Altis 4.4
Wie kann ich die PlayerTags von der polizei ausblenden ?
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Altis 4.4
Wie kann ich die PlayerTags von der polizei ausblenden ?
falls du komplett die tags ausschalten lassen möchtest dann kommentiere die fn_playertags aus .
Habe das ganze script auskommentiert, aber trotzdem sind die playertags da
//#include "..\..\script_macros.hpp"
/*
File: fn_playerTags.sqf
Author: Bryan "Tonic" Boardwine
Description:
Adds the tags above other players heads when close and have visible range.
*/
/* <- DA AUSKOMMENTIERT
if (!life_settings_tagson) exitWith {};
private["_ui","_units","_masks"];
#define iconID 78000
#define scale 0.8
if (visibleMap || {!alive player} || {dialog}) exitWith {
500 cutText["","PLAIN"];
};
_ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
if (isNull _ui) then {
500 cutRsc["Life_HUD_nameTags","PLAIN"];
_ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
};
_units = nearestObjects[(visiblePosition player),["Man","Land_Pallet_MilBoxes_F","Land_Sink_F"],50];
_units = _units - [player];
_masks = LIFE_SETTINGS(getArray,"clothing_masks");
{
private "_text";
_idc = _ui displayCtrl (iconID + _forEachIndex);
if (!(lineIntersects [eyePos player, eyePos _x, player, _x]) && alive _x && {!isNil {_x getVariable "realname"}}) then {
_pos = switch (typeOf _x) do {
case "Land_Pallet_MilBoxes_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5]};
case "Land_Sink_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2]};
default {[visiblePosition _x select 0, visiblePosition _x select 1, ((_x modelToWorld (_x selectionPosition "head")) select 2)+.5]};
};
_sPos = worldToScreen _pos;
_distance = _pos distance player;
if (!((headgear _x) in _masks || (goggles _x) in _masks || (uniform _x) in _masks)) then {
if (count _sPos > 1 && {_distance < 15}) then {
_text = switch (true) do {
case (_x in (units group player) && playerSide isEqualTo civilian): {format["<t color='#00FF00'>%1</t>",(_x getVariable ["realname",name _x])];};/
case (side _x isEqualTo west && {!isNil {_x getVariable "rank"}}): {format["<img image='%1' size='1'></img> %2",switch ((_x getVariable "rank")) do {
case 2: {"\a3\ui_f\data\gui\cfg\Ranks\corporal_gs.paa"};
case 3: {"\a3\ui_f\data\gui\cfg\Ranks\sergeant_gs.paa"};
case 4: {"\a3\ui_f\data\gui\cfg\Ranks\lieutenant_gs.paa"};
case 5: {"\a3\ui_f\data\gui\cfg\Ranks\captain_gs.paa"};
case 6: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 7: {"\a3\ui_f\data\gui\cfg\Ranks\colonel_gs.paa"};
case 8: {"\a3\ui_f\data\gui\cfg\Ranks\general_gs.paa"};
default {"\a3\ui_f\data\gui\cfg\Ranks\private_gs.paa"};
},_x getVariable ["realname",name _x]]};
case (side _x isEqualTo independent): {format["<t color='#FF0000'><img image='a3\ui_f\data\map\MapControl\hospital_ca.paa' size='1.5'></img></t> %1",_x getVariable ["realname",name _x]]};
default {
if (!isNil {(group _x) getVariable "gang_name"}) then {
format["%1<br/><t size='0.8' color='#B6B6B6'>%2</t>",_x getVariable ["realname",name _x],(group _x) getVariable ["gang_name",""]];
} else {
_x getVariable ["realname",name _x];
};
};
};
_idc ctrlSetStructuredText parseText _text;
_idc ctrlSetPosition [_sPos select 0, _sPos select 1, 0.4, 0.65];
_idc ctrlSetScale scale;
_idc ctrlSetFade 0;
_idc ctrlCommit 0;
_idc ctrlShow true;
} else {
_idc ctrlShow false;
};
} else {
_idc ctrlShow false;
};
} else {
_idc ctrlShow false;
};
} forEach _units;
*/
Alles anzeigen
So wenn dann
Ich Probiere es dann direkt mal, danke dir!
