kommentiere sie komplett aus

Jonzie Farben ändern sich nach kauf
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- Mapping & Modding
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Tropical Life -
2. Februar 2017 um 16:03 -
Geschlossen -
Erledigt
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Habe ich ja schon.
Spoiler anzeigen
/*
sleep 2;
if (isNil {_this getVariable "skin"}) then {
if(local _this && {isNil {_this getVariable "Red"}&& isNil {_this getVariable "Green"}&& isNil {_this getVariable "Blue"}}) then
{
_decimal = ["0","0.1", "0.2", "0.3", "0.4", "0.5", "0.6", "0.7", "0.8", "0.9", "1"];
_rnd_R = floor random 11;
_rnd_G = floor random 11;
_rnd_B = floor random 11;
_Red = _decimal select _rnd_R;
_Green = _decimal select _rnd_G;
_Blue = _decimal select _rnd_B;
_this setVariable ["Red", _Red, TRUE];
_this setVariable ["Green", _Green, TRUE];
_this setVariable ["Blue", _Blue, TRUE];
};
waitUntil {!(isNil {_this getVariable "Red"})};
_Red = _this getVariable "Red";
waitUntil {!(isNil {_this getVariable "Green"})};
_Green = _this getVariable "Green";
waitUntil {!(isNil {_this getVariable "Blue"})};
_Blue = _this getVariable "Blue";
_this setObjectTexture [0, format ["#(argb,8,8,3)color(%1,%2,%3,1.0,CO)",_Red,_Green,_Blue]];
} else {
waitUntil {!(isNil {_this getVariable "skin"})};
_this setObjectTexture [0, format ["%1", _this getVariable "skin"]];
};
*/ -
anscheinend wird ja trotzdem noch irgendwas ausgeführt
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Soll ich mal versuchen jede Zeile einzeln auszukommentieren ?
vllt geht es ja dann. -
benenne die datei einfach mal in .sqf_off um ist wie löschen
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Habe es probiert, aber immer noch das gleiche Problem.
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dann hänge mal dein vehicle conf hier an
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Meinst du die Config_vehicles ?
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Schicke sie dir in zwei teilen, da sie zu lang ist !
Teil 1:
Spoiler anzeigen
class CarShops {
/*
* ARRAY FORMAT:
* 0: STRING (Classname)
* 1: STRING (Condition)
* FORMAT:
* STRING (Conditions) - Must return boolean :
* String can contain any amount of conditions, aslong as the entire
* string returns a boolean. This allows you to check any levels, licenses etc,
* in any combination. For example:
* "call life_coplevel && license_civ_someLicense"
* This will also let you call any other function.
*
* BLUFOR Vehicle classnames can be found here: Arma 3 CfgVehicles WEST - Bohemia Interactive Community
* OPFOR Vehicle classnames can be found here: Arma 3 CfgVehicles EAST - Bohemia Interactive Community
* Independent Vehicle classnames can be found here: Arma 3 CfgVehicles GUER - Bohemia Interactive Community
* Civilian Vehicle classnames can be found here: Arma 3 CfgVehicles CIV - Bohemia Interactive Community
*/
class civ_car {
side = "civ";
conditions = "";
vehicles[] = {
{ "B_Quadbike_01_F", "" },
{ "C_Offroad_01_F", "" },
{ "C_Offroad_02_unarmed_F", "" },
{ "Jonzie_Ute", "" },
{ "Jonzie_Raptor", "" },
{ "Jonzie_Transit", "" },
{ "C_Van_01_transport_F", "" },
{ "Jonzie_Datsun_510", "" },
{ "Jonzie_Corolla", "" },
{ "C_Hatchback_01_F", "" },
{ "Jonzie_Galant", "" },
{ "Jonzie_Mini_Cooper", "" },
{ "Jonzie_Mini_Cooper_R_spec", "" },
{ "C_SUV_01_F", "" },
{ "Jonzie_Datsun_Z432", "" },
{ "Jonzie_Ceed", "" },
{ "Jonzie_XB", "" },
{ "Jonzie_STI", "" },
{ "Jonzie_Escalade", "" },
{ "Jonzie_Quattroporte", "" },
{ "C_Hatchback_01_sport_F", "" },
{ "Jonzie_Viper", "" }
};
};
class kart_shop {
side = "civ";
conditions = "";
vehicles[] = {
{ "C_Kart_01_Blu_F", "" },
{ "C_Kart_01_Fuel_F", "" },
{ "C_Kart_01_Red_F", "" },
{ "C_Kart_01_Vrana_F", "" }
};
};
class civ_truck {
side = "civ";
conditions = "";
vehicles[] = {
