Hallo Wie bekomme Ich Das Hunger System Eingefügt wie auf dem Bild die Mod Haben ich Dazu also die mods wo die Ganzen Scripts sind aber Wie Lass ich es im spiel wie das Standard also Normale Hud raus und das da rein?
in der Inithud.sqf habe ich das alles aber wird ingame nicht angezeigt
// command to open HUD: "cutRsc ["a3lhud", "PLAIN"];"
while {true} do {
sleep 0.01;
_playerhealth = getdammage player;
_playerstamina = getfatigue player;
_playerhunger = life_hunger;
_playerthirst = life_thirst;
_healthcolor = "#00FF4C";
_hungercolor = "#00FF4C";
_thirstcolor = "#00FF4C";
_staminacolor = "#00FF4C";
_magcolor = "#FFFFFF";
_ammocolor = "#FFFFFF";
_hungertext = parseText format[""];
_thirsttext = parseText format[""];
_healthtext = parseText format[""];
_zeroingtext = parseText format[""];
_staminatext = parseText format[""];
_ammotext = parseText format[""];
_amountmagtext = parseText format[""];
_weaponname = parseText format[""];
_hudinfo = weaponState player; // ["arifle_MX_ACO_pointer_F","arifle_MX_ACO_pointer_F","Single","30Rnd_65x39_caseless_mag",30]
_curweapon = _hudinfo select 0;
_curmagazine = _hudinfo select 4;
_className = _hudinfo select 3;
_gunmodeold = _hudinfo select 2;
_gunmode = "";
if ((_gunmodeold == "single") or (_gunmodeold == "FullAuto")) then {
_gunmode = _gunmodeold;
if (_gunmodeold == "single") then {_gunmode = "Single"};
if (_gunmodeold == "FullAuto") then {_gunmode = "Automatic"};
};
_magforpic = "";
if (_curweapon != "") then {
_magforpic = (getArray (configFile >> "CfgWeapons" >> _curweapon >> "magazines")) select 0;
};
_picture = "";
_picture = getText (configFile >> "CfgMagazines" >> _magforpic >> "picture");
_nameofPlayer = name player;
_noweaponsarray = ["","","","",0];
_nothing = _noweaponsarray select 0;
if (_nothing == _curweapon) then {
} else {
_zeroing = currentZeroing player;
_magazineClass = currentMagazine player;
_weaponname = getText (configFile >> "CfgWeapons" >> _curweapon >> "displayName");
_maxammo = getNumber(configFile >> "CfgMagazines" >> _magazineClass >> "count") ;
_prcentammo = 0;
if (_curmagazine == 0) then {
_prcentammo = 0;
} else {
_prcentammo = (_curmagazine / _maxammo) * 100;
};
_amountmag = {_x == (currentmagazine player)} count magazines player;
if (_amountmag == 0) then {
_amountmagtext = parseText format["Keine Magazine"];
_magcolor = "#FFFFFF";
} else {
if (_amountmag == 1) then {
_amountmagtext = parseText format["Habe %1 Magazine uebrig", _amountmag];
_magcolor = "#FFFFFF";
} else {
if (_amountmag > 1) then {
_amountmagtext = parseText format["Habe %1 Magazine uebrig", _amountmag];
_magcolor = "#FFFFFF";
};};};
if (_prcentammo == 0) then {
_ammotext = parseText format["Glaube keine Munition mehr"];
_ammocolor = "#FFFFFF";
} else {
if (_prcentammo < 20) then {
_ammotext = parseText format["Glaube bin bereits Leer"];
_ammocolor = "#FFFFFF";
} else {
if (_prcentammo < 40) then {
_ammotext = parseText format["Sollte meine Munition pruefen"];
_ammocolor = "#FFFFFF";
} else {
if (_prcentammo < 60) then {
_ammotext = parseText format["Magazin ist halb leer"];
_ammocolor = "#FFFFFF";
} else {
if (_prcentammo < 80) then {
_ammotext = parseText format["Genug Muni"];
_ammocolor = "#FFFFFF";
} else {
if (_prcentammo < 100) then {
_ammotext = parseText format["Hab noch ein paar Geschosse"];
