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    4. ArmA Series - ArmA 3 / Reforger
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    Jonzie Farben ändern sich nach kauf

      • Mapping & Modding
    • Tropical Life
    • 2. Februar 2017 um 16:03
    • Geschlossen
    • Erledigt
    • moeck
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      • 3. Februar 2017 um 14:56
      • #21

      kommentiere sie komplett aus

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • Tropical Life
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      • 3. Februar 2017 um 15:13
      • #22

      Habe ich ja schon.

      Spoiler anzeigen


      /*
      sleep 2;
      if (isNil {_this getVariable "skin"}) then {
      if(local _this && {isNil {_this getVariable "Red"}&& isNil {_this getVariable "Green"}&& isNil {_this getVariable "Blue"}}) then
      {
      _decimal = ["0","0.1", "0.2", "0.3", "0.4", "0.5", "0.6", "0.7", "0.8", "0.9", "1"];
      _rnd_R = floor random 11;
      _rnd_G = floor random 11;
      _rnd_B = floor random 11;
      _Red = _decimal select _rnd_R;
      _Green = _decimal select _rnd_G;
      _Blue = _decimal select _rnd_B;
      _this setVariable ["Red", _Red, TRUE];
      _this setVariable ["Green", _Green, TRUE];
      _this setVariable ["Blue", _Blue, TRUE];
      };
      waitUntil {!(isNil {_this getVariable "Red"})};
      _Red = _this getVariable "Red";
      waitUntil {!(isNil {_this getVariable "Green"})};
      _Green = _this getVariable "Green";
      waitUntil {!(isNil {_this getVariable "Blue"})};
      _Blue = _this getVariable "Blue";
      _this setObjectTexture [0, format ["#(argb,8,8,3)color(%1,%2,%3,1.0,CO)",_Red,_Green,_Blue]];
      } else {
      waitUntil {!(isNil {_this getVariable "skin"})};
      _this setObjectTexture [0, format ["%1", _this getVariable "skin"]];
      };
      */

      b_350_20_692108_381007_FFFFFF_000000.png

      Mein Server:

      [GER][MODDED] Tropical Life-realliferoleplay, Admin

      Status: Alphastart am : 13.8.2017

      TS: 5.9.80.55:2015

      https://nodezone.net/www.tropical-life-tanoa.de

    • moeck
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      • 3. Februar 2017 um 15:15
      • #23

      anscheinend wird ja trotzdem noch irgendwas ausgeführt

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • Tropical Life
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      • 3. Februar 2017 um 15:16
      • #24

      Soll ich mal versuchen jede Zeile einzeln auszukommentieren ?
      vllt geht es ja dann.

      b_350_20_692108_381007_FFFFFF_000000.png

      Mein Server:

      [GER][MODDED] Tropical Life-realliferoleplay, Admin

      Status: Alphastart am : 13.8.2017

      TS: 5.9.80.55:2015

      https://nodezone.net/www.tropical-life-tanoa.de

    • moeck
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      • 3. Februar 2017 um 15:23
      • #25

      benenne die datei einfach mal in .sqf_off um ist wie löschen

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • Tropical Life
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      • 3. Februar 2017 um 15:41
      • #26

      Habe es probiert, aber immer noch das gleiche Problem.

      b_350_20_692108_381007_FFFFFF_000000.png

      Mein Server:

      [GER][MODDED] Tropical Life-realliferoleplay, Admin

      Status: Alphastart am : 13.8.2017

      TS: 5.9.80.55:2015

      https://nodezone.net/www.tropical-life-tanoa.de

    • moeck
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      • 3. Februar 2017 um 16:19
      • #27

      dann hänge mal dein vehicle conf hier an

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • Tropical Life
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      • 3. Februar 2017 um 17:13
      • #28

      Meinst du die Config_vehicles ?

      b_350_20_692108_381007_FFFFFF_000000.png

      Mein Server:

      [GER][MODDED] Tropical Life-realliferoleplay, Admin

      Status: Alphastart am : 13.8.2017

      TS: 5.9.80.55:2015

      https://nodezone.net/www.tropical-life-tanoa.de

    • moeck
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      • 3. Februar 2017 um 17:20
      • #29

      ja

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • Tropical Life
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      • 3. Februar 2017 um 17:24
      • #30

      Schicke sie dir in zwei teilen, da sie zu lang ist !

