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    [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • Altis Life
    • Rom
    • 19. Oktober 2016 um 22:22
    • AmaZiinG
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      • 13. Januar 2017 um 19:30
      • #241

      Versuch doch mal selber die Fehler auszubessern ^^

      Mein Discord:
      https://discord.gg/4UMWmpfDet

    • AustrianNoob
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      • 13. Januar 2017 um 19:39
      • #242

      Ich will wirklich kein Spaßverderber sein, aber könntest du bitte aufhören die ganze Zeit deine Beiträge zu pushen? Es wird dir schon einer helfen...


      Zitat von Native-Network.net


      4.8. Pushen von Beiträgen:
      Das "pushen" von Beiträgen dient in der Regel dazu einen bereits etwas älteren Beitrag im Forum wieder etwas nach oben zu rücken. Sinnvoll ist dies bei Hilfeanfragen in "Spieler helfen Spielern"-Bereichen als ggf auch in Sachen Teamsuche oder bei Projektvorstellungen um zu signalisieren dass der Beitrag zwar schon älter, jedoch noch aktuell ist. Generell darf jeder Beitrag lediglich einmal pro Woche gepusht werden um übermäßigen Spam zu vermeiden. Zudem dürfen nur Beiträge gepusht werden welche bereits älter als 7 Tage oder bereits in der Themenliste auf Seite 2 gerutscht sind. Bitte achtet stets darauf.


      Gerne darfst du natürlich dich selbst auf die Fehlersuche begeben, wir können nichts dafür das du eine fehlerhafte Mission benutzt bzw das Tutorial falsch befolgst.
      Wir helfen dir jedoch gerne, dennoch bitte ich dich, dich an die Regeln zu halten. Bitte die life_server\Functions\MySQL\fn_asyncCall.sqf posten. Danke. Verwende dazu das "Code" Tag, damit man die Datei nicht immer herunterladen muss.

    • deepofficer71
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      • 13. Januar 2017 um 19:54
      • #243

      Den Fehler habe ich Gefixt jetz aber wieder ein anderer hier nun das mit allen benötigten dateien
      Ingame wird man aus der missions geschmissen mit der Begründung man soll den Fehler einen
      Admin Melden ja der kann auch nicht viel mehr machen

      SQL: fn_asyncCall.sqf
      /*
      	File: fn_asyncCall.sqf
      	Author: Bryan "Tonic" Boardwine
      	Description:
      	Commits an asynchronous call to ExtDB
      	Parameters:
      		0: STRING (Query to be ran).
      		1: INTEGER (1 = ASYNC + not return for update/insert, 2 = ASYNC + return for query's).
      		3: BOOL (True to return a single array, false to return multiple entries mainly for garage).
      */
      
      
      
      
      private["_queryStmt","_queryResult","_key","_mode","_return","_loop"];
      
      
      
      
      _tickTime = diag_tickTime;
      
      
      
      
      _queryStmt = [_this,0,"",[""]] call BIS_fnc_param;
      _mode = [_this,1,1,[0]] call BIS_fnc_param;
      _multiarr = [_this,2,false,[false]] call BIS_fnc_param;
      
      
      
      
      _key = "extDB2" callExtension format["%1:%2:%3",_mode,(call life_sql_id),_queryStmt];
      
      
      
      
      if(_mode == 1) exitWith {true};
      
      
      
      
      _key = call compile format["%1",_key];
      _key = _key select 1;
      
      
      
      
      _queryResult = "";
      _loop = true;
      
      
      
      
      while{_loop} do
      {
          _queryResult = "extDB2" callExtension format["4:%1", _key];
          if (_queryResult == "[5]") then {
      		// extDB returned that result is Multi-Part Message
      		_queryResult = "";
      		while{true} do {
      			_pipe = "extDB2" callExtension format["5:%1", _key];
      			if(_pipe == "") exitWith {_loop = false};
              	_queryResult = _queryResult + _pipe;
              };
          } else {
      		if (_queryResult == "[3]") then {
      			diag_log format ["extDB2: uisleep [4]: %1", diag_tickTime];
      			uisleep 0.1;
      		} else {
      			_loop = false;
      		};
      	};
      };
      
      
      
      
      _queryResult = call compile _queryResult;
      
      
      
      
      if(count (_queryResult select 1) == 0) exitWith {[]};
      
      
      
      
      _return = (_queryResult select 1);
      
      
      
      
      if(!_multiarr) then {
              _return = _return select 0;
      };
      
      
      
      
      _return;
      Alles anzeigen

      Hi

    • heyy519
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      • 17. Januar 2017 um 16:18
      • #244

    • Rom
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      • 17. Januar 2017 um 16:37
      • #245

      Hello,
      please post your client rpt and your functions.h/hpp.
      I think someting went wrong in functions.h(hpp.

