1200, 980 }
       };
       mags[] = {};
       accs[] = {};
       };
      };
      Alles anzeigen
    • FILE MPMISSIONS\_CUR_MP.Altis\CONFIG WEAPONS.HPP, LINE: 140: ' ' ENCOUNTERED INSTEAD OF '{'

      • PhilPunisher97
      • 5. April 2018 um 16:46
      Zitat von Hansd

      Als Tipp nur weil da Line XYZ steht muss es nicht die Line sein auf diese Zahl kann man sich absolut nicht verlassen hab es schon erlebt das es 20 Zeilen weiter unten war. Aber Ohne komplette Datei kann man dir da nicht helfen leider! Weil das was du gepostet hast ist richtig soweit.

      Code
      /*
      * Format:
      * level: ARRAY (This is for limiting items to certain things)
      * 0: Variable to read from
      * 1: Variable Value Type (SCALAR / BOOL / EQUAL)
      * 2: What to compare to (-1 = Check Disabled)
      * 3: Custom exit message (Optional)
      *
      * items: { Classname, Itemname, BuyPrice, SellPrice }
      *
      * Itemname only needs to be filled if you want to rename the original object name.
      *
      * Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
      * Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items
      *
      */
      class WeaponShops {
       //Armory Shops
       class gun {
       name = "Billy Joe's Firearms";
       side = "civ";
       license = "gun";
       level[] = { "", "", -1, "" };
       items[] = {
       { "hgun_Rook40_F", "", 6500, 500 },
       { "hgun_Pistol_heavy_02_F", "", 9850, -1 },
       { "hgun_ACPC2_F", "", 11500, -1 },
       { "hgun_PDW2000_F", "", 20000, -1 }
       };
       mags[] = {
       { "16Rnd_9x21_Mag", "", 25 },
       { "6Rnd_45ACP_Cylinder", "", 50 },
       { "9Rnd_45ACP_Mag", "", 45 },
       { "30Rnd_9x21_Mag", "", 75 }
       };
       accs[] = {
       { "optic_ACO_grn_smg", "", 2500 }
       };
       };
      
       class rebel {
       name = "Mohammed's Jihadi Shop";
       side = "civ";
       license = "rebel";
       level[] = { "", "", -1, "" };
       items[] = {
       { "arifle_TRG20_F", "", 25000, 2500 },
       { "arifle_Katiba_F", "", 30000, 5000 },
       { "srifle_DMR_01_F", "", 50000, -1 },
       { "arifle_SDAR_F", "", 20000, 7500 }
       };
       mags[] = {
       { "30Rnd_556x45_Stanag", "", 300 },
       { "30Rnd_65x39_caseless_green", "", 275 },
       { "10Rnd_762x54_Mag", "", 500 },
       { "20Rnd_556x45_UW_mag", "", 125 }
       };
       accs[] = {
       { "optic_ACO_grn", "", 3500 },
       { "optic_Holosight", "", 3600 },
       { "optic_Hamr", "", 7500 },
       { "acc_flashlight", "", 1000 }
       };
       };
      
       class gang {
       name = "Hideout Armament";
       side = "civ";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "hgun_Rook40_F", "", 1500, 500 },
       { "hgun_Pistol_heavy_02_F", "", 2500, -1 },
       { "hgun_ACPC2_F", "", 4500, -1 },
       { "hgun_PDW2000_F", "", 9500, -1 }
       };
       mags[] = {
       { "16Rnd_9x21_Mag", "", 25 },
       { "6Rnd_45ACP_Cylinder", "", 50 },
       { "9Rnd_45ACP_Mag", "", 45 },
       { "30Rnd_9x21_Mag", "", 75 }
       };
       accs[] = {
       { "optic_ACO_grn_smg", "", 950 }
       };
       };
      
