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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    FILE MPMISSIONS\_CUR_MP.Altis\CONFIG WEAPONS.HPP, LINE: 140: ' ' ENCOUNTERED INSTEAD OF '{'

    • PhilPunisher97
    • 5. April 2018 um 12:59
    • Geschlossen
    • Erledigt
    • PhilPunisher97
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      • 5. April 2018 um 12:59
      • #1

      Hallo , ich habe folgendes Problem nachdem bearbeiten der Conifg des Waffenshops...

      File mpmissions\_CUR_MP.Altis\Config_Weapons.hpp, line 140: /WeaponsShops/:' ' encountered instead of '{'

      Kann mir da jemand helfen bitte:

      Hier die Config | Die Zahlen solle die Zeilenreihe sein:

      133 //Cop Shops

      134 class cop_basic {

      135 name = "Altis Cop Shop";

      136 side = "cop";

      137 license = "";

      138 level[] = { "", "", -1, "" };

      139 items[] = {

      140 { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },

      141 { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },

      142 { "HandGrenade_Stone", "Flashbang", 1700, -1 },

      143 { "Binocular", "", 150, -1 },

      144 { "ItemGPS", "", 100, 45 },

      145 { "FirstAidKit", "", 150, 65 },

      146 { "NVGoggles_OPFOR", "", 2000, 980 }

      };

      mags[] = {

      { "16Rnd_9x21_Mag", "", 25 },

      { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 }

      };

      accs[] = {

      { "muzzle_snds_L", "", 650 }

      };

      };

    • Zeilord
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      • 5. April 2018 um 13:09
      • #2

      erst mal das so einfach hin zu glatschen als Post ist scheiße auf deutsch gesagt ....
      mach das so hier mit denn Code

      Code
      133 //Cop Shops
      
      134 class cop_basic {
      
      135 name = "Altis Cop Shop";
      
      136 side = "cop";
      
      137 license = "";
      
      138 level[] = { "", "", -1, "" };
      
      139 items[] = {
      
      140 { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
      
      141 { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
      
      142 { "HandGrenade_Stone", "Flashbang", 1700, -1 },
      
      143 { "Binocular", "", 150, -1 },
      
      144 { "ItemGPS", "", 100, 45 },
      
      145 { "FirstAidKit", "", 150, 65 },
      
      146 { "NVGoggles_OPFOR", "", 2000, 980 }
      
      };
      
      mags[] = {
      
      { "16Rnd_9x21_Mag", "", 25 },
      
      { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 }
      
      };
      
      accs[] = {
      
      { "muzzle_snds_L", "", 650 }
      
      };
      
      };
      Alles anzeigen

      ist viel schöner und besser zu lesen
      am besten zeigst du mal die ganze Confi

    • BeFreezy
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      • 5. April 2018 um 14:12
      • #3

      Bitte die komplette Config als Code einfügen oder ganz anhängen.

      Hinweis:

      Kann mich gerne Mal irren, versuche nur zu helfen!

      1QJFpae.gif

      Wie frage ich richtig um Hilfe?

      Arma 3 Logs - Client, Server & extDB Log

      Arma 3 Code Optimierung

      life_fnc_MP zu remoteExec

      (Bin aktuell im ArmA Urlaub)

      1QJFpae.gif

    • Hansd
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      • 5. April 2018 um 14:17
      • #4

      Als Tipp nur weil da Line XYZ steht muss es nicht die Line sein auf diese Zahl kann man sich absolut nicht verlassen hab es schon erlebt das es 20 Zeilen weiter unten war. Aber Ohne komplette Datei kann man dir da nicht helfen leider! Weil das was du gepostet hast ist richtig soweit.

    • PhilPunisher97
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      • 5. April 2018 um 14:52
      • #5
      Code
      /*
      *    Format:
      *        level: ARRAY (This is for limiting items to certain things)
      *            0: Variable to read from
      *            1: Variable Value Type (SCALAR / BOOL / EQUAL)
      *            2: What to compare to (-1 = Check Disabled)
      *            3: Custom exit message (Optional)
      *
      *    items: { Classname, Itemname, BuyPrice, SellPrice }
      *
      *    Itemname only needs to be filled if you want to rename the original object name.
      *
      *    Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
      *    Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items
      *
      */
      class WeaponShops {
          //Armory Shops
          class gun {
              name = "Billy Joe's Firearms";
              side = "civ";
              license = "gun";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "hgun_Rook40_F", "", 6500, 500 },
                  { "hgun_Pistol_heavy_02_F", "", 9850, -1 },
                  { "hgun_ACPC2_F", "", 11500, -1 },
                  { "hgun_PDW2000_F", "", 20000, -1 }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "6Rnd_45ACP_Cylinder", "", 50 },
                  { "9Rnd_45ACP_Mag", "", 45 },
                  { "30Rnd_9x21_Mag", "", 75 }
              };
              accs[] = {
                  { "optic_ACO_grn_smg", "", 2500 }
              };
          };
      
