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    You dont have the required License beim Vehicle Shop

    • Azoni
    • 5. Januar 2016 um 21:18
    • Geschlossen
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    • Azoni
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      • 5. Januar 2016 um 21:18
      • #1

      Moin,
      Wenn ich Autos beim Car Dealer kaufen will kommt der oben genannte Error , kann mir jedoch nicht erklären warum.
      Ich hoffe mir kann wer weiterhelfen ^^
      MfG Azoni

      Eat Sleep Code Repeat

    • Tass
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      • 5. Januar 2016 um 21:22
      • #2

      aber einen führerschein hast du schon oder ?

      ansonsten mal die shop config posten

      Ich bin keine Signatur... ich putz hier nur ;d

    • Azoni
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      • 5. Januar 2016 um 21:28
      • #3

      Ja ich habe einen Führerschein ^^

      Code
      #include <macro.h>
      /*
      File:
      Author: Bryan "Tonic" Boardwine
      Description:
      Master configuration list / array for buyable vehicles & prices and their shop.
      */
      private["_shop","_return"];
      _shop = [_this,0,"",[""]] call BIS_fnc_param;
      if(_shop == "") exitWith {[]};
      _return = [];
      switch (_shop) do
      {
      case "med_air_1":
      {
      _return =
      [
      ["B_Heli_Light_01_F",40000],
      ["O_Heli_Light_02_unarmed_F",40000],
      ["I_Heli_Transport_02_F",40000],
      ["I_Heli_light_03_unarmed_F",40000]
      ];
      };
      
      
      
      
      case "med_shop":
      {
      _return =
      [
      ["C_Offroad_01_F",20000],
      ["C_Offroad_01_repair_F",20000],
      ["C_Van_01_box_F",20000],
      ["B_Truck_01_transport_F",20000],
      ["I_Truck_02_medical_F",20000],
      ["O_Truck_03_medical_F",20000],
      ["B_Truck_01_medical_F",20000],
      ["C_SUV_01_F",20000]
      ];
      };
      
      
      
      
      case "civ_car_1":
      {
      _return =
      [
      ["B_Quadbike_01_F",3333],
      ["C_Van_01_fuel_F",70001],
      ["C_Hatchback_01_F",10000],
      ["C_Offroad_01_F",33300],
      ["C_SUV_01_F",56667],
      ["C_Van_01_transport_F",93333],
      ["C_Hatchback_01_sport_F",1333333]
      ];
      };
      
      
      
      
      case "civ_servt_1":
      {
      _return =
      [
      ["C_Offroad_01_F",15000] //Service Truck
      ];
      };
      case "civ_truck_1":
      {
      _return =
      [
      ["C_Van_01_box_F",166666],
      ["I_Truck_02_transport_F",750000],
      ["I_Truck_02_covered_F",700000],
      ["B_Truck_01_transport_F",1400000],
      ["B_Truck_01_covered_F",3333333],
      ["B_Truck_01_ammo_F",3100000],
      ["B_Truck_01_box_F",4666666],
      ["O_Truck_03_device_F",6666666]
      ];
      };
      
      
      
      
      case "reb_v_1":
      {
      _return =
      [
      ["B_Quadbike_01_F",2500],
      ["B_G_Offroad_01_F",15000],
      ["O_MRAP_02_F",1800000],
      ["B_Heli_Light_01_F",325000]
      ];
      
      
      
      
      if(license_civ_rebel) then
      {
      _return set[count _return,
      ["I_Heli_Transport_02_F",2000000]];
      _return set[count _return,
      ["O_Heli_Light_02_unarmed_F",750000]];
      _return set[count _return,
      ["O_Heli_Transport_04_box_F",1250000]];
      };
      };
      
