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    Arma 3 Altis Life Startgeld ändern geht nicht

    • Bundeswehr_Zockt
    • 19. Juni 2016 um 18:58
    • Geschlossen
    • Bundeswehr_Zockt
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      • 19. Juni 2016 um 18:58
      • #1

      Liebe Commuity,
      Ich habe Vollgendes Problem ich kann bei mir das Startgeld nicht umstellen ich habe es zwar schon in der Configartio.sqf gemacht aber es geht trozdem nicht ich habe auch Zahlreiche TUT geschaut aber leider Erfolglos. Das ist Jetzt meine Letzte Hoffnung vllt. Habe ich auch nur ein Komma Vergessen hier die Datei

      Spoiler anzeigen

      #include <macro.h>
      /*
      Master Life Configuration File
      This file is to setup variables for the client, there are still other configuration files in the system

      *****************************
      ****** Backend Variables *****
      *****************************
      */
      life_query_time = time;
      life_action_delay = time;
      life_trunk_vehicle = Objnull;
      life_session_completed = false;
      life_garage_store = false;
      life_session_tries = 0;
      life_net_dropped = false;
      life_hit_explosive = false;
      life_siren_active = false;
      life_clothing_filter = 0;
      life_clothing_uniform = -1;
      life_redgull_effect = time;
      life_is_processing = false;
      life_bail_paid = false;
      life_impound_inuse = false;
      life_action_inUse = false;
      life_spikestrip = ObjNull;
      life_respawn_timer = 2; //Scaled in minutes
      life_knockout = false;
      life_interrupted = false;
      life_respawned = false;
      life_removeWanted = false;
      life_action_gathering = false;
      life_smartphoneTarget = ObjNull;
      life_action_gather = false;
      life_drink = 0;
      life_fatigue = 0.2; //Set the max fatigue limit (50%)
      life_kw_athira = false;
      life_kw_kavala = false;
      life_kw_sofia = false;
      life_kw_kavala = false;
      life_request_timer = false;
      life_markers = false;
      life_sitting = false;
      life_firstSpawn = false;
      life_bootVerleihInUse = false;
      life_bootVerleihDone = false;

      //Persistent Saving
      __CONST__(life_save_civ,TRUE); //Save weapons for civs?
      __CONST__(life_save_yinv,TRUE); //Save Y-Inventory for civs and cops?

      //Revive constant variables.
      __CONST__(life_revive_cops,FALSE); //Set to false if you don't want cops to be able to revive downed players.
      __CONST__(life_revive_fee,7500); //Fee for players to pay when revived.

      //House Limit
      __CONST__(life_houseLimit,3); //Maximum amount of houses a player can buy (TODO: Make Tiered licenses).

      //Gang related stuff?
      __CONST__(life_gangPrice,40000); //Price for creating a gang (They're all persistent so keep it high to avoid 345345345 gangs).
      __CONST__(life_gangUpgradeBase,10000); //MASDASDASD
      __CONST__(life_gangUpgradeMultipler,2.5); //BLAH

      __CONST__(life_enableFatigue,true); //Enable / Disable the ARMA 3 Fatigue System

      //Uniform price (0),Hat Price (1),Glasses Price (2),Vest Price (3),Backpack Price (4)
      life_clothing_purchase = [-1,-1,-1,-1,-1];
      /*
      *****************************
      ****** Weight Variables *****
      *****************************
      */
      life_maxWeight = 50; //Identifies the max carrying weight (gets adjusted throughout game when wearing different types of clothing).
      life_maxWeightT = 100; //Static variable representing the players max carrying weight on start.
      life_carryWeight = 0; //Represents the players current inventory weight (MUST START AT 0).