          class rebel {
              name = "Mohammed's Jihadi Shop";
              side = "civ";
              license = "rebel";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "arifle_TRG20_F", "", 25000, 2500 },
                  { "arifle_Katiba_F", "", 30000, 5000 },
                  { "srifle_DMR_01_F", "", 50000, -1 },
                  { "arifle_SDAR_F", "", 20000, 7500 }
              };
              mags[] = {
                  { "30Rnd_556x45_Stanag", "", 300 },
                  { "30Rnd_65x39_caseless_green", "", 275 },
                  { "10Rnd_762x54_Mag", "", 500 },
                  { "20Rnd_556x45_UW_mag", "", 125 }
              };
              accs[] = {
                  { "optic_ACO_grn", "", 3500 },
                  { "optic_Holosight", "", 3600 },
                  { "optic_Hamr", "", 7500 },
                  { "acc_flashlight", "", 1000 }
              };
          };
      
          class gang {
              name = "Hideout Armament";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "hgun_Rook40_F", "", 1500, 500 },
                  { "hgun_Pistol_heavy_02_F", "", 2500, -1 },
                  { "hgun_ACPC2_F", "", 4500, -1 },
                  { "hgun_PDW2000_F", "", 9500, -1 }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "6Rnd_45ACP_Cylinder", "", 50 },
                  { "9Rnd_45ACP_Mag", "", 45 },
                  { "30Rnd_9x21_Mag", "", 75 }
              };
              accs[] = {
                  { "optic_ACO_grn_smg", "", 950 }
              };
          };
      
          //Basic Shops
          class genstore {
              name = "Altis General Store";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "Binocular", "", 150, -1 },
                  { "ItemGPS", "", 100, 45 },
                  { "ItemMap", "", 50, 35 },
                  { "ItemCompass", "", 50, 25 },
                  { "ItemWatch", "", 50, -1 },
                  { "FirstAidKit", "", 150, 65 },
                  { "NVGoggles", "", 2000, 980 },
                  { "Chemlight_red", "", 300, -1 },
                  { "Chemlight_yellow", "", 300, 50 },
                  { "Chemlight_green", "", 300, 50 },
                  { "Chemlight_blue", "", 300, 50 }
              };
              mags[] = {};
              accs[] = {};
          };
      
          class f_station_store {
              name = "Altis Fuel Station Store";
              side = "";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "Binocular", "", 750, -1 },
                  { "ItemGPS", "", 500, 45 },
                  { "ItemMap", "", 250, 35 },
                  { "ItemCompass", "", 250, 25 },
                  { "ItemWatch", "", 250, -1 },
                  { "FirstAidKit", "", 750, 65 },
                  { "NVGoggles", "", 10000, 980 },
                  { "Chemlight_red", "", 1500, -1 },
                  { "Chemlight_yellow", "", 1500, 50 },
                  { "Chemlight_green", "", 1500, 50 },
                  { "Chemlight_blue", "", 1500, 50 }
              };
              mags[] = {};
              accs[] = {};
          };
      
          //Cop Shops
          class cop_basic {
              name = "Altis Cop Shop";
              side = "cop";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
                  { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "Binocular", "", 150, -1 },
                  { "ItemGPS", "", 100, 45 },
                  { "FirstAidKit", "", 150, 65 },
                  { "NVGoggles_OPFOR", "", 2000, 980 }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 }
              };
              accs[] = {
                  { "muzzle_snds_L", "", 650 }
              };
          };
      