      
      
      
      case "reb_car":
      {
      _return =
      [
      ["B_Quadbike_01_F",2500],
      ["B_G_Offroad_01_F",33333]
      ];
      };
      case "reb_car2":
      {
      _return set[count _return,
      ["B_Quadbike_01_F",2500]];
      _return set[count _return,
      ["C_Offroad_01_F",333333]];
      _return set[count _return,
      ["O_MRAP_02_F",6666666]];
      _return set[count _return,
      ["B_MRAP_01_F",9666666]];
      };
      case "reb_air":
      {
      _return set[count _return,
      ["B_Heli_Light_01_F",275000]];
      _return set[count _return,
      ["O_Heli_Light_02_unarmed_F",350000]];
      _return set[count _return,
      ["O_Heli_Transport_04_F",550000]];
      };
      case "cop_car_1":
      {
      if(__GETC__(life_coplevel) > 1) then
      {
      _return set[count _return,
      ["C_SUV_01_F",15000]];
      _return set[count _return,
      ["C_Offroad_01_F",5000]];
      };
      if(__GETC__(life_coplevel) > 2) then
      {
      _return set[count _return,
      ["C_Hatchback_01_F",25000]];
      _return set[count _return,
      ["I_Truck_02_transport_F",30000]];
      };
      if (__GETC__(life_coplevel) > 3) then
      {
      _return set[count _return,
      ["C_Hatchback_01_sport_F",35000]];
      };
      if (__GETC__(life_coplevel) > 4) then
      {
      _return set[count _return,
      ["B_MRAP_01_F",250000]];
      _return set[count _return,
      ["O_MRAP_02_F",200000]];
      };
      if (__GETC__(life_coplevel) > 5) then
      {
      _return set[count _return,
      ["I_MRAP_03_F",250000]];
      };
      };
      case "civ_air_1":
      {
      _return =
      [
      ["B_Heli_Light_01_F",253000],
      ["O_Heli_Light_02_unarmed_F",750000],
      ["B_Heli_Transport_03_unarmed_green_F",15000000]
      ];
      };
      case "cop_air_1":
      {
      if(__GETC__(life_coplevel) > 2) then
      {
      _return set[count _return,
      ["B_Heli_Light_01_F",30000]];
      };
      if(__GETC__(life_coplevel) > 3) then
      {
      _return set[count _return,
      ["I_Heli_light_03_unarmed_F",50000]];
      };
      if(__GETC__(life_coplevel) > 4) then
      {
      _return set[count _return,
      ["B_Heli_Transport_01_F",200000]];
      };
      };
      case "civ_ship_1":
      {
      _return =
      [
      ["C_Rubberboat",5000],
      ["O_SDV_01_F",30000],
      ["C_Boat_Civil_01_F",22000]
      ];
      };
      case "cop_ship_1":
      {
      _return =
      [
      ["B_Boat_Transport_01_F",3000],
      ["C_Boat_Civil_01_police_F",20000],
      ["B_SDV_01_F",100000]
      ];
      };
      case "donator_car":
      {
      if(__GETC__(life_donator) > 1) then
      {
      _return set[count _return,
      ["B_Quadbike_01_F",500]];
      _return set[count _return,
      ["C_Offroad_01_F",2500]];
      _return set[count _return,
      ["C_Hatchback_01_sport_F",10000]];
      _return set[count _return,
      ["C_SUV_01_F",20000]];
      _return set[count _return,
      ["C_Van_01_fuel_F",7500]];
      _return set[count _return,
      ["B_Heli_Light_01_F",100000]];
      _return set[count _return,
      ["O_Heli_Light_02_unarmed_F",175000]];
      _return set[count _return,
      ["I_Heli_Transport_02_F",650000]];
      };
      };
      case "soldner_1":
      {
      if(__GETC__(life_donator) == 3) then
      {
      _return set[count _return,
      ["I_MRAP_03_F",2000000]];
      _return set[count _return,
      ["O_MRAP_02_F",1800000]];
      _return set[count _return,
      ["I_Heli_Transport_02_F",650000]];
      _return set[count _return,
      ["O_Heli_Light_02_unarmed_F",175000]];
      _return set[count _return,
      ["B_Heli_Light_01_F",100000]];
      _return set[count _return,
      ["B_Truck_01_box_F",2500000]];
      _return set[count _return,
      ["B_MRAP_01_F",2000000]];
      _return set[count _return,
      ["C_Hatchback_01_sport_F",1250000]];
      };
      };
      case "kart_shop":
      {
      _return =
      [
      ["C_Kart_01_Blu_F",15000],
      ["C_Kart_01_Fuel_F",15000],
      ["C_Kart_01_Red_F",15000],
      ["C_Kart_01_Vrana_F",15000]
      ];
      };
      };
      _return;
      Alles anzeigen

