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    4. ArmA Series - ArmA 3 / Reforger
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    Moinsen eine Frage an euch

    • Lucky1302
    • 14. Juni 2017 um 21:00
    • Geschlossen
    • Erledigt
    • Marius1773
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      • 15. Juni 2017 um 13:16
      • #21

      Dann probier das einfach mal -> https://www.altisliferpg.com/topic/1656-request-medic-impound/

      Windows Server :love:

      Das Heilige Buch der Arma 3 Scripter, die Arma 3 Scripter Bibel: https://community.bistudio.com/wiki/Category:Scripting_Commands

    • Lucky1302
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      • 15. Juni 2017 um 13:20
      • #22

      Ich hab extra oben meine Dateien hin gemacht das hilft mir nicht weiter ich habe in fn_copInteractionMenu.sqf nichts wo Impount steht siehe hier:

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_copInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass addactions for various cop actions towards another player.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Btn7 37456
      #define Btn8 37457
      #define Title 37401
      
      private ["_display","_curTarget","_seizeRank","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7","_Btn8"];
      
      disableSerialization;
      _curTarget = param [0,objNull,[objNull]];
      _seizeRank = LIFE_SETTINGS(getNumber,"seize_minimum_rank");
      
      if (player getVariable ["Escorting", false]) then {
          if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
          if (!isPlayer _curTarget && side _curTarget isEqualTo civilian) exitWith {closeDialog 0;}; //Bad side check?
          if (player distance _curTarget > 4 ) exitWith {closeDialog 0;}; // Prevents menu accessing from far distances.
      };
      
      if (!dialog) then {
          createDialog "pInteraction_Menu";
      };
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      _Btn7 = _display displayCtrl Btn7;
      _Btn8 = _display displayCtrl Btn8;
      life_pInact_curTarget = _curTarget;
      
      if (player getVariable ["isEscorting",false]) then {
          { _x ctrlShow false; } forEach [_Btn1,_Btn2,_Btn3,_Btn5,_Btn6,_Btn7,_Btn8];
      };
      
      //Set Unrestrain Button
      _Btn1 ctrlSetText localize "STR_pInAct_Unrestrain";
      _Btn1 buttonSetAction "[life_pInact_curTarget] call life_fnc_unrestrain; closeDialog 0;";
      
      //Set Check Licenses Button
      _Btn2 ctrlSetText localize "STR_pInAct_checkLicenses";
      _Btn2 buttonSetAction "[player] remoteExecCall [""life_fnc_licenseCheck"",life_pInact_curTarget]; closeDialog 0;";
      
      //Set Search Button
      _Btn3 ctrlSetText localize "STR_pInAct_SearchPlayer";
      _Btn3 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_searchAction; closeDialog 0;";
      
      //Set Escort Button
      if (player getVariable ["isEscorting",false]) then {
          _Btn4 ctrlSetText localize "STR_pInAct_StopEscort";
          _Btn4 buttonSetAction "[] call life_fnc_stopEscorting; closeDialog 0;";
      } else {
          _Btn4 ctrlSetText localize "STR_pInAct_Escort";
          _Btn4 buttonSetAction "[life_pInact_curTarget] call life_fnc_escortAction; closeDialog 0;";
      };
      
      //Set Ticket Button
      _Btn5 ctrlSetText localize "STR_pInAct_TicketBtn";
      _Btn5 buttonSetAction "[life_pInact_curTarget] call life_fnc_ticketAction;";
      
      _Btn6 ctrlSetText localize "STR_pInAct_Arrest";
      _Btn6 buttonSetAction "[life_pInact_curTarget] call life_fnc_arrestAction; closeDialog 0;";
      _Btn6 ctrlEnable false;
      
      _Btn7 ctrlSetText localize "STR_pInAct_PutInCar";
      _Btn7 buttonSetAction "[life_pInact_curTarget] call life_fnc_putInCar; closeDialog 0;";
      
      //SeizeWeapons Button
      _Btn8 ctrlSetText localize "STR_pInAct_Seize";
      _Btn8 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_seizePlayerAction; closeDialog 0;";
      
      if (FETCH_CONST(life_coplevel) < _seizeRank) then {_Btn8 ctrlEnable false;};
      
      {
          if ((player distance (getMarkerPos _x) <30)) exitWith { _Btn6 ctrlEnable true;};
      } forEach LIFE_SETTINGS(getArray,"sendtoJail_locations");
      Alles anzeigen

      Das regelt sich alle über die oben schon gezeigten Dateien ;)

      sh6zg85z.png

    • moeck
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      • 15. Juni 2017 um 13:30
      • #23

      ähm und was ist damit?

