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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Medic 4.4r4 Abschleppen

    • Matthias Burns
    • 21. November 2016 um 17:22
    • Geschlossen
    • Erledigt
    • moeck
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      • 3. Januar 2017 um 02:26
      • #21

      die Datei muss in den Vehicle Ordner

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • ZockerBubi
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      • 7. Januar 2017 um 12:47
      • #22

      Kannst du mir villeicht die komplette script datei schicken?

      Und hat jemand ein script mit funktionierenden blinkern?

    • moeck
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      • 7. Januar 2017 um 17:59
      • #23

      Also mit dem Script sollte es definitiv funktionieren. Die Datei muss nach \core\vehicle\

      Code: fn_vInteractionMenu.sqf
      #include "..\..\script_macros.hpp"
      /*
      File: fn_vInteractionMenu.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
      createDialog "vInteraction_Menu";
      };
      disableSerialization;
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;
      
      
      
      
      //Grundeinstellung der Buttons
      _Btn1 ctrlShow true; //_Btn1 soll immer angezeigt werden
      _Btn2 ctrlShow false;
      _Btn3 ctrlShow false;
      _Btn4 ctrlShow false;
      _Btn5 ctrlShow false;
      _Btn6 ctrlShow false;
      
      
      
      
      //Alle Buttons deaktiviert
      _Btn1 ctrlEnable false;
      _Btn2 ctrlEnable false;
      _Btn3 ctrlEnable false;
      _Btn4 ctrlEnable false;
      _Btn5 ctrlEnable false;
      _Btn6 ctrlEnable false;
      
      
      
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      
      
      
      if (playerSide isEqualTo west) then {
       _Btn2 ctrlShow true;
       _Btn3 ctrlShow true;
       _Btn4 ctrlShow true;
       _Btn5 ctrlShow true;
       _Btn6 ctrlShow true;
       //Registration Button2
       _Btn2 ctrlSetText localize "STR_vInAct_Registration";
       _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
       _Btn2 ctrlEnable true;
       //Vehicle Search Button3
       _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
       _Btn3 ctrlEnable true;
       //Pullout Button4
       _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
       if !(crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable true;};
       //Impound Button5
       _Btn5 ctrlSetText localize "STR_vInAct_Impound";
       _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
       _Btn3 ctrlEnable true;
       if (_curTarget isKindOf "Ship") then {
       _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
       _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
       if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
       } else {
       if (!isNil "_id") then {
       if !(_id in getDLCs 1) then {
       _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
       _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
       if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
       };
       } else {
       _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
       _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
       };
       };
      }; 
      
      
      
      
      if ((playerSide isEqualTo civilian)|| (playerSide isEqualTo independent)) then {
       _Btn2 ctrlShow true;
       _Btn3 ctrlShow true;
       _Btn4 ctrlShow true;
       if (_curTarget isKindOf "Ship") then {
       _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
       _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
       if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
       } else {
       if (!isNil "_id") then {
       if !(_id in getDLCs 1) then {
       _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
       _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
       if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
       };
       } else {
       _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
       _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
       };
       };
       if (typeOf _curTarget == "O_Truck_03_device_F") then {
       _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
       if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
       _Btn3 ctrlEnable false;
       } else {
       _Btn3 ctrlEnable true;
       };
       } else {
       _Btn3 ctrlShow false;
       if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
       if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
       _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
       _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
       _Btn3 ctrlShow true;
       } else {
       if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
       _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
       _Btn3 ctrlShow true;
       }else{
       {
       if (player distance (getMarkerPos _x) < 20) exitWith {
       _Btn3 ctrlSetText localize "STR_FuelTank_Store";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
       _Btn3 ctrlShow true;
       };
       } forEach ["fuel_storage_1","fuel_storage_2"];
       };
       };
       };
       };
       _Btn4 ctrlShow false;
       if (playerSide isEqualTo independent) then {
       _Btn5 ctrlSetText localize "STR_vInAct_Impound";
       _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
       _Btn5 ctrlShow true;
       } else {_Btn5 ctrlShow false};
       _Btn6 ctrlShow false;
      };
      Alles anzeigen

      Gruß,
      moeck

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • AustrianNoob
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      • 7. Januar 2017 um 18:16
      • #24

      @ZockerBubi
      Maverick Applications - ArmA von @Maverick Applications

    • ZockerBubi
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      • 7. Januar 2017 um 18:47
      • #25

      Gibt es auch ein kostenloses Script?

