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    1. Nodezone.net Community
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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Arma 3 Startup Fehler

      • Mapping & Modding
    • PoweredByte
    • 20. Dezember 2016 um 19:38
    • Geschlossen
    • Erledigt
    • PoweredByte
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      • 20. Dezember 2016 um 19:38
      • #1

      Hallo. Ich richte momentan einen Modserver ein und kriege folgenen Fehler:

      Code
      19:37:14 "----------------------------------------------------------------------------------------------------"
      19:37:14 "---------------------------------- Starting Altis Life Server Init ---------------------------------"
      19:37:14 "------------------------------------------ Version 5.0.0 -------------------------------------------"
      19:37:14 "----------------------------------------------------------------------------------------------------"
      19:37:14 Error in expression <main";
      };
      } count _dictionary;
      
      
      
      
      switch (typeOf (_dictionary select 0 select 1)) >
      19:37:14   Error position: <typeOf (_dictionary select 0 select 1)) >
      19:37:14   Error typeof: Type String, expected Object
      19:37:14 File life_server\Functions\Systems\fn_terrainSort.sqf, line 20
      Alles anzeigen


      Code: fn_terrainSort.sqf
      /*
          File: fn_terrainSort.sqf (TO BE CHANGED)
          Author: BoGuu
      
      
      
      
          Description:
          Gah.
      */
      
      
      
      
      
      
      
      if !(params[["_dictionary",[],[[],0,""]]]) exitWith {};
      
      
      
      
      scopeName "main";
      
      
      
      
      {
          if (worldName == _x select 0) then {
              (_x select 1) breakOut "main";
          };
      } count _dictionary;
      
      
      
      
      switch (typeOf (_dictionary select 0 select 1)) do {
          case "ARRAY": {[]};
          case "STRING": {""};
          case "SCALAR": {-1};
      };
      Alles anzeigen
    • Rom
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      • 20. Dezember 2016 um 20:09
      • #2
      Zitat von PoweredByte

      switch (typeOf (_dictionary select 0 select 1)) do {
      case "ARRAY": {[]};
      case "STRING": {""};
      case "SCALAR": {-1};
      };

      Wie schon im RPT steht, typeOf verlangt ein Objekt.

      Versuche mal typeName statt typeOf. typeName gibt dir den Typ wieder "" => String, 0 => Scalar und so weiter

      Wenn ich etwas missverstanden habe, hoppala

    • PoweredByte
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      • 20. Dezember 2016 um 20:14
      • #3

      Jetzt bekomme ich folgenden Fehler:

      Code
      20:13:22 Error in expression <y]]] call TON_fnc_terrainSort;
      
      
      
      
      _dome = nearestObject [_pos,"Land_Dome_Big_F"];
      >
      20:13:22   Error position: <nearestObject [_pos,"Land_Dome_Big_F"];
      >
      20:13:22   Error Type Array, expected Number
      20:13:22 File life_server\init.sqf, line 186
      Alles anzeigen


      Code: init.sqf
      #include "script_macros.hpp"
      /*
          File: init.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Edit: Nanou for HeadlessClient optimization.
          Please read support for more informations.
      
      
      
      
          Description:
          Initialize the server and required systems.
      */
      private ["_dome","_rsb","_timeStamp"];
      DB_Async_Active = false;
      DB_Async_ExtraLock = false;
      life_server_isReady = false;
      life_server_extDB_notLoaded = "";
      serv_sv_use = [];
      publicVariable "life_server_isReady";
      life_save_civilian_position = if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 0) then {false} else {true};
      fn_whoDoneIt = compile preprocessFileLineNumbers "\life_server\Functions\Systems\fn_whoDoneIt.sqf";
      
      
      
      
      /*
          Prepare the headless client.
      */
      life_HC_isActive = false;
      publicVariable "life_HC_isActive";
      HC_Life = false;
      publicVariable "HC_Life";
      
      
      
      
      if (EXTDB_SETTING(getNumber,"HeadlessSupport") isEqualTo 1) then {
          [] execVM "\life_server\initHC.sqf";
      };
      
      
      
      
      /*
          Prepare extDB before starting the initialization process
          for the server.
      */
      
      
      
      
      if (isNil {uiNamespace getVariable "life_sql_id"}) then {
          life_sql_id = round(random(9999));
          CONSTVAR(life_sql_id);
          uiNamespace setVariable ["life_sql_id",life_sql_id];
              try {
              _result = EXTDB format ["9:ADD_DATABASE:%1",EXTDB_SETTING(getText,"DatabaseName")];
              if (!(_result isEqualTo "[1]")) then {throw "extDB2: Error with Database Connection"};
              _result = EXTDB format ["9:ADD_DATABASE_PROTOCOL:%2:SQL_RAW_V2:%1:ADD_QUOTES",FETCH_CONST(life_sql_id),EXTDB_SETTING(getText,"DatabaseName")];
              if (!(_result isEqualTo "[1]")) then {throw "extDB2: Error with Database Connection"};
          } catch {
              diag_log _exception;
              life_server_extDB_notLoaded = [true, _exception];
          };
          publicVariable "life_server_extDB_notLoaded";
          if (life_server_extDB_notLoaded isEqualType []) exitWith {};
          EXTDB "9:LOCK";
          diag_log "extDB2: Connected to Database";
      } else {
          life_sql_id = uiNamespace getVariable "life_sql_id";
          CONSTVAR(life_sql_id);
          diag_log "extDB2: Still Connected to Database";
      };
      
