hab etwas komisches an der profiles Datei geändert, hab ich von einem Skript übernommen.
Nun kann ich nicht mehr auf denn Server connecten und diese Fehlermeldung wird mir angezeigt.
Und ich weis nicht was vorher drin stand da ich kein Backup erstellt habe.

profiles datei problem
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znake -
11. Oktober 2016 um 21:55 -
Geschlossen -
Erledigt
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- Offizieller Beitrag
Poste mal das Profil bitte, wie der Fehler schon sagt scheint am Ende des Files etwas zu stehen was dort nicht hingehört
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class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
/* Simulation */
reducedDamage = 0;// Reduced damage
/* Situational awareness */
groupIndicators = 0;// Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 0;// Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0;// Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 0;// Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 1;// Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 1;// Waypoints (0 = never, 1 = fade out, 2 = always)
/* Personal awareness */
weaponInfo = 2;// Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 2;// Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 0;// Stamina bar
weaponCrosshair = 0;// Weapon crosshair
visionAid = 0;// Vision aid
squadRadar = 0;// Squad radar
/* View */
thirdPersonView = 0;// 3rd person view
cameraShake = 1;// Camera shake
/* Multiplayer */
scoreTable = 1;// Score table
deathMessages = 1;// Killed by
vonID = 1;// VoN ID
/* Misc */
mapContent = 0;// Extended map content
autoReport = 0;// (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
multipleSaves = 0;// Multiple saves
};
// aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
// when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
aiLevelPreset = 3;
};
class CustomAILevel
{
skillAI = 0.5;
precisionAI = 0.5;
};
};