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    2. Forum
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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Ausweis Script funktioniert nicht

    • DucMaster
    • 16. Juli 2017 um 17:23
    • Geschlossen
    • Erledigt
    • DucMaster
      Schüler
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      • 16. Juli 2017 um 17:23
      • #1

      Guten Tag,

      heute habe ich leider ein nerviges Problem. Ich habe mal den [Tutorial] arma3 ausweiß script ausprobiert. Leider habe ich jetzt schon mehr ausprobiert an Fehlerbehebungen und hab es leider nicht hinbekommen.

      P.S Es könnte sein das ich den größten Leichtsinnsfehler drinnen habe und hoffe das ihr mir das dann nicht böse nimmt :(;)

      Hier sind die Dateien:

      fn_Lizenzsehen:

      Spoiler anzeigen

      if(isServer)exitWith{};

      private["_msg"];

      _msg = _this select 1;

      hintSilent parseText _msg;

      fn_Lizenzzeigen:

      Spoiler anzeigen

      //Author: PierreAmyf

      if(isServer)exitWith{};

      private["_ziel", "_rang", "_marke", "_org", "_message"];

      if(vehicle player != player )exitWith{};

      _ziel = cursorTarget;

      if(isNull _ziel) then {_ziel = player;};

      if(!(_ziel isKindOf "Man")) then {_ziel = player;};

      if(!(alive _ziel)) then {_ziel = player;};

      switch(playerSide)do{

      case west:{

      switch (call life_coplevel) do{

      case 1: { _rang = "PoliceRank1"; };

      case 2: { _rang = "PoliceRank2"; };

      case 3: { _rang = "PoliceRank3"; };

      case 4: { _rang = "PoliceRank4"; };

      case 5: { _rang = "PoliceRank5"; };

      case 6: { _rang = "FederalPoliceRank1"; };

      case 7: { _rang = "FederalPoliceRank2"; };

      case 8: { _rang = "FederalPoliceRank3"; };

      case 9: { _rang = "FederalPoliceRank4"; };

      case 10: { _rang = "FederalPoliceRank5"; };

      case 11: { _rang = "FBIPoliceRank1"; };

      case 12: { _rang = "FBIPoliceRank2"; };

      case 13: { _rang = "FBIPoliceRank3"; };

      case 14: { _rang = "FBIPoliceRank4"; };

      case 15: { _rang = "FBIPoliceRank5"; };

      default { _rank = "Error";};

      };

      _marke = "marke_cop";

      _org = "Police Tanoa";

      };

      case independent:{

      switch (call life_mediclevel) do{

      case 1: { _rang = "MedicRank1"; };

      case 2: { _rang = "MedicRank2"; };

      case 3: { _rang = "MedicRank3"; };

      case 4: { _rang = "MedicRank4"; };

      case 5: { _rang = "MedicRank5"; };

      default { _rank = "Error";};

      };

      _marke = "marke_ziv";

      _org = "Republik Tanoa";

      };

      case civilian:{

      if(playerSide == civilian)then{

      _rang = "Zivilist";

      _marke = "marke_ziv";

      _org = "Republik Tanoa";

      };

      };

      _message = format["<img size='10' color='#FFFFFF' image='icons\%1.paa'/><br/><br/><t size='2.5'>%2</t><br/><t size='1.8'>%3</t><br/><t size='1'>%4</t>",_marke, name player, _rang, _org];

      [[player, _message],"life_fnc_Lizenzsehen",_ziel,false] spawn life_fnc_MP;

      fn_setupActions

      Spoiler anzeigen

      /*

      File: fn_setupActions.sqf

      Author:

      Description:

      Master addAction file handler for all client-based actions.

      */

      switch (playerSide) do {

      case civilian: {

      //Drop fishing net

      life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",'

      (surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']];

      //Rob person

      life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",'

      !isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable ["robbed",false]) ']];

      };

      };

      switch (playerSide) do{

      case civilian:

      {

      //Ausweis

      life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzzeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];

      };

      case west:

      {

      //Ausweis

      life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzzeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];

      };

      case independent:

      {

      //Ausweis

      life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzzeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];

      };

      };

      functions.hpp

      Spoiler anzeigen

      class Socket_Reciever {

      tag = "SOCK";

      class SQL_Socket {

      file = "core\session";

      class dataQuery {};

      class insertPlayerInfo {};

      class requestReceived {};

      class syncData {};

      class updatePartial {};

      class updateRequest {};

      };

      };

      class Ausweis

      {

      file = "scripts\Ausweis";

      class Lizenzsehen {};

      class Lizenzzeigen {};

      };

      class Life_Client_Core {

      tag = "life";

      class Master_Directory {

      file = "core";

      class initCiv {};

      class initCop {};

      class initMedic {};

      class setupActions {};

      class setupEVH {};

      class survival {};

      class welcomeNotification {};

      };

      class Actions {

      file = "core\actions";

      class arrestAction {};

      class buyLicense {};

      class captureHideout {};

      class catchFish {};

      class dpFinish {};

      class dropFishingNet {};

      class escortAction {};

      class gather {};

      class getDPMission {};

      class gutAnimal {};

      class healHospital {};

      class impoundAction {};

      class mine {};

      class newsBroadcast {};

      class packupSpikes {};

      class pickupItem {};

      class pickupMoney {};

      class postBail {};

      class processAction {};

      class pulloutAction {};

      class putInCar {};

      class removeContainer {};

      class repairTruck {};

      class restrainAction {};

      class robAction {};

      class searchAction {};

      class searchVehAction {};

      class seizePlayerAction {};

      class serviceChopper {};

      class stopEscorting {};

      class storeVehicle {};

      class surrender {};

      class ticketAction {};

      class unrestrain {};

      class barrier {};

      class robShops {}; //Rob Gas Station & Shops Script

      class lockCellAction {};

      class lockCellAction2 {};

      };

      class Admin {

      file = "core\admin";

      class adminCompensate {};

      class adminDebugCon {};

      class adminFreeze {};

      class admingetID {};

      class adminGodMode {};

      class adminid {};

      class admininfo {};

      class adminMarkers {};

      class adminMenu {};

      class adminQuery {};

      class adminSpectate {};

      class adminTeleport {};

      class adminTpHere {};

      };

      class Civilian {

      file = "core\civilian";

      class civLoadout {};

      class civMarkers {};

      class demoChargeTimer {};

      class freezePlayer {};

      class jail {};

      class jailMe {};

      class knockedOut {};

      class knockoutAction {};

      class removeLicenses {};

      class robPerson {};

      class robReceive {};

      class tazed {};