      Wenn ich etwas missverstanden habe, hoppala

    • heyy519
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      • 17. Januar 2017 um 16:51
      • #246
      Zitat von Rom

      @heyy519,
      please poste your server rpt log file now.
      Wich altis life version are you using?

      I Use Version 4.4r4

      Dateien

      RPT LOG.txt 69,66 kB – 152 Downloads
    • PoweredByte
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      • 21. Januar 2017 um 13:29
      • #247

      Hallo. Ich habe diesen Fehler hier bekommen..

      Code
      Could not load 'core\pmenu\perso'. Extension not listed in allowedPreprocessFileExtensions

      Kein Sonstiger fehler oder nichts..

      Schonmal im vorraus danke für eure Hilfe :=

    • Rom
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      • 21. Januar 2017 um 13:51
      • #248
      Zitat von PoweredByte

      Could not load 'core\pmenu\perso'. Extension not listed in allowedPreprocessFileExtensions

      Hallo,
      schaue doch mal in deine server.cfg oder je nach dem wie die bei dir heißt. Dort kann man Beschränkungen setzen, welche Dateiendungen unter Umständen geladen werden dürfen oder auch nicht.
      Ich nutze bei mir diese Einstellungen (nur zum Testen, kann abweichen), damit gab es bisher keine Probleme:

      Code: Startparameter: -config=MeineServer.cfg
      allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html"};

      Sind so weit ich noch weiß die Standardinhalte.

      Wenn ich etwas missverstanden habe, hoppala

    • abuse
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      • 29. Januar 2017 um 10:43
      • #249
      Zitat von Rom

      Nutzt du vorgefertigte SQL-Statements (ini)?Was sagt der extDB2-Log dazu? Sind hier Fehler zu erkennen?
      Und wie sieht dein Datensatz in der DB-Tabelle für den abzufragenden Spieler aus?

      -

      I have that same error how can I fix it?

    • Rom
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      • 29. Januar 2017 um 11:21
      • #250
      Spoiler anzeigen
      Zitat von abuse

      Maybe you took the wrong life_server-files. They are different versions becaus SQL_RAW and SQL_CUSOM protocols. Test the files without predefined SQL-statement (SELECT xxxx, NOT requestPersoXXX)

      Wenn ich etwas missverstanden habe, hoppala

    • abuse
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      • 29. Januar 2017 um 21:27
      • #251
      Zitat von Rom
      Spoiler anzeigen


      Maybe you took the wrong life_server-files. They are different versions becaus SQL_RAW and SQL_CUSOM protocols. Test the files without predefined SQL-statement (SELECT xxxx, NOT requestPersoXXX)

      Hmm, Rom but i tried so much times all files tried what you uploaded @life_server files. I have 4.0 Life_server also extdb2 was like that. I can show you my files if you want I need to fix it :(

    • Rom
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      • 29. Januar 2017 um 21:33
      • #252
      Zitat von abuse

      Hmm, Rom but i tried so much times all files tried what you uploaded @life_server files. I have 4.0 Life_server also extdb2 was like that. I can show you my files if you want I need to fix it :(

      In can take a look on your files tomorrow in the evening (~6pm german time, have not the correct timezone in my brain ^^)
      Send me a private message when we can look together.

      Wenn ich etwas missverstanden habe, hoppala

    • abuse
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      • 30. Januar 2017 um 00:02
      • #253

      When Im showing That ID Card, thats not closing ID card.? what i did wrong?

    • Montylein
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      • 5. Februar 2017 um 01:38
      • #254

      @abuse ID Card Closing with F10

      Danke an den Ersteller, Klappt Wunderbar auch in V5.
      Super Arbeit und schaut Super aus!!