       //Basic Shops
       class genstore {
       name = "Altis General Store";
       side = "civ";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "Binocular", "", 150, -1 },
       { "ItemGPS", "", 100, 45 },
       { "ItemMap", "", 50, 35 },
       { "ItemCompass", "", 50, 25 },
       { "ItemWatch", "", 50, -1 },
       { "FirstAidKit", "", 150, 65 },
       { "NVGoggles", "", 2000, 980 },
       { "Chemlight_red", "", 300, -1 },
       { "Chemlight_yellow", "", 300, 50 },
       { "Chemlight_green", "", 300, 50 },
       { "Chemlight_blue", "", 300, 50 }
       };
       mags[] = {};
       accs[] = {};
       };
      
       class f_station_store {
       name = "Altis Fuel Station Store";
       side = "";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "Binocular", "", 750, -1 },
       { "ItemGPS", "", 500, 45 },
       { "ItemMap", "", 250, 35 },
       { "ItemCompass", "", 250, 25 },
       { "ItemWatch", "", 250, -1 },
       { "FirstAidKit", "", 750, 65 },
       { "NVGoggles", "", 10000, 980 },
       { "Chemlight_red", "", 1500, -1 },
       { "Chemlight_yellow", "", 1500, 50 },
       { "Chemlight_green", "", 1500, 50 },
       { "Chemlight_blue", "", 1500, 50 }
       };
       mags[] = {};
       accs[] = {};
       };
      
       //Cop Shops
       class cop_basic {
       name = "Altis Cop Shop";
       side = "cop";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
       { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
       { "HandGrenade_Stone", "Flashbang", 1700, -1 },
       { "Binocular", "", 150, -1 },
       { "ItemGPS", "", 100, 45 },
       { "FirstAidKit", "", 150, 65 },
       { "NVGoggles_OPFOR", "", 2000, 980 }
       };
       mags[] = {
       { "16Rnd_9x21_Mag", "", 25 },
       { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 }
       };
       accs[] = {
       { "muzzle_snds_L", "", 650 }
       };
       };
      
       class cop_Polizeimeister_und_Höher {
       name = "Altis Polizeimeister und Höher Shop";
       side = "cop";
       license = "";
       level[] = { "life_coplevel", "SCALAR", 2, "You must be a Polizeimeister Rank!" };
       items[] = {
       { "hgun_P07_F", "", 35000, 7500 },
       { "SMG_05_F", "", 30000, -1 },
       { "arifle_SPAR_01_blk_F", "", 35000, 7500 },
       { "arifle_MX_Black_F", "", 35000, 7500 },
       { "arifle_MXC_Black_F", "", 35000, 7500 },
       { "arifle_MXM_Black_F", "", 35000, 7500 },
       { "HandGrenade_Stone", "Flashbang", 1700, -1 },
       { "acc_flashlight", "", 750, 100 },
       { "optic_Holosight", "", 1200, 275 },
       { "optic_Arco", "", 2500, -1 },
       { "muzzle_snds_H", "", 2750, -1 }
       };
       mags[] = {
       { "30Rnd_9x21_Mag", "", 130 },
       { "30Rnd_9x21_Mag_SMG_02", "", 60 },
       { "30Rnd_556x45_Stanag", "", 100 },
       { "30Rnd_65x39_caseless_mag", "", 250 }
       };
       accs[] = {
       { "bipod_01_F_blk", "", 2500 },
       { "muzzle_snds_L", "", 750 },
       { "muzzle_snds_H", "", 2500 },
       { "muzzle_snds_M", "", 2500 },
       { "optic_Holosight_blk_F", "", 1200 },
       { "optic_ERCO_blk_F", "", 2500 },
       { "optic_Arco_blk_F", "", 2750 },
       { "optic_AMS", "", 2500 },
       { "optic_Hamr", "", 2500 }
       };
       };
      