_ammocolor = "#FFFFFF";
} else {
if (_prcentammo == 100) then {
_ammotext = parseText format["Magazine komplett voll"];
_ammocolor = "#FFFFFF";
};};};};};};};
if (_zeroing == 0) then {
_zeroingtext = parseText format[""];
} else {
_zeroingtext = parseText format["Zeroing: %1M", _zeroing];
};
};
if (_playerhealth < 0.10) then {
_healthcolor = "#00FF4C";
_healthtext = parseText format["Sehr Gesund"];
} else {
if (_playerhealth < 0.20) then {
_healthcolor = "#1AFF00";
_healthtext = parseText format["Ein paar Kratzer"];
} else {
if (_playerhealth < 0.30) then {
_healthcolor = "#7BFF00";
_healthtext = parseText format["etwas Verletzt"];
} else {
if (_playerhealth < 0.40) then {
_healthcolor = "#BFFF00";
_healthtext = parseText format["Fuehle mich nicht gut"];
} else {
if (_playerhealth < 0.50) then {
_healthcolor = "#EAFF00";
_healthtext = parseText format["Habe leichte Schmertzen"];
} else {
if (_playerhealth < 0.60) then {
_healthcolor = "#FFBF00";
_healthtext = parseText format["Schmerz"];
} else {
if (_playerhealth < 0.70) then {
_healthcolor = "#FF8400";
_healthtext = parseText format["etwas gebrochen"];
} else {
if (_playerhealth < 0.80) then {
_healthcolor = "#FF4000";
_healthtext = parseText format["Schwer Verletzt"];
} else {
if (_playerhealth < 0.90) then {
_healthcolor = "#FF0000";
_healthtext = parseText format["Toetlich Verletzt"];
} else {
if (_playerhealth == 1) then {
_healthcolor = "#590000";
_healthtext = parseText format["Verstorben</t>"];
};};};};};};};};};};
if (_playerhunger > 90) then {
_hungercolor = "#00FF4C";
_hungertext = parseText format["Satt"];
} else {
if (_playerhunger > 80) then {
_hungercolor = "#1AFF00";
_hungertext = parseText format["Nicht Hungrig"];
} else {
if (_playerhunger > 70) then {
_hungercolor = "#7BFF00";
_hungertext = parseText format["Koennte einen Toast vertragen"];
} else {
if (_playerhunger > 60) then {
_hungercolor = "#BFFF00";
_hungertext = parseText format["Braeuchte bald etwas"];
} else {
if (_playerhunger > 50) then {
_hungercolor = "#EAFF00";
_hungertext = parseText format["Magen ist leer"];
} else {
if (_playerhunger > 40) then {
_hungercolor = "#FFBF00";
_hungertext = parseText format["Brauche etwas zu essen"];
} else {
if (_playerhunger > 30) then {
_hungercolor = "#FF8400";
_hungertext = parseText format["Mein Magen knurrt"];
} else {
if (_playerhunger > 20) then {
_hungercolor = "#FF4000";
_hungertext = parseText format["Ich muss jetzt was essen"];
} else {
if (_playerhunger > 10) then {
_hungercolor = "#FF0000";
_hungertext = parseText format["baldige Kapitulation"];
} else {
if (_playerhunger == 0) then {
_hungercolor = "#590000";
_hungertext = parseText format["Verhungert</t>"];
};};};};};};};};};};
if (_playerthirst > 80) then {
_thirstcolor = "#1AFF00";
_thirsttext = parseText format["Nicht Durstig"];
} else {
if (_playerthirst > 70) then {
_thirstcolor = "#7BFF00";
_thirsttext = parseText format["Koennte was trinken"];
} else {
if (_playerthirst > 60) then {
_thirstcolor = "#BFFF00";
_thirsttext = parseText format["Sollte bald was trinken"];
} else {
if (_playerthirst > 50) then {
_thirstcolor = "#EAFF00";
_thirsttext = parseText format["Mein Hals ist etwas trocken"];
} else {
if (_playerthirst > 40) then {
_thirstcolor = "#FFBF00";