      /*
      *****************************
      ****** Life Variables *******
      *****************************
      */
      life_net_dropped = false;
      life_hit_explosive = false;
      life_siren_active = false;
      life_bank_fail = false;
      life_use_atm = true;
      life_is_arrested = false;
      life_delivery_in_progress = false;
      life_action_in_use = false;
      life_thirst = 100;
      life_hunger = 100;
      life_battery = 100;
      __CONST__(life_paycheck_period,10); //Five minutes
      life_cash = 0;
      __CONST__(life_impound_car,2500);
      __CONST__(life_impound_boat,1000);
      __CONST__(life_impound_air,7500);
      life_istazed = false;
      life_my_gang = ObjNull;
      life_drugged_cocaine = -1;
      life_drugged_cocaine_duration = 10;
      life_drugged_weed = -1;
      life_drugged_weed_duration = 3;

      life_vehicles = [];
      bank_robber = [];
      switch (playerSide) do
      {
      case west:
      {
      life_atmcash = 15000; //Starting Bank Money
      life_paycheck = 7500; //Paycheck Amount
      };
      case civilian:
      {
      life_atmcash = 15000; //Starting Bank Money
      life_paycheck = 2500; //Paycheck Amount
      };

      case independent: {
      life_atmcash = 15000;
      life_paycheck = 7500;
      };
      };

      /*
      Master Array of items?
      */
      life_vShop_rentalOnly = ["I_MRAP_03_hmg_F"];
      __CONST__(life_vShop_rentalOnly,life_vShop_rentalOnly); //These vehicles can never be bought and only 'rented'. Used as a balancer & money sink. If you want your server to be chaotic then fine.. Remove it..

      life_inv_items =
      [
      "life_inv_oilu",
      "life_inv_oilp",
      "life_inv_heroinu",
      "life_inv_heroinp",
      "life_inv_cannabis",
      "life_inv_marijuana",
      "life_inv_apple",
      "life_inv_rabbit",
      "life_inv_salema",
      "life_inv_ornate",
      "life_inv_mackerel",
      "life_inv_tuna",
      "life_inv_mullet",
      "life_inv_catshark",
      "life_inv_turtle",
      "life_inv_fishingpoles",
      "life_inv_water",
      "life_inv_donuts",
      "life_inv_turtlesoup",
      "life_inv_coffee",
      "life_inv_fuelF",
      "life_inv_fuelE",
      "life_inv_pickaxe",
      "life_inv_copperore",
      "life_inv_ironore",
      "life_inv_ironr",
      "life_inv_copperr",
      "life_inv_sand",
      "life_inv_salt",
      "life_inv_saltr",
      "life_inv_glass",
      "life_inv_tbacon",
      "life_inv_lockpick",
      "life_inv_redgull",
      "life_inv_peach",
      "life_inv_diamond",
      "life_inv_coke",
      "life_inv_cokep",
      "life_inv_diamondr",
      "life_inv_spikeStrip",
      "life_inv_rock",
      "life_inv_cement",
      "life_inv_goldbar",
      "life_inv_blastingcharge",
      "life_inv_boltcutter",
      "life_inv_defusekit",
      "life_inv_storagesmall",
      "life_inv_storagebig",
      "life_inv_painkillers",
      "life_inv_morphium",
      "life_inv_zipties",
      "life_inv_wine",
      "life_inv_grapes",
      "life_inv_methu",
      "life_inv_methp",
      "life_inv_battery",
      "life_inv_mauer",
      "life_inv_cornmeal",
      "life_inv_beerp",
      "life_inv_whiskey",
      "life_inv_rye",
      "life_inv_hops",
      "life_inv_yeast",
      "life_inv_bottles",
      "life_inv_bottledshine",
      "life_inv_bottledbeer",
      "life_inv_bottledwhiskey",
      "life_inv_moonshine",
      "life_inv_mash",
      "life_inv_puranium",
      "life_inv_ipuranium",
      "life_inv_uranium1",
      "life_inv_uranium2",
      "life_inv_uranium3",
      "life_inv_uranium4",
      "life_inv_uranium",
      "life_inv_kidney",
      "life_inv_scalpel"
      ];

