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    5. Hilfeforum

    Altis Life 4.5 Skins Einfügen Schlägt fehl

    • Live-City
    • 15. November 2016 um 18:32
    • Geschlossen
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      • 16. November 2016 um 20:22
      • #21

      Wenn du nach Coplevel abfragst funktioniert das (ich nutz ja die gleiche Uniform auch und bekomm sie geskinnt) - Dateipfade und Name prüfen

      Zitat von Live-City

      player setObjectTextureGlobal [0,"icons\polizei\praktikant.paa"];

      Entweder ist das falsch oder falsch angegeben in der fn_playerSkins.sqf

      #MakeArmaNotWar

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    • blackfisch
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      • 16. November 2016 um 20:22
      • #22

      Du musst gewhitelisted sein wenn du Coplevel abfragst

      #MakeArmaNotWar

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    • Live-City
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      • 16. November 2016 um 20:26
      • #23

      @blackfisch
      Ich verwende das ja nicht mehr schau mal auf Seite 1 ganz unten habe ich nun das Aktuellste erneut gepostet so wie es derzeit bei mir ist

      Jetzt muss ich aber echt Off :)

      Gute Nacht ihr Lieben
      & @Kuchenplatte sry war übertrieben von mir :(

      @blackfisch Bin Morgen von 06:00 Morgens - Nachmittags 17:30 Arbeiten können wir das dann zusammen über Teamviewer machen?

      Nato-Gaming.de



      Dies ist dein neuer Anfang

      Make your Life Perfect

      Schau gerne mal drauf

    • blackfisch
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      • 16. November 2016 um 20:49
      • #24

      Wenn du alles auf die gleiche Uniform willst musst du es Coplevel- oder Lizenzgebunden machen. Beispiel für Lizenzgebunden:

      C
      #include "..\..\script_macros.hpp"
      /*
      File: fn_playerSkins.sqf
      Author: Daniel Stuart
      Modified by: blackfisch
      Description:
      Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      switch (playerSide) do {
      	case civilian: {
      		if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
      			if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
      				player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
      			};
      			if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
      				player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
      			};
      			if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
      				player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
      			};
      			if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
      				player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
      			};
      			if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
      				player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
      			};
      			if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
      				player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
      			};
      			if (uniform player isEqualTo "U_C_Commoner1_1") then {
      				player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
      			};
      		};
      	};
      	case west: {
      		if (uniform player isEqualTo "U_Rangemaster") {
      				if (!license_cop_sek && !license_cop_swat) then {player setObjectTextureGlobal [0,"icons\polizei\anwaerter.paa"];};
      				if (license_cop_sek) then {player setObjectTextureGlobal [0,"icons\polizei\pmeister.paa"];};
      				if (license_cop_swat) then {player setObjectTextureGlobal [0,"icons\polizei\praktikant.paa"];};
      		};
      	};
      	case independent: {
      		if (uniform player isEqualTo "U_Rangemaster") then {
      			player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
      		};
      	};
      };
      Alles anzeigen

      nur als Referenz

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    • Live-City
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      • 17. November 2016 um 18:17
      • #25

      Ich will doch nur das dort mehrere Skins wechselbar sind!
      Aber anscheind ist das zuviel Verlangt

      Nato-Gaming.de



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    • Triforc3r
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      • 17. November 2016 um 18:23
      • #26

      EDIT: Sorry falsch gedacht bitte löschen

    • Live-City
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      • 17. November 2016 um 18:30
      • #27

      Ich habe keine PDAA Dateien ich nutze nur jpg

      Nato-Gaming.de



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    • Triforc3r
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      • 17. November 2016 um 18:40
      • #28
      Zitat von Live-City

      Ich habe keine PDAA Dateien ich nutze nur jpg

      Du hast doch im ersten Post mit .paa geschrieben. ;D Dein Problem liegt also daran das dir nur die Cop Kleidung angezeigt wird und nicht andere Sachen wie SEK.

      Überprüfe mal ob du den Notwendigen COP Rang überhaupt hast.


