Hab den Fehler zusammen mit Speedo gefunden. Danke hierfür nochmal.
Man muss die blastingCharge.sqf ebenfalls noch anpassen
Dort muss das Gebäude und die Koordinaten geändert werden, in dem der Container steht.
C Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_blastingCharge.sqf Author: Bryan "Tonic" Boardwine Description: Blasting charge is used for the federal reserve vault and nothing more.. Yet. */ private["_vault","_handle"]; _vault = param [0,ObjNull,[ObjNull]]; if (isNull _vault) exitWith {}; //Bad object if (typeOf _vault != "Land_CargoBox_V1_F") exitWith {hint localize "STR_ISTR_Blast_VaultOnly"}; if (_vault getVariable ["chargeplaced",false]) exitWith {hint localize "STR_ISTR_Blast_AlreadyPlaced"}; if (_vault getVariable ["safe_open",false]) exitWith {hint localize "STR_ISTR_Blast_AlreadyOpen"}; if (west countSide playableUnits < (LIFE_SETTINGS(getNumber,"minimum_cops"))) exitWith { hint format [localize "STR_Civ_NotEnoughCops",(LIFE_SETTINGS(getNumber,"minimum_cops"))] }; if ((nearestObject [[16018.017,16901.113,0],"Land_MultistoryBuilding_03_F"]) getVariable ["locked",true]) exitWith {hint localize "STR_ISTR_Blast_Exploit"}; if (!([false,"blastingcharge",1] call life_fnc_handleInv)) exitWith {}; //Error? _vault setVariable ["chargeplaced",true,true]; [0,"STR_ISTR_Blast_Placed"] remoteExecCall ["life_fnc_broadcast",west]; hint localize "STR_ISTR_Blast_KeepOff"; _handle = [] spawn life_fnc_demoChargeTimer; [] remoteExec ["life_fnc_demoChargeTimer",west]; waitUntil {scriptDone _handle}; sleep 0.9; if (!(fed_bank getVariable["chargeplaced",false])) exitWith {hint localize "STR_ISTR_Blast_Disarmed"}; _bomb = "Bo_GBU12_LGB_MI10" createVehicle [getPosATL fed_bank select 0, getPosATL fed_bank select 1, (getPosATL fed_bank select 2)+0.5]; fed_bank setVariable ["chargeplaced",false,true]; fed_bank setVariable ["safe_open",true,true]; hint localize "STR_ISTR_Blast_Opened";
Also in Zeile 19 bei mir. Danach klappt alles super danke Kuchenplatte
Okay danke. Dann liegt der Fehler bei mir.