      Eat Sleep Code Repeat

    • Tass
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      • 5. Januar 2016 um 22:23
      • #4

      ach verdammt.. 3.1.8.x ganz übersehen

      sry muss ich passen

      Ich bin keine Signatur... ich putz hier nur ;d

    • Azoni
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      • 5. Januar 2016 um 22:26
      • #5

      Schade , trotzdem Danke ^^

      Eat Sleep Code Repeat

    • Motombo
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      • 5. Januar 2016 um 22:28
      • #6

      fn_vehShopLicenses.sqf

    • Azoni
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      • 5. Januar 2016 um 22:31
      • #7
      Code
      /*
      File: fn_vehShopLicenses.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Checks what shop it is and sometimes the vehicle to determine whether or not they have the license.
      Returns:
      TRUE if they have the license or are allowed to get that specific vehicle without having that license.
      FALSE if they don't have the license or are not allowed to obtain that vehicle.
      */
      private["_veh","_ret"];
      _veh = _this select 0;
      _ret = false;
      
      
      
      
      if(_veh == "B_Quadbike_01_F") exitWith {true}; //ATV's don't need to require a license anymore.
      
      
      
      
      switch (life_veh_shop select 0) do
      {
      case "med_shop": {_ret = true;};
      case "kart_shop": {_ret = license_civ_driver;};
      case "med_air_hs": {_ret = license_med_air;};
      case "civ_car": {_ret = license_civ_driver;};
      case "civ_ship": {_ret = license_civ_boat;};
      case "civ_air": {_ret = license_civ_air;};
      case "cop_air": {_ret = license_cop_air;};
      case "cop_airhq": {_ret = license_cop_air;};
      case "civ_truck": {_ret = license_civ_truck;};
      case "reb_car": {_ret = license_civ_rebel;};
      case "cop_car": {_ret = true;};
      case "cop_ship":
      {
      if(_veh == "B_Boat_Armed_01_minigun_F") then
      {
      _ret = license_cop_cg;
      }
      else
      {
      _ret = true;
      };
      };
      };
      
      
      
      
      _ret;
      Alles anzeigen

      Eat Sleep Code Repeat

    • Motombo
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      • 5. Januar 2016 um 22:33
      • #8

      fn_vehicleShopBuy.sqf

    • Azoni
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      • 5. Januar 2016 um 22:39
      • #9
      Code
      /*
      File: fn_vehicleShopBuy.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Does something with vehicle purchasing.
      */
      private["_mode","_spawnPoints","_className","_basePrice","_colorIndex","_spawnPoint","_vehicle"];
      _mode = _this select 0;
      if((lbCurSel 2302) == -1) exitWith {hint localize "STR_Shop_Veh_DidntPick"};
      _className = lbData[2302,(lbCurSel 2302)];
      _vIndex = lbValue[2302,(lbCurSel 2302)];
      _vehicleList = [life_veh_shop select 0] call life_fnc_vehicleListCfg; _basePrice = (_vehicleList select _vIndex) select 1;
      if(_mode) then {_basePrice = round(_basePrice * 1.5)};
      _colorIndex = lbValue[2304,(lbCurSel 2304)];
      
      
      
