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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Altis Life 4.5 Skins Einfügen Schlägt fehl

    • Live-City
    • 15. November 2016 um 18:32
    • Geschlossen
    • Erledigt
    1. offizieller Beitrag
    • Live-City
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      • 15. November 2016 um 18:32
      • #1

      Hallo Freunde ^^
      Ich habe ein Problem
      Ich habe versucht SEK und SWAT oder Polizei Skins einzufügen doch es Funktioniert nicht

      Script:

      Code
      [] spawn
      {
      		while {true} do
      	{
      		waitUntil {uniform player == "U_Rangemaster"};
      		player setObjectTextureGlobal [0,"icons\polizei\anwaerter.paa"];
      		waitUntil {uniform player != "U_Rangemaster"};
      	};
      };
      [] spawn
      {
      		while {true} do
      	{
      		waitUntil {uniform player == "U_Rangemaster"};
      		player setObjectTextureGlobal [0,"icons\polizei\pmeister.paa"];
      		waitUntil {uniform player != "U_Rangemaster"};
      	};
      };
      [] spawn
      {
      		while {true} do
      	{
      		waitUntil {uniform player == "U_Rangemaster"};
      		player setObjectTextureGlobal [0,"icons\polizei\praktikant.paa"];
      		waitUntil {uniform player != "U_Rangemaster"};
      	};
      };
      Alles anzeigen

      Nato-Gaming.de



      Dies ist dein neuer Anfang

      Make your Life Perfect

      Schau gerne mal drauf

    • hadasch1
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      • 15. November 2016 um 18:58
      • #2

      Das hier sollte dir helfen:

      Polizei Skins nach Rang einfügen?

      Mfg
      Steve

    • Live-City
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      • 15. November 2016 um 19:11
      • #3

      Rom:
      Hat mir Geholfen aber dennoch Vielen Dank

      Nato-Gaming.de



      Dies ist dein neuer Anfang

      Make your Life Perfect

      Schau gerne mal drauf

    • Live-City
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      • 16. November 2016 um 17:31
      • #4

      Push alle Varianten Probiert jedoch ohne Erfolg
      Ich verwende Altis Life 4.5

      Nato-Gaming.de



      Dies ist dein neuer Anfang

      Make your Life Perfect

      Schau gerne mal drauf

    • hadasch1
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      • 16. November 2016 um 17:39
      • #5

      Irgendwelche Error in den Logs?

    • Live-City
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      • 16. November 2016 um 17:43
      • #6

      Nein ich habe keine Errors

      Nato-Gaming.de



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    • hadasch1
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      • 16. November 2016 um 17:46
      • #7

      Hast du meine Variante probiert mit meiner fn_playerSkins.sqf?

    • Live-City
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      • 16. November 2016 um 17:49
      • #8
      Code
      19:44:00 Loading movesType CfgMovesFishes_F
      19:44:00 MovesType CfgMovesFishes_F load time 94 ms
      19:44:18 Ref to nonnetwork object 728c8100# 1781135: usertexture10m.p3d
      19:44:18 Error in expression <alTo "U_B_CombatUniform_mcam" && ((call life_seklevel) ==1)) then {
      player setOb>
      19:44:18   Error position: <life_seklevel) ==1)) then {
      player setOb>
      19:44:18   Error Nicht definierte Variable in Ausdruck: life_seklevel
      19:44:18 File mpmissions\__CUR_MP.Altis\core\functions\fn_playerSkins.sqf, line 43
      19:44:29 Ref to nonnetwork object 72819d00# 1781173: usertexture10m.p3d
      19:44:29 Error in expression <alTo "U_B_CombatUniform_mcam" && ((call life_seklevel) ==1)) then {
      player setOb>
      19:44:29   Error position: <life_seklevel) ==1)) then {
      player setOb>
      19:44:29   Error Nicht definierte Variable in Ausdruck: life_seklevel
      19:44:29 File mpmissions\__CUR_MP.Altis\core\functions\fn_playerSkins.sqf, line 43
      19:44:51 WARNING: Function 'name' - B Alpha 1-1:1 REMOTE (cop_5) has empty name
      Alles anzeigen

      Nato-Gaming.de



      Dies ist dein neuer Anfang

      Make your Life Perfect

      Schau gerne mal drauf

    • Live-City
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      • 16. November 2016 um 17:50
      • #9

