Mapped ihr im 3D oder 2D Editor?
Beiträge von M0rT4lx
-
-
Was ist denn bitte die Waffe Taser_26 O.o oder habe ich da gerade was falsches verstanden?
-
So hab jetzt mal nach geschaut und die Erkenntnis gemacht das es die selbe Init (bis auf das Objekt) wie der verarbeiter und am normalen Verarbeiter funktioniert es ja
Hier habt ihr mal die init vom Gangversteck:Codethis allowDamage false; this enableSimulation false; this addAction[localize"STR_Process_Cocaine",life_fnc_processAction,"cocaine",0,false,false,"",' _b = (nearestObjects[getPosATL player,["Land_u_Barracks_V2_F","Land_i_Barracks_V2_F"],25]) select 0; life_inv_cocaineUnprocessed > 0 && !life_is_processing && !isNil {_b getVariable "gangOwner"} && {(_b getVariable "gangOwner") == (group player)} && playerSide == civilian ']; this setVariable["realname","Kokain Prozessor"];
Und hier vom normalen Verarbeiter:Codethis enableSimulation false; this allowDamage false; this addAction["Process Cocaine",life_fnc_processAction,"cocaine",0,false,false,"",' life_inv_cocaineUnprocessed > 0 && !life_is_processing']; this addAction[format["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "cocaine" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "cocaine" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"cocaine",0,false,false,"",' !license_civ_cocaine && playerSide == civilian '];
-
-
Ist bei Mod Fahrzeugen soweit ich weiß schon drinne. Aber bei dir müsstest du mit der fn_copLights.sqf rumspielen.
-
Hat sich erledigt habe das wieder hinbekommen das er das jetzt nurnoch einmal anzeigt
RPT sagt nix da wir jetzt damit den Fehler haben das wenn man auf "Objekt kaufen" klickt das er anzeigt "Sie haben nicht genug Geld dabei" dabei haben wir mir als genug dabei gehabt
Das Auktionshaus raubt mir momentan jeden nerv -.-
-
Theorethisch schon da du ja die selben Dateien hast und es genauso funktioniert
Probieren geht über Studieren hat mal einer gesagt
-
Ist das nicht mitlerweile Illegal einen PC weiterzuführen mit der Testversion? :o
-
Hallöle liebe NN Gemeinde
Ich hab mal wieder ein Problem wo ich nicht dahinter komme. Normalerweise kann man ja in den Gangverstecken Drogen verarbeiten. Allerdings sind in der 4.0 die wir haben anscheind die Gang Verstecke total verbuggt. Wenn man die jeweilige Droge verarbeiten möchte dann steht zwar im Scroll Menü das man das Verarbeiten kann aber es tut sich nichts. Jemand ne Idee?
-
Habe leider immernoch das Problem das die Medic Fahrzeuge gar nichtmehr gehen. Jetzt hat sogar der Offroader wenn er Spawnt aus der Garage keine Blaulichtleiste mehr aufm Dach? Ich bin confused
#Update hat geklappt habe nur ne Klammer vergessen anzugeben
Danke für die Hilfe.
-
Wir haben bei uns das Auktionshaus aufm Server er übernimmt die Sachen über den Restart aber er verdoppelt alles. Woran liegt das?
-
ok wenn nur der offroader geht, dann fehlen die anderen fahrzeuge in der fn_spawnVehicle.sqf (life_server)
da steht nur der offroader drinne
da dann die anderen fahrzeuge hinzufügen
Vielen DankIch sags immer wieder manchmal hilft ein zweiter Paar Auge
Dankeschön und schönen abend noch. -
Danke für die schnelle antwort. Ja nur der Offroader geht bei uns
Deswegen versteh ich auch nicht wo das Problem liegt. Bin die Dateien selbst schon mehrfach durchgegangen und hab nichts gefunden -.-
-
Wir haben das selbe Problem ich poste mal die Dateien in den Anhang.
-
Okay bei mir funktioniert es jetzt auf der 4.0 die Items bleiben über den Restart gespeichert aber sie duplizieren sich bei jedem Restart und man kann die Items nicht kaufen obwohl man genug Geld dabei hat. Woran liegt das?
-
Habe den fehler in der config.cpp gefunden habe das nicht richtig eingetragen -.- Vielen Dank für die Antworten.