    • Reiner Zufall
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      • 5. Februar 2017 um 11:12
      • #255

      hi ich bekomme ich benutze die 5.0

      Dateien

      arma3server_2017-02-05_11-03-06.rar 38,37 kB – 102 Downloads
    • Rom
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      • 5. Februar 2017 um 11:47
      • #256

      Moin,
      @Reiner Zufall, im RPT Zeile 11375 habe ich diese Meldung gefunden 11:08:23 Could not load 'core\pmenu\perso'. Extension not listed in allowedPreprocessFileExtensions.
      allowedPreprocessFileExtensions: Einmal in der server.cfg prüfen, dass die Standard-Dateieindungen aufgeführt sind (sqf, hpp - mehr ist im Perso nicht nötig, eigentlich).

      Kannst du deinen Clientlog (WIN+R => %localappdata%\Arma 3 => Aktuellsten RPT) posten?

      Wenn ich etwas missverstanden habe, hoppala

    • Reiner Zufall
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      • 5. Februar 2017 um 12:24
      • #257

      cilent log

      Dateien

      arma3_2017-02-05_10-46-10.rar 36,12 kB – 107 Downloads
    • Rom
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      • 5. Februar 2017 um 12:28
      • #258
      Zitat von Reiner Zufall

      cilent log

      Code
      10:57:59 "::Client:: Pruefe Personalausweisdaten."
      10:57:59 Error in expression <alausweises...","BLACK FADED"];
      [] call fvs_fnc_perso_laden;
      0 cutFadeOut 999999>
      10:57:59   Error position: <fvs_fnc_perso_laden;
      0 cutFadeOut 999999>
      10:57:59   Error Nicht definierte Variable in Ausdruck: fvs_fnc_perso_laden
      10:57:59 File mpmissions\__CUR_MP.Jackson_County\core\init.sqf, line 77

      Jezt kommen wir der Sache schon näher,
      poste doch jetzt bitte deine Functions.h/hpp. Ich vermute, dass du das Persopaket dem Life-Gedönst untergeordnet hast. Meine Funktionen haben aber keinen life-Tag und somit auch "undefined variable/undefinierte Variable".

      Wenn ich etwas missverstanden habe, hoppala

    • Reiner Zufall
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      • 5. Februar 2017 um 14:13
      • #259
      Spoiler anzeigen

      class Socket_Reciever {
      tag = "SOCK";
      class SQL_Socket {
      file = "core\session";
      class dataQuery {};
      class insertPlayerInfo {};
      class requestReceived {};
      class syncData {};
      class updatePartial {};
      class updateRequest {};
      };
      };

      class Life_Client_Core {
      tag = "life";

      class Master_Directory {
      file = "core";
      class initCiv {};
      class initCop {};
      class initMedic {};
      class setupActions {};
      class setupEVH {};
      class survival {};
      class welcomeNotification {};
      };

      class Actions {
      file = "core\actions";
      class arrestAction {};
      class buyLicense {};
      class captureHideout {};
      class catchFish {};
      class dpFinish {};
      class dropFishingNet {};
      class escortAction {};
      class gather {};
      class getDPMission {};
      class gutAnimal {};
      class healHospital {};
      class impoundAction {};
      class mine {};
      class newsBroadcast {};
      class packupSpikes {};
      class pickupItem {};
      class pickupMoney {};
      class postBail {};
      class processAction {};
      class pulloutAction {};
      class putInCar {};
      class removeContainer {};
      class repairTruck {};
      class restrainAction {};
      class robAction {};
      class searchAction {};
      class searchVehAction {};
      class seizePlayerAction {};
      class serviceChopper {};
      class stopEscorting {};
      class storeVehicle {};
      class surrender {};
      class ticketAction {};
      class unrestrain {};
      };

      class Admin {
      file = "core\admin";
      class adminCompensate {};
      class adminDebugCon {};
      class adminFreeze {};
      class admingetID {};
      class adminGodMode {};
      class adminid {};
      class admininfo {};
      class adminMarkers {};
      class adminMenu {};
      class adminQuery {};
      class adminSpectate {};
      class adminTeleport {};
      class adminTpHere {};
      };

      class Civilian {
      file = "core\civilian";
      class civLoadout {};
      class civMarkers {};
      class demoChargeTimer {};
      class freezePlayer {};
      class jail {};
      class jailMe {};
      class knockedOut {};
      class knockoutAction {};
      class removeLicenses {};
      class robPerson {};
      class robReceive {};
      class tazed {};
      };

      class Config {
      file = "core\config";
      class houseConfig {};
      class itemWeight {};
      class vehicleAnimate {};
      class vehicleWeightCfg {};
      };

