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    Neues Farm gebiet lässt sich nicht farmen 4.0

    • Fruchti
    • 21. Juni 2016 um 00:34
    • Geschlossen
    • Fruchti
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      • 21. Juni 2016 um 00:34
      • #1

      Guten Abend leute,
      Vorab erstmal ich bewundere hier die leute wie sie sich 0 Uhr noch um solche Fragen wie meine kümmern :thumbup:

      Ich habe ein Problem, ich wollte eine neue Farm zone auf 4.0 einfügen ( ich bin neu auf 4.0)


      Habe nach diesem Tutorial gehandelt [TUTORIAL] How to create new Farms [4.0] - Easy - - 4.0 - Altis Life RPG


      Meine 1. Frage wäre: Ist dieses Tutorial ▲ Überhaupt richtig oder bin ich falsch. Ich habe wirklich alles 3 mal nachkontrolliert. 2. das einzigste was mir aufgefallen ist in der log nachdem ich das installiert habe war das hier:

      C
      23:32:59 Item STR_License_Diamond listed twice
          23:32:59 Unsupported language English in stringtable
          23:32:59 Item STR_License_Diamond listed twice


      twice heisst doch soviel wie doppelt oder 2 mal, in dem Tutorial oben wird als vorlage die Diamanten verarbeitung usw. genommen und ich soll es durch meins ersetzen... hier die rpt log vielleicht findet ihr noch etwas ausschlaggebendes hmm

      Meine Log - Pastebin.com

    • Shadow l Eagle
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      • 21. Juni 2016 um 07:09
      • #2

      so wie es da steht ist eine Lizenz doppelt.

      3xz4glz6.jpg
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    • Fruchti
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      • 21. Juni 2016 um 14:44
      • #3

      Hier ist meine fn licenses typ hier ist keine doppelt :o

      CSS
      {
      			case "driver": {_var = "license_civ_driver"}; //Drivers License cost
      			case "boat": {_var = "license_civ_boat"}; //Boating license cost
      			case "pilot": {_var = "license_civ_air"}; //Pilot/air license cost
      			case "gun": {_var = "license_civ_gun"}; //Firearm/gun license cost
      			case "dive": {_var = "license_civ_dive"}; //Diving license cost
      			case "oil": {_var = "license_civ_oil"}; //Oil processing license cost
      			case "cair": {_var = "license_cop_air"}; //Cop Pilot License cost
      			case "swat": {_var = "license_cop_swat"}; //Swat License cost
      			case "cg": {_var = "license_cop_cg"}; //Coast guard license cost
      			case "heroin": {_var = "license_civ_heroin"}; //Heroin processing license cost
      			case "marijuana": {_var = "license_civ_marijuana"}; //Marijuana processing license cost
      			case "medmarijuana": {_var = "license_civ_medmarijuana"}; //Medical Marijuana processing license cost
      			case "gang": {_var = "license_civ_gang"}; //Gang license cost
      			case "rebel": {_var = "license_civ_rebel"}; //Rebel License
      			case "truck":{_var = "license_civ_truck"}; //Truck License
      			case "diamond": {_var = "license_civ_diamond"};
      			case "salt": {_var = "license_civ_salt"};
      			case "cocaine": {_var = "license_civ_coke"};
      			case "sand": {_var = "license_civ_sand"};
      			case "iron": {_var = "license_civ_iron"};
      			case "copper": {_var = "license_civ_copper"};
      			case "cement": {_var = "license_civ_cement"};
      			case "mair": {_var = "license_med_air"};
      			case "home": {_var = "license_civ_home"};
      			case "tropen": {_var = "license_civ_tropen"}; 
      			default {_var = ""};
      		};
      	};
      
