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    Öl Verarbeiter verkauft Driver License???

    • Fruchti
    • 21. Juni 2016 um 22:34
    • Geschlossen
    • Fruchti
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      • 21. Juni 2016 um 22:34
      • #1

      Hallo,
      Mein Öl verarbeiter verkauft mir die Driver Lizenz, wenn ich diese dann gekauft habe, habe ich plötzlich die Öl Verarbeiter lizenz :huh: ?( ?(
      2. Mein Öl lässt sich nicht verarbeiten, als Script-Fehler zeigt es mir:

      Das ist die Init vom verarbeiter:

      C
      this enableSimulation false;  this allowDamage false;  this addAction["Process Oil",life_fnc_processAction,"oil",0,false,false,"",' life_inv_oilUnprocessed > 0 && !life_is_processing'];  this addAction[format["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "driver" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "driver" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"oil",0,false,false,"",' !license_civ_oil && playerSide == civilian '];


      Hier ist meine fn_processAction.sqf :

      CSS
      #include <macro.h>
      /*
      	File: fn_processAction.sqf
      	Author: Bryan "Tonic" Boardwine
      	Description:
      	Master handling for processing an item.
      */
      private["_vendor","_type","_itemInfo","_oldItem","_newItem","_cost","_upp","_hasLicense","_itemName","_oldVal","_ui","_progress","_pgText","_cP"];
      _vendor = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
      _type = [_this,3,"",[""]] call BIS_fnc_param;
      //Error check
      if(isNull _vendor OR EQUAL(_type,"") OR (player distance _vendor > 10)) exitWith {};
      
      
      
      
      //unprocessed item,processed item, cost if no license,Text to display (I.e Processing  (percent) ..."
      _itemInfo = switch (_type) do {
      	case "oil": {["oilu","oilp",1200,(localize "STR_Process_Oil")];};
      	case "diamond": {["diamond_uncut","diamond_cut",1350,(localize "STR_Process_Diamond")];};
      	case "heroin": {["heroin_unprocessed","heroin_processed",1750,(localize "STR_Process_Heroin")];};
      	case "copper": {["copper_unrefined","copper_refined",750,(localize "STR_Process_Copper")];};
      	case "iron": {["iron_unrefined","iron_refined",1120,(localize "STR_Process_Iron")];};
      	case "sand": {["sand","glass",650,(localize "STR_Process_Sand")];};
      	case "salt": {["salt_unrefined","salt_refined",450,(localize "STR_Process_Salt")];};
      	case "cocaine": {["cocaine_unprocessed","cocaine_processed",1500,(localize "STR_Process_Cocaine")];};
      	case "marijuana": {["cannabis","marijuana",500,(localize "STR_Process_Marijuana")];};
      	case "cement": {["rock","cement",350,(localize "STR_Process_Cement")];};
      	case "tropen": {["tropen_uncut","tropen_cut",1350,(localize "STR_Process_Tropen")];}; //Change to your FARM
      	default {[];};
      };
      
      
      
      
      //Error checking
      if(EQUAL(count _itemInfo,0)) exitWith {};
      
      
      
      
      //Setup vars.
      _oldItem = SEL(_itemInfo,0);
      _newItem = SEL(_itemInfo,1);
      _cost = SEL(_itemInfo,2);
      _upp = SEL(_itemInfo,3);
      
      
      
      
      if(_vendor in [mari_processor,coke_processor,heroin_processor]) then {
      	_hasLicense = true;
      } else {
      	_hasLicense = LICENSE_VALUE(_type,"civ");
      };
      
      
      
      
      _itemName = M_CONFIG(getText,"VirtualItems",_newItem,"displayName");
      _oldVal = ITEM_VALUE(_oldItem);
      
      
      
      
      _cost = _cost * _oldVal;
      //Some more checks
      if(EQUAL(_oldVal,0)) exitWith {};
      
      
      
      
      //Setup our progress bar.
      disableSerialization;
      5 cutRsc ["life_progress","PLAIN"];
      _ui = GVAR_UINS "life_progress";
      _progress = _ui displayCtrl 38201;
      _pgText = _ui displayCtrl 38202;
      _pgText ctrlSetText format["%2 (1%1)...","%",_upp];
      _progress progressSetPosition 0.01;
      _cP = 0.01;
      
