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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Nach respawn anderen Charakter!? Hilfe :(

    • ChickenWeed
    • 22. September 2016 um 20:39
    • Geschlossen
    • Erledigt
    • ChickenWeed
      Kenner
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      • 22. September 2016 um 20:39
      • #1

      Hey ich habe das Problem das wenn man z.B als Cop respawnet spawnt man als ein Schütze aber beim ersten mal spawnen hat man ganz normal die Uniform und keine Waffen, doch sobald man Stirbt und respawnt lädt die Uniform nicht und man hat einen bewaffneten und gepanzerten Charakter... Brauche dringend hilfe bei den medics ist es auch so auf der Map sind die NPCs auf der Spawn Insel eigentlich ganz normal..
      Danke im Voraus!
      So sieht es aus! EXTERNER LINK ENTFERNT

      Mfg Pius von Team-Wings

    • powerafro2
      Profi
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      • 22. September 2016 um 20:42
      • #2

      Schau das deine Respawn Zeit nicht unter 10 Sekunden ist dann spackt das rum. Sonst wüsste ich jetzt nichts. Poste auch mal deine .rpt Log

      Mfg powerafro2

    • ChickenWeed
      Kenner
      Reaktionen
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      Trophäen
      9
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      7
      • 22. September 2016 um 21:08
      • #3
      Code
      Mission Team-Wings.Altis: Number of roles (116) is different from 'description.ext::Header::maxPlayer' (110)
      Connected to Steam servers
      Starting mission:
       Mission file: Team-Wings (__cur_mp)
       Mission world: Altis
       Mission directory: mpmissions\__cur_mp.Altis\
      Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      Attempt to override final function - life_fnc_randomround
      Attempt to override final function - life_fnc_randomround_meta
      Attempt to override final function - life_fnc_suicidebomb
      Attempt to override final function - life_fnc_suicidebomb_meta
      Attempt to override final function - bis_functions_list
      Attempt to override final function - bis_functions_listpreinit
      Attempt to override final function - bis_functions_listpostinit
      Attempt to override final function - bis_functions_listrecompile
      Attempt to override final function - bis_fnc_missiontaskslocal
      Attempt to override final function - bis_fnc_missionconversationslocal
      Attempt to override final function - bis_fnc_missionflow
      class HitPoints::HitFuel not found in Land_Camping_Light_F
      Strange convex component127 in a3\characters_f\civil\c_nikos.p3d. Selection 6c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 7c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 8c not found
      Wrong geometry convex component mapping  for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Convex component number 3. not found
      No speaker given for Thanos Strambopoulos
      No speaker given for Biton Kanelloupou
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      Wrong geometry convex component mapping  for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      No speaker given for Leventis Haikias
      No speaker given for Azibo Ngige
      No speaker given for Jammie Newton
      No speaker given for Liang Yeung
      No speaker given for Nuru Ibori
      No speaker given for Katungi Madaki
      No speaker given for Zahur Ibori
      No speaker given for Hasan Okadigbo
      No speaker given for Harrison Smith
      No speaker given for Jack Smith
      No speaker given for Batou Kuma
      No speaker given for Matthew Bayh
      No speaker given for Kirabo Mbanefo
      No speaker given for Corey Brown
      No speaker given for Chad Faulkner
      No speaker given for Zahur Awolowo
      No speaker given for William Blackburn
      soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      No speaker given for Theodoros Zenon
      No speaker given for Chrystophoros Papageorgiou
      No speaker given for Panos Manetta
      No speaker given for Ethan Dayton
      No speaker given for Samuel James
      No speaker given for Luke Bayh
      No speaker given for Jack Kirby
      No speaker given for Vasilis Lagos
      No speaker given for Ian Smith
      No speaker given for William Hughes
      Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
      Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
      Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
      Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
      Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
      Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
      Error in expression <this allowdamage false;>
        Error position: <allowdamage false;>
        Error allowdamage: Type Group, expected Object
      Error in expression <this allowDamage false; this enableSimulation>
        Error position: <allowDamage false; this enableSimulation>
        Error allowdamage: Type Group, expected Object
      Error: Object(2 : 3125) not found
      Error: Object(2 : 3209) not found
      c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
       Mission id: 74d8520df5e80bb0a8d80148218d3d175831c9fc
      EXTDB:: LOCK SUCCESSFULL
      "Marktpreise erstellt!"
      "life_ATMhacked: 0"
      Attempt to override final function - life_fnc_fuelcheck
      Attempt to override final function - life_fnc_fuelconfig
      Attempt to override final function - life_fnc_initfuelaction
      Attempt to override final function - life_fnc_fuel
      Attempt to override final function - life_fnc_diesel
      Attempt to override final function - life_fnc_fuelair
      Attempt to override final function - life_fnc_fuelprices
      Attempt to override final function - life_fnc_super
      Attempt to override final function - life_fnc_vehiclecheck
      Unaccessible
      Unaccessible
      Server: Object 3:22 not found (message Type_93)
      Server: Object 3:40 not found (message Type_121)
      Server: Object 3:41 not found (message Type_121)
      "This transaction doesn't update the price!"
      "This transaction doesn't update the price!"
      "This transaction doesn't update the price!"
      "This transaction doesn't update the price!"
      Error in expression <all DB_fnc_asyncCall;
      if(((_queryResult select 0) select 0) == 0) exitwith {};
      _>
        Error position: <select 0) select 0) == 0) exitwith {};
      _>
        Error Generic error in expression
      File life_server\Functions\Systems\fn_ajustprices.sqf, line 26
      