      class Cop {
      file = "core\cop";
      class bountyReceive {};
      class containerInvSearch {};
      class copInteractionMenu {};
      class copLights {};
      class copLoadout {};
      class copMarkers {};
      class copSearch {};
      class copSiren {};
      class doorAnimate {};
      class fedCamDisplay {};
      class licenseCheck {};
      class licensesRead {};
      class questionDealer {};
      class radar {};
      class repairDoor {};
      class restrain {};
      class searchClient {};
      class seizeClient {};
      class sirenLights {};
      class spikeStripEffect {};
      class ticketGive {};
      class ticketPaid {};
      class ticketPay {};
      class ticketPrompt {};
      class vehInvSearch {};
      class wantedGrab {};
      };

      class Dialog_Controls {
      file = "dialog\function";
      class bankDeposit {};
      class bankTransfer {};
      class bankWithdraw {};
      class displayHandler {};
      class gangDeposit {};
      class gangWithdraw {};
      class garageLBChange {};
      class impoundMenu {};
      class progressBar {};
      class safeFix {};
      class safeInventory {};
      class safeOpen {};
      class safeTake {};
      class sellGarage {};
      class setMapPosition {};
      class spawnConfirm {};
      class spawnMenu {};
      class spawnPointCfg {};
      class spawnPointSelected {};
      class unimpound {};
      class vehicleGarage {};
      class wireTransfer {};
      };

      class Functions {
      file = "core\functions";
      class AAN {};
      class accType {};
      class actionKeyHandler {};
      class animSync {};
      class calWeightDiff {};
      class clearVehicleAmmo {};
      class dropItems {};
      class escInterupt {};
      class fetchCfgDetails {};
      class fetchDeadGear {};
      class fetchVehInfo {};
      class isDamaged {};
      class giveDiff {};
      class handleDamage {};
      class handleInv {};
      class handleItem {};
      class hideObj {};
      class hudSetup {};
      class hudUpdate {};
      class inventoryClosed {};
      class inventoryOpened {};
      class isUIDActive {};
      class keyHandler {};
      class loadDeadGear {};
      class loadGear {};
      class nearATM {};
      class nearestDoor {};
      class nearUnits {};
      class numberText {};
      class onFired {};
      class onTakeItem {};
      class playerSkins {};
      class playerTags {};
      class postNewsBroadcast {};
      class pullOutVeh {};
      class pushObject {};
      class receiveItem {};
      class receiveMoney {};
      class revealObjects {};
      class saveGear {};
      class searchPosEmpty {};
      class simDisable {};
      class stripDownPlayer {};
      class tazeSound {};
      class teleport {};
      class whereAmI {};
      };

      class Gangs {
      file = "core\gangs";
      class createGang {};
      class gangCreated {};
      class gangDisband {};
      class gangDisbanded {};
      class gangInvite {};
      class gangInvitePlayer {};
      class gangKick {};
      class gangLeave {};
      class gangMenu {};
      class gangNewLeader {};
      class gangUpgrade {};
      class initGang {};
      };

      class Housing {
      file = "core\housing";
      class buyHouse {};
      class buyHouseGarage {};
      class containerMenu {};
      class copBreakDoor {};
      class copHouseOwner {};
      class garageRefund {};
      class getBuildingPositions {};
      class houseMenu {};
      class initHouses {};
      class lightHouse {};
      class lightHouseAction {};
      class lockHouse {};
      class lockupHouse {};
      class placeContainer {};
      class PlayerInBuilding {};
      class raidHouse {};
      class sellHouse {};
      class sellHouseGarage {};
      };

      class Items {
      file = "core\items";
      class blastingCharge {};
      class boltcutter {};
      class defuseKit {};
      class flashbang {};
      class jerrycanRefuel {};
      class jerryRefuel {};
      class lockpick {};
      class placestorage {};
      class spikeStrip {};
      class storageBox {};
      };

      class Medical_System {
      file = "core\medical";
      class deathScreen {};
      class medicLights {};
      class medicLoadout {};
      class medicMarkers {};
      class medicRequest {};
      class medicSiren {};
      class medicSirenLights {};
      class onPlayerKilled {};
      class onPlayerRespawn {};
      class requestMedic {};
      class respawned {};
      class revived {};
      class revivePlayer {};
      };