          class cop_Polizeimeister_und_Höher {
              name = "Altis Polizeimeister und Höher Shop";
              side = "cop";
              license = "";
              level[] = { "life_coplevel", "SCALAR", 2, "You must be a Polizeimeister Rank!" };
              items[] = {
                  { "hgun_P07_F", "", 35000, 7500 },
                  { "SMG_05_F", "", 30000, -1 },
                  { "arifle_SPAR_01_blk_F", "", 35000, 7500 },
                  { "arifle_MX_Black_F", "", 35000, 7500 },
                  { "arifle_MXC_Black_F", "", 35000, 7500 },
                  { "arifle_MXM_Black_F", "", 35000, 7500 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "acc_flashlight", "", 750, 100 },
                  { "optic_Holosight", "", 1200, 275 },
                  { "optic_Arco", "", 2500, -1 },
                  { "muzzle_snds_H", "", 2750, -1 }
              };
              mags[] = {
                  { "30Rnd_9x21_Mag", "", 130 },
                  { "30Rnd_9x21_Mag_SMG_02", "", 60 },
                  { "30Rnd_556x45_Stanag", "", 100 },
                  { "30Rnd_65x39_caseless_mag", "", 250 }
              };
              accs[] = {
                  { "bipod_01_F_blk", "", 2500 },
                  { "muzzle_snds_L", "", 750 },
                  { "muzzle_snds_H", "", 2500 },
                  { "muzzle_snds_M", "", 2500 },
                  { "optic_Holosight_blk_F", "", 1200 },
                  { "optic_ERCO_blk_F", "", 2500 },
                  { "optic_Arco_blk_F", "", 2750 },
                  { "optic_AMS", "", 2500 },
                  { "optic_Hamr", "", 2500 }
              };
          };
      
          class cop_GSG9 {
              name = "Altis GSG9 Shop";
              side = "cop";
              license = "";
              level[] = { "life_coplevel", "SCALAR", 6, "You must be a GSG9 Rank!" };
              items[] = {
                  { "hgun_Rook40_F", "", 17500, -1 },
                  { "SMG_05_F", "", 15000, -1 },
                  { "arifle_SPAR_01_blk_F", "", 30000, 5000 },
                  { "arifle_AK12_F", "", 30000, 5000 },
                  { "arifle_SPAR_02_blk_F", "", 30000, 5000 },
                  { "arifle_MX_SW_Black_F", "", 30000, 5000 },
                  { "srifle_DMR_03_F", "", 30000, 5000 },
                  { "srifle_LRR_F", "", 30000, 5000 },
                  { "LMG_03_F", "", 30000, 5000 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "Rangefinder", "", 150, -1 },
                  { "NVGogglesB_blk_F", "", 2000, 980 }
              };
              mags[] = {
                  { "30Rnd_9x21_Mag", "", 200 },
                  { "30Rnd_9x21_Mag_SMG_02", "", 60 },
                  { "30Rnd_556x45_Stanag", "", 100 },
                  { "30Rnd_762x39_Mag_F", "", 100 },
                  { "150Rnd_556x45_Drum_Mag_F", "", 100 },
                  { "100Rnd_65x39_caseless_mag", "", 100 },
                  { "20Rnd_762x51_Mag", "", 100 },
                  { "7Rnd_408_Mag", "", 100 },
                  { "200Rnd_556x45_Box_F", "", 100 }
              };
              accs[] = {
                  { "bipod_01_F_blk", "", 2500 },
                  { "optic_Holosight_blk_F", "", 2500 },
                  { "optic_Arco_blk_F", "", 2750 },
                  { "optic_Hamr", "", 2500 },
                  { "optic_AMS", "", 2500 },
                  { "optic_LRPS", "", 2500 },
                  { "optic_tws", "", 2500 },
                  { "optic_MRCO", "", 2500 },
                  { "acc_pointer_IR", "", 2500 },
                  { "muzzle_snds_M", "", 2500 },
                  { "muzzle_snds_H", "", 2500 },
                  { "muzzle_snds_B", "", 2500 },
                  { "muzzle_snds_H_MG", "", 2500 },
                  { "muzzle_snds_H_MG_blk_F", "", 2500 },
                  { "muzzle_snds_65_TI_blk_F", "", 2500 }
              };
          };
      
          //Medic Shops
          class med_basic {
              name = "store";
              side = "med";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "ItemGPS", "", 100, 45 },
                  { "Binocular", "", 150, -1 },
                  { "FirstAidKit", "", 150, 65 },
                  { "NVGoggles", "", 1200, 980 }
              };
              mags[] = {};
              accs[] = {};
          };
      };
      Alles anzeigen
    • PhilPunisher97
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      • 5. April 2018 um 16:46
      • #6
      Zitat von Hansd

      Als Tipp nur weil da Line XYZ steht muss es nicht die Line sein auf diese Zahl kann man sich absolut nicht verlassen hab es schon erlebt das es 20 Zeilen weiter unten war. Aber Ohne komplette Datei kann man dir da nicht helfen leider! Weil das was du gepostet hast ist richtig soweit.

