Geht in die fn_keyHandler.sqf und sucht nach "case 19" ersetzt den ganzen Code-Block durch diesen:
Code
//Restraining (Shift + R) Cops = Instantrestrain // Civs = Knockout to restrain
case 19:
{
//Cops -> Civs
if(_shift) then {_handled = true;};
if(_shift && playerSide == west && !isNull cursorTarget && cursorTarget isKindOf "Man" && (isPlayer cursorTarget) && (side cursorTarget == civilian) && alive cursorTarget && cursorTarget distance player < 3.5 && !(cursorTarget getVariable "Escorting") && !(cursorTarget getVariable "restrained") && speed cursorTarget < 1) then
{
[] call life_fnc_restrainAction;
};
// Civs - > Civs
if(_shift) then {_handled = true;};
if(_shift && playerSide == civilian && !isNull cursorTarget && cursorTarget isKindOf "Man" && (isPlayer cursorTarget) && alive cursorTarget && cursorTarget distance player < 3.5 && isPlayer cursorTarget && animationState cursorTarget == "Incapacitated" && !(cursorTarget getVariable "Escorting") && !(cursorTarget getVariable "restrained") && speed cursorTarget < 1) then
{
[] call life_fnc_restrainAction;
};
};
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Fertig !