    • moeck
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      • 7. Januar 2017 um 18:52
      • #26

      Also wenn ich mal viel Zeit habe baue ich das vielleicht. Aber warum nimmst du nicht das COP Light Script da ist alles drin was du für blinker brauchst.

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • Philip123
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      • 27. Juni 2017 um 13:41
      • #27

      Also... ich habe das bei mir alles so gemacht wie moeck das geschrieben hat es ist das Menü Fahrzeug abschleppen vorhanden jedoch ist dieser Button ausgegraut und man kann ihn nicht benutzen

    • AvirexDE
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      • 27. Juni 2017 um 14:09
      • #28

      Philip123 welche Life version hast du ? Hänge mal RPT Log an !

      ●●●▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄●●●

      ▀ Freundliche Grüße ▀

      giphy.gif

      ●●●▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄●●●

    • Philip123
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      • 27. Juni 2017 um 14:52
      • #29

      Version 4.4R3 Logs kommen nachher

    • Philip123
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      • 27. Juni 2017 um 16:11
      • #30

      Brauchst du Server oder Client Logs? AvirexDE

    • blackfisch
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      • 27. Juni 2017 um 16:16
      • #31

      Beides

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
      Wichtige Links:
      [Erklärung|Leitfaden] Code Optimierung

      [Tutorial] life_fnc_MP zu remoteExec

      Ohne Logs & entsprechende Dateien kein Support!

      ______________________

    • Philip123
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      • 27. Juni 2017 um 16:37
      • #32

      Hier beide Log dateien und ich hänge mal noch das die Datei mit ran:

      Code: fn_vInteractionMenu.sqf
      #include "..\..\script_macros.hpp"
      /*
      File: fn_vInteractionMenu.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
      createDialog "vInteraction_Menu";
      };
      disableSerialization;
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;
      //Grundeinstellung der Buttons
      _Btn1 ctrlShow true; //_Btn1 soll immer angezeigt werden
      _Btn2 ctrlShow false;
      _Btn3 ctrlShow false;
      _Btn4 ctrlShow false;
      _Btn5 ctrlShow false;
      _Btn6 ctrlShow false;
      //Alle Buttons deaktiviert
      _Btn1 ctrlEnable false;
      _Btn2 ctrlEnable false;
      _Btn3 ctrlEnable false;
      _Btn4 ctrlEnable false;
      _Btn5 ctrlEnable false;
      _Btn6 ctrlEnable false;
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      if (playerSide isEqualTo west) then {
       _Btn2 ctrlShow true;
       _Btn3 ctrlShow true;
       _Btn4 ctrlShow true;
       _Btn5 ctrlShow true;
       _Btn6 ctrlShow true;
       //Registration Button2
       _Btn2 ctrlSetText localize "STR_vInAct_Registration";
       _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
       _Btn2 ctrlEnable true;
       //Vehicle Search Button3
       _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
       _Btn3 ctrlEnable true;
       //Pullout Button4
       _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
       _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
       if !(crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable true;};
       //Impound Button5
       _Btn5 ctrlSetText localize "STR_vInAct_Impound";
       _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
       _Btn3 ctrlEnable true;
       if (_curTarget isKindOf "Ship") then {
       _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
       _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
       if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
       } else {
       if (!isNil "_id") then {
       if !(_id in getDLCs 1) then {
       _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
       _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
       if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
       };
       } else {
       _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
       _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
       };
       };
      }; 
      if ((playerSide isEqualTo civilian)|| (playerSide isEqualTo independent)) then {
       _Btn2 ctrlShow true;
       _Btn3 ctrlShow true;
       _Btn4 ctrlShow true;
       if (_curTarget isKindOf "Ship") then {
       _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
       _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
       if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
       } else {
       if (!isNil "_id") then {
       if !(_id in getDLCs 1) then {
       _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
       _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
       if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
       };
       } else {
       _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
       _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
       if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
       };
       };
       if (typeOf _curTarget == "O_Truck_03_device_F") then {
       _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
       if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
       _Btn3 ctrlEnable false;
       } else {
       _Btn3 ctrlEnable true;
       };
       } else {
       _Btn3 ctrlShow false;
       if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
       if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
       _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
       _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
       _Btn3 ctrlShow true;
       } else {
       if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
       _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
       _Btn3 ctrlShow true;
       }else{
       {
       if (player distance (getMarkerPos _x) < 20) exitWith {
       _Btn3 ctrlSetText localize "STR_FuelTank_Store";
       _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
       _Btn3 ctrlShow true;
       };
       } forEach ["fuel_storage_1","fuel_storage_2"];
       };
       };
       };
       };
       _Btn4 ctrlShow false;
       if (playerSide isEqualTo independent) then {
       _Btn5 ctrlSetText localize "STR_vInAct_Impound";
       _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
       _Btn5 ctrlShow true;
       } else {_Btn5 ctrlShow false};
       _Btn6 ctrlShow false;
      };
      Alles anzeigen