      	case 1:
      	{
      		switch (_type) do
      		{
      			case "license_civ_driver": {_var = "driver"}; //Drivers License cost
      			case "license_civ_boat": {_var = "boat"}; //Boating license cost
      			case "license_civ_air": {_var = "pilot"}; //Pilot/air license cost
      			case "license_civ_gun": {_var = "gun"}; //Firearm/gun license cost
      			case "license_civ_dive": {_var = "dive"}; //Diving license cost
      			case "license_civ_oil": {_var = "oil"}; //Oil processing license cost
      			case "license_cop_air": {_var = "cair"}; //Cop Pilot License cost
      			case "license_cop_swat": {_var = "swat"}; //Swat License cost
      			case "license_cop_cg": {_var = "cg"}; //Coast guard license cost
      			case "license_civ_heroin": {_var = "heroin"}; //Heroin processing license cost
      			case "license_civ_marijuana": {_var = "marijuana"}; //Marijuana processing license cost
      			case "license_civ_medmarijuana": {_var = "medmarijuana"}; //Medical Marijuana processing license cost
      			case "license_civ_gang": {_var = "gang"}; //Gang license cost
      			case "license_civ_rebel": {_var = "rebel"}; //Rebel License
      			case "license_civ_truck":{_var = "truck"}; //Truck License
      			case "license_civ_diamond": {_var = "diamond"};
      			case "license_civ_salt": {_var = "salt"};
      			case "license_civ_coke": {_var = "cocaine"};
      			case "license_civ_sand": {_var = "sand"};
      			case "license_civ_iron": {_var = "iron"};
      			case "license_civ_copper": {_var = "copper"};
      			case "license_civ_cement": {_var = "cement"};
      			case "license_med_air": {_var = "mair"};
      			case "license_civ_home": {_var = "home"};
      			case "license_civ_tropen": {_var = "tropen"}; 
      			default {_var = ""};
      		};
      Alles anzeigen
    • Shinji
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      • 21. Juni 2016 um 14:47
      • #4

      Wenn du eine 4.0 hast, ist das die falsche Datei...

      Config_Master.hpp wärs gewesen

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • Fruchti
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      • 21. Juni 2016 um 15:10
      • #5
      C
      #define VITEMMACRO(NAME,DISPLAYNAME,VARNAME,WEIGHT,BUYPRICE,SELLPRICE,ILLEGAL,EDIBLE,ICON) class NAME { \
      		variable = VARNAME; \
      		weight = WEIGHT; \
      		displayName = DISPLAYNAME; \
      		buyPrice = BUYPRICE; \
      		sellPrice = SELLPRICE; \
      		illegal = ILLEGAL; \
      		edible = EDIBLE; \
      		icon = ICON; \
      	};
      
      #define LICENSEMACRO(NAME,DISPLAYNAME,VARNAME,PRICE,ILLEGAL,SIDE) class NAME { \
      		variable = VARNAME; \
      		displayName = DISPLAYNAME; \
      		price = PRICE; \
      		illegal = ILLEGAL; \
      		side = SIDE; \
      	};
      
      
      
      
      #define true 1
      #define false 0
      #include "Config_Clothing.hpp"
      #include "Config_Shops.hpp"
      
      
      
      
      
      
      
      /*
      	Master settings for various features and functionality	
      */
      class Life_Settings {
      	/* Persistent Settings */
      	save_civ_weapons = false; //Allow civilians to save weapons on them?
      	save_virtualItems = true; //Save Virtual items (all sides)?
      
      
      
      
      	/* Revive system settings */
      	revive_cops = true; //true to enable cops the ability to revive everyone or false for only medics/ems.
      	revive_fee = 1500; //Revive fee that players have to pay and medics / EMS are rewarded
      
      	/* House related settings */
      	house_limit = 5; //Maximum amount of houses a player can own.
      
      
      
      
      	/* Gang related settings */
      	gang_price = 200000; //Price for creating a gang, remember they are persistent so keep it reasonable to avoid millions of gangs.
      	gang_upgradeBase = 10000; //The base cost for upgrading slots in a gang
      	gang_upgradeMultiplier = 2.5; //Not sure if in use?
      