      
      
      
      Server: Object 3:130 not found (message Type_121)
      Server: Object 3:137 not found (message Type_121)
      Server: Object 3:138 not found (message Type_121)
      Observer C Alpha 1-1:1 (Dominic Toretto) REMOTE (civ_1) in cargo of C Alpha 1-1:1 (Dominic Toretto) REMOTE (civ_1); message was repeated in last 60 sec: 213
      Observer C Alpha 1-1:1 (Dominic Toretto) REMOTE (civ_1) in cargo of C Alpha 1-1:1 (Dominic Toretto) REMOTE (civ_1); message was repeated in last 60 sec: 167
      Client: Object 3:140 (type Type_93) not found.
      Client: Object 3:140 (type Type_92) not found.
      Client: Object 3:140 (type Type_437) not found.
      Client: Remote object 4:0 not found
      Client: Remote object 3:0 not found
      Warning: Cleanup player - person 4:12 not found
      Server: Object 4:13 not found (message Type_93)
      Warning: Cleanup player - person 3:94 not found
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Unaccessible
      Error: Object(4 : 16) not found
      Unaccessible
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:20 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Error in expression <
      while {true} do
      {
      uiSleep (30 * 60);
      {
      _x setVariable["sellers",[],true];
      } for>
        Error position: <_x setVariable["sellers",[],true];
      } for>
        Error Undefined variable in expression: _x
      File life_server\init.sqf, line 81
      Error in expression <,[],true];
      } foreach [Dealer_1,Dealer_2,Dealer_3];
      };
      };
      
      
      
      
      {
      if(!isPlayer _x) the>
        Error position: <Dealer_3];
      };
      };
      
      
      
      
      {
      if(!isPlayer _x) the>
        Error Undefined variable in expression: dealer_3
      File life_server\init.sqf, line 82
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 3:151 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_121)
      
      
      
      
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      "51 set cop_6"
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      "This transaction doesn't update the price!"
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Error in expression <all DB_fnc_asyncCall;
      if(((_queryResult select 0) select 0) == 0) exitwith {};
      _>
        Error position: <select 0) select 0) == 0) exitwith {};
      _>
        Error Generic error in expression
      File life_server\Functions\Systems\fn_ajustprices.sqf, line 26
      Error in expression <all DB_fnc_asyncCall;
      if(((_queryResult select 0) select 0) == 0) exitwith {};
      _>
        Error position: <select 0) select 0) == 0) exitwith {};
      _>
        Error Generic error in expression
      File life_server\Functions\Systems\fn_ajustprices.sqf, line 26
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      
      
      
      
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 2:3956 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_121)
      Server: Object 2:3956 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 2:3957 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Error in expression <
      while {true} do
      {
      uiSleep (30 * 60);
      {
      _x setVariable["sellers",[],true];
      } for>
        Error position: <_x setVariable["sellers",[],true];
      } for>
        Error Undefined variable in expression: _x
      File life_server\init.sqf, line 81
      Error in expression <,[],true];
      } foreach [Dealer_1,Dealer_2,Dealer_3];
      };
      };
      
      
      
      
      {
      if(!isPlayer _x) the>
        Error position: <Dealer_3];
      };
      };
      
      
      
