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    [Tutorial] Spawnpunkte für Rebellen

      • Altis Life
    • Tallion
    • 2. November 2015 um 11:45
    1. offizieller Beitrag
    • Tallion
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      • 2. November 2015 um 11:45
      • #1

      Hallo,
      ich wollte mal ein Tutorial schreiben um euch zu zeigen wie man Spawnpunkte einfügt, die nur von Besitzern der Rebellenlizenz genutzt werden können.

      1. Öffnet eure fn_spawnPointCfg in dialog/function
      2. Sucht nach:

      Code
      if(count life_houses > 0) then {
      			{
      				_pos = call compile format["%1",_x select 0];
      				_house = nearestBuilding _pos;
      				_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      				_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"textures\map_house.paa"];
      			} foreach life_houses;
      		};


      3. Fügt darunter das ein:

      Code
      if(license_civ_rebel && playerSide == civilian) then {
      			_return = _return + [
      				["rebel_city_spawn","Rebellenstadt","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      			];
      		};

      Das sollte dann so aussehen:


      Code
      case civilian:
          {
      		_return = [
      		["civ_spawn_1","Kavala","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      		["civ_spawn_3","Athira","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      		["civ_spawn_2","Pyrgos","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      		["civ_spawn_4","Sofia","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      		];
      		if(count life_houses > 0) then {
      			{
      				_pos = call compile format["%1",_x select 0];
      				_house = nearestBuilding _pos;
      				_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      				_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"textures\map_house.paa"];
      			} foreach life_houses;
      		};
      		if(license_civ_rebel && playerSide == civilian) then {
      			_return = _return + [
      			["rebel_city_spawn","Rebellenstadt","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      			];
      		}; 
          };
      Alles anzeigen

      Bitte beachtet bei mehreren Spawnpunkten die Kommasetzung !


      Das wars ich hoffe euch hat mein erstes Tutorial gefallen.
      Mfg Tallion

      Einmal editiert, zuletzt von Tallion (14. Januar 2017 um 00:50)

    • Xylometachlorid
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      • 2. November 2015 um 11:48
      • #2

      Simpel, für dein ein oder anderen bestimmt hilfreich :)

      Grüßchen

      extDB2 Tutorial: extDB2 Einrichten - so geht's richtig

    • Tallion
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      • 3. November 2015 um 10:03
      • #3

      Viele Tutorials die ich fand als ich mit Altis Life Anfing waren sehr verwirrend und haben nicht funktioniert. Ich hoffe dass der ein oder andere was damit anfangen kann.

    • Sensenmann
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      • 23. Januar 2016 um 14:23
      • #4

      Ich benutze die 4.3 version und da funktioniert es leider nicht.
      Hat jemand vielleicht eine Lösung?

      Spoiler anzeigen


      case civilian:
      {
      if(!license_civ_rebel && playerSide == civilian) then {
      _return = [
      ["civ_spawn_1","Kavala","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      ["civ_spawn_2","Pyrgos","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      ["civ_spawn_3","Athira","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      ["civ_spawn_4","Sofia","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      ];


      if(license_civ_rebel && playerSide == civilian) then {
      _return = [
      ["reb_spawn_1","Rebel Spawn 1","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      ["reb_spawn_2","Rebel Spawn 2","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      ["reb_spawn_3","Rebel Spawn 3","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      ];
      };
      };
      };

      Soabld ich es wie oben einfüge, bekomme ich ein Script Error in der fn_SpawnMenu.sqf
      Line 30: } foreach _spCfg;

      Lg.

      Einmal editiert, zuletzt von Sensenmann (23. Januar 2016 um 19:33)

    • Shinji
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      • 23. Januar 2016 um 14:34
      • #5

      Hast du auch Marker gesetzt auf der Karte für die reb spawns?

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • Tass
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      • 23. Januar 2016 um 18:20
      • #6

      prüf mal ob deine if then auch mit }; beendet werden
      das bei civ sieht komisch aus

      Ich bin keine Signatur... ich putz hier nur ;d

    • Sensenmann
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      • 23. Januar 2016 um 19:15
      • #7

      Die Marker sind auf der Karte.
      so wie alle klammern sind geschlossen. hab es vergessen hier ein zu tragen.

