Moin,
schau mal bitte was in der _vehOwner steht.
C
/*
File: fn_radar.sqf
Author: Silly Aussie kid named Jaydon
Description:
Looks like weird but radar?
*/
if !(playerSide isEqualTo west) exitWith {};
private ["_speed","_vehicle"];
_vehicle = cursorObject;
_speed = round speed _vehicle;
_vehicleData = _veh getVariable["vehicle_info_owners",[]];
_vehOwner = (_vehicleData select 0) select 0;
hint format ["Debug: %1", str _vehOwner];
if ((_vehicle isKindOf "Car") && (currentWeapon player) isEqualTo "hgun_Pistol_heavy_01_snds_F") then {
switch (true) do {
case (_speed > 33): {
_wanted = [getPlayerUID _vehOwner, name _vehOwner,_vehOwner] remoteExec ["DB_fnc_queryWanted",2];
hint parseText format ["<t color='#ffffff'><t size='2'><t align='center'>" +(localize "STR_Cop_Radar")+ "<br/><t color='#33CC33'><t align='center'><t size='1'>" +(localize "STR_Cop_VehSpeed")+"%1<br/>Wanted: %2<br/>",round _speed,_wanted];
};
};
};
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