      
      
      
      	/* Player-related systems */
      	enable_fatigue = true; //Set to false to disable the ARMA 3 false system.
      	total_maxWeight = 24; //Identifies the max carrying weight (gets adjusted throughout game when wearing different types of clothing).
      	total_maxWeightT = 24;  //Static variable for the maximum weight allowed without having a backpack
      	paycheck_period = 5; //Scaled in minutes
      
      	/* Impound Variables */
      	impound_car = 350; //Price for impounding cars
      	impound_boat = 250; //Price for impounding boats
      	impound_air = 850; //Price for impounding helicopters / planes
      
      
      
      
      	/* Car-shop Settings */
      	vehicleShop_rentalOnly[] = { "B_MRAP_01_hmg_F", "B_G_Offroad_01_armed_F" };
      
      
      
      
      	/* Job-related stuff */
      	delivery_points[] = { "dp_1", "dp_2", "dp_3", "dp_4", "dp_5", "dp_6", "dp_7", "dp_8", "dp_9", "dp_10", "dp_11", "dp_12", "dp_13", "dp_14", "dp_15", "dp_15", "dp_16", "dp_17", "dp_18", "dp_19", "dp_20", "dp_21", "dp_22", "dp_23", "dp_24", "dp_25" };
      
      
      
      
      	crimes[] = { 
      		{"STR_Crime_1","350","1"}, 
      		{"STR_Crime_2","1500","2"}, 
      		{"STR_Crime_3","2500","3"}, 
      		{"STR_Crime_4","3500","4"}, 
      		{"STR_Crime_5","10000","5"}, 
      		{"STR_Crime_6","5000","6"}, 
      		{"STR_Crime_7","10000","7"} 
      	};
      
      	sellArray[] = {
      		{"arifle_sdar_F", 7500},
      		{"hgun_P07_snds_F", 650},
      		{"hgun_P07_F", 1500},
      		{"ItemGPS", 45},
      		{"ToolKit", 75},
      		{"FirstAidKit", 65},
      		{"Medikit", 450},
      		{"NVGoggles", 980},
      		{"16Rnd_9x21_Mag", 15},
      		{"20Rnd_556x45_UW_mag", 35},
      		{"ItemMap", 35},
      		{"ItemCompass", 25},
      		{"Chemlight_blue", 50},
      		{"Chemlight_yellow", 50},
      		{"Chemlight_green", 50},
      		{"Chemlight_red", 50},
      		{"hgun_Rook40_F", 500},
      		{"arifle_Katiba_F", 5000},
      		{"30Rnd_556x45_Stanag", 65},
      		{"20Rnd_762x51_Mag", 85},
      		{"30Rnd_65x39_caseless_green", 50},
      		{"DemoCharge_Remote_Mag", 7500},
      		{"SLAMDirectionalMine_Wire_Mag", 2575},
      		{"optic_ACO_grn", 250},
      		{"acc_flashlight", 100},
      		{"srifle_EBR_F", 15000},
      		{"arifle_TRG21_F", 3500},
      		{"optic_MRCO", 5000},
      		{"optic_Aco", 850},
      		{"arifle_MX_F", 7500},
      		{"arifle_MXC_F", 5000},
      		{"arifle_MXM_F", 8500},
      		{"MineDetector", 500},
      		{"optic_Holosight", 275},
      		{"acc_pointer_IR", 175},
      		{"arifle_TRG20_F", 2500},
      		{"SMG_01_F", 1500},
      		{"arifle_Mk20C_F", 4500},
      		{"30Rnd_45ACP_Mag_SMG_01", 60},
      		{"30Rnd_9x21_Mag", 30}
      	};
      
