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    5. Hilfeforum

    [4.5] Polizeilicht einfügen geht nicht

    • MrMinemeet
    • 2. Dezember 2016 um 21:29
    • Geschlossen
    • Erledigt
    • MrMinemeet
      Gast
      • 2. Dezember 2016 um 21:29
      • #1

      Hi zusammen,

      ich habe versucht bei meinem Server für den Strider und Hunter HMG das Blaulicht einzufügen, hierbei habe mich an dieses Tutorial gewandt: Klich mich!
      Jedoch kommt bei mir kein Blaulicht.
      Die Configs und so sind hier:

      C: fn_keyHandler.sqf
      //L Key?
          case 38: {
              //If cop run checks for turning lights on.
              if (_shift && playerSide in [west,independent]) then {
                  if (vehicle player != player && (typeOf vehicle player) in [
      				"C_Offroad_01_F",
      				"B_MRAP_01_F",
      				"C_SUV_01_F",
      				"C_Hatchback_01_sport_F",
      				"B_Heli_Light_01_F",
      				"B_Heli_Transport_01_F",
      				"B_MRAP_01_hmg_F",
      				"I_MRAP_03_F"
      				]) then {
                      if (!isNil {vehicle player getVariable "lights"}) then {
                          if (playerSide isEqualTo west) then {
                              [vehicle player] call life_fnc_sirenLights;
                          } else {
                              [vehicle player] call life_fnc_medicSirenLights;
                          };
                          _handled = true;
                      };
                  };
              };
      
      
      
      
              if (!_alt && !_ctrlKey) then { [] call life_fnc_radar; };
          };
      Alles anzeigen
      CSS: fn_copLights.sqf
      /*
          File: fn_copLights.sqf
          Author: mindstorm, modified by Adanteh
          Link: http://forums.bistudio.com/showthread.php?157474-Offroad-Police-sirens-lights-and-underglow
      
      
      
      
          Description:
          Adds the light effect to cop vehicles, specifically the offroad.
      */
      Private ["_vehicle","_lightRed","_lightBlue","_lightleft","_lightright","_leftRed"];
      _vehicle = _this select 0;
      
      
      
      
      if (isNil "_vehicle" || isNull _vehicle || !(_vehicle getVariable "lights")) exitWith {};
      _lightRed = [0, 0, 255];
      _lightBlue = [0, 0, 255];
      
      
      
      
      _lightleft = "#lightpoint" createVehicle getPos _vehicle;
      sleep 0.2;
      _lightleft setLightColor _lightRed;
      _lightleft setLightBrightness 0.2;
      _lightleft setLightAmbient [0.1,0.1,1];
      
      
      
      
      switch (typeOf _vehicle) do
      {
          case "C_Offroad_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];
          };
      
      
      
      
          case "B_MRAP_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
          case "B_MRAP_01_hmg_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
      	case "I_MRAP_03_F": 
      	{ 
      		_attach = [[-0.37, 0.0, 0.56], [0.37, 0.0, 0.56]]; 
      	}; 
      
      
      
      
          case "C_SUV_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]];
          };
      
      
      
      
          case "C_Hatchback_01_sport_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.35,-0.2,0.25]];
          };
      
      
      
      
          case "B_Heli_Light_01_F":
          {
              _lightleft lightAttachObject [_vehicle,[-0.37, 0.0, -0.80]];
          };
      
      
      
      
          case "B_Heli_Transport_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.5, 0.0, 0.81]];
           };
      };
      
      
      
      
      _lightleft setLightAttenuation [0.181, 0, 1000, 130];
      _lightleft setLightIntensity 10;
      _lightleft setLightFlareSize 0.38;
      _lightleft setLightFlareMaxDistance 150;
      _lightleft setLightUseFlare true;
      
      
      
      
      _lightright = "#lightpoint" createVehicle getPos _vehicle;
      sleep 0.2;
      _lightright setLightColor _lightBlue;
      _lightright setLightBrightness 0.2;
      _lightright setLightAmbient [0.1,0.1,1];
      
