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    Jemand ne Idee wie ich das ändern muss?

    • Mr.Unbekannt
    • 22. Juli 2016 um 15:10
    • Geschlossen
    • Mr.Unbekannt
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      • 22. Juli 2016 um 15:10
      • #1

      Hallo,ich möchte,dass man anstatt Geld ein Z-Item bekommt,was muss ich da ändern?
      Habe es schon versucht,aber wollte nicht so ganz funktionieren.
      Danke
      MFG
      Mr. Unbekannt

      Hier die Standard Datei:

      Code
      private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"];
      _shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; //The object that has the action attached to it is _this. ,0, is the index of object, ObjNull is the default should there be nothing in the parameter or it's broken
      _robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; //Can you guess? Alright, it's the player, or the "caller". The object is 0, the person activating the object is 1
      //_kassa = 1000; //The amount the shop has to rob, you could make this a parameter of the call (https://community.bistudio.com/wiki/addAction). Give it a try and post below ;)
      _action = [_this,2] call BIS_fnc_param;//Action name
      
      
      
      
      if(side _robber != civilian) exitWith { hint "You can not rob this station!" };
      if(_robber distance _shop > 5) exitWith { hint "You need to be within 5m of the cashier to rob him!" };
      
      
      
      
      if !(_kassa) then { _kassa = 1000; };
      if (_rip) exitWith { hint "Robbery already in progress!" };
      if (vehicle player != _robber) exitWith { hint "Get out of your vehicle!" };
      
      
      
      
      if !(alive _robber) exitWith {};
      if (currentWeapon _robber == "") exitWith { hint "HaHa, you do not threaten me! Get out of here you hobo!" };
      if (_kassa == 0) exitWith { hint "There is no cash in the register!" };
      
      
      
      
      _rip = true;
      _kassa = 10000 + round(random 10000);
      _shop removeAction _action;
      _shop switchMove "AmovPercMstpSsurWnonDnon";
      _chance = random(100);
      if(_chance >= 85) then { hint "The cashier hit the silent alarm, police has been alerted!"; [[1,format["ALARM! - Gasstation: %1 is being robbed!", _shop]],"life_fnc_broadcast",west,false] spawn life_fnc_MP; };
      
      
      
      
      _cops = (west countSide playableUnits);
      if(_cops < 2) exitWith{[[_vault,-1],"disableSerialization;",false,false] spawn life_fnc_MP; hint "There isnt enough Police to rob gas station!";};
      disableSerialization;
      5 cutRsc ["life_progress","PLAIN"];
      _ui = uiNameSpace getVariable "life_progress";
      _progress = _ui displayCtrl 38201;
      _pgText = _ui displayCtrl 38202;
      _pgText ctrlSetText format["Robbery in Progress, stay close (10m) (1%1)...","%"];
      _progress progressSetPosition 0.01;
      _cP = 0.01;
       
      if(_rip) then
      {
      while{true} do
      {
      sleep 0.85;
      _cP = _cP + 0.01;
      _progress progressSetPosition _cP;
      _pgText ctrlSetText format["Robbery in Progress, stay close (10m) (%1%2)...",round(_cP * 100),"%"];
      _Pos = position player; // by ehno: get player pos
      				                _marker = createMarker ["Marker200", _Pos]; //by ehno: Place a Maker on the map
      				                "Marker200" setMarkerColor "ColorRed";
      				                "Marker200" setMarkerText "!ATTENTION! robbery !ATTENTION!";
      				                "Marker200" setMarkerType "mil_warning";			
      if(_cP >= 1) exitWith {};
      if(_robber distance _shop > 10.5) exitWith { };
      if!(alive _robber) exitWith {};
      };
      if!(alive _robber) exitWith { _rip = false; };
      if(_robber distance _shop > 10.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hint "You need to stay within 10m to Rob registry! - Now the registry is locked."; 5 cutText ["","PLAIN"]; _rip = false; };
      5 cutText ["","PLAIN"];
      
      
      
      
      titleText[format["You have stolen $%1, now get away before the cops arrive!",[_kassa] call life_fnc_numberText],"PLAIN"];
      deleteMarker "Marker200"; // by ehno delete maker
      life_cash = life_cash + _kassa;
      
      
      
      
      _rip = false;
      life_use_atm = false;
      sleep (30 + random(180));
      life_use_atm = true;
      if!(alive _robber) exitWith {};
      [[getPlayerUID _robber,name _robber,"211"],"life_fnc_wantedAdd",false,false] spawn life_fnc_MP;
      };
      sleep 300;
      _action = _shop addAction["Rob the Gas Station",life_fnc_robShops];	
      _shop switchMove "";
      Alles anzeigen
    • Randomizer
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      • 22. Juli 2016 um 15:18
      • #2