      };

      class Config {

      file = "core\config";

      class houseConfig {};

      class itemWeight {};

      class vehicleAnimate {};

      class vehicleWeightCfg {};

      };

      class Cop {

      file = "core\cop";

      class bountyReceive {};

      class containerInvSearch {};

      class copInteractionMenu {};

      class copLights {};

      class copLoadout {};

      class copMarkers {};

      class copSearch {};

      class copSiren {};

      class doorAnimate {};

      class fedCamDisplay {};

      class licenseCheck {};

      class licensesRead {};

      class questionDealer {};

      class radar {};

      class repairDoor {};

      class restrain {};

      class searchClient {};

      class seizeClient {};

      class sirenLights {};

      class spikeStripEffect {};

      class ticketGive {};

      class ticketPaid {};

      class ticketPay {};

      class ticketPrompt {};

      class vehInvSearch {};

      class wantedGrab {};

      };

      class Dialog_Controls {

      file = "dialog\function";

      class bankDeposit {};

      class bankTransfer {};

      class bankWithdraw {};

      class displayHandler {};

      class gangDeposit {};

      class gangWithdraw {};

      class garageLBChange {};

      class impoundMenu {};

      class progressBar {};

      class safeFix {};

      class safeInventory {};

      class safeOpen {};

      class safeTake {};

      class sellGarage {};

      class setMapPosition {};

      class spawnConfirm {};

      class spawnMenu {};

      class spawnPointCfg {};

      class spawnPointSelected {};

      class unimpound {};

      class vehicleGarage {};

      class wireTransfer {};

      };

      class Functions {

      file = "core\functions";

      class AAN {};

      class accType {};

      class actionKeyHandler {};

      class animSync {};

      class calWeightDiff {};

      class clearVehicleAmmo {};

      class dropItems {};

      class escInterupt {};

      class fetchCfgDetails {};

      class fetchDeadGear {};

      class fetchVehInfo {};

      class isDamaged {};

      class giveDiff {};

      class handleDamage {};

      class handleInv {};

      class handleItem {};

      class hideObj {};

      class hudSetup {};

      class hudUpdate {};

      class inventoryClosed {};

      class inventoryOpened {};

      class isUIDActive {};

      class keyHandler {};

      class loadDeadGear {};

      class loadGear {};

      class nearATM {};

      class nearestDoor {};

      class nearUnits {};

      class numberText {};

      class onFired {};

      class onTakeItem {};

      class playerSkins {};

      class playerTags {};

      class postNewsBroadcast {};

      class pullOutVeh {};

      class pushObject {};

      class receiveItem {};

      class receiveMoney {};

      class revealObjects {};

      class saveGear {};

      class searchPosEmpty {};

      class simDisable {};

      class stripDownPlayer {};

      class tazeSound {};

      class teleport {};

      class whereAmI {};

      };

      class Gangs {

      file = "core\gangs";

      class createGang {};

      class gangCreated {};

      class gangDisband {};

      class gangDisbanded {};

      class gangInvite {};

      class gangInvitePlayer {};

      class gangKick {};

      class gangLeave {};

      class gangMenu {};

      class gangNewLeader {};

      class gangUpgrade {};

      class initGang {};

      };

      class Housing {

      file = "core\housing";

      class buyHouse {};

      class buyHouseGarage {};

      class containerMenu {};

      class copBreakDoor {};

      class copHouseOwner {};

      class garageRefund {};

      class getBuildingPositions {};

      class houseMenu {};

      class initHouses {};

      class lightHouse {};

      class lightHouseAction {};

      class lockHouse {};

      class lockupHouse {};

      class placeContainer {};

      class PlayerInBuilding {};

      class raidHouse {};

      class sellHouse {};

      class sellHouseGarage {};

      };

      class Items {

      file = "core\items";

      class blastingCharge {};

      class boltcutter {};

      class defuseKit {};

      class flashbang {};

      class jerrycanRefuel {};

      class jerryRefuel {};

      class lockpick {};

      class placestorage {};

      class spikeStrip {};

      class storageBox {};

      };

      class Medical_System {

      file = "core\medical";

      class deathScreen {};

      class medicLights {};

      class medicLoadout {};

      class medicMarkers {};

      class medicRequest {};

      class medicSiren {};

      class medicSirenLights {};

      class onPlayerKilled {};

      class onPlayerRespawn {};

      class requestMedic {};

      class respawned {};

      class revived {};

      class revivePlayer {};

      };

      class Network {

      file = "core\functions\network";

      class broadcast {};

      class corpse {};

      class jumpFnc {};

      class say3D {};

      class setFuel {};

      class soundDevice {};

      };

      class Player_Menu {

      file = "core\pmenu";

      class cellphone {};

      class giveItem {};

      class giveMoney {};

      class keyDrop {};

      class keyGive {};

      class keyMenu {};

      class p_openMenu {};

      class p_updateMenu {};

      class pardon {};

      class removeItem {};

      class s_onChar {};

      class s_onCheckedChange {};

      class s_onSliderChange {};

      class settingsMenu {};

      class updateViewDistance {};

      class useItem {};

      class wantedAddP {};

      class wantedInfo {};

      class wantedList {};

      class wantedMenu {};

      };

      class Shops {

      file = "core\shops";

      class atmMenu {};

      class buyClothes {};

      class changeClothes {};

      class chopShopMenu {};

      class chopShopSelection {};

      class chopShopSell {};

      class clothingFilter {};

      class clothingMenu {};

      class fuelLBchange {};

      class fuelStatOpen {};

      class levelCheck {};

      class vehicleShop3DPreview {};

      class vehicleShopBuy {};

      class vehicleShopEnd3DPreview {};

      class vehicleShopInit3DPreview {};

      class vehicleShopLBChange {};

      class vehicleShopMenu {};

      class virt_buy {};

      class virt_menu {};

      class virt_sell {};

      class virt_update {};

      class weaponShopAccs {};

      class weaponShopBuySell {};

      class weaponShopFilter {};

      class weaponShopMags {};

      class weaponShopMenu {};

      class weaponShopSelection {};

      };

      class Vehicle {

      file = "core\vehicle";

      class addVehicle2Chain {};

      class colorVehicle {};

      class deviceMine {};

      class FuelRefuelcar {};

      class fuelStore {};

      class fuelSupply {};

      class lockVehicle {};

      class openInventory {};

      class vehiclecolor3DRefresh {};

      class vehicleOwners {};

      class vehicleWeight {};

      class vehInventory {};

      class vehStoreItem {};

      class vehTakeItem {};

      class vInteractionMenu {};

      };

      };

      RemoteExec

      Spoiler anzeigen

      #define F(NAME,TARGET) class NAME { \

      allowedTargets = TARGET; \

      };