      
      
      
      if (life_server_extDB_notLoaded isEqualType []) exitWith {};
      
      
      
      
      /* Run stored procedures for SQL side cleanup */
      ["CALL resetLifeVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteDeadVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteOldHouses",1] call DB_fnc_asyncCall;
      ["CALL deleteOldGangs",1] call DB_fnc_asyncCall;
      
      
      
      
      _timeStamp = diag_tickTime;
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log "---------------------------------- Starting Altis Life Server Init ---------------------------------";
      diag_log "------------------------------------------ Version 5.0.0 -------------------------------------------";
      diag_log "----------------------------------------------------------------------------------------------------";
      
      
      
      
      if (LIFE_SETTINGS(getNumber,"save_civilian_position_restart") isEqualTo 1) then {
          [] spawn {
              _query = "UPDATE players SET civ_alive = '0' WHERE civ_alive = '1'";
              [_query,1] call DB_fnc_asyncCall;
          };
      };
      
      
      
      
      /* Map-based server side initialization. */
      master_group attachTo[bank_obj,[0,0,0]];
      
      
      
      
      {
          _hs = createVehicle ["Land_Hospital_main_F", [0,0,0], [], 0, "NONE"];
          _hs setDir (markerDir _x);
          _hs setPosATL (getMarkerPos _x);
          _var = createVehicle ["Land_Hospital_side1_F", [0,0,0], [], 0, "NONE"];
          _var attachTo [_hs, [4.69775,32.6045,-0.1125]];
          detach _var;
          _var = createVehicle ["Land_Hospital_side2_F", [0,0,0], [], 0, "NONE"];
          _var attachTo [_hs, [-28.0336,-10.0317,0.0889387]];
          detach _var;
          if (worldName isEqualTo "Tanoa") then {
              if (_forEachIndex isEqualTo 0) then {
                  atm_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
                  vendor_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
                  "medic_spawn_3" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
                  "med_car_2" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
                  hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
              } else {
                  atm_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
                  vendor_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
                  "medic_spawn_1" setMarkerPos (_var modelToWorld [-1.85181,-6.07715,-8.24944]);
                  "med_car_1" setMarkerPos (_var modelToWorld [5.9624,11.8799,-8.28493]);
                  hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
              };
          };
      } forEach ["hospital_2","hospital_3"];
      
      
      
      
      {
          if (!isPlayer _x) then {
              _npc = _x;
              {
                  if (_x != "") then {
                      _npc removeWeapon _x;
                  };
              } forEach [primaryWeapon _npc,secondaryWeapon _npc,handgunWeapon _npc];
          };
      } forEach allUnits;
      
      
      
      
      [8,true,12] execFSM "\life_server\FSM\timeModule.fsm";
      
      
      
      
      life_adminLevel = 0;
      life_medicLevel = 0;
      life_copLevel = 0;
      CONST(JxMxE_PublishVehicle,"false");
      
      
      
      
      /* Setup radio channels for west/independent/civilian */
      life_radio_west = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_civ = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_indep = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      
      
      
      
      /* Set the amount of gold in the federal reserve at mission start */
      fed_bank setVariable ["safe",count playableUnits,true];
      [] spawn TON_fnc_federalUpdate;
      
      
      
      
      /* Event handler for disconnecting players */
      addMissionEventHandler ["HandleDisconnect",{_this call TON_fnc_clientDisconnect; false;}];
      [] call compile preprocessFileLineNumbers "\life_server\functions.sqf";
      
      
      
      
      /* Set OwnerID players for Headless Client */
      TON_fnc_requestClientID =
      {
          (_this select 1) setVariable ["life_clientID", owner (_this select 1), true];
      };
      "life_fnc_RequestClientId" addPublicVariableEventHandler TON_fnc_requestClientID;
      
      
      
      
      /* Event handler for logs */
      "money_log" addPublicVariableEventHandler {diag_log (_this select 1)};
      "advanced_log" addPublicVariableEventHandler {diag_log (_this select 1)};
      
      
      
      
      /* Miscellaneous mission-required stuff */
      life_wanted_list = [];
      
      
      
      
      cleanupFSM = [] execFSM "\life_server\FSM\cleanup.fsm";
      
      
      
      
      [] spawn {
          for "_i" from 0 to 1 step 0 do {
              uiSleep (30 * 60);
              {
                  _x setVariable ["sellers",[],true];
              } forEach [Dealer_1,Dealer_2,Dealer_3];
          };
      };
      
      
      
      
      [] spawn TON_fnc_initHouses;
      cleanup = [] spawn TON_fnc_cleanup;
      
      
      
      
      TON_fnc_playtime_values = [];
      TON_fnc_playtime_values_request = [];
      
      
      
      
      //Just incase the Headless Client connects before anyone else
      publicVariable "TON_fnc_playtime_values";
      publicVariable "TON_fnc_playtime_values_request";
      
      
      
      
      
      
      
      /* Setup the federal reserve building(s) */
      private _vaultHouse = [[["Altis", "Land_Research_house_V1_F"], ["Tanoa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort;
      private _altisArray = [16019.5,16952.9,0];
      private _tanoaArray = [11074.2,11501.5,0.00137329];
      private _pos = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort;
      