      Fakt ist aber,
      Ich möchte gerne die Models ändern
      Im Polizei Skin Shop gibt es Cop Uniform und ich möchte aber das dort auch SEK Uniform usw zusehen ist

      Scriptcode:

      Code
      player isEqualTo "U_Rangemaster") then {
                  _skinName = "textures\cop_uniform.jpg";
                  if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
                      if (FETCH_CONST(life_coplevel) >= 1) then {
                          _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
                      };
      				if (FETCH_CONST(life_coplevel) >= 1) then {
                          _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
                      };
                  };
                  player setObjectTextureGlobal [0, _skinName];
              };
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  _skinName = "textures\sek_einsatzleitung.jpg";
                  if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
                      if (FETCH_CONST(life_coplevel) >= 1) then {
                          _skinName = ["textures\sek_einsatzleitung_",(FETCH_CONST(life_coplevel)),".jpg"] 
      				};
                  };
                  player setObjectTextureGlobal [0, _skinName];
              };
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  _skinName = "textures\pmeister.jpg";
                  if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
                      if (FETCH_CONST(life_coplevel) >= 1) then {
                          _skinName = ["textures\pmeiser_",(FETCH_CONST(life_coplevel)),".jpg"] 
      				};
                  };
                  player setObjectTextureGlobal [0, _skinName];
              };
          };
      Alles anzeigen

      Nato-Gaming.de



      Dies ist dein neuer Anfang

      Make your Life Perfect

      Schau gerne mal drauf

    • hadasch1
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      • 16. November 2016 um 17:51
      • #10

      Hast du überhaupt ein seklevel? Es war ja die fn_playerSkins.sqf von meinem Server.

    • Live-City
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      • 16. November 2016 um 17:53
      • #11

      Nein habe ich ned
      Siehe oben habe es ja bereits so editiert @hadasch1

      Nato-Gaming.de



      Dies ist dein neuer Anfang

      Make your Life Perfect

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    • Live-City
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      • 16. November 2016 um 19:11
      • #12

      @blackfisch, @Rom, @hadasch1

      Hat hier irgendeiner eine AHNUNG?`!

      Nato-Gaming.de



      Dies ist dein neuer Anfang

      Make your Life Perfect

      Schau gerne mal drauf

    • blackfisch
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      • 16. November 2016 um 19:36
      • #13

      Du hast nicht die geringste Ahnung was du da eingefügt hattest, oder? so sollte es klappen

      C
      #include "..\..\script_macros.hpp"
      /*
          File: fn_playerSkins.sqf
          Author: Daniel Stuart
      	Modified by: blackfisch
      
      
      
      
          Description:
          Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      
      
      
      
      switch (playerSide) do {
          case civilian: {
              if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
                  if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Commoner1_1") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
                  };
              };
          };
      
      
      
      
          case west: {
              if (uniform player isEqualTo "U_Rangemaster") then {
      			_skinName = "textures\cop_uniform.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
      			_skinName = "textures\sek_einsatzleitung.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
      			_skinName = "textures\pmeister.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      	};
          case independent: {
              if (uniform player isEqualTo "U_Rangemaster") then {
                  player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
              };
          };
      };
      Alles anzeigen

      #MakeArmaNotWar

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      Mit freundlichen Grüßen
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      ______________________

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      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

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    • Live-City
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      • 16. November 2016 um 19:59
      • #14

      @blackfisch
      Mag sein, du hast aber falsch gemacht


      Ich will es da drinnen haben wie SEK usw.
      Und derzeit geht da nix ausser der Normale Polizei Skin
      Also wie mache ich das

      Die Lösung für mein Problem Liegt bei 50€ PSC oder Direkt Überweisung!!!
      Ich habe ein Versprechen gegeben und muss es halten
      Die Lösung Gewinnt die Summe

      Bilder

      • 4ff8a4e3fcd7b73326b938208a8ab049.jpg
        • 426,31 kB
        • 1.902 × 780
        • 206

      Nato-Gaming.de



      Dies ist dein neuer Anfang

      Make your Life Perfect

      Schau gerne mal drauf

    • hadasch1
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      • 16. November 2016 um 20:12
      • #15

      Noch in der Config_Clothing.hpp im config Ordner U_B_CombatUniform_mcam eintragen beim Cop shop. Dann siehst du es auch im Shop.