      #define ANYONE 0

      #define CLIENT 1

      #define SERVER 2

      #define HC HC_Life

      class CfgRemoteExec {

      class Functions {

      mode = 1;

      jip = 0;

      /* Client only functions */

      F(life_fnc_AAN,CLIENT)

      F(life_fnc_addVehicle2Chain,CLIENT)

      F(life_fnc_adminID,CLIENT)

      F(life_fnc_adminInfo,CLIENT)

      F(life_fnc_bountyReceive,CLIENT)

      F(life_fnc_copLights,CLIENT)

      F(life_fnc_copSearch,CLIENT)

      F(life_fnc_copSiren,CLIENT)

      F(life_fnc_freezePlayer,CLIENT)

      F(life_fnc_gangCreated,CLIENT)

      F(life_fnc_gangDisbanded,CLIENT)

      F(life_fnc_gangInvite,CLIENT)

      F(life_fnc_garageRefund,CLIENT)

      F(life_fnc_giveDiff,CLIENT)

      F(life_fnc_hideObj,CLIENT)

      F(life_fnc_impoundMenu,CLIENT)

      F(life_fnc_jail,CLIENT)

      F(life_fnc_jailMe,CLIENT)

      F(life_fnc_knockedOut,CLIENT)

      F(life_fnc_licenseCheck,CLIENT)

      F(life_fnc_licensesRead,CLIENT)

      F(life_fnc_lightHouse,CLIENT)

      F(life_fnc_mediclights,CLIENT)

      F(life_fnc_medicRequest,CLIENT)

      F(life_fnc_medicSiren,CLIENT)

      F(life_fnc_moveIn,CLIENT)

      F(life_fnc_pickupItem,CLIENT)

      F(life_fnc_pickupMoney,CLIENT)

      F(life_fnc_receiveItem,CLIENT)

      F(life_fnc_receiveMoney,CLIENT)

      F(life_fnc_removeLicenses,CLIENT)

      F(life_fnc_restrain,CLIENT)

      F(life_fnc_revived,CLIENT)

      F(life_fnc_robPerson,CLIENT)

      F(life_fnc_robReceive,CLIENT)

      F(life_fnc_searchClient,CLIENT)

      F(life_fnc_seizeClient,CLIENT)

      F(life_fnc_soundDevice,CLIENT)

      F(life_fnc_spikeStripEffect,CLIENT)

      F(life_fnc_tazeSound,CLIENT)

      F(life_fnc_ticketPaid,CLIENT)

      F(life_fnc_ticketPrompt,CLIENT)

      F(life_fnc_vehicleAnimate,CLIENT)

      F(life_fnc_wantedList,CLIENT)

      F(life_fnc_wireTransfer,CLIENT)

      F(SOCK_fnc_dataQuery,CLIENT)

      F(SOCK_fnc_insertPlayerInfo,CLIENT)

      F(SOCK_fnc_requestReceived,CLIENT)

      F(SOCK_fnc_updateRequest,CLIENT)

      F(TON_fnc_clientGangKick,CLIENT)

      F(TON_fnc_clientGangLeader,CLIENT)

      F(TON_fnc_clientGangLeft,CLIENT)

      F(TON_fnc_clientGetKey,CLIENT)

      F(TON_fnc_clientMessage,CLIENT)

      F(TON_fnc_player_query,CLIENT)

      F(life_fnc_lizenzzeigen,CLIENT)

      /* Server only functions */

      F(BIS_fnc_execVM,SERVER)

      F(DB_fnc_insertRequest,SERVER)

      F(DB_fnc_queryRequest,SERVER)

      F(DB_fnc_updatePartial,SERVER)

      F(DB_fnc_updateRequest,SERVER)

      F(life_fnc_jailSys,SERVER)

      F(life_fnc_wantedAdd,SERVER)

      F(life_fnc_wantedBounty,SERVER)

      F(life_fnc_wantedCrimes,SERVER)

      F(life_fnc_wantedFetch,SERVER)

      F(life_fnc_wantedProfUpdate,SERVER)

      F(life_fnc_wantedRemove,SERVER)

      F(SPY_fnc_cookieJar,SERVER)

      F(SPY_fnc_observe,SERVER)

      F(TON_fnc_addContainer,SERVER)

      F(TON_fnc_addHouse,SERVER)

      F(TON_fnc_chopShopSell,SERVER)

      F(TON_fnc_cleanupRequest,SERVER)

      F(TON_fnc_deleteDBContainer,SERVER)

      F(TON_fnc_getID,SERVER)

      F(TON_fnc_getVehicles,SERVER)

      F(TON_fnc_insertGang,SERVER)

      F(TON_fnc_keyManagement,SERVER)

      F(TON_fnc_manageSC,SERVER)

      F(TON_fnc_pickupAction,SERVER)

      F(TON_fnc_removeGang,SERVER)

      F(TON_fnc_sellHouse,SERVER)

      F(TON_fnc_sellHouseContainer,SERVER)

      F(TON_fnc_setObjVar,SERVER)

      F(TON_fnc_spawnVehicle,SERVER)

      F(TON_fnc_spikeStrip,SERVER)

      F(TON_fnc_updateGang,SERVER)

      F(TON_fnc_updateHouseContainers,SERVER)

      F(TON_fnc_updateHouseTrunk,SERVER)

      F(TON_fnc_vehicleCreate,SERVER)

      F(TON_fnc_vehicleDelete,SERVER)

      F(TON_fnc_vehicleStore,SERVER)

      F(TON_fnc_vehicleUpdate,SERVER)

      F(TON_fnc_handleBlastingCharge,SERVER)

      F(TON_fnc_houseGarage,SERVER)

      /* HeadlessClient only functions */

      F(HC_fnc_addContainer,HC)

      F(HC_fnc_addHouse,HC)

      F(HC_fnc_chopShopSell,HC)

      F(HC_fnc_deleteDBContainer,HC)

      F(HC_fnc_getVehicles,HC)

      F(HC_fnc_houseGarage,HC)

      F(HC_fnc_insertGang,HC)

      F(HC_fnc_insertRequest,HC)

      F(HC_fnc_insertVehicle,HC)

      F(HC_fnc_jailSys,HC)

      F(HC_fnc_keyManagement,HC)

      F(HC_fnc_queryRequest,HC)

      F(HC_fnc_removeGang,HC)

      F(HC_fnc_sellHouse,HC)

      F(HC_fnc_sellHouseContainer,HC)

      F(HC_fnc_spawnVehicle,HC)

      F(HC_fnc_spikeStrip,HC)

      F(HC_fnc_updateGang,HC)

      F(HC_fnc_updateHouseContainers,HC)