      
      {
      if(!isPlayer _x) the>
        Error Undefined variable in expression: dealer_3
      File life_server\init.sqf, line 82
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_93)
      Server: Object 4:13 not found (message Type_121)
      Server: Object 4:13 not found (message Type_93)
      EPE manager release (0|42|0)
      Deinitialized shape [Class: "B_sniper_F"; Shape: "a3\characters_f\blufor\b_sniper.p3d";]
      Deinitialized shape [Class: "B_Soldier_SL_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
      Deinitialized shape [Class: "I_medic_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_02.p3d";]
      Deinitialized shape [Class: "I_Soldier_lite_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_02.p3d";]
      Deinitialized shape [Class: "I_soldier_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
      Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
      Deinitialized shape [Class: "B_recon_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      Deinitialized shape [Class: "C_Driver_3_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
      Deinitialized shape [Class: "B_medic_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
      Deinitialized shape [Class: "B_soldier_AR_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
      Deinitialized shape [Class: "C_scientist_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      Deinitialized shape [Class: "O_Survivor_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      Deinitialized shape [Class: "B_G_Soldier_AR_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
      Deinitialized shape [Class: "B_G_medic_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
      Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
      Deinitialized shape [Class: "C_Nikos"; Shape: "a3\characters_f\civil\c_nikos.p3d";]
      Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      Deinitialized shape [Class: "C_Man_casual_3_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      Deinitialized shape [Class: "C_Man_casual_2_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      Deinitialized shape [Class: "C_Man_casual_1_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      Deinitialized shape [Class: "C_man_sport_2_F_euro"; Shape: "a3\characters_f_exp\civil\c_tanoan1_f.p3d";]
      Deinitialized shape [Class: "C_man_sport_2_F_tanoan"; Shape: "a3\characters_f_exp\civil\c_tanoan1_f.p3d";]
      Deinitialized shape [Class: "C_man_sport_3_F_euro"; Shape: "a3\characters_f_exp\civil\c_tanoan1_f.p3d";]
      Deinitialized shape [Class: "C_man_sport_3_F_tanoan"; Shape: "a3\characters_f_exp\civil\c_tanoan1_f.p3d";]
      Deinitialized shape [Class: "C_Man_casual_4_F"; Shape: "a3\characters_f_exp\civil\c_man_casual_shorts_f.p3d";]
      Deinitialized shape [Class: "C_Orestes"; Shape: "a3\characters_f\civil\c_orestes.p3d";]
      Deinitialized shape [Class: "C_man_1_3_F"; Shape: "a3\characters_f\civil\c_citizen1.p3d";]
      Deinitialized shape [Class: "C_man_1_1_F"; Shape: "a3\characters_f\civil\c_citizen1.p3d";]
      Deinitialized shape [Class: "C_man_hunter_1_F"; Shape: "a3\characters_f\civil\c_hunter_f.p3d";]
      Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";]
      Deinitialized shape [Class: "C_man_p_beggar_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      Deinitialized shape [Class: "C_man_p_beggar_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      Deinitialized shape [Class: "C_man_p_fugitive_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      Deinitialized shape [Class: "C_man_p_fugitive_F_asia"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_6_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_shorts_3_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_shorts_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_p_shorts_1_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_p_shorts_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_3_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_shorts_4_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_shorts_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_1_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_2_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      Error: weapon [bipod_01_F_blk] still has its shape, ref_count=26
      Class Default destroyed with lock count 1
      Class Library destroyed with lock count 1
      Class GunFire destroyed with lock count 1
      Class Table destroyed with lock count 1
      Class T0 destroyed with lock count 1
      Class T1 destroyed with lock count 1
      Class T2 destroyed with lock count 1
      Class T3 destroyed with lock count 1
      Class T4 destroyed with lock count 1
      Class T5 destroyed with lock count 1
      Class T6 destroyed with lock count 1
      Class T7 destroyed with lock count 1
      Class T8 destroyed with lock count 1
      Class T9 destroyed with lock count 1
      Class T10 destroyed with lock count 1
      Class T11 destroyed with lock count 1
      Class T12 destroyed with lock count 1
      Class T13 destroyed with lock count 1
      Class T14 destroyed with lock count 1
      Class T15 destroyed with lock count 1
      Class T16 destroyed with lock count 1
      Class T17 destroyed with lock count 1
      Class T18 destroyed with lock count 1
      Class T19 destroyed with lock count 1
      Class T20 destroyed with lock count 1
      Class T21 destroyed with lock count 1
      Class T22 destroyed with lock count 1
      Class GunClouds destroyed with lock count 1
      Class Table destroyed with lock count 1
      Class T0 destroyed with lock count 1
      Class ItemCore destroyed with lock count 1
      Class Armory destroyed with lock count 1
      Class InventoryItem_Base_F destroyed with lock count 1
      Class InventoryUnderItem_Base_F destroyed with lock count 1
      Class bipod_01_F_snd destroyed with lock count 1
      Class ItemInfo destroyed with lock count 2
      Class bipod_01_F_blk destroyed with lock count 1
      Extensions:
        extDB2 (.\extDB2.dll) [71.0.0.0] [71.0.0.0]
      Alles anzeigen
    • Leonard
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      • 22. September 2016 um 21:28
      • #4