      Code
      /*
      * Format:
      * level: ARRAY (This is for limiting items to certain things)
      * 0: Variable to read from
      * 1: Variable Value Type (SCALAR / BOOL / EQUAL)
      * 2: What to compare to (-1 = Check Disabled)
      * 3: Custom exit message (Optional)
      *
      * items: { Classname, Itemname, BuyPrice, SellPrice }
      *
      * Itemname only needs to be filled if you want to rename the original object name.
      *
      * Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
      * Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items
      *
      */
      class WeaponShops {
       //Armory Shops
       class gun {
       name = "Billy Joe's Firearms";
       side = "civ";
       license = "gun";
       level[] = { "", "", -1, "" };
       items[] = {
       { "hgun_Rook40_F", "", 6500, 500 },
       { "hgun_Pistol_heavy_02_F", "", 9850, -1 },
       { "hgun_ACPC2_F", "", 11500, -1 },
       { "hgun_PDW2000_F", "", 20000, -1 }
       };
       mags[] = {
       { "16Rnd_9x21_Mag", "", 25 },
       { "6Rnd_45ACP_Cylinder", "", 50 },
       { "9Rnd_45ACP_Mag", "", 45 },
       { "30Rnd_9x21_Mag", "", 75 }
       };
       accs[] = {
       { "optic_ACO_grn_smg", "", 2500 }
       };
       };
      
       class rebel {
       name = "Mohammed's Jihadi Shop";
       side = "civ";
       license = "rebel";
       level[] = { "", "", -1, "" };
       items[] = {
       { "arifle_TRG20_F", "", 25000, 2500 },
       { "arifle_Katiba_F", "", 30000, 5000 },
       { "srifle_DMR_01_F", "", 50000, -1 },
       { "arifle_SDAR_F", "", 20000, 7500 }
       };
       mags[] = {
       { "30Rnd_556x45_Stanag", "", 300 },
       { "30Rnd_65x39_caseless_green", "", 275 },
       { "10Rnd_762x54_Mag", "", 500 },
       { "20Rnd_556x45_UW_mag", "", 125 }
       };
       accs[] = {
       { "optic_ACO_grn", "", 3500 },
       { "optic_Holosight", "", 3600 },
       { "optic_Hamr", "", 7500 },
       { "acc_flashlight", "", 1000 }
       };
       };
      
       class gang {
       name = "Hideout Armament";
       side = "civ";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "hgun_Rook40_F", "", 1500, 500 },
       { "hgun_Pistol_heavy_02_F", "", 2500, -1 },
       { "hgun_ACPC2_F", "", 4500, -1 },
       { "hgun_PDW2000_F", "", 9500, -1 }
       };
       mags[] = {
       { "16Rnd_9x21_Mag", "", 25 },
       { "6Rnd_45ACP_Cylinder", "", 50 },
       { "9Rnd_45ACP_Mag", "", 45 },
       { "30Rnd_9x21_Mag", "", 75 }
       };
       accs[] = {
       { "optic_ACO_grn_smg", "", 950 }
       };
       };
      
       //Basic Shops
       class genstore {
       name = "Altis General Store";
       side = "civ";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "Binocular", "", 150, -1 },
       { "ItemGPS", "", 100, 45 },
       { "ItemMap", "", 50, 35 },
       { "ItemCompass", "", 50, 25 },
       { "ItemWatch", "", 50, -1 },
       { "FirstAidKit", "", 150, 65 },
       { "NVGoggles", "", 2000, 980 },
       { "Chemlight_red", "", 300, -1 },
       { "Chemlight_yellow", "", 300, 50 },
       { "Chemlight_green", "", 300, 50 },
       { "Chemlight_blue", "", 300, 50 }
       };
       mags[] = {};
       accs[] = {};
       };
      
       class f_station_store {
       name = "Altis Fuel Station Store";
       side = "";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "Binocular", "", 750, -1 },
       { "ItemGPS", "", 500, 45 },
       { "ItemMap", "", 250, 35 },
       { "ItemCompass", "", 250, 25 },
       { "ItemWatch", "", 250, -1 },
       { "FirstAidKit", "", 750, 65 },
       { "NVGoggles", "", 10000, 980 },
       { "Chemlight_red", "", 1500, -1 },
       { "Chemlight_yellow", "", 1500, 50 },
       { "Chemlight_green", "", 1500, 50 },
       { "Chemlight_blue", "", 1500, 50 }
       };
       mags[] = {};
       accs[] = {};
       };
      