{ "C_Van_01_fuel_F", "" },
{ "C_Van_01_box_F", "" },
{ "I_Truck_02_transport_F", "" },
{ "I_Truck_02_fuel_F", "" },
{ "I_Truck_02_covered_F", "" },
{ "B_Truck_01_transport_F", "" },
{ "B_Truck_01_fuel_F", "" },
{ "B_Truck_01_box_F", "" },
{ "O_Truck_03_transport_F", "" },
{ "O_Truck_03_covered_F", "" },
{ "O_Truck_03_device_F", "" },
{ "Jonzie_Box_Truck", "" },
{ "Jonzie_Superliner", "" },
{ "Jonzie_Curtain_Roadtrain", "" },
{ "Jonzie_Curtain", "" }
};
};
class civ_air {
side = "civ";
conditions = "";
vehicles[] = {
{ "C_Heli_Light_01_civil_F", "" },
{ "B_Heli_Light_01_F", "" },
{ "O_Heli_Light_02_unarmed_F", "" },
{ "C_Plane_Civil_01_F", "" }
};
};
class civ_ship {
side = "civ";
conditions = "";
vehicles[] = {
{ "C_Rubberboat", "" },
{ "C_Boat_Civil_01_F", "" },
{ "B_SDV_01_F", "" }
};
};
class reb_car {
side = "civ";
conditions = "";
vehicles[] = {
{ "B_Quadbike_01_F", "" },
{ "B_G_Offroad_01_F", "" },
{ "O_MRAP_02_F", "" },
{ "B_Heli_Light_01_stripped_F", "" },
{ "B_G_Offroad_01_armed_F", "" }
};
};
class med_shop {
side = "med";
conditions = "";
vehicles[] = {
{ "C_Offroad_01_F", "" },
{ "C_SUV_01_F", "" },
{ "C_Hatchback_01_sport_F", "" },
{ "I_Truck_02_medical_F", "" },
{ "O_Truck_03_medical_F", "" },
{ "B_Truck_01_medical_F", "" }
};
};
class med_air_spawn {
side = "med";
conditions = "";
vehicles[] = {
{ "O_Heli_Light_02_unarmed_F", "" },
{ "I_Heli_light_03_unarmed_F", "" }
};
};
class cop_car {
side = "cop";
conditions = "";
vehicles[] = {
{ "C_Offroad_01_F", "" },
{ "C_SUV_01_F", "3" },
{ "C_Hatchback_01_sport_F", "call life_coplevel >= 5" },
{ "B_MRAP_01_F", "call life_coplevel >= 6" }
};
};
class cop_air {
side = "cop";
conditions = "call life_coplevel >= 3";
vehicles[] = {
{ "B_Heli_Light_01_F", "" },
{ "B_Heli_Transport_01_F", "call life_coplevel >= 4" }
};
};
class cop_ship {
side = "cop";
conditions = "";
vehicles[] = {
{ "B_Boat_Transport_01_F", "" },
{ "C_Boat_Civil_01_police_F", "" },
{ "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },
{ "B_SDV_01_F", "" }
};
};
};
class LifeCfgVehicles {
/*
* Vehicle Configs (Contains textures and other stuff)
*
* "price" is the price before any multipliers set in Master_Config are applied.
*
* Default Multiplier Values & Calculations:
* Civilian [Purchase, Sell]: [1.0, 0.5]
* Cop [Purchase, Sell]: [0.5, 0.5]
* Medic [Purchase, Sell]: [0.75, 0.5]
* ChopShop: Payout = price * 0.25
* GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
* Cop Impound: Payout = price * 0.1
* Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
* -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
*
* 1: STRING (Condition)
* Textures config follows { Texture Name, side, {texture(s)path}, Condition}
* Texture(s)path follows this format:
* INDEX 0: Texture Layer 0
* INDEX 1: Texture Layer 1
* INDEX 2: Texture Layer 2
* etc etc etc
*
*/
class Default {
vItemSpace = -1;
conditions = "";
price = -1;
textures[] = {};
};
class I_Truck_02_medical_F {
vItemSpace = 150;
conditions = "";
price = 25000;
textures[] = {};
};
class O_Truck_03_medical_F {
vItemSpace = 200;
conditions = "";
price = 45000;
textures[] = {};
};
class B_Truck_01_medical_F {
vItemSpace = 250;
conditions = "";
price = 60000;
textures[] = {};
};
class C_Rubberboat {
vItemSpace = 45;
conditions = "license_civ_boat";
price = 5000;
textures[] = { };
};
class B_Heli_Transport_01_F {
vItemSpace = 200;
conditions = "license_cop_cAir";
price = 200000;
textures[] = {};
};
class Jonzie_Box_Truck {
vItemSpace = 1000;
conditions = "";
price = 2000000;
textures[] = {
{ "Schwarz", "civ", {
"#(argb,8,8,3)color(0,0,0,1.0)"
}, "" },
{ "Weiss", "civ", {
"#(argb,8,8,3)color(1,1,1,1.0)"
}, "" },
{ "Rot", "civ", {
"#(argb,8,8,3)color(1,0,0,1.0)"
}, "" },
{ "Blau", "civ", {
"#(argb,8,8,3)color(0,0,1,1.0)"
}, "" },
{ "Green", "civ", {
"#(argb,8,8,3)color(0,1,0.392,1.0)"
}, "" },
{ "Orange", "civ", {