      
      
      
      switch (typeOf _vehicle) do
      {
          case "C_Offroad_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];
          };
      
      
      
      
          case "B_MRAP_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
          case "B_MRAP_01_hmg_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
      	case "I_MRAP_03_F": 
      	{ 
      		_attach = [[-0.37, 0.0, 0.56], [0.37, 0.0, 0.56]]; 
      	}; 
      
      
      
      
          case "C_SUV_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]];
          };
      
      
      
      
          case "C_Hatchback_01_sport_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.35,-0.2,0.25]];
          };
      
      
      
      
          case "B_Heli_Light_01_F":
          {
              _lightleft lightAttachObject [_vehicle,[-0.37, 0.0, -0.80]];
          };
      
      
      
      
          case "B_Heli_Transport_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.5, 0.0, 0.81]];
           };
      };
      
      
      
      
      _lightright setLightAttenuation [0.181, 0, 1000, 130];
      _lightright setLightIntensity 10;
      _lightright setLightFlareSize 0.38;
      _lightright setLightFlareMaxDistance 150;
      _lightright setLightUseFlare true;
      
      
      
      
      //ARE YOU ALL HAPPY?!?!?!?!?!?!?!?!?%#?@WGD?TGD?BN?ZDHBFD?GA
      _lightleft setLightDayLight true;
      _lightright setLightDayLight true;
      
      
      
      
      _leftRed = true;
      while{ (alive _vehicle)} do
      {
          if (!(_vehicle getVariable "lights")) exitWith {};
          if (_leftRed) then
          {
              _leftRed = false;
              _lightright setLightBrightness 0.0;
              sleep 0.05;
              _lightleft setLightBrightness 6;
          }
              else
          {
              _leftRed = true;
              _lightleft setLightBrightness 0.0;
              sleep 0.05;
              _lightright setLightBrightness 6;
          };
          sleep (_this select 1);
      };
      deleteVehicle _lightleft;
      deleteVehicle _lightright;
      Alles anzeigen
      CSS: fn_spawnVehicle.sqf
      if ((_vInfo select 1) isEqualTo "cop" && ((_vInfo select 2)) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","B_Heli_Light_01_F","B_Heli_Transport_01_F","B_MRAP_01_hmg_F","I_MRAP_03_F"]) then {
          [_vehicle,"cop_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };

      Ich hoffe ihr könnt mir sagen was ich hier falsch mache ?(


      Mfg,
      MrMinemeet

    • Tass
      Fortgeschrittener
      Reaktionen
      103
      Beiträge
      408
      Bilder
      3
      • 2. Dezember 2016 um 21:44
      • #2

      in der core/cop/fn_sirenLights.sqf auch eingefügt ?

      Ich bin keine Signatur... ich putz hier nur ;d

    • MrMinemeet
      Gast
      • 2. Dezember 2016 um 21:57
      • #3
      Zitat von Tass

      in der core/cop/fn_sirenLights.sqf auch eingefügt ?

      Jetzt kommt schon das Blaulicht jedoch bleibt es auf der Stelle wo ich es aktiviere (siehe screenshot)

      Bilder

      • 107410_screenshots_20161202215441_1.jpg
        • 1,06 MB
        • 1.920 × 1.080
        • 168
    • SanDiego
      Amateur
      Reaktionen
      50
      Trophäen
      9
      Beiträge
      187
      • 2. Dezember 2016 um 23:02
      • #4

      Scheinbar wird das Licht also nicht richtig attached. Sprich in der fn_CopLights.sqf scheint etwas falsch zu sein.

      Ist das nur beim Strider so oder generell bei allen Fahrzeugen?

    • MrMinemeet
      Gast
      • 3. Dezember 2016 um 09:45
      • #5

      Es ging überall das Rechte licht nicht richtig.

      Jetzt geht jedoch komischer weise garkein Blaulicht mehr.