       //Cop Shops
       class cop_basic {
       name = "Altis Cop Shop";
       side = "cop";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
       { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
       { "HandGrenade_Stone", "Flashbang", 1700, -1 },
       { "Binocular", "", 150, -1 },
       { "ItemGPS", "", 100, 45 },
       { "FirstAidKit", "", 150, 65 },
       { "NVGoggles_OPFOR", "", 2000, 980 }
       };
       mags[] = {
       { "16Rnd_9x21_Mag", "", 25 },
       { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 }
       };
       accs[] = {
       { "muzzle_snds_L", "", 650 }
       };
       };
      
       class cop_Polizeimeister_und_Höher {
       name = "Altis Polizeimeister und Höher Shop";
       side = "cop";
       license = "";
       level[] = { "life_coplevel", "SCALAR", 2, "You must be a Polizeimeister Rank!" };
       items[] = {
       { "hgun_P07_F", "", 35000, 7500 },
       { "SMG_05_F", "", 30000, -1 },
       { "arifle_SPAR_01_blk_F", "", 35000, 7500 },
       { "arifle_MX_Black_F", "", 35000, 7500 },
       { "arifle_MXC_Black_F", "", 35000, 7500 },
       { "arifle_MXM_Black_F", "", 35000, 7500 },
       { "HandGrenade_Stone", "Flashbang", 1700, -1 },
       { "acc_flashlight", "", 750, 100 },
       { "optic_Holosight", "", 1200, 275 },
       { "optic_Arco", "", 2500, -1 },
       { "muzzle_snds_H", "", 2750, -1 }
       };
       mags[] = {
       { "30Rnd_9x21_Mag", "", 130 },
       { "30Rnd_9x21_Mag_SMG_02", "", 60 },
       { "30Rnd_556x45_Stanag", "", 100 },
       { "30Rnd_65x39_caseless_mag", "", 250 }
       };
       accs[] = {
       { "bipod_01_F_blk", "", 2500 },
       { "muzzle_snds_L", "", 750 },
       { "muzzle_snds_H", "", 2500 },
       { "muzzle_snds_M", "", 2500 },
       { "optic_Holosight_blk_F", "", 1200 },
       { "optic_ERCO_blk_F", "", 2500 },
       { "optic_Arco_blk_F", "", 2750 },
       { "optic_AMS", "", 2500 },
       { "optic_Hamr", "", 2500 }
       };
       };
      
       class cop_GSG9 {
       name = "Altis GSG9 Shop";
       side = "cop";
       license = "";
       level[] = { "life_coplevel", "SCALAR", 6, "You must be a GSG9 Rank!" };
       items[] = {
       { "hgun_Rook40_F", "", 17500, -1 },
       { "SMG_05_F", "", 15000, -1 },
       { "arifle_SPAR_01_blk_F", "", 30000, 5000 },
       { "arifle_AK12_F", "", 30000, 5000 },
       { "arifle_SPAR_02_blk_F", "", 30000, 5000 },
       { "arifle_MX_SW_Black_F", "", 30000, 5000 },
       { "srifle_DMR_03_F", "", 30000, 5000 },
       { "srifle_LRR_F", "", 30000, 5000 },
       { "LMG_03_F", "", 30000, 5000 },
       { "HandGrenade_Stone", "Flashbang", 1700, -1 },
       { "Rangefinder", "", 150, -1 },
       { "NVGogglesB_blk_F", "", 2000, 980 }
       };
       mags[] = {
       { "30Rnd_9x21_Mag", "", 200 },
       { "30Rnd_9x21_Mag_SMG_02", "", 60 },
       { "30Rnd_556x45_Stanag", "", 100 },
       { "30Rnd_762x39_Mag_F", "", 100 },
       { "150Rnd_556x45_Drum_Mag_F", "", 100 },
       { "100Rnd_65x39_caseless_mag", "", 100 },
       { "20Rnd_762x51_Mag", "", 100 },
       { "7Rnd_408_Mag", "", 100 },
       { "200Rnd_556x45_Box_F", "", 100 }
       };
       accs[] = {
       { "bipod_01_F_blk", "", 2500 },
       { "optic_Holosight_blk_F", "", 2500 },
       { "optic_Arco_blk_F", "", 2750 },
       { "optic_Hamr", "", 2500 },
       { "optic_AMS", "", 2500 },
       { "optic_LRPS", "", 2500 },
       { "optic_tws", "", 2500 },
       { "optic_MRCO", "", 2500 },
       { "acc_pointer_IR", "", 2500 },
       { "muzzle_snds_M", "", 2500 },
       { "muzzle_snds_H", "", 2500 },
       { "muzzle_snds_B", "", 2500 },
       { "muzzle_snds_H_MG", "", 2500 },
       { "muzzle_snds_H_MG_blk_F", "", 2500 },
       { "muzzle_snds_65_TI_blk_F", "", 2500 }
       };
       };
      