       class cop_GSG9 {
       name = "Altis GSG9 Shop";
       side = "cop";
       license = "";
       level[] = { "life_coplevel", "SCALAR", 6, "You must be a GSG9 Rank!" };
       items[] = {
       { "hgun_Rook40_F", "", 17500, -1 },
       { "SMG_05_F", "", 15000, -1 },
       { "arifle_SPAR_01_blk_F", "", 30000, 5000 },
       { "arifle_AK12_F", "", 30000, 5000 },
       { "arifle_SPAR_02_blk_F", "", 30000, 5000 },
       { "arifle_MX_SW_Black_F", "", 30000, 5000 },
       { "srifle_DMR_03_F", "", 30000, 5000 },
       { "srifle_LRR_F", "", 30000, 5000 },
       { "LMG_03_F", "", 30000, 5000 },
       { "HandGrenade_Stone", "Flashbang", 1700, -1 },
       { "Rangefinder", "", 150, -1 },
       { "NVGogglesB_blk_F", "", 2000, 980 }
       };
       mags[] = {
       { "30Rnd_9x21_Mag", "", 200 },
       { "30Rnd_9x21_Mag_SMG_02", "", 60 },
       { "30Rnd_556x45_Stanag", "", 100 },
       { "30Rnd_762x39_Mag_F", "", 100 },
       { "150Rnd_556x45_Drum_Mag_F", "", 100 },
       { "100Rnd_65x39_caseless_mag", "", 100 },
       { "20Rnd_762x51_Mag", "", 100 },
       { "7Rnd_408_Mag", "", 100 },
       { "200Rnd_556x45_Box_F", "", 100 }
       };
       accs[] = {
       { "bipod_01_F_blk", "", 2500 },
       { "optic_Holosight_blk_F", "", 2500 },
       { "optic_Arco_blk_F", "", 2750 },
       { "optic_Hamr", "", 2500 },
       { "optic_AMS", "", 2500 },
       { "optic_LRPS", "", 2500 },
       { "optic_tws", "", 2500 },
       { "optic_MRCO", "", 2500 },
       { "acc_pointer_IR", "", 2500 },
       { "muzzle_snds_M", "", 2500 },
       { "muzzle_snds_H", "", 2500 },
       { "muzzle_snds_B", "", 2500 },
       { "muzzle_snds_H_MG", "", 2500 },
       { "muzzle_snds_H_MG_blk_F", "", 2500 },
       { "muzzle_snds_65_TI_blk_F", "", 2500 }
       };
       };
      
       //Medic Shops
       class med_basic {
       name = "store";
       side = "med";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "ItemGPS", "", 100, 45 },
       { "Binocular", "", 150, -1 },
       { "FirstAidKit", "", 150, 65 },
       { "NVGoggles", "", 1200, 980 }
       };
       mags[] = {};
       accs[] = {};
       };
      };
      Alles anzeigen
    • FILE MPMISSIONS\_CUR_MP.Altis\CONFIG WEAPONS.HPP, LINE: 140: ' ' ENCOUNTERED INSTEAD OF '{'

      • PhilPunisher97
      • 5. April 2018 um 14:52
      Code
      /*
      *    Format:
      *        level: ARRAY (This is for limiting items to certain things)
      *            0: Variable to read from
      *            1: Variable Value Type (SCALAR / BOOL / EQUAL)
      *            2: What to compare to (-1 = Check Disabled)
      *            3: Custom exit message (Optional)
      *
      *    items: { Classname, Itemname, BuyPrice, SellPrice }
      *
      *    Itemname only needs to be filled if you want to rename the original object name.
      *
      *    Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
      *    Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items
      *
      */
      class WeaponShops {
          //Armory Shops
          class gun {
              name = "Billy Joe's Firearms";
              side = "civ";
              license = "gun";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "hgun_Rook40_F", "", 6500, 500 },
                  { "hgun_Pistol_heavy_02_F", "", 9850, -1 },
                  { "hgun_ACPC2_F", "", 11500, -1 },
                  { "hgun_PDW2000_F", "", 20000, -1 }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "6Rnd_45ACP_Cylinder", "", 50 },
                  { "9Rnd_45ACP_Mag", "", 45 },
                  { "30Rnd_9x21_Mag", "", 75 }
              };
              accs[] = {
                  { "optic_ACO_grn_smg", "", 2500 }
              };
          };
      
          class rebel {
              name = "Mohammed's Jihadi Shop";
              side = "civ";
              license = "rebel";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "arifle_TRG20_F", "", 25000, 2500 },
                  { "arifle_Katiba_F", "", 30000, 5000 },
                  { "srifle_DMR_01_F", "", 50000, -1 },
                  { "arifle_SDAR_F", "", 20000, 7500 }
              };
              mags[] = {
                  { "30Rnd_556x45_Stanag", "", 300 },
                  { "30Rnd_65x39_caseless_green", "", 275 },
                  { "10Rnd_762x54_Mag", "", 500 },
                  { "20Rnd_556x45_UW_mag", "", 125 }
              };
              accs[] = {
                  { "optic_ACO_grn", "", 3500 },
                  { "optic_Holosight", "", 3600 },
                  { "optic_Hamr", "", 7500 },
                  { "acc_flashlight", "", 1000 }
              };
          };
      
          class gang {
              name = "Hideout Armament";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "hgun_Rook40_F", "", 1500, 500 },
                  { "hgun_Pistol_heavy_02_F", "", 2500, -1 },
                  { "hgun_ACPC2_F", "", 4500, -1 },
                  { "hgun_PDW2000_F", "", 9500, -1 }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "6Rnd_45ACP_Cylinder", "", 50 },
                  { "9Rnd_45ACP_Mag", "", 45 },
                  { "30Rnd_9x21_Mag", "", 75 }
              };
              accs[] = {
                  { "optic_ACO_grn_smg", "", 950 }
              };
          };
      
