Guten Tag ,
ich habe mal eine frage und zwar verzweifel ich kläglich an dem Einfügen weiterer Polizei skins.
leider spuckt der RPT keine Fehler aus so was ich auch nicht mehr weiter weiß.
Ich werde die Datei mal anhängen und hoffe, dass mir schnell jemand helfen kann
Hier der Dateianhang:
Spoiler anzeigen
#include "..\..\script_macros.hpp"
/*
File: fn_playerSkins.sqf
Author: Daniel Stuart
Description:
Sets skins for players by their side and uniform.
*/
private ["_skinName"];
switch (playerSide) do {
case civilian: {
if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
};
if (uniform player isEqualTo "U_C_Commoner1_1") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
};
};
};
case west: {
if (uniform player isEqualTo "U_Rangemaster") then {
_skinName = "textures\unfi\cop\recruit.paa";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 1) then {
_skinName = ["textures\unfi\cop\recruit_",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
player setObjectTextureGlobal [0, "textures\unfi\cop\unform.paa"];
};
if (uniform player isEqualTo "U_B_CTRG_1") then {
player setObjectTextureGlobal [0, "textures\unfi\cop\chief.paa"];
};
};
player setObjectTextureGlobal [0, _skinName];
};
};
case independent: {
if (uniform player isEqualTo "U_Marshal") then {
player setObjectTextureGlobal [0, "textures\unfi\feuerwehr\anw.paa"];
/*if (!(backpack player isEqualTo "classname_ton_sac")) then {
(unitBackpack player) setObjectTextureGlobal [0, ""];
};*/
if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
player setObjectTextureGlobal [0, "textures\unfi\feuerwehr\fest.paa"];
};
if (uniform player isEqualTo "U_O_CombatUniform_ocamo") then {
player setObjectTextureGlobal [0, "textures\unfi\feuerwehr\metrox.paa"];
};
};
};
};