      F(HC_fnc_updateHouseTrunk,HC)

      F(HC_fnc_updatePartial,HC)

      F(HC_fnc_updateRequest,HC)

      F(HC_fnc_vehicleCreate,HC)

      F(HC_fnc_vehicleDelete,HC)

      F(HC_fnc_vehicleStore,HC)

      F(HC_fnc_vehicleUpdate,HC)

      F(HC_fnc_wantedAdd,HC)

      F(HC_fnc_wantedBounty,HC)

      F(HC_fnc_wantedCrimes,HC)

      F(HC_fnc_wantedFetch,HC)

      F(HC_fnc_wantedProfUpdate,HC)

      F(HC_fnc_wantedRemove,HC)

      /* Functions for everyone */

      F(BIS_fnc_effectKilledAirDestruction,ANYONE)

      F(BIS_fnc_effectKilledSecondaries,ANYONE)

      F(life_fnc_animSync,ANYONE)

      F(life_fnc_broadcast,ANYONE)

      F(life_fnc_colorVehicle,ANYONE)

      F(life_fnc_corpse,ANYONE)

      F(life_fnc_demoChargeTimer,ANYONE)

      F(life_fnc_flashbang,ANYONE)

      F(life_fnc_jumpFnc,ANYONE)

      F(life_fnc_lockVehicle,ANYONE)

      F(life_fnc_pulloutVeh,ANYONE)

      F(life_fnc_say3D,ANYONE)

      F(life_fnc_setFuel,ANYONE)

      F(life_fnc_simDisable,ANYONE)

      F(SPY_fnc_notifyAdmins,ANYONE)

      };

      class Commands {

      mode = 1;

      jip = 0;

      F(addHandgunItem,ANYONE)

      F(addMagazine,ANYONE)

      F(addPrimaryWeaponItem,ANYONE)

      F(addWeapon,ANYONE)

      F(setFuel,ANYONE)

      };

      };

      Danke für eure Hilfe!!!!!

      FALLS DU MEINE ERKLÄRUNG NICHT VERSTANDEN HAST ODER SIE NICHT DAZU BEIGETRAGEN HAT, DIR WEITER ZU HELFEN, DANN HAB KEINE ANGST NACHZUFRAGEN. FALLS ICH EINEN BEITRAG ABGEGEBEN HABE DER SO NICHT STIMMT SAGE MIR BITTE BESCHEID.:)8o

    • powerafro2
      Profi
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      • 16. Juli 2017 um 17:33
      • #2

      Letzte Zeile musst du umändern.

      fn_Lizenzzeigen.sqf

      von:

      Code
      [[player, _message],"life_fnc_Lizenzsehen",_ziel,false] spawn life_fnc_MP;

      zu:

      Code
      [player, _message] remoteExec ["life_fnc_Lizenzsehen",_ziel];



      EDIT: in der functions.hpp

      Code
      class Ausweis
      {
      file = "scripts\Ausweis";
      class Lizenzsehen {};
      class Lizenzzeigen {};
      };

      in den Life TAG packen!

      Mfg powerafro2

    • DucMaster
      Schüler
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      • 16. Juli 2017 um 18:43
      • #3
      Zitat von powerafro2

      Letzte Zeile musst du umändern.

      fn_Lizenzzeigen.sqf

      von:

      Code
      [[player, _message],"life_fnc_Lizenzsehen",_ziel,false] spawn life_fnc_MP;

      zu:

      Code
      [player, _message] remoteExec ["life_fnc_Lizenzsehen",_ziel];



      EDIT: in der functions.hpp

      Code
      class Ausweis
      {
      file = "scripts\Ausweis";
      class Lizenzsehen {};
      class Lizenzzeigen {};
      };

      in den Life TAG packen!

      Alles anzeigen

      ok, danke das erste hab ich schonmal probiert aber das zweite noch nicht. Danke für deine Hilfe

      FALLS DU MEINE ERKLÄRUNG NICHT VERSTANDEN HAST ODER SIE NICHT DAZU BEIGETRAGEN HAT, DIR WEITER ZU HELFEN, DANN HAB KEINE ANGST NACHZUFRAGEN. FALLS ICH EINEN BEITRAG ABGEGEBEN HABE DER SO NICHT STIMMT SAGE MIR BITTE BESCHEID.:)8o

    • DucMaster
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      • 16. Juli 2017 um 19:00
      • #4
      Zitat von powerafro2

      Letzte Zeile musst du umändern.

      fn_Lizenzzeigen.sqf

      von:

      Code
      [[player, _message],"life_fnc_Lizenzsehen",_ziel,false] spawn life_fnc_MP;

      zu:

      Code
      [player, _message] remoteExec ["life_fnc_Lizenzsehen",_ziel];



      EDIT: in der functions.hpp

      Code
      class Ausweis
      {
      file = "scripts\Ausweis";
      class Lizenzsehen {};
      class Lizenzzeigen {};
      };

      in den Life TAG packen!

      Alles anzeigen

      Wie meinst du das in den Life Tag? Kapier des nich sorry

      FALLS DU MEINE ERKLÄRUNG NICHT VERSTANDEN HAST ODER SIE NICHT DAZU BEIGETRAGEN HAT, DIR WEITER ZU HELFEN, DANN HAB KEINE ANGST NACHZUFRAGEN. FALLS ICH EINEN BEITRAG ABGEGEBEN HABE DER SO NICHT STIMMT SAGE MIR BITTE BESCHEID.:)8o

    • Kuchenplatte
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      • 16. Juli 2017 um 19:02
      • #5

      Du hast in der setupactions

      2x Case Civilian erstellt ...

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

      !Acryl-Exile Server!

      195.201.148.155:2302

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      https://github.com/Kuchenplatte

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    • DucMaster
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      • 16. Juli 2017 um 19:08
      • #6
      Zitat von Kuchenplatte

      Du hast in der setupactions

      2x Case Civilian erstellt ...

      Werds mal probieren. Danke

      FALLS DU MEINE ERKLÄRUNG NICHT VERSTANDEN HAST ODER SIE NICHT DAZU BEIGETRAGEN HAT, DIR WEITER ZU HELFEN, DANN HAB KEINE ANGST NACHZUFRAGEN. FALLS ICH EINEN BEITRAG ABGEGEBEN HABE DER SO NICHT STIMMT SAGE MIR BITTE BESCHEID.:)8o

    • DucMaster
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      • 16. Juli 2017 um 19:10
      • #7
      Spoiler anzeigen

      /*

      File: fn_setupActions.sqf

      Author:

      Description:

      Master addAction file handler for all client-based actions.