      
      
      
      _dome = nearestObject [_pos,"Land_Dome_Big_F"];
      _rsb = nearestObject [_pos,_vaultHouse];
      
      
      
      
      for "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,true]; _dome animate [format ["Door_%1_rot",_i],0];};
      _dome setVariable ["locked",true,true];
      _rsb setVariable ["locked",true,true];
      _rsb setVariable ["bis_disabled_Door_1",1,true];
      _dome allowDamage false;
      _rsb allowDamage false;
      
      
      
      
      /* Tell clients that the server is ready and is accepting queries */
      life_server_isReady = true;
      publicVariable "life_server_isReady";
      
      
      
      
      /* Initialize hunting zone(s) */
      aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone;
      
      
      
      
      // We create the attachment point to be used for objects to attachTo load virtually in vehicles.
      life_attachment_point = "Land_HelipadEmpty_F" createVehicle [0,0,0];
      life_attachment_point setPosASL [0,0,0];
      life_attachment_point setVectorDirAndUp [[0,1,0], [0,0,1]];
      
      
      
      
      // Sharing the point of attachment with all players.
      publicVariable "life_attachment_point";
      
      
      
      
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log format ["               End of Altis Life Server Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp];
      diag_log "----------------------------------------------------------------------------------------------------";
      Alles anzeigen

      #Kleine Nebeninfo:

      Wenn ich auf den Server gehe bekomme ich einen Blackscreen, bei der Slotauswahl werden die Spielerplätze als Rot "KI" angezeigt.

      Außerdem wird die COnsole hiermit gespammt


      Code
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      20:22:40   Error position: <>
      20:22:40   Error Local variable in global space
      20:22:40 Error in expression <>
      Alles anzeigen
    • Rom
      Kenner
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      • 20. Dezember 2016 um 20:26
      • #4

      Öh äh,
      was für eine Karte nutzt du denn?
      Denn in der life_server-init.sqf sind standardmäßig nur [lexicon]Tanoa[/lexicon] und Altis drinne.

      Wenn ich etwas missverstanden habe, hoppala

    • PoweredByte
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      • 20. Dezember 2016 um 20:31
      • #5

      Australia. Was genau muss ich ändern?.

    • Rom
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      • 20. Dezember 2016 um 20:38
      • #6

      Genau kann ich dir das nicht sagen. Mache mal das andere Rückgängig, was ich vorgeschlagen habe und richte dich mal nach dem hier (aus der life_server-init.sqf):

      Code
      private _vaultHouse = [[["Altis", "Land_Research_house_V1_F"], ["Tanoa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort;
      private _altisArray = [16019.5,16952.9,0];
      private _tanoaArray = [11074.2,11501.5,0.00137329];
      private _pos = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort;


      Das ist zum Sperren der Tore der Zentralbank(en). Wie du die Zentralbank bei dir nutzt, weiß ich nicht. Aber im Grunde kann man das theoretisch so machen (wird nicht funktionieren, da Beispiel):

      Code
      private _vaultHouse = [[["Altis", "Land_Research_house_V1_F"], ["Tanoa", "Land_Medevac_house_V1_F"], ["Australia","Klassenname des Bankgebäudes"]]] call TON_fnc_terrainSort;
      private _altisArray = [16019.5,16952.9,0];
      private _tanoaArray = [11074.2,11501.5,0.00137329];
      private _australia = [Positionsarray der Bank];
      private _pos = [[["Altis", _altisArray], ["Tanoa", _tanoaArray], ["Australia",_australia]]] call TON_fnc_terrainSort;


      Oder, wenn du keine nutzt, kannst du den ganzen Teil auch auskommentieren.
      So fit bin ich in der Modgeschichte nicht.

      Wenn ich etwas missverstanden habe, hoppala

    • PoweredByte
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      • 20. Dezember 2016 um 20:52
      • #7

      danke für die Hilfe. es geht darum das ich das jetzt soweit fertig hab (auskommentiert) und trzdm. noch fehler bekomme:


      Quellcode: Fehler

      Quellcode bearbeiten

      • 20:50:18 "------------------------------------------ Version 5.0.0 -------------------------------------------"
      • 20:50:18 "----------------------------------------------------------------------------------------------------"
      • 20:50:18 Error in expression <{
      • if (_forEachIndex isEqualTo 0) then {
      • atm_hospital_2 setPos (_var modelToWorld>
      • 20:50:18 Error position: <atm_hospital_2 setPos (_var modelToWorld>
      • 20:50:18 Error Undefined variable in expression: atm_hospital_2
      • 20:50:18 File life_server\init.sqf, line 98
      • 20:50:18 Error in expression <0175781,0.0234375,-0.231956]);
      • } else {
      • atm_hospital_3 setPos (_var modelToWorld>
      • 20:50:18 Error position: <atm_hospital_3 setPos (_var modelToWorld>
      • 20:50:18 Error Undefined variable in expression: atm_hospital_3
      • 20:50:18 File life_server\init.sqf, line 104
      • 20:50:18 "----------------------------------------------------------------------------------------------------"
      • 20:50:18 " End of Altis Life Server Init :: Total Execution Time 0.00800323 seconds "
      • 20:50:18 "----------------------------------------------------------------------------------------------------"
      • 20:50:18 Error in expression <equest";
      • _dome = nearestObject [_pos,"Land_Dome_Big_F"];
      • _rsb = nearestO>
      • 20:50:18 Error position: <_pos,"Land_Dome_Big_F"];
      • _rsb = nearestO>
      • 20:50:18 Error Undefined variable in expression: _pos
      • 20:50:18 File life_server\init.sqf, line 186