    • Kuchenplatte
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      • 16. November 2016 um 20:12
      • #16

      Hör mal es möchte keiner deine Scheiß Kohle. Ich denke mal das dir hier alle geholfen haben wo Sie nur können. Glaube langsam bist du derjenige der Fehler macht.
      Sorry...aber das geht garnicht.

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

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    • blackfisch
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      • 16. November 2016 um 20:14
      • #17
      C
      #include "..\..\script_macros.hpp"
      /*
      File: fn_playerSkins.sqf
      Author: Daniel Stuart
      Modified by: blackfisch
      
      
      
      
      Description:
      Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      
      
      
      
      switch (playerSide) do {
      	case civilian: {
      		if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
      			if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
      				player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
      			};
      			if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
      				player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
      			};
      			if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
      				player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
      			};
      			if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
      				player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
      			};
      			if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
      				player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
      			};
      			if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
      				player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
      			};
      			if (uniform player isEqualTo "U_C_Commoner1_1") then {
      				player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
      			};
      		};
      	};
      
      
      
      
      	case west: {
      		if (uniform player isEqualTo "U_Rangemaster") then { //Trägt der Spieler die Uniform "U_Rangemaster"
      			switch (call life_coplevel) do { //Unterscheide nach Coplevel
      				case 1: {_skinName = "textures\cop_uniform1.jpg";}; //Coplevel 1 diese Textur
      				case 2: {_skinName = "textures\cop_uniform2.jpg";}; //Coplevel 2 diese Textur
      				case 3: {_skinName = "textures\cop_uniform3.jpg";}; //Coplevel 3 diese Textur
      				case 4: {_skinName = "textures\cop_uniform4.jpg";}; //Coplevel 4 diese Textur
      				case 5: {_skinName = "textures\cop_uniform5.jpg";}; //Coplevel 5 diese Textur
      				default {_skinName = "textures\cop_uniform0.jpg";} //alle anderen Coplevel diese Textur
      			};
      			player setObjectTextureGlobal [0, _skinName]; //Textur setzen
      		};
      		/*
      		//Beispiel zur Anwendung auf andere Uniformen
      
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
      			switch (call life_coplevel) do {
      				case 1: {_skinName = "textures\cop_uniform1.jpg";};
      				case 2: {_skinName = "textures\cop_uniform2.jpg";};
      				case 3: {_skinName = "textures\cop_uniform3.jpg";};
      				case 4: {_skinName = "textures\cop_uniform4.jpg";};
      				case 5: {_skinName = "textures\cop_uniform5.jpg";};
      				default {_skinName = "textures\cop_uniform0.jpg";}
      			};
      			player setObjectTextureGlobal [0, _skinName];
      		};
      		*/
      	};
      
      	case independent: {
      		if (uniform player isEqualTo "U_Rangemaster") then {
      			player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
      		};
      	};
      };
      Alles anzeigen

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
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    • blackfisch
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      • 16. November 2016 um 20:17
      • #18

      Muss ich @Kuchenplatte auch echt zustimmen... Ich erinnere mich noch an deine Aussage, du kannst in Arma 3 scripten weil du PHP und JS und hacken kannst blabla... Aktuell sehe ich hier null Kenntnis und auch nicht wirklich was dein Problem ist - außer, dass du selbst vermutlich Fehler machst wie gesagt... :/

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
      Wichtige Links:
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      Ohne Logs & entsprechende Dateien kein Support!

      ______________________

    • Live-City
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      • 16. November 2016 um 20:17
      • #19

      hadasch1:

      Code
      uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },
                  { "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },
                  { "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },
                  { "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      			//
      			{ "U_IG_Guerrilla_6_1", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      			{ "U_B_CombatUniform_mcam", "", 1250, { "life_coplevel", "SCALAR", 1 } }

      @Kuchenplatte
      Berhalte deine meinung für dich oder sende sie mir an [email protected]

      blackfisch:
      Fehlerhaft habe dein Script schon Verstanden jedoch war dies nachdem ich das Eingeführt hatte immer noch so!

