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    fn_vInteractionMenu funktioniert nicht

    • Lucifer Lucius
    • 3. Mai 2018 um 15:28
    • Erledigt
    • Lucifer Lucius
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      • 3. Mai 2018 um 15:28
      • #1

      Hi NN ich habe ein fehler weiß aber nicht was falsch ist hir ist die datei

      Code
      #include "..\..\script_macros.hpp"
      /*    File: fn_vInteractionMenu.sqf    Author: Bryan "Tonic" Boardwine
          Description:    Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {    createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,ObjNull,[ObjNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {    _Btn2 ctrlSetText localize "STR_vInAct_Registration";    _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";    _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";    _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";    if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";    _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
          if (_curTarget isKindOf "Ship") then {        _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";        _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";        if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};    } else {        if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {            if (_curTarget isKindOf "Air") then {                _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";            } else {                _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";            };            _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";            if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};        } else {            _Btn6 ctrlSetText localize "STR_vInAct_Unflip";            _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";            if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};        };    };
      } else {    if (_curTarget isKindOf "Ship") then {        _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";        _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";        if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};    } else {        if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {            if (_curTarget isKindOf "Air") then {                _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";            } else {                _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";            };            _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";            if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};        } else {            _Btn2 ctrlSetText localize "STR_vInAct_Unflip";            _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";            if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};        };    };    if (typeOf _curTarget == "O_Truck_03_device_F") then {        _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";        _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";        if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {            _Btn3 ctrlEnable false;        } else {            _Btn3 ctrlEnable true;        };    } else {        _Btn3 ctrlShow false;        if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {            if (!isNil {_curTarget getVariable "fuelTankWork"}) then {                _Btn3 ctrlSetText localize "STR_FuelTank_Stop";                _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";                _Btn3 ctrlShow true;            } else {                if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {                    _Btn3 ctrlSetText localize "STR_FuelTank_Supply";                    _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";                    _Btn3 ctrlShow true;                }else{                    {                        if (player distance (getMarkerPos _x) < 20) exitWith {                            _Btn3 ctrlSetText localize "STR_FuelTank_Store";                            _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";                            _Btn3 ctrlShow true;                        };                    } forEach ["fuel_storage_1","fuel_storage_2"];                };            };        };    };
          _Btn4 ctrlShow false;    _Btn5 ctrlShow false;    _Btn6 ctrlShow false;
      };
      if (playerSide isEqualTo Independent) then { _Btn2 ctrlSetText localize "STR_vInAct_Unflip"; _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;"; if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};  _Btn3 ctrlSetText localize "STR_vInAct_Impound"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;"; _Btn3 ctrlShow true; _Btn4 ctrlSetText localize "STR_vInAct_Registration"; _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;"; _Btn4 ctrlShow true; if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn5 ctrlEnable false;} else {_Btn5 ctrlEnable true;}; if (!isNil "_id") then { if !(_id in getDLCs 1) then { _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle"; _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;"; if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false}; }; } else {_Btn6 ctrlShow false;}; }; if(license_civ_rebel) then { _Btn4 ctrlSetText localize "STR_vInAct_PullOut"; _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;"; if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;}; } else{ _Btn4 ctrlShow false; }; _Btn5 ctrlShow false; _Btn6 ctrlShow false;
      };
      Alles anzeigen

      Und hir nochmal mein rpt fehler

      Code
      12:59:56 Error in expression <5 ctrlShow false;
      _Btn6 ctrlShow false;
      };> 12:59:56 Error position: <};> 12:59:56 Error Missing { 12:59:56 File core\vehicle\fn_vInteractionMenu.sqf [life_fnc_vInteractionMenu], line 217 12:59:56 Error in expression <5 ctrlShow false;
      _Btn6 ctrlShow false;
      };> 12:59:56 Error position: <};> 12:59:56 Error Missing { 12:59:56 File core\vehicle\fn_vInteractionMenu.sqf [life_fnc_vInteractionMenu], line 217

      danke an jeden er hilft

    • moeck
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      • 3. Mai 2018 um 16:16
      • #2

      Moin,

      was zum geier hast Du mit der vInterActionMenu.sqf angestellt? Die ist ja komplett unübersichtlich.