      Hier nochmal die Config:

      CSS: fn_CopLights.sqf
      /*
          File: fn_copLights.sqf
          Author: mindstorm, modified by Adanteh
          Link: http://forums.bistudio.com/showthread.php?157474-Offroad-Police-sirens-lights-and-underglow
      
      
      
      
          Description:
          Adds the light effect to cop vehicles, specifically the offroad.
      */
      Private ["_vehicle","_lightRed","_lightBlue","_lightleft","_lightright","_leftRed"];
      _vehicle = _this select 0;
      
      
      
      
      if (isNil "_vehicle" || isNull _vehicle || !(_vehicle getVariable "lights")) exitWith {};
      _lightRed = [0, 0, 255];
      _lightBlue = [0, 0, 255];
      
      
      
      
      _lightleft = "#lightpoint" createVehicle getPos _vehicle;
      sleep 0.2;
      _lightleft setLightColor _lightRed;
      _lightleft setLightBrightness 0.2;
      _lightleft setLightAmbient [0.1,0.1,1];
      
      
      
      
      switch (typeOf _vehicle) do
      {
          case "C_Offroad_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];
          };
      
      
      
      
          case "B_MRAP_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
          case "B_MRAP_01_hmg_F":
          {
              _lightleft lightAttachObject
          };
      
      	case "I_MRAP_03_F": 
      	{ 
      		_lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56];
      	}; 
      
      
      
      
          case "C_SUV_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]];
          };
      
      
      
      
          case "C_Hatchback_01_sport_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.35,-0.2,0.25]];
          };
      
      
      
      
          case "B_Heli_Light_01_F":
          {
              _lightleft lightAttachObject [_vehicle,[-0.37, 0.0, -0.80]];
          };
      
      
      
      
          case "B_Heli_Transport_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.5, 0.0, 0.81]];
           };
      };
      
      
      
      
      _lightleft setLightAttenuation [0.181, 0, 1000, 130];
      _lightleft setLightIntensity 10;
      _lightleft setLightFlareSize 0.38;
      _lightleft setLightFlareMaxDistance 150;
      _lightleft setLightUseFlare true;
      
      
      
      
      _lightright = "#lightpoint" createVehicle getPos _vehicle;
      sleep 0.2;
      _lightright setLightColor _lightBlue;
      _lightright setLightBrightness 0.2;
      _lightright setLightAmbient [0.1,0.1,1];
      
      
      
      
      switch (typeOf _vehicle) do
      {
          case "C_Offroad_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];
          };
      
      
      
      
          case "B_MRAP_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
          case "B_MRAP_01_hmg_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
      	case "I_MRAP_03_F": 
      	{ 
      		_lightleft lightAttachObject [_vehicle, [0.37, 0.0, 0.56];
      	}; 
      
      
      
      
          case "C_SUV_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]];
          };
      
      
      
      
          case "C_Hatchback_01_sport_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.35,-0.2,0.25]];
          };
      
      
      
      
          case "B_Heli_Light_01_F":
          {
              _lightleft lightAttachObject [_vehicle,[-0.37, 0.0, -0.80]];
          };
      
      
      
      
          case "B_Heli_Transport_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.5, 0.0, 0.81]];
           };
      };
      
      
      
      
      _lightright setLightAttenuation [0.181, 0, 1000, 130];
      _lightright setLightIntensity 10;
      _lightright setLightFlareSize 0.38;
      _lightright setLightFlareMaxDistance 150;
      _lightright setLightUseFlare true;
      
      
      
      
      //ARE YOU ALL HAPPY?!?!?!?!?!?!?!?!?%#?@WGD?TGD?BN?ZDHBFD?GA
      _lightleft setLightDayLight true;
      _lightright setLightDayLight true;
      
      
      