      Teil 1:

      Spoiler anzeigen


      class CarShops {
      /*
      * ARRAY FORMAT:
      * 0: STRING (Classname)
      * 1: STRING (Condition)
      * FORMAT:
      * STRING (Conditions) - Must return boolean :
      * String can contain any amount of conditions, aslong as the entire
      * string returns a boolean. This allows you to check any levels, licenses etc,
      * in any combination. For example:
      * "call life_coplevel && license_civ_someLicense"
      * This will also let you call any other function.
      *
      * BLUFOR Vehicle classnames can be found here: Arma 3 CfgVehicles WEST - Bohemia Interactive Community
      * OPFOR Vehicle classnames can be found here: Arma 3 CfgVehicles EAST - Bohemia Interactive Community
      * Independent Vehicle classnames can be found here: Arma 3 CfgVehicles GUER - Bohemia Interactive Community
      * Civilian Vehicle classnames can be found here: Arma 3 CfgVehicles CIV - Bohemia Interactive Community
      */
      class civ_car {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "B_Quadbike_01_F", "" },
      { "C_Offroad_01_F", "" },
      { "C_Offroad_02_unarmed_F", "" },
      { "Jonzie_Ute", "" },
      { "Jonzie_Raptor", "" },
      { "Jonzie_Transit", "" },
      { "C_Van_01_transport_F", "" },
      { "Jonzie_Datsun_510", "" },
      { "Jonzie_Corolla", "" },
      { "C_Hatchback_01_F", "" },
      { "Jonzie_Galant", "" },
      { "Jonzie_Mini_Cooper", "" },
      { "Jonzie_Mini_Cooper_R_spec", "" },
      { "C_SUV_01_F", "" },
      { "Jonzie_Datsun_Z432", "" },
      { "Jonzie_Ceed", "" },
      { "Jonzie_XB", "" },
      { "Jonzie_STI", "" },
      { "Jonzie_Escalade", "" },
      { "Jonzie_Quattroporte", "" },
      { "C_Hatchback_01_sport_F", "" },
      { "Jonzie_Viper", "" }
      };
      };
      class kart_shop {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "C_Kart_01_Blu_F", "" },
      { "C_Kart_01_Fuel_F", "" },
      { "C_Kart_01_Red_F", "" },
      { "C_Kart_01_Vrana_F", "" }
      };
      };
      class civ_truck {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "C_Van_01_fuel_F", "" },
      { "C_Van_01_box_F", "" },
      { "I_Truck_02_transport_F", "" },
      { "I_Truck_02_fuel_F", "" },
      { "I_Truck_02_covered_F", "" },
      { "B_Truck_01_transport_F", "" },
      { "B_Truck_01_fuel_F", "" },
      { "B_Truck_01_box_F", "" },
      { "O_Truck_03_transport_F", "" },
      { "O_Truck_03_covered_F", "" },
      { "O_Truck_03_device_F", "" },
      { "Jonzie_Box_Truck", "" },
      { "Jonzie_Superliner", "" },
      { "Jonzie_Curtain_Roadtrain", "" },
      { "Jonzie_Curtain", "" }
      };
      };
      class civ_air {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "C_Heli_Light_01_civil_F", "" },
      { "B_Heli_Light_01_F", "" },
      { "O_Heli_Light_02_unarmed_F", "" },
      { "C_Plane_Civil_01_F", "" }
      };
      };
      class civ_ship {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "C_Rubberboat", "" },
      { "C_Boat_Civil_01_F", "" },
      { "B_SDV_01_F", "" }
      };
      };
      class reb_car {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "B_Quadbike_01_F", "" },
      { "B_G_Offroad_01_F", "" },
      { "O_MRAP_02_F", "" },
      { "B_Heli_Light_01_stripped_F", "" },
      { "B_G_Offroad_01_armed_F", "" }
      };
      };
      class med_shop {
      side = "med";
      conditions = "";
      vehicles[] = {
      { "C_Offroad_01_F", "" },
      { "C_SUV_01_F", "" },
      { "C_Hatchback_01_sport_F", "" },
      { "I_Truck_02_medical_F", "" },
      { "O_Truck_03_medical_F", "" },
      { "B_Truck_01_medical_F", "" }
      };
      };
      class med_air_spawn {
      side = "med";
      conditions = "";
      vehicles[] = {
      { "O_Heli_Light_02_unarmed_F", "" },
      { "I_Heli_light_03_unarmed_F", "" }
      };
      };
      class cop_car {
      side = "cop";
      conditions = "";
      vehicles[] = {
      { "C_Offroad_01_F", "" },
      { "C_SUV_01_F", "3" },
      { "C_Hatchback_01_sport_F", "call life_coplevel >= 5" },
      { "B_MRAP_01_F", "call life_coplevel >= 6" }
      };
      };
      class cop_air {
      side = "cop";
      conditions = "call life_coplevel >= 3";
      vehicles[] = {
      { "B_Heli_Light_01_F", "" },
      { "B_Heli_Transport_01_F", "call life_coplevel >= 4" }
      };
      };
      class cop_ship {
      side = "cop";
      conditions = "";
      vehicles[] = {
      { "B_Boat_Transport_01_F", "" },
      { "C_Boat_Civil_01_police_F", "" },
      { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },
      { "B_SDV_01_F", "" }
      };
      };
      };
      class LifeCfgVehicles {
      /*
      * Vehicle Configs (Contains textures and other stuff)
      *
      * "price" is the price before any multipliers set in Master_Config are applied.
      *
      * Default Multiplier Values & Calculations:
      * Civilian [Purchase, Sell]: [1.0, 0.5]
      * Cop [Purchase, Sell]: [0.5, 0.5]
      * Medic [Purchase, Sell]: [0.75, 0.5]
      * ChopShop: Payout = price * 0.25
      * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
      * Cop Impound: Payout = price * 0.1
      * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
      * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
      *
      * 1: STRING (Condition)
      * Textures config follows { Texture Name, side, {texture(s)path}, Condition}
      * Texture(s)path follows this format:
      * INDEX 0: Texture Layer 0
      * INDEX 1: Texture Layer 1
      * INDEX 2: Texture Layer 2
      * etc etc etc
      *
      */
      class Default {
      vItemSpace = -1;
      conditions = "";
      price = -1;
      textures[] = {};
      };
      class I_Truck_02_medical_F {
      vItemSpace = 150;
      conditions = "";
      price = 25000;
      textures[] = {};
      };
      class O_Truck_03_medical_F {
      vItemSpace = 200;
      conditions = "";
      price = 45000;
      textures[] = {};
      };
      class B_Truck_01_medical_F {
      vItemSpace = 250;
      conditions = "";
      price = 60000;
      textures[] = {};
      };
      class C_Rubberboat {
      vItemSpace = 45;
      conditions = "license_civ_boat";
      price = 5000;
      textures[] = { };
      };
      class B_Heli_Transport_01_F {
      vItemSpace = 200;
      conditions = "license_cop_cAir";
      price = 200000;
      textures[] = {};
      };
      class Jonzie_Box_Truck {
      vItemSpace = 1000;
      conditions = "";
      price = 2000000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Superliner {
      vItemSpace = 500;
      conditions = "";
      price = 2000000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };

      class Jonzie_Curtain_Roadtrain {
      vItemSpace = 1200;
      conditions = "";
      price = 2500000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Curtain {
      vItemSpace = 1500;
      conditions = "";
      price = 3000000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class B_MRAP_01_hmg_F {
      vItemSpace = 100;
      conditions = "";
      price = 750000;
      textures[] = { };
      };
      class B_Boat_Armed_01_minigun_F {
      vItemSpace = 175;
      conditions = "license_cop_cg";
      price = 75000;
      textures[] = { };
      };
      class B_Boat_Transport_01_F {
      vItemSpace = 45;
      conditions = "license_cop_cg";
      price = 3000;
      textures[] = { };
      };
      class O_Truck_03_transport_F {
      vItemSpace = 750;
      conditions = "license_civ_trucking";
      price = 800000;
      textures[] = { };
      };
      class O_Truck_03_device_F {
      vItemSpace = 900;
      conditions = "license_civ_trucking";
      price = 1500000;
      textures[] = { };
      };
      class Land_CargoBox_V1_F {
      vItemSpace = 5000;
      conditions = "";
      price = -1;
      textures[] = {};
      };
      class Box_IND_Grenades_F {
      vItemSpace = 350;
      conditions = "";
      price = -1;
      textures[] = {};
      };
      class B_supplyCrate_F {
      vItemSpace = 700;
      conditions = "";
      price = -1;
      textures[] = {};
      };
      class B_G_Offroad_01_F {
      vItemSpace = 65;
      conditions = "";
      price = 12500;
      textures[] = { };
      };
      class B_G_Offroad_01_armed_F {
      vItemSpace = 65;
      conditions = "license_civ_rebel";
      price = 750000;
      textures[] = { };
      };
      class C_Boat_Civil_01_F {
      vItemSpace = 85;
      conditions = "license_civ_boat";
      price = 22000;
      textures[] = { };
      };
      class C_Boat_Civil_01_police_F {
      vItemSpace = 85;
      conditions = "license_cop_cg";
      price = 20000;
      textures[] = { };
      };
      class B_Truck_01_box_F {
      vItemSpace = 600;
      conditions = "license_civ_trucking";
      price = 600000;
      textures[] = { };
      };
      class B_Truck_01_transport_F {
      vItemSpace = 400;
      conditions = "license_civ_trucking";
      price = 380000;
      textures[] = { };
      };
      class C_Offroad_02_unarmed_F {
      vItemSpace = 50;
      conditions = "";
      price = 20000;
      textures[] = {
      { "Green", "civ", {
      "textures\MB4WD_green.paa"
      }, "" },
      { "White", "civ", {
      "textures\MB4WD_white.paa"
      }, "" }
      };
      };