      Code: fn_vInteractionMenu.sqf
      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
       _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";

      Also wer lesen kann ist klar im Vorteil.

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • moeck
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      • 15. Juni 2017 um 13:46
      • #24

      so da war ein klammerungsfehler drin. Du hattest die Medics mit bei den Cops drin. Heißt Du bist nie bis dahin gekommen.

      C: fn_vInteractionMenu.sqf
      #include "..\..\script_macros.hpp"
      /*
       File: fn_vInteractionMenu.sqf
       Author: Bryan "Tonic" Boardwine
       Description:
       Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
       createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if("ToolKit" in (items player) && (damage _curTarget < 1)) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {
           _Btn2 ctrlSetText localize "STR_vInAct_Registration";
           _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
           _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
           _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
           _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
           _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
           if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
           _Btn5 ctrlSetText localize "STR_vInAct_Impound";
           _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
          if (_curTarget isKindOf "Ship") then {
               _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
               _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
                  };
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };    
       };
       if (playerSide isEqualTo independent) then {
           _Btn2 ctrlSetText localize "STR_vInAct_Registration";
           _Btn2 buttonSetAction "[life_vInAct_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
           _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
           _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
           if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
           _Btn5 ctrlSetText localize "STR_vInAct_Impound";
           _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
           
           _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
           _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      
      } else {
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
                  };
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                   _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                   _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                   _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
      };
      Alles anzeigen

      probiers mal damit.

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • Lucky1302
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      • 15. Juni 2017 um 14:16
      • #25

      Nein es geht immer noch nicht

      sh6zg85z.png

    • Lucky1302
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      • 15. Juni 2017 um 14:21
      • #26

      So sieht das bei mir aus :D

      sh6zg85z.png

    • moeck
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      • 15. Juni 2017 um 14:25
      • #27

      ja ich schaue gleich nochmal

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • Lucky1302
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      • 15. Juni 2017 um 14:25
      • #28

      ok thx ;)

      sh6zg85z.png

    • Brizi Jaeger
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      • 15. Juni 2017 um 14:30
      • #29
      Zitat von Lucky1302

      Ich hab extra oben meine Dateien hin gemacht das hilft mir nicht weiter ich habe in fn_copInteractionMenu.sqf nichts wo Impount steht siehe hier:

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_copInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass addactions for various cop actions towards another player.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Btn7 37456
      #define Btn8 37457
      #define Title 37401
      
      private ["_display","_curTarget","_seizeRank","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7","_Btn8"];
      
      disableSerialization;
      _curTarget = param [0,objNull,[objNull]];
      _seizeRank = LIFE_SETTINGS(getNumber,"seize_minimum_rank");
      
      if (player getVariable ["Escorting", false]) then {
          if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
          if (!isPlayer _curTarget && side _curTarget isEqualTo civilian) exitWith {closeDialog 0;}; //Bad side check?
          if (player distance _curTarget > 4 ) exitWith {closeDialog 0;}; // Prevents menu accessing from far distances.
      };
      
      if (!dialog) then {
          createDialog "pInteraction_Menu";
      };
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      _Btn7 = _display displayCtrl Btn7;
      _Btn8 = _display displayCtrl Btn8;
      life_pInact_curTarget = _curTarget;
      
      if (player getVariable ["isEscorting",false]) then {
          { _x ctrlShow false; } forEach [_Btn1,_Btn2,_Btn3,_Btn5,_Btn6,_Btn7,_Btn8];
      };
      
      //Set Unrestrain Button
      _Btn1 ctrlSetText localize "STR_pInAct_Unrestrain";
      _Btn1 buttonSetAction "[life_pInact_curTarget] call life_fnc_unrestrain; closeDialog 0;";
      
      //Set Check Licenses Button
      _Btn2 ctrlSetText localize "STR_pInAct_checkLicenses";
      _Btn2 buttonSetAction "[player] remoteExecCall [""life_fnc_licenseCheck"",life_pInact_curTarget]; closeDialog 0;";
      
      //Set Search Button
      _Btn3 ctrlSetText localize "STR_pInAct_SearchPlayer";
      _Btn3 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_searchAction; closeDialog 0;";
      