      Quellcode: init.sqf

      Quellcode bearbeiten

      • #include "script_macros.hpp"
      • /*
      • File: init.sqf
      • Author: Bryan "Tonic" Boardwine
      • Edit: Nanou for HeadlessClient optimization.
      • Please read support for more informations.
      • Description:
      • Initialize the server and required systems.
      • */
      • private ["_dome","_rsb","_timeStamp"];
      • DB_Async_Active = false;
      • DB_Async_ExtraLock = false;
      • life_server_isReady = false;
      • life_server_extDB_notLoaded = "";
      • serv_sv_use = [];
      • publicVariable "life_server_isReady";
      • life_save_civilian_position = if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 0) then {false} else {true};
      • fn_whoDoneIt = compile preprocessFileLineNumbers "\life_server\Functions\Systems\fn_whoDoneIt.sqf";
      • /*
      • Prepare the headless client.
      • */
      • life_HC_isActive = false;
      • publicVariable "life_HC_isActive";
      • HC_Life = false;
      • publicVariable "HC_Life";
      • if (EXTDB_SETTING(getNumber,"HeadlessSupport") isEqualTo 1) then {
      • [] execVM "\life_server\initHC.sqf";
      • };
      • /*
      • Prepare extDB before starting the initialization process
      • for the server.
      • */
      • if (isNil {uiNamespace getVariable "life_sql_id"}) then {
      • life_sql_id = round(random(9999));
      • CONSTVAR(life_sql_id);
      • uiNamespace setVariable ["life_sql_id",life_sql_id];
      • try {
      • _result = EXTDB format ["9:ADD_DATABASE:%1",EXTDB_SETTING(getText,"DatabaseName")];
      • if (!(_result isEqualTo "[1]")) then {throw "extDB2: Error with Database Connection"};
      • _result = EXTDB format ["9:ADD_DATABASE_PROTOCOL:%2:SQL_RAW_V2:%1:ADD_QUOTES",FETCH_CONST(life_sql_id),EXTDB_SETTING(getText,"DatabaseName")];
      • if (!(_result isEqualTo "[1]")) then {throw "extDB2: Error with Database Connection"};
      • } catch {
      • diag_log _exception;
      • life_server_extDB_notLoaded = [true, _exception];
      • };
      • publicVariable "life_server_extDB_notLoaded";
      • if (life_server_extDB_notLoaded isEqualType []) exitWith {};
      • EXTDB "9:LOCK";
      • diag_log "extDB2: Connected to Database";
      • } else {
      • life_sql_id = uiNamespace getVariable "life_sql_id";
      • CONSTVAR(life_sql_id);
      • diag_log "extDB2: Still Connected to Database";
      • };
      • if (life_server_extDB_notLoaded isEqualType []) exitWith {};
      • /* Run stored procedures for SQL side cleanup */
      • ["CALL resetLifeVehicles",1] call DB_fnc_asyncCall;
      • ["CALL deleteDeadVehicles",1] call DB_fnc_asyncCall;
      • ["CALL deleteOldHouses",1] call DB_fnc_asyncCall;
      • ["CALL deleteOldGangs",1] call DB_fnc_asyncCall;
      • _timeStamp = diag_tickTime;
      • diag_log "----------------------------------------------------------------------------------------------------";
      • diag_log "---------------------------------- Starting Altis Life Server Init ---------------------------------";
      • diag_log "------------------------------------------ Version 5.0.0 -------------------------------------------";
      • diag_log "----------------------------------------------------------------------------------------------------";
      • if (LIFE_SETTINGS(getNumber,"save_civilian_position_restart") isEqualTo 1) then {
      • [] spawn {
      • _query = "UPDATE players SET civ_alive = '0' WHERE civ_alive = '1'";
      • [_query,1] call DB_fnc_asyncCall;
      • };
      • };
      • /* Map-based server side initialization. */
      • master_group attachTo[bank_obj,[0,0,0]];
      • {
      • _hs = createVehicle ["Land_Hospital_main_F", [0,0,0], [], 0, "NONE"];
      • _hs setDir (markerDir _x);
      • _hs setPosATL (getMarkerPos _x);
      • _var = createVehicle ["Land_Hospital_side1_F", [0,0,0], [], 0, "NONE"];
      • _var attachTo [_hs, [4.69775,32.6045,-0.1125]];
      • detach _var;
      • _var = createVehicle ["Land_Hospital_side2_F", [0,0,0], [], 0, "NONE"];
      • _var attachTo [_hs, [-28.0336,-10.0317,0.0889387]];
      • detach _var;
      • if (worldName isEqualTo "Australia") then {
      • if (_forEachIndex isEqualTo 0) then {
      • atm_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
      • vendor_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
      • "medic_spawn_3" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
      • "med_car_2" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
      • hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
      • } else {
      • atm_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