      
      
      
      	allowedSavedVirtualItems[] = { "pickaxe", "fuelEmpty", "fuelFull", "spikeStrip", "lockpick", "defuseKit", "storageSmall", "storageBig", "redgull", "coffee", "waterBottle", "apple", "peach", "tbacon", "donut", "rabbitGrilled", "salemaGrilled", "ornateGrilled", "mackerelGrilled", "tunaGrilled", "mulletGrilled", "catsharkGrilled", "turtleSoup", "henGrilled", "roosterGrilled", "sheepGrilled", "goatGrilled" };
      };
      
      
      
      
      //Virtual Items
      class VirtualItems {
      	//Misc
      	VITEMMACRO(pickaxe, "STR_Item_Pickaxe", "pickaxe", 2, 750, 350, false, -1, "")
      	VITEMMACRO(fuelEmpty, "STR_Item_FuelE", "fuelEmpty", 2, -1, -1, false, -1, "icons\ico_fuelempty.paa")
      	VITEMMACRO(fuelFull, "STR_Item_FuelF", "fuelFull", 5, 850, 500, false, -1, "icons\ico_fuel.paa")
      	VITEMMACRO(spikeStrip, "STR_Item_SpikeStrip", "spikeStrip", 15, 2500, 1200, false, -1, "")
      	VITEMMACRO(lockpick, "STR_Item_Lockpick", "lockpick", 1, 150, 75, false, -1, "")
      	VITEMMACRO(goldbar, "STR_Item_GoldBar", "goldBar", 12, -1, 95000, false, -1, "")
      	VITEMMACRO(blastingcharge, "STR_Item_BCharge", "blastingCharge", 15, 35000, -1, true, -1, "icons\ico_blastingCharge.paa")
      	VITEMMACRO(boltcutter, "STR_Item_BCutter", "boltCutter", 5, 7500, -1, true, -1, "icons\ico_boltcutters.paa")
      	VITEMMACRO(defusekit, "STR_Item_DefuseKit", "defuseKit", 2, 2500, -1, false, -1, "")
      	VITEMMACRO(storagesmall, "STR_Item_StorageBS", "storageSmall", 5, 75000, -1, false, -1, "icons\ico_storageSmall.paa")
      	VITEMMACRO(storagebig, "STR_Item_StorageBL", "storageBig", 10, 150000, -1, false, -1, "icons\ico_storageBig.paa")
      
      
      
      
      	//Mined Items
      	VITEMMACRO(oil_unprocessed, "STR_Item_OilU", "oilUnprocessed", 7, -1, -1, false, -1, "")
      	VITEMMACRO(oil_processed, "STR_Item_OilP", "oilProcessed", 6, -1, 2600, false, -1, "")
      	VITEMMACRO(copper_unrefined, "STR_Item_CopperOre", "copperUnrefined", 4, -1, -1, false, -1, "")
      	VITEMMACRO(copper_refined, "STR_Item_CopperIngot", "copperRefined", 3, -1, 800, false, -1, "")
      	VITEMMACRO(iron_unrefined, "STR_Item_IronOre", "ironUnrefined", 5, -1, -1, false, -1, "")
      	VITEMMACRO(iron_refined, "STR_Item_IronIngot", "ironRefined", 3, -1, 1500, false, -1, "")
      	VITEMMACRO(salt_unrefined, "STR_Item_Salt", "saltUnrefined", 3, -1, -1, false, -1, "")
      	VITEMMACRO(salt_refined, "STR_Item_SaltR", "saltRefined", 1, -1, 1345, false, -1, "")
      	VITEMMACRO(sand, "STR_Item_Sand", "sand", 3, -1, -1, false, -1, "")
      	VITEMMACRO(glass, "STR_Item_Glass", "glass", 1, -1, 2000, false, -1, "")
      	VITEMMACRO(diamond_uncut, "STR_Item_DiamondU", "diamondUncut", 4, -1, 750, false, -1, "")
      	VITEMMACRO(diamond_cut, "STR_Item_DiamondC", "diamondCut", 2, -1, 3800, false, -1, "")
      	VITEMMACRO(rock, "STR_Item_Rock", "rock", 6, -1, -1, false, -1, "")
      	VITEMMACRO(cement, "STR_Item_CementBag", "cement", 5, -1, 1950, false, -1, "")
      	VITEMMACRO(tropen_uncut, "STR_Item_TropenU", "tropenUncut", 4, -1, -1, false, -1, "icons\ico_tropenu.paa")
      	VITEMMACRO(tropen_cut, "STR_Item_TropenC", "tropenCut", 3, -1, 3000, false, -1, "icons\ico_tropenp.paa")
      