      Code
      #include "..\..\script_macros.hpp"
      /* File: fn_vInteractionMenu.sqf Author: Bryan "Tonic" Boardwine
       Description: Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then { createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,ObjNull,[ObjNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then { _Btn2 ctrlSetText localize "STR_vInAct_Registration"; _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
       _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
       _Btn4 ctrlSetText localize "STR_vInAct_PullOut"; _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;"; if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
       _Btn5 ctrlSetText localize "STR_vInAct_Impound"; _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
       if (_curTarget isKindOf "Ship") then { _Btn6 ctrlSetText localize "STR_vInAct_PushBoat"; _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;"; if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false}; } else { if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then { if (_curTarget isKindOf "Air") then { _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli"; } else { _Btn6 ctrlSetText localize "STR_vInAct_GetInKart"; }; _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;"; if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false}; } else { _Btn6 ctrlSetText localize "STR_vInAct_Unflip"; _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;"; if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;}; }; };
      } else { if (_curTarget isKindOf "Ship") then { _Btn2 ctrlSetText localize "STR_vInAct_PushBoat"; _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;"; if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false}; } else { if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then { if (_curTarget isKindOf "Air") then { _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli"; } else { _Btn2 ctrlSetText localize "STR_vInAct_GetInKart"; }; _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;"; if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false}; } else { _Btn2 ctrlSetText localize "STR_vInAct_Unflip"; _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;"; if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;}; }; }; if (typeOf _curTarget == "O_Truck_03_device_F") then { _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine"; if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then { _Btn3 ctrlEnable false; } else { _Btn3 ctrlEnable true; }; } else { _Btn3 ctrlShow false; if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then { if (!isNil {_curTarget getVariable "fuelTankWork"}) then { _Btn3 ctrlSetText localize "STR_FuelTank_Stop"; _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;"; _Btn3 ctrlShow true; } else { if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then { _Btn3 ctrlSetText localize "STR_FuelTank_Supply"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply"; _Btn3 ctrlShow true; }else{ { if (player distance (getMarkerPos _x) < 20) exitWith { _Btn3 ctrlSetText localize "STR_FuelTank_Store"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore"; _Btn3 ctrlShow true; }; } forEach ["fuel_storage_1","fuel_storage_2"]; }; }; }; };
       _Btn4 ctrlShow false; _Btn5 ctrlShow false; _Btn6 ctrlShow false;
      };
      if (playerSide isEqualTo Independent) then { _Btn2 ctrlSetText localize "STR_vInAct_Unflip"; _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;"; if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;}; _Btn3 ctrlSetText localize "STR_vInAct_Impound"; _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;"; _Btn3 ctrlShow true; _Btn4 ctrlSetText localize "STR_vInAct_Registration"; _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;"; _Btn4 ctrlShow true; if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn5 ctrlEnable false;} else {_Btn5 ctrlEnable true;}; if (!isNil "_id") then { if !(_id in getDLCs 1) then { _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle"; _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;"; if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false}; }; } else {_Btn6 ctrlShow false;}; }; if(license_civ_rebel) then { _Btn4 ctrlSetText localize "STR_vInAct_PullOut"; _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;"; if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;}; } else{ _Btn4 ctrlShow false; }; _Btn5 ctrlShow false; _Btn6 ctrlShow false;
      Alles anzeigen

      Am Ende war eine Klammer zuviel!