      Deine Init.sqf einmal bitte und der zweite Fehler ist in deiner fn_ajustprices.sqf

      Netzwerkleiter BALTICLIFE RPG - Projekt by OSTSEEGaming.de

      OSTSEEGAMINGKLEINWEISS.jpg

    • ChickenWeed
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      • 22. September 2016 um 22:03
      • #5
      C: init.sqf
      #define __CONST__(var1,var2) var1 = compileFinal (if(typeName var2 == "STRING") then {var2} else {str(var2)})
      
      
      
      
      life_server_isReady = false;
      publicVariable "life_server_isReady";
      
      
      
      
      [] execFSM "\life_server\cleanup.fsm";
      [] execVM "\life_server\functions.sqf";
      [] execVM "\life_server\eventhandlers.sqf";
      
      
      
      
      // DATABASE INIT
      if(isNil {uiNamespace getVariable "life_sql_id"}) then {
      	life_sql_id = round(random(999999));
      	__CONST__(life_sql_id,life_sql_id);
      	uiNamespace setVariable ["life_sql_id",life_sql_id];
      	_version = "extDB2" callExtension "9:VERSION";
      	if(_version isEqualTo "") exitWith {diag_log text "EXTDB ERROR:: DLL FILE NOT FOUND ! CHECK THE INSTALLATION !"};
      	if((parseNumber _version) < 64) exitWith {diag_log text format["EXTDB ERROR:: ALTIS-LIFE NEED VERSION 64 OR HIGHER ! CURRENT VERSION: %1",_version]};
      	"extDB2" callExtension "9:ADD_DATABASE:LIFE";
      	"extDB2" callExtension format ["9:ADD_DATABASE_PROTOCOL:LIFE:SQL_RAW_v2:%1:ADD_QUOTES",(call life_sql_id)];
      	"extDB2" callExtension "9:LOCK";
      	_lockStatus = "extDB2" callExtension "9:LOCK_STATUS";
      	if(_lockStatus isEqualTo "[1]") then {
      		diag_log text "EXTDB:: LOCK SUCCESSFULL";
      	} else {
      		diag_log text "EXTDB:: LOCK FAILED";
      	};
      } else {
      	life_sql_id = uiNamespace getVariable "life_sql_id";
      	__CONST__(life_sql_id,life_sql_id);
      };
      
      
      
      
      ["CALL resetLifeVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteDeadVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteOldGangs",1] call DB_fnc_asyncCall;
      ["CALL deleteOldMessages",1] call DB_fnc_asyncCall;
      ["CALL deleteOldHouses",1] call DB_fnc_asyncCall;
      
      
      
      
      life_adminlevel = 0;
      life_medicLevel = 0;
      life_coplevel = 0;
      
      
      
      
      __CONST__(JxMxE_PublishVehicle,"No");
      
      
      
      
      life_radio_west = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_indep = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_civ = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_civ_indep = radioChannelCreate [[255,0,0,1], "Medic Channel", "%UNIT_NAME", [Civilian, Independent]];
      
      
      
      
      serv_sv_use = [];
      
      
      
      
      fed_bank setVariable["safe",(count playableUnits),true];
      
      
      
      
      addMissionEventHandler ["HandleDisconnect",{_this call TON_fnc_clientDisconnect;false}];
      
      
      
      
      [] spawn TON_fnc_cleanup;
      life_gang_list = [];
      publicVariable "life_gang_list";
      life_wanted_list = [];
      client_session_list = [];
      
      
      
      
      [] spawn
      {
      	private["_logic","_queue"];
      	while {true} do
      	{
      		uiSleep (30 * 60);
      		_logic = missionnamespace getvariable ["bis_functions_mainscope",objnull];
      		_queue = _logic getvariable "BIS_fnc_MP_queue";
      		_logic setVariable["BIS_fnc_MP_queue",[],TRUE];
      	};
      };
      