       //Medic Shops
       class med_basic {
       name = "store";
       side = "med";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "ItemGPS", "", 100, 45 },
       { "Binocular", "", 150, -1 },
       { "FirstAidKit", "", 150, 65 },
       { "NVGoggles", "", 1200, 980 }
       };
       mags[] = {};
       accs[] = {};
       };
      };
      Alles anzeigen
    • PhilPunisher97
      Anfänger
      Trophäen
      8
      Beiträge
      25
      • 5. April 2018 um 16:47
      • #7
      Code
      /*
      * Format:
      * level: ARRAY (This is for limiting items to certain things)
      * 0: Variable to read from
      * 1: Variable Value Type (SCALAR / BOOL / EQUAL)
      * 2: What to compare to (-1 = Check Disabled)
      * 3: Custom exit message (Optional)
      *
      * items: { Classname, Itemname, BuyPrice, SellPrice }
      *
      * Itemname only needs to be filled if you want to rename the original object name.
      *
      * Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
      * Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items
      *
      */
      class WeaponShops {
       //Armory Shops
       class gun {
       name = "Billy Joe's Firearms";
       side = "civ";
       license = "gun";
       level[] = { "", "", -1, "" };
       items[] = {
       { "hgun_Rook40_F", "", 6500, 500 },
       { "hgun_Pistol_heavy_02_F", "", 9850, -1 },
       { "hgun_ACPC2_F", "", 11500, -1 },
       { "hgun_PDW2000_F", "", 20000, -1 }
       };
       mags[] = {
       { "16Rnd_9x21_Mag", "", 25 },
       { "6Rnd_45ACP_Cylinder", "", 50 },
       { "9Rnd_45ACP_Mag", "", 45 },
       { "30Rnd_9x21_Mag", "", 75 }
       };
       accs[] = {
       { "optic_ACO_grn_smg", "", 2500 }
       };
       };
      
       class rebel {
       name = "Mohammed's Jihadi Shop";
       side = "civ";
       license = "rebel";
       level[] = { "", "", -1, "" };
       items[] = {
       { "arifle_TRG20_F", "", 25000, 2500 },
       { "arifle_Katiba_F", "", 30000, 5000 },
       { "srifle_DMR_01_F", "", 50000, -1 },
       { "arifle_SDAR_F", "", 20000, 7500 }
       };
       mags[] = {
       { "30Rnd_556x45_Stanag", "", 300 },
       { "30Rnd_65x39_caseless_green", "", 275 },
       { "10Rnd_762x54_Mag", "", 500 },
       { "20Rnd_556x45_UW_mag", "", 125 }
       };
       accs[] = {
       { "optic_ACO_grn", "", 3500 },
       { "optic_Holosight", "", 3600 },
       { "optic_Hamr", "", 7500 },
       { "acc_flashlight", "", 1000 }
       };
       };
      
       class gang {
       name = "Hideout Armament";
       side = "civ";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "hgun_Rook40_F", "", 1500, 500 },
       { "hgun_Pistol_heavy_02_F", "", 2500, -1 },
       { "hgun_ACPC2_F", "", 4500, -1 },
       { "hgun_PDW2000_F", "", 9500, -1 }
       };
       mags[] = {
       { "16Rnd_9x21_Mag", "", 25 },
       { "6Rnd_45ACP_Cylinder", "", 50 },
       { "9Rnd_45ACP_Mag", "", 45 },
       { "30Rnd_9x21_Mag", "", 75 }
       };
       accs[] = {
       { "optic_ACO_grn_smg", "", 950 }
       };
       };
      