      class Network {
      file = "core\functions\network";
      class broadcast {};
      class corpse {};
      class jumpFnc {};
      class say3D {};
      class setFuel {};
      class soundDevice {};
      };

      class Player_Menu {
      file = "core\pmenu";
      class cellphone {};
      class giveItem {};
      class giveMoney {};
      class keyDrop {};
      class keyGive {};
      class keyMenu {};
      class p_openMenu {};
      class p_updateMenu {};
      class pardon {};
      class removeItem {};
      class s_onChar {};
      class s_onCheckedChange {};
      class s_onSliderChange {};
      class settingsMenu {};
      class updateViewDistance {};
      class useItem {};
      class wantedAddP {};
      class wantedInfo {};
      class wantedList {};
      class wantedMenu {};
      };

      class Shops {
      file = "core\shops";
      class atmMenu {};
      class buyClothes {};
      class changeClothes {};
      class chopShopMenu {};
      class chopShopSelection {};
      class chopShopSell {};
      class clothingFilter {};
      class clothingMenu {};
      class fuelLBchange {};
      class fuelStatOpen {};
      class levelCheck {};
      class vehicleShop3DPreview {};
      class vehicleShopBuy {};
      class vehicleShopEnd3DPreview {};
      class vehicleShopInit3DPreview {};
      class vehicleShopLBChange {};
      class vehicleShopMenu {};
      class virt_buy {};
      class virt_menu {};
      class virt_sell {};
      class virt_update {};
      class weaponShopAccs {};
      class weaponShopBuySell {};
      class weaponShopFilter {};
      class weaponShopMags {};
      class weaponShopMenu {};
      class weaponShopSelection {};
      };

      class Vehicle {
      file = "core\vehicle";
      class addVehicle2Chain {};
      class colorVehicle {};
      class deviceMine {};
      class FuelRefuelcar {};
      class fuelStore {};
      class fuelSupply {};
      class lockVehicle {};
      class openInventory {};
      class vehiclecolor3DRefresh {};
      class vehicleOwners {};
      class vehicleWeight {};
      class vehInventory {};
      class vehStoreItem {};
      class vehTakeItem {};
      class vInteractionMenu {};
      };
      class felixvonstudsinske {
      tag = "fvs";
      class perso
      {
      file = "core\pmenu\perso";
      class perso_laden {};
      class persoCheck {};
      class persoCheck_aenderung {};
      class persoErgebnis {};
      class persoNeu {};
      class updateTag {};
      class updateTagA {};
      class updateMonat {};
      class updateMonatA {};
      class updateHsnr {};
      class updateHsnrA {};
      class updateStrasse {};
      class updateStrasseA {};
      class persoBeantragen {};
      class persoBeantragenAenderung {};
      class persoInteractionMenu {};
      class zeigePerso {};
      class updatePersoBild {};
      class updatePersoBildA {};
      class aenderePerso {};
      };
      };
      };

    • Rom
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      • 5. Februar 2017 um 14:25
      • #260
      Zitat von Rom

      Öffne die Functions.h und füge folgenden Inhalt alleinstehend am Ende der Datei hinzu

      Code
      class Socket_Reciever {
      tag = "SOCK";
      class SQL_Socket {
      file = "core\session";
      class dataQuery {};
      class insertPlayerInfo {};
      class requestReceived {};
      class syncData {};
      class updatePartial {};
      class updateRequest {};
      };
      };
      
      
      
      
      class Life_Client_Core {
      tag = "life";
      
      
      
      
      class Master_Directory {
      file = "core";
      class initCiv {};
      class initCop {};
      class initMedic {};
      class setupActions {};
      class setupEVH {};
      class survival {};
      class welcomeNotification {};
      };
      
      
      
      
      class Actions {
      file = "core\actions";
      class arrestAction {};
      class buyLicense {};
      class captureHideout {};
      class catchFish {};
      class dpFinish {};
      class dropFishingNet {};
      class escortAction {};
      class gather {};
      class getDPMission {};
      class gutAnimal {};
      class healHospital {};
      class impoundAction {};
      class mine {};
      class newsBroadcast {};
      class packupSpikes {};
      class pickupItem {};
      class pickupMoney {};
      class postBail {};
      class processAction {};
      class pulloutAction {};
      class putInCar {};
      class removeContainer {};
      class repairTruck {};
      class restrainAction {};
      class robAction {};
      class searchAction {};
      class searchVehAction {};
      class seizePlayerAction {};
      class serviceChopper {};
      class stopEscorting {};
      class storeVehicle {};
      class surrender {};
      class ticketAction {};
      class unrestrain {};
      };
      
