1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Do: 22 Mai 2025
  • Anmelden oder registrieren
  • Suche
Dieses Thema
  • Alles
  • Dieses Thema
  • Dieses Forum
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Forum
    3. Gameserver & Hosting
    4. ArmA Series - ArmA 3 / Reforger
    5. Tutorials & Releases

    [Tutorial] Neue Jobs erstellen (Ohne Spitzhacke) 3.1.3 / 3.1.4

      • Altis Life
    • Noldy
    • 9. August 2015 um 02:41
    • Noldy
      Amateur
      Reaktionen
      100
      Trophäen
      11
      Beiträge
      166
      • 9. August 2015 um 02:41
      • #1

      Hallo,


      Heut erkläre ich euch, wie ihr einen neuen Job auf euer Altis life Map einbaut.


      Kurz zu erwähnen, ich gehe so vor. "methu" "methp". u steht für unprocessed also nicht verarbeitet und p steht für processed also verarbeitet.


      Als Beispiel nehmen wir die Droge Crystal Meth


      1. Im Anhang die datei herunterladen, und unter core/actions einfügen.


      2. core/actions/fn_processAction.sqf folgendes hinzufügen

      Code
      case "meth": {["methu","methp",2100,"Koche Meth"]};

      (Die 2100 steht für die Kosten pro herstellung ohne Lizenz)


      3. core/configuration.sqf folgendes einfügen unter life_inv_items =

      Code
      "life_inv_methu",
      "life_inv_methp",

      !!Achtung!! achtet darauf, fals ihr das
      ganz unten einfügt auf die Kommas. Das letzte darf kein Komma am schluß
      haben.


      Weiter runter Scrollen unter life_licenses = folgendes einfügen:

      Code
      ["license_civ_meth","civ"],

      Hier auch wieder auf die Kommas achten!!


      Nochmals weiter unten unter sell_array = folgendes einfügen

      Code
      ["methu",400],
          ["methp",4000],

      400 $ für unverarbeitetes Meth und 4000 $ für Verarbeitetes Meth.


      Fügt nun folgendes unter life_illegal_items = ein:

      Code
      ["methu",400],["methp",4000]

      Damit die auch als Ilegal angezeigt werden.


      4. core/config/fn_itemWeight.sqf folgendes einfügen:

      Code
      case "methu": {6};
          case "methp": {4};

      Heisst, methu hat ein gewicht von 6 und methp ein gewicht von 4.


      5. core/config/fn_licenseType.sqf folgendes einfügen unter case 0

      Code
      case "meth": {_var = "license_civ_meth"};

      unter case 1

      Code
      case "license_civ_meth": {_var = "meth"};

      6. core/config/fn_licensePrice.sqf folgendes einfügen:

      Code
      case "meth": {30000};

      7. core/config/fn_varHandle.sqf folgendes einfügen unter case 0

      Code
      case "methu": {"life_inv_methu"};
                  case "methp": {"life_inv_methp"};

      unter case 1

      Code
      case "life_inv_methu": {"methu"};
                  case "life_inv_methp": {"methp"};

      8. config/fn_varToStr.sqf folgendes einfühen:

      Code
      case "life_inv_methu": {"Unverarbeitetes Meth"};
          case "life_inv_methp": {"Crystal Meth"};

      Unverarbeitetes Meth Crystal Meth so heissen die Items im Z Inventar.


      weiter runter scrollen unter //License Block:

      Code
      case "license_civ_meth": {"Meth herstellen"};

      Meth herstellen = Name der Lizenz


      9. core/config/fn_virt_shops.sqf
      Da Crystal Meth eine Droge ist, fügt ihr folgendes bei case "heroin": {["Drogen Dealer" ein:

      Code
      case "heroin": {["Drogen Dealer",["cocainep","heroinp","methp","marijuana"]]};

      Ich
      habe das unverarbeitete nicht zum verkauf angebotten. Man kann also nur
      das Verarbeitete verkaufen. Kann beliebig geändert werden.


