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    1. Nodezone.net Community
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    3. Lucifer Lucius

    Beiträge von Lucifer Lucius

    • fn_vInteractionMenu funktioniert nicht

      • Lucifer Lucius
      • 4. Mai 2018 um 17:15

      Ok danke wäre es ne möglichkeit einfach das raus zu nehmen ?

      Code
        
      _Btn4 ctrlShow false; }; _Btn5 ctrlShow false; _Btn6 ctrlShow false;
    • fn_vInteractionMenu funktioniert nicht

      • Lucifer Lucius
      • 3. Mai 2018 um 18:43

      Hir und wenn du was findest für die civinteractionmenu bitte sagen sind auch fehler drinne


      Client auch dazu

      Dateien

      arma3server_2018-05-03_17-47-56.rpt 106,13 kB – 189 Downloads Arma3_x64_2018-05-03_17-50-15.rpt 96,88 kB – 149 Downloads
    • fn_vInteractionMenu funktioniert nicht

      • Lucifer Lucius
      • 3. Mai 2018 um 18:09

      so ich habe es jetzt so

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,ObjNull,[ObjNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {
          _Btn2 ctrlSetText localize "STR_vInAct_Registration";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
          if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
          if (_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
      } else {
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
      
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
      };
      if (playerSide isEqualTo Independent) then {
       _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
       _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
       
       _Btn3 ctrlSetText localize "STR_vInAct_Impound";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
       _Btn3 ctrlShow true;
       _Btn4 ctrlSetText localize "STR_vInAct_Registration";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
       _Btn4 ctrlShow true;
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn5 ctrlEnable false;} else {_Btn5 ctrlEnable true;};
       if (!isNil "_id") then {
       if !(_id in getDLCs 1) then {
       _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
       _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
       if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
       };
       } else {_Btn6 ctrlShow false;};
       };
       if(license_civ_rebel) then {
       _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
       if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
       } else{
       _Btn4 ctrlShow false;
       };
       _Btn5 ctrlShow false;
       _Btn6 ctrlShow false;
      Alles anzeigen

      An sich klappt es jetzt aber ich kann kan keine farhzeug als polizist beschlagnahmen und auch niehmanden raus ziehen aus den fahrzeug hat jemand da ne lösung ?

    • fn_vInteractionMenu funktioniert nicht

      • Lucifer Lucius
      • 3. Mai 2018 um 17:43

      Ich versuche jetzt einfach ohne klammer am ende gebe gleich weiter ob es funktioniert hat

    • fn_vInteractionMenu funktioniert nicht

      • Lucifer Lucius
      • 3. Mai 2018 um 17:31

      Jetzt blicke ich grade nicht durch moeck hat doch keine gesendet oder ? er hat doch nur meine alte wieder rein kopiert oder nicht ? oder hat er daran was geändert ?

    • fn_vInteractionMenu funktioniert nicht

      • Lucifer Lucius
      • 3. Mai 2018 um 17:17

      Ne so wie ich sie rein gepostet habe als zweites steht sie schon die ganze zeit drinne im script

      also so

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,ObjNull,[ObjNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {
          _Btn2 ctrlSetText localize "STR_vInAct_Registration";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
          if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
          if (_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
      } else {
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
      
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
      };
      if (playerSide isEqualTo Independent) then {
       _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
       _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
       
       _Btn3 ctrlSetText localize "STR_vInAct_Impound";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
       _Btn3 ctrlShow true;
       _Btn4 ctrlSetText localize "STR_vInAct_Registration";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
       _Btn4 ctrlShow true;
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn5 ctrlEnable false;} else {_Btn5 ctrlEnable true;};
       if (!isNil "_id") then {
       if !(_id in getDLCs 1) then {
       _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
       _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
       if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
       };
       } else {_Btn6 ctrlShow false;};
       };
       if(license_civ_rebel) then {
       _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
       if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
       } else{
       _Btn4 ctrlShow false;
       };
       _Btn5 ctrlShow false;
       _Btn6 ctrlShow false;
      };
      Alles anzeigen
    • fn_vInteractionMenu funktioniert nicht

      • Lucifer Lucius
      • 3. Mai 2018 um 17:00

      die geänderte ist drinne das wahr ein fehler das die so komisch angezeigt wurde

    • fn_vInteractionMenu funktioniert nicht

      • Lucifer Lucius
      • 3. Mai 2018 um 16:26
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,ObjNull,[ObjNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {
          _Btn2 ctrlSetText localize "STR_vInAct_Registration";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
          if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
          if (_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
      } else {
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
      
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
      };
      if (playerSide isEqualTo Independent) then {
       _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
       _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
       