"#(argb,8,8,3)color(1,0.501,0,1.0)"
}, "" },
{ "Gelb", "civ", {
"#(argb,8,8,3)color(1,1,0,1.0)"
}, "" },
{ "Pink", "civ", {
"#(argb,8,8,3)color(1,0,0.498,1.0)"
}, "" },
{ "Silber", "civ", {
"#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
}, "" },
{ "Gold", "civ", {
"#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
}, "" },
{ "Lila", "civ", {
"#(argb,8,8,3)color(0.368,0,1,1.0)"
}, "" }
};
};
class Jonzie_Superliner {
vItemSpace = 500;
conditions = "";
price = 2000000;
textures[] = {
{ "Schwarz", "civ", {
"#(argb,8,8,3)color(0,0,0,1.0)"
}, "" },
{ "Weiss", "civ", {
"#(argb,8,8,3)color(1,1,1,1.0)"
}, "" },
{ "Rot", "civ", {
"#(argb,8,8,3)color(1,0,0,1.0)"
}, "" },
{ "Blau", "civ", {
"#(argb,8,8,3)color(0,0,1,1.0)"
}, "" },
{ "Green", "civ", {
"#(argb,8,8,3)color(0,1,0.392,1.0)"
}, "" },
{ "Orange", "civ", {
"#(argb,8,8,3)color(1,0.501,0,1.0)"
}, "" },
{ "Gelb", "civ", {
"#(argb,8,8,3)color(1,1,0,1.0)"
}, "" },
{ "Pink", "civ", {
"#(argb,8,8,3)color(1,0,0.498,1.0)"
}, "" },
{ "Silber", "civ", {
"#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
}, "" },
{ "Gold", "civ", {
"#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
}, "" },
{ "Lila", "civ", {
"#(argb,8,8,3)color(0.368,0,1,1.0)"
}, "" }
};
};
class Jonzie_Curtain_Roadtrain {
vItemSpace = 1200;
conditions = "";
price = 2500000;
textures[] = {
{ "Schwarz", "civ", {
"#(argb,8,8,3)color(0,0,0,1.0)"
}, "" },
{ "Weiss", "civ", {
"#(argb,8,8,3)color(1,1,1,1.0)"
}, "" },
{ "Rot", "civ", {
"#(argb,8,8,3)color(1,0,0,1.0)"
}, "" },
{ "Blau", "civ", {
"#(argb,8,8,3)color(0,0,1,1.0)"
}, "" },
{ "Green", "civ", {
"#(argb,8,8,3)color(0,1,0.392,1.0)"
}, "" },
{ "Orange", "civ", {
"#(argb,8,8,3)color(1,0.501,0,1.0)"
}, "" },
{ "Gelb", "civ", {
"#(argb,8,8,3)color(1,1,0,1.0)"
}, "" },
{ "Pink", "civ", {
"#(argb,8,8,3)color(1,0,0.498,1.0)"
}, "" },
{ "Silber", "civ", {
"#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
}, "" },
{ "Gold", "civ", {
"#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
}, "" },
{ "Lila", "civ", {
"#(argb,8,8,3)color(0.368,0,1,1.0)"
}, "" }
};
};
class Jonzie_Curtain {
vItemSpace = 1500;
conditions = "";
price = 3000000;
textures[] = {
{ "Schwarz", "civ", {
"#(argb,8,8,3)color(0,0,0,1.0)"
}, "" },
{ "Weiss", "civ", {
"#(argb,8,8,3)color(1,1,1,1.0)"
}, "" },
{ "Rot", "civ", {
"#(argb,8,8,3)color(1,0,0,1.0)"
}, "" },
{ "Blau", "civ", {
"#(argb,8,8,3)color(0,0,1,1.0)"
}, "" },
{ "Green", "civ", {
"#(argb,8,8,3)color(0,1,0.392,1.0)"
}, "" },
{ "Orange", "civ", {
"#(argb,8,8,3)color(1,0.501,0,1.0)"
}, "" },
{ "Gelb", "civ", {
"#(argb,8,8,3)color(1,1,0,1.0)"
}, "" },
{ "Pink", "civ", {
"#(argb,8,8,3)color(1,0,0.498,1.0)"
}, "" },
{ "Silber", "civ", {
"#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
}, "" },
{ "Gold", "civ", {
"#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
}, "" },
{ "Lila", "civ", {
"#(argb,8,8,3)color(0.368,0,1,1.0)"
}, "" }
};
};
class B_MRAP_01_hmg_F {
vItemSpace = 100;
conditions = "";
price = 750000;
textures[] = { };
};
class B_Boat_Armed_01_minigun_F {
vItemSpace = 175;
conditions = "license_cop_cg";
price = 75000;
textures[] = { };
};
class B_Boat_Transport_01_F {
vItemSpace = 45;
conditions = "license_cop_cg";
price = 3000;
textures[] = { };
};
class O_Truck_03_transport_F {
vItemSpace = 750;
conditions = "license_civ_trucking";
price = 800000;
textures[] = { };
};
class O_Truck_03_device_F {
vItemSpace = 900;
conditions = "license_civ_trucking";
price = 1500000;
textures[] = { };
};
class Land_CargoBox_V1_F {
vItemSpace = 5000;
conditions = "";
price = -1;
textures[] = {};
};
class Box_IND_Grenades_F {
vItemSpace = 350;
conditions = "";
price = -1;
textures[] = {};
};
class B_supplyCrate_F {
vItemSpace = 700;
conditions = "";
price = -1;
textures[] = {};
};
class B_G_Offroad_01_F {
vItemSpace = 65;
conditions = "";
price = 12500;