      10. Functions.h folgendes einfügen unter class Actions

      Code
      class gatherMeth {};

      11. und letzter schritt auf dem Desktop core/civilian/fn_zoneCreator.sqf fügt ihr folgendes unter private["_appleZones","_peachZones","_heroinZones","_cocaineZones","_weedZones"]; ein:

      Code
      _methZones = ["meth_1"];

      Danach erstellt ihr die Zone:

      Code
      //Create meth zones
      {
          _zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
          _zone setTriggerArea[50,50,0,false];
          _zone setTriggerActivation["CIV","PRESENT",true];
      _zone setTriggerStatements["player in thislist","LIFE_Action_meth =
      player addAction['Zutaten
      stehlen',life_fnc_gatherMeth,'',0,false,false,'','!life_action_inUse'];","player
      removeAction LIFE_Action_Meth;"];
      } foreach _methZones;

      Nun startet ihr Arma 3 und editiert eure Map wie folgt:


      1.
      Eine
      stelle finden, wo ihr eure farm stelle wollt, für euer Meth. Wichtig
      ist dabei das ihr bei name folgendes reinschreibt: meth_1 Text ist der
      Markname.


      2. Verarbeiter erstellen:
      WO ihr wollt, einen Zivilisten platzieren und folgender INIT befehl ihm geben:

      Code
      this
      enableSimulation false; this allowDamage false; this addAction["Koche
      Meth",life_fnc_processAction,"meth",0,false,false,"",' life_inv_methu
      > 0 && !life_is_processing'];this addAction["Meth Lizenz
      ($30000)",life_fnc_buyLicense,"meth",0,false,false,"",'
      !license_civ_meth && playerSide == civilian '];

      Lizenz kann man bei dem verarbeiter kaufen.


      Wichtig hier ist, Kontrolle= nicht spielbar!


      Das war es auch schon, nun habt ihr eure neue Droge auf euer Altis Map. ^^


      Hoffe konnte euch mit diesem Tutorial heflen.
      Bei problemen oder weitere hilfe, steh ich gerne zur verfügung.


      MfG
      Noldy

      Dateien

      fn_gatherMeth.zip 419 Byte – 224 Downloads

    • Yuri Koxarov
      Frischling
      Reaktionen
      2
      Trophäen
      10
      Beiträge
      24
      • 2. Mai 2016 um 13:08
      • #2

      Hallo,

      ich hab gestern neue Jobs hinzugefügt. Das Sammeln geht soweit, nur landen die Items hinterher nicht im Inventar.

      fn_gather.sqf

      Spoiler anzeigen

      /*
      File: fn_gather.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Main functionality for gathering.
      */
      if(isNil "life_action_gathering") then {life_action_gathering = false;};
      private["_gather","_itemWeight","_diff","_itemName","_val","_resourceZones","_zone"];
      _resourceZones = ["apple_1","apple_2","apple_3","apple_4","peaches_1","peaches_2","peaches_3","peaches_4","heroin_1","cocaine_1","weed_1","hopfen_1","weizen_1","elektro_1","cd_1","solarplatten_1"];
      _zone = "";

      if(life_action_gathering) exitWith {}; //Action is in use, exit to prevent spamming.
      life_action_gathering = true;
      //Find out what zone we're near
      {
      if(player distance (getMarkerPos _x) < 30) exitWith {_zone = _x;};
      } foreach _resourceZones;

      if(_zone == "") exitWith {
      life_action_inUse = false;
      };

      //Get the resource that will be gathered from the zone name...
      switch(true) do {
      case (_zone in ["apple_1","apple_2","apple_3","apple_4"]): {_gather = "apple"; _val = 3;};
      case (_zone in ["peaches_1","peaches_2","peaches_3","peaches_4"]): {_gather = "peach"; _val = 3;};
      case (_zone in ["heroin_1"]): {_gather = "heroinu"; _val = 1;};
      case (_zone in ["cocaine_1"]): {_gather = "cocaine"; _val = 1;};
      case (_zone in ["weed_1"]): {_gather = "cannabis"; _val = 1;};
      case (_zone in ["hopfen_1"]): {_gather = "hopfen"; _val = 1;};
      case (_zone in ["weizen_1"]): {_gather = "weizen"; _val = 1;};
      case (_zone in ["elektro_1"]): {_gather = "elektro"; _val = 1;};
      case (_zone in ["cd_1"]): {_gather = "cd"; _val = 1;};
      case (_zone in ["solarplatten_1"]): {_gather = "solarplatten"; _val = 1;};
      default {""};
      };
      //gather check??
      if(vehicle player != player) exitWith {};