      */

      switch (playerSide) do {

      case civilian: {

      //Drop fishing net

      life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",'

      (surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']];

      //Rob person

      life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",'

      !isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable ["robbed",false]) ']];

      //Ausweis

      life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzzeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];

      };

      };

      switch (playerSide) do {

      case west:

      {

      //Ausweis

      life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzzeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];

      };

      };

      switch (playerSide) do {

      case independent:

      {

      //Ausweis

      life_actions = life_actions + [player addAction["Ausweis zeigen",life_fnc_Lizenzzeigen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];

      };

      };

      So richtig ?

      Zitat von Kuchenplatte

      Du hast in der setupactions

      2x Case Civilian erstellt ...

      FALLS DU MEINE ERKLÄRUNG NICHT VERSTANDEN HAST ODER SIE NICHT DAZU BEIGETRAGEN HAT, DIR WEITER ZU HELFEN, DANN HAB KEINE ANGST NACHZUFRAGEN. FALLS ICH EINEN BEITRAG ABGEGEBEN HABE DER SO NICHT STIMMT SAGE MIR BITTE BESCHEID.:)8o

    • Kuchenplatte
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      • 16. Juli 2017 um 20:30
      • #8

      jo müsste passen

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

      !Acryl-Exile Server!

      195.201.148.155:2302

      Kuchenplatte On GitHub

      https://github.com/Kuchenplatte

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    • DucMaster
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      • 16. Juli 2017 um 20:43
      • #9
      Zitat von Kuchenplatte

      jo müsste passen

      ok geht leider immer noch nicht. Liegt wahrscheinlich daran wegen diesem Life Tag wie powerafro2 schon gesagt hat wie muss ich das machen??

      FALLS DU MEINE ERKLÄRUNG NICHT VERSTANDEN HAST ODER SIE NICHT DAZU BEIGETRAGEN HAT, DIR WEITER ZU HELFEN, DANN HAB KEINE ANGST NACHZUFRAGEN. FALLS ICH EINEN BEITRAG ABGEGEBEN HABE DER SO NICHT STIMMT SAGE MIR BITTE BESCHEID.:)8o

    • powerafro2
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      • 16. Juli 2017 um 23:20
      • #10

      einfach unter der class Actions einfügen.

      Sorry für die späte Antwort.

      Mfg powerafro2

    • DucMaster
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      • 17. Juli 2017 um 00:11
      • #11
      Zitat von powerafro2

      einfach unter der class Actions einfügen.

      Sorry für die späte Antwort.

      Ok danke. ich werds morgen mal probieren;)

      FALLS DU MEINE ERKLÄRUNG NICHT VERSTANDEN HAST ODER SIE NICHT DAZU BEIGETRAGEN HAT, DIR WEITER ZU HELFEN, DANN HAB KEINE ANGST NACHZUFRAGEN. FALLS ICH EINEN BEITRAG ABGEGEBEN HABE DER SO NICHT STIMMT SAGE MIR BITTE BESCHEID.:)8o

    • DucMaster
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      • 17. Juli 2017 um 20:18
      • #12
      Zitat von powerafro2

      einfach unter der class Actions einfügen.

      Sorry für die späte Antwort.

      Zitat von Kuchenplatte

      jo müsste passen

      Wie kann ich das in den Life Tag machen hab sowas noch nie gemacht? ;):huh:

      FALLS DU MEINE ERKLÄRUNG NICHT VERSTANDEN HAST ODER SIE NICHT DAZU BEIGETRAGEN HAT, DIR WEITER ZU HELFEN, DANN HAB KEINE ANGST NACHZUFRAGEN. FALLS ICH EINEN BEITRAG ABGEGEBEN HABE DER SO NICHT STIMMT SAGE MIR BITTE BESCHEID.:)8o

    • powerafro2
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      • 17. Juli 2017 um 21:19
      • #13

      Einfach unter dem class Actions einfügen ? Was ist da so schwer?

      Ich kau dir das mal vor.

      Code
      class Socket_Reciever {
      tag = "SOCK";
      class SQL_Socket {
      file = "core\session";
      class dataQuery {};
      class insertPlayerInfo {};
      class requestReceived {};
      class syncData {};
      class updatePartial {};
      class updateRequest {};
      };
      };
      
      class Life_Client_Core {
      tag = "life";
      
      class Master_Directory {
      file = "core";
      class initCiv {};
      class initCop {};
      class initMedic {};
      class setupActions {};
      class setupEVH {};
      class survival {};
      class welcomeNotification {};
      };
      
      class Actions {
      file = "core\actions";
      class arrestAction {};
      class buyLicense {};
      class captureHideout {};
      class catchFish {};
      class dpFinish {};
      class dropFishingNet {};
      class escortAction {};
      class gather {};
      class getDPMission {};
      class gutAnimal {};
      class healHospital {};
      class impoundAction {};
      class mine {};
      class newsBroadcast {};
      class packupSpikes {};
      class pickupItem {};
      class pickupMoney {};
      class postBail {};
      class processAction {};
      class pulloutAction {};
      class putInCar {};
      class removeContainer {};
      class repairTruck {};
      class restrainAction {};
      class robAction {};
      class searchAction {};
      class searchVehAction {};
      class seizePlayerAction {};
      class serviceChopper {};
      class stopEscorting {};
      class storeVehicle {};
      class surrender {};
      class ticketAction {};
      class unrestrain {};
      class barrier {};
      class robShops {}; //Rob Gas Station & Shops Script
      class lockCellAction {};
      class lockCellAction2 {};
      };
      
      class Ausweis
      {
      file = "scripts\Ausweis";
      class Lizenzsehen {};
      class Lizenzzeigen {};
      };
      
      class Admin {
      file = "core\admin";
      class adminCompensate {};
      class adminDebugCon {};
      class adminFreeze {};
      class admingetID {};
      class adminGodMode {};
      class adminid {};
      class admininfo {};
      class adminMarkers {};
      class adminMenu {};
      class adminQuery {};
      class adminSpectate {};
      class adminTeleport {};
      class adminTpHere {};
      };
      
      class Civilian {
      file = "core\civilian";
      class civLoadout {};
      class civMarkers {};
      class demoChargeTimer {};
      class freezePlayer {};
      class jail {};
      class jailMe {};
      class knockedOut {};
      class knockoutAction {};
      class removeLicenses {};
      class robPerson {};
      class robReceive {};
      class tazed {};
      };
      
      class Config {
      file = "core\config";
      class houseConfig {};
      class itemWeight {};
      class vehicleAnimate {};
      class vehicleWeightCfg {};
      };
      