      • vendor_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
      • "medic_spawn_1" setMarkerPos (_var modelToWorld [-1.85181,-6.07715,-8.24944]);
      • "med_car_1" setMarkerPos (_var modelToWorld [5.9624,11.8799,-8.28493]);
      • hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
      • };
      • };
      • } forEach ["hospital_2","hospital_3"];
      • {
      • if (!isPlayer _x) then {
      • _npc = _x;
      • {
      • if (_x != "") then {
      • _npc removeWeapon _x;
      • };
      • } forEach [primaryWeapon _npc,secondaryWeapon _npc,handgunWeapon _npc];
      • };
      • } forEach allUnits;
      • [8,true,12] execFSM "\life_server\FSM\timeModule.fsm";
      • life_adminLevel = 0;
      • life_medicLevel = 0;
      • life_copLevel = 0;
      • CONST(JxMxE_PublishVehicle,"false");
      • /* Setup radio channels for west/independent/civilian */
      • life_radio_west = radioChannelCreate @@7403affcf5e922062042244bcc22a947a6195c3f@@;
      • life_radio_civ = radioChannelCreate @@7ffaa80fbb525db619e285a323587002652a8de3@@;
      • life_radio_indep = radioChannelCreate @@f2d6c765e608653954a4bd8368e54e85bc87e211@@;
      • /* Set the amount of gold in the federal reserve at mission start */
      • fed_bank setVariable ["safe",count playableUnits,true];
      • [] spawn TON_fnc_federalUpdate;
      • /* Event handler for disconnecting players */
      • addMissionEventHandler ["HandleDisconnect",{_this call TON_fnc_clientDisconnect; false;}];
      • [] call compile preprocessFileLineNumbers "\life_server\functions.sqf";
      • /* Set OwnerID players for Headless Client */
      • TON_fnc_requestClientID =
      • {
      • (_this select 1) setVariable ["life_clientID", owner (_this select 1), true];
      • };
      • "life_fnc_RequestClientId" addPublicVariableEventHandler TON_fnc_requestClientID;
      • /* Event handler for logs */
      • "money_log" addPublicVariableEventHandler {diag_log (_this select 1)};
      • "advanced_log" addPublicVariableEventHandler {diag_log (_this select 1)};
      • /* Miscellaneous mission-required stuff */
      • life_wanted_list = [];
      • cleanupFSM = [] execFSM "\life_server\FSM\cleanup.fsm";
      • [] spawn {
      • for "_i" from 0 to 1 step 0 do {
      • uiSleep (30 * 60);
      • {
      • _x setVariable ["sellers",[],true];
      • } forEach [Dealer_1,Dealer_2,Dealer_3];
      • };
      • };
      • [] spawn TON_fnc_initHouses;
      • cleanup = [] spawn TON_fnc_cleanup;
      • TON_fnc_playtime_values = [];
      • TON_fnc_playtime_values_request = [];
      • //Just incase the Headless Client connects before anyone else
      • publicVariable "TON_fnc_playtime_values";
      • publicVariable "TON_fnc_playtime_values_request";
      • /* Setup the federal reserve building(s)
      • private _vaultHouse = @@85446e742d73163f323d5636011c9603b532872a@@] call TON_fnc_terrainSort;
      • private _altisArray = [16019.5,16952.9,0];
      • private _australiaArray = [11074.2,11501.5,0.00137329];
      • private _pos = @@5aaf1ea786dc4afe69fbf40f7814a23c69010879@@] call TON_fnc_terrainSort; */
      • _dome = nearestObject [_pos,"Land_Dome_Big_F"];
      • _rsb = nearestObject [_pos,_vaultHouse];
      • for "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,true]; _dome animate [format ["Door_%1_rot",_i],0];};
      • _dome setVariable ["locked",true,true];
      • _rsb setVariable ["locked",true,true];
      • _rsb setVariable ["bis_disabled_Door_1",1,true];
      • _dome allowDamage false;
      • _rsb allowDamage false;
      • /* Tell clients that the server is ready and is accepting queries */
      • life_server_isReady = true;
      • publicVariable "life_server_isReady";
      • /* Initialize hunting zone(s) */
      • aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone;
      • // We create the attachment point to be used for objects to attachTo load virtually in vehicles.
      • life_attachment_point = "Land_HelipadEmpty_F" createVehicle [0,0,0];
      • life_attachment_point setPosASL [0,0,0];
      • life_attachment_point setVectorDirAndUp @@fcb22fa7304594a5711b28a3c156b3955a80aaac@@;
      • // Sharing the point of attachment with all players.
      • publicVariable "life_attachment_point";
      • diag_log "----------------------------------------------------------------------------------------------------";
      • diag_log format [" End of Altis Life Server Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp];
      • diag_log "----------------------------------------------------------------------------------------------------";