      
      
      
      life_is_processing = true;
      
      
      
      
      if(_hasLicense) then {
      	while{true} do {
      		sleep  0.3;
      		_cP = _cP + 0.01;
      		_progress progressSetPosition _cP;
      		_pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
      		if(_cP >= 1) exitWith {};
      		if(player distance _vendor > 10) exitWith {};
      	};
      	if(player distance _vendor > 10) exitWith {hint localize "STR_Process_Stay"; 5 cutText ["","PLAIN"]; life_is_processing = false;};
      	if(!([false,_oldItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; life_is_processing = false;};
      	if(!([true,_newItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; [true,_oldItem,_oldVal] call life_fnc_handleInv; life_is_processing = false;};
      	5 cutText ["","PLAIN"];
      	titleText[format[localize "STR_Process_Processed",_oldVal,localize _itemName],"PLAIN"];
      	life_is_processing = false;
      } else {
      	if(CASH < _cost) exitWith {hint format[localize "STR_Process_License",[_cost] call life_fnc_numberText]; 5 cutText ["","PLAIN"]; life_is_processing = false;};
      	while{true} do {
      		sleep  0.9;
      		_cP = _cP + 0.01;
      		_progress progressSetPosition _cP;
      		_pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
      		if(_cP >= 1) exitWith {};
      		if(player distance _vendor > 10) exitWith {};
      	};
      	if(player distance _vendor > 10) exitWith {hint localize "STR_Process_Stay"; 5 cutText ["","PLAIN"]; life_is_processing = false;};
      	if(CASH < _cost) exitWith {hint format[localize "STR_Process_License",[_cost] call life_fnc_numberText]; 5 cutText ["","PLAIN"]; life_is_processing = false;};
      	if(!([false,_oldItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; life_is_processing = false;};
      	if(!([true,_newItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; [true,_oldItem,_oldVal] call life_fnc_handleInv; life_is_processing = false;};
      	5 cutText ["","PLAIN"];
      	titleText[format[localize "STR_Process_Processed2",_oldVal,localize _itemName,[_cost] call life_fnc_numberText],"PLAIN"];
      	SUB(CASH,_cost);
      	life_is_processing = false;
      };
      Alles anzeigen

      Ich versteh nicht was falsch ist, da ich nichts an den Dateien geändert habe sondern das Altis Life 4.0 ist was ich runtergeladen hab oops

    • xDreamzZ
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      • 21. Juni 2016 um 22:45
      • #2

      Da steht doch das dein Verarbeiter dir die driver Lizenz verkauft. Einfach ändern. Also überall wo driver steht es umändern.

      Code
      "Licenses" >> "driver" >> "price"))]

      Teste es mal wen du die Öl Lizenz jetzt kaufst ob es klappt. habe den Error auch und kann verarbeiten :)

      Gruß

    • Fruchti
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      • 21. Juni 2016 um 23:05
      • #3

      Hm hab das driver jetzt in oil geändert aber ich habe ja die Öl lizenz wenn ich die driver lizenz dort gekauft habe :P Ich kanns aber trotzdem nicht verarbeiten :)

    • xDreamzZ
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      • 21. Juni 2016 um 23:07
      • #4
      Zitat von Fruchti

      Hm hab das driver jetzt in oil geändert aber ich habe ja die Öl lizenz wenn ich die driver lizenz dort gekauft habe :P Ich kanns aber trotzdem nicht verarbeiten :

      Ich verstehe dich grad nicht ganz. Warum solltest du den da die Driver Lizenz dort kaufen? Wen du driver in oil umbenannt hast solltest du definitiv die Öl Lizenz haben. Und Lösch vorher deine vorhanden Lizenzen einfach und teste es nomma. Wen ich dich jetzt falsch verstanden habe dann sorry und erleuchte mich :) Und es selbstverständlich das wen du die Driver Lizenz gekauft hast dort nicht verrarbeiten kannst ?(

    • Fruchti
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      • 21. Juni 2016 um 23:23
      • #5

      Also ich habe das in der init geändert

      CSS
      this enableSimulation false;  this allowDamage false;  this addAction["Process Oil",life_fnc_processAction,"oil",0,false,false,"",' life_inv_oilUnprocessed > 0 && !life_is_processing'];  this addAction[format["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "driver" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >>// DAS HIER >>>>>> "oil" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"oil",0,false,false,"",' !license_civ_oil && playerSide == civilian '];

      Ich versteh nicht ganz ich glaub ich bin dumm :D

    • xDreamzZ
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      • 21. Juni 2016 um 23:27
      • #6

      Ich hab es mal für dich gemacht...