      class Jonzie_Ute {
      vItemSpace = 60;
      conditions = "";
      price = 35000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Raptor {
      vItemSpace = 75;
      conditions = "";
      price = 50000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Transit {
      vItemSpace = 85;
      conditions = "";
      price = 65000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Datsun_510 {
      vItemSpace = 20;
      conditions = "";
      price = 5000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };

      b_350_20_692108_381007_FFFFFF_000000.png

      Mein Server:

      [GER][MODDED] Tropical Life-realliferoleplay, Admin

      Status: Alphastart am : 13.8.2017

      TS: 5.9.80.55:2015

      https://nodezone.net/www.tropical-life-tanoa.de

    • Tropical Life
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      1
      • 3. Februar 2017 um 17:25
      • #31

      Teil 2:

      Spoiler anzeigen


      class Jonzie_Ceed {
      vItemSpace = 20;
      conditions = "";
      price = 210000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_XB {
      vItemSpace = 20;
      conditions = "";
      price = 250000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_STI {
      vItemSpace = 20;
      conditions = "";
      price = 350000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Escalade {
      vItemSpace = 20;
      conditions = "";
      price = 500000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Quattroporte {
      vItemSpace = 20;
      conditions = "";
      price = 600000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Viper {
      vItemSpace = 20;
      conditions = "";
      price = 800000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class C_Plane_Civil_01_F {
      vItemSpace = 100;
      conditions = "";
      price = 500000;
      textures[] = {
      { "Red", "civ", {
      "textures\Caesar_red_1.paa",
      "textures\Caesar_red_2.paa"
      }, "" }
      };
      };
      class I_Heli_light_03_unarmed_F {
      vItemSpace = 100;
      conditions = "";
      price = 100000;
      textures[] = {
      { "Fire", "med", {
      "textures\medic_hellcat.paa"
      }, "" }
      };
      };
      class O_MRAP_02_F {
      vItemSpace = 60;
      conditions = "license_civ_driver";
      price = 150000;
      textures[] = { };
      };
      class C_Offroad_01_F {
      vItemSpace = 35;
      conditions = "";
      price = 12500;
      textures[] = {
      { "Red", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
      }, "" },
      { "Yellow", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
      }, "" },
      { "White", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
      }, "" },
      { "Blue", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
      }, "" },
      { "Dark Red", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
      }, "" },
      { "Blue / White", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
      }, "" },
      { "Taxi", "civ", {
      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
      }, "" },
      { "SWAT", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      }, "" },
      { "Police", "cop", {
      "textures\Offroad_police.paa"
      }, "" },
      { "Fire", "med", {
      "textures\medic_offroad.paa"
      }, "" }
      };
      };
      class C_Kart_01_Blu_F {
      vItemSpace = 20;
      conditions = "license_civ_driver";
      price = 15000;
      textures[] = {};
      };
      /*
      To edit another information in this classes you can use this exemple.
      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
      vItemSpace = 40;
      price = ;
      };
      will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
      */
      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
      class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
      class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};
      class C_Hatchback_01_sport_F {
      vItemSpace = 20;
      conditions = "";
      price = 700000;
      textures[] = {
      { "Red", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
      }, "" },
      { "Dark Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
      }, "" },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
      }, "" },
      { "Black / White", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
      }, "" },
      { "Beige", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
      }, "" },
      { "Green", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
      }, "" },
      { "SWAT", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      }, "" },
      { "Police", "cop", {
      "textures\Hatchback_Police.paa"
      }, "" },
      { "Fire", "med", {
      "textures\medic_hatchback.paa"
      }, "" }
      };
      };
      class B_Quadbike_01_F {
      vItemSpace = 25;
      conditions = "";
      price = 2500;
      textures[] = {
      { "Brown", "cop", {
      "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
      }, "" },
      { "Digi Desert", "reb", {
      "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
      }, "" },
      { "Black", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
      }, "" },
      { "Blue", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
      }, "" },
      { "Red", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
      }, "" },
      { "White", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
      }, "" },
      { "Digi Green", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
      }, "" },
      { "Hunter Camo", "civ", {
      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
      }, "" },
      { "Rebel Camo", "reb", {
      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
      }, "" }
      };
      };
      class I_Truck_02_covered_F {
      vItemSpace = 320;
      conditions = "license_civ_trucking";
      price = 300000;
      textures[] = {
      { "Orange", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
      }, "" },
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      }, "" }
      };
      };
      class I_Truck_02_transport_F {
      vItemSpace = 210;
      conditions = "license_civ_trucking";
