Hallo.
Ich habe versucht ein wenig an einem HUD herum zu schrauben welches ich für eine Mission von mir verwende, habe aber ein kleines Problem.
Wenn ich den Text einfüge ist nur ein Wort davon lesbar und der Rest ist abgeschnitten.
Verwendetes Script:
C
class IceBaseTextHUD
{
access = 0;
type = CT_STATIC;
style = ST_CENTER;
idc = -1;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,0.8};
text = "";
fixedWidth = 0;
x = 0;
y = 0;
h = 0;
w = 0;
shadow = 2;
font = "puristaMedium";
sizeEx = "0.035";
};
class IceBasePictureHUD
{
access = 0;
type = CT_STATIC;
style = 0x30 + 0x800;
idc = -1;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
font = "puristaMedium";
sizeEx = 0;
lineSpacing = 0;
text = "";
fixedWidth = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.2;
h = 0.15;
};
class TAG_ICEHUD
{
idd = -1;
duration = 1e+1000;
fadeIn = 0;
fadeOut = 0;
onLoad = "uiNamespace setVariable ['TAG_ICE_display', _this select 0];";
class Controls
{
class HUD_DIRECTION : IceBaseTextHUD
{
text = "";
idc = 520500;
sizeEx = "0.02 / (getResolution select 5)";
x = 0.95 * safezoneW + safezoneX;
y = 0.9125 * safezoneH + safezoneY;
w = 0.02 * safezoneW;
h = 0.02 * safezoneH;
};
class HUD_FPS : IceBaseTextHUD
{
text = "";
sizeEx = "0.02 / (getResolution select 5)";
idc = 520501;
x = 0.949 * safezoneW + safezoneX;
y = 0.9325 * safezoneH + safezoneY;
w = 0.02 * safezoneW;
h = 0.02 * safezoneH;
};
class HUD_HEALTH : IceBaseTextHUD
{
text = "";
idc = 520502;
sizeEx = "0.02 / (getResolution select 5)";
x = 0.945 * safezoneW + safezoneX;
y = 0.95 * safezoneH + safezoneY;
w = 0.035 * safezoneW;
h = 0.025 * safezoneH;
};
class HUD_fatigue : IceBaseTextHUD
{
text = "";
idc = 520503;
sizeEx = "0.02 / (getResolution select 5)";
x = 0.945 * safezoneW + safezoneX;
y = 0.9685 * safezoneH + safezoneY;
w = 0.035 * safezoneW;
h = 0.025 * safezoneH;
};
class HUD_Kil : IceBaseTextHUD
{
text = "";
idc = 520504;
sizeEx = "0.02 / (getResolution select 5)";
x = 0.800 * safezoneW + safezoneX;
y = 0.8925 * safezoneH + safezoneY;
w = 0.035 * safezoneW;
h = 0.025 * safezoneH;
};
class HUD_compass_PIC : IceBasePictureHUD
{
text = "\A3\Weapons_F\Data\UI\gear_item_compass_ca.paa";
idc = -1;
x = 0.975 * safezoneW + safezoneX;
y = 0.9075 * safezoneH + safezoneY;
w = 0.025 * safezoneW;
h = 0.025 * safezoneH;
};
class HUD_fps_PIC : IceBasePictureHUD
{
text = "images\fps.paa";
idc = -1;
x = 0.98 * safezoneW + safezoneX;
y = 0.9325 * safezoneH + safezoneY;
w = 0.015 * safezoneW;
h = 0.015 * safezoneH;
};
class HUD_HEALTH_PIC : IceBasePictureHUD
{
text = "images\health.paa";
idc = -1;
x = 0.98 * safezoneW + safezoneX;
y = 0.955 * safezoneH + safezoneY;
w = 0.015 * safezoneW;
h = 0.015 * safezoneH;
};
class HUD_fatigue_PIC : IceBasePictureHUD
{
text = "images\fatigue.paa";
idc = -1;
x = 0.98 * safezoneW + safezoneX;
y = 0.97525 * safezoneH + safezoneY;
w = 0.015 * safezoneW;
h = 0.015 * safezoneH;
};
};
};
Alles anzeigen
Die Class_Kil ist davon betroffen.
Screenshot im Anhang.
Hoffe die Infos genügen und jemand weiß wie ich das beheben kann
LG