      Nato-Gaming.de



      Dies ist dein neuer Anfang

      Make your Life Perfect

      Schau gerne mal drauf

    • Live-City
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      • 16. November 2016 um 20:19
      • #20

      Config_Clothing.hpp

      Code
      /*
      *    ARRAY FORMAT:
      *        0: STRING (Classname)
      *        1: STRING (Display Name, leave as "" for default)
      *        2: SCALAR (Price)
      *        4: ARRAY (This is for limiting items to certain things)
      *            0: Variable to read from
      *            1: Variable Value Type (SCALAR / BOOL / EQUAL)
      *            2: What to compare to (-1 = Check Disabled)
      *
      *   Clothing classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
      *   Backpacks/remaining classnames can be found here (TIP: Search page for "pack"): https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY
      *
      */
      class Clothing {
          class bruce {
              title = "STR_Shops_C_Bruce";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_C_Poloshirt_stripped", "Poloshirt stripped", 125, { "", "", -1 } },
                  { "U_C_Poloshirt_redwhite", "Poloshirt Red/White", 150, { "", "", -1 } },
                  { "U_C_Poloshirt_salmon", "Poloshirt Salmon", 175, { "", "", -1 } },
                  { "U_C_Poloshirt_blue", "Poloshirt Blue", 250, { "", "", -1 } },
                  { "U_C_Poor_2", "Rag tagged clothes", 250, { "", "", -1 } },
                  { "U_C_Poloshirt_burgundy", "Poloshirt Burgundy", 275, { "", "", -1 } },
                  { "U_C_Poloshirt_tricolour", "Poloshirt Tricolor", 350, { "", "", -1 } },
                  { "U_IG_Guerilla2_2", "Green stripped shirt & Pants", 650, { "", "", -1 } },
                  { "U_IG_Guerilla3_1", "Brown Jacket & Pants", 735, { "", "", -1 } },
                  { "U_OrestesBody", "Surfing On Land", 1100, { "", "", -1 } },
                  { "U_IG_Guerilla2_3", "The Outback Rangler", 1200, { "", "", -1 } },
                  { "U_C_HunterBody_grn", "The Hunters Look", 1500, { "", "", -1 } },
                  { "U_C_WorkerCoveralls", "Mechanic Coveralls", 2500, { "", "", -1 } },
                  { "U_NikosAgedBody", "Casual Wears", 5000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Bandanna_camo", "Camo Bandanna", 120, { "", "", -1 } },
                  { "H_Bandanna_surfer", "Surfer Bandanna", 130, { "", "", -1 } },
                  { "H_Bandanna_surfer", "", 135, { "", "", -1 } },
                  { "H_Bandanna_khk", "Khaki Bandanna", 145, { "", "", -1 } },
                  { "H_Cap_blu", "", 150, { "", "", -1 } },
                  { "H_Cap_grn", "", 150, { "", "", -1 } },
                  { "H_Cap_grn_BI", "", 150, { "", "", -1 } },
                  { "H_Cap_oli", "", 150, { "", "", -1 } },
                  { "H_Cap_red", "", 150, { "", "", -1 } },
                  { "H_Cap_tan", "", 150, { "", "", -1 } },
                  { "H_Bandanna_gry", "Grey Bandanna", 150, { "", "", -1 } },
                  { "H_Bandanna_sgg", "Sage Bandanna", 160, { "", "", -1 } },
                  { "H_Bandanna_cbr", "", 165, { "", "", -1 } },
                  { "H_StrawHat", "Straw Fedora", 225, { "", "", -1 } },
                  { "H_Hat_tan", "", 265, { "", "", -1 } },
                  { "H_Hat_brown", "", 276, { "", "", -1 } },
                  { "H_Hat_grey", "", 280, { "", "", -1 } },
                  { "H_BandMask_blk", "Hat & Bandanna", 300, { "", "", -1 } },
                  { "H_Hat_blue", "", 310, { "", "", -1 } },
                  { "H_Hat_checker", "", 340, { "", "", -1 } },
                  { "H_Booniehat_tan", "", 425, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Black", "", 20, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Shades_Green", "", 20, { "", "", -1 } },
                  { "G_Shades_Red", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 25, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 25, { "", "", -1 } },
                  { "G_Sport_Greenblack", "", 25, { "", "", -1 } },
                  { "G_Sport_Red", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Squares", "", 50, { "", "", -1 } },
                  { "G_Aviator", "", 100, { "", "", -1 } },
                  { "G_Combat", "", 125, { "", "", -1 } },
                  { "G_Lady_Mirror", "", 150, { "", "", -1 } },
                  { "G_Lady_Dark", "", 150, { "", "", -1 } },
                  { "G_Lady_Blue", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
                  { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
                  { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
                  { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
                  { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
                  { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
                  { "B_Bergen_blk", "", 6500, { "", "", -1 } },
                  { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oli", "", 7500, { "", "", -1 } },
                  { "B_Carryall_khk", "", 7500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
              };
          };
      
