Hey Leute
Da in der 4.4r4 das ToolKit ein vItem ist, wollte ich das mal ausprobieren.
Habe also meinen SUV geschrottet und mit Hilfe der Aktionstatse 10 das Interface geöffnet.
Repair und Unflip sind auch aufgelistet, allerdings kann ich das Reparieren nicht auswählen.
Hat da jemand einen Tipp oder hab ich dulli wieder was vergessen.
Hier meine repairTruck.sqf
Spoiler anzeigen
#include "..\..\script_macros.hpp"
/*
File: fn_repairTruck.sqf
Author: Bryan "Tonic" Boardwine
Description:
Main functionality for toolkits, to be revised in later version.
*/
private["_veh","_upp","_ui","_progress","_pgText","_cP","_displayName","_test","_sideRepairArray"];
_veh = cursorObject;
life_interrupted = false;
if (isNull _veh) exitWith {};
if ((_veh isKindOf "Car") (_veh isKindOf "Ship")
(_veh isKindOf "Air")) then {
if (life_inv_toolkit > 0) then {
life_action_inUse = true;
_displayName = FETCH_CONFIG2(getText,"CfgVehicles",(typeOf _veh),"displayName");
_upp = format[localize "STR_NOTF_Repairing",_displayName];
//Setup our progress bar.
disableSerialization;
5 cutRsc ["life_progress","PLAIN"];
_ui = uiNamespace getVariable "life_progress";
_progress = _ui displayCtrl 38201;
_pgText = _ui displayCtrl 38202;
_pgText ctrlSetText format["%2 (1%1)...","%",_upp];
_progress progressSetPosition 0.01;
_cP = 0.01;
for "_i" from 0 to 1 step 0 do {
if (animationState player != "AinvPknlMstpSnonWnonDnon_medic_1") then {
[player,"AinvPknlMstpSnonWnonDnon_medic_1",true] remoteExecCall ["life_fnc_animSync",RCLIENT];
player switchMove "AinvPknlMstpSnonWnonDnon_medic_1";
player playMoveNow "AinvPknlMstpSnonWnonDnon_medic_1";
};
sleep 0.27;
_cP = _cP + 0.01;
_progress progressSetPosition _cP;
_pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
if (_cP >= 1) exitWith {};
if (!alive player) exitWith {};
if (player != vehicle player) exitWith {};
if (life_interrupted) exitWith {};
};
life_action_inUse = false;
5 cutText ["","PLAIN"];
player playActionNow "stop";
if (life_interrupted) exitWith {life_interrupted = false; titleText[localize "STR_NOTF_ActionCancel","PLAIN"]; life_action_inUse = false;};
if (player != vehicle player) exitWith {titleText[localize "STR_NOTF_ActionInVehicle","PLAIN"];};
_sideRepairArray = LIFE_SETTINGS(getArray,"vehicle_infiniteRepair");
//Check if playerSide has infinite repair enabled
if (playerSide isEqualTo civilian && (_sideRepairArray select 0) isEqualTo 0) then {
[false,"toolkit",1] call life_fnc_handleInv;
};
if (playerSide isEqualTo west && (_sideRepairArray select 1) isEqualTo 0) then {
[false,"toolkit",1] call life_fnc_handleInv;
};
if (playerSide isEqualTo independent && (_sideRepairArray select 2) isEqualTo 0) then {
[false,"toolkit",1] call life_fnc_handleInv;
};
if (playerSide isEqualTo east && (_sideRepairArray select 3) isEqualTo 0) then {
[false,"toolkit",1] call life_fnc_handleInv;
};
_veh setDamage 0;
titleText[localize "STR_NOTF_RepairedVehicle","PLAIN"];
};
};
Mfg
Bosti