      
      
      
      [] spawn TON_fnc_federalUpdate;
      
      
      
      
      [] spawn
      {
      	while {true} do
      	{
      		uiSleep (30 * 60);
      		{
      			_x setVariable["sellers",[],true];
      		} foreach [Dealer_1,Dealer_2,Dealer_3];
      	};
      };
      
      
      
      
      {
      	if(!isPlayer _x) then {
      		_npc = _x;
      		{
      			if(_x != "") then {
      				_npc removeWeapon _x;
      			};
      		} foreach [primaryWeapon _npc,secondaryWeapon _npc,handgunWeapon _npc];
      	};
      } foreach allUnits;
      
      
      
      
      [] spawn TON_fnc_initHouses;
      
      
      
      
      private["_dome","_rsb"];
      _dome = nearestObject [[16019.5,16952.9,0],"Land_Dome_Big_F"];
      _rsb = nearestObject [[16019.5,16952.9,0],"Land_Research_house_V1_F"];
      
      
      
      
      for "_i" from 1 to 3 do {_dome setVariable[format["bis_disabled_Door_%1",_i],1,true]; _dome animate [format["Door_%1_rot",_i],0];};
      _rsb setVariable["bis_disabled_Door_1",1,true];
      _rsb allowDamage false;
      _dome allowDamage false;
      life_server_isReady = true;
      publicVariable "life_server_isReady";
      
      
      
      
      [] execVM "\life_server\Functions\DynMarket\fn_config.sqf";
      Alles anzeigen
    • ChickenWeed
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      • 22. September 2016 um 22:04
      • #6
      C: fn_ajustprices.sqf
      /*
      File: fn_Ajustprices.sqf
      Author: worldtrade1101
      
      
      
      
      Description:
      Sends a request to update and adjust the price of stuff in the DB.
      */
      
      
      
      
      //[[0,player,life_shop_type,_amount,_price,_var],"TON_fnc_Adjustprices",false,false] spawn life_fnc_MP;
      private["_type","_side","_data","_unit","_ret","_tickTime","_queryResult","_var","_price","_amount"];
      _type = [_this,0,0,[0]] call BIS_fnc_param;
      _unit = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param;
      _data = [_this,2,"",[""]] call BIS_fnc_param;
      _amount = [_this,3,0,[0]] call BIS_fnc_param;
      _price = [_this,4,0,[0]] call BIS_fnc_param;
      _var = [_this,5,"",[""]] call BIS_fnc_param;
      
      
      
      
      
      
      
      if( (_data == "") OR (isNull _unit)) exitWith {};
      _unit = owner _unit;
      _randomnumber = random 100;
      
      
      
      
      if (_randomnumber < 60) exitwith {diag_log "This transaction doesn't update the price!"};
      _query = format["SELECT factor FROM economy WHERE ressource='%1'",_var];
      _queryResult = [_query,2,true] call DB_fnc_asyncCall;
      if(((_queryResult select 0) select 0) == 0) exitwith {};//the factor 0 is not a real group
      _group = ((_queryResult select 0) select 0);
      
      
      
      
      _query = format["SELECT ressource, buyprice, sellprice, varprice, minprice, maxprice FROM economy WHERE factor='%1'",_group];
      
      
      
      
      if(_query == "Error") exitWith {};
      
      
      
      
      _queryResult = [_query,2,true] call DB_fnc_asyncCall;
      _sellingfactor =((count _queryResult)-1);
      _query ="";
      _queryArray = [];
      _AllOk = TRUE;
      {
      _ressource = _x select 0;
      _buyprice =  (_x select 1);
      _sellprice =  (_x select 2);
      _varprice =  (_x select 3);
      _minprice = (_x select 4);
      _maxprice = (_x select 5);
      
      
      
      
      if (_ressource == _var) then { //C'est l'item vendu ou achete
      if (_type == 0) then {//si on vend l'item
      if (_buyprice != 0) then {if( (_buyprice - (_varprice * _amount)) > _minprice) then {_buyprice= _buyprice - (_varprice * _amount);}else {_allOk = false;};};
      if ((_sellprice - (_varprice * _amount *_sellingfactor)) > _minprice) then {_sellprice = _sellprice - (_varprice * _amount *_sellingfactor);}else {_allOk = false;};
      if (_buyprice != 0) then {if ((_sellprice >= _buyprice)) then {_buyprice=_sellprice + 15};};
      } else {//si on achete l'item
      if (_buyprice != 0) then {if( (_buyprice + (_varprice * _amount)) < (_maxprice+15)) then {_buyprice = _buyprice + (_varprice * _amount);}else {_allOk = false;};};
      if ((_sellprice + (_varprice * _amount)) < _maxprice) then {_sellprice = _sellprice + (_varprice * _amount);}else {_allOk = false;};
      };
      