      
      _leftRed = true;
      while{ (alive _vehicle)} do
      {
          if (!(_vehicle getVariable "lights")) exitWith {};
          if (_leftRed) then
          {
              _leftRed = false;
              _lightright setLightBrightness 0.0;
              sleep 0.05;
              _lightleft setLightBrightness 6;
          }
              else
          {
              _leftRed = true;
              _lightleft setLightBrightness 0.0;
              sleep 0.05;
              _lightright setLightBrightness 6;
          };
          sleep (_this select 1);
      };
      deleteVehicle _lightleft;
      deleteVehicle _lightright;
      Alles anzeigen
    • SanDiego
      Amateur
      Reaktionen
      50
      Trophäen
      9
      Beiträge
      187
      • 3. Dezember 2016 um 11:25
      • #6

      Du attachst auch nur das _lightleft, oder nicht? Müsstest du nicht im zweiten Switch Case das ganze mit _lightright machen?

    • MrMinemeet
      Gast
      • 3. Dezember 2016 um 13:14
      • #7

      hab das jetzt geändert und bin drauf gekommen das beim Hunter_HMG keine Koordinaten angegeben waren.

      Jedoch kommt immer noch kein Blaulicht, egal bei welchem Fahrzeug

      CSS: fn_copLight.sqf
      /*
          File: fn_copLights.sqf
          Author: mindstorm, modified by Adanteh
          Link: http://forums.bistudio.com/showthread.php?157474-Offroad-Police-sirens-lights-and-underglow
      
      
      
      
          Description:
          Adds the light effect to cop vehicles, specifically the offroad.
      */
      Private ["_vehicle","_lightRed","_lightBlue","_lightleft","_lightright","_leftRed"];
      _vehicle = _this select 0;
      
      
      
      
      if (isNil "_vehicle" || isNull _vehicle || !(_vehicle getVariable "lights")) exitWith {};
      _lightRed = [0, 0, 255];
      _lightBlue = [0, 0, 255];
      
      
      
      
      _lightleft = "#lightpoint" createVehicle getPos _vehicle;
      sleep 0.2;
      _lightleft setLightColor _lightRed;
      _lightleft setLightBrightness 0.2;
      _lightleft setLightAmbient [0.1,0.1,1];
      
      
      
      
      switch (typeOf _vehicle) do
      {
          case "C_Offroad_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];
          };
      
      
      
      
          case "B_MRAP_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
          case "B_MRAP_01_hmg_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
      	case "I_MRAP_03_F": 
      	{ 
      		_lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56];
      	}; 
      
      
      
      
          case "C_SUV_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]];
          };
      
      
      
      
          case "C_Hatchback_01_sport_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.35,-0.2,0.25]];
          };
      
      
      
      
          case "B_Heli_Light_01_F":
          {
              _lightleft lightAttachObject [_vehicle,[-0.37, 0.0, -0.80]];
          };
      
      
      
      
          case "B_Heli_Transport_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.5, 0.0, 0.81]];
           };
      };
      
      
      
      
      _lightleft setLightAttenuation [0.181, 0, 1000, 130];
      _lightleft setLightIntensity 10;
      _lightleft setLightFlareSize 0.38;
      _lightleft setLightFlareMaxDistance 150;
      _lightleft setLightUseFlare true;
      
      
      
      
      _lightright = "#lightpoint" createVehicle getPos _vehicle;
      sleep 0.2;
      _lightright setLightColor _lightBlue;
      _lightright setLightBrightness 0.2;
      _lightright setLightAmbient [0.1,0.1,1];
      
      
      
      
      switch (typeOf _vehicle) do
      {
          case "C_Offroad_01_F":
          {
              _lightright lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];
          };
      
      
      
      
          case "B_MRAP_01_F":
          {
              _lightright lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
          case "B_MRAP_01_hmg_F":
          {
              _lightright lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
      	case "I_MRAP_03_F": 
      	{ 
      		_lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56];
      	}; 
      
      
      
      
          case "C_SUV_01_F":
          {
              _lightright lightAttachObject [_vehicle, [-0.37,-1.2,0.42]];
          };
      
      
      
      
          case "C_Hatchback_01_sport_F":
          {
              _lightright lightAttachObject [_vehicle, [-0.35,-0.2,0.25]];
          };
      