       _Btn3 ctrlSetText localize "STR_vInAct_Impound";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
       _Btn3 ctrlShow true;
       _Btn4 ctrlSetText localize "STR_vInAct_Registration";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
       _Btn4 ctrlShow true;
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn5 ctrlEnable false;} else {_Btn5 ctrlEnable true;};
       if (!isNil "_id") then {
       if !(_id in getDLCs 1) then {
       _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
       _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
       if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
       };
       } else {_Btn6 ctrlShow false;};
       };
       if(license_civ_rebel) then {
       _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
       if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
       } else{
       _Btn4 ctrlShow false;
       };
       _Btn5 ctrlShow false;
       _Btn6 ctrlShow false;
      };
      Alles anzeigen

      So sieht sie aus sry copy paste fehler. Immer noch klammer zu viel ?

    • fn_vInteractionMenu funktioniert nicht

      • Lucifer Lucius
      • 3. Mai 2018 um 15:28

      Hi NN ich habe ein fehler weiß aber nicht was falsch ist hir ist die datei

      Code
      #include "..\..\script_macros.hpp"
      /*    File: fn_vInteractionMenu.sqf    Author: Bryan "Tonic" Boardwine
          Description:    Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {    createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,ObjNull,[ObjNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {    _Btn2 ctrlSetText localize "STR_vInAct_Registration";    _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";    _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";    _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";    if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";    _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
          if (_curTarget isKindOf "Ship") then {        _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";        _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";        if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};    } else {        if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {            if (_curTarget isKindOf "Air") then {                _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";            } else {                _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";            };            _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";            if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};        } else {            _Btn6 ctrlSetText localize "STR_vInAct_Unflip";            _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";            if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};        };    };
      } else {    if (_curTarget isKindOf "Ship") then {        _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";        _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";        if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};    } else {        if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {            if (_curTarget isKindOf "Air") then {                _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";            } else {                _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";            };            _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";            if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};        } else {            _Btn2 ctrlSetText localize "STR_vInAct_Unflip";            _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";            if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};        };    };    if (typeOf _curTarget == "O_Truck_03_device_F") then {        _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";        _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";        if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {            _Btn3 ctrlEnable false;        } else {            _Btn3 ctrlEnable true;        };    } else {        _Btn3 ctrlShow false;        if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {            if (!isNil {_curTarget getVariable "fuelTankWork"}) then {                _Btn3 ctrlSetText localize "STR_FuelTank_Stop";                _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";                _Btn3 ctrlShow true;            } else {                if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {                    _Btn3 ctrlSetText localize "STR_FuelTank_Supply";                    _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";                    _Btn3 ctrlShow true;                }else{                    {                        if (player distance (getMarkerPos _x) < 20) exitWith {                            _Btn3 ctrlSetText localize "STR_FuelTank_Store";                            _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";                            _Btn3 ctrlShow true;                        };                    } forEach ["fuel_storage_1","fuel_storage_2"];                };            };        };    };
          _Btn4 ctrlShow false;    _Btn5 ctrlShow false;    _Btn6 ctrlShow false;
      };
      if (playerSide isEqualTo Independent) then { _Btn2 ctrlSetText localize "STR_vInAct_Unflip"; _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;"; if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};  _Btn3 ctrlSetText localize "STR_vInAct_Impound"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;"; _Btn3 ctrlShow true; _Btn4 ctrlSetText localize "STR_vInAct_Registration"; _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;"; _Btn4 ctrlShow true; if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn5 ctrlEnable false;} else {_Btn5 ctrlEnable true;}; if (!isNil "_id") then { if !(_id in getDLCs 1) then { _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle"; _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;"; if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false}; }; } else {_Btn6 ctrlShow false;}; }; if(license_civ_rebel) then { _Btn4 ctrlSetText localize "STR_vInAct_PullOut"; _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;"; if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;}; } else{ _Btn4 ctrlShow false; }; _Btn5 ctrlShow false; _Btn6 ctrlShow false;
      };
      Alles anzeigen

      Und hir nochmal mein rpt fehler

      Code
      12:59:56 Error in expression <5 ctrlShow false;
      _Btn6 ctrlShow false;
      };> 12:59:56 Error position: <};> 12:59:56 Error Missing { 12:59:56 File core\vehicle\fn_vInteractionMenu.sqf [life_fnc_vInteractionMenu], line 217 12:59:56 Error in expression <5 ctrlShow false;
      _Btn6 ctrlShow false;
      };> 12:59:56 Error position: <};> 12:59:56 Error Missing { 12:59:56 File core\vehicle\fn_vInteractionMenu.sqf [life_fnc_vInteractionMenu], line 217

      danke an jeden er hilft

    • Kabelbinder

      • Lucifer Lucius
      • 3. Mai 2018 um 15:00

      danke

    • Kabelbinder

      • Lucifer Lucius
      • 3. Mai 2018 um 14:53

      wie erstelle ich ein neues thema ?