textures[] = { };
};
class B_G_Offroad_01_armed_F {
vItemSpace = 65;
conditions = "license_civ_rebel";
price = 750000;
textures[] = { };
};
class C_Boat_Civil_01_F {
vItemSpace = 85;
conditions = "license_civ_boat";
price = 22000;
textures[] = { };
};
class C_Boat_Civil_01_police_F {
vItemSpace = 85;
conditions = "license_cop_cg";
price = 20000;
textures[] = { };
};
class B_Truck_01_box_F {
vItemSpace = 600;
conditions = "license_civ_trucking";
price = 600000;
textures[] = { };
};
class B_Truck_01_transport_F {
vItemSpace = 400;
conditions = "license_civ_trucking";
price = 380000;
textures[] = { };
};
class C_Offroad_02_unarmed_F {
vItemSpace = 50;
conditions = "";
price = 20000;
textures[] = {
{ "Green", "civ", {
"textures\MB4WD_green.paa"
}, "" },
{ "White", "civ", {
"textures\MB4WD_white.paa"
}, "" }
};
};
class Jonzie_Ute {
vItemSpace = 60;
conditions = "";
price = 35000;
textures[] = {
{ "Schwarz", "civ", {
"#(argb,8,8,3)color(0,0,0,1.0)"
}, "" },
{ "Weiss", "civ", {
"#(argb,8,8,3)color(1,1,1,1.0)"
}, "" },
{ "Rot", "civ", {
"#(argb,8,8,3)color(1,0,0,1.0)"
}, "" },
{ "Blau", "civ", {
"#(argb,8,8,3)color(0,0,1,1.0)"
}, "" },
{ "Green", "civ", {
"#(argb,8,8,3)color(0,1,0.392,1.0)"
}, "" },
{ "Orange", "civ", {
"#(argb,8,8,3)color(1,0.501,0,1.0)"
}, "" },
{ "Gelb", "civ", {
"#(argb,8,8,3)color(1,1,0,1.0)"
}, "" },
{ "Pink", "civ", {
"#(argb,8,8,3)color(1,0,0.498,1.0)"
}, "" },
{ "Silber", "civ", {
"#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
}, "" },
{ "Gold", "civ", {
"#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
}, "" },
{ "Lila", "civ", {
"#(argb,8,8,3)color(0.368,0,1,1.0)"
}, "" }
};
};
class Jonzie_Raptor {
vItemSpace = 75;
conditions = "";
price = 50000;
textures[] = {
{ "Schwarz", "civ", {
"#(argb,8,8,3)color(0,0,0,1.0)"
}, "" },
{ "Weiss", "civ", {
"#(argb,8,8,3)color(1,1,1,1.0)"
}, "" },
{ "Rot", "civ", {
"#(argb,8,8,3)color(1,0,0,1.0)"
}, "" },
{ "Blau", "civ", {
"#(argb,8,8,3)color(0,0,1,1.0)"
}, "" },
{ "Green", "civ", {
"#(argb,8,8,3)color(0,1,0.392,1.0)"
}, "" },
{ "Orange", "civ", {
"#(argb,8,8,3)color(1,0.501,0,1.0)"
}, "" },
{ "Gelb", "civ", {
"#(argb,8,8,3)color(1,1,0,1.0)"
}, "" },
{ "Pink", "civ", {
"#(argb,8,8,3)color(1,0,0.498,1.0)"
}, "" },
{ "Silber", "civ", {
"#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
}, "" },
{ "Gold", "civ", {
"#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
}, "" },
{ "Lila", "civ", {
"#(argb,8,8,3)color(0.368,0,1,1.0)"
}, "" }
};
};
class Jonzie_Transit {
vItemSpace = 85;
conditions = "";
price = 65000;
textures[] = {
{ "Schwarz", "civ", {
"#(argb,8,8,3)color(0,0,0,1.0)"
}, "" },
{ "Weiss", "civ", {
"#(argb,8,8,3)color(1,1,1,1.0)"
}, "" },
{ "Rot", "civ", {
"#(argb,8,8,3)color(1,0,0,1.0)"
}, "" },
{ "Blau", "civ", {
"#(argb,8,8,3)color(0,0,1,1.0)"
}, "" },
{ "Green", "civ", {
"#(argb,8,8,3)color(0,1,0.392,1.0)"
}, "" },
{ "Orange", "civ", {
"#(argb,8,8,3)color(1,0.501,0,1.0)"
}, "" },
{ "Gelb", "civ", {
"#(argb,8,8,3)color(1,1,0,1.0)"
}, "" },
{ "Pink", "civ", {
"#(argb,8,8,3)color(1,0,0.498,1.0)"
}, "" },
{ "Silber", "civ", {
"#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
}, "" },
{ "Gold", "civ", {
"#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
}, "" },
{ "Lila", "civ", {
"#(argb,8,8,3)color(0.368,0,1,1.0)"
}, "" }
};
};
class Jonzie_Datsun_510 {
vItemSpace = 20;
conditions = "";
price = 5000;
textures[] = {
{ "Schwarz", "civ", {
"#(argb,8,8,3)color(0,0,0,1.0)"
}, "" },
{ "Weiss", "civ", {
"#(argb,8,8,3)color(1,1,1,1.0)"
}, "" },
{ "Rot", "civ", {
"#(argb,8,8,3)color(1,0,0,1.0)"
}, "" },
{ "Blau", "civ", {
"#(argb,8,8,3)color(0,0,1,1.0)"
}, "" },
{ "Green", "civ", {
"#(argb,8,8,3)color(0,1,0.392,1.0)"
}, "" },
{ "Orange", "civ", {
"#(argb,8,8,3)color(1,0.501,0,1.0)"
}, "" },
{ "Gelb", "civ", {
"#(argb,8,8,3)color(1,1,0,1.0)"
}, "" },
{ "Pink", "civ", {