      //Setup variable inv vars.
      {missionNamespace setVariable[_x,0];} foreach life_inv_items;
      //Licenses [license var, civ/cop]
      life_licenses =
      [
      ["license_cop_air","cop"],
      ["license_cop_swat","cop"],
      ["license_cop_cg","cop"],
      ["license_civ_driver","civ"],
      ["license_civ_air","civ"],
      ["license_civ_heroin","civ"],
      ["license_civ_marijuana","civ"],
      ["license_civ_gang","civ"],
      ["license_civ_boat","civ"],
      ["license_civ_oil","civ"],
      ["license_civ_dive","civ"],
      ["license_civ_truck","civ"],
      ["license_civ_gun","civ"],
      ["license_civ_rebel","civ"],
      ["license_civ_coke","civ"],
      ["license_civ_diamond","civ"],
      ["license_civ_copper","civ"],
      ["license_civ_iron","civ"],
      ["license_civ_sand","civ"],
      ["license_civ_salt","civ"],
      ["license_civ_cement","civ"],
      ["license_civ_grapes","civ"],
      ["license_civ_moonshine","civ"],
      ["license_civ_meth","civ"],
      ["license_med_air","med"],
      ["license_civ_home","civ"],
      ["license_med_adac","med"],
      ["license_civ_stiller","civ"],
      ["license_civ_liquor","civ"],
      ["license_civ_bottler","civ"],
      ["license_civ_uranium","civ"]
      ];

      //Setup License Variables
      {missionNamespace setVariable[(_x select 0),false];} foreach life_licenses;

      life_dp_points = ["dp_1","dp_2","dp_3","dp_4","dp_5","dp_6","dp_7","dp_8","dp_9","dp_10","dp_11","dp_12","dp_13","dp_14","dp_15","dp_15","dp_16","dp_17","dp_18","dp_19","dp_20","dp_21","dp_22","dp_23","dp_24","dp_25"];
      //[shortVar,reward]
      life_illegal_items = [["heroinu",2500],["heroinp",5000],["cocaine",3000],["cocainep",6000],["methu",4000],["methp",8000],["marijuana",3500],["ipuranium",10000],["turtle",5000],["blastingcharge",10000],
      ["moonshine",6500],["boltcutter",1000],["bottledshine",6500],["kidney",12500],["scalpel",5000],["mash",6500],["spikeStrip",1500]];


      /*
      Sell / buy arrays
      */
      sell_array =
      [
      ["apple",50],
      ["heroinu",2250],
      ["heroinp",4500],
      ["salema",45],
      ["ornate",40],
      ["mackerel",175],
      ["tuna",700],
      ["mullet",250],
      ["catshark",300],
      ["rabbit",65],
      ["oilp",2250],
      ["turtle",5750],
      ["water",0],
      ["coffee",0],
      ["turtlesoup",4500],
      ["donuts",0],
      ["marijuana",3000],
      ["tbacon",25],
      ["lockpick",750],
      ["pickaxe",1000],
      ["redgull",750],
      ["peach",65],
      ["cocaine",2500],
      ["cocainep",5000],
      ["diamond",1500],
      ["diamondc",3000],
      ["iron_r",1500],
      ["copper_r",1000],
      ["salt_r",2500],
      ["glass",1500],
      ["fuelF",0],
      ["spikeStrip",0],
      ["cement",1000],
      ["wine",1000],
      ["grapes",70],
      ["methu",1875],
      ["methp",3750],
      ["battery",50],
      ["defusekit",0],
      ["boltcutter",2500],
      ["blastingcharge",10000],
      ["goldbar",90000],
      ["painkillers",100],
      ["morphium",100],
      ["zipties",5],
      ["mauer",0],
      ["bottledshine",3000],
      ["bottledwhiskey",1500],
      ["bottledbeer",750],
      ["moonshine",1000],
      ["whiskey",1250],
      ["beerp",550],
      ["mash",500],
      ["rye",2000],
      ["hops",1800],
      ["yeast",1000],
      ["cornmeal",200],
      ["bottles",50],
      ["uranium",10000],
      ["kidney",9000],
      ["scalpel",1000]
      ];
      __CONST__(sell_array,sell_array);