      Du musst zu dem auch noch den Uniformen einen Namen geben:

      • { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      • { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },
      • { "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },
      • { "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },
      • { "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } },


      musst du ändern zu:

      • { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      • { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },
      • { "U_B_CombatUniform_mcam_tshirt", "HIER NAMEN REIN SCHREIBEN", 350, { "life_coplevel", "SCALAR", 1 } },
      • { "U_B_CombatUniform_mcam_worn", "HIER NAMEN REIN SCHREIBEN", 550, { "life_coplevel", "SCALAR", 2 } },
      • { "U_B_survival_uniform", "HIER NAMEN REIN SCHREIBEN", 1250, { "life_coplevel", "SCALAR", 1 } },

    • Live-City
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      • 17. November 2016 um 18:55
      • #29

      ^Ja aber wo muss ich es den suchen einfügen in die Clothers.hpp

      Nato-Gaming.de



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    • Triforc3r
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      • 17. November 2016 um 18:57
      • #30
      Zitat von Live-City

      ^Ja aber wo muss ich es den suchen einfügen in die Clothers.hpp

      In die Config_Clothing.hpp :)

    • Live-City
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      • 17. November 2016 um 19:00
      • #31
      Code
      uniforms[] = {
      
      
      
      
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      
      
      
      
      { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },
      
      
      
      
      { "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },
      
      
      
      
      { "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },
      
      
      
      
      { "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      
      
      
      
      //
      
      
      
      
      { "U_IG_Guerrilla_6_1", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      
      
      
      
      { "U_B_CombatUniform_mcam", "", 1250, { "life_coplevel", "SCALAR", 1 } }
      
      
      
      
      };
      Alles anzeigen

      Nato-Gaming.de



      Dies ist dein neuer Anfang

      Make your Life Perfect

      Schau gerne mal drauf

    • Triforc3r
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      • 17. November 2016 um 19:03
      • #32
      Zitat von Live-City
      Code
      uniforms[] = {
      
      
      
      
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      
      
      
      
      { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },
      
      
      
      
      { "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },
      
      
      
      
      { "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },
      
      
      
      
      { "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      
      
      
      
      //
      
      
      
      
      { "U_IG_Guerrilla_6_1", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      
      
      
      
      { "U_B_CombatUniform_mcam", "", 1250, { "life_coplevel", "SCALAR", 1 } }
      
      
      
      
      };
      Alles anzeigen

      Genau. Und darein jetzt die Namen.

      { "U_B_CombatUniform_mcam_tshirt", "NAME", 350, { "life_coplevel", "SCALAR", 1 } },

    • Live-City
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      • 17. November 2016 um 19:18
      • #33

      ^Welchen Namen
      Random?

      Nato-Gaming.de



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    • Triforc3r
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      • 17. November 2016 um 19:19
      • #34
      Zitat von Live-City

      ^Welchen Namen
      Random?

      Ja das ist egal.

      Ich nenne zum Beispiel die SEK Uniform SEK Uniform :D

    • hadasch1
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      • 17. November 2016 um 19:20
      • #35

      Ja egal welchen, das was du da eingibst steht später im Shop als Name ^^

    • blackfisch
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      • 17. November 2016 um 19:27
      • #36

      Komm mal bei mir aufn TS, ich erklär dir kurz warum wir uns so schwer tun (vermutlich) und du mir was du genau willst, dann gibt's auch ne konstruktive Lösung... (wird dann gepostet): ts.lifefactory-gaming.de

      #MakeArmaNotWar

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      Mit freundlichen Grüßen
      blackfisch
      ______________________

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      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

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    • Live-City
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      • 17. November 2016 um 19:33
      • #37

      Ich habe es nun eingefügt!
      Doch es erscheint immer noch nix im Shopü immer noch die selbe kake
      Hier nochmals meine Clothings