"#(argb,8,8,3)color(1,0,0.498,1.0)"
}, "" },
{ "Silber", "civ", {
"#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
}, "" },
{ "Gold", "civ", {
"#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
}, "" },
{ "Lila", "civ", {
"#(argb,8,8,3)color(0.368,0,1,1.0)"
}, "" }
};
}; -
Teil 2:
Spoiler anzeigen
class Jonzie_Ceed {
vItemSpace = 20;
conditions = "";
price = 210000;
textures[] = {
{ "Schwarz", "civ", {
"#(argb,8,8,3)color(0,0,0,1.0)"
}, "" },
{ "Weiss", "civ", {
"#(argb,8,8,3)color(1,1,1,1.0)"
}, "" },
{ "Rot", "civ", {
"#(argb,8,8,3)color(1,0,0,1.0)"
}, "" },
{ "Blau", "civ", {
"#(argb,8,8,3)color(0,0,1,1.0)"
}, "" },
{ "Green", "civ", {
"#(argb,8,8,3)color(0,1,0.392,1.0)"
}, "" },
{ "Orange", "civ", {
"#(argb,8,8,3)color(1,0.501,0,1.0)"
}, "" },
{ "Gelb", "civ", {
"#(argb,8,8,3)color(1,1,0,1.0)"
}, "" },
{ "Pink", "civ", {
"#(argb,8,8,3)color(1,0,0.498,1.0)"
}, "" },
{ "Silber", "civ", {
"#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
}, "" },
{ "Gold", "civ", {
"#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
}, "" },
{ "Lila", "civ", {
"#(argb,8,8,3)color(0.368,0,1,1.0)"
}, "" }
};
};
class Jonzie_XB {
vItemSpace = 20;
conditions = "";
price = 250000;
textures[] = {
{ "Schwarz", "civ", {
"#(argb,8,8,3)color(0,0,0,1.0)"
}, "" },
{ "Weiss", "civ", {
"#(argb,8,8,3)color(1,1,1,1.0)"
}, "" },
{ "Rot", "civ", {
"#(argb,8,8,3)color(1,0,0,1.0)"
}, "" },
{ "Blau", "civ", {
"#(argb,8,8,3)color(0,0,1,1.0)"
}, "" },
{ "Green", "civ", {
"#(argb,8,8,3)color(0,1,0.392,1.0)"
}, "" },
{ "Orange", "civ", {
"#(argb,8,8,3)color(1,0.501,0,1.0)"
}, "" },
{ "Gelb", "civ", {
"#(argb,8,8,3)color(1,1,0,1.0)"
}, "" },
{ "Pink", "civ", {
"#(argb,8,8,3)color(1,0,0.498,1.0)"
}, "" },
{ "Silber", "civ", {
"#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
}, "" },
{ "Gold", "civ", {
"#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
}, "" },
{ "Lila", "civ", {
"#(argb,8,8,3)color(0.368,0,1,1.0)"
}, "" }
};
};
class Jonzie_STI {
vItemSpace = 20;
conditions = "";
price = 350000;
textures[] = {
{ "Schwarz", "civ", {
"#(argb,8,8,3)color(0,0,0,1.0)"
}, "" },
{ "Weiss", "civ", {
"#(argb,8,8,3)color(1,1,1,1.0)"
}, "" },
{ "Rot", "civ", {
"#(argb,8,8,3)color(1,0,0,1.0)"
}, "" },
{ "Blau", "civ", {
"#(argb,8,8,3)color(0,0,1,1.0)"
}, "" },
{ "Green", "civ", {
"#(argb,8,8,3)color(0,1,0.392,1.0)"
}, "" },
{ "Orange", "civ", {
"#(argb,8,8,3)color(1,0.501,0,1.0)"
}, "" },
{ "Gelb", "civ", {
"#(argb,8,8,3)color(1,1,0,1.0)"
}, "" },
{ "Pink", "civ", {
"#(argb,8,8,3)color(1,0,0.498,1.0)"
}, "" },
{ "Silber", "civ", {
"#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
}, "" },
{ "Gold", "civ", {
"#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
}, "" },
{ "Lila", "civ", {
"#(argb,8,8,3)color(0.368,0,1,1.0)"
}, "" }
};
};
class Jonzie_Escalade {
vItemSpace = 20;
conditions = "";
price = 500000;
textures[] = {
{ "Schwarz", "civ", {
"#(argb,8,8,3)color(0,0,0,1.0)"
}, "" },
{ "Weiss", "civ", {
"#(argb,8,8,3)color(1,1,1,1.0)"
}, "" },
{ "Rot", "civ", {
"#(argb,8,8,3)color(1,0,0,1.0)"
}, "" },
{ "Blau", "civ", {
"#(argb,8,8,3)color(0,0,1,1.0)"
}, "" },
{ "Green", "civ", {
"#(argb,8,8,3)color(0,1,0.392,1.0)"
}, "" },
{ "Orange", "civ", {
"#(argb,8,8,3)color(1,0.501,0,1.0)"
}, "" },
{ "Gelb", "civ", {
"#(argb,8,8,3)color(1,1,0,1.0)"
}, "" },
{ "Pink", "civ", {
"#(argb,8,8,3)color(1,0,0.498,1.0)"
}, "" },
{ "Silber", "civ", {
"#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
}, "" },
{ "Gold", "civ", {
"#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
}, "" },
{ "Lila", "civ", {
"#(argb,8,8,3)color(0.368,0,1,1.0)"
}, "" }
};
};
class Jonzie_Quattroporte {
vItemSpace = 20;
conditions = "";
price = 600000;
textures[] = {
{ "Schwarz", "civ", {
"#(argb,8,8,3)color(0,0,0,1.0)"
}, "" },
{ "Weiss", "civ", {
"#(argb,8,8,3)color(1,1,1,1.0)"
}, "" },
{ "Rot", "civ", {
"#(argb,8,8,3)color(1,0,0,1.0)"
