Hey Leute,
zur Zeit installiere ich auf meinen Server das Erweiterte Banking System. Bei Cops und Medics funktioniert es ohne Fehler. Nur bei den Civis bekomme ich folgenden Error im Client Log raus:
Code
13:34:53 "----------------------------------------------------------------------------------------------------"
13:34:53 "--------------------------------- Starting Altis Life Client Init ----------------------------------"
13:34:53 "------------------------------------------ Version 4.4R3 -------------------------------------------"
13:34:53 "----------------------------------------------------------------------------------------------------"
13:34:53 "::Life Client:: Initialization Variables"
13:34:53 "::Life Client:: Variables initialized"
13:34:53 "::Life Client:: Setting up Eventhandlers"
13:34:53 "::Life Client:: Eventhandlers completed"
13:34:53 "::Life Client:: Setting up user actions"
13:34:53 "::Life Client:: User actions completed"
13:34:53 "::Life Client:: Waiting for server functions to transfer.."
13:34:53 "::Life Client:: Received server functions."
13:34:53 "::Life Client:: Waiting for the server to be ready.."
13:34:53 Mission id: af152533d9efec0ea14621965065415229d52bae
13:34:53 Error in expression <use"];
life_vehicles pushBack _house;
} forEach life_houses;
life_gangData = _t>
13:34:53 Error position: <forEach life_houses;
life_gangData = _t>
13:34:53 Error foreach: Typ Zahl, erwartet Array
13:34:53 File mpmissions\__CUR_MP.Jackson_County\core\session\fn_requestReceived.sqf, line 90
13:36:36 SimulWeather - Cloud Renderer - noise texture file is not specified!
13:36:36 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
13:36:36 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
13:36:36 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
13:36:36 Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
13:36:36 Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
13:36:36 Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";]
13:36:36 Deinitialized shape [Class: "C_man_hunter_1_F"; Shape: "a3\characters_f\civil\c_hunter_f.p3d";]
13:36:36 Deinitialized shape [Class: "C_man_p_beggar_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
13:36:36 Deinitialized shape [Class: "C_man_p_fugitive_F_asia"; Shape: "a3\characters_f\civil\c_poor.p3d";]
13:36:36 Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
13:36:36 Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
13:36:36 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
13:36:36 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
13:36:36 Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
13:36:36 Deinitialized shape [Class: "C_man_p_shorts_1_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
13:36:36 Deinitialized shape [Class: "C_man_shorts_3_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
13:36:36 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
13:36:36 Deinitialized shape [Class: "C_man_polo_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
13:36:36 Deinitialized shape [Class: "C_man_polo_2_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
13:36:36 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
13:36:36 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
13:36:38 Extensions:
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Hier mal meine requestReceived:
Code
#include "..\..\script_macros.hpp"
/*
File: fn_requestReceived.sqf
Author: Bryan "Tonic" Boardwine
Description:
Called by the server saying that we have a response so let's
sort through the information, validate it and if all valid
set the client up.
*/
private["_array"];
life_session_tries = life_session_tries + 1;
if (life_session_completed) exitWith {}; //Why did this get executed when the client already initialized?
if (life_session_tries > 3) exitWith {cutText[localize "STR_Session_Error","BLACK FADED"]; 0 cutFadeOut 999999999;};
0 cutText [localize "STR_Session_Received","BLACK FADED"];
0 cutFadeOut 9999999;
if (isNil "_this") exitWith {[] call SOCK_fnc_insertPlayerInfo;};
if (_this isEqualType "") exitWith {[] call SOCK_fnc_insertPlayerInfo;};
if (count _this isEqualTo 0) exitWith {[] call SOCK_fnc_insertPlayerInfo;};
if ((_this select 0) isEqualTo "Error") exitWith {[] call SOCK_fnc_insertPlayerInfo;};
if (!(getPlayerUID player isEqualTo (_this select 0))) exitWith {[] call SOCK_fnc_dataQuery;};
if (!isServer && (!isNil "life_adminlevel" || !isNil "life_coplevel" || !isNil "life_donorlevel")) exitWith {
[profileName,getPlayerUID player,"VariablesAlreadySet"] remoteExecCall ["SPY_fnc_cookieJar",RSERV];
[profileName,format["Variables set before client initialization...\nlife_adminlevel: %1\nlife_coplevel: %2\nlife_donorlevel: %3",life_adminlevel,life_coplevel,life_donorlevel]] remoteExecCall ["SPY_fnc_notifyAdmins",RCLIENT];
sleep 0.9;
failMission "SpyGlass";
};
//Parse basic player information.
CASH = parseNumber (_this select 2);
BANK = parseNumber (_this select 3);
life_bankingpin = parseNumber (_this select 16); //Banking Eintrag !
CONST(life_adminlevel,parseNumber (_this select 4));
if (LIFE_SETTINGS(getNumber,"donor_level") isEqualTo 1) then {
CONST(life_donorlevel,parseNumber (_this select 5));
} else {
CONST(life_donorlevel,0);
};
//Loop through licenses
if (count (_this select 6) > 0) then {
{missionNamespace setVariable [(_x select 0),(_x select 1)];} forEach (_this select 6);
};
life_gear = _this select 8;
[true] call life_fnc_loadGear;
//Parse side specific information.
switch (playerSide) do {
case west: {
CONST(life_coplevel, parseNumber(_this select 7));
CONST(life_medicLevel,0);
life_blacklisted = _this select 9;
if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
life_hunger = ((_this select 10) select 0);
life_thirst = ((_this select 10) select 1);
player setDamage ((_this select 10) select 2);
};
};
case civilian: {
life_is_arrested = _this select 7;
CONST(life_coplevel, 0);
CONST(life_medicLevel, 0);
life_houses = _this select 13;
if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
life_hunger = ((_this select 9) select 0);
life_thirst = ((_this select 9) select 1);
player setDamage ((_this select 9) select 2);
};
//Position
if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 1) then {
life_is_alive = _this select 10;
life_civ_position = _this select 11;
if (life_is_alive) then {
if (count life_civ_position != 3) then {diag_log format["[requestReceived] Bad position received. Data: %1",life_civ_position];life_is_alive =false;};
if (life_civ_position distance (getMarkerPos "respawn_civilian") < 300) then {life_is_alive = false;};
};
};
{
_house = nearestObject [(call compile format["%1",(_x select 0)]), "House"];
life_vehicles pushBack _house;
} forEach life_houses;
life_gangData = _this select 14;
if (!(count life_gangData isEqualTo 0)) then {
[] spawn life_fnc_initGang;
};
[] spawn life_fnc_initHouses;
};
case independent: {
CONST(life_medicLevel, parseNumber(_this select 7));
CONST(life_coplevel,0);
if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
life_hunger = ((_this select 9) select 0);
life_thirst = ((_this select 9) select 1);
player setDamage ((_this select 9) select 2);
};
};
case east: {
CONST(life_adaclevel, parseNumber(_this select 7));
CONST(life_coplevel,0);
if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {
life_hunger = ((_this select 9) select 0);
life_thirst = ((_this select 9) select 1);
player setDamage ((_this select 9) select 2);
};
};
};
if (count (_this select 16) > 0) then {
{life_vehicles pushBack _x;} forEach (_this select 15);
};
life_session_completed = true;
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Ich hoffe das mir jemand weiter helfen kann.
Mfg
AmaZiinG