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • Lucifer Lucius
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      • 3. Mai 2018 um 16:26
      • #3
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,ObjNull,[ObjNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {
          _Btn2 ctrlSetText localize "STR_vInAct_Registration";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
          if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
          if (_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
      } else {
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
      
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
      };
      if (playerSide isEqualTo Independent) then {
       _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
       _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
       
       _Btn3 ctrlSetText localize "STR_vInAct_Impound";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
       _Btn3 ctrlShow true;
       _Btn4 ctrlSetText localize "STR_vInAct_Registration";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
       _Btn4 ctrlShow true;
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn5 ctrlEnable false;} else {_Btn5 ctrlEnable true;};
       if (!isNil "_id") then {
       if !(_id in getDLCs 1) then {
       _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
       _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
       if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
       };
       } else {_Btn6 ctrlShow false;};
       };
       if(license_civ_rebel) then {
       _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
       if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
       } else{
       _Btn4 ctrlShow false;
       };
       _Btn5 ctrlShow false;
       _Btn6 ctrlShow false;
      };
      Alles anzeigen

      So sieht sie aus sry copy paste fehler. Immer noch klammer zu viel ?

    • moeck
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      • 3. Mai 2018 um 16:27
      • #4

      hast du mal die geänderte versucht?

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • Lucifer Lucius
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      • 3. Mai 2018 um 17:00
      • #5

      die geänderte ist drinne das wahr ein fehler das die so komisch angezeigt wurde

    • Kuchenplatte
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      • 3. Mai 2018 um 17:14
      • #6
      Zitat von Aimer Lucius

      die geänderte ist drinne das wahr ein fehler das die so komisch angezeigt wurde

      ja klappt es oder klappt es nicht ?

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

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    • Lucifer Lucius
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      • 3. Mai 2018 um 17:17
      • #7

      Ne so wie ich sie rein gepostet habe als zweites steht sie schon die ganze zeit drinne im script

      also so

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,ObjNull,[ObjNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {
          _Btn2 ctrlSetText localize "STR_vInAct_Registration";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
          if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
          if (_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
      } else {
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
      
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
      };
      if (playerSide isEqualTo Independent) then {
       _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
       _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
       
       _Btn3 ctrlSetText localize "STR_vInAct_Impound";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
       _Btn3 ctrlShow true;
       _Btn4 ctrlSetText localize "STR_vInAct_Registration";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
       _Btn4 ctrlShow true;
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn5 ctrlEnable false;} else {_Btn5 ctrlEnable true;};
       if (!isNil "_id") then {
       if !(_id in getDLCs 1) then {
       _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
       _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
       if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
       };
       } else {_Btn6 ctrlShow false;};
       };
       if(license_civ_rebel) then {
       _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
       if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
       } else{
       _Btn4 ctrlShow false;
       };
       _Btn5 ctrlShow false;
       _Btn6 ctrlShow false;
      };
      Alles anzeigen
    • Kuchenplatte
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      • 3. Mai 2018 um 17:25
      • #8
      Zitat von Aimer Lucius

      Ne so wie ich sie rein gepostet habe als zweites steht sie schon die ganze zeit drinne im script

      also so

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,ObjNull,[ObjNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {
          _Btn2 ctrlSetText localize "STR_vInAct_Registration";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
          if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
          if (_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
      } else {
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
      
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
      };
      if (playerSide isEqualTo Independent) then {
       _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
       _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
       
       _Btn3 ctrlSetText localize "STR_vInAct_Impound";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
       _Btn3 ctrlShow true;
       _Btn4 ctrlSetText localize "STR_vInAct_Registration";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
       _Btn4 ctrlShow true;
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn5 ctrlEnable false;} else {_Btn5 ctrlEnable true;};
       if (!isNil "_id") then {
       if !(_id in getDLCs 1) then {
       _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
       _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
       if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
       };
       } else {_Btn6 ctrlShow false;};
       };
       if(license_civ_rebel) then {
       _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
       if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
       } else{
       _Btn4 ctrlShow false;
       };
       _Btn5 ctrlShow false;
       _Btn6 ctrlShow false;
      };
      Alles anzeigen

      sorry wenn ich dich jetzt falsch verstehe aber hast du die Datei von moeck ausprobiert?