      
      
      
      class Admin {
      file = "core\admin";
      class adminCompensate {};
      class adminDebugCon {};
      class adminFreeze {};
      class admingetID {};
      class adminGodMode {};
      class adminid {};
      class admininfo {};
      class adminMarkers {};
      class adminMenu {};
      class adminQuery {};
      class adminSpectate {};
      class adminTeleport {};
      class adminTpHere {};
      };
      
      
      
      
      class Civilian {
      file = "core\civilian";
      class civLoadout {};
      class civMarkers {};
      class demoChargeTimer {};
      class freezePlayer {};
      class jail {};
      class jailMe {};
      class knockedOut {};
      class knockoutAction {};
      class removeLicenses {};
      class robPerson {};
      class robReceive {};
      class tazed {};
      };
      
      
      
      
      class Config {
      file = "core\config";
      class houseConfig {};
      class itemWeight {};
      class vehicleAnimate {};
      class vehicleWeightCfg {};
      };
      
      
      
      
      class Cop {
      file = "core\cop";
      class bountyReceive {};
      class containerInvSearch {};
      class copInteractionMenu {};
      class copLights {};
      class copLoadout {};
      class copMarkers {};
      class copSearch {};
      class copSiren {};
      class doorAnimate {};
      class fedCamDisplay {};
      class licenseCheck {};
      class licensesRead {};
      class questionDealer {};
      class radar {};
      class repairDoor {};
      class restrain {};
      class searchClient {};
      class seizeClient {};
      class sirenLights {};
      class spikeStripEffect {};
      class ticketGive {};
      class ticketPaid {};
      class ticketPay {};
      class ticketPrompt {};
      class vehInvSearch {};
      class wantedGrab {};
      };
      
      
      
      
      class Dialog_Controls {
      file = "dialog\function";
      class bankDeposit {};
      class bankTransfer {};
      class bankWithdraw {};
      class displayHandler {};
      class gangDeposit {};
      class gangWithdraw {};
      class garageLBChange {};
      class impoundMenu {};
      class progressBar {};
      class safeFix {};
      class safeInventory {};
      class safeOpen {};
      class safeTake {};
      class sellGarage {};
      class setMapPosition {};
      class spawnConfirm {};
      class spawnMenu {};
      class spawnPointCfg {};
      class spawnPointSelected {};
      class unimpound {};
      class vehicleGarage {};
      class wireTransfer {};
      };
      
      
      
      
      class Functions {
      file = "core\functions";
      class AAN {};
      class accType {};
      class actionKeyHandler {};
      class animSync {};
      class calWeightDiff {};
      class clearVehicleAmmo {};
      class dropItems {};
      class escInterupt {};
      class fetchCfgDetails {};
      class fetchDeadGear {};
      class fetchVehInfo {};
      class isDamaged {};
      class giveDiff {};
      class handleDamage {};
      class handleInv {};
      class handleItem {};
      class hideObj {};
      class hudSetup {};
      class hudUpdate {};
      class inventoryClosed {};
      class inventoryOpened {};
      class isUIDActive {};
      class keyHandler {};
      class loadDeadGear {};
      class loadGear {};
      class nearATM {};
      class nearestDoor {};
      class nearUnits {};
      class numberText {};
      class onFired {};
      class onTakeItem {};
      class playerSkins {};
      class playerTags {};
      class postNewsBroadcast {};
      class pullOutVeh {};
      class pushObject {};
      class receiveItem {};
      class receiveMoney {};
      class revealObjects {};
      class saveGear {};
      class searchPosEmpty {};
      class simDisable {};
      class stripDownPlayer {};
      class tazeSound {};
      class teleport {};
      class whereAmI {};
      };
      
      
      
      
      class Gangs {
      file = "core\gangs";
      class createGang {};
      class gangCreated {};
      class gangDisband {};
      class gangDisbanded {};
      class gangInvite {};
      class gangInvitePlayer {};
      class gangKick {};
      class gangLeave {};
      class gangMenu {};
      class gangNewLeader {};
      class gangUpgrade {};
      class initGang {};
      };
      