          //Basic Shops
          class genstore {
              name = "Altis General Store";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "Binocular", "", 150, -1 },
                  { "ItemGPS", "", 100, 45 },
                  { "ItemMap", "", 50, 35 },
                  { "ItemCompass", "", 50, 25 },
                  { "ItemWatch", "", 50, -1 },
                  { "FirstAidKit", "", 150, 65 },
                  { "NVGoggles", "", 2000, 980 },
                  { "Chemlight_red", "", 300, -1 },
                  { "Chemlight_yellow", "", 300, 50 },
                  { "Chemlight_green", "", 300, 50 },
                  { "Chemlight_blue", "", 300, 50 }
              };
              mags[] = {};
              accs[] = {};
          };
      
          class f_station_store {
              name = "Altis Fuel Station Store";
              side = "";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "Binocular", "", 750, -1 },
                  { "ItemGPS", "", 500, 45 },
                  { "ItemMap", "", 250, 35 },
                  { "ItemCompass", "", 250, 25 },
                  { "ItemWatch", "", 250, -1 },
                  { "FirstAidKit", "", 750, 65 },
                  { "NVGoggles", "", 10000, 980 },
                  { "Chemlight_red", "", 1500, -1 },
                  { "Chemlight_yellow", "", 1500, 50 },
                  { "Chemlight_green", "", 1500, 50 },
                  { "Chemlight_blue", "", 1500, 50 }
              };
              mags[] = {};
              accs[] = {};
          };
      
          //Cop Shops
          class cop_basic {
              name = "Altis Cop Shop";
              side = "cop";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
                  { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "Binocular", "", 150, -1 },
                  { "ItemGPS", "", 100, 45 },
                  { "FirstAidKit", "", 150, 65 },
                  { "NVGoggles_OPFOR", "", 2000, 980 }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 }
              };
              accs[] = {
                  { "muzzle_snds_L", "", 650 }
              };
          };
      
          class cop_Polizeimeister_und_Höher {
              name = "Altis Polizeimeister und Höher Shop";
              side = "cop";
              license = "";
              level[] = { "life_coplevel", "SCALAR", 2, "You must be a Polizeimeister Rank!" };
              items[] = {
                  { "hgun_P07_F", "", 35000, 7500 },
                  { "SMG_05_F", "", 30000, -1 },
                  { "arifle_SPAR_01_blk_F", "", 35000, 7500 },
                  { "arifle_MX_Black_F", "", 35000, 7500 },
                  { "arifle_MXC_Black_F", "", 35000, 7500 },
                  { "arifle_MXM_Black_F", "", 35000, 7500 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "acc_flashlight", "", 750, 100 },
                  { "optic_Holosight", "", 1200, 275 },
                  { "optic_Arco", "", 2500, -1 },
                  { "muzzle_snds_H", "", 2750, -1 }
              };
              mags[] = {
                  { "30Rnd_9x21_Mag", "", 130 },
                  { "30Rnd_9x21_Mag_SMG_02", "", 60 },
                  { "30Rnd_556x45_Stanag", "", 100 },
                  { "30Rnd_65x39_caseless_mag", "", 250 }
              };
              accs[] = {
                  { "bipod_01_F_blk", "", 2500 },
                  { "muzzle_snds_L", "", 750 },
                  { "muzzle_snds_H", "", 2500 },
                  { "muzzle_snds_M", "", 2500 },
                  { "optic_Holosight_blk_F", "", 1200 },
                  { "optic_ERCO_blk_F", "", 2500 },
                  { "optic_Arco_blk_F", "", 2750 },
                  { "optic_AMS", "", 2500 },
                  { "optic_Hamr", "", 2500 }
              };
          };
      