      
      //Series of checks (YAY!)
      if(_basePrice < 0) exitWith {}; //Bad price entry
      if(life_cash < _basePrice) exitWith {hint format[localize "STR_Shop_Veh_NotEnough",[_basePrice - life_cash] call life_fnc_numberText];};
      if(!([_className] call life_fnc_vehShopLicenses) && _className != "B_MRAP_01_hmg_F") exitWith {hint localize "STR_Shop_Veh_NoLicense"};
      
      
      
      
      _spawnPoints = life_veh_shop select 1;
      _spawnPoint = "";
      
      
      
      
      if((life_veh_shop select 0) == "med_air_hs") then {
      if(count(nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) == 0) exitWith {_spawnPoint = _spawnPoints};
      } else {
      //Check if there is multiple spawn points and find a suitable spawnpoint.
      if(typeName _spawnPoints == typeName []) then {
      //Find an available spawn point.
      {if(count(nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _x};} foreach _spawnPoints;
      } else {
      if(count(nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _spawnPoints};
      };
      };
      
      
      
      
      
      
      
      if(_spawnPoint == "") exitWith {hint localize "STR_Shop_Veh_Block";};
      life_cash = life_cash - _basePrice;
      hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_basePrice] call life_fnc_numberText];
      
      
      
      
      //Spawn the vehicle and prep it.
      if((life_veh_shop select 0) == "med_air_hs") then {
      _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];
      waitUntil {!isNil "_vehicle"}; //Wait?
      _vehicle allowDamage false;
      _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0;
      _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
      _vehicle lock 2;
      [[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP;
      [_vehicle] call life_fnc_clearVehicleAmmo;
      [[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;
      [[_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;
      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      } else {
      _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"];
      waitUntil {!isNil "_vehicle"}; //Wait?
      _vehicle allowDamage false; //Temp disable damage handling..
      _vehicle lock 2;
      _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint));
      _vehicle setDir (markerDir _spawnPoint);
      _vehicle setPos (getMarkerPos _spawnPoint);
      [[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP;
      [_vehicle] call life_fnc_clearVehicleAmmo;
      [[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;
      [[_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;
      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      };
      
      
      
      
      //Side Specific actions.
      switch(playerSide) do {
      case west: {
      [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate;
      };
      case civilian: {
      if((life_veh_shop select 2) == "civ" && {_className == "B_Heli_Light_01_F"}) then {
      [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate;
      };
      };
      case independent: {
      [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate;
      };
      };
      
      
      
      
      _vehicle allowDamage true;
      
      
      
      
      //life_vehicles set[count life_vehicles,_vehicle]; //Add err to the chain.
      life_vehicles pushBack _vehicle;
      [[getPlayerUID player,playerSide,_vehicle,1],"TON_fnc_keyManagement",false,false] spawn life_fnc_MP;
      
      
      
      
      if(_mode) then {
      if(!(_className in ["B_G_Offroad_01_armed_F","B_MRAP_01_hmg_F"])) then {
      [[(getPlayerUID player),playerSide,_vehicle,_colorIndex],"TON_fnc_vehicleCreate",false,false] spawn life_fnc_MP;
      };
      };
      
      
      
      
      [0] call SOCK_fnc_updatePartial;
      closeDialog 0; //Exit the menu.
      true;
      Alles anzeigen

      Eat Sleep Code Repeat

    • Motombo
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      • 5. Januar 2016 um 22:39
      • #10

      if(!([_className] call life_fnc_vehShopLicenses) && _className != "B_MRAP_01_hmg_F") exitWith {hint localize "STR_Shop_Veh_NoLicense"};

    • Azoni
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      • 5. Januar 2016 um 22:57
      • #11

      Was ist damit bzw wohin damit? :D

      Eat Sleep Code Repeat

    • Motombo
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      • 5. Januar 2016 um 22:59
      • #12

      Dort wird der hint aufgerufen...
      Fehler somit entweder Classname nicht in den angegebenen Shops verfügbar, welche unter fn_vehShopLicenses.sqf einsehbar sind, oder entsprechende Lizenz nicht, oder oder oder :D

    • Azoni
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      • 5. Januar 2016 um 23:01
      • #13

      Also ich habe ganz schön viel an den Shops dran rum gefuscht , ich werde da mal suchen gehen ^^

      Eat Sleep Code Repeat

    • Azoni
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      • 6. Januar 2016 um 10:52
      • #14

      Ich habe leider keinen Fehler gefunden und nachdem ich die Datein mit denen der Vanilla Version ersetzt habe ging es immer noch nicht.