      //Set Escort Button
      if (player getVariable ["isEscorting",false]) then {
          _Btn4 ctrlSetText localize "STR_pInAct_StopEscort";
          _Btn4 buttonSetAction "[] call life_fnc_stopEscorting; closeDialog 0;";
      } else {
          _Btn4 ctrlSetText localize "STR_pInAct_Escort";
          _Btn4 buttonSetAction "[life_pInact_curTarget] call life_fnc_escortAction; closeDialog 0;";
      };
      
      //Set Ticket Button
      _Btn5 ctrlSetText localize "STR_pInAct_TicketBtn";
      _Btn5 buttonSetAction "[life_pInact_curTarget] call life_fnc_ticketAction;";
      
      _Btn6 ctrlSetText localize "STR_pInAct_Arrest";
      _Btn6 buttonSetAction "[life_pInact_curTarget] call life_fnc_arrestAction; closeDialog 0;";
      _Btn6 ctrlEnable false;
      
      _Btn7 ctrlSetText localize "STR_pInAct_PutInCar";
      _Btn7 buttonSetAction "[life_pInact_curTarget] call life_fnc_putInCar; closeDialog 0;";
      
      //SeizeWeapons Button
      _Btn8 ctrlSetText localize "STR_pInAct_Seize";
      _Btn8 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_seizePlayerAction; closeDialog 0;";
      
      if (FETCH_CONST(life_coplevel) < _seizeRank) then {_Btn8 ctrlEnable false;};
      
      {
          if ((player distance (getMarkerPos _x) <30)) exitWith { _Btn6 ctrlEnable true;};
      } forEach LIFE_SETTINGS(getArray,"sendtoJail_locations");
      Alles anzeigen

      Das regelt sich alle über die oben schon gezeigten Dateien ;)

      Ist ja auch die komplett falsche Datei xD

    • Brizi Jaeger
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      • 15. Juni 2017 um 14:32
      • #30
      Code
      if (playerSide isEqualTo independent) then {
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_abschleppen; closeDialog 0;";
          _Btn5 ctrlShow true;     } else {_Btn5 ctrlShow false};
          _Btn6 ctrlShow false;

      abschleppen datei nur geändert wegen Message :

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_impoundAction.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Impounds the vehicle
      */
      private["_vehicle","_type","_time","_value","_vehicleData","_upp","_ui","_progress","_pgText","_cP","_filters","_impoundValue","_price","_impoundMultiplier"];
      _vehicle = param [0,ObjNull,[ObjNull]];
      _filters = ["Car","Air","Ship"];
      if (!((KINDOF_ARRAY(_vehicle,_filters)))) exitWith {};
      if (player distance cursorObject > 10) exitWith {};
      if (_vehicle getVariable "NPC") exitWith {hint localize "STR_NPC_Protected"};
      
      _vehicleData = _vehicle getVariable ["vehicle_info_owners",[]];
      if (_vehicleData isEqualTo 0) exitWith {deleteVehicle _vehicle}; //Bad vehicle.
      _vehicleName = FETCH_CONFIG2(getText,"CfgVehicles",(typeOf _vehicle),"displayName");
      _price = M_CONFIG(getNumber,"LifeCfgVehicles",(typeOf _vehicle),"price");
      [0,"STR_NOTF_abacimpound",true,[((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
      life_action_inUse = true;
      
      _upp = localize "STR_NOTF_Impounding";
      //Setup our progress bar.
      disableSerialization;
      5 cutRsc ["life_progress","PLAIN"];
      _ui = uiNamespace getVariable "life_progress";
      _progress = _ui displayCtrl 38201;
      _pgText = _ui displayCtrl 38202;
      _pgText ctrlSetText format["%2 (1%1)...","%",_upp];
      _progress progressSetPosition 0.01;
      _cP = 0.01;
      
      for "_i" from 0 to 1 step 0 do {
          sleep 0.09;
          _cP = _cP + 0.01;
          _progress progressSetPosition _cP;
          _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
          if (_cP >= 1) exitWith {};
          if (player distance _vehicle > 10) exitWith {};
          if (!alive player) exitWith {};
      };
      