          class cop_GSG9 {
              name = "Altis GSG9 Shop";
              side = "cop";
              license = "";
              level[] = { "life_coplevel", "SCALAR", 6, "You must be a GSG9 Rank!" };
              items[] = {
                  { "hgun_Rook40_F", "", 17500, -1 },
                  { "SMG_05_F", "", 15000, -1 },
                  { "arifle_SPAR_01_blk_F", "", 30000, 5000 },
                  { "arifle_AK12_F", "", 30000, 5000 },
                  { "arifle_SPAR_02_blk_F", "", 30000, 5000 },
                  { "arifle_MX_SW_Black_F", "", 30000, 5000 },
                  { "srifle_DMR_03_F", "", 30000, 5000 },
                  { "srifle_LRR_F", "", 30000, 5000 },
                  { "LMG_03_F", "", 30000, 5000 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "Rangefinder", "", 150, -1 },
                  { "NVGogglesB_blk_F", "", 2000, 980 }
              };
              mags[] = {
                  { "30Rnd_9x21_Mag", "", 200 },
                  { "30Rnd_9x21_Mag_SMG_02", "", 60 },
                  { "30Rnd_556x45_Stanag", "", 100 },
                  { "30Rnd_762x39_Mag_F", "", 100 },
                  { "150Rnd_556x45_Drum_Mag_F", "", 100 },
                  { "100Rnd_65x39_caseless_mag", "", 100 },
                  { "20Rnd_762x51_Mag", "", 100 },
                  { "7Rnd_408_Mag", "", 100 },
                  { "200Rnd_556x45_Box_F", "", 100 }
              };
              accs[] = {
                  { "bipod_01_F_blk", "", 2500 },
                  { "optic_Holosight_blk_F", "", 2500 },
                  { "optic_Arco_blk_F", "", 2750 },
                  { "optic_Hamr", "", 2500 },
                  { "optic_AMS", "", 2500 },
                  { "optic_LRPS", "", 2500 },
                  { "optic_tws", "", 2500 },
                  { "optic_MRCO", "", 2500 },
                  { "acc_pointer_IR", "", 2500 },
                  { "muzzle_snds_M", "", 2500 },
                  { "muzzle_snds_H", "", 2500 },
                  { "muzzle_snds_B", "", 2500 },
                  { "muzzle_snds_H_MG", "", 2500 },
                  { "muzzle_snds_H_MG_blk_F", "", 2500 },
                  { "muzzle_snds_65_TI_blk_F", "", 2500 }
              };
          };
      
          //Medic Shops
          class med_basic {
              name = "store";
              side = "med";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "ItemGPS", "", 100, 45 },
                  { "Binocular", "", 150, -1 },
                  { "FirstAidKit", "", 150, 65 },
                  { "NVGoggles", "", 1200, 980 }
              };
              mags[] = {};
              accs[] = {};
          };
      };
      Alles anzeigen
    • FILE MPMISSIONS\_CUR_MP.Altis\CONFIG WEAPONS.HPP, LINE: 140: ' ' ENCOUNTERED INSTEAD OF '{'

      • PhilPunisher97
      • 5. April 2018 um 12:59

      Hallo , ich habe folgendes Problem nachdem bearbeiten der Conifg des Waffenshops...

      File mpmissions\_CUR_MP.Altis\Config_Weapons.hpp, line 140: /WeaponsShops/:' ' encountered instead of '{'

      Kann mir da jemand helfen bitte:

      Hier die Config | Die Zahlen solle die Zeilenreihe sein:

      133 //Cop Shops

      134 class cop_basic {

      135 name = "Altis Cop Shop";

      136 side = "cop";

      137 license = "";

      138 level[] = { "", "", -1, "" };

      139 items[] = {

      140 { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },

      141 { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },

      142 { "HandGrenade_Stone", "Flashbang", 1700, -1 },

      143 { "Binocular", "", 150, -1 },

      144 { "ItemGPS", "", 100, 45 },

      145 { "FirstAidKit", "", 150, 65 },

      146 { "NVGoggles_OPFOR", "", 2000, 980 }

      };

      mags[] = {

      { "16Rnd_9x21_Mag", "", 25 },

      { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 }

      };

      accs[] = {

      { "muzzle_snds_L", "", 650 }

      };

      };

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™