}, "" },
{ "Blau", "civ", {
"#(argb,8,8,3)color(0,0,1,1.0)"
}, "" },
{ "Green", "civ", {
"#(argb,8,8,3)color(0,1,0.392,1.0)"
}, "" },
{ "Orange", "civ", {
"#(argb,8,8,3)color(1,0.501,0,1.0)"
}, "" },
{ "Gelb", "civ", {
"#(argb,8,8,3)color(1,1,0,1.0)"
}, "" },
{ "Pink", "civ", {
"#(argb,8,8,3)color(1,0,0.498,1.0)"
}, "" },
{ "Silber", "civ", {
"#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
}, "" },
{ "Gold", "civ", {
"#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
}, "" },
{ "Lila", "civ", {
"#(argb,8,8,3)color(0.368,0,1,1.0)"
}, "" }
};
};
class Jonzie_Viper {
vItemSpace = 20;
conditions = "";
price = 800000;
textures[] = {
{ "Schwarz", "civ", {
"#(argb,8,8,3)color(0,0,0,1.0)"
}, "" },
{ "Weiss", "civ", {
"#(argb,8,8,3)color(1,1,1,1.0)"
}, "" },
{ "Rot", "civ", {
"#(argb,8,8,3)color(1,0,0,1.0)"
}, "" },
{ "Blau", "civ", {
"#(argb,8,8,3)color(0,0,1,1.0)"
}, "" },
{ "Green", "civ", {
"#(argb,8,8,3)color(0,1,0.392,1.0)"
}, "" },
{ "Orange", "civ", {
"#(argb,8,8,3)color(1,0.501,0,1.0)"
}, "" },
{ "Gelb", "civ", {
"#(argb,8,8,3)color(1,1,0,1.0)"
}, "" },
{ "Pink", "civ", {
"#(argb,8,8,3)color(1,0,0.498,1.0)"
}, "" },
{ "Silber", "civ", {
"#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
}, "" },
{ "Gold", "civ", {
"#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
}, "" },
{ "Lila", "civ", {
"#(argb,8,8,3)color(0.368,0,1,1.0)"
}, "" }
};
};
class C_Plane_Civil_01_F {
vItemSpace = 100;
conditions = "";
price = 500000;
textures[] = {
{ "Red", "civ", {
"textures\Caesar_red_1.paa",
"textures\Caesar_red_2.paa"
}, "" }
};
};
class I_Heli_light_03_unarmed_F {
vItemSpace = 100;
conditions = "";
price = 100000;
textures[] = {
{ "Fire", "med", {
"textures\medic_hellcat.paa"
}, "" }
};
};
class O_MRAP_02_F {
vItemSpace = 60;
conditions = "license_civ_driver";
price = 150000;
textures[] = { };
};
class C_Offroad_01_F {
vItemSpace = 35;
conditions = "";
price = 12500;
textures[] = {
{ "Red", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
}, "" },
{ "Yellow", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
}, "" },
{ "White", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
}, "" },
{ "Blue", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
}, "" },
{ "Dark Red", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
}, "" },
{ "Blue / White", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
}, "" },
{ "Taxi", "civ", {
"#(argb,8,8,3)color(0.6,0.3,0.01,1)"
}, "" },
{ "SWAT", "cop", {
"#(ai,64,64,1)Fresnel(1.3,7)"
}, "" },
{ "Police", "cop", {
"textures\Offroad_police.paa"
}, "" },
{ "Fire", "med", {
"textures\medic_offroad.paa"
}, "" }
};
};
class C_Kart_01_Blu_F {
vItemSpace = 20;
conditions = "license_civ_driver";
price = 15000;
textures[] = {};
};
/*
To edit another information in this classes you can use this exemple.
class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
vItemSpace = 40;
price = ;
};
will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
*/
class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};
class C_Hatchback_01_sport_F {
vItemSpace = 20;
conditions = "";
price = 700000;
textures[] = {
{ "Red", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
}, "" },
{ "Dark Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
}, "" },
{ "Orange", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
}, "" },
{ "Black / White", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
}, "" },
{ "Beige", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
}, "" },
{ "Green", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
}, "" },
{ "SWAT", "cop", {
"#(ai,64,64,1)Fresnel(1.3,7)"
}, "" },
{ "Police", "cop", {
"textures\Hatchback_Police.paa"
}, "" },
{ "Fire", "med", {
"textures\medic_hatchback.paa"
}, "" }
};
};
class B_Quadbike_01_F {
vItemSpace = 25;
conditions = "";
price = 2500;
textures[] = {
