Mein Server lädt das Fraktionsmenü nicht und startet somit nicht richtig. Es liegt aber sehr wahrscheinlich an den Scriptdateien,
Wer kann helfen??? Ich weiß nicht mehr weiter.

Server lädt fraktionsmenü nicht, brauche hilfe
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DJ Stylz D -
11. August 2016 um 21:00 -
Geschlossen -
Erledigt
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Was hast du geändert?
Kannst du einmal deine CfgRemoteExec.hpp posten? -
ich hab an der eigentlich nichts geändert,
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hier nochmal so
Code: CfgRemoteExec.hpp
Alles anzeigen#define F(NAME,TARGET) class NAME { \ allowedTargets = TARGET; \ }; #define ANYONE 0 #define CLIENT 1 #define SERVER 2 class CfgRemoteExec { class Functions { mode = 1; jip = 0; /* Client only functions */ F(life_fnc_jail,CLIENT) F(life_fnc_moveIn,CLIENT) F(life_fnc_restrain,CLIENT) F(life_fnc_robPerson,CLIENT) F(life_fnc_searchClient,CLIENT) F(TON_fnc_player_query,CLIENT) F(life_fnc_knockedOut,CLIENT) F(life_fnc_robReceive,CLIENT) F(life_fnc_tazeSound,CLIENT) F(life_fnc_copSiren,CLIENT) F(life_fnc_medicSiren,CLIENT) F(life_fnc_giveDiff,CLIENT) F(life_fnc_gangInvite,CLIENT) F(TON_fnc_clientGangKick,CLIENT) F(TON_fnc_clientGangLeader,CLIENT) F(TON_fnc_clientGangLeft,CLIENT) F(life_fnc_lightHouse,CLIENT) F(life_fnc_medicRequest,CLIENT) F(life_fnc_revived,CLIENT) F(life_fnc_receiveItem,CLIENT) F(life_fnc_receiveMoney,CLIENT) F(TON_fnc_clientGetKey,CLIENT) F(life_fnc_soundDevice,CLIENT) F(life_fnc_wireTransfer,CLIENT) F(life_fnc_pickupMoney,CLIENT) F(life_fnc_pickupItem,CLIENT) F(life_fnc_gangCreated,CLIENT) F(life_fnc_gangDisbanded,CLIENT) F(life_fnc_jailMe,CLIENT) F(SOCK_fnc_dataQuery,CLIENT) F(SOCK_fnc_insertPlayerInfo,CLIENT) F(SOCK_fnc_requestReceived,CLIENT) F(life_fnc_adminid,CLIENT) F(life_fnc_impoundMenu,CLIENT) F(life_fnc_garageRefund,CLIENT) F(life_fnc_addVehicle2Chain,CLIENT) F(life_fnc_vehicleAnimate,CLIENT) F(life_fnc_spikeStripEffect,CLIENT) F(life_fnc_bountyReceive,CLIENT) F(life_fnc_wantedList,CLIENT) F(life_fnc_removeLicenses,CLIENT) F(life_fnc_admininfo,CLIENT) F(TON_fnc_clientMessage,CLIENT) F(life_fnc_licenseCheck,CLIENT) F(life_fnc_licensesRead,CLIENT) F(life_fnc_copSearch,CLIENT) F(life_fnc_copLights,CLIENT) F(life_fnc_ticketPrompt,CLIENT) F(life_fnc_ticketPaid,CLIENT) F(life_fnc_freezePlayer,CLIENT) /* Server only functions */ F(bis_fnc_execvm,SERVER) F(life_fnc_wantedBounty,SERVER) F(TON_fnc_getID,SERVER) F(life_fnc_jailSys,SERVER) F(life_fnc_wantedRemove,SERVER) F(life_fnc_wantedAdd,SERVER) F(TON_fnc_insertGang,SERVER) F(TON_fnc_removeGang,SERVER) F(TON_fnc_updateGang,SERVER) F(TON_fnc_updateHouseTrunk,SERVER) F(TON_fnc_sellHouse,SERVER) F(TON_fnc_managesc,SERVER) F(TON_fnc_spikeStrip,SERVER) F(life_fnc_wantedCrimes,SERVER) F(life_fnc_wantedFetch,SERVER) F(life_fnc_wantedProfUpdate,SERVER) F(DB_fnc_queryRequest,SERVER) F(DB_fnc_insertRequest,SERVER) F(DB_fnc_updatePartial,SERVER) F(DB_fnc_updateRequest,SERVER) F(TON_fnc_chopShopSell,SERVER) F(TON_fnc_setObjVar,SERVER) F(TON_fnc_keyManagement,SERVER) F(TON_fnc_vehicleDelete,SERVER) F(TON_fnc_spawnVehicle,SERVER) F(TON_fnc_getVehicles,SERVER) F(TON_fnc_vehicleStore,SERVER) F(SPY_fnc_observe,SERVER) F(TON_fnc_pickupAction,SERVER) F(TON_fnc_cleanupRequest,SERVER) F(TON_fnc_updateHouseContainers,SERVER) F(SPY_fnc_cookieJar,SERVER) F(TON_fnc_vehicleCreate,SERVER) F(TON_fnc_addHouse,SERVER) F(TON_fnc_addContainer,SERVER) F(TON_fnc_sellHouseContainer,SERVER) F(TON_fnc_deleteDBContainer,SERVER) /* Functions for everyone */ F(life_fnc_broadcast,ANYONE) F(life_fnc_animSync,ANYONE) F(life_fnc_demoChargeTimer,ANYONE) F(life_fnc_corpse,ANYONE) F(life_fnc_colorVehicle,ANYONE) F(life_fnc_lockVehicle,ANYONE) F(life_fnc_flashbang,ANYONE) F(life_fnc_jumpFnc,ANYONE) F(SPY_fnc_notifyAdmins,ANYONE) F(life_fnc_setFuel,ANYONE) F(life_fnc_pulloutVeh,ANYONE) F(life_fnc_pushFunction,ANYONE) F(life_fnc_simDisable,ANYONE) }; class Commands { mode = 1; jip = 0; F(setFuel,ANYONE) F(addWeapon,ANYONE) F(addMagazine,ANYONE) F(addPrimaryWeaponItem,ANYONE) F(addHandgunItem,ANYONE) }; };
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ich hab an der eigentlich nichts geändert,
okay die CfgRemoteExec.hpp sieht nach kurzem überfliegen gut aus.
Was hast du sonst am Server geändert?
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naja ich wollte eigentlich den Polizei Fahrzeugscript einbaue, das hat aber nicht so geklappt und da hab ich alle Änderungen rückgängig gemacht, können das auch über ts machen:ts347.zap-hosting.com:9088
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naja ich wollte eigentlich den Polizei Fahrzeugscript einbaue, das hat aber nicht so geklappt und da hab ich alle Änderungen rückgängig gemacht, können das auch über ts machen:ts347.zap-hosting.com:9088
Wenn du noch nichts geändert hast benutzt einfach ne neue CfgRemoteExec.hpp.
Ich hab mal eine angehängt.Spoiler anzeigen
#define F(NAME,TARGET) class NAME { \
allowedTargets = TARGET; \
};#define ANYONE 0
#define CLIENT 1
#define SERVER 2class CfgRemoteExec {
class Functions {
mode = 1;
jip = 0;/* Client only functions */
F(life_fnc_jail,CLIENT)
F(life_fnc_moveIn,CLIENT)
F(life_fnc_restrain,CLIENT)
F(life_fnc_robPerson,CLIENT)
F(life_fnc_searchClient,CLIENT)
F(TON_fnc_player_query,CLIENT)
F(life_fnc_knockedOut,CLIENT)
F(life_fnc_robReceive,CLIENT)
F(life_fnc_tazeSound,CLIENT)
F(life_fnc_copSiren,CLIENT)
F(life_fnc_medicSiren,CLIENT)
F(life_fnc_giveDiff,CLIENT)
F(life_fnc_gangInvite,CLIENT)
F(TON_fnc_clientGangKick,CLIENT)
F(TON_fnc_clientGangLeader,CLIENT)
F(TON_fnc_clientGangLeft,CLIENT)