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

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    • Lucifer Lucius
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      • 3. Mai 2018 um 17:31
      • #9

      Jetzt blicke ich grade nicht durch moeck hat doch keine gesendet oder ? er hat doch nur meine alte wieder rein kopiert oder nicht ? oder hat er daran was geändert ?

    • Kuchenplatte
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      • 3. Mai 2018 um 17:37
      • #10
      Zitat von Aimer Lucius

      Jetzt blicke ich grade nicht durch moeck hat doch keine gesendet oder ? er hat doch nur meine alte wieder rein kopiert oder nicht ? oder hat er daran was geändert ?

      na ich denke du hattest ne Klammer falsch ?!

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

      !Acryl-Exile Server!

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      Kuchenplatte On GitHub

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    • Lucifer Lucius
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      • 3. Mai 2018 um 17:43
      • #11

      Ich versuche jetzt einfach ohne klammer am ende gebe gleich weiter ob es funktioniert hat

    • Lucifer Lucius
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      • 3. Mai 2018 um 18:09
      • #12

      so ich habe es jetzt so

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,ObjNull,[ObjNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {
          _Btn2 ctrlSetText localize "STR_vInAct_Registration";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
          if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
          if (_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
      } else {
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
      
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
      };
      if (playerSide isEqualTo Independent) then {
       _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
       _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
       
       _Btn3 ctrlSetText localize "STR_vInAct_Impound";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
       _Btn3 ctrlShow true;
       _Btn4 ctrlSetText localize "STR_vInAct_Registration";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
       _Btn4 ctrlShow true;
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn5 ctrlEnable false;} else {_Btn5 ctrlEnable true;};
       if (!isNil "_id") then {
       if !(_id in getDLCs 1) then {
       _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
       _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
       if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
       };
       } else {_Btn6 ctrlShow false;};
       };
       if(license_civ_rebel) then {
       _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
       if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
       } else{
       _Btn4 ctrlShow false;
       };
       _Btn5 ctrlShow false;
       _Btn6 ctrlShow false;
      Alles anzeigen

      An sich klappt es jetzt aber ich kann kan keine farhzeug als polizist beschlagnahmen und auch niehmanden raus ziehen aus den fahrzeug hat jemand da ne lösung ?

      Einmal editiert, zuletzt von Lucifer Lucius (3. Mai 2018 um 18:29)

    • Marius1773
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      • 3. Mai 2018 um 18:29
      • #13

      Mit log, ja

      Windows Server :love:

      Das Heilige Buch der Arma 3 Scripter, die Arma 3 Scripter Bibel: https://community.bistudio.com/wiki/Category:Scripting_Commands

    • Lucifer Lucius
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      • 3. Mai 2018 um 18:43
      • #14

      Hir und wenn du was findest für die civinteractionmenu bitte sagen sind auch fehler drinne


      Client auch dazu

      Dateien

      arma3server_2018-05-03_17-47-56.rpt 106,13 kB – 189 Downloads Arma3_x64_2018-05-03_17-50-15.rpt 96,88 kB – 149 Downloads

      Einmal editiert, zuletzt von Lucifer Lucius (3. Mai 2018 um 18:56)

    • Virus_
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      • 4. Mai 2018 um 12:46
      • #15
      Zitat von Aimer Lucius

      so ich habe es jetzt so

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,ObjNull,[ObjNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {
          _Btn2 ctrlSetText localize "STR_vInAct_Registration";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
          if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
          if (_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
      } else {
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
      
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
      };
      if (playerSide isEqualTo Independent) then {
       _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
       _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
       
       _Btn3 ctrlSetText localize "STR_vInAct_Impound";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
       _Btn3 ctrlShow true;
       _Btn4 ctrlSetText localize "STR_vInAct_Registration";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
       _Btn4 ctrlShow true;
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn5 ctrlEnable false;} else {_Btn5 ctrlEnable true;};
       if (!isNil "_id") then {
       if !(_id in getDLCs 1) then {
       _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
       _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
       if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
       };
       } else {_Btn6 ctrlShow false;};
       };
       if(license_civ_rebel) then {
       _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
       if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
       } else{
       _Btn4 ctrlShow false;
       };
       _Btn5 ctrlShow false;
       _Btn6 ctrlShow false;
      Alles anzeigen

      An sich klappt es jetzt aber ich kann kan keine farhzeug als polizist beschlagnahmen und auch niehmanden raus ziehen aus den fahrzeug hat jemand da ne lösung ?