      price = 180000;
      textures[] = {
      { "Orange", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
      }, "" },
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      }, "" }
      };
      };
      class O_Truck_03_covered_F {
      vItemSpace = 900;
      conditions = "license_civ_trucking";
      price = 1100000;
      textures[] = {};
      };
      class C_Hatchback_01_F {
      vItemSpace = 20;
      conditions = "";
      price = 30000;
      textures[] = {
      { "Beige", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
      }, "" },
      { "Green", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
      }, "" },
      { "Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
      }, "" },
      { "Dark Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
      }, "" },
      { "Yellow", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
      }, "" },
      { "White", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
      }, "" },
      { "Grey", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
      }, "" },
      { "Black", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
      }, "" }
      };
      };
      class C_SUV_01_F {
      vItemSpace = 20;
      conditions = "";
      price = 150000;
      textures[] = {
      { "Dark Red", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
      }, "" },
      { "Silver", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
      }, "" },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
      }, "" },
      { "SWAT", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      }, "" },
      { "Police", "cop", {
      "textures\SUV_police.paa"
      }, "" },
      { "Fire", "med", {
      "textures\medic_suv.paa"
      }, "" }
      };
      };
      class C_Van_01_transport_F {
      vItemSpace = 100;
      conditions = "";
      price = 70000;
      textures[] = {
      { "White", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
      }, "" },
      { "Red", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
      }, "" }
      };
      };
      class C_Van_01_box_F {
      vItemSpace = 180;
      conditions = "license_civ_trucking";
      price = 120000;
      textures[] = {
      { "White", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
      }, "" },
      { "Red", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
      }, "" }
      };
      };
      class B_MRAP_01_F {
      vItemSpace = 65;
      conditions = "";
      price = 30000;
      textures[] = {
      { "SWAT", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      }, "" }
      };
      };
      class B_Heli_Light_01_stripped_F {
      vItemSpace = 90;
      conditions = "";
      price = 275000;
      textures[] = {
      { "Rebel Digital", "reb", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
      }, "" }
      };
      };
      class B_Heli_Light_01_F {
      vItemSpace = 90;
      conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
      price = 245000;
      textures[] = {
      { "Police", "cop", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
      }, "" },
      { "Sheriff", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
      }, "" },
      { "Civ Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
      }, "" },
      { "Civ Red", "civ", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
      }, "" },
      { "Blueline", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
      }, "" },
      { "Elliptical", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
      }, "" },
      { "Furious", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
      }, "" },
      { "Jeans Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
      }, "" },
      { "Speedy Redline", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
      }, "" },
      { "Sunset", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
      }, "" },
      { "Vrana", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
      }, "" },
      { "Waves Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
      }, "" },
      { "Rebel Digital", "reb", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
      }, "" },
      { "Digi Green", "reb", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
      }, "" }
      };
      };
      class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
      vItemSpace = 75;
      price = 245000;
      };
      class O_Heli_Light_02_unarmed_F {
      vItemSpace = 210;
      conditions = "license_civ_pilot || {license_med_mAir}";
      price = 750000;
      textures[] = {
      { "Black", "cop", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
      }, "" },
      { "White / Blue", "civ", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
      }, "" },
      { "Digi Green", "civ", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
      }, "" },
      { "Desert Digi", "reb", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
      }, "" },
      { "Fire", "med", {
      "textures\medic_orca.paa"
      }, "" }
      };
      };
      class B_SDV_01_F {
      vItemSpace = 50;
      conditions = "license_civ_boat || {license_cop_cg}";
      price = 150000;
      textures[] = {};
      };
      class C_Van_01_fuel_F {
      vItemSpace = 130;
      vFuelSpace = 19500;
      conditions = "license_civ_trucking";
      price = 90000;
      textures[] = {
      { "White", "civ", {
      "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
      "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
      }, "" },
      { "Red", "civ", {
      "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
      "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
      }, "" }
      };
      };
      class I_Truck_02_fuel_F {
      vItemSpace = 270;
      vFuelSpace = 420000;
      conditions = "license_civ_trucking";
      price = 250000;
      textures[] = {
      { "White", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
      }, "" }
      };
      };
      class B_Truck_01_fuel_F {
      vItemSpace = 50;
      vFuelSpace = 50000;
      conditions = "license_civ_trucking";
      price = 450000;
      textures[] = {};
      };
      };