      
      
      
      class Housing {
      file = "core\housing";
      class buyHouse {};
      class buyHouseGarage {};
      class containerMenu {};
      class copBreakDoor {};
      class copHouseOwner {};
      class garageRefund {};
      class getBuildingPositions {};
      class houseMenu {};
      class initHouses {};
      class lightHouse {};
      class lightHouseAction {};
      class lockHouse {};
      class lockupHouse {};
      class placeContainer {};
      class PlayerInBuilding {};
      class raidHouse {};
      class sellHouse {};
      class sellHouseGarage {};
      };
      
      
      
      
      class Items {
      file = "core\items";
      class blastingCharge {};
      class boltcutter {};
      class defuseKit {};
      class flashbang {};
      class jerrycanRefuel {};
      class jerryRefuel {};
      class lockpick {};
      class placestorage {};
      class spikeStrip {};
      class storageBox {};
      };
      
      
      
      
      class Medical_System {
      file = "core\medical";
      class deathScreen {};
      class medicLights {};
      class medicLoadout {};
      class medicMarkers {};
      class medicRequest {};
      class medicSiren {};
      class medicSirenLights {};
      class onPlayerKilled {};
      class onPlayerRespawn {};
      class requestMedic {};
      class respawned {};
      class revived {};
      class revivePlayer {};
      };
      
      
      
      
      class Network {
      file = "core\functions\network";
      class broadcast {};
      class corpse {};
      class jumpFnc {};
      class say3D {};
      class setFuel {};
      class soundDevice {};
      };
      
      
      
      
      class Player_Menu {
      file = "core\pmenu";
      class cellphone {};
      class giveItem {};
      class giveMoney {};
      class keyDrop {};
      class keyGive {};
      class keyMenu {};
      class p_openMenu {};
      class p_updateMenu {};
      class pardon {};
      class removeItem {};
      class s_onChar {};
      class s_onCheckedChange {};
      class s_onSliderChange {};
      class settingsMenu {};
      class updateViewDistance {};
      class useItem {};
      class wantedAddP {};
      class wantedInfo {};
      class wantedList {};
      class wantedMenu {};
      };
      
      
      
      
      class Shops {
      file = "core\shops";
      class atmMenu {};
      class buyClothes {};
      class changeClothes {};
      class chopShopMenu {};
      class chopShopSelection {};
      class chopShopSell {};
      class clothingFilter {};
      class clothingMenu {};
      class fuelLBchange {};
      class fuelStatOpen {};
      class levelCheck {};
      class vehicleShop3DPreview {};
      class vehicleShopBuy {};
      class vehicleShopEnd3DPreview {};
      class vehicleShopInit3DPreview {};
      class vehicleShopLBChange {};
      class vehicleShopMenu {};
      class virt_buy {};
      class virt_menu {};
      class virt_sell {};
      class virt_update {};
      class weaponShopAccs {};
      class weaponShopBuySell {};
      class weaponShopFilter {};
      class weaponShopMags {};
      class weaponShopMenu {};
      class weaponShopSelection {};
      };
      
      
      
      
      class Vehicle {
      file = "core\vehicle";
      class addVehicle2Chain {};
      class colorVehicle {};
      class deviceMine {};
      class FuelRefuelcar {};
      class fuelStore {};
      class fuelSupply {};
      class lockVehicle {};
      class openInventory {};
      class vehiclecolor3DRefresh {};
      class vehicleOwners {};
      class vehicleWeight {};
      class vehInventory {};
      class vehStoreItem {};
      class vehTakeItem {};
      class vInteractionMenu {};
      };
      };
      // ALLEINSTEHEND
      class felixvonstudsinske {
      tag = "fvs";
      class perso
      {
      file = "core\pmenu\perso";
      class perso_laden {};
      class persoCheck {};
      class persoCheck_aenderung {};
      class persoErgebnis {};
      class persoNeu {};
      class updateTag {};
      class updateTagA {};
      class updateMonat {};
      class updateMonatA {};
      class updateHsnr {};
      class updateHsnrA {};
      class updateStrasse {};
      class updateStrasseA {};
      class persoBeantragen {};
      class persoBeantragenAenderung {};
      class persoInteractionMenu {};
      class zeigePerso {};
      class updatePersoBild {};
      class updatePersoBildA {};
      class aenderePerso {};
      };
      };
      Alles anzeigen

      Wenn ich etwas missverstanden habe, hoppala

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