      Eat Sleep Code Repeat

    • Azoni
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      • 6. Januar 2016 um 19:43
      • #15

      Hat keiner eine Idee woran es liegen könnte ? :3

      Eat Sleep Code Repeat

    • Xylometachlorid
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      • 6. Januar 2016 um 20:18
      • #16

      @Motombo
      @SBuserhy
      @nox

      Alternativ am Freitag Abend auf dem NG TS wenn ich die Zeit finde ! :)

      extDB2 Tutorial: extDB2 Einrichten - so geht's richtig

    • Azoni
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      • 6. Januar 2016 um 20:35
      • #17

      Das wäre mehr als perfekt :)
      Schreibst du mich Freitag an oder soll ich dich dann nochmal anschreiben?

      Eat Sleep Code Repeat

    • Xylometachlorid
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      • 6. Januar 2016 um 20:42
      • #18

      Ein Stein ist zuverlässiger... also schreib lieber du mich an :D

      extDB2 Tutorial: extDB2 Einrichten - so geht's richtig

    • Azoni
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      • 6. Januar 2016 um 20:49
      • #19

      Ok :D Danke :)

      Eat Sleep Code Repeat

    • nox
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      • 9. Januar 2016 um 22:51
      • Offizieller Beitrag
      • #20

      In der "fn_vehShopLicenses.sqf" den Shops die entsprechenden Lizenzen zuweisen, etwas so:


      Code: fn_vehShopLicenses.sqf
      /*
      	File: fn_vehShopLicenses.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Checks what shop it is and sometimes the vehicle to determine whether or not they have the license.
      
      	Returns:
      	TRUE if they have the license or are allowed to get that specific vehicle without having that license.
      	FALSE if they don't have the license or are not allowed to obtain that vehicle.
      */
      private["_veh","_ret"];
      _veh = _this select 0;
      _ret = false;
      
      
      
      
      if(_veh == "B_Quadbike_01_F") exitWith {true}; //ATV's don't need to require a license anymore.
      
      
      
      
      switch (life_veh_shop select 0) do
      {
      	case "med_shop": {_ret = true;};
      	case "kart_shop": {_ret = license_civ_driver;};
      	case "med_air_hs": {_ret = license_med_air;};
      	case "civ_car": {_ret = license_civ_driver;};
      	case "donator_skins": {_ret = license_civ_driver;};
      	case "civ_start": {_ret = license_civ_driver;};
      	case "civ_ship": {_ret = license_civ_boat;};
      	case "civ_air": {_ret = license_civ_air;};
      	case "cop_air": {_ret = license_cop_air;};
      	case "donator_1": {_ret = true;};
      	case "civ_truck":	{_ret = license_civ_truck;};
      	case "reb_car": {_ret = license_civ_rebel;};
      	case "cop_car": {_ret = true;};
      	case "cop_ship": 
      	{
      		if(_veh == "B_Boat_Armed_01_minigun_F") then
      		{
      			_ret = license_cop_cg;
      		}
      			else
      		{
      			_ret = true;
      		};
      	};
      };
      
      
      
      
      _ret;
      Alles anzeigen

      Wichtige Links:

      [Erklärung|Leitfaden] Arma 3 Logs - Client, Server & extDB Log
      [Tutorial] ArmA 3 Altis Life RPG & Tanoa Life RPG Server einrichten unter Windows (mit extDB & BEC)
      BattlEye Filter - Guide und Erklärungen

    • nox 25. März 2023 um 00:43

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

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