-
bar scheinlich ist deine init nicht gesetzt
Init ist in den NPC's gesetzt und alles ist eingetragen.
-
Als erstes danke @nox für die Übersetzung.
Das was der @blackdragon89 und der @JAGGANOT hat ist bei uns auch vorhanden hab mir die Datei mal durchgeschaut aber auch nichts gefunden. Bevor ich hier rein schreibe suche ich selbst danach oder in anderen Foren nach dem Fehler aber leider ist mir das nicht immer möglich. Also man scrollt auf den (bei uns) Laptop und es passiert nichts. Fehler in der RPT zeigt er nicht an. Ich un ich denke mal andere würden sich um hilfe freuen
-
Der sagt mir in der RPT das hier:
Spoiler anzeigen
12:01:19 Error in expression <rdrop_time_min*3600;
airdrop_time_max = airdrop_time_max*3600;
if (airdrop_time_>
12:01:19 Error position: <airdrop_time_max*3600;
if (airdrop_time_>
12:01:19 Error Undefined variable in expression: airdrop_time_max
12:01:19 File life_server\Functions\airdrop\config.sqf, line 17
12:01:24 Error in expression <chance) exitWith {};
_toWait = (random (airdrop_time_max - airdrop_time_min)) + >
12:01:24 Error position: <airdrop_time_max - airdrop_time_min)) + >
12:01:24 Error Undefined variable in expression: airdrop_time_max
12:01:24 File life_server\Functions\airdrop\fn_generateAirdropAuto.sqf, line 13config.cpp
Spoiler anzeigen
/*
File Version: 1.0.0.0
File Author: RYN_Ryan
File edit: 20.01.2015
Copyright © 2015 Ryan Torzynski, All rights reserved
All servers are allowed to use this code, modify and publish it. Every modified release of this script must contain "Original by RTT"
*/
airdrop_helicopter_main = "B_Heli_Transport_03_unarmed_F";
airdrop_helicopter_scnd = "B_Heli_Attack_01_F";
airdrop_chance = 100;
airdrop_positions = [[6462.26,13112.6,100.024],[11614.4,22348.3,27.2799],[10655.1,8169.25,73.3213],[19925.4,8125.64,54.6152],[12552.1,14405.3,16.7959]];
_airdrop_time_interval = [2]; //Time given in hours, this is the interval in which the airdrop should take place
// Do not modify the following code
airdrop_time_min = _airdrop_time_interval select 0;
airdrop_time_max = _airdrop_time_interval select 1;
airdrop_time_min = airdrop_time_min*3600;
airdrop_time_max = airdrop_time_max*3600;
if (airdrop_time_min>=airdrop_time_max) exitWith {airdrop_enable=false;};
airdrop_enable=true;
airdrop_goingon=false;fn_generateAirdropAuto.sqf
Spoiler anzeigen
/*
File Version: 1.0.0.0
File Author: RYN_Ryan
File edit: 20.01.2015
Copyright © 2015 Ryan Torzynski, All rights reserved
All servers are allowed to use this code, modify and publish it. Every modified release of this script must contain "Original by RTT"!