      
      
      
          class cop {
              title = "STR_Shops_C_Police";
              license = "";
              side = "cop";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },
                  { "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },
                  { "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },
                  { "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      			//
      			{ "U_IG_Guerrilla_6_1", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      			{ "U_B_CombatUniform_mcam", "", 1250, { "life_coplevel", "SCALAR", 1 } }
      		};
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Cap_police", "", 25, { "", "", -1 } },
                  { "H_Beret_blk_POLICE", "", 50, { "life_coplevel", "SCALAR", 2 } },
                  { "H_HelmetB_plain_mcamo", "", 75, { "life_coplevel", "SCALAR", 1 } },
                  { "H_MilCap_mcamo", "", 100, { "life_coplevel", "SCALAR", 2 } },
                  { "H_Booniehat_mcamo", "", 120, { "life_coplevel", "SCALAR", 1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Squares", "", 10, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 20, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 20, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 20, { "", "", -1 } },
                  { "G_Shades_Black", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Combat", "", 55, { "", "", -1 } },
                  { "G_Aviator", "", 100, { "", "", -1 } },
                  { "G_Lady_Mirror", "", 150, { "", "", -1 } },
                  { "G_Lady_Dark", "", 150, { "", "", -1 } },
                  { "G_Lady_Blue", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 800, { "", "", -1 } },
                  { "V_TacVest_blk_POLICE", "", 1000, { "life_coplevel", "SCALAR", 1 } },
                  { "V_PlateCarrier2_rgr", "", 1500, { "life_coplevel", "SCALAR", 2 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_FieldPack_cbr", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 700, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 800, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 2500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 3500, { "", "", -1 } }
              };
          };
      
      
      
      
          class dive {
              title = "STR_Shops_C_Diving";
              license = "dive";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_B_Wetsuit", "", 2000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Diving", "", 500, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_RebreatherB", "", 5000, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class gun_clothing {
              title = "STR_Shops_C_Gun";
              license = "gun";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 4900, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class gang_clothing {
              title = "STR_Shops_C_Gang";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 1900, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class med_clothing {
              title = "STR_MAR_EMS_Clothing_Shop";
              license = "";
              side = "med";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_Rangemaster", "EMS Uniform", 50, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Cap_blu", "", 10, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Blue", "", 10, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_FieldPack_oli", "EMS Backpack", 3000, { "", "", -1 } }
              };
          };
      
      
      
      
          class reb {
              title = "STR_Shops_C_Rebel";
              license = "rebel";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_IG_Guerilla1_1", "", 5000, {"", "", -1} },
                  { "U_I_G_Story_Protagonist_F", "", 7500, { "", "", -1 } },
                  { "U_I_G_resistanceLeader_F", "", 11500, { "", "", -1 } },
                  { "U_IG_leader", "Guerilla Leader", 15340, { "", "", -1 } },
                  { "U_O_PilotCoveralls", "", 15610, { "", "", -1 } },
                  { "U_O_SpecopsUniform_ocamo", "", 17500, { "", "", -1 } },
                  { "U_O_GhillieSuit", "", 50000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Bandanna_camo", "", 650, { "", "", -1 } },
                  { "H_ShemagOpen_khk", "", 800, { "", "", -1 } },
                  { "H_ShemagOpen_tan", "", 850, { "", "", -1 } },
                  { "H_Shemag_olive", "", 850, { "", "", -1 } },
                  { "H_MilCap_oucamo", "", 1200, { "", "", -1 } },
                  { "H_HelmetO_ocamo", "", 2500, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Black", "", 20, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 25, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 25, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Squares", "", 50, { "", "", -1 } },
                  { "G_Combat", "", 125, { "", "", -1 } },
                  { "G_Balaclava_blk", "", 150, { "", "", -1 } },
                  { "G_Balaclava_combat", "", 150, { "", "", -1 } },
                  { "G_Balaclava_lowprofile", "", 150, { "", "", -1 } },
                  { "G_Balaclava_oli", "", 150, { "", "", -1 } },
                  { "G_Bandanna_aviator", "", 150, { "", "", -1 } },
                  { "G_Bandanna_beast", "", 150, { "", "", -1 } },
                  { "G_Bandanna_blk", "", 150, { "", "", -1 } },
                  { "G_Bandanna_khk", "", 150, { "", "", -1 } },
                  { "G_Bandanna_oli", "", 150, { "", "", -1 } },
                  { "G_Bandanna_shades", "", 150, { "", "", -1 } },
                  { "G_Bandanna_sport", "", 150, { "", "", -1 } },
                  { "G_Bandanna_tan", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_BandollierB_cbr", "", 4500, { "", "", -1 } },
                  { "V_HarnessO_brn", "", 7500, { "", "", -1 } },
                  { "V_TacVest_khk", "", 12500, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
                  { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
                  { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
                  { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
                  { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
                  { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
                  { "B_Bergen_blk", "", 6500, { "", "", -1 } },
                  { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oli", "", 7500, { "", "", -1 } },
                  { "B_Carryall_khk", "", 7500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
              };
          };
      