      
      
      
      	//Drugs
      	VITEMMACRO(heroin_unprocessed, "STR_Item_HeroinU", "heroinUnprocessed", 6, -1, -1, true, -1, "")
      	VITEMMACRO(heroin_processed, "STR_Item_HeroinP", "heroinProcessed", 4, -1, 3100, true, -1, "")
      	VITEMMACRO(cannabis, "STR_Item_Cannabis", "cannabis", 4, -1, -1, true, -1, "")
      	VITEMMACRO(marijuana, "STR_Item_Marijuana", "marijuana", 3, 40000, 4100, true, -1, "icons\ico_marijuana.paa")
      	VITEMMACRO(cocaine_unprocessed, "STR_Item_CocaineU", "cocaineUnprocessed", 6, -1, 3000, true, -1, "")
      	VITEMMACRO(cocaine_processed, "STR_Item_CocaineP", "cocaineProcessed", 4, -1, 6000, true, -1, "")
      
      
      
      
      	//Drink
      	VITEMMACRO(redgull, "STR_Item_RedGull", "redgull", 1, 1500, 200, false, 100, "icons\ico_redgull.paa")
      	VITEMMACRO(coffee, "STR_Item_Coffee", "coffee", 1, 10, 5, false, 100, "")
      	VITEMMACRO(waterBottle, "STR_Item_WaterBottle", "waterBottle", 1, 10, 5, false, 100, "icons\ico_waterBottle.paa")
      
      
      
