File mpmissions\__CUR_MP.Tanoa\config\Config_SpawnPoints.hpp, line 180: /CfgSpawnPoints/Tanoa/Medic/: 'H' encountered instead of '{'
wo ist der fehler ?
Code
		
					
				class Tanoa {
        class Civilian {
            class Georgetown {
                displayName = "Georgetown";
                spawnMarker = "civ_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "!license_civ_rebel";
            };
            class Balavu {
                displayName = "Balavu";
                spawnMarker = "civ_spawn_3";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class Tuvanaka {
                displayName = "Tuvanaka";
                spawnMarker = "civ_spawn_2";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class Lijnhaven {
                displayName = "Lijnhaven";
                spawnMarker = "civ_spawn_4";
                icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                conditions = "";
            };
            class RebelNW {
                displayName = "North Western Rebel Base";
                spawnMarker = "Rebelop";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
            class RebelS {
                displayName = "Southern Rebel Base";
                spawnMarker = "Rebelop_1";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
            class RebelNE {
                displayName = "North Eastern Rebel Base";
                spawnMarker = "Rebelop_2";
                icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                conditions = "license_civ_rebel";
            };
        };
        class Cop {
            class GeorgeTownHQ {
                displayName = "Georgetown HQ";
                spawnMarker = "cop_spawn_2";
                icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                conditions = "";
            };
        };
        class Medic {
            class Medic HQ GeorgeTown {
                displayName = "South East Hospital";
                spawnMarker = "medic_spawn_1";
                icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                conditions = "";
            };
        };
    };
};
	
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