      Grob gesagt würde ich sagen ca so:

      Spoiler anzeigen


      private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"];
      _shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; //The object that has the action attached to it is _this. ,0, is the index of object, ObjNull is the default should there be nothing in the parameter or it's broken
      _robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; //Can you guess? Alright, it's the player, or the "caller". The object is 0, the person activating the object is 1
      //_kassa = 1000; //The amount the shop has to rob, you could make this a parameter of the call (https://community.bistudio.com/wiki/addAction). Give it a try and post below ;)
      _action = [_this,2] call BIS_fnc_param;//Action name
      if(side _robber != civilian) exitWith { hint "You can not rob this station!" };
      if(_robber distance _shop > 5) exitWith { hint "You need to be within 5m of the cashier to rob him!" };
      if !(_kassa) then { _kassa = 1000; };
      if (_rip) exitWith { hint "Robbery already in progress!" };
      if (vehicle player != _robber) exitWith { hint "Get out of your vehicle!" };
      if !(alive _robber) exitWith {};
      if (currentWeapon _robber == "") exitWith { hint "HaHa, you do not threaten me! Get out of here you hobo!" };
      if (_kassa == 0) exitWith { hint "There is no cash in the register!" };
      _rip = true;
      _kassa = 10000 + round(random 10000);
      _shop removeAction _action;
      _shop switchMove "AmovPercMstpSsurWnonDnon";
      _chance = random(100);
      if(_chance >= 85) then { hint "The cashier hit the silent alarm, police has been alerted!"; [[1,format["ALARM! - Gasstation: %1 is being robbed!", _shop]],"life_fnc_broadcast",west,false] spawn life_fnc_MP; };
      _cops = (west countSide playableUnits);
      if(_cops < 2) exitWith{[[_vault,-1],"disableSerialization;",false,false] spawn life_fnc_MP; hint "There isnt enough Police to rob gas station!";};
      disableSerialization;
      5 cutRsc ["life_progress","PLAIN"];
      _ui = uiNameSpace getVariable "life_progress";
      _progress = _ui displayCtrl 38201;
      _pgText = _ui displayCtrl 38202;
      _pgText ctrlSetText format["Robbery in Progress, stay close (10m) (1%1)...","%"];
      _progress progressSetPosition 0.01;
      _cP = 0.01;
      if(_rip) then
      {
      while{true} do
      {
      sleep 0.85;
      _cP = _cP + 0.01;
      _progress progressSetPosition _cP;
      _pgText ctrlSetText format["Robbery in Progress, stay close (10m) (%1%2)...",round(_cP * 100),"%"];
      _Pos = position player; // by ehno: get player pos
      _marker = createMarker ["Marker200", _Pos]; //by ehno: Place a Maker on the map
      "Marker200" setMarkerColor "ColorRed";
      "Marker200" setMarkerText "!ATTENTION! robbery !ATTENTION!";
      "Marker200" setMarkerType "mil_warning";
      if(_cP >= 1) exitWith {};
      if(_robber distance _shop > 10.5) exitWith { };
      if!(alive _robber) exitWith {};
      };
      if!(alive _robber) exitWith { _rip = false; };
      if(_robber distance _shop > 10.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hint "You need to stay within 10m to Rob registry! - Now the registry is locked."; 5 cutText ["","PLAIN"]; _rip = false; };
      5 cutText ["","PLAIN"];
      titleText[format["You have stolen $%1, now get away before the cops arrive!",[_kassa] call life_fnc_numberText],"PLAIN"];
      deleteMarker "Marker200"; // by ehno delete maker
      [true,"ITEM_NAME",1] call life_fnc_handleInv;
      _rip = false;
      life_use_atm = false;
      sleep (30 + random(180));
      life_use_atm = true;
      if!(alive _robber) exitWith {};
      [[getPlayerUID _robber,name _robber,"211"],"life_fnc_wantedAdd",false,false] spawn life_fnc_MP;
      };
      sleep 300;
      _action = _shop addAction["Rob the Gas Station",life_fnc_robShops];
      _shop switchMove "";

      Script Wünsche?
      Schreibt mir einfach eine PN und wir schauen was sich machen lässt :)

    • Mr.Unbekannt
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      • 22. Juli 2016 um 18:06
      • #3

      Funktioniert leider nicht

    • nox 25. März 2023 um 00:56

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

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