      **** Und dann noch eine Frage, ich hab in der Slotauswahl überall anstatt leere graue Felder so rote "KI" Namen. weißt du wie ich das weg bekomme? *****

    • Rom
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      • 20. Dezember 2016 um 21:00
      • #8
      Code
      #include "script_macros.hpp"
      /*
      File: init.sqf
      Author: Bryan "Tonic" Boardwine
      Edit: Nanou for HeadlessClient optimization.
      Please read support for more informations.
      Description:
      Initialize the server and required systems.
      */
      private ["_dome","_rsb","_timeStamp"];
      DB_Async_Active = false;
      DB_Async_ExtraLock = false;
      life_server_isReady = false;
      life_server_extDB_notLoaded = "";
      serv_sv_use = [];
      publicVariable "life_server_isReady";
      life_save_civilian_position = if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 0) then {false} else {true};
      fn_whoDoneIt = compile preprocessFileLineNumbers "\life_server\Functions\Systems\fn_whoDoneIt.sqf";
      /*
      Prepare the headless client.
      */
      life_HC_isActive = false;
      publicVariable "life_HC_isActive";
      HC_Life = false;
      publicVariable "HC_Life";
      if (EXTDB_SETTING(getNumber,"HeadlessSupport") isEqualTo 1) then {
      [] execVM "\life_server\initHC.sqf";
      };
      /*
      Prepare extDB before starting the initialization process
      for the server.
      */
      if (isNil {uiNamespace getVariable "life_sql_id"}) then {
      life_sql_id = round(random(9999));
      CONSTVAR(life_sql_id);
      uiNamespace setVariable ["life_sql_id",life_sql_id];
      try {
      _result = EXTDB format ["9:ADD_DATABASE:%1",EXTDB_SETTING(getText,"DatabaseName")];
      if (!(_result isEqualTo "[1]")) then {throw "extDB2: Error with Database Connection"};
      _result = EXTDB format ["9:ADD_DATABASE_PROTOCOL:%2:SQL_RAW_V2:%1:ADD_QUOTES",FETCH_CONST(life_sql_id),EXTDB_SETTING(getText,"DatabaseName")];
      if (!(_result isEqualTo "[1]")) then {throw "extDB2: Error with Database Connection"};
      } catch {
      diag_log _exception;
      life_server_extDB_notLoaded = [true, _exception];
      };
      publicVariable "life_server_extDB_notLoaded";
      if (life_server_extDB_notLoaded isEqualType []) exitWith {};
      EXTDB "9:LOCK";
      diag_log "extDB2: Connected to Database";
      } else {
      life_sql_id = uiNamespace getVariable "life_sql_id";
      CONSTVAR(life_sql_id);
      diag_log "extDB2: Still Connected to Database";
      };
      if (life_server_extDB_notLoaded isEqualType []) exitWith {};
      /* Run stored procedures for SQL side cleanup */
      ["CALL resetLifeVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteDeadVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteOldHouses",1] call DB_fnc_asyncCall;
      ["CALL deleteOldGangs",1] call DB_fnc_asyncCall;
      _timeStamp = diag_tickTime;
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log "---------------------------------- Starting Altis Life Server Init ---------------------------------";
      diag_log "------------------------------------------ Version 5.0.0 -------------------------------------------";
      diag_log "----------------------------------------------------------------------------------------------------";
      if (LIFE_SETTINGS(getNumber,"save_civilian_position_restart") isEqualTo 1) then {
      [] spawn {
      _query = "UPDATE players SET civ_alive = '0' WHERE civ_alive = '1'";
      [_query,1] call DB_fnc_asyncCall;
      };
      };
      /* Map-based server side initialization. */
      master_group attachTo[bank_obj,[0,0,0]];
      {
      _hs = createVehicle ["Land_Hospital_main_F", [0,0,0], [], 0, "NONE"];
      _hs setDir (markerDir _x);
      _hs setPosATL (getMarkerPos _x);
      _var = createVehicle ["Land_Hospital_side1_F", [0,0,0], [], 0, "NONE"];
      _var attachTo [_hs, [4.69775,32.6045,-0.1125]];
      detach _var;
      _var = createVehicle ["Land_Hospital_side2_F", [0,0,0], [], 0, "NONE"];
      _var attachTo [_hs, [-28.0336,-10.0317,0.0889387]];
      detach _var;
      if (worldName isEqualTo "Australia") then {
      if (_forEachIndex isEqualTo 0) then {
      atm_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
      vendor_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
      "medic_spawn_3" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
      "med_car_2" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
      hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
      } else {
      atm_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
      vendor_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
      "medic_spawn_1" setMarkerPos (_var modelToWorld [-1.85181,-6.07715,-8.24944]);
      "med_car_1" setMarkerPos (_var modelToWorld [5.9624,11.8799,-8.28493]);
      hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
      };
      };
      } forEach ["hospital_2","hospital_3"];
      {
      if (!isPlayer _x) then {
      _npc = _x;
      {
      if (_x != "") then {
      _npc removeWeapon _x;
      };
      } forEach [primaryWeapon _npc,secondaryWeapon _npc,handgunWeapon _npc];
      };
      } forEach allUnits;
      [8,true,12] execFSM "\life_server\FSM\timeModule.fsm";
      life_adminLevel = 0;
      life_medicLevel = 0;
      life_copLevel = 0;
      CONST(JxMxE_PublishVehicle,"false");
      /* Setup radio channels for west/independent/civilian */
      life_radio_west = radioChannelCreate @@7403affcf5e922062042244bcc22a947a6195c3f@@;
      life_radio_civ = radioChannelCreate @@7ffaa80fbb525db619e285a323587002652a8de3@@;
      life_radio_indep = radioChannelCreate @@f2d6c765e608653954a4bd8368e54e85bc87e211@@;
      /* Set the amount of gold in the federal reserve at mission start */
      fed_bank setVariable ["safe",count playableUnits,true];
      [] spawn TON_fnc_federalUpdate;
      /* Event handler for disconnecting players */
      addMissionEventHandler ["HandleDisconnect",{_this call TON_fnc_clientDisconnect; false;}];
      [] call compile preprocessFileLineNumbers "\life_server\functions.sqf";
      /* Set OwnerID players for Headless Client */
      TON_fnc_requestClientID =
      {
      (_this select 1) setVariable ["life_clientID", owner (_this select 1), true];
      };
      "life_fnc_RequestClientId" addPublicVariableEventHandler TON_fnc_requestClientID;
      /* Event handler for logs */
      "money_log" addPublicVariableEventHandler {diag_log (_this select 1)};
      "advanced_log" addPublicVariableEventHandler {diag_log (_this select 1)};
      /* Miscellaneous mission-required stuff */
      life_wanted_list = [];
      cleanupFSM = [] execFSM "\life_server\FSM\cleanup.fsm";
      [] spawn {
      for "_i" from 0 to 1 step 0 do {
      uiSleep (30 * 60);
      {
      _x setVariable ["sellers",[],true];
      } forEach [Dealer_1,Dealer_2,Dealer_3];
      };
      };
      [] spawn TON_fnc_initHouses;
      cleanup = [] spawn TON_fnc_cleanup;
      TON_fnc_playtime_values = [];
      TON_fnc_playtime_values_request = [];
      //Just incase the Headless Client connects before anyone else
      publicVariable "TON_fnc_playtime_values";
      publicVariable "TON_fnc_playtime_values_request";
      /* Setup the federal reserve building(s)
      private _vaultHouse = @@85446e742d73163f323d5636011c9603b532872a@@] call TON_fnc_terrainSort;
      private _altisArray = [16019.5,16952.9,0];
      private _australiaArray = [11074.2,11501.5,0.00137329];
      private _pos = @@5aaf1ea786dc4afe69fbf40f7814a23c69010879@@] call TON_fnc_terrainSort;
      _dome = nearestObject [_pos,"Land_Dome_Big_F"];
      _rsb = nearestObject [_pos,_vaultHouse];
      for "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,true]; _dome animate [format ["Door_%1_rot",_i],0];};
      _dome setVariable ["locked",true,true];
      _rsb setVariable ["locked",true,true];
      _rsb setVariable ["bis_disabled_Door_1",1,true];
      _dome allowDamage false;
      _rsb allowDamage false;*/ // <= nicht weit genug auskommentiert
      /* Tell clients that the server is ready and is accepting queries */
      life_server_isReady = true;
      publicVariable "life_server_isReady";
      /* Initialize hunting zone(s) */
      aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone;
      // We create the attachment point to be used for objects to attachTo load virtually in vehicles.
      life_attachment_point = "Land_HelipadEmpty_F" createVehicle [0,0,0];
      life_attachment_point setPosASL [0,0,0];
      life_attachment_point setVectorDirAndUp @@fcb22fa7304594a5711b28a3c156b3955a80aaac@@;
      // Sharing the point of attachment with all players.
      publicVariable "life_attachment_point";
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log format [" End of Altis Life Server Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp];
      diag_log "----------------------------------------------------------------------------------------------------";
      Alles anzeigen