      5 cutText ["","PLAIN"];
      
      if (player distance _vehicle > 10) exitWith {hint localize "STR_NOTF_ImpoundingCancelled"; life_action_inUse = false;};
      if (!alive player) exitWith {life_action_inUse = false;};
      
      if (count crew _vehicle isEqualTo 0) then {
          if (!(KINDOF_ARRAY(_vehicle,_filters))) exitWith {life_action_inUse = false;};
          _type = FETCH_CONFIG2(getText,"CfgVehicles",(typeOf _vehicle),"displayName");
      
          life_impound_inuse = true;
      
          if (life_HC_isActive) then {
              [_vehicle,true,player] remoteExec ["HC_fnc_vehicleStore",HC_Life];
          } else {
              [_vehicle,true,player] remoteExec ["TON_fnc_vehicleStore",RSERV];
          };
      
          waitUntil {!life_impound_inuse};
          if (playerSide isEqualTo west) then {
                  _impoundMultiplier = LIFE_SETTINGS(getNumber,"vehicle_cop_impound_multiplier");
                  _value = _price * _impoundMultiplier;
                  [0,"STR_NOTF_HasImpounded",true,[profileName,((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
                  if (_vehicle in life_vehicles) then {
                      hint format[localize "STR_NOTF_OwnImpounded",[_value] call life_fnc_numberText,_type];
                      BANK = BANK - _value;
                  } else {
                      hint format[localize "STR_NOTF_Impounded",[_value] call life_fnc_numberText,_type];
                      BANK = BANK + _value;
                  };
                  if (BANK < 0) then {BANK = 0;};
                  [1] call SOCK_fnc_updatePartial;
          };
      } else {
          hint localize "STR_NOTF_ImpoundingCancelled";
      };
      
      life_action_inUse = false;
      Alles anzeigen

      Und noch in der Stringtable die Message eintragen iwo is der STR.... code drinne musste schauen

      <Key ID="STR_NOTF_abacimpound">

      <Original>%1 dein %2 wird vom ABAC abgeschleppt.</Original>

      </Key>

    • moeck
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      • 15. Juni 2017 um 14:37
      • #31

      so nächster versuch

      Code
      #include "..\..\script_macros.hpp"
      /*
       File: fn_vInteractionMenu.sqf
       Author: Bryan "Tonic" Boardwine
       Description:
       Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
       createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if("ToolKit" in (items player) && (damage _curTarget < 1)) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {
           _Btn2 ctrlSetText localize "STR_vInAct_Registration";
           _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
           _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
           _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
           _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
           _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
           if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
           _Btn5 ctrlSetText localize "STR_vInAct_Impound";
           _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
          if (_curTarget isKindOf "Ship") then {
               _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
               _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
                  };
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };    
       };
       if (playerSide isEqualTo independent) then {
           _Btn2 ctrlSetText localize "STR_vInAct_Registration";
           _Btn2 buttonSetAction "[life_vInAct_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
           _Btn2 ctrlShow true;
           _Btn2 ctrlEnable true;
           
      
           _Btn3 ctrlSetText localize "STR_vInAct_PullOut";
           _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
           _Btn3 ctrlShow true;
           _Btn3 ctrlEnable true;
           if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
           _Btn4 ctrlSetText localize "STR_vInAct_Impound";
           _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
           _Btn4 ctrlShow true;
           _Btn4 ctrlEnable true;
           
           _Btn5 ctrlSetText localize "STR_vInAct_Unflip";
           _Btn5 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
           _Btn5 ctrlShow true;
           _Btn5 ctrlEnable true;
      
      } else {
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
                  };
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                   _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                   _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                   _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
      };
      Alles anzeigen

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • moeck
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      • 15. Juni 2017 um 14:58
      • #32

      so ich habe da mal eine Alternative gebaut, die ein wenig übersichtlicher ist. Im Endefekt habe ich den ganzen Kram jetzt mal in eine switch () Anweisung umgebaut, da ich es für übersichtlicher halte

      Code: fn_vInteractionMenu.sqf
      #include "..\..\script_macros.hpp"
      /*
       File: fn_vInteractionMenu.sqf
       Author: Bryan "Tonic" Boardwine
       Description:
       Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
       createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      _Btn2 ctrlShow false;
      _Btn3 ctrlShow false;
      _Btn4 ctrlShow false;
      _Btn5 ctrlShow false;
      _Btn6 ctrlShow false;
      _Btn2 ctrlEnable false;
      _Btn3 ctrlEnable false;
      _Btn4 ctrlEnable false;
      _Btn5 ctrlEnable false;
      _Btn6 ctrlEnable false;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      if("ToolKit" in (items player) && (damage _curTarget < 1)) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      switch (playerSide) do
      {
          case west:
          {
              _Btn2 ctrlSetText localize "STR_vInAct_Registration";
              _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
              _Btn2 ctrlShow true;
              _Btn2 ctrlEnable true;
      