      class Cop {
      file = "core\cop";
      class bountyReceive {};
      class containerInvSearch {};
      class copInteractionMenu {};
      class copLights {};
      class copLoadout {};
      class copMarkers {};
      class copSearch {};
      class copSiren {};
      class doorAnimate {};
      class fedCamDisplay {};
      class licenseCheck {};
      class licensesRead {};
      class questionDealer {};
      class radar {};
      class repairDoor {};
      class restrain {};
      class searchClient {};
      class seizeClient {};
      class sirenLights {};
      class spikeStripEffect {};
      class ticketGive {};
      class ticketPaid {};
      class ticketPay {};
      class ticketPrompt {};
      class vehInvSearch {};
      class wantedGrab {};
      };
      
      class Dialog_Controls {
      file = "dialog\function";
      class bankDeposit {};
      class bankTransfer {};
      class bankWithdraw {};
      class displayHandler {};
      class gangDeposit {};
      class gangWithdraw {};
      class garageLBChange {};
      class impoundMenu {};
      class progressBar {};
      class safeFix {};
      class safeInventory {};
      class safeOpen {};
      class safeTake {};
      class sellGarage {};
      class setMapPosition {};
      class spawnConfirm {};
      class spawnMenu {};
      class spawnPointCfg {};
      class spawnPointSelected {};
      class unimpound {};
      class vehicleGarage {};
      class wireTransfer {};
      };
      
      class Functions {
      file = "core\functions";
      class AAN {};
      class accType {};
      class actionKeyHandler {};
      class animSync {};
      class calWeightDiff {};
      class clearVehicleAmmo {};
      class dropItems {};
      class escInterupt {};
      class fetchCfgDetails {};
      class fetchDeadGear {};
      class fetchVehInfo {};
      class isDamaged {};
      class giveDiff {};
      class handleDamage {};
      class handleInv {};
      class handleItem {};
      class hideObj {};
      class hudSetup {};
      class hudUpdate {};
      class inventoryClosed {};
      class inventoryOpened {};
      class isUIDActive {};
      class keyHandler {};
      class loadDeadGear {};
      class loadGear {};
      class nearATM {};
      class nearestDoor {};
      class nearUnits {};
      class numberText {};
      class onFired {};
      class onTakeItem {};
      class playerSkins {};
      class playerTags {};
      class postNewsBroadcast {};
      class pullOutVeh {};
      class pushObject {};
      class receiveItem {};
      class receiveMoney {};
      class revealObjects {};
      class saveGear {};
      class searchPosEmpty {};
      class simDisable {};
      class stripDownPlayer {};
      class tazeSound {};
      class teleport {};
      class whereAmI {};
      };
      
      class Gangs {
      file = "core\gangs";
      class createGang {};
      class gangCreated {};
      class gangDisband {};
      class gangDisbanded {};
      class gangInvite {};
      class gangInvitePlayer {};
      class gangKick {};
      class gangLeave {};
      class gangMenu {};
      class gangNewLeader {};
      class gangUpgrade {};
      class initGang {};
      };
      
      class Housing {
      file = "core\housing";
      class buyHouse {};
      class buyHouseGarage {};
      class containerMenu {};
      class copBreakDoor {};
      class copHouseOwner {};
      class garageRefund {};
      class getBuildingPositions {};
      class houseMenu {};
      class initHouses {};
      class lightHouse {};
      class lightHouseAction {};
      class lockHouse {};
      class lockupHouse {};
      class placeContainer {};
      class PlayerInBuilding {};
      class raidHouse {};
      class sellHouse {};
      class sellHouseGarage {};
      };
      
      class Items {
      file = "core\items";
      class blastingCharge {};
      class boltcutter {};
      class defuseKit {};
      class flashbang {};
      class jerrycanRefuel {};
      class jerryRefuel {};
      class lockpick {};
      class placestorage {};
      class spikeStrip {};
      class storageBox {};
      };
      
      class Medical_System {
      file = "core\medical";
      class deathScreen {};
      class medicLights {};
      class medicLoadout {};
      class medicMarkers {};
      class medicRequest {};
      class medicSiren {};
      class medicSirenLights {};
      class onPlayerKilled {};
      class onPlayerRespawn {};
      class requestMedic {};
      class respawned {};
      class revived {};
      class revivePlayer {};
      };
      
      class Network {
      file = "core\functions\network";
      class broadcast {};
      class corpse {};
      class jumpFnc {};
      class say3D {};
      class setFuel {};
      class soundDevice {};
      };
      
      class Player_Menu {
      file = "core\pmenu";
      class cellphone {};
      class giveItem {};
      class giveMoney {};
      class keyDrop {};
      class keyGive {};
      class keyMenu {};
      class p_openMenu {};
      class p_updateMenu {};
      class pardon {};
      class removeItem {};
      class s_onChar {};
      class s_onCheckedChange {};
      class s_onSliderChange {};
      class settingsMenu {};
      class updateViewDistance {};
      class useItem {};
      class wantedAddP {};
      class wantedInfo {};
      class wantedList {};
      class wantedMenu {};
      };
      
      class Shops {
      file = "core\shops";
      class atmMenu {};
      class buyClothes {};
      class changeClothes {};
      class chopShopMenu {};
      class chopShopSelection {};
      class chopShopSell {};
      class clothingFilter {};
      class clothingMenu {};
      class fuelLBchange {};
      class fuelStatOpen {};
      class levelCheck {};
      class vehicleShop3DPreview {};
      class vehicleShopBuy {};
      class vehicleShopEnd3DPreview {};
      class vehicleShopInit3DPreview {};
      class vehicleShopLBChange {};
      class vehicleShopMenu {};
      class virt_buy {};
      class virt_menu {};
      class virt_sell {};
      class virt_update {};
      class weaponShopAccs {};
      class weaponShopBuySell {};
      class weaponShopFilter {};
      class weaponShopMags {};
      class weaponShopMenu {};
      class weaponShopSelection {};
      };
      
      class Vehicle {
      file = "core\vehicle";
      class addVehicle2Chain {};
      class colorVehicle {};
      class deviceMine {};
      class FuelRefuelcar {};
      class fuelStore {};
      class fuelSupply {};
      class lockVehicle {};
      class openInventory {};
      class vehiclecolor3DRefresh {};
      class vehicleOwners {};
      class vehicleWeight {};
      class vehInventory {};
      class vehStoreItem {};
      class vehTakeItem {};
      class vInteractionMenu {};
      };
      };
      Alles anzeigen

      Mfg powerafro2

    • DucMaster
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      • 17. Juli 2017 um 21:56
      • #14
      Zitat von powerafro2

      Einfach unter dem class Actions einfügen ? Was ist da so schwer?

      Ich kau dir das mal vor.