      Du hast das Auskommentieren etwas gefailt ^^ kann passieren. Schaue dir da nochmal die privaten _-Variablen an, welche zusammenhängen.

      Zur anderen Frage:
      Hast du AI/KI deaktiviert? Das geht in der mission.sqm bzw. in der description.ext.
      Möglicherweise liegt aber auch ein Fehler in einer h/hpp-Datei vor. Schaue dazu einfach in die Clientlogs und halt Ausschau nach Fehlern.

      Wenn ich etwas missverstanden habe, hoppala

    • PoweredByte
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      • 20. Dezember 2016 um 21:09
      • #9

      Ok vielen Dank. Dieser Fehler wurde dann jetzt behoben.. kommen wir zum nächsten :/

      Code
      :08:41   Error position: <>
      21:08:41   Error Local variable in global space
      21:08:41 Error in expression <>
      21:08:41   Error position: <>
      21:08:41   Error Local variable in global space
      21:08:41 Error in expression <>
      21:08:41   Error position: <>
      21:08:41   Error Local variable in global space
      21:08:41 Error in expression <>
      21:08:41   Error position: <>
      21:08:41   Error Local variable in global space
      21:08:41 Error in expression <>
      21:08:41   Error position: <>
      21:08:41   Error Local variable in global space
      21:08:41 Error in expression <>
      21:08:41   Error position: <>
      21:08:41   Error Local variable in global space
      21:08:41 Error in expression <>
      21:08:41   Error position: <>
      21:08:41   Error Local variable in global space
      Alles anzeigen

      Ich weiß nicht woher dieser Fehler kommt oder sonstweiteres. Sobald ich auf den Server joine werde ich von Spyglass gekickt.

      KI ist jetzt weg pleasantry

    • Rom
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      • 20. Dezember 2016 um 21:19
      • #10

      Eine ähnliche Meldung hatte ich letztens auch, nur konnte ich es leichter eingrenzen ^^
      Kam diese Meldung von Anfang an oder nachdem etwas geändert wurde?