      _diff = [_gather,_val,life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff;
      if(_diff == 0) exitWith {hint localize "STR_NOTF_InvFull"};
      life_action_inUse = true;
      for "_i" from 0 to 2 do
      {
      player playMove "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
      waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";};
      sleep 2.5;
      };

      if(([true,_gather,_diff] call life_fnc_handleInv)) then
      {
      _itemName = [([_gather,0] call life_fnc_varHandle)] call life_fnc_varToStr;
      titleText[format[localize "STR_NOTF_Gather_Success",_itemName,_diff],"PLAIN"];
      };

      life_action_inUse = false;

      configuration.sqf

      Spoiler anzeigen

      #include <macro.h>
      /*
      Master Life Configuration File
      this file is to setup variables for the client, there are still other configuration files in the system

      *****************************
      ****** Backend Variables *****
      *****************************
      */
      life_query_time = time;
      life_action_delay = time;
      life_trunk_vehicle = Objnull;
      life_session_completed = false;
      life_garage_store = false;
      life_session_tries = 0;
      life_net_dropped = false;
      life_hit_explosive = false;
      life_siren_active = false;
      life_clothing_filter = 0;
      life_clothing_uniform = -1;
      life_redgull_effect = time;
      life_is_processing = false;
      life_bail_paid = false;
      life_impound_inuse = false;
      life_action_inUse = false;
      life_spikestrip = ObjNull;
      life_respawn_timer = 2; //Scaled in minutes
      life_knockout = false;
      life_interrupted = false;
      life_respawned = false;
      life_removeWanted = false;
      life_action_gathering = false;
      life_fadeSound = false;

      //Persistent Saving
      __CONST__(life_save_civ,FALSE); //Save weapons for civs?
      __CONST__(life_save_yinv,FALSE); //Save Y-Inventory for players?

      //Revive constant variables.
      __CONST__(life_revive_cops,TRUE); //Set to false if you don't want cops to be able to revive downed players.
      __CONST__(life_revive_fee,250); //Fee for players to pay when revived.

      //House Limit
      __CONST__(life_houseLimit,5); //Maximum amount of houses a player can buy (TODO: Make Tiered licenses).

      //Gang related stuff?
      __CONST__(life_gangPrice,75000); //Price for creating a gang (They're all persistent so keep it high to avoid 345345345 gangs).
      __CONST__(life_gangUpgradeBase,10000); //MASDASDASD
      __CONST__(life_gangUpgradeMultipler,2.5); //BLAH

      __CONST__(life_enableFatigue,true); //Enable / Disable the ARMA 3 Fatigue System

      //Uniform price (0),Hat Price (1),Glasses Price (2),Vest Price (3),Backpack Price (4)
      life_clothing_purchase = [-1,-1,-1,-1,-1];
      /*
      *****************************
      ****** Weight Variables *****
      *****************************
      */
      life_maxWeight = 24; //Identifies the max carrying weight (gets adjusted throughout game when wearing different types of clothing).
      life_maxWeightT = 24; //Static variable representing the players max carrying weight on start.
      life_carryWeight = 0; //Represents the players current inventory weight (MUST START AT 0).