      
      	//Food
      	VITEMMACRO(apple, "STR_Item_Apple", "apple", 1, 65, 50, false, 10, "icons\food.paa")
      	VITEMMACRO(peach, "STR_Item_Peach", "peach", 1, 68, 55, false, 10, "icons\food.paa")
      	VITEMMACRO(tbacon, "STR_Item_TBacon", "tbacon", 1, 75, 25, false, 40, "icons\ico_tbacon.paa")
      	VITEMMACRO(donut, "STR_Item_Donuts", "donut", 1, 120, 60, false, 30, "icons\food.paa")
      	VITEMMACRO(rabbit_raw, "STR_Item_Rabbit", "rabbitRaw", 2, -1, 65, false, -1, "icons\food.paa")
      	VITEMMACRO(rabbit_grilled, "STR_Item_RabbitGrilled", "rabbitGrilled", 1, 150, 115, false, 20, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(salema_raw, "STR_Item_Salema", "salemaRaw", 2, -1, 45, false, -1, "icons\food.paa")
      	VITEMMACRO(salema_grilled, "STR_Item_SalemaGrilled", "salemaGrilled", 1, 75, 55, false, 30, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(ornate_raw, "STR_Item_OrnateMeat", "ornateRaw", 2, -1, 40, false, -1, "icons\food.paa")
      	VITEMMACRO(ornate_grilled, "STR_Item_OrnateGrilled", "ornateGrilled", 1, 175, 150, false, 25, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(mackerel_raw, "STR_Item_MackerelMeat", "mackerelRaw", 4, -1, 175, false, -1, "icons\food.paa")
      	VITEMMACRO(mackerel_grilled, "STR_Item_MackerelGrilled", "mackerelGrilled", 2, 250, 200, false, 30, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(tuna_raw, "STR_Item_TunaMeat", "tunaRaw", 6, -1, 700, false, -1, "icons\food.paa")
      	VITEMMACRO(tuna_grilled, "STR_Item_TunaGrilled", "tunaGrilled", 3, 1250, 1000, false, 100, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(mullet_raw, "STR_Item_MulletMeat", "mulletRaw", 4, -1, 250, false, -1, "icons\food.paa")
      	VITEMMACRO(mullet_fried, "STR_Item_MulletFried", "mulletFried", 2, 600, 400, false, 80, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(catshark_raw, "STR_Item_CatSharkMeat", "catsharkRaw", 6, -1, 300, false, -1, "icons\food.paa")
      	VITEMMACRO(catshark_fried, "STR_Item_CatSharkFried", "catsharkFried", 3, 750, 500, false, 100, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(turtle_raw, "STR_Item_TurtleMeat", "turtleRaw", 6, 4000, 15000, true, -1, "icons\food.paa")
      	VITEMMACRO(turtle_soup, "STR_Item_TurtleSoup", "turtleSoup", 2, 2500, 1000, false, 100, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(hen_raw, "STR_Item_HenRaw", "henRaw", 1, -1, 35, false, -1, "icons\food.paa")
      	VITEMMACRO(hen_fried, "STR_Item_HenFried", "henFried", 1, 115, 85, false, 65, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(rooster_raw, "STR_Item_RoosterRaw", "roosterRaw", 1, -1, 35, false, -1, "icons\food.paa")
      	VITEMMACRO(rooster_grilled, "STR_Item_RoosterGrilled", "roosterGrilled", 115, 85, false, 45, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(sheep_raw, "STR_Item_SheepRaw", "sheepRaw", 2, -1, 50, false, -1, "icons\food.paa")
      	VITEMMACRO(sheep_grilled, "STR_Item_SheepGrilled", "sheepGrilled", 2, 155, 115, false, 100, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(goat_raw, "STR_Item_GoatRaw", "goatRaw", 2, -1, 75, false, -1, "icons\food.paa")
      	VITEMMACRO(goat_grilled, "STR_Item_GoatGrilled", "goatGrilled", 2, 175, 135, false, 100, "icons\ico_cookedMeat.paa")
      };
      
      
      
      
      
      
      
      /*
      	Licenses
      
      	Params:
      	CLASS ENTRY,DisplayName,VariableName,price,illegal,side indicator
      */
      class Licenses {
      	LICENSEMACRO(driver,"STR_License_Driver","driver",5000,false,"civ")
      	LICENSEMACRO(boat,"STR_License_Boat","boat",1000,false,"civ")
      	LICENSEMACRO(pilot,"STR_License_Pilot","pilot",80000,false,"civ")
      	LICENSEMACRO(gun,"STR_License_Firearm","gun",50000,false,"civ")
      	LICENSEMACRO(dive,"STR_License_Diving","dive",2000,false,"civ")
      	LICENSEMACRO(oil,"STR_License_Oil","oil",10000,false,"civ")
      	LICENSEMACRO(cAir,"STR_License_Pilot","cAir",80000,false,"cop")
      	LICENSEMACRO(coastguard,"STR_License_CG","cg",8000,false,"cop")
      	LICENSEMACRO(heroin,"STR_License_Heroin","heroin",100000,true,"civ")
      	LICENSEMACRO(marijuana,"STR_License_Marijuana","marijuana",100000,true,"civ")
      	LICENSEMACRO(medmarijuana,"STR_License_Medmarijuana","medmarijuana",15000,false,"civ")
      	LICENSEMACRO(rebel,"STR_License_Rebel","rebel",3000000,true,"civ")
      	LICENSEMACRO(trucking,"STR_License_Truck","trucking",50000,false,"civ")
      	LICENSEMACRO(diamond,"STR_License_Diamond","diamond",35000,false,"civ")
      	LICENSEMACRO(salt,"STR_License_Salt","salt",12000,false,"civ")
      	LICENSEMACRO(cocaine,"STR_License_Cocaine","cocaine",100000,false,"civ")
      	LICENSEMACRO(sand,"STR_License_Sand","sand",14500,false,"civ")
      	LICENSEMACRO(iron,"STR_License_Iron","iron",9500,false,"civ")
      	LICENSEMACRO(copper,"STR_License_Copper","copper",8000,false,"civ")
      	LICENSEMACRO(cement,"STR_License_Cement","cement",6500,false,"civ")
      	LICENSEMACRO(mAir,"STR_License_Pilot","mAir",80000,false,"med")
      	LICENSEMACRO(home,"STR_License_Home","home",75000,false,"civ")
      	LICENSEMACRO(tropen,"STR_License_Tropen","tropen",100000,false,"civ")
      };
      