      Einmal editiert, zuletzt von Sensenmann (23. Januar 2016 um 19:32)

    • Sensenmann
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      • 24. Januar 2016 um 03:18
      • #8

      Hab der fehler gefunden, danke für eure hilfe.

      LG

    • nox
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      • 25. Januar 2016 um 20:48
      • Offizieller Beitrag
      • #9
      Zitat von Sensenmann

      Hab der fehler gefunden, danke für eure hilfe.

      LG


      Wie hast dus gelöst? :P

      Wichtige Links:

      [Erklärung|Leitfaden] Arma 3 Logs - Client, Server & extDB Log
      [Tutorial] ArmA 3 Altis Life RPG & Tanoa Life RPG Server einrichten unter Windows (mit extDB & BEC)
      BattlEye Filter - Guide und Erklärungen

    • Sensenmann
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      • 25. Januar 2016 um 22:47
      • #10

      Ich habe mal meine Augen ein Paar Stunden auszeit gegönnt :D
      Davon }; hat eins gefehlt oO.

      LG

    • niclasbuerger
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      • 18. August 2016 um 23:48
      • #11

      Ich habe das eingefügt nur jetzt kann ich gar nicht mehr spawnen :(

      Code
      /*
      	File: fn_spawnPointCfg.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Master configuration for available spawn points depending on the units side.
      
      	Return:
      	[Spawn Marker,Spawn Name,Image Path]
      */
      private["_side","_return"];
      _side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
      
      
      
      
      //Spawn Marker, Spawn Name, PathToImage
      switch (_side) do
      {
      	case west:
      	{
      		_return = [
      			["cop_spawn_1","Geargetown HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
      			["cop_spawn_3","La Rochelle HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      			["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
      			["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      		];
      	};
      
      	case civilian:
      	{
      		_return = [
      			["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_30","Lijinhave","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      		];
      
      		if(count life_houses > 0) then {
      			{
      				_pos = call compile format["%1",_x select 0];
      				_house = nearestBuilding _pos;
      				_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      
      				_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
      			} foreach life_houses;
      		};	
      	};
      
      	if(license_civ_rebel && playerSide == civilian) then {
           _return = _return + [
          ["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      	["rebel_outpost","Rebellen Außenposten","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
            ];
       };
      
      	case independent: {
      		_return = [
      			["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
      		];
      	};
      };
      
      
      
      
      _return;
      Alles anzeigen
    • B4v4r!4n_Str!k3r
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      • 19. August 2016 um 00:04
      • #12
      • _return = _return + [
      • ["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"], <-- das Komma hat gefehlt
      • ["rebel_outpost","Rebellen Außenposten","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      • ];

      23106-logo-schrift-dunkel-390-70-png class=

      Services rund um ArmA RPG Life

      ArmA Bibel: https://community.bistudio.com/wiki/

    • niclasbuerger
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      • 19. August 2016 um 01:10
      • #13

      Ok, das habe ich geändert allerdings bekomme ich die Auswahl nicht.


      Code
      /*
      	File: fn_spawnPointCfg.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Master configuration for available spawn points depending on the units side.
      
      	Return:
      	[Spawn Marker,Spawn Name,Image Path]
      */
      private["_side","_return"];
      _side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
      
      
      
      
      //Spawn Marker, Spawn Name, PathToImage
      switch (_side) do
      {
      	case west:
      	{
      		_return = [
      			["cop_spawn_1","Geargetown HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
      			["cop_spawn_3","La Rochelle HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      			["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
      			["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      		];
      	};
      
      	case civilian:
      	{
      		_return = [
      			["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_30","Lijinhave","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      		];
      
      		if(count life_houses > 0) then {
      			{
      				_pos = call compile format["%1",_x select 0];
      				_house = nearestBuilding _pos;
      				_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      
      				_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
      			} foreach life_houses;
      		};	
      	};
      
        	if(license_civ_rebel && playerSide == civilian) then {
           _return = _return + [
          ["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      	["rebel_outpost","Rebellen Außenposten","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
            ];
       };	
      
      	case independent: {
      		_return = [
      			["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
      		];
      	};
      };
      
      
      
      
      _return;
      Alles anzeigen

    • Shinji
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      • 19. August 2016 um 08:14
      • #14

      Zeiel 46 -> }; muss weg

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • niclasbuerger
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      • 19. August 2016 um 14:04
      • #15

      geht leider immer noch nicht

      Code
      /*
      	File: fn_spawnPointCfg.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Master configuration for available spawn points depending on the units side.
      
