Wie soll ich die neuesten Nachrichten Tankstelle Raub begann zu bekommen ? help me

Petrol robbery aan news help
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heyy519 -
16. Januar 2017 um 20:52 -
Geschlossen -
Erledigt
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I See you used the translator ?!
But from your voice out nobody could
figure himself what you want / mean -
yes ı using translate ı speak eng
I want to switch to automatic message at the start of petrol robbery aan news
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yes ı using translate ı speak eng
I want to switch to automatic message at the start of petrol robbery aan news
Well actually i understand it like this :
If the oil Station got robbed that it appears in AAN News ? -
Well actually i understand it like this :If the oil Station got robbed that it appears in AAN News ?
YES
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Could you please send us your fn_robShops.sqf file?
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Could you please send us your fn_robShops.sqf file?
Code
Alles anzeigen#include "..\..\script_macros.hpp" private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"]; _shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; _robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; _action = [_this,2] call BIS_fnc_param; if(side _robber != civilian) exitWith { hint "Dostum Bu Benzinligi Soyamazsin" }; if(_robber distance _shop > 4) exitWith { hint "Yuh! 4 metre uzakliktan seni soyuyorum diyorsun!" }; if !(_kassa) then { _kassa = 1000; }; if (_rip) exitWith { hint "Soygun zaten devam ediyor!" }; if (vehicle player != _robber) exitWith { hint "Aractan inmelisin!" }; if !(alive _robber) exitWith {}; if (currentWeapon _robber == "") exitWith { hint "Üzgünüm Soymak için Silaha ihtiyacın var." }; if (_kassa == 0) exitWith { hint "Kasada para bitmis!" }; _cops = (west countSide playableUnits); if(_cops < 3) exitWith{[_vault,-1] remoteExec ["disableSerialization;",2]; hint "Soygun icin yeterli polis yok.";}; _rip = true; _kassa = 10000 + round(random 10000); _shop removeAction _action; _shop switchMove "AmovPercMstpSsurWnonDnon"; _chance = random(100); if(_chance >= 15) then { hint "Kasiyer alarmi aktiflestirdi.!! Polisler yola cikmistir bile ..."; [[0,1],format["%1 BENZINLIK ISTASYONU SOYULUYOR..! ",_shop]] remoteExecCall ["life_fnc_broadcast",west]; [[0,1],format["%1 BENZINLIK ISTASYONU SOYULUYOR..! ",_shop]] remoteExecCall ["life_fnc_broadcast",civilian]; }; disableSerialization; 41 cutRsc ["life_progress","PLAIN"]; _ui = uiNameSpace getVariable "life_progress"; _progress = _ui displayCtrl 38201; _pgText = _ui displayCtrl 38202; _pgText ctrlSetText format["Soygun devam ediyor, 10 metreden fazla uzaklasma. (1%1)...","%"]; _progress progressSetPosition 0.01; _cP = 0.01; if(_rip) then { while{true} do { sleep 2; _cP = _cP + 0.01; _progress progressSetPosition _cP; _pgText ctrlSetText format["Soygun devam ediyor, 10 metreden fazla uzaklasma. (%1%2)...",round(_cP * 100),"%"]; _Pos = position player; _marker = createMarker ["Marker200", _Pos]; "Marker200" setMarkerColor "ColorRed"; "Marker200" setMarkerText "UYARI BU BENZINLIK SOYULUYOR..."; "Marker200" setMarkerType "mil_warning"; if(_cP >= 1) exitWith {}; if(_robber distance _shop > 10.5) exitWith { }; if!(alive _robber) exitWith {}; }; if!(alive _robber) exitWith { _rip = false; }; if(_robber distance _shop > 10.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hint "Soygun icin 10 metre yakininda olmalisin yoksa nasil soyacaksin ?"; 41 cutText ["","PLAIN"]; _rip = false; }; 41 cutText ["","PLAIN"]; titleText[format["Polisler gelmeden uzaklas.%1 TL, tutarinda parayi caldin!",[_kassa] call life_fnc_numberText],"PLAIN"]; deleteMarker "Marker200"; life_atmbank = life_atmbank + _kassa; _rip = false; life_use_atm = false; sleep (30 + random(180)); life_use_atm = true; if!(alive _robber) exitWith {}; [getPlayerUID _robber,name _robber,"211"] remoteExec ["life_fnc_wantedAdd",2]; }; sleep 300; _action = _shop addAction["Benzinligi Soy",life_fnc_robShops]; _shop switchMove "";