      Code
      /*
      *    ARRAY FORMAT:
      *        0: STRING (Classname)
      *        1: STRING (Display Name, leave as "" for default)
      *        2: SCALAR (Price)
      *        4: ARRAY (This is for limiting items to certain things)
      *            0: Variable to read from
      *            1: Variable Value Type (SCALAR / BOOL / EQUAL)
      *            2: What to compare to (-1 = Check Disabled)
      *
      *   Clothing classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
      *   Backpacks/remaining classnames can be found here (TIP: Search page for "pack"): https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY
      *
      */
      class Clothing {
          class bruce {
              title = "STR_Shops_C_Bruce";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_C_Poloshirt_stripped", "Poloshirt stripped", 125, { "", "", -1 } },
                  { "U_C_Poloshirt_redwhite", "Poloshirt Red/White", 150, { "", "", -1 } },
                  { "U_C_Poloshirt_salmon", "Poloshirt Salmon", 175, { "", "", -1 } },
                  { "U_C_Poloshirt_blue", "Poloshirt Blue", 250, { "", "", -1 } },
                  { "U_C_Poor_2", "Rag tagged clothes", 250, { "", "", -1 } },
                  { "U_C_Poloshirt_burgundy", "Poloshirt Burgundy", 275, { "", "", -1 } },
                  { "U_C_Poloshirt_tricolour", "Poloshirt Tricolor", 350, { "", "", -1 } },
                  { "U_IG_Guerilla2_2", "Green stripped shirt & Pants", 650, { "", "", -1 } },
                  { "U_IG_Guerilla3_1", "Brown Jacket & Pants", 735, { "", "", -1 } },
                  { "U_OrestesBody", "Surfing On Land", 1100, { "", "", -1 } },
                  { "U_IG_Guerilla2_3", "The Outback Rangler", 1200, { "", "", -1 } },
                  { "U_C_HunterBody_grn", "The Hunters Look", 1500, { "", "", -1 } },
                  { "U_C_WorkerCoveralls", "Mechanic Coveralls", 2500, { "", "", -1 } },
                  { "U_NikosAgedBody", "Casual Wears", 5000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Bandanna_camo", "Camo Bandanna", 120, { "", "", -1 } },
                  { "H_Bandanna_surfer", "Surfer Bandanna", 130, { "", "", -1 } },
                  { "H_Bandanna_surfer", "", 135, { "", "", -1 } },
                  { "H_Bandanna_khk", "Khaki Bandanna", 145, { "", "", -1 } },
                  { "H_Cap_blu", "", 150, { "", "", -1 } },
                  { "H_Cap_grn", "", 150, { "", "", -1 } },
                  { "H_Cap_grn_BI", "", 150, { "", "", -1 } },
                  { "H_Cap_oli", "", 150, { "", "", -1 } },
                  { "H_Cap_red", "", 150, { "", "", -1 } },
                  { "H_Cap_tan", "", 150, { "", "", -1 } },
                  { "H_Bandanna_gry", "Grey Bandanna", 150, { "", "", -1 } },
                  { "H_Bandanna_sgg", "Sage Bandanna", 160, { "", "", -1 } },
                  { "H_Bandanna_cbr", "", 165, { "", "", -1 } },
                  { "H_StrawHat", "Straw Fedora", 225, { "", "", -1 } },
                  { "H_Hat_tan", "", 265, { "", "", -1 } },
                  { "H_Hat_brown", "", 276, { "", "", -1 } },
                  { "H_Hat_grey", "", 280, { "", "", -1 } },
                  { "H_BandMask_blk", "Hat & Bandanna", 300, { "", "", -1 } },
                  { "H_Hat_blue", "", 310, { "", "", -1 } },
                  { "H_Hat_checker", "", 340, { "", "", -1 } },
                  { "H_Booniehat_tan", "", 425, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Black", "", 20, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Shades_Green", "", 20, { "", "", -1 } },
                  { "G_Shades_Red", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 25, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 25, { "", "", -1 } },
                  { "G_Sport_Greenblack", "", 25, { "", "", -1 } },
                  { "G_Sport_Red", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Squares", "", 50, { "", "", -1 } },
                  { "G_Aviator", "", 100, { "", "", -1 } },
                  { "G_Combat", "", 125, { "", "", -1 } },
                  { "G_Lady_Mirror", "", 150, { "", "", -1 } },
                  { "G_Lady_Dark", "", 150, { "", "", -1 } },
                  { "G_Lady_Blue", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
                  { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
                  { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
                  { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
                  { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
                  { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
                  { "B_Bergen_blk", "", 6500, { "", "", -1 } },
                  { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oli", "", 7500, { "", "", -1 } },
                  { "B_Carryall_khk", "", 7500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
              };
          };
      