      	Return:
      	[Spawn Marker,Spawn Name,Image Path]
      */
      private["_side","_return"];
      _side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
      
      
      
      
      //Spawn Marker, Spawn Name, PathToImage
      switch (_side) do
      {
      	case west:
      	{
      		_return = [
      			["cop_spawn_1","Geargetown HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
      			["cop_spawn_3","La Rochelle HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      			["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
      			["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      		];
      	};
      
      	case civilian:
      	{
      		_return = [
      			["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_30","Lijinhave","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      		];
      
      		if(count life_houses > 0) then {
      			{
      				_pos = call compile format["%1",_x select 0];
      				_house = nearestBuilding _pos;
      				_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      
      				_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
      			} foreach life_houses;
      		};	
      
      
      
      
      	
        	  if(license_civ_rebel && playerSide == civilian) then {
             _return = _return + [
             ["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      	   ["rebel_outpost","Rebellen Außenposten","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
             ];
          };	
      
      	case independent: {
      		_return = [
      			["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
      		];
      	};
      };
      
      
      
      
      _return;
      Alles anzeigen
    • Shinji
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      • 19. August 2016 um 14:21
      • #16

      Dann bitte einmal den RPT Log vom Client.

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • niclasbuerger
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      • 19. August 2016 um 14:29
      • #17
      Code
      14:16:42 InitSound ...
      14:16:42 InitSound - complete
      14:16:42 PhysX3 SDK Init started ...
      14:16:42 PhysX3 SDK Init ended.
      14:16:46 Attempt to override final function - rscminimap_script
      14:16:46 Attempt to override final function - rscdisplayloading_script
      14:16:46 Attempt to override final function - rscdisplayloading_script
      14:16:46 Attempt to override final function - rscdisplayloading_script
      14:16:46 Attempt to override final function - rscdiary_script
      14:16:46 Attempt to override final function - rscdisplaysinglemission_script
      14:16:46 Attempt to override final function - rscdiary_script
      14:16:47 Attempt to override final function - rscdisplayremotemissions_script
      14:16:47 Attempt to override final function - rscdisplayloading_script
      14:16:47 Attempt to override final function - rscdiary_script
      14:16:47 Attempt to override final function - rscdiary_script
      14:16:47 Attempt to override final function - rscdisplaystrategicmap_script
      14:16:47 Attempt to override final function - rscdisplaycommon_script
      14:16:47 Attempt to override final function - rscdisplaygarage_script
      14:16:47 Attempt to override final function - rscdisplayhostsettings_script
      14:16:47 Attempt to override final function - rscdisplayloading_script
      14:16:48 Attempt to override final function - rscdisplaycurator_script
      14:16:48 Attempt to override final function - display3deneditcomposition_script
      14:16:48 Attempt to override final function - display3deneditattributes_script
      14:16:48 Attempt to override final function - display3deneditattributes_script
      14:16:48 Attempt to override final function - rscdisplayhostsettings_script
      14:16:48 Attempt to override final function - rscdisplaycommon_script
      14:16:48 Attempt to override final function - rscdisplaydebriefing_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
      14:16:49 Attempt to override final function - rscunitinfo_script
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      14:16:52 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
      14:16:52 Steam AppId from steam_appid.txt: 107410
      14:16:53 Connected to Steam servers
      14:21:08 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      14:21:09 Extensions:
      Alles anzeigen

      Bitte, ich kann da zwar keinen Fehler erkennen aber du vielleicht :D

    • Shinji
      Profi
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      • 19. August 2016 um 14:52
      • #18

      Jop erkennt man net viel :) weils der Falsche RPT ist... ich brauche den vom Client nicht vom Server

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • niclasbuerger
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      • 19. August 2016 um 15:18
      • #19

      ähm, wo genau ist der ? dash

    • niclasbuerger
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      • 19. August 2016 um 15:44
      • #20

      Tut mir leid für die dumme frage nur wo finde ich den Client log ? dash

      Weil im Moment läuft das ganze auf einem Nitrado Server, weil ich bis jetzt nur alleine auf dem Server bin und deshalb noch kein Root kaufen möchte

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