      
      
      
          case "B_Heli_Light_01_F":
          {
              _lightright lightAttachObject [_vehicle,[-0.37, 0.0, -0.80]];
          };
      
      
      
      
          case "B_Heli_Transport_01_F":
          {
              _lightright lightAttachObject [_vehicle, [-0.5, 0.0, 0.81]];
           };
      };
      
      
      
      
      _lightright setLightAttenuation [0.181, 0, 1000, 130];
      _lightright setLightIntensity 10;
      _lightright setLightFlareSize 0.38;
      _lightright setLightFlareMaxDistance 150;
      _lightright setLightUseFlare true;
      
      
      
      
      //ARE YOU ALL HAPPY?!?!?!?!?!?!?!?!?%#?@WGD?TGD?BN?ZDHBFD?GA
      _lightleft setLightDayLight true;
      _lightright setLightDayLight true;
      
      
      
      
      _leftRed = true;
      while{ (alive _vehicle)} do
      {
          if (!(_vehicle getVariable "lights")) exitWith {};
          if (_leftRed) then
          {
              _leftRed = false;
              _lightright setLightBrightness 0.0;
              sleep 0.05;
              _lightleft setLightBrightness 6;
          }
              else
          {
              _leftRed = true;
              _lightleft setLightBrightness 0.0;
              sleep 0.05;
              _lightright setLightBrightness 6;
          };
          sleep (_this select 1);
      };
      deleteVehicle _lightleft;
      deleteVehicle _lightright;
      Alles anzeigen
    • MrMinemeet
      Gast
      • 3. Dezember 2016 um 15:24
      • #8

      so habs jetzt selbst hin bekommen.


      Falls wer das selbe problem hat poste ich hier nochmals die fn_Coplight.sqf

      CSS: fn_copLight.sqf
      /*
          File: fn_copLights.sqf
          Author: mindstorm, modified by Adanteh
          Link: http://forums.bistudio.com/showthread.php?157474-Offroad-Police-sirens-lights-and-underglow
      
      
      
      
          Description:
          Adds the light effect to cop vehicles, specifically the offroad.
      */
      Private ["_vehicle","_lightRed","_lightBlue","_lightleft","_lightright","_leftRed"];
      _vehicle = _this select 0;
      
      
      
      
      if (isNil "_vehicle" || isNull _vehicle || !(_vehicle getVariable "lights")) exitWith {};
      _lightRed = [0.1, 0.1, 20];
      _lightBlue = [0.1, 0.1, 20];
      
      
      
      
      _lightleft = "#lightpoint" createVehicle getPos _vehicle;
      sleep 0.2;
      _lightleft setLightColor _lightRed;
      _lightleft setLightBrightness 0.2;
      _lightleft setLightAmbient [0.1,0.1,1];
      
      
      
      
      switch (typeOf _vehicle) do
      {
          case "C_Offroad_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];
          };
      
      
      
      
          case "B_MRAP_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
      
      
      
          case "B_MRAP_01_hmg_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
      
      
      
          case "I_MRAP_03_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.50]];
          };
      
      
      
      
          case "C_SUV_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]];
          };
      
      
      
      
          case "C_Hatchback_01_sport_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.35,-0.2,0.25]];
          };
      
      
      
      
          case "B_Heli_Light_01_F":
          {
              _lightleft lightAttachObject [_vehicle,[-0.37, 0.0, -0.80]];
          };
      
      
      
      
          case "B_Heli_Transport_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.5, 0.0, 0.81]];
           };
      };
      
      
      
      
      _lightleft setLightAttenuation [0.181, 0, 1000, 130];
      _lightleft setLightIntensity 10;
      _lightleft setLightFlareSize 0.38;
      _lightleft setLightFlareMaxDistance 150;
      _lightleft setLightUseFlare true;
      
      
      
      
      _lightright = "#lightpoint" createVehicle getPos _vehicle;
      sleep 0.2;
      _lightright setLightColor _lightBlue;
      _lightright setLightBrightness 0.2;
      _lightright setLightAmbient [0.1,0.1,1];
      