      
      
      
      } else {
      if (_type == 0) then {//si on a vendu un autre item on augmente le prix
      if (_buyprice != 0) then {if( (_buyprice + (_varprice * _amount)) < (_maxprice)) then {_buyprice = _buyprice + (_varprice * _amount);}else {_allOk = false;};};
      if ((_sellprice + (_varprice * _amount)) < _maxprice) then {_sellprice = _sellprice + (_varprice * _amount);} else {_allOk = false;};
      
      
      
      
      } else { //si on achete un autre item on baisse le prix
      if (_buyprice != 0) then {if( (_buyprice - (_varprice * _amount)) > _minprice ) then {_buyprice= _buyprice - (_varprice * _amount);} else {_allOk = false;};};
      if ((_sellprice - (_varprice * _amount)) > _minprice) then {_sellprice = _sellprice - (_varprice * _amount);}else {_allOk = false;};
      };
      };
      _query =format["UPDATE economy SET buyprice='%1', sellprice='%2' WHERE ressource='%3'",_buyprice,_sellprice,_ressource];
      _queryArray set [count _queryArray,_query];
      
      
      
      
      }foreach _queryResult;
      if (_AllOk) then { //We update the prices!
      {
      _queryResult = [_x,1] call DB_fnc_asyncCall;
      }foreach _queryArray;
      };
      Alles anzeigen
    • ChickenWeed
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      • 25. September 2016 um 23:03
      • #7

      Irgendjemand :(? ^^

    • ChickenWeed
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      • 27. September 2016 um 23:59
      • #8

      Ich verzweifel langsam echt dran... was habe ich nur falsch gemacht?! :(

    • Rom
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      • 28. September 2016 um 05:48
      • #9

      Einen Fehler kannst du (theoretisch) leicht entfernen: Zum Dealer_3. Der Fahrzeugvariablenname (vehicleVarname) existiert nicht, also einmal alle Deogendealer im Editor öffnen und überprüfen ob die Namen der Variablen so stimmen. Sollte nicht der Fall sein ;)

      Zum ajusprices, das Problem hatte ich auch mal. Hier kann ich dir nicht helfen, da ich das auf meine Bedürfnisse angepasst hatte und dass der Fehler weg ist... (nicht hilfreich, ich weiß) den Fehler hatte ich damals auch nicht gefunden

      Wenn ich etwas missverstanden habe, hoppala

    • ChickenWeed
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      • 28. September 2016 um 09:18
      • #10

      ja habe des schon alles gefixed geht darum sobald ich als Bulle sterbe und nach dem Colldown respawne, dann kommt so komischer Bewaffneter Militär Charakter der davor nie kam... bei den Medics ist es auch so... verzweifele an den scheiß ka woran das liegen könnte die ganzen Charaktere auf der Map habe ja eigentlich remove all weapons und remove backpack... :(

    • ChickenWeed
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      • 28. September 2016 um 09:19
      • #11

      Und schonmal trotzdem danke! ^^

    • Rom
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      • 28. September 2016 um 09:37
      • #12

      Ist der "neue" Charakter eine AI oder bist du (schwer) bewaffnet?
      Wenn AI: AI ausschalten.
      Wenn du ( ^^ :( schaue mal in der cop/medicloadout nach (die wird aufgerufen, wenn du respawnst) und trage dort ein, dass deine Ausrüstung angepasst wird

      Wenn ich etwas missverstanden habe, hoppala

    • ChickenWeed
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      • 28. September 2016 um 11:31
      • #13

      Ja beim ersten spawnen klappt ja alles man spawnt als medic mit medic stuff nur sobald man respawnt ist man schwer bewaffnet...