{ "Brown", "cop", {
"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
}, "" },
{ "Digi Desert", "reb", {
"\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
}, "" },
{ "Black", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
}, "" },
{ "Blue", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
}, "" },
{ "Red", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
}, "" },
{ "White", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
}, "" },
{ "Digi Green", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
}, "" },
{ "Hunter Camo", "civ", {
"\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
}, "" },
{ "Rebel Camo", "reb", {
"\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
}, "" }
};
};
class I_Truck_02_covered_F {
vItemSpace = 320;
conditions = "license_civ_trucking";
price = 300000;
textures[] = {
{ "Orange", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
}, "" },
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
}, "" }
};
};
class I_Truck_02_transport_F {
vItemSpace = 210;
conditions = "license_civ_trucking";
price = 180000;
textures[] = {
{ "Orange", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
}, "" },
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
}, "" }
};
};
class O_Truck_03_covered_F {
vItemSpace = 900;
conditions = "license_civ_trucking";
price = 1100000;
textures[] = {};
};
class C_Hatchback_01_F {
vItemSpace = 20;
conditions = "";
price = 30000;
textures[] = {
{ "Beige", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
}, "" },
{ "Green", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
}, "" },
{ "Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
}, "" },
{ "Dark Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
}, "" },
{ "Yellow", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
}, "" },
{ "White", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
}, "" },
{ "Grey", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
}, "" },
{ "Black", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
}, "" }
};
};
class C_SUV_01_F {
vItemSpace = 20;
conditions = "";
price = 150000;
textures[] = {
{ "Dark Red", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
}, "" },
{ "Silver", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
}, "" },
{ "Orange", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
}, "" },
{ "SWAT", "cop", {
"#(ai,64,64,1)Fresnel(1.3,7)"
}, "" },
{ "Police", "cop", {
"textures\SUV_police.paa"
}, "" },
{ "Fire", "med", {
"textures\medic_suv.paa"
}, "" }
};
};
class C_Van_01_transport_F {
vItemSpace = 100;
conditions = "";
price = 70000;
textures[] = {
{ "White", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
}, "" },
{ "Red", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
}, "" }
};
};
class C_Van_01_box_F {
vItemSpace = 180;
conditions = "license_civ_trucking";
price = 120000;
textures[] = {
{ "White", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
}, "" },
{ "Red", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
}, "" }
};
};
class B_MRAP_01_F {
vItemSpace = 65;
conditions = "";
price = 30000;
textures[] = {
{ "SWAT", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)",
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
}, "" }
};
};
class B_Heli_Light_01_stripped_F {
vItemSpace = 90;
conditions = "";
price = 275000;
textures[] = {
{ "Rebel Digital", "reb", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
}, "" }
};
};
class B_Heli_Light_01_F {
vItemSpace = 90;
conditions = "license_civ_pilot{license_cop_cAir}
{license_med_mAir}";
price = 245000;
textures[] = {
{ "Police", "cop", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
}, "" },
{ "Sheriff", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
}, "" },
{ "Civ Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
}, "" },
{ "Civ Red", "civ", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