      Wenn ich etwas missverstanden habe, hoppala

    • PoweredByte
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      • 20. Dezember 2016 um 21:22
      • #11

      Von anfang an

    • Rom
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      • 20. Dezember 2016 um 21:27
      • #12

      Du kannst mal hier schauen: private - Bohemia Interactive Community
      Vielleicht ist in irgendeinem NPC oder in einem Script (denke NPC) private aufgeführt, wo aber bei einer lokalen Variable ein _ (Unterstrich) fehlt.

      Beispiel:

      • Falsch: private ["_var1","var2"];
      • Richtig: private ["_var1","_var2"];

      Wenn ich etwas missverstanden habe, hoppala

    • PoweredByte
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      • 20. Dezember 2016 um 21:41
      • #13

      Ich habe bei manchen Fahrzeug Shops mehrere Plätze hinzugefügt. das hier ist doch richtig der?

      Code
      this enableSimulation false; this allowDamage false; this addAction[localize"STR_Garage_Title",  {   if (life_HC_isActive) then { [getPlayerUID player,playerSide,"Air",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"Air",player] remoteExecCall ["TON_fnc_getVehicles",2];}; life_garage_type = "Air"; createDialog "Life_impound_menu";  disableSerialization;  ctrlSetText[2802,"Fetching Vehicles...."];  life_garage_sp = "air_g_1","air_g_2"; }];  this addAction[localize"STR_MAR_Store_vehicle_in_Garage",life_fnc_storeVehicle,"",0,false,false,"",'!life_garage_store'];


      Es geht um:

      life_garage_sp = "air_g_1","air_g_2"; }];

      //Edit

      Das ding ist halt auch. das der Missionstitel und der Spielmodus als Undefined steht. Was ich nicht so recht verstehe

    • Rom
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      • 20. Dezember 2016 um 21:49
      • #14
      Zitat von PoweredByte

      life_garage_sp = "air_g_1","air_g_2"; }];

      Eine Auflistung muss als Array [1,2,3,4,5,6,...] erfolgen.

      Code
      life_garage_sp = ["air_g_1","air_g_2"];

      Wenn ich etwas missverstanden habe, hoppala

    • PoweredByte
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      • 20. Dezember 2016 um 21:55
      • #15

      Hab nochmal nachgeguckt. Und hab nichts gefunden zum thema lokale variable..

      Das ding ist halt auch. das der Missionstitel und der Spielmodus als Undefined steht. Was ich nicht so recht verstehe

    • Rom
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      • 20. Dezember 2016 um 22:12
      • #16

      Kommt der Fehler auch, wenn du es mit der Altis-Karte testest?

      Du kannst mir auch, wenn du magst, deine Australien-Karte unbinarisiert als PN schicken oder hier. Je nach dem was dir lieber ist, wenn überhaupt.
      Kommt die Meldung nur, wenn du auf deinem Server spielen möchtest oder generell auch auf anderen Australien Servern?

      Wenn ich etwas missverstanden habe, hoppala

    • PoweredByte
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      • 20. Dezember 2016 um 22:25
      • #17

      Auf der Altis Karte lief alles reibungslos. seit dem Wechsel geht es nichtmehr. Hab auch nur die Clean Version von Altis Life 4.4R3 genommen und raufgeladen, auf altis ging diese Perfekt- auf Australia Nichtmehr.

      Mission.sqm schicke ich dir jetzt per PN

    • powerafro2
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      • 21. Dezember 2016 um 16:43
      • #18

      Hast du auch alles übernommen von der Karte Altis zu Australia?

      Mfg powerafro2

    • PoweredByte
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      • 21. Dezember 2016 um 17:24
      • #19

      Ich hab einfach alles rübergezogen. also von der Altis Map die ganzen Sachen "STRG+C't" und dann in Australia eingefügt

    • PoweredByte
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      • 21. Dezember 2016 um 20:11
      • #20

      ** UPDATE **

      Habe das ganze jetzt mal neuinstalliert. Der einzigste Fehler der jetzt kommt ist folgender:

      Code
      20:07:24 Error in expression <>
      20:07:24   Error position: <>
      20:07:24   Error Local variable in global space
      20:07:24 Error in expression <>
      20:07:24   Error position: <>
      20:07:24   Error Local variable in global space
      20:07:24 Error in expression <>
      20:07:24   Error position: <>
      20:07:24   Error Local variable in global space
      20:07:24 Error in expression <>
      20:07:24   Error position: <>
      20:07:24   Error Local variable in global space
      20:07:24 Error in expression <>
      20:07:24   Error position: <>
      20:07:24   Error Local variable in global space
      20:07:24 Error in expression <>
      20:07:24   Error position: <>
      20:07:24   Error Local variable in global space
      20:07:24 Error in expression <>
      20:07:24   Error position: <>
      20:07:24   Error Local variable in global space
      Alles anzeigen

      Ich joine auf den Server, währenddessen wird die Konsole mit diesem Fehler gespammt und nach ca. 5sek bin ich auf der Map - Ohne Spawnauswahl usw einfach irgendwo (bei altis währe es die Spawninsel).
      Das gespamme hört dann übrigens auf.

      Wenn ich dann Ingame bin gibt es folgenden Script-Fehler:

      *BILD*

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      • Hilfeforum

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