       //Basic Shops
       class genstore {
       name = "Altis General Store";
       side = "civ";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "Binocular", "", 150, -1 },
       { "ItemGPS", "", 100, 45 },
       { "ItemMap", "", 50, 35 },
       { "ItemCompass", "", 50, 25 },
       { "ItemWatch", "", 50, -1 },
       { "FirstAidKit", "", 150, 65 },
       { "NVGoggles", "", 2000, 980 },
       { "Chemlight_red", "", 300, -1 },
       { "Chemlight_yellow", "", 300, 50 },
       { "Chemlight_green", "", 300, 50 },
       { "Chemlight_blue", "", 300, 50 }
       };
       mags[] = {};
       accs[] = {};
       };
      
       class f_station_store {
       name = "Altis Fuel Station Store";
       side = "";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "Binocular", "", 750, -1 },
       { "ItemGPS", "", 500, 45 },
       { "ItemMap", "", 250, 35 },
       { "ItemCompass", "", 250, 25 },
       { "ItemWatch", "", 250, -1 },
       { "FirstAidKit", "", 750, 65 },
       { "NVGoggles", "", 10000, 980 },
       { "Chemlight_red", "", 1500, -1 },
       { "Chemlight_yellow", "", 1500, 50 },
       { "Chemlight_green", "", 1500, 50 },
       { "Chemlight_blue", "", 1500, 50 }
       };
       mags[] = {};
       accs[] = {};
       };
      
       //Cop Shops
       class cop_basic {
       name = "Altis Cop Shop";
       side = "cop";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
       { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
       { "HandGrenade_Stone", "Flashbang", 1700, -1 },
       { "Binocular", "", 150, -1 },
       { "ItemGPS", "", 100, 45 },
       { "FirstAidKit", "", 150, 65 },
       { "NVGoggles_OPFOR", "", 2000, 980 }
       };
       mags[] = {
       { "16Rnd_9x21_Mag", "", 25 },
       { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 }
       };
       accs[] = {
       { "muzzle_snds_L", "", 650 }
       };
       };
      
       class cop_Polizeimeister_und_Höher {
       name = "Altis Polizeimeister und Höher Shop";
       side = "cop";
       license = "";
       level[] = { "life_coplevel", "SCALAR", 2, "You must be a Polizeimeister Rank!" };
       items[] = {
       { "hgun_P07_F", "", 35000, 7500 },
       { "SMG_05_F", "", 30000, -1 },
       { "arifle_SPAR_01_blk_F", "", 35000, 7500 },
       { "arifle_MX_Black_F", "", 35000, 7500 },
       { "arifle_MXC_Black_F", "", 35000, 7500 },
       { "arifle_MXM_Black_F", "", 35000, 7500 },
       { "HandGrenade_Stone", "Flashbang", 1700, -1 },
       { "acc_flashlight", "", 750, 100 },
       { "optic_Holosight", "", 1200, 275 },
       { "optic_Arco", "", 2500, -1 },
       { "muzzle_snds_H", "", 2750, -1 }
       };
       mags[] = {
       { "30Rnd_9x21_Mag", "", 130 },
       { "30Rnd_9x21_Mag_SMG_02", "", 60 },
       { "30Rnd_556x45_Stanag", "", 100 },
       { "30Rnd_65x39_caseless_mag", "", 250 }
       };
       accs[] = {
       { "bipod_01_F_blk", "", 2500 },
       { "muzzle_snds_L", "", 750 },
       { "muzzle_snds_H", "", 2500 },
       { "muzzle_snds_M", "", 2500 },
       { "optic_Holosight_blk_F", "", 1200 },
       { "optic_ERCO_blk_F", "", 2500 },
       { "optic_Arco_blk_F", "", 2750 },
       { "optic_AMS", "", 2500 },
       { "optic_Hamr", "", 2500 }
       };
       };
      