    • ZorG
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      • 28. September 2016 um 11:53
      • #14

      Dann möchte ich gerne folgende Dateien sehen:

      /core/medical/fn_respawned.sqf

      /dialog/function/fn_spawnMenu.sqf

      /core/cop/fn_copLoadout.sqf

    • Rom
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      • 28. September 2016 um 11:53
      • #15

      Der rpt spuckt da keinen Fehler aus oder?
      @ZorG, das wär das nächste gewesen ;D

      Wenn ich etwas missverstanden habe, hoppala

    • ChickenWeed
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      • 28. September 2016 um 14:00
      • #16

      jo kommt sobald ich home bin! ^^

    • ChickenWeed
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      • 28. September 2016 um 19:27
      • #17
      C
      /*
      	File: fn_copLoadout.sqf
      	Author: Bryan "Tonic" Boardwine
      	Edited: Itsyuka
      
      	Description:
      	Loads the cops out with the default gear.
      */
      private["_handle"];
      _handle = [] spawn life_fnc_stripDownPlayer;
      waitUntil {scriptDone _handle};
      
      
      
      
      //Load player with default cop gear.
      player addUniform "U_Rangemaster";
      
      
      
      
      /* ITEMS */
      player addItem "ItemMap";
      player assignItem "ItemMap";
      player addItem "ItemCompass";
      player assignItem "ItemCompass";
      player addItem "ItemWatch";
      player assignItem "ItemWatch";
      player addItem "ItemGPS";
      player assignItem "ItemGPS";
      
      
      
      
      [] call life_fnc_saveGear;
      [player, uniform player] call life_fnc_equipGear;
      Alles anzeigen
      C
      /*
      	File: fn_respawned.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Sets the player up if he/she used the respawn option.
      */
      private["_handle"];
      //Reset our weight and other stuff
      life_use_atm = TRUE;
      life_hunger = 100;
      life_thirst = 100;
      life_battery = 100;
      life_carryWeight = 0;
      life_drink = 0;
      life_cash = 0; //Make sure we don't get our cash back.
      life_respawned = false;
      player playMove "amovpercmstpsnonwnondnon";
      
      
      
      
      life_corpse setVariable["Revive",nil,TRUE];
      life_corpse setVariable["name",nil,TRUE];
      life_corpse setVariable["Reviving",nil,TRUE];
      player setVariable["Revive",nil,TRUE];
      player setVariable["name",nil,TRUE];
      player setVariable["Reviving",nil,TRUE];
      
      
      
      
      //Load gear for a 'new life'
      switch(playerSide) do
      {
      	case west: {
      		_handle = [] spawn call life_fnc_equipGear;
      	};
      	case civilian: {
      		_handle = [] spawn call life_fnc_equipGear;
      	};
      	case independent: {
      		_handle = [] spawn call life_fnc_equipGear;
      	};
      	waitUntil {scriptDone _handle};
      };
      
      
      
      
      //Cleanup of weapon containers near the body & hide it.
      if(!isNull life_corpse) then {
      	private["_containers"];
      	life_corpse setVariable["Revive",TRUE,TRUE];
      	_containers = nearestObjects[life_corpse,["WeaponHolderSimulated"],5];
      	{deleteVehicle _x;} foreach _containers; //Delete the containers.
      	hideBody life_corpse;
      };
      
      
      
      
      //Destroy our camera...
      life_deathCamera cameraEffect ["TERMINATE","BACK"];
      camDestroy life_deathCamera;
      
      
      
      
      //Bad boy
      if(life_is_arrested) exitWith {
      	hintSilent localize "STR_Jail_Suicide";
      	life_is_arrested = false;
      	[player,TRUE] spawn life_fnc_jail;
      	[] call SOCK_fnc_updateRequest;
      };
      
      
      
      
      //Johnny law got me but didn't let the EMS revive me, reward them half the bounty.
      if(!isNil "life_copRecieve") then {
      	[[player,life_copRecieve,true],"life_fnc_wantedBounty",false,false] spawn life_fnc_MP;
      	life_copRecieve = nil;
      };
      
      
      
      
      //So I guess a fellow gang member, cop or myself killed myself so get me off that Altis Most Wanted
      if(life_removeWanted) then {
      	[[getPlayerUID player],"life_fnc_wantedRemove",false,false] spawn life_fnc_MP;
      };
      
      
      
      
      [] call SOCK_fnc_updateRequest;
      [] call life_fnc_hudUpdate; //Request update of hud.
      [player, uniform player] call life_fnc_equipGear;
      
      
      
      
      "dynamicBlur" ppEffectEnable true; // enables ppeffect
      		 "dynamicBlur" ppEffectAdjust [0]; // enables normal vision
      		 "dynamicBlur" ppEffectCommit 15; // time it takes to normal
      		 resetCamShake; // resets the shake
      Alles anzeigen
      C
      /*
          File: fn_spawnMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          Initializes the spawn point selection menu.
      */
      private["_spCfg","_sp","_ctrl"];
      disableSerialization;
      
