Hey Leute ich bin nochmal.. hab in meinem RPT so ein Fehler und ich bin einfahch blind.
Habe mir mal dieses Tutorial mal reingezogen.
Ertsmal ging gar nichts mehr, weil da so komische Gänsefüsschne benutzt wurden. Diese habe ich überall geändert.
Nun taucht aber noch ein kleiner Error auf.
RPT Error
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18:23:17 Error in expression <
while{true} do
{
waitUntil {!(isEqualTo(backpack player,""))};
_bp = backpack p>
18:23:17 Error position: <(backpack player,""))};
_bp = backpack p>
18:23:17 Error Missing )
18:23:17 File mpmissions\AltisLife.Altis\core\functions\fn_loadGear.sqf, line 83
18:23:17 Error in expression <
while{true} do
{
waitUntil {!(isEqualTo(backpack player,""))};
_bp = backpack p>
18:23:17 Error position: <(backpack player,""))};
_bp = backpack p>
18:23:17 Error Missing )
18:23:17 File mpmissions\AltisLife.Altis\core\functions\fn_loadGear.sqf, line 83
Hier meine loadGear
#include "..\..\script_macros.hpp"
/*
File: fn_loadGear.sqf
Author: Bryan "Tonic" Boardwine
Description:
Loads saved civilian gear, this is limited for a reason and that's balance.
*/
private ["_itemArray","_handle"];
_itemArray = life_gear;
waitUntil {!(isNull (findDisplay 46))};
_handle = [] spawn life_fnc_stripDownPlayer;
waitUntil {scriptDone _handle};
if (count _itemArray isEqualTo 0) exitWith {
switch (playerSide) do {
case west: {
[] call life_fnc_copLoadout;
};
case civilian: {
[] call life_fnc_civLoadout;
};
case independent: {
[] call life_fnc_medicLoadout;
};
};
};
_itemArray params [
"_uniform",
"_vest",
"_backpack",
"_goggles",
"_headgear",
["_items",[]],
"_prim",
"_seco",
["_uItems",[]],
["_uMags",[]],
["_bItems",[]],
["_bMags",[]],
["_vItems",[]],
["_vMags",[]],
["_pItems",[]],
["_hItems",[]],
["_yItems",[]]
];
if (!(_goggles isEqualTo "")) then {_handle = [_goggles,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
if (!(_headgear isEqualTo "")) then {_handle = [_headgear,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
if (!(_uniform isEqualTo "")) then {_handle = [_uniform,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
if (!(_vest isEqualTo "")) then {_handle = [_vest,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
if (!(_backpack isEqualTo "")) then {_handle = [_backpack,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
/* Hotfix for losing virtual items on login */
if (!isNil {(_this select 0)}) then {
life_maxWeight = life_maxWeight + (round(FETCH_CONFIG2(getNumber,"CfgVehicles",(backpack player),"maximumload") / 4));
};
{_handle = [_x,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};} forEach _items;
{player addItemToUniform _x;} forEach (_uItems);
{(uniformContainer player) addItemCargoGlobal [_x,1];} forEach (_uMags);
{player addItemToVest _x;} forEach (_vItems);
{(vestContainer player) addItemCargoGlobal [_x,1];} forEach (_vMags);
{player addItemToBackpack _x;} forEach (_bItems);
{(backpackContainer player) addItemCargoGlobal [_x,1];} forEach (_bMags);
life_maxWeight = 100;
{
[true,(_x select 0),(_x select 1)] call life_fnc_handleInv;
} forEach (_yItems);
life_maxWeight = LIFE_SETTINGS(getNumber,“total_maxWeight”);
/* Réglage de la capacité en fonction des sac à dos */
[] spawn
{
while{true} do
{
waitUntil {!(EQUAL(backpack player,""))};
_bp = backpack player;
_cfg = FETCH_CONFIG2(getNumber,CONFIG_VEHICLES,_bp,“maximumload”);
_load = round(_cfg / 4);
if(EQUAL(backpack player,“B_OutdoorPack_blk”)) then { _load = 20; };
if(EQUAL(backpack player,“B_AssaultPack_khk”)) then { _load = 30; };
if(EQUAL(backpack player,“B_AssaultPack_dgtl”)) then { _load = 30; };
if(EQUAL(backpack player,“B_AssaultPack_rgr”)) then { _load = 30; };
if(EQUAL(backpack player,“B_AssaultPack_sgg”)) then { _load = 30; };
if(EQUAL(backpack player,“B_AssaultPack_blk”)) then { _load = 30; };
if(EQUAL(backpack player,“B_AssaultPack_cbr”)) then { _load = 30; };
if(EQUAL(backpack player,“B_AssaultPack_mcamo”)) then { _load = 30; };
if(EQUAL(backpack player,“B_AssaultPack_tna_f”)) then { _load = 30; };
if(EQUAL(backpack player,“B_TacticalPack_oli”)) then { _load = 35; };
if(EQUAL(backpack player,“B_Kitbag_mcamo”)) then { _load = 40; };
if(EQUAL(backpack player,“B_Kitbag_ssg”)) then { _load = 40; };
if(EQUAL(backpack player,“B_Kitbag_cbr”)) then { _load = 40; };
if(EQUAL(backpack player,“B_FieldPack_blk”)) then { _load = 45; };
if(EQUAL(backpack player,“B_FieldPack_ocamo”)) then { _load = 45; };
if(EQUAL(backpack player,“B_FieldPack_oucamo”)) then { _load = 45; };
if(EQUAL(backpack player,“B_FieldPack_ghex_f”)) then { _load = 45; };
if(EQUAL(backpack player,“B_Bergen_sgg”)) then { _load = 50; };
if(EQUAL(backpack player,“B_Bergen_mcamo”)) then { _load = 50; };
if(EQUAL(backpack player,“B_Bergen_rgr”)) then { _load = 50; };
if(EQUAL(backpack player,“B_Bergen_blk”)) then { _load = 50; };
if(EQUAL(backpack player,“B_Carryall_ocamo”)) then { _load = 60; };
if(EQUAL(backpack player,“B_Carryall_oucamo”)) then { _load = 60; };
if(EQUAL(backpack player,“B_Carryall_mcamo”)) then { _load = 60; };
if(EQUAL(backpack player,“B_Carryall_oli”)) then { _load = 60; };
if(EQUAL(backpack player,“B_Carryall_khk”)) then { _load = 60; };
if(EQUAL(backpack player,“B_Carryall_cbr”)) then { _load = 60; };
if(EQUAL(backpack player,“B_Carryall_ghex_f”)) then { _load = 60; };
if(EQUAL(backpack player,“B_Bergen_dgtl_f”)) then { _load = 75; };
if(EQUAL(backpack player,“B_Bergen_tna_f”)) then { _load = 75; };
life_maxWeight = life_minWeight + _load;
waitUntil {!(EQUAL(backpack player,_bp))};
if(EQUAL(backpack player,"")) then {
life_maxWeight = life_minWeight;
};
};
};
//Primary & Secondary (Handgun) should be added last as magazines do not automatically load into the gun.
if (!(_prim isEqualTo "")) then {_handle = [_prim,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
if (!(_seco isEqualTo "")) then {_handle = [_seco,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
{
if (!(_x isEqualTo "")) then {
player addPrimaryWeaponItem _x;
};
} forEach (_pItems);
{
if (!(_x isEqualTo "")) then {
player addHandgunItem _x;
};
} forEach (_hItems);
[] call life_fnc_playerSkins;
Alles anzeigen
Habe halt da die Rucksack Classnames geändert.. sieht da jemand den Fehler?
Gruss
Bostigo