      /*
      *****************************
      ****** Life Variables *******
      *****************************
      */
      life_net_dropped = false;
      life_hit_explosive = false;
      life_siren_active = false;
      life_bank_fail = false;
      life_use_atm = true;
      life_is_arrested = false;
      life_delivery_in_progress = false;
      life_action_in_use = false;
      life_thirst = 100;
      life_hunger = 100;
      __CONST__(life_paycheck_period,5); //Five minutes
      life_cash = 0;
      __CONST__(life_impound_car,350);
      __CONST__(life_impound_boat,250);
      __CONST__(life_impound_air,850);
      life_istazed = false;
      life_my_gang = ObjNull;
      life_smartphoneTarget = ObjNull;

      life_vehicles = [];
      bank_robber = [];
      switch (playerSide) do
      {
      case west:
      {
      life_atmcash = 7000; //Starting Bank Money
      life_paycheck = 500; //Paycheck Amount
      };
      case civilian:
      {
      life_atmcash = 3000; //Starting Bank Money
      life_paycheck = 350; //Paycheck Amount
      };
      case independent: {
      life_atmcash = 6500;
      life_paycheck = 450;
      };
      case east:
      {
      life_atmcash = 50000; //Starting Bank Money
      life_paycheck = 2000; //Paycheck Amount
      };
      };

      /*
      Master Array of items?
      */
      life_vShop_rentalOnly = ["B_MRAP_01_hmg_F","B_G_Offroad_01_armed_F"];
      __CONST__(life_vShop_rentalOnly,life_vShop_rentalOnly); //These vehicles can never be bought and only 'rented'. Used as a balancer & money sink. If you want your server to be chaotic then fine.. Remove it..

      life_inv_items =
      [
      "life_inv_oilu",
      "life_inv_oilp",
      "life_inv_heroinu",
      "life_inv_heroinp",
      "life_inv_cannabis",
      "life_inv_marijuana",
      "life_inv_apple",
      "life_inv_rabbit",
      "life_inv_salema",
      "life_inv_ornate",
      "life_inv_mackerel",
      "life_inv_tuna",
      "life_inv_mullet",
      "life_inv_catshark",
      "life_inv_turtle",
      "life_inv_fishingpoles",
      "life_inv_water",
      "life_inv_donuts",
      "life_inv_turtlesoup",
      "life_inv_coffee",
      "life_inv_fuelF",
      "life_inv_fuelE",
      "life_inv_pickaxe",
      "life_inv_copperore",
      "life_inv_ironore",
      "life_inv_ironr",
      "life_inv_copperr",
      "life_inv_sand",
      "life_inv_salt",
      "life_inv_saltr",
      "life_inv_glass",
      "life_inv_tbacon",
      "life_inv_lockpick",
      "life_inv_redgull",
      "life_inv_peach",
      "life_inv_diamond",
      "life_inv_coke",
      "life_inv_cokep",
      "life_inv_diamondr",
      "life_inv_spikeStrip",
      "life_inv_rock",
      "life_inv_cement",
      "life_inv_goldbar",
      "life_inv_blastingcharge",
      "life_inv_boltcutter",
      "life_inv_defusekit",
      "life_inv_storagesmall",
      "life_inv_storagebig",
      "life_inv_hopfen",
      "life_inv_bier",
      "life_inv_weizen",
      "life_inv_whisky",
      "life_inv_elektro",
      "life_inv_computerchip",
      "life_inv_cd",
      "life_inv_computerspiele",
      "life_inv_solarplatten",
      "life_inv_solarpanel"
      ];

      //Setup variable inv vars.
      {missionNamespace setVariable[_x,0];} foreach life_inv_items;
      //Licenses [license var, civ/cop]
      life_licenses =
      [
      ["license_cop_air","cop"],
      ["license_cop_swat","cop"],
      ["license_cop_cg","cop"],
      ["license_civ_driver","civ"],
      ["license_civ_air","civ"],
      ["license_civ_heroin","civ"],
      ["license_civ_marijuana","civ"],
      ["license_civ_gang","civ"],
      ["license_civ_boat","civ"],
      ["license_civ_oil","civ"],
      ["license_civ_dive","civ"],
      ["license_civ_truck","civ"],
      ["license_civ_gun","civ"],
      ["license_civ_rebel","civ"],
      ["license_civ_coke","civ"],
      ["license_civ_diamond","civ"],
      ["license_civ_copper","civ"],
      ["license_civ_iron","civ"],
      ["license_civ_sand","civ"],
      ["license_civ_salt","civ"],
      ["license_civ_cement","civ"],
      ["license_med_air","med"],
      ["license_civ_home","civ"],
      ["license_adac_car","adac"],
      ["license_adac_air","adac"],
      ["license_civ_bier","civ"],
      ["license_civ_whisky","civ"],
      ["license_civ_computerchip","civ"],
      ["license_civ_computerspiele","civ"],
      ["license_civ_solarpanel","civ"]
      ];