F(life_fnc_lightHouse,CLIENT)
F(life_fnc_medicRequest,CLIENT)
F(life_fnc_revived,CLIENT)
F(life_fnc_receiveItem,CLIENT)
F(life_fnc_receiveMoney,CLIENT)
F(TON_fnc_clientGetKey,CLIENT)
F(life_fnc_soundDevice,CLIENT)
F(life_fnc_wireTransfer,CLIENT)
F(life_fnc_pickupMoney,CLIENT)
F(life_fnc_pickupItem,CLIENT)
F(life_fnc_gangCreated,CLIENT)
F(life_fnc_gangDisbanded,CLIENT)
F(life_fnc_jailMe,CLIENT)
F(SOCK_fnc_dataQuery,CLIENT)
F(SOCK_fnc_insertPlayerInfo,CLIENT)
F(SOCK_fnc_requestReceived,CLIENT)
F(life_fnc_adminid,CLIENT)
F(life_fnc_impoundMenu,CLIENT)
F(life_fnc_garageRefund,CLIENT)
F(life_fnc_addVehicle2Chain,CLIENT)
F(life_fnc_vehicleAnimate,CLIENT)
F(life_fnc_spikeStripEffect,CLIENT)
F(life_fnc_bountyReceive,CLIENT)
F(life_fnc_wantedList,CLIENT)
F(life_fnc_removeLicenses,CLIENT)
F(life_fnc_admininfo,CLIENT)
F(TON_fnc_clientMessage,CLIENT)
F(life_fnc_licenseCheck,CLIENT)
F(life_fnc_licensesRead,CLIENT)
F(life_fnc_copSearch,CLIENT)
F(life_fnc_copLights,CLIENT)
F(life_fnc_ticketPrompt,CLIENT)
F(life_fnc_ticketPaid,CLIENT)
F(life_fnc_freezePlayer,CLIENT)/* Server only functions */
F(bis_fnc_execvm,SERVER)
F(life_fnc_wantedBounty,SERVER)
F(TON_fnc_getID,SERVER)
F(life_fnc_jailSys,SERVER)
F(life_fnc_wantedRemove,SERVER)
F(life_fnc_wantedAdd,SERVER)
F(TON_fnc_insertGang,SERVER)
F(TON_fnc_removeGang,SERVER)
F(TON_fnc_updateGang,SERVER)
F(TON_fnc_updateHouseTrunk,SERVER)
F(TON_fnc_sellHouse,SERVER)
F(TON_fnc_managesc,SERVER)
F(TON_fnc_spikeStrip,SERVER)
F(life_fnc_wantedCrimes,SERVER)
F(life_fnc_wantedFetch,SERVER)
F(life_fnc_wantedProfUpdate,SERVER)
F(DB_fnc_queryRequest,SERVER)
F(DB_fnc_insertRequest,SERVER)
F(DB_fnc_updatePartial,SERVER)
F(DB_fnc_updateRequest,SERVER)
F(TON_fnc_chopShopSell,SERVER)
F(TON_fnc_setObjVar,SERVER)
F(TON_fnc_keyManagement,SERVER)
F(TON_fnc_vehicleDelete,SERVER)
F(TON_fnc_spawnVehicle,SERVER)
F(TON_fnc_getVehicles,SERVER)
F(TON_fnc_vehicleStore,SERVER)
F(SPY_fnc_observe,SERVER)
F(TON_fnc_pickupAction,SERVER)
F(TON_fnc_cleanupRequest,SERVER)
F(TON_fnc_updateHouseContainers,SERVER)
F(SPY_fnc_cookieJar,SERVER)
F(TON_fnc_vehicleCreate,SERVER)
F(TON_fnc_addHouse,SERVER)
F(TON_fnc_addContainer,SERVER)
F(TON_fnc_sellHouseContainer,SERVER)
F(TON_fnc_deleteDBContainer,SERVER)/* Functions for everyone */
F(life_fnc_broadcast,ANYONE)
F(life_fnc_animSync,ANYONE)
F(life_fnc_demoChargeTimer,ANYONE)
F(life_fnc_corpse,ANYONE)
F(life_fnc_colorVehicle,ANYONE)
F(life_fnc_lockVehicle,ANYONE)
F(life_fnc_flashbang,ANYONE)
F(life_fnc_jumpFnc,ANYONE)
F(SPY_fnc_notifyAdmins,ANYONE)
F(life_fnc_setFuel,ANYONE)
F(life_fnc_pulloutVeh,ANYONE)
F(life_fnc_pushFunction,ANYONE)
F(life_fnc_simDisable,ANYONE)};
class Commands {
mode = 1;
jip = 0;F(setFuel,ANYONE)
F(addWeapon,ANYONE)
F(addMagazine,ANYONE)
F(addPrimaryWeaponItem,ANYONE)
F(addHandgunItem,ANYONE)
};
};