      Code
      this enableSimulation false; this allowDamage false; this addAction["Process Oil",life_fnc_processAction,"oil",0,false,false,"",' life_inv_oilUnprocessed > 0 && !life_is_processing']; this addAction[format["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "oil" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "oil" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"oil",0,false,false,"",' !license_civ_oil && playerSide == civilian '];

      Überall wo driver war umbenennen. Weil driver hat bei nem Öl Verarbeiter net wirklich was zu suchen.
      Lösch deine vorhandenen Lizenzen, kauf die Lizenz beim verarbeiter und teste es. Wens net klappen sollte nomma melden.

    • Fruchti
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      • 21. Juni 2016 um 23:39
      • #7

      Jetzt steht schonmal zumindest Öl Verarbeiter Lizenz aber bei verarbeiten tuht sich immer noch nichts ;(

    • xDreamzZ
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      • 21. Juni 2016 um 23:47
      • #8

      Glaube Fehler gefunden :D

      Probier mal diese Version von der processaction.sqf
      Habe in Zeile 15 die Abfrage welcher Rohstoff verarbeitet wird von oil_u in oil_unprocessed geändert

      Code
      #include <macro.h>
      /*
       File: fn_processAction.sqf
       Author: Bryan "Tonic" Boardwine
       Description:
       Master handling for processing an item.
      */
      private["_vendor","_type","_itemInfo","_oldItem","_newItem","_cost","_upp","_hasLicense","_itemName","_oldVal","_ui","_progress","_pgText","_cP"];
      _vendor = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
      _type = [_this,3,"",[""]] call BIS_fnc_param;
      //Error check
      if(isNull _vendor OR EQUAL(_type,"") OR (player distance _vendor > 10)) exitWith {};
      //unprocessed item,processed item, cost if no license,Text to display (I.e Processing (percent) ..."
      _itemInfo = switch (_type) do {
       case "oil": {["oil_unprocessed","oilp",1200,(localize "STR_Process_Oil")];};
       case "diamond": {["diamond_uncut","diamond_cut",1350,(localize "STR_Process_Diamond")];};
       case "heroin": {["heroin_unprocessed","heroin_processed",1750,(localize "STR_Process_Heroin")];};
       case "copper": {["copper_unrefined","copper_refined",750,(localize "STR_Process_Copper")];};
       case "iron": {["iron_unrefined","iron_refined",1120,(localize "STR_Process_Iron")];};
       case "sand": {["sand","glass",650,(localize "STR_Process_Sand")];};
       case "salt": {["salt_unrefined","salt_refined",450,(localize "STR_Process_Salt")];};
       case "cocaine": {["cocaine_unprocessed","cocaine_processed",1500,(localize "STR_Process_Cocaine")];};
       case "marijuana": {["cannabis","marijuana",500,(localize "STR_Process_Marijuana")];};
       case "cement": {["rock","cement",350,(localize "STR_Process_Cement")];};
       case "tropen": {["tropen_uncut","tropen_cut",1350,(localize "STR_Process_Tropen")];}; //Change to your FARM
       default {[];};
      };
      //Error checking
      if(EQUAL(count _itemInfo,0)) exitWith {};
      //Setup vars.