      
      
      
          class cop {
              title = "STR_Shops_C_Police";
              license = "";
              side = "cop";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },
                  { "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },
                  { "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },
                  { "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      			//
      			{ "U_IG_Guerrilla_6_1", "SEK", 1250, { "life_coplevel", "SCALAR", 1 } },
      			{ "U_B_CombatUniform_mcam", "WALTER", 1250, { "life_coplevel", "SCALAR", 1 } }
      		};
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Cap_police", "", 25, { "", "", -1 } },
                  { "H_Beret_blk_POLICE", "", 50, { "life_coplevel", "SCALAR", 2 } },
                  { "H_HelmetB_plain_mcamo", "", 75, { "life_coplevel", "SCALAR", 1 } },
                  { "H_MilCap_mcamo", "", 100, { "life_coplevel", "SCALAR", 2 } },
                  { "H_Booniehat_mcamo", "", 120, { "life_coplevel", "SCALAR", 1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Squares", "", 10, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 20, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 20, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 20, { "", "", -1 } },
                  { "G_Shades_Black", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Combat", "", 55, { "", "", -1 } },
                  { "G_Aviator", "", 100, { "", "", -1 } },
                  { "G_Lady_Mirror", "", 150, { "", "", -1 } },
                  { "G_Lady_Dark", "", 150, { "", "", -1 } },
                  { "G_Lady_Blue", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 800, { "", "", -1 } },
                  { "V_TacVest_blk_POLICE", "", 1000, { "life_coplevel", "SCALAR", 1 } },
                  { "V_PlateCarrier2_rgr", "", 1500, { "life_coplevel", "SCALAR", 2 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_FieldPack_cbr", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 700, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 800, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 2500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 3500, { "", "", -1 } }
              };
          };
      
      
      
      
          class dive {
              title = "STR_Shops_C_Diving";
              license = "dive";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_B_Wetsuit", "", 2000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Diving", "", 500, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_RebreatherB", "", 5000, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class gun_clothing {
              title = "STR_Shops_C_Gun";
              license = "gun";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 4900, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class gang_clothing {
              title = "STR_Shops_C_Gang";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 1900, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class med_clothing {
              title = "STR_MAR_EMS_Clothing_Shop";
              license = "";
              side = "med";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_Rangemaster", "EMS Uniform", 50, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Cap_blu", "", 10, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Blue", "", 10, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_FieldPack_oli", "EMS Backpack", 3000, { "", "", -1 } }
              };
          };
      
      
      
      
          class reb {
              title = "STR_Shops_C_Rebel";
              license = "rebel";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_IG_Guerilla1_1", "", 5000, {"", "", -1} },
                  { "U_I_G_Story_Protagonist_F", "", 7500, { "", "", -1 } },
                  { "U_I_G_resistanceLeader_F", "", 11500, { "", "", -1 } },
                  { "U_IG_leader", "Guerilla Leader", 15340, { "", "", -1 } },
                  { "U_O_PilotCoveralls", "", 15610, { "", "", -1 } },
                  { "U_O_SpecopsUniform_ocamo", "", 17500, { "", "", -1 } },
                  { "U_O_GhillieSuit", "", 50000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Bandanna_camo", "", 650, { "", "", -1 } },
                  { "H_ShemagOpen_khk", "", 800, { "", "", -1 } },
                  { "H_ShemagOpen_tan", "", 850, { "", "", -1 } },
                  { "H_Shemag_olive", "", 850, { "", "", -1 } },
                  { "H_MilCap_oucamo", "", 1200, { "", "", -1 } },
                  { "H_HelmetO_ocamo", "", 2500, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Black", "", 20, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 25, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 25, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Squares", "", 50, { "", "", -1 } },
                  { "G_Combat", "", 125, { "", "", -1 } },
                  { "G_Balaclava_blk", "", 150, { "", "", -1 } },
                  { "G_Balaclava_combat", "", 150, { "", "", -1 } },
                  { "G_Balaclava_lowprofile", "", 150, { "", "", -1 } },
                  { "G_Balaclava_oli", "", 150, { "", "", -1 } },
                  { "G_Bandanna_aviator", "", 150, { "", "", -1 } },
                  { "G_Bandanna_beast", "", 150, { "", "", -1 } },
                  { "G_Bandanna_blk", "", 150, { "", "", -1 } },
                  { "G_Bandanna_khk", "", 150, { "", "", -1 } },
                  { "G_Bandanna_oli", "", 150, { "", "", -1 } },
                  { "G_Bandanna_shades", "", 150, { "", "", -1 } },
                  { "G_Bandanna_sport", "", 150, { "", "", -1 } },
                  { "G_Bandanna_tan", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_BandollierB_cbr", "", 4500, { "", "", -1 } },
                  { "V_HarnessO_brn", "", 7500, { "", "", -1 } },
                  { "V_TacVest_khk", "", 12500, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
                  { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
                  { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
                  { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
                  { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
                  { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
                  { "B_Bergen_blk", "", 6500, { "", "", -1 } },
                  { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oli", "", 7500, { "", "", -1 } },
                  { "B_Carryall_khk", "", 7500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
              };
          };
      