      
      
      
      class VirtualShops {
      	class market {
      		name = "STR_Shops_Market";
      		items[] = { "waterBottle", "rabbit_grilled", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "fuelFull", "peach", "boltcutter", "storagesmall", "storagebig" };
      	};
      
      
      
      
      	class rebel {
      		name = "STR_Shops_Rebel";
      		items[] = { "waterBottle", "rabbit_grilled", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "fuelFull", "peach", "boltcutter", "blastingcharge" };
      	};
      
      
      
      
      	class gang {
      		name = "STR_Shops_Gang";
      		items[] = { "waterBottle", "rabbit_grilled", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "fuelFull", "peach", "boltcutter", "blastingcharge" };
      	};
      
      
      
      
      	class wongs {
      		name = "STR_Shops_Wongs";
      		items[] = { "turtle_soup", "turtle_raw" };
      	};
      
      
      
      
      	class coffee {
      		name = "STR_Shops_Coffee";
      		items[] = { "coffee", "donuts" };
      	};
      
      	class drugdealer {
      		name = "STR_Shops_DrugDealer";
      		items[] = { "cocaine_processed", "heroin_processed", "marijuana" };
      	};
      
      
      
      
      	class oil {
      		name = "STR_Shops_Oil";
      		items[] = { "oil_processed", "pickaxe", "fuelFull" };
      	};
      
      
      
      
      	class fishmarket {
      		name = "STR_Shops_FishMarket";
      		items[] = { "salema_raw", "salema_grilled", "ornate_raw", "ornate_grilled", "mackerel_raw", "mackerel_grilled", "tuna_raw", "tuna_grilled", "mullet_raw", "mullet_fried", "catshark_raw", "catshark_fried" };
      	};
      
      
      
      
      	class glass {
      		name = "STR_Shops_Glass";
      		items[] = { "glass" };
      	};
      
      
      
      
      	class iron  {
      		name = "STR_Shops_Minerals";
      		items[] = { "iron_refined", "copper_refined" };
      	};
      
      
      
      
      	class diamond {
      		name = "STR_Shops_Diamond";
      		items[] = { "diamond_uncut", "diamond_cut" };
      	};
      
      
      
      
      	class salt {
      		name = "STR_Shops_Salt";
      		items[] = { "salt_refined" };
      	};
      
      
      
      
      	class cop {
      		name = "STR_Shops_Cop";
      		items[] = { "donuts", "coffee", "spikeStrip", "waterBottle", "rabbit_grilled", "apple", "redgull", "fuelFull", "defusekit" };
      	};
      
      
      
      
      	class cement {
      		name = "STR_Shops_Cement";
      		items[] = { "cement" };
      	};
      
      
      
      
      	class gold {
      		name = "STR_Shops_Gold";
      		items[] = { "goldbar" };
      	};
      
      	class tropen {
      		name = "STR_Shops_Tropen";
      		items[] = { "tropen_cut" };
      	};
      };
      
      
      
      
      #include "Config_Vehicles.hpp"
      #include "Config_Houses.hpp"
      Alles anzeigen

      Einmal editiert, zuletzt von SirFluffyVonKitten (21. Juni 2016 um 15:25)

    • Shinji
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      • 21. Juni 2016 um 15:14
      • #6

      Ich depp... Ich hab doch solche Fehler im Filter drinne und komm dann mit solchen Antworten...