*/
sleep 1;
if (!airdrop_enable) exitWith {};
if (airdrop_goingon) exitWith {};
_chance = floor(random 100);
if (_chance>airdrop_chance) exitWith {};
_toWait = (random (airdrop_time_max - airdrop_time_min)) + airdrop_time_min;
sleep _toWait; // Wait abit for the airdrop
if (!airdrop_enable) exitWith {};
if (airdrop_goingon) exitWith {};
airdrop_goingon=true;
// AIRDROP STARTEN
[[5,"<t size='1.2'><t color='#FF0000'>Mission</t></t><br/><br/><t size='1'>Ein Hubschrauber wird in 15 Minuten ein Airdrop abwerfen! Der Airdrop Standort wird in Kuerze uebermittelt!!</t>"],"life_fnc_broadcast",true,false] spawn life_fnc_MP;
_poses = count airdrop_positions;
_inArr = floor(random _poses);
_dest = airdrop_positions select _inArr;
sleep 300;
_marker = createMarker ["Airdropmarker", _dest];
"Airdropmarker" setMarkerColor "ColorRed";
"Airdropmarker" setMarkerType "Empty";
"Airdropmarker" setMarkerShape "ELLIPSE";
"Airdropmarker" setMarkerSize [800,800];
_markerText = createMarker ["Airdropmarkertext", _dest];
"Airdropmarkertext" setMarkerColor "ColorBlack";
"Airdropmarkertext" setMarkerText "Airdrop-Gebiet PVP-Zone";
"Airdropmarkertext" setMarkerType "mil_warning";
[[5,"<t size='1.2'><t color='#FF0000'>Mission</t></t><br/><br/><t size='1'>10 Minuten bis der Hubschrauber den Airdrop fallen laesst! Ueberpruefen Sie Ihre Karte fuer die AirDrop Koordinaten</t>"],"life_fnc_broadcast",true,false] spawn life_fnc_MP;
sleep 300;
[[5,"<t size='1.2'><t color='#FF0000'>Mission</t></t><br/><br/><t size='1'>5 Minuten bis der Hubschrauber den Airdrop fallen laesst!</t>"],"life_fnc_broadcast",true,false] spawn life_fnc_MP;
sleep 60;
[[5,"<t size='1.2'><t color='#FF0000'>Mission</t></t><br/><br/><t size='1'>4 Minuten bis der Hubschrauber den Airdrop fallen laesst!</t>"],"life_fnc_broadcast",true,false] spawn life_fnc_MP;
sleep 60;
[[5,"<t size='1.2'><t color='#FF0000'>Mission</t></t><br/><br/><t size='1'>3 Minuten bis der Hubschrauber den Airdrop fallen laesst!</t>"],"life_fnc_broadcast",true,false] spawn life_fnc_MP;
sleep 60;
[[5,"<t size='1.2'><t color='#FF0000'>Mission</t></t><br/><br/><t size='1'>2 Minuten bis der Hubschrauber den Airdrop fallen laesst!</t>"],"life_fnc_broadcast",true,false] spawn life_fnc_MP;
sleep 60;
[[5,"<t size='1.2'><t color='#FF0000'>Mission</t></t><br/><br/><t size='1'>1 Minuten bis der Hubschrauber den Airdrop fallen laesst!</t>"],"life_fnc_broadcast",true,false] spawn life_fnc_MP;
heli1 = CreateVehicle [airdrop_helicopter_main, [7950, 9667, 0], [], 0, "FLY"];
heli2 = CreateVehicle [airdrop_helicopter_scnd, [7950, 9700, 0], [], 0, "FLY"];
heli3 = CreateVehicle [airdrop_helicopter_scnd, [7950, 9630, 0], [], 0, "FLY"];
heli1 allowDamage false;
heli2 allowDamage false;
heli3 allowDamage false;
_mygroup1 = [[7950, 9667, 0], CIVILIAN, ["O_G_Soldier_SL_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup;
_mygroup2 = [[7950, 9667, 0], CIVILIAN, ["O_G_Soldier_SL_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup;
_mygroup3 = [[7950, 9667, 0], CIVILIAN, ["O_G_Soldier_SL_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup;
{_x moveInDriver heli1} forEach units _mygroup1;
{_x moveInDriver heli2} forEach units _mygroup2;
{_x moveInDriver heli3} forEach units _mygroup3;
_mygroup1 addWaypoint [_dest, 0];
_mygroup1 addWaypoint [[2380.47,22267.8,0], 0];
_mygroup2 addWaypoint [_dest, 0];
_mygroup2 addWaypoint [[2380.47,22267.8,0], 0];
_mygroup3 addWaypoint [_dest, 0];
_mygroup3 addWaypoint [[2380.47,22267.8,0], 0];
_containerdummy = createVehicle ["Land_Cargo20_blue_F", [3450.7363, 16708.432, 90], [], 0, "CAN_COLLIDE"];
_containerdummy attachTo [heli1,[0,0,-3.5]];
_containerdummy setDir 90;
while { _dest distance heli1 > 250 } do { "airbox_marker" setMarkerPos getPos heli1; sleep 1; };
[[5,"<t size='1.2'><t color='#FF0000'>Airdrop</t></t><br/><br/><t size='1'>Der Airdrop wurde fallen gelassen!! 20 Minuten, bis zur Selbstzerstörung</t>"],"life_fnc_broadcast",true,false] spawn life_fnc_MP;
// Drop the container
deleteVehicle _containerdummy;