      Bisschen genauere Fehlermeldung wären cool. z.B.: Buttons werden nicht angezeigt, sind ausgegraut, es passiert nichts, wenn ich draufklicke etc. Erspart Fehlersuchenden viel Aufwand. Und hätte dir erspart hier die Logs zu posten.

      Fehler ist folgender:

      Code
      if(license_civ_rebel) then {
       _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
       if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
       } else{
       _Btn4 ctrlShow false;
       };
       _Btn5 ctrlShow false;
       _Btn6 ctrlShow false;

      Das ist das Ende deiner File. Da Versteckst du die Buttons 5 und 6 immer. Bei Cops entspricht das dem Beschlagnahmen von Fahrzeugen und dem Einsteigen in DLC Fahrzeuge/Boot-Pushen. Bei anderen Fraktionen kann das was anderes sein. Habe ich mir jetzt nicht extra durchgelesen.

      Des weiteren versteckst du den Button 4, wenn man keine Rebellenlizenz hat. Da ich noch nie einen Cop mit Rebellenlizenz gesehen habe, versteckst du also für Cops Button 4, welcher das rausziehen ist.


      Tipp: Verstecke von Anfang an alle Buttons

      {_x ctrlShow false;} foreach [_Btn1, _Btn2, _Btn3, _Btn4, _Btn5, _Btn6];

      und sobald du eine Funktion darauf legst, aktivierst du das Ding. Das erzeugt zwar etliche Zeilen in deinem Code, allerdings kannst du dir dann sicher sein, dass der Button auch da ist, wenn du ihm eine Funktion gegeben hast.

      Du kannst das auch gerne anders machen und dir deine Bedingungen genau überlegen, wann du was wie anzeigst, aber da blickst du dann in 2 Monaten wieder nicht durch, wenn du eine neue Funktion reinpackst...

    • Lucifer Lucius
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      • 4. Mai 2018 um 17:15
      • #16

      Ok danke wäre es ne möglichkeit einfach das raus zu nehmen ?

      Code
        
      _Btn4 ctrlShow false; }; _Btn5 ctrlShow false; _Btn6 ctrlShow false;
    • Virus_
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      • 4. Mai 2018 um 17:42
      • #17

      Den Codeteil, welchen ich gepostet habe mit if(license_rebel.... blabla kannst du natürlich einfach rausnehmen. Aber der hat ja einen Sinn. Also veränderst du die Funktionalität. Wenn du damit klarkommst. Tu es.

      Wenn du wirklich zu faul bist etwas Arbeit in deinen Code zu stecken, dann wäre eine quick-and-dirty Lösung den ganzen Teil in eine If-Abfrage zu packen, in welcher auf playerSide == civ getestet wird und dann die letzten beiden Zeilen weglassen.

      Ich poste das mal eben, auch wenn ich der Meinung bin, dass du den ganzen scheiß mal umschreiben solltest. Alleine, dass sowas am Ende steht, anstatt im Codeblock zu stehen, der zur betreffenden Fraktion gehört... What ever.

      Code
      if(license_civ_rebel && playerSide == civilian) then {
       _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
       if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
       } else{
        if(playerSide == civilian) then {_Btn4 ctrlShow false;};
       };
    • Lucifer Lucius
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      • 4. Mai 2018 um 17:47
      • #18

      ok danke mein problem ist bloß das ich mich noch nicht wirklich gut auskenne und deswegen so eine halb lösung hatte

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