      _oldItem = SEL(_itemInfo,0);
      _newItem = SEL(_itemInfo,1);
      _cost = SEL(_itemInfo,2);
      _upp = SEL(_itemInfo,3);
      if(_vendor in [mari_processor,coke_processor,heroin_processor]) then {
       _hasLicense = true;
      } else {
       _hasLicense = LICENSE_VALUE(_type,"civ");
      };
      _itemName = M_CONFIG(getText,"VirtualItems",_newItem,"displayName");
      _oldVal = ITEM_VALUE(_oldItem);
      _cost = _cost * _oldVal;
      //Some more checks
      if(EQUAL(_oldVal,0)) exitWith {};
      //Setup our progress bar.
      disableSerialization;
      5 cutRsc ["life_progress","PLAIN"];
      _ui = GVAR_UINS "life_progress";
      _progress = _ui displayCtrl 38201;
      _pgText = _ui displayCtrl 38202;
      _pgText ctrlSetText format["%2 (1%1)...","%",_upp];
      _progress progressSetPosition 0.01;
      _cP = 0.01;
      life_is_processing = true;
      if(_hasLicense) then {
       while{true} do {
       sleep 0.3;
       _cP = _cP + 0.01;
       _progress progressSetPosition _cP;
       _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
       if(_cP >= 1) exitWith {};
       if(player distance _vendor > 10) exitWith {};
       };
       if(player distance _vendor > 10) exitWith {hint localize "STR_Process_Stay"; 5 cutText ["","PLAIN"]; life_is_processing = false;};
       if(!([false,_oldItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; life_is_processing = false;};
       if(!([true,_newItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; [true,_oldItem,_oldVal] call life_fnc_handleInv; life_is_processing = false;};
       5 cutText ["","PLAIN"];
       titleText[format[localize "STR_Process_Processed",_oldVal,localize _itemName],"PLAIN"];
       life_is_processing = false;
      } else {
       if(CASH < _cost) exitWith {hint format[localize "STR_Process_License",[_cost] call life_fnc_numberText]; 5 cutText ["","PLAIN"]; life_is_processing = false;};
       while{true} do {
       sleep 0.9;
       _cP = _cP + 0.01;
       _progress progressSetPosition _cP;
       _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
       if(_cP >= 1) exitWith {};
       if(player distance _vendor > 10) exitWith {};
       };
       if(player distance _vendor > 10) exitWith {hint localize "STR_Process_Stay"; 5 cutText ["","PLAIN"]; life_is_processing = false;};
       if(CASH < _cost) exitWith {hint format[localize "STR_Process_License",[_cost] call life_fnc_numberText]; 5 cutText ["","PLAIN"]; life_is_processing = false;};
       if(!([false,_oldItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; life_is_processing = false;};
       if(!([true,_newItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; [true,_oldItem,_oldVal] call life_fnc_handleInv; life_is_processing = false;};
       5 cutText ["","PLAIN"];
       titleText[format[localize "STR_Process_Processed2",_oldVal,localize _itemName,[_cost] call life_fnc_numberText],"PLAIN"];
       SUB(CASH,_cost);
       life_is_processing = false;
      };
      Alles anzeigen
    • xDreamzZ
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      • 21. Juni 2016 um 23:53
      • #9