      //Setup License Variables
      {missionNamespace setVariable[(_x select 0),false];} foreach life_licenses;

      life_dp_points = ["dp_1","dp_2","dp_3","dp_4","dp_5","dp_6","dp_7","dp_8","dp_9","dp_10","dp_11","dp_12","dp_13","dp_14","dp_15","dp_15","dp_16","dp_17","dp_18","dp_19","dp_20","dp_21","dp_22","dp_23","dp_24","dp_25"];
      //[shortVar,reward]
      life_illegal_items = [["heroinu",1200],["heroinp",2500],["cocaine",1500],["cocainep",3500],["marijuana",2000],["turtle",3000],["blastingcharge",10000],["boltcutter",500]];


      /*
      Sell / buy arrays
      */
      sell_array =
      [
      ["apple",50],
      ["heroinu",1850],
      ["heroinp",2650],
      ["salema",45],
      ["ornate",40],
      ["mackerel",175],
      ["tuna",700],
      ["mullet",250],
      ["catshark",300],
      ["rabbit",65],
      ["oilp",3200],
      ["turtle",3000],
      ["water",5],
      ["coffee",5],
      ["turtlesoup",1000],
      ["donuts",60],
      ["marijuana",2350],
      ["tbacon",25],
      ["lockpick",75],
      ["pickaxe",750],
      ["redgull",200],
      ["peach",55],
      ["cocaine",3000],
      ["cocainep",5000],
      ["diamond",750],
      ["diamondc",2000],
      ["iron_r",3200],
      ["copper_r",1500],
      ["salt_r",1650],
      ["glass",1450],
      ["fuelF",500],
      ["spikeStrip",1200],
      ["cement",1950],
      ["hopfen",100],
      ["bier",500],
      ["weizen",150],
      ["whisky",700],
      ["elektro",300],
      ["computerchip",2000],
      ["cd",150],
      ["computerspiele",850],
      ["solarplatten",400],
      ["solarpanel",6500],
      ["goldbar",95000]
      ];


      buy_array =
      [
      ["apple",65],
      ["rabbit",75],
      ["salema",55],
      ["ornate",50],
      ["mackerel",200],
      ["tuna",900],
      ["mullet",300],
      ["catshark",350],
      ["water",10],
      ["turtle",4000],
      ["turtlesoup",2500],
      ["donuts",120],
      ["coffee",10],
      ["tbacon",75],
      ["lockpick",150],
      ["pickaxe",1200],
      ["redgull",1500],
      ["fuelF",850],
      ["peach",68],
      ["spikeStrip",2500],
      ["blastingcharge",35000],
      ["boltcutter",7500],
      ["defusekit",2500],
      ["storagesmall",75000],
      ["storagebig",150000]
      ];
      __CONST__(buy_array,buy_array);

      life_weapon_shop_array =
      [
      ["arifle_sdar_F",7500],
      ["hgun_P07_snds_F",650],
      ["hgun_P07_F",1500],
      ["ItemGPS",45],
      ["ToolKit",75],
      ["FirstAidKit",65],
      ["Medikit",450],
      ["NVGoggles",980],
      ["16Rnd_9x21_Mag",15],
      ["20Rnd_556x45_UW_mag",35],
      ["ItemMap",35],
      ["ItemCompass",25],
      ["Chemlight_blue",50],
      ["Chemlight_yellow",50],
      ["Chemlight_green",50],
      ["Chemlight_red",50],
      ["hgun_Rook40_F",500],
      ["arifle_Katiba_F",5000],
      ["30Rnd_556x45_Stanag",65],
      ["20Rnd_762x51_Mag",85],
      ["30Rnd_65x39_caseless_green",50],
      ["DemoCharge_Remote_Mag",7500],
      ["SLAMDirectionalMine_Wire_Mag",2575],
      ["optic_ACO_grn",250],
      ["acc_flashlight",100],
      ["srifle_EBR_F",15000],
      ["arifle_TRG21_F",3500],
      ["optic_MRCO",5000],
      ["optic_Aco",850],
      ["arifle_MX_F",7500],
      ["arifle_MXC_F",5000],
      ["arifle_MXM_F",8500],
      ["MineDetector",500],
      ["optic_Holosight",275],
      ["acc_pointer_IR",175],
      ["arifle_TRG20_F",2500],
      ["SMG_01_F",1500],
      ["arifle_Mk20C_F",4500],
      ["30Rnd_45ACP_Mag_SMG_01",60],
      ["30Rnd_9x21_Mag",30]
      ];
      __CONST__(life_weapon_shop_array,life_weapon_shop_array);