      STR_License_Diamond

      Steht in deiner Stringtable.xml 2 mal drin als Key, davon einen löschen. Dein Hauptproblem wirst du damit aber sicher nicht los.


      So... jetzt hab ich grade erst verstanden was du eigentlich willst,
      Hast du denn auch einen Marker angelegt damit man dort Farmen kann? Ist auch alles soweit in den Gather oder in der Pickaxe eingetragen?

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • Fruchti
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      • 22. Juni 2016 um 00:27
      • #7

      Ja einen marker habe ich der sich "tropen" nennt und in der Gather habe ich auch eingetragen

      CSS: fn_gather.sqf
      #include <macro.h>
      /*
      	File: fn_gather.sqf
      	Author: Bryan "Tonic" Boardwine
      	Description:
      	Main functionality for gathering.
      */
      if(isNil "life_action_gathering") then {life_action_gathering = false;};
      private["_gather","_itemWeight","_diff","_itemName","_resourceZones","_zone"];
      _resourceZones = ["apple_1","apple_2","apple_3","apple_4","peaches_1","peaches_2","peaches_3","peaches_4","heroin_1","cocaine_1","weed_1"];
      _zone = "";
      
      
      
      
      if(life_action_gathering) exitWith {}; //Action is in use, exit to prevent spamming.
      life_action_gathering = true;
      //Find out what zone we're near
      {
      	if(player distance (getMarkerPos _x) < 30) exitWith {_zone = _x;};
      } foreach _resourceZones;
      
      
      
      
      if(EQUAL(_zone,"")) exitWith {life_action_gathering = false;};
      
      
      
      
      //Get the resource that will be gathered from the zone name...
      switch(true) do {
      	case (_zone in ["apple_1","apple_2","apple_3","apple_4"]): {_gather = ["apple",3];};
      	case (_zone in ["peaches_1","peaches_2","peaches_3","peaches_4"]): {_gather = ["peach",3];};
      	case (_zone in ["heroin_1"]): {_gather = ["heroin_unprocessed",1];};
      	case (_zone in ["cocaine_1"]): {_gather = ["cocaine_unprocessed",1];};
      	case (_zone in ["weed_1"]): {_gather = ["cannabis",1];};
      	case (_zone in ["tropen"]): {_gather = ["tropen_uncut",1];}; //To use the Windows key
      	default {""};
      };
      //gather check??
      if(vehicle player != player) exitWith {};
      
      
      
      
      _diff = [SEL(_gather,0),SEL(_gather,1),life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff;
      if(EQUAL(_diff,0)) exitWith {hint localize "STR_NOTF_InvFull"};
      life_action_gathering = true;
      
      
      
      
      for "_i" from 0 to 2 do {
      	player playMove "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
      	waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";};
      	sleep 2.5;
      };
      
      
      
      
      if(([true,SEL(_gather,0),_diff] call life_fnc_handleInv)) then {
      	_itemName = M_CONFIG(getText,"VirtualItems",SEL(_gather,0),"displayName");
      	titleText[format[localize "STR_NOTF_Gather_Success",(localize _itemName),_diff],"PLAIN"];
      };
      
      
      
      
      life_action_gathering = false;
      Alles anzeigen

      Achso muss ich das noch ganz oben eintragen 8|

    • Fruchti
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      • 22. Juni 2016 um 00:39
      • #8

      Ok ich hätte lieber mal genauer kontrollieren sollen ich habe einfach vergessen oben in den zonen einzutragen jetzt klappts, danke :D kann geschlossen werden der thread

    • SirFluffyVonKitten
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      • 22. Juni 2016 um 12:08
      • #9

      [modclose][/modclose]

    • nox 25. März 2023 um 00:47

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

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