      
      
      
      switch (typeOf _vehicle) do
      {
          case "C_Offroad_01_F":
          {
              _lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56]];
          };
      
      
      
      
          case "B_MRAP_01_F":
          {
              _lightright lightAttachObject [_vehicle, [0.37, -1.9, 0.7]];
          };
      
      
      
      
          case "B_MRAP_01_hmg_F":
          {
              _lightright lightAttachObject [_vehicle, [0.37, -1.9, 0.7]];
          };
      
      
      
      
          case "I_MRAP_03_F":
          {
              _lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.50]];
          };
      
      
      
      
          case "C_SUV_01_F":
          {
              _lightright lightAttachObject [_vehicle, [0.37,-1.2,0.42]];
          };
      
      
      
      
          case "C_Hatchback_01_sport_F":
          {
              _lightright lightAttachObject [_vehicle, [0.35,-0.2,0.25]];
          };
      
      
      
      
          case "B_Heli_Light_01_F":
          {
              _lightright lightAttachObject [_vehicle,[0.37, 0.0, -0.80]];
          };
      
      
      
      
          case "B_Heli_Transport_01_F":
          {
              _lightright lightAttachObject [_vehicle, [0.5, 0.0, 0.81]];
           };
      };
      
      
      
      
      _lightright setLightAttenuation [0.181, 0, 1000, 130];
      _lightright setLightIntensity 10;
      _lightright setLightFlareSize 0.38;
      _lightright setLightFlareMaxDistance 150;
      _lightright setLightUseFlare true;
      
      
      
      
      //ARE YOU ALL HAPPY?!?!?!?!?!?!?!?!?%#?@WGD?TGD?BN?ZDHBFD?GA
      _lightleft setLightDayLight true;
      _lightright setLightDayLight true;
      
      
      
      
      _leftRed = true;
      while{ (alive _vehicle)} do
      {
          if (!(_vehicle getVariable "lights")) exitWith {};
          if (_leftRed) then
          {
              _leftRed = false;
              _lightright setLightBrightness 0.0;
              sleep 0.05;
              _lightleft setLightBrightness 6;
          }
              else
          {
              _leftRed = true;
              _lightleft setLightBrightness 0.0;
              sleep 0.05;
              _lightright setLightBrightness 6;
          };
          sleep (_this select 1);
      };
      deleteVehicle _lightleft;
      deleteVehicle _lightright;
      Alles anzeigen

      PS. Keine Ahnung was ich falsch hatte, hab einfach die standart coplight genommen und nochmal schritt für schritt reingemacht.

    • Shadow l Eagle
      Nerd
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      • 3. Dezember 2016 um 15:27
      • #9
      Zitat von MrMinemeet

      so habs jetzt selbst hin bekommen.


      Falls wer das selbe problem hat poste ich hier nochmals die fn_Coplight.sqf

      CSS: fn_copLight.sqf
      /*
          File: fn_copLights.sqf
          Author: mindstorm, modified by Adanteh
          Link: http://forums.bistudio.com/showthread.php?157474-Offroad-Police-sirens-lights-and-underglow
      
      
      
      
          Description:
          Adds the light effect to cop vehicles, specifically the offroad.
      */
      Private ["_vehicle","_lightRed","_lightBlue","_lightleft","_lightright","_leftRed"];
      _vehicle = _this select 0;
      
      
      
      
      if (isNil "_vehicle" || isNull _vehicle || !(_vehicle getVariable "lights")) exitWith {};
      _lightRed = [0.1, 0.1, 20];
      _lightBlue = [0.1, 0.1, 20];
      
      
      
      
      _lightleft = "#lightpoint" createVehicle getPos _vehicle;
      sleep 0.2;
      _lightleft setLightColor _lightRed;
      _lightleft setLightBrightness 0.2;
      _lightleft setLightAmbient [0.1,0.1,1];
      