              _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
              _Btn3 ctrlShow true;
              _Btn3 ctrlEnable true;
              
              _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
              _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
              _Btn4 ctrlShow true;
              _Btn4 ctrlEnable true;
              if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
              _Btn5 ctrlSetText localize "STR_vInAct_Impound";
              _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
              _Btn5 ctrlShow true;
              _Btn5 ctrlEnable true;
              
              _Btn6 ctrlShow true;
              if (_curTarget isKindOf "Ship") then {
                  _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
                  _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
                  if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
              } else {
                  if (!isNil "_id") then {
                      if !(_id in getDLCs 1) then {
                          _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
                          _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                          if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
                      };
                  } else {
                      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
                  };
              };
          };
          case civilian:
          {
              _Btn2 ctrlShow true;
              if (_curTarget isKindOf "Ship") then {
                  _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
                  _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
                  if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
              } else {
                  if (!isNil "_id") then {
                      if !(_id in getDLCs 1) then {
                          _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
                          _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                          if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
                      };
                  } else {
                      _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                      _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
                  };
              };
              _Btn3 ctrlShow true;
              if (typeOf _curTarget == "O_Truck_03_device_F") then {
                  _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
                  if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                      _Btn3 ctrlEnable false;
                  } else {
                      _Btn3 ctrlEnable true;
                  };
              } else {
                  _Btn3 ctrlShow false;
                  if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                      if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                          _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                          _Btn3 ctrlShow true;
                      } else {
                          if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                              _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                              _Btn3 ctrlShow true;
                          }else{
                              {
                                  if (player distance (getMarkerPos _x) < 20) exitWith {
                                       _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                       _Btn3 ctrlShow true;
                                  };
                              } forEach ["fuel_storage_1","fuel_storage_2"];
                          };
                      };
                  };
              };
          };
          
          case independent:
          {
              _Btn2 ctrlSetText localize "STR_vInAct_Registration";
              _Btn2 buttonSetAction "[life_vInAct_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
              _Btn2 ctrlShow true;
              _Btn2 ctrlEnable true;
              
              _Btn3 ctrlSetText localize "STR_vInAct_PullOut";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
              _Btn3 ctrlShow true;
              _Btn3 ctrlEnable true;
              if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
              _Btn4 ctrlSetText localize "STR_vInAct_Impound";
              _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
              _Btn4 ctrlShow true;
              _Btn4 ctrlEnable true;
           
              _Btn5 ctrlSetText localize "STR_vInAct_Unflip";
              _Btn5 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
              _Btn5 ctrlShow true;
              _Btn5 ctrlEnable true;
              _Btn6 ctrlShow true;
              if (_curTarget isKindOf "Ship") then {
                  _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
                  _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
                  if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
              } else {
                  if (!isNil "_id") then {
                      if !(_id in getDLCs 1) then {
                          _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
                          _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                          if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
                      };
                  } else {
                      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
                  };
              };
          };
      };
      Alles anzeigen

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

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    • Lucky1302
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      • 15. Juni 2017 um 15:40
      • #33

      naja wenn ich jetzt auch gleich funk dann bin ich dir 1000mal Dankbar ;)

      sh6zg85z.png

    • moeck
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      • 15. Juni 2017 um 15:42
      • #34

      probiers aus, kanns gerade nicht testen, da ich im Büro sitze 8o

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

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      • 15. Juni 2017 um 16:18
      • #35

      Nein es geht immer noch nicht :(

      sh6zg85z.png

    • moeck
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      • 15. Juni 2017 um 16:24
      • #36

      mal eine andere frage funktioniert das als cop bzw. civ?

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


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      • 15. Juni 2017 um 16:32
      • #37

      ist das menü auch in der function eingetragen oder class actions? Glaub ich war das ?

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      • 15. Juni 2017 um 16:39
      • #38

      wobei die buttons müssten trotzdem da sein, hast du mal in dein clientlog geschaut ob es da fehler gibt

      Signatur? Was ist eine Signatur? Kann man das essen?

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      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

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      • 15. Juni 2017 um 16:43
      • #39

      als Cop kann man jetzt zwar darauf drücken aber die Fahrzeuge werden nicht mehr Despawnt die bleiben einfach stehen

      sh6zg85z.png

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      • 15. Juni 2017 um 16:46
      • #40

      gut dann bitte mal das Logfile vom Client anhängen

      Signatur? Was ist eine Signatur? Kann man das essen?

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      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

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