Code Alles anzeigen//#include "..\..\script_macros.hpp" /* File: fn_playerTags.sqf Author: Bryan "Tonic" Boardwine Description: Adds the tags above other players heads when close and have visible range. */ /* <- DA AUSKOMMENTIERT if (!life_settings_tagson) exitWith {}; private["_ui","_units","_masks"]; #define iconID 78000 #define scale 0.8 if (visibleMap || {!alive player} || {dialog}) exitWith { 500 cutText["","PLAIN"]; }; _ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull]; if (isNull _ui) then { 500 cutRsc["Life_HUD_nameTags","PLAIN"]; _ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull]; }; _units = nearestObjects[(visiblePosition player),["Man","Land_Pallet_MilBoxes_F","Land_Sink_F"],50]; _units = _units - [player]; _masks = LIFE_SETTINGS(getArray,"clothing_masks"); { private "_text"; _idc = _ui displayCtrl (iconID + _forEachIndex); if (!(lineIntersects [eyePos player, eyePos _x, player, _x]) && alive _x && {!isNil {_x getVariable "realname"}}) then { _pos = switch (typeOf _x) do { case "Land_Pallet_MilBoxes_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5]}; case "Land_Sink_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2]}; default {[visiblePosition _x select 0, visiblePosition _x select 1, ((_x modelToWorld (_x selectionPosition "head")) select 2)+.5]}; }; _sPos = worldToScreen _pos; _distance = _pos distance player; if (!((headgear _x) in _masks || (goggles _x) in _masks || (uniform _x) in _masks)) then { if (count _sPos > 1 && {_distance < 15}) then { _text = switch (true) do { case (_x in (units group player) && playerSide isEqualTo civilian): {format["<t color='#00FF00'>%1</t>",(_x getVariable ["realname",name _x])];};/ case (side _x isEqualTo west && {!isNil {_x getVariable "rank"}}): {format["<img image='%1' size='1'></img> %2",switch ((_x getVariable "rank")) do { case 2: {"\a3\ui_f\data\gui\cfg\Ranks\corporal_gs.paa"}; case 3: {"\a3\ui_f\data\gui\cfg\Ranks\sergeant_gs.paa"}; case 4: {"\a3\ui_f\data\gui\cfg\Ranks\lieutenant_gs.paa"}; case 5: {"\a3\ui_f\data\gui\cfg\Ranks\captain_gs.paa"}; case 6: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"}; case 7: {"\a3\ui_f\data\gui\cfg\Ranks\colonel_gs.paa"}; case 8: {"\a3\ui_f\data\gui\cfg\Ranks\general_gs.paa"}; default {"\a3\ui_f\data\gui\cfg\Ranks\private_gs.paa"}; },_x getVariable ["realname",name _x]]}; case (side _x isEqualTo independent): {format["<t color='#FF0000'><img image='a3\ui_f\data\map\MapControl\hospital_ca.paa' size='1.5'></img></t> %1",_x getVariable ["realname",name _x]]}; default { if (!isNil {(group _x) getVariable "gang_name"}) then { format["%1<br/><t size='0.8' color='#B6B6B6'>%2</t>",_x getVariable ["realname",name _x],(group _x) getVariable ["gang_name",""]]; } else { _x getVariable ["realname",name _x]; }; }; }; _idc ctrlSetStructuredText parseText _text; _idc ctrlSetPosition [_sPos select 0, _sPos select 1, 0.4, 0.65]; _idc ctrlSetScale scale; _idc ctrlSetFade 0; _idc ctrlCommit 0; _idc ctrlShow true; } else { _idc ctrlShow false; }; } else { _idc ctrlShow false; }; } else { _idc ctrlShow false; }; } forEach _units; */
So wenn dann