    • Kabelbinder

      • Lucifer Lucius
      • 3. Mai 2018 um 14:41

      ok

    • Kabelbinder

      • Lucifer Lucius
      • 3. Mai 2018 um 14:33

      Hi nn ich habe ein fehler weiß aber nicht was falsch ist hir ist die datei

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,ObjNull,[ObjNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {
          _Btn2 ctrlSetText localize "STR_vInAct_Registration";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
          if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
          if (_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
      } else {
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
      
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
      };
      if (playerSide isEqualTo Independent) then {
       _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
       _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
       
       _Btn3 ctrlSetText localize "STR_vInAct_Impound";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
       _Btn3 ctrlShow true;
       _Btn4 ctrlSetText localize "STR_vInAct_Registration";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
       _Btn4 ctrlShow true;
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn5 ctrlEnable false;} else {_Btn5 ctrlEnable true;};
       if (!isNil "_id") then {
       if !(_id in getDLCs 1) then {
       _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
       _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
       if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
       };
       } else {_Btn6 ctrlShow false;};
       };
       if(license_civ_rebel) then {
       _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
       if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
       } else{
       _Btn4 ctrlShow false;
       };
       _Btn5 ctrlShow false;
       _Btn6 ctrlShow false;
      };
      Alles anzeigen

      Und hir nochmal mein rpt fehler

      Code
      12:59:56 Error in expression <5 ctrlShow false;
      _Btn6 ctrlShow false;
      };> 
      12:59:56 Error position: <};> 
      12:59:56 Error Missing { 
      12:59:56 File core\vehicle\fn_vInteractionMenu.sqf [life_fnc_vInteractionMenu], line 217 
      12:59:56 Error in expression <5 ctrlShow false;
      _Btn6 ctrlShow false;
      };> 
      12:59:56 Error position: <};> 
      12:59:56 Error Missing { 
      12:59:56 File core\vehicle\fn_vInteractionMenu.sqf [life_fnc_vInteractionMenu], line 217
      Alles anzeigen

      danke an jeden er hilft

    • [Tutorial][A3 AL Alle Versionen] Waffen/Magazine/Objekte auf dem Boden beschlagnahmen

      • Lucifer Lucius
      • 2. Mai 2018 um 20:27

      Mein fehler den ich hatte wahr kein fehler wahr zu dumm zum kucken ; )

    • [Tutorial][A3 AL Alle Versionen] Waffen/Magazine/Objekte auf dem Boden beschlagnahmen

      • Lucifer Lucius
      • 28. April 2018 um 18:58

      mein freund hat es behoben weiß leider nicht wie muss ich ihn spähter fragen den geb ich es weiter aber danke für deine hilfe

    • [Tutorial][A3 AL Alle Versionen] Waffen/Magazine/Objekte auf dem Boden beschlagnahmen

      • Lucifer Lucius
      • 28. April 2018 um 16:28

      ne über den normalen script über debug wüste ich nicht wie ich das machen soll

    • [Tutorial][A3 AL Alle Versionen] Waffen/Magazine/Objekte auf dem Boden beschlagnahmen

      • Lucifer Lucius
      • 28. April 2018 um 15:11

      ind den logs ist nichts da der befehl ausgefürht wierd

    • [TUTORIAL] SQL basiertes Smartphone

      • Lucifer Lucius
      • 28. April 2018 um 14:58

      Hast du schon überprüft ob die datei auch so drinne drinne steht und nicht "fn_logIt.sqf" heist also das es eine sqf ist und immer noch sqf heist ?

    • [Tutorial][A3 AL Alle Versionen] Waffen/Magazine/Objekte auf dem Boden beschlagnahmen

      • Lucifer Lucius
      • 28. April 2018 um 14:54

      Hi ich habe die 4.4.4 und bei mir kann ich keine waffen entfernen kleidung schon aber waffen bleiben da

    • Statusbar 4.X

      • Lucifer Lucius
      • 4. April 2018 um 22:33

      Auf Grund der Statusleiste verschwindet die Progressbar bei allen Actionen Verarbeiten/Reparieren/Beschlagnahmen/PiPaPo

      Vllt hat ja wer eine Idee wie man das beheben kann.

      Nutze die 4.4R4

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