sleep 0.1;
_container = createVehicle ["Land_Cargo20_blue_F", [3450.7363, 16708.432, 90], [], 0, "CAN_COLLIDE"];
_para = createVehicle ["O_Parachute_02_F", [getPos heli1 select 0, getPos heli1 select 1, getPos heli1 select 2], [], 0, ""];
_para setPosATL (heli1 modelToWorld[0,0,100]);
_para attachTo [heli1,[0,0,-10]];
detach _para;
_container attachTo [_para,[0,0,-2]];
_container setDir 90;
playSound3D ["a3\sounds_f\weapons\Flare_Gun\flaregun_1_shoot.wss", _container];
_smoke="SmokeShellGreen" createVehicle [getpos _container select 0, getpos _container select 1,0];
_smoke attachTo [_container,[0,0,0]];
_light = "Chemlight_green" createVehicle getPos _container;
_light attachTo [_container,[0,0,0]];
_flare = "F_40mm_Green" createVehicle getPos _container;
_flare attachTo [_container,[0,0,0]];
sleep 0.1;
while { (getPos _container select 2) > 2 } do { "airbox_marker" setMarkerPos getPos _container;sleep 1; };
detach _container;
_container setPos [getPos _container select 0, getPos _container select 1, (getPos _container select 2)+0.5];
playSound3D ["A3\Sounds_F\sfx\alarm_independent.wss", _container];
sleep 6;
"M_NLAW_AT_F" createVehicle [getPos _container select 0, getPos _container select 1, 0];
_pos_container = getPos _container;
deleteVehicle _container;
sleep 0.5;
_box = createVehicle ["CargoNet_01_box_F", _pos_container, [], 0, "CAN_COLLIDE"];
_box allowDamage false;
_smoke="SmokeShellGreen" createVehicle [getpos _box select 0,getpos _box select 1,0];
_flare = "F_40mm_Green" createVehicle getPos _container;
_light attachTo [_box,[0,0,0]];
_flare attachTo [_box,[0,0,0]];
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/#
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/#
//#/##/##/##/##/##/##/##/##/##/##/##/##/##http://hardgame-life.xobor.net/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/#
//#///##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/#
// Fill box
clearWeaponCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearItemCargoGlobal _box;
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addMagazineCargoGlobal ["20Rnd_762x51_Mag", 50];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addMagazineCargoGlobal ["30Rnd_556x45_Stanag_Tracer_Yellow", 20];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addMagazineCargoGlobal ["3Rnd_UGL_FlareRed_F", 20];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addMagazineCargoGlobal ["30Rnd_556x45_Stanag_Tracer_Yellow", 20];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag", 10];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addItemCargoGlobal ["optic_Hamr", 3];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addItemCargoGlobal ["optic_Aco", 4];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addItemCargoGlobal ["muzzle_snds_H", 5];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addItemCargoGlobal ["FirstAidKit", 20];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addItemCargoGlobal ["optic_DMS", 6];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addItemCargoGlobal ["acc_pointer_IR", 7];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addMagazineCargoGlobal ["5Rnd_127x108_Mag",2];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addMagazineCargoGlobal ["200Rnd_65x39_cased_Box",2];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addItemCargoGlobal ["optic_NVS", 3];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addMagazineCargoGlobal ["20Rnd_762x51_Mag",2];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addMagazineCargoGlobal ["10Rnd_93x64_DMR_05_Mag",12];};
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/#
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/#
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/WAFFEN/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/###/##
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/#
//#///##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/#