      Dateien

      Arma3_x64_2017-06-27_16-25-07.rpt 68,47 kB – 139 Downloads arma3server_2017-06-27_12-54-02.rpt 891,32 kB – 208 Downloads
    • Philip123
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      • 28. Juni 2017 um 10:06
      • #33

      Hat jemand schon was gefunden? Ich bin echt am verzweifeln...

    • blackfisch
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      • 28. Juni 2017 um 11:35
      • #34
      Code
      16:26:43 Error in expression <er, ["Land_BarGate_F"], 25]); 
      bedeutet ab einer nähe von 25 Metern zur Schranke>
      16:26:43   Error position: <ab einer nähe von 25 Metern zur Schranke>
      16:26:43   Error Fehlendes ;
      16:26:43 File core\functions\fn_Opener.sqf [life_fnc_Opener], line 12
      -> Syntaxfehler
      
      
      16:27:16 Error in expression <o {
      case independent: {
      
      life_actions = life_actions + [player addAction ["Barri>
      16:27:16   Error position: <life_actions + [player addAction ["Barri>
      16:27:16   Error Nicht definierte Variable in Ausdruck: life_actions
      16:27:16 File core\fn_setupActions.sqf [life_fnc_setupActions], line 29
      -> Syntaxfehler
      
      
      16:27:21 Error in expression <de","_toUniform","_toVest","_preview"];
      params [
      ["_item","",[""]],
      ["_bool",fal>
      16:27:21   Error position: <params [
      ["_item","",[""]],
      ["_bool",fal>
      16:27:21   Error Params: Typ Array, erwartet Zeichenfolge
      16:27:21 File core\functions\fn_handleItem.sqf [life_fnc_handleItem], line 65
      -> falsche Parameter irgendwo übergeben
      Alles anzeigen

      fix erstmal die Fehler da, zumindest die ersten beiden sollten kein Problem sein.

      Datei hab ich dir mal bisschen aufgeräumt und angehangen, teste mal.

      Dateien

      fn_vInteractionMenu.sqf 8,08 kB – 190 Downloads

      #MakeArmaNotWar

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    • Philip123
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      • 28. Juni 2017 um 12:46
      • #35

      alles klar danke! Werde ich mal probieren

    • Philip123
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      • 28. Juni 2017 um 21:59
      • #36

      Habe den Code probiert aber leider selber Fehler Button wird zwar angezeigt jedoch kann man nicht drauf klicken bzw. ist dieser ausgegraut...

    • Philip123
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      • 29. Juni 2017 um 15:34
      • #37

      So, ich habe mich mal rangesetzt und habe die Lösung gefunden.

      Meine Datei:

      Code: fn_vInteractionMenu.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if (!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ("ToolKit" in (items player) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {
          _Btn2 ctrlSetText localize "STR_vInAct_Registration";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
          if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
          if (_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
      } else {
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if (_curTarget isKindOf "Air") then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
      
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
      };
      if (playerSide isEqualTo Independent) then {
      
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              
                 _Btn3 ctrlSetText localize "STR_vInAct_Impound";
                 _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
                 _Btn3 ctrlShow true;
      
                    _Btn4 ctrlSetText localize "STR_vInAct_Registration";
                 _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
                 _Btn4 ctrlShow true;
              if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn5 ctrlEnable false;} else {_Btn5 ctrlEnable true;};
                  if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
                  };
              } else {_Btn6 ctrlShow false;};
          };
      Alles anzeigen

      Hier kann der Medic das Fahrzeug Abschleppen, Den Halter feststellen, Reparieren und flippen.

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