}, "" },
{ "Blueline", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
}, "" },
{ "Elliptical", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
}, "" },
{ "Furious", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
}, "" },
{ "Jeans Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
}, "" },
{ "Speedy Redline", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
}, "" },
{ "Sunset", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
}, "" },
{ "Vrana", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
}, "" },
{ "Waves Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
}, "" },
{ "Rebel Digital", "reb", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
}, "" },
{ "Digi Green", "reb", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
}, "" }
};
};
class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
vItemSpace = 75;
price = 245000;
};
class O_Heli_Light_02_unarmed_F {
vItemSpace = 210;
conditions = "license_civ_pilot{license_med_mAir}";
price = 750000;
textures[] = {
{ "Black", "cop", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
}, "" },
{ "White / Blue", "civ", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
}, "" },
{ "Digi Green", "civ", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
}, "" },
{ "Desert Digi", "reb", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
}, "" },
{ "Fire", "med", {
"textures\medic_orca.paa"
}, "" }
};
};
class B_SDV_01_F {
vItemSpace = 50;
conditions = "license_civ_boat{license_cop_cg}";
price = 150000;
textures[] = {};
};
class C_Van_01_fuel_F {
vItemSpace = 130;
vFuelSpace = 19500;
conditions = "license_civ_trucking";
price = 90000;
textures[] = {
{ "White", "civ", {
"\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
"\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
}, "" },
{ "Red", "civ", {
"\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
"\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
}, "" }
};
};
class I_Truck_02_fuel_F {
vItemSpace = 270;
vFuelSpace = 420000;
conditions = "license_civ_trucking";
price = 250000;
textures[] = {
{ "White", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
}, "" }
};
};
class B_Truck_01_fuel_F {
vItemSpace = 50;
vFuelSpace = 50000;
conditions = "license_civ_trucking";
price = 450000;
textures[] = {};
};
}; -
hänge die datei doch bitte an und poste die nicht im thread. zusätzlich bitte noch die vehiclebuy
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Die hpp heißt nur txt weil man sie sonst nicht hochladen konnte
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mh... ich finde jetzt erstmal nix wo die datei aufgerufen wird. sorry habe so erstmal keine idee mehr
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Okay trotzdem danke für deine Versuche.
Vllt kann br1zey sich ja nochmal melden.
Er weiß ja denke ich wie das geht -
zusätzlich bitte noch die vehiclebuy
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Hier ist die Datei :
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Was kommisch ist warum ändert er die Farbe beim kaufen du hast ja die Datei von Jonzie Auskomentiert
entweder hast du die pbo nicht aufm server und client
oder beim kaufen muss noch wo anders die farbe gesetzt werden
Zum auskomentieren der Datei müsste so gehn und könnte mir jetzt nicht erklären warum das nicht gehn sollte aber
du konntest auch einfach in der datei in Zeile 1 mal if(true)exitWith{}; eintragen
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Hatte ich auch schon getestet, geht auch nicht.
Ich verstehe auch nicht warum es beim ausparken geht und beim kaufen nicht -
Ich würde sagen das beim kaufen Noch an einer anderen Stelle die Farbe gesetzt wird
Würde jetzt einfach mal druch gehn vom kaufen drücken bis zum Spawn des Autos haha
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