      Code
      class Socket_Reciever {
      tag = "SOCK";
      class SQL_Socket {
      file = "core\session";
      class dataQuery {};
      class insertPlayerInfo {};
      class requestReceived {};
      class syncData {};
      class updatePartial {};
      class updateRequest {};
      };
      };
      
      class Life_Client_Core {
      tag = "life";
      
      class Master_Directory {
      file = "core";
      class initCiv {};
      class initCop {};
      class initMedic {};
      class setupActions {};
      class setupEVH {};
      class survival {};
      class welcomeNotification {};
      };
      
      class Actions {
      file = "core\actions";
      class arrestAction {};
      class buyLicense {};
      class captureHideout {};
      class catchFish {};
      class dpFinish {};
      class dropFishingNet {};
      class escortAction {};
      class gather {};
      class getDPMission {};
      class gutAnimal {};
      class healHospital {};
      class impoundAction {};
      class mine {};
      class newsBroadcast {};
      class packupSpikes {};
      class pickupItem {};
      class pickupMoney {};
      class postBail {};
      class processAction {};
      class pulloutAction {};
      class putInCar {};
      class removeContainer {};
      class repairTruck {};
      class restrainAction {};
      class robAction {};
      class searchAction {};
      class searchVehAction {};
      class seizePlayerAction {};
      class serviceChopper {};
      class stopEscorting {};
      class storeVehicle {};
      class surrender {};
      class ticketAction {};
      class unrestrain {};
      class barrier {};
      class robShops {}; //Rob Gas Station & Shops Script
      class lockCellAction {};
      class lockCellAction2 {};
      };
      
      class Ausweis
      {
      file = "scripts\Ausweis";
      class Lizenzsehen {};
      class Lizenzzeigen {};
      };
      
      class Admin {
      file = "core\admin";
      class adminCompensate {};
      class adminDebugCon {};
      class adminFreeze {};
      class admingetID {};
      class adminGodMode {};
      class adminid {};
      class admininfo {};
      class adminMarkers {};
      class adminMenu {};
      class adminQuery {};
      class adminSpectate {};
      class adminTeleport {};
      class adminTpHere {};
      };
      
      class Civilian {
      file = "core\civilian";
      class civLoadout {};
      class civMarkers {};
      class demoChargeTimer {};
      class freezePlayer {};
      class jail {};
      class jailMe {};
      class knockedOut {};
      class knockoutAction {};
      class removeLicenses {};
      class robPerson {};
      class robReceive {};
      class tazed {};
      };
      
      class Config {
      file = "core\config";
      class houseConfig {};
      class itemWeight {};
      class vehicleAnimate {};
      class vehicleWeightCfg {};
      };
      
      class Cop {
      file = "core\cop";
      class bountyReceive {};
      class containerInvSearch {};
      class copInteractionMenu {};
      class copLights {};
      class copLoadout {};
      class copMarkers {};
      class copSearch {};
      class copSiren {};
      class doorAnimate {};
      class fedCamDisplay {};
      class licenseCheck {};
      class licensesRead {};
      class questionDealer {};
      class radar {};
      class repairDoor {};
      class restrain {};
      class searchClient {};
      class seizeClient {};
      class sirenLights {};
      class spikeStripEffect {};
      class ticketGive {};
      class ticketPaid {};
      class ticketPay {};
      class ticketPrompt {};
      class vehInvSearch {};
      class wantedGrab {};
      };
      
      class Dialog_Controls {
      file = "dialog\function";
      class bankDeposit {};
      class bankTransfer {};
      class bankWithdraw {};
      class displayHandler {};
      class gangDeposit {};
      class gangWithdraw {};
      class garageLBChange {};
      class impoundMenu {};
      class progressBar {};
      class safeFix {};
      class safeInventory {};
      class safeOpen {};
      class safeTake {};
      class sellGarage {};
      class setMapPosition {};
      class spawnConfirm {};
      class spawnMenu {};
      class spawnPointCfg {};
      class spawnPointSelected {};
      class unimpound {};
      class vehicleGarage {};
      class wireTransfer {};
      };
      
      class Functions {
      file = "core\functions";
      class AAN {};
      class accType {};
      class actionKeyHandler {};
      class animSync {};
      class calWeightDiff {};
      class clearVehicleAmmo {};
      class dropItems {};
      class escInterupt {};
      class fetchCfgDetails {};
      class fetchDeadGear {};
      class fetchVehInfo {};
      class isDamaged {};
      class giveDiff {};
      class handleDamage {};
      class handleInv {};
      class handleItem {};
      class hideObj {};
      class hudSetup {};
      class hudUpdate {};
      class inventoryClosed {};
      class inventoryOpened {};
      class isUIDActive {};
      class keyHandler {};
      class loadDeadGear {};
      class loadGear {};
      class nearATM {};
      class nearestDoor {};
      class nearUnits {};
      class numberText {};
      class onFired {};
      class onTakeItem {};
      class playerSkins {};
      class playerTags {};
      class postNewsBroadcast {};
      class pullOutVeh {};
      class pushObject {};
      class receiveItem {};
      class receiveMoney {};
      class revealObjects {};
      class saveGear {};
      class searchPosEmpty {};
      class simDisable {};
      class stripDownPlayer {};
      class tazeSound {};
      class teleport {};
      class whereAmI {};
      };
      
      class Gangs {
      file = "core\gangs";
      class createGang {};
      class gangCreated {};
      class gangDisband {};
      class gangDisbanded {};
      class gangInvite {};
      class gangInvitePlayer {};
      class gangKick {};
      class gangLeave {};
      class gangMenu {};
      class gangNewLeader {};
      class gangUpgrade {};
      class initGang {};
      };
      
      class Housing {
      file = "core\housing";
      class buyHouse {};
      class buyHouseGarage {};
      class containerMenu {};
      class copBreakDoor {};
      class copHouseOwner {};
      class garageRefund {};
      class getBuildingPositions {};
      class houseMenu {};
      class initHouses {};
      class lightHouse {};
      class lightHouseAction {};
      class lockHouse {};
      class lockupHouse {};
      class placeContainer {};
      class PlayerInBuilding {};
      class raidHouse {};
      class sellHouse {};
      class sellHouseGarage {};
      };
      
      class Items {
      file = "core\items";
      class blastingCharge {};
      class boltcutter {};
      class defuseKit {};
      class flashbang {};
      class jerrycanRefuel {};
      class jerryRefuel {};
      class lockpick {};
      class placestorage {};
      class spikeStrip {};
      class storageBox {};
      };
      
