Guten Tag liebe Native-Network Community !
Ich habe ein Problem mit meinem "Uniform Mod"
In diesem Mod versuche ich Bekleidungsstücke, welche bereits im Spiel vorhanden sind neue Texturen zu geben. In diesem Falle ist die zu editierende Uniform "I_officer_F"
Diese neu texturierten Bekleidungsstücke sollen anschließend im Spiel mit eigenen 'Classname' vorhanden sein.
Problem hierbei ist wie folgt :
Wenn ich die Uniform im 'Virtual Arsenal' auswähle, dann hat der Spieler die reine Vanilla Uniform + Vanilla Textur an.
Alles andere wurde umgestellt
- Name
- Classname
- etc...
nur wird halt die neue Textur nicht übernommen.
Wie folgt sieht die Config.pp aus
Spoiler anzeigen
Code
class CfgPatches
{
class Feuerwerwehr
{
units[] = {"Truppman"};
weapons[] = {"Truppman"};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Characters_F","A3_Characters_F_beta","A3_Characters_F_bootcamp","A3_Characters_F_gamma"};
};
};
//************************************************************************************************************************************************************************************************
//***** Factions *********************************************************************************************************************************************************
//************************************************************************************************************************************************************************************************
class cfgFactionClasses
{
class Feuerwerwehr
{
displayName = "Feuerwerwehr";
priority = 3; // Position in list.
side = 2; // Opfor = 0, Blufor = 1, Indep = 2.
icon = ""; //Custom Icon
};
};
class CfgVehicles
{
//************************************************************************************************************************************************************************************************
//***** Units *********************************************************************************************************************************************************
//************************************************************************************************************************************************************************************************
class I_officer_F;
class Truppman: I_officer_F {
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
displayName = "Entry Officer";
nakedUniform = "U_BasicBody";
uniformClass = "Truppman_1";
hiddenSelections = {"camo", "insignia"};
picture = "";
hiddenSelectionsTextures = {"custom_uniform\Data\Gruppe.paa"};
identityTypes = {"LanguageENG_F", "Head_NATO", "G_RM_SWAT_Balaclava"};
faction = "Feuerwerwehr";
side = 1;
Items = {"FirstAidKit", "FirstAidKit", "NVGoggles_OPFOR"};
RespawnItems = {"FirstAidKit", "FirstAidKit", "NVGoggles_OPFOR"};
linkedItems = {"RM_SWAT_Vest_01", "RM_SWAT_Helmet_01", "", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnLinkedItems = {"RM_SWAT_Vest_01", "RM_SWAT_Helmet_01", "", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
weapons = {"SMG_02_F_SWAT", "hgun_Rook40_F", "Throw", "Put"};
respawnWeapons = {"SMG_02_F_SWAT", "hgun_Rook40_F", "Throw", "Put"};
magazines = {"30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "MiniGrenade", "MiniGrenade", "MiniGrenade", "Chemlight_red", "Chemlight_red", "Chemlight_blue", "Chemlight_blue", "Chemlight_green", "Chemlight_green", "SmokeShell", "SmokeShell"};
respawnMagazines = {"30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "MiniGrenade", "MiniGrenade", "MiniGrenade", "Chemlight_red", "Chemlight_red", "Chemlight_blue", "Chemlight_blue", "Chemlight_green", "Chemlight_green", "SmokeShell", "SmokeShell"};
};
};
class cfgWeapons
{
//********************************************************************************************************************************************************************************************
//***** Uniforms *****************************************************************************************************************************************************
//********************************************************************************************************************************************************************************************
class ItemCore;
class UniformItem;
class Uniform_Base: ItemCore
{
class ItemInfo;
};
class Truppman: Uniform_Base
{
scope = 2;
displayName = "FW - Truppman";
picture = "";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F";
class ItemInfo : UniformItem {
uniformClass = "Truppman";
containerClass = "Supply50";
mass = 50;
};
};
};
Alles anzeigen
Und so sieht es InGame aus
Wie immer hoffe ich auf schnelle Hilfe
Mit freundlichen Grüßen
Dr. Dadden