      Nochmal.. Habe gerade gesehen das der Rohstoff zu einem falschen Stoff verarbeitet wird -.- Was wurde da den gemacht...

      Code
      #include <macro.h>
      /*
       File: fn_processAction.sqf
       Author: Bryan "Tonic" Boardwine
       Description:
       Master handling for processing an item.
      */
      private["_vendor","_type","_itemInfo","_oldItem","_newItem","_cost","_upp","_hasLicense","_itemName","_oldVal","_ui","_progress","_pgText","_cP"];
      _vendor = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
      _type = [_this,3,"",[""]] call BIS_fnc_param;
      //Error check
      if(isNull _vendor OR EQUAL(_type,"") OR (player distance _vendor > 10)) exitWith {};
      //unprocessed item,processed item, cost if no license,Text to display (I.e Processing (percent) ..."
      _itemInfo = switch (_type) do {
       case "oil": {["oil_unprocessed","oil_processed",1200,(localize "STR_Process_Oil")];};
       case "diamond": {["diamond_uncut","diamond_cut",1350,(localize "STR_Process_Diamond")];};
       case "heroin": {["heroin_unprocessed","heroin_processed",1750,(localize "STR_Process_Heroin")];};
       case "copper": {["copper_unrefined","copper_refined",750,(localize "STR_Process_Copper")];};
       case "iron": {["iron_unrefined","iron_refined",1120,(localize "STR_Process_Iron")];};
       case "sand": {["sand","glass",650,(localize "STR_Process_Sand")];};
       case "salt": {["salt_unrefined","salt_refined",450,(localize "STR_Process_Salt")];};
       case "cocaine": {["cocaine_unprocessed","cocaine_processed",1500,(localize "STR_Process_Cocaine")];};
       case "marijuana": {["cannabis","marijuana",500,(localize "STR_Process_Marijuana")];};
       case "cement": {["rock","cement",350,(localize "STR_Process_Cement")];};
       case "tropen": {["tropen_uncut","tropen_cut",1350,(localize "STR_Process_Tropen")];}; //Change to your FARM
       default {[];};
      };
      //Error checking
      if(EQUAL(count _itemInfo,0)) exitWith {};
      //Setup vars.
      _oldItem = SEL(_itemInfo,0);
      _newItem = SEL(_itemInfo,1);
      _cost = SEL(_itemInfo,2);
      _upp = SEL(_itemInfo,3);
      if(_vendor in [mari_processor,coke_processor,heroin_processor]) then {
       _hasLicense = true;
      } else {
       _hasLicense = LICENSE_VALUE(_type,"civ");
      };
      _itemName = M_CONFIG(getText,"VirtualItems",_newItem,"displayName");
      _oldVal = ITEM_VALUE(_oldItem);
      _cost = _cost * _oldVal;
      //Some more checks
      if(EQUAL(_oldVal,0)) exitWith {};
      //Setup our progress bar.
      disableSerialization;
      5 cutRsc ["life_progress","PLAIN"];
      _ui = GVAR_UINS "life_progress";
      _progress = _ui displayCtrl 38201;
      _pgText = _ui displayCtrl 38202;
      _pgText ctrlSetText format["%2 (1%1)...","%",_upp];
      _progress progressSetPosition 0.01;
      _cP = 0.01;
      life_is_processing = true;
      if(_hasLicense) then {
       while{true} do {
       sleep 0.3;
       _cP = _cP + 0.01;
       _progress progressSetPosition _cP;
       _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
       if(_cP >= 1) exitWith {};
       if(player distance _vendor > 10) exitWith {};
       };
       if(player distance _vendor > 10) exitWith {hint localize "STR_Process_Stay"; 5 cutText ["","PLAIN"]; life_is_processing = false;};
       if(!([false,_oldItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; life_is_processing = false;};
       if(!([true,_newItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; [true,_oldItem,_oldVal] call life_fnc_handleInv; life_is_processing = false;};
       5 cutText ["","PLAIN"];
       titleText[format[localize "STR_Process_Processed",_oldVal,localize _itemName],"PLAIN"];
       life_is_processing = false;
      } else {
       if(CASH < _cost) exitWith {hint format[localize "STR_Process_License",[_cost] call life_fnc_numberText]; 5 cutText ["","PLAIN"]; life_is_processing = false;};
       while{true} do {
       sleep 0.9;
       _cP = _cP + 0.01;
       _progress progressSetPosition _cP;
       _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
       if(_cP >= 1) exitWith {};
       if(player distance _vendor > 10) exitWith {};
       };
       if(player distance _vendor > 10) exitWith {hint localize "STR_Process_Stay"; 5 cutText ["","PLAIN"]; life_is_processing = false;};
       if(CASH < _cost) exitWith {hint format[localize "STR_Process_License",[_cost] call life_fnc_numberText]; 5 cutText ["","PLAIN"]; life_is_processing = false;};
       if(!([false,_oldItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; life_is_processing = false;};
       if(!([true,_newItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; [true,_oldItem,_oldVal] call life_fnc_handleInv; life_is_processing = false;};
       5 cutText ["","PLAIN"];
       titleText[format[localize "STR_Process_Processed2",_oldVal,localize _itemName,[_cost] call life_fnc_numberText],"PLAIN"];
       SUB(CASH,_cost);
       life_is_processing = false;
      };
      Alles anzeigen
    • Fruchti
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      • 22. Juni 2016 um 00:10
      • #10

      Ich liebe dich! <3 es hat endlich geklappt :) :) :) :) :) :) :) :)

    • Synyster Gates
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      • 22. Juni 2016 um 00:22
      • #11
      Zitat von Fruchti

      Ich liebe dich! <3 es hat endlich geklappt :) :) :) :) :) :) :) :)

      [modclose][/modclose]

      Einmal editiert, zuletzt von SirFluffyVonKitten (22. Juni 2016 um 15:14)

    • nox 25. März 2023 um 00:47

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

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    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

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