_thirsttext = parseText format["Ich sollte bald was trinken"];
} else {
if (_playerthirst > 30) then {
_thirstcolor = "#FF8400";
_thirsttext = parseText format["Meins Hals"];
} else {
if (_playerthirst > 20) then {
_thirstcolor = "#FF4000";
_thirsttext = parseText format["Ich sollte jetzt was trinken"];
} else {
if (_playerthirst > 10) then {
_thirstcolor = "#FF0000";
_thirsttext = parseText format["Verdurste gleich"];
} else {
if (_playerthirst == 0) then {
_thirstcolor = "#590000";
_thirsttext = parseText format["Verdurstet</t>"];
};};};};};};};};};
if (_playerstamina < 0.10) then {
_staminacolor = "#00FF4C";
_staminatext = parseText format["Volle Power"];
} else {
if (_playerstamina < 0.20) then {
_staminacolor = "#1AFF00";
_staminatext = parseText format["Bereit fuer Marathon"];
} else {
if (_playerstamina < 0.30) then {
_staminacolor = "#BFFF00";
_staminatext = parseText format["Werde langsam muede"];
} else {
if (_playerstamina < 0.40) then {
_staminacolor = "#EAFF00";
_staminatext = parseText format["Brauche eine Pause"];
} else {
if (_playerstamina < 0.50) then {
_staminacolor = "#FF8400";
_staminatext = parseText format["Solle mir jetzt eine Pause nehmen"];
} else {
if (_playerstamina < 0.60) then {
_staminacolor = "#FF4000";
_staminatext = parseText format["Bin bald Erschoepft"];
} else {
if (_playerstamina > 0.59) then {
_staminacolor = "#590000";
_staminatext = parseText format["Komplett Fertig"];
};};};};};};};
_playerstatustext = parseText format ["<t font='EtelkaNarrowMediumPro' size='1' align='right'><t color='%1'>%2</t> | <t color='%3'>%4</t> | <t color='%5'>%6</t> | <t color='%7'>%8</t></t>", _healthcolor, _healthtext, _staminacolor, _staminatext, _hungercolor, _hungertext, _thirstcolor, _thirsttext];
_playernametext = parseText format ["<t font='EtelkaNarrowMediumPro' color='#FFFFFF' size='1.3' align='right'>%1</t>", _nameofplayer];
_zeroinghudtext = parseText format ["<t font='EtelkaNarrowMediumPro' color='#949494' size='1' align='left'>%1</t>", _zeroingtext];
_ammohudtext = parseText format ["<t font='EtelkaNarrowMediumPro' color='%1' size='0.9' align='left'>%2</t>",_ammocolor, _ammotext];
_maghudtext = parseText format ["<t font='EtelkaNarrowMediumPro' color='%1' size='1' align='left'>%2</t>", _magcolor, _amountmagtext];
_gunmodetext = parseText format ["<t font='EtelkaNarrowMediumPro' color='#FFFFFF' size='1' align='center'>%1</t>", _gunmode];
_weapontexthud = parseText format ["<t font='EtelkaNarrowMediumPro' color='#FFFFFF' size='1' align='left'>%1</t>", _weaponname];
((uiNamespace getVariable "a3lhud") displayCtrl 41652) ctrlSetStructuredText _playerstatustext;
((uiNamespace getVariable "a3lhud") displayCtrl 16418) ctrlSetText _picture;
((uiNamespace getVariable "a3lhud") displayCtrl 62362) ctrlSetStructuredText _playernametext;
((uiNamespace getVariable "a3lhud") displayCtrl 16423) ctrlSetStructuredText _zeroinghudtext;
((uiNamespace getVariable "a3lhud") displayCtrl 16422) ctrlSetStructuredText _ammohudtext;
((uiNamespace getVariable "a3lhud") displayCtrl 16419) ctrlSetStructuredText _gunmodetext;
((uiNamespace getVariable "a3lhud") displayCtrl 16421) ctrlSetStructuredText _maghudtext;
((uiNamespace getVariable "a3lhud") displayCtrl 16420) ctrlSetStructuredText _weapontexthud;
};