      
      
      
          class kart {
              title = "STR_Shops_C_Kart";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_C_Driver_1_black", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_blue", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_red", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_orange", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_green", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_white", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_yellow", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_2", "", 3500, { "", "", -1 } },
                  { "U_C_Driver_1", "", 3600, { "", "", -1 } },
                  { "U_C_Driver_3", "", 3700, { "", "", -1 } },
                  { "U_C_Driver_4", "", 3700, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_RacingHelmet_1_black_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_red_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_white_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_blue_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_yellow_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_green_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_2_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_3_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_4_F", "", 2500, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      };
      Alles anzeigen
      C
      fn_init.cop
      
      
      
      
      #include "..\script_macros.hpp"
      /*
          File: fn_initCop.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          Cop Initialization file.
      */
      private "_end";
      player addRating 9999999;
      waitUntil {!(isNull (findDisplay 46))};
      _end = false;
      
      
      
      
      if (life_blacklisted) exitWith {
          ["Blacklisted",false,true] call BIS_fnc_endMission;
          sleep 30;
      };
      
      
      
      
      if (!(str(player) in ["cop_1","cop_2","cop_3","cop_4"])) then {
          if ((FETCH_CONST(life_coplevel) isEqualTo 0) && (FETCH_CONST(life_adminlevel) isEqualTo 0)) then {
              ["NotWhitelisted",false,true] call BIS_fnc_endMission;
              sleep 35;
          };
      };
      
      
      
      
      
      
      
      player setVariable ["rank",(FETCH_CONST(life_coplevel)),true];
      [] call life_fnc_spawnMenu;
      waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
      waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
      
      
      
      
      [player, uniform player] call life_fnc_equipGear;
      Alles anzeigen
      C
      fn_playerskins.sqf
      
      
      
      
      #include "..\..\script_macros.hpp"
      /*
       File: fn_playerSkins.sqf
       Author: Daniel Stuart
       Modified by: blackfisch
       Description:
       Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      	switch (playerSide) do {
      	case civilian: {
      		if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
      		if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
      		};
      		if (uniform player isEqualTo "U_C_Commoner1_1") then {
      			player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
      		};
      	};
       };
       case west: {
      		if (uniform player isEqualTo "U_Rangemaster") then {
      			_skinName = "polizei\cop_uniform.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
      			_skinName = "polizei\sek_einsatzleitung.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      		if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
      			_skinName = "polizei\pmeister.jpg";
      			player setObjectTextureGlobal [0, _skinName];
      		};
      	};
      	case independent: {
      		if (uniform player isEqualTo "U_Rangemaster") then {
      			player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
      		};
      	};
      };
      Alles anzeigen

      Schlusstext:

      So,
      Ich muss leider Offline da ich Morgen Früh um 6 wieder Arbeiten gehe
      http://weco.de/
      Dies ist meine Arbeitsstelle :)

      @blackfisch
      Kann ich Public Cop rein um den Skin zu sehen?
      Oder muss ich Whitelisted sein?!

      Nato-Gaming.de



      Dies ist dein neuer Anfang

      Make your Life Perfect

      Schau gerne mal drauf

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