       class cop_GSG9 {
       name = "Altis GSG9 Shop";
       side = "cop";
       license = "";
       level[] = { "life_coplevel", "SCALAR", 6, "You must be a GSG9 Rank!" };
       items[] = {
       { "hgun_Rook40_F", "", 17500, -1 },
       { "SMG_05_F", "", 15000, -1 },
       { "arifle_SPAR_01_blk_F", "", 30000, 5000 },
       { "arifle_AK12_F", "", 30000, 5000 },
       { "arifle_SPAR_02_blk_F", "", 30000, 5000 },
       { "arifle_MX_SW_Black_F", "", 30000, 5000 },
       { "srifle_DMR_03_F", "", 30000, 5000 },
       { "srifle_LRR_F", "", 30000, 5000 },
       { "LMG_03_F", "", 30000, 5000 },
       { "HandGrenade_Stone", "Flashbang", 1700, -1 },
       { "Rangefinder", "", 150, -1 },
       { "NVGogglesB_blk_F", "", 2000, 980 }
       };
       mags[] = {
       { "30Rnd_9x21_Mag", "", 200 },
       { "30Rnd_9x21_Mag_SMG_02", "", 60 },
       { "30Rnd_556x45_Stanag", "", 100 },
       { "30Rnd_762x39_Mag_F", "", 100 },
       { "150Rnd_556x45_Drum_Mag_F", "", 100 },
       { "100Rnd_65x39_caseless_mag", "", 100 },
       { "20Rnd_762x51_Mag", "", 100 },
       { "7Rnd_408_Mag", "", 100 },
       { "200Rnd_556x45_Box_F", "", 100 }
       };
       accs[] = {
       { "bipod_01_F_blk", "", 2500 },
       { "optic_Holosight_blk_F", "", 2500 },
       { "optic_Arco_blk_F", "", 2750 },
       { "optic_Hamr", "", 2500 },
       { "optic_AMS", "", 2500 },
       { "optic_LRPS", "", 2500 },
       { "optic_tws", "", 2500 },
       { "optic_MRCO", "", 2500 },
       { "acc_pointer_IR", "", 2500 },
       { "muzzle_snds_M", "", 2500 },
       { "muzzle_snds_H", "", 2500 },
       { "muzzle_snds_B", "", 2500 },
       { "muzzle_snds_H_MG", "", 2500 },
       { "muzzle_snds_H_MG_blk_F", "", 2500 },
       { "muzzle_snds_65_TI_blk_F", "", 2500 }
       };
       };
      
       //Medic Shops
       class med_basic {
       name = "store";
       side = "med";
       license = "";
       level[] = { "", "", -1, "" };
       items[] = {
       { "ItemGPS", "", 100, 45 },
       { "Binocular", "", 150, -1 },
       { "FirstAidKit", "", 150, 65 },
       { "NVGoggles", "", 1200, 980 }
       };
       mags[] = {};
       accs[] = {};
       };
      };
      Alles anzeigen
    • shoXy
      Nerd
      Reaktionen
      161
      Trophäen
      10
      Beiträge
      726
      • 5. April 2018 um 17:00
      • #8

      Du hast einen Rang der heißt:

      cop_Polizeimeister_und_Höher

      Du darfst glaube ich keine Umlaute benutzen

      also muss es zu

      cop_Polizeimeister_und_Hoeher

      Ich habe es dir mal hochgeladen, und formatiert sonst blickt man da garnicht durch ^^

      Dateien

      Config_Weapons.txt 7,34 kB – 316 Downloads
    • BeFreezy
      Fortgeschrittener
      Reaktionen
      107
      Trophäen
      9
      Beiträge
      376
      • 5. April 2018 um 17:14
      • #9
      Zitat von shoXy

      Du hast einen Rang der heißt:

      cop_Polizeimeister_und_Höher

      Du darfst glaube ich keine Umlaute benutzen

      also muss es zu

      cop_Polizeimeister_und_Hoeher

      Ich habe es dir mal hochgeladen, und formatiert sonst blickt man da garnicht durch ^^

      Alles anzeigen

      Allgemein sollte man keine Umlaute in Configs benutzen, ich tippe auch drauf, dass es daran liegt.

      Hinweis:

      Kann mich gerne Mal irren, versuche nur zu helfen!

      1QJFpae.gif

      Wie frage ich richtig um Hilfe?

      Arma 3 Logs - Client, Server & extDB Log

      Arma 3 Code Optimierung

      life_fnc_MP zu remoteExec

      (Bin aktuell im ArmA Urlaub)

      1QJFpae.gif

    • PhilPunisher97
      Anfänger
      Trophäen
      8
      Beiträge
      25
      • 5. April 2018 um 17:25
      • #10
      Zitat von shoXy

      Du hast einen Rang der heißt:

      cop_Polizeimeister_und_Höher

      Du darfst glaube ich keine Umlaute benutzen

      also muss es zu

      cop_Polizeimeister_und_Hoeher

      Ich habe es dir mal hochgeladen, und formatiert sonst blickt man da garnicht durch ^^

      Alles anzeigen

      Danke dir - Problem behoben!

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