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addWeaponCargoGlobal ["srifle_EBR_F", 2];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addWeaponCargoGlobal ["arifle_MX_F", 1];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addWeaponCargoGlobal ["arifle_MXM_F", 1];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addWeaponCargoGlobal ["arifle_MX_SW_Black_F", 1];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addWeaponCargoGlobal ["srifle_DMR_01_F", 2];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addWeaponCargoGlobal ["arifle_Katiba_GL_F", 3];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addWeaponCargoGlobal ["hgun_Pistol_heavy_01_F", 5];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addWeaponCargoGlobal ["srifle_GM6_F", 1];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addWeaponCargoGlobal ["srifle_DMR_05_tan_f", 3];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addWeaponCargoGlobal ["LMG_Mk200_F", 1];};
sleep 0.1;
_var=floor(random 2);
if (_var==1) then {_box addWeaponCargoGlobal ["srifle_EBR_ACO_F", 4];};
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/#
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/#
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/WAFFEN/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/###/##
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/#
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/#
//#/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/##/#
// Fill box end
sleep 500;
deleteVehicle heli1;
deleteVehicle heli2;
deleteVehicle heli3;
sleep 700;
[[5,"<t size='1.2'><t color='#FF0000'>Airdrop</t></t><br/><br/><t size='1'>3 Minuten, bis zur Selbstzerstoerung</t>"],"life_fnc_broadcast",true,false] spawn life_fnc_MP;
sleep 190;
[[5,"<t size='1.2'><t color='#FF0000'>Airdrop</t></t><br/><br/><t size='1'>2 Minuten, bis zur Selbstzerstoerung</t>"],"life_fnc_broadcast",true,false] spawn life_fnc_MP;
sleep 110;
[[5,"<t size='1.2'><t color='#FF0000'>Airdrop</t></t><br/><br/><t size='1'>10 Sekunden bis zur Selbstzerstoerung</t>"],"life_fnc_broadcast",true,false] spawn life_fnc_MP;
sleep 10;
[[5,"<t size='1.2'><t color='#FF0000'>Airdrop beendet!</t></t><br/><br/><t size='1'>Die AirDrop-Mission wurde beendet!!!</t>"],"life_fnc_broadcast",true,false] spawn life_fnc_MP;
deleteVehicle _box;
_bmb = "BO_GBU12_LGB" createVehicle [(getPos _box select 0)-21,(getPos _box select 1)+21,0];
sleep 1;
_bmb = "BO_GBU12_LGB" createVehicle [(getPos _box select 0)-1,(getPos _box select 1)+56,0];
sleep 1;
_bmb = "BO_GBU12_LGB" createVehicle [(getPos _box select 0)+23,(getPos _box select 1)-75,0];
sleep 1;
_bmb = "BO_GBU12_LGB" createVehicle [(getPos _box select 0)-50,(getPos _box select 1)+1,0];
sleep 1;
_bmb = "BO_GBU12_LGB" createVehicle [(getPos _box select 0)+87,(getPos _box select 1)-22,0];
sleep 1;
_bmb = "BO_GBU12_LGB" createVehicle [(getPos _box select 0)+0,(getPos _box select 1)-0,0];
sleep 1;
_bmb = "BO_GBU12_LGB" createVehicle [(getPos _box select 0)+20,(getPos _box select 1)-20,0];
sleep 1;
_bmb = "BO_GBU12_LGB" createVehicle [(getPos _box select 0)-100,(getPos _box select 1)+56,0];
sleep 1;
_bmb = "BO_GBU12_LGB" createVehicle [(getPos _box select 0)+100,(getPos _box select 1)-100,0];
sleep 1;
_bmb = "BO_GBU12_LGB" createVehicle [(getPos _box select 0)-55,(getPos _box select 1)+123,0];
sleep 1;
_bmb = "BO_GBU12_LGB" createVehicle [(getPos _box select 0)+577,(getPos _box select 1)-83,0];
sleep 1;
_bmb = "BO_GBU12_LGB" createVehicle [(getPos _box select 0)+35,(getPos _box select 1)-99,0];
sleep 1;
_bmb = "BO_GBU12_LGB" createVehicle [(getPos _box select 0)+100,(getPos _box select 1)-100,0];
sleep 1;
_bmb = "BO_GBU12_LGB" createVehicle [(getPos _box select 0)-431,(getPos _box select 1)-431,0];
"Airdropmarker" setMarkerAlpha 0;
"Airdropmarkertext" setMarkerAlpha 0;
deleteMarker "airbox_marker";
deleteMarker "Airdropmarker";
deleteMarker "Airdropmarkertext";
airdrop_goingon = false;Kann aber nicht finden wo da der Fehler liegt. Jemand ne Ahnung?
-
Wäre echt vorteilhaft wir haben derzeit das Problem auch