      b_350_20_692108_381007_FFFFFF_000000.png

      Mein Server:

      [GER][MODDED] Tropical Life-realliferoleplay, Admin

      Status: Alphastart am : 13.8.2017

      TS: 5.9.80.55:2015

      https://nodezone.net/www.tropical-life-tanoa.de

    • moeck
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      • 3. Februar 2017 um 17:40
      • #32

      hänge die datei doch bitte an und poste die nicht im thread. zusätzlich bitte noch die vehiclebuy

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

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      • 3. Februar 2017 um 17:52
      • #33

      Die hpp heißt nur txt weil man sie sonst nicht hochladen konnte

      b_350_20_692108_381007_FFFFFF_000000.png

      Mein Server:

      [GER][MODDED] Tropical Life-realliferoleplay, Admin

      Status: Alphastart am : 13.8.2017

      TS: 5.9.80.55:2015

      https://nodezone.net/www.tropical-life-tanoa.de

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      • 3. Februar 2017 um 17:57
      • #34

      mh... ich finde jetzt erstmal nix wo die datei aufgerufen wird. sorry habe so erstmal keine idee mehr

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

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      • 3. Februar 2017 um 17:59
      • #35

      Okay trotzdem danke für deine Versuche.
      Vllt kann br1zey sich ja nochmal melden.
      Er weiß ja denke ich wie das geht :)

      b_350_20_692108_381007_FFFFFF_000000.png

      Mein Server:

      [GER][MODDED] Tropical Life-realliferoleplay, Admin

      Status: Alphastart am : 13.8.2017

      TS: 5.9.80.55:2015

      https://nodezone.net/www.tropical-life-tanoa.de

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      • 4. Februar 2017 um 01:27
      • #36
      Zitat von moeck

      zusätzlich bitte noch die vehiclebuy

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • Tropical Life
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      • 4. Februar 2017 um 10:07
      • #37

      Hier ist die Datei :

      Dateien

      fn_vehicleShopBuy.sqf 6,19 kB – 115 Downloads

      b_350_20_692108_381007_FFFFFF_000000.png

      Mein Server:

      [GER][MODDED] Tropical Life-realliferoleplay, Admin

      Status: Alphastart am : 13.8.2017

      TS: 5.9.80.55:2015

      https://nodezone.net/www.tropical-life-tanoa.de

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      • 4. Februar 2017 um 15:15
      • #38

      Was kommisch ist warum ändert er die Farbe beim kaufen du hast ja die Datei von Jonzie Auskomentiert

      entweder hast du die pbo nicht aufm server und client

      oder beim kaufen muss noch wo anders die farbe gesetzt werden :D

      Zum auskomentieren der Datei müsste so gehn und könnte mir jetzt nicht erklären warum das nicht gehn sollte aber

      du konntest auch einfach in der datei in Zeile 1 mal if(true)exitWith{}; eintragen

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

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      • 4. Februar 2017 um 15:46
      • #39

      Hatte ich auch schon getestet, geht auch nicht.
      Ich verstehe auch nicht warum es beim ausparken geht und beim kaufen nicht :D

      b_350_20_692108_381007_FFFFFF_000000.png

      Mein Server:

      [GER][MODDED] Tropical Life-realliferoleplay, Admin

      Status: Alphastart am : 13.8.2017

      TS: 5.9.80.55:2015

      https://nodezone.net/www.tropical-life-tanoa.de

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      • 4. Februar 2017 um 15:52
      • #40

      Ich würde sagen das beim kaufen Noch an einer anderen Stelle die Farbe gesetzt wird :D

      Würde jetzt einfach mal druch gehn vom kaufen drücken bis zum Spawn des Autos haha :D

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

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