      life_garage_prices =
      [
      ["B_QuadBike_01_F",550],
      ["C_Hatchback_01_F",1500],
      ["C_Offroad_01_F", 2500],
      ["B_G_Offroad_01_F",3500],
      ["C_SUV_01_F",5250],
      ["C_Van_01_transport_F",7890],
      ["C_Hatchback_01_sport_F",2350],
      ["C_Van_01_fuel_F",4500],
      ["I_Heli_Transport_02_F",100000],
      ["C_Van_01_box_F",9000],
      ["I_Truck_02_transport_F",12000],
      ["I_Truck_02_covered_F",14500],
      ["B_Truck_01_transport_F",25650],
      ["B_Truck_01_box_F", 35000],
      ["O_MRAP_02_F",45000],
      ["B_Heli_Light_01_F",45000],
      ["O_Heli_Light_02_unarmed_F",65000],
      ["C_Rubberboat",400],
      ["C_Boat_Civil_01_F",4500],
      ["B_Boat_Transport_01_F",450],
      ["C_Boat_Civil_01_police_F",3500],
      ["B_Boat_Armed_01_minigun_F",16500],
      ["B_SDV_01_F",25000],
      ["B_MRAP_01_F",7500]
      ];
      __CONST__(life_garage_prices,life_garage_prices);

      life_garage_sell =
      [
      ["B_Quadbike_01_F",950],
      ["C_Hatchback_01_F",4500],
      ["C_Offroad_01_F", 6500],
      ["B_G_Offroad_01_F",3500],
      ["C_SUV_01_F",15000],
      ["C_Van_01_transport_F",25000],
      ["C_Hatchback_01_sport_F",7500],
      ["C_Van_01_fuel_F",3850],
      ["I_Heli_Transport_02_F",125000],
      ["C_Van_01_box_F",35000],
      ["I_Truck_02_transport_F",49800],
      ["I_Truck_02_covered_F",62000],
      ["B_Truck_01_transport_F",135000],
      ["B_Truck_01_box_F", 150000],
      ["O_MRAP_02_F",65000],
      ["B_Heli_Light_01_F",57000],
      ["O_Heli_Light_02_unarmed_F",72500],
      ["C_Rubberboat",950],
      ["C_Boat_Civil_01_F",6800],
      ["B_Boat_Transport_01_F",850],
      ["C_Boat_Civil_01_police_F",4950],
      ["B_Boat_Armed_01_minigun_F",21000],
      ["B_SDV_01_F",45000],
      ["B_MRAP_01_F",10000]
      ];
      __CONST__(life_garage_sell,life_garage_sell);

      EDIT: Hat sich erledigt. Geht alles wieder. Beitrag kann gelöscht werden

    • Fruchti
      Anfänger
      Reaktionen
      6
      Trophäen
      9
      Beiträge
      77
      • 18. Juni 2016 um 16:09
      • #3

      Geht das auch noch auf 4.0?

    • TheMaffin008
      Anfänger
      Reaktionen
      2
      Trophäen
      9
      Beiträge
      43
      • 25. Juni 2016 um 14:56
      • #4
      Zitat von Fruchti

      Geht das auch noch auf 4.0?

      Und geht es?

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Tags

    • job erstellen
    • beruf tutorial
    • job tutorial
    • farmroute
    • farmrouten

    Benutzer online in diesem Thema

    • 1 Besucher

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™