      
      
      
          class kart {
              title = "STR_Shops_C_Kart";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_C_Driver_1_black", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_blue", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_red", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_orange", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_green", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_white", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_yellow", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_2", "", 3500, { "", "", -1 } },
                  { "U_C_Driver_1", "", 3600, { "", "", -1 } },
                  { "U_C_Driver_3", "", 3700, { "", "", -1 } },
                  { "U_C_Driver_4", "", 3700, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_RacingHelmet_1_black_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_red_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_white_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_blue_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_yellow_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_green_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_2_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_3_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_4_F", "", 2500, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      };
      Alles anzeigen

      & hier die Playerskins:

      Code
      #include "..\..\script_macros.hpp"
      /*
       File: fn_playerSkins.sqf
       Author: Daniel Stuart
       Modified by: blackfisch
       Description:
       Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      	switch (playerSide) do {
      	case civilian: {
      		if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
      		if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Commoner1_1") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
      		};
      	};
       };
       case west: {
      		if (uniform player isEqualTo "U_Rangemaster") then {
      			_skinName = "polizei\cop_uniform.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
      			_skinName = "polizei\sek_einsatzleitung.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
      			_skinName = "polizei\pmeister.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      	};
      	case independent: {
      		if (uniform player isEqualTo "U_Rangemaster") then {
      			player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
      		};
      	};
      };
      Alles anzeigen

      & hier meine COnfig

      Code
      s

      Nato-Gaming.de



      Dies ist dein neuer Anfang

      Make your Life Perfect

      Schau gerne mal drauf

    • Kuchenplatte
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      • 17. November 2016 um 19:49
      • #38

      Du musst hier :

      Code
      case west: {
       if (uniform player isEqualTo "U_Rangemaster") then {
       _skinName = "polizei\cop_uniform.jpg";
       player setObjectTextureGlobal [0, _skinName];
       };
       if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
       _skinName = "polizei\sek_einsatzleitung.jpg";
       player setObjectTextureGlobal [0, _skinName];
       };
       if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
       _skinName = "polizei\pmeister.jpg";
       player setObjectTextureGlobal [0, _skinName];
       };
      Alles anzeigen


      auch die Classnames von hier :


      Code
      uniforms[] = {
       { "NONE", "Remove Uniform", 0, { "", "", -1 } },
       { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },
       { "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },
       { "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },
       { "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } },
       //
       { "U_IG_Guerrilla_6_1", "SEK", 1250, { "life_coplevel", "SCALAR", 1 } },
       { "U_B_CombatUniform_mcam", "WALTER", 1250, { "life_coplevel", "SCALAR", 1 } }
       };

      eintragen.

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

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      • 17. November 2016 um 20:12
      • #39

      Also... Fehler waren recht einfach zu erkennen - 1. das Tutorial von @nox mit der fn_equipGear eingefügt aber die fn_playerSkins angepasst, 2. hatte er vergessen sich selbst Coplevel zu geben -> Uniformen wurden nicht im Shop angezeigt

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      • 17. November 2016 um 20:17
      • #40

      ...ähm...okay...wir lassen es unkommentiert ;)

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

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