      
      
      
      switch (typeOf _vehicle) do
      {
          case "C_Offroad_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];
          };
      
      
      
      
          case "B_MRAP_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
      
      
      
          case "B_MRAP_01_hmg_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
          };
      
      
      
      
          case "I_MRAP_03_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.50]];
          };
      
      
      
      
          case "C_SUV_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]];
          };
      
      
      
      
          case "C_Hatchback_01_sport_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.35,-0.2,0.25]];
          };
      
      
      
      
          case "B_Heli_Light_01_F":
          {
              _lightleft lightAttachObject [_vehicle,[-0.37, 0.0, -0.80]];
          };
      
      
      
      
          case "B_Heli_Transport_01_F":
          {
              _lightleft lightAttachObject [_vehicle, [-0.5, 0.0, 0.81]];
           };
      };
      
      
      
      
      _lightleft setLightAttenuation [0.181, 0, 1000, 130];
      _lightleft setLightIntensity 10;
      _lightleft setLightFlareSize 0.38;
      _lightleft setLightFlareMaxDistance 150;
      _lightleft setLightUseFlare true;
      
      
      
      
      _lightright = "#lightpoint" createVehicle getPos _vehicle;
      sleep 0.2;
      _lightright setLightColor _lightBlue;
      _lightright setLightBrightness 0.2;
      _lightright setLightAmbient [0.1,0.1,1];
      
      
      
      
      switch (typeOf _vehicle) do
      {
          case "C_Offroad_01_F":
          {
              _lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56]];
          };
      
      
      
      
          case "B_MRAP_01_F":
          {
              _lightright lightAttachObject [_vehicle, [0.37, -1.9, 0.7]];
          };
      
      
      
      
          case "B_MRAP_01_hmg_F":
          {
              _lightright lightAttachObject [_vehicle, [0.37, -1.9, 0.7]];
          };
      
      
      
      
          case "I_MRAP_03_F":
          {
              _lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.50]];
          };
      
      
      
      
          case "C_SUV_01_F":
          {
              _lightright lightAttachObject [_vehicle, [0.37,-1.2,0.42]];
          };
      
      
      
      
          case "C_Hatchback_01_sport_F":
          {
              _lightright lightAttachObject [_vehicle, [0.35,-0.2,0.25]];
          };
      
      
      
      
          case "B_Heli_Light_01_F":
          {
              _lightright lightAttachObject [_vehicle,[0.37, 0.0, -0.80]];
          };
      
      
      
      
          case "B_Heli_Transport_01_F":
          {
              _lightright lightAttachObject [_vehicle, [0.5, 0.0, 0.81]];
           };
      };
      
      
      
      
      _lightright setLightAttenuation [0.181, 0, 1000, 130];
      _lightright setLightIntensity 10;
      _lightright setLightFlareSize 0.38;
      _lightright setLightFlareMaxDistance 150;
      _lightright setLightUseFlare true;
      
      
      
      
      //ARE YOU ALL HAPPY?!?!?!?!?!?!?!?!?%#?@WGD?TGD?BN?ZDHBFD?GA
      _lightleft setLightDayLight true;
      _lightright setLightDayLight true;
      
      
      
      
      _leftRed = true;
      while{ (alive _vehicle)} do
      {
          if (!(_vehicle getVariable "lights")) exitWith {};
          if (_leftRed) then
          {
              _leftRed = false;
              _lightright setLightBrightness 0.0;
              sleep 0.05;
              _lightleft setLightBrightness 6;
          }
              else
          {
              _leftRed = true;
              _lightleft setLightBrightness 0.0;
              sleep 0.05;
              _lightright setLightBrightness 6;
          };
          sleep (_this select 1);
      };
      deleteVehicle _lightleft;
      deleteVehicle _lightright;
      Alles anzeigen

      PS. Keine Ahnung was ich falsch hatte, hab einfach die standart coplight genommen und nochmal schritt für schritt reingemacht.

      Vielen Dank, auch wenns nur bedingt hilft :)

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