      
      
      
      if (life_is_arrested) exitWith {
          [] call life_fnc_respawned;
      };
      
      
      
      
      if (life_respawned) then {
          [] call life_fnc_respawned;
      };
      _SpawnCamera = "camera" camCreate (position player);
      _SpawnCamera cameraEffect ["internal","back"];
      _SpawnCamera camSetTarget vehicle player;
      _SpawnCamera camSetRelPos [1,4,3];
      _SpawnCamera camCommit 0;
      cutText["","PLAIN"];
      0 cutFadeOut 9999999;
      if (!(createDialog "life_spawn_selection")) exitWith {[] call life_fnc_spawnMenu;};
      (findDisplay 38500) displaySetEventHandler ["keyDown","_this call life_fnc_displayHandler"];
      
      
      
      
      _spCfg = [playerSide] call life_fnc_spawnPointCfg;
      
      
      
      
      _ctrl = ((findDisplay 38500) displayCtrl 38510);
      {
          _ctrl lnbAddRow[(_spCfg select _ForEachIndex) select 1,(_spCfg select _ForEachIndex) select 0,""];
          _ctrl lnbSetPicture[[_ForEachIndex,0],(_spCfg select _ForEachIndex) select 2];
          _ctrl lnbSetData[[_ForEachIndex,0],(_spCfg select _ForEachIndex) select 0];
      } forEach _spCfg;
      
      
      
      
      _sp = _spCfg select 0; //First option is set by default
      
      
      
      
      [((findDisplay 38500) displayCtrl 38502),1,0.1,getMarkerPos (_sp select 0)] call life_fnc_setMapPosition;
      life_spawn_point = _sp;
      
      
      
      
      ctrlSetText[38501,format["%2: %1",_sp select 1,localize "STR_Spawn_CSP"]];
      Alles anzeigen
    • ZorG
      Amateur
      Reaktionen
      84
      Beiträge
      276
      • 28. September 2016 um 19:38
      • #18

      fn_respawned.sqf

      C
      //Load gear for a 'new life'
      switch(playerSide) do
      {
       case west: {
       _handle = [] spawn call life_fnc_equipGear;
       };
       case civilian: {
       _handle = [] spawn call life_fnc_equipGear;
       };
       case independent: {
       _handle = [] spawn call life_fnc_equipGear;
       };
       waitUntil {scriptDone _handle};
      };
      Alles anzeigen


      in


      C
      //Load gear for a 'new life'
      switch (playerSide) do
      {
          case west: {
              _handle = [] spawn life_fnc_copLoadout;
          };
          case civilian: {
              _handle = [] spawn life_fnc_civLoadout;
          };
          case independent: {
              _handle = [] spawn life_fnc_medicLoadout;
          };
          waitUntil {scriptDone _handle};
      };
      Alles anzeigen

      ändern.

      Der Fehler ist das Sinnfreie  [] spawn call life_fnc_equipGear;

      Dann noch weiter unten [player, uniform player] call life_fnc_equipGear; raus. Wird ja bereits via die Loadouts ausgeführt.

    • Rom
      Kenner
      Reaktionen
      156
      Beiträge
      533
      • 28. September 2016 um 20:00
      • #19
      Zitat von ZorG

      //Load gear for a 'new life'
      switch (playerSide) do
      {
      case west: {
      _handle = [] spawn life_fnc_copLoadout;
      };
      case civilian: {
      _handle = [] spawn life_fnc_civLoadout;
      };
      case independent: {
      _handle = [] spawn life_fnc_medicLoadout;
      };
      waitUntil {scriptDone _handle};
      };

      Alles anzeigen

      ich bin mir grad nicht sicher, aber gehört nicht waitUntil aus dem Switch-Case raus, da es ja weder in einem Case noch als "default" angegeben ist? :o

      Wenn ich etwas missverstanden habe, hoppala

    • nflug
      Nerd
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      225
      Trophäen
      9
      Beiträge
      781
      • 28. September 2016 um 20:19
      • #20

      Und du wunderst dich das es nicht geht xD?
      [] spawn call life_fnc_equipGear;
      Wenn man das so machen könnte würde das manchen Scriptern einiges ersparen :D

      #MAKE_ARMA_NOT_WAR

      ⥴ Scripts made with love

      Why do programmers work in dark rooms?

      Because light attracts bugs...

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