      class Medical_System {
      file = "core\medical";
      class deathScreen {};
      class medicLights {};
      class medicLoadout {};
      class medicMarkers {};
      class medicRequest {};
      class medicSiren {};
      class medicSirenLights {};
      class onPlayerKilled {};
      class onPlayerRespawn {};
      class requestMedic {};
      class respawned {};
      class revived {};
      class revivePlayer {};
      };
      
      class Network {
      file = "core\functions\network";
      class broadcast {};
      class corpse {};
      class jumpFnc {};
      class say3D {};
      class setFuel {};
      class soundDevice {};
      };
      
      class Player_Menu {
      file = "core\pmenu";
      class cellphone {};
      class giveItem {};
      class giveMoney {};
      class keyDrop {};
      class keyGive {};
      class keyMenu {};
      class p_openMenu {};
      class p_updateMenu {};
      class pardon {};
      class removeItem {};
      class s_onChar {};
      class s_onCheckedChange {};
      class s_onSliderChange {};
      class settingsMenu {};
      class updateViewDistance {};
      class useItem {};
      class wantedAddP {};
      class wantedInfo {};
      class wantedList {};
      class wantedMenu {};
      };
      
      class Shops {
      file = "core\shops";
      class atmMenu {};
      class buyClothes {};
      class changeClothes {};
      class chopShopMenu {};
      class chopShopSelection {};
      class chopShopSell {};
      class clothingFilter {};
      class clothingMenu {};
      class fuelLBchange {};
      class fuelStatOpen {};
      class levelCheck {};
      class vehicleShop3DPreview {};
      class vehicleShopBuy {};
      class vehicleShopEnd3DPreview {};
      class vehicleShopInit3DPreview {};
      class vehicleShopLBChange {};
      class vehicleShopMenu {};
      class virt_buy {};
      class virt_menu {};
      class virt_sell {};
      class virt_update {};
      class weaponShopAccs {};
      class weaponShopBuySell {};
      class weaponShopFilter {};
      class weaponShopMags {};
      class weaponShopMenu {};
      class weaponShopSelection {};
      };
      
      class Vehicle {
      file = "core\vehicle";
      class addVehicle2Chain {};
      class colorVehicle {};
      class deviceMine {};
      class FuelRefuelcar {};
      class fuelStore {};
      class fuelSupply {};
      class lockVehicle {};
      class openInventory {};
      class vehiclecolor3DRefresh {};
      class vehicleOwners {};
      class vehicleWeight {};
      class vehInventory {};
      class vehStoreItem {};
      class vehTakeItem {};
      class vInteractionMenu {};
      };
      };
      Alles anzeigen

      Werd ich gleich ausprobieren vielen Dank für deine Hilfe :thumbup:

      FALLS DU MEINE ERKLÄRUNG NICHT VERSTANDEN HAST ODER SIE NICHT DAZU BEIGETRAGEN HAT, DIR WEITER ZU HELFEN, DANN HAB KEINE ANGST NACHZUFRAGEN. FALLS ICH EINEN BEITRAG ABGEGEBEN HABE DER SO NICHT STIMMT SAGE MIR BITTE BESCHEID.:)8o

    • DucMaster
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      • 18. Juli 2017 um 18:19
      • #15
      Zitat von DucMaster

      Werd ich gleich ausprobieren vielen Dank für deine Hilfe :thumbup:

      Klappt immer noch nich :(

      FALLS DU MEINE ERKLÄRUNG NICHT VERSTANDEN HAST ODER SIE NICHT DAZU BEIGETRAGEN HAT, DIR WEITER ZU HELFEN, DANN HAB KEINE ANGST NACHZUFRAGEN. FALLS ICH EINEN BEITRAG ABGEGEBEN HABE DER SO NICHT STIMMT SAGE MIR BITTE BESCHEID.:)8o

    • DucMaster
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      • 19. Juli 2017 um 15:27
      • #16

      Kann mir sonst noch irgendjemand helfen?:(;)

      FALLS DU MEINE ERKLÄRUNG NICHT VERSTANDEN HAST ODER SIE NICHT DAZU BEIGETRAGEN HAT, DIR WEITER ZU HELFEN, DANN HAB KEINE ANGST NACHZUFRAGEN. FALLS ICH EINEN BEITRAG ABGEGEBEN HABE DER SO NICHT STIMMT SAGE MIR BITTE BESCHEID.:)8o

    • Kuchenplatte
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      • 19. Juli 2017 um 15:31
      • #17
      Zitat von DucMaster

      Kann mir sonst noch irgendjemand helfen?:(;)

      komm heute abend mal auf unseren ts - dann gucken wir und dann schreiben wir die Lösung rein

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

      !Acryl-Exile Server!

      195.201.148.155:2302

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    • DucMaster
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      • 19. Juli 2017 um 16:56
      • #18
      Zitat von Kuchenplatte

      komm heute abend mal auf unseren ts - dann gucken wir und dann schreiben wir die Lösung rein

      Der von native oder ?

      FALLS DU MEINE ERKLÄRUNG NICHT VERSTANDEN HAST ODER SIE NICHT DAZU BEIGETRAGEN HAT, DIR WEITER ZU HELFEN, DANN HAB KEINE ANGST NACHZUFRAGEN. FALLS ICH EINEN BEITRAG ABGEGEBEN HABE DER SO NICHT STIMMT SAGE MIR BITTE BESCHEID.:)8o

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      • 19. Juli 2017 um 16:58
      • #19
      Zitat von DucMaster

      Der von native oder ?

      altis.acryl-gaming.de

      gegen 20 Uhr bitte .

      Teamviewer bereit halten sowie backup wo der Ausweiss noch nicht included ist wenn es geht

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

      !Acryl-Exile Server!

      195.201.148.155:2302

      Kuchenplatte On GitHub

      https://github.com/Kuchenplatte

      Kuchenplattes Backstube

      Kuchenplattes Discord

      Kuchenplatte On Twitch
      Come On and Follow Me! On Twitch.TV

    • DucMaster
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      • 19. Juli 2017 um 18:16
      • #20
      Zitat von Kuchenplatte

      altis.acryl-gaming.de

      gegen 20 Uhr bitte .

      Teamviewer bereit halten sowie backup wo der Ausweiss noch nicht included ist wenn es geht

      ok ich bin gegen 20 Uhr da vielen vielen Dank das du mir hilfst

      FALLS DU MEINE ERKLÄRUNG NICHT VERSTANDEN HAST ODER SIE NICHT DAZU BEIGETRAGEN HAT, DIR WEITER ZU HELFEN, DANN HAB KEINE ANGST NACHZUFRAGEN. FALLS ICH EINEN BEITRAG ABGEGEBEN HABE DER SO NICHT STIMMT SAGE MIR BITTE BESCHEID.:)8o

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