      buy_array =
      [
      ["apple",65],
      ["rabbit",75],
      ["salema",55],
      ["ornate",50],
      ["mackerel",200],
      ["tuna",900],
      ["mullet",300],
      ["catshark",350],
      ["water",10],
      ["turtle",15000],
      ["turtlesoup",15000],
      ["donuts",10],
      ["coffee",10],
      ["tbacon",75],
      ["lockpick",4000],
      ["pickaxe",1200],
      ["redgull",1000],
      ["fuelF",850],
      ["peach",70],
      ["spikeStrip",10],
      ["moonshine",9000],
      ["wine",4000],
      ["grapes",95],
      ["battery",100],
      ["defusekit",10],
      ["boltcutter",8000],
      ["blastingcharge",50000],
      ["painkillers",500],
      ["morphium",1500],
      ["zipties",500],
      ["storagesmall",125000],
      ["storagebig",250000],
      ["mauer",10],
      ["bottledshine",12000],
      ["bottledwhiskey",5500],
      ["bottledbeer",1250],
      ["moonshine",7500],
      ["whiskey",5500],
      ["beerp",5000],
      ["cornmeal",500],
      ["mash",2500],
      ["bottles",100],
      ["puranium",1000],
      ["ipuranium",9000],
      ["kidney",15000],
      ["scalpel",7500]
      ];
      __CONST__(buy_array,buy_array);

      life_weapon_shop_array =
      [
      ["hgun_P07_snds_F",0],
      ["hgun_P07_F",0],
      ["hgun_Rook40_F",0],
      ["hgun_Pistol_heavy_01_F",0],
      ["SMG_01_F",0],
      ["arifle_sdar_F",0],
      ["arifle_Mk20C_F",0],
      ["arifle_TRG21_F",0],
      ["arifle_TRG20_F",0],
      ["arifle_Katiba_F",0],
      ["arifle_Katiba_C_F",0],
      ["arifle_MXC_Black_F",0],
      ["arifle_MX_Black_F",0],
      ["arifle_MXM_Black_F",0],
      ["arifle_MXC_F",0],
      ["arifle_MX_F",0],
      ["arifle_MXM_F",0],
      ["SMG_02_F",0],
      ["srifle_LRR_LRPS_F",0],
      ["srifle_EBR_F",0],
      ["arifle_MX_SW_Black_F",0],
      ["arifle_MX_SW_F",0],
      ["LMG_Zafir_F",0],
      ["srifle_GM6_F",0],

      ["muzzle_snds_M",0],
      ["muzzle_snds_L",0],
      ["muzzle_snds_H",0],
      ["optic_Aco_smg",0],
      ["optic_ACO_grn",0],
      ["optic_Aco",0],
      ["optic_Arco",0],
      ["optic_Hamr",0],
      ["optic_Holosight",0],
      ["optic_Holosight_smg",0],
      ["optic_SOS",0],
      ["optic_LRPS",0],
      ["optic_MRCO",0],
      ["optic_DMS",0],
      ["optic_NVS",0],
      ["acc_pointer_IR",0],
      ["acc_flashlight",0],
      ["optic_Yorris",0],

      ["HandGrenade_Stone",0],

      ["Rangefinder",0],
      ["Binocular",0],
      ["ItemGPS",0],
      ["ToolKit",0],
      ["FirstAidKit",0],
      ["Medikit",0],
      ["NVGoggles",0],
      ["NVGoggles_OPFOR",0],
      ["ItemMap",0],
      ["ItemCompass",0],
      ["ItemWatch",0],
      ["DemoCharge_Remote_Mag",0],
      ["SLAMDirectionalMine_Wire_Mag",0],
      ["MineDetector",0],

      ["5Rnd_127x108_Mag",0],
      ["5Rnd_127x108_APDS_Mag",0],
      ["150Rnd_762x51_Box",0],
      ["100Rnd_65x39_caseless_mag",0],
      ["7Rnd_408_Mag",0],
      ["20Rnd_762x51_Mag",0],
      ["30Rnd_45ACP_Mag_SMG_01",0],
      ["30Rnd_9x21_Mag",0],
      ["30Rnd_556x45_Stanag",0],
      ["20Rnd_762x51_Mag",0],
      ["30Rnd_65x39_caseless_green",0],
      ["16Rnd_9x21_Mag",0],
      ["6Rnd_45ACP_Cylinder",0],
      ["20Rnd_556x45_UW_mag",0],
      ["9Rnd_45ACP_Mag",0],
      ["11Rnd_45ACP_Mag",0],
      ["30Rnd_556x45_Stanag_Tracer_Red",0]
      ];
      __CONST__(life_weapon_shop_array,life_weapon_shop_array);

      life_garage_prices =
      [
      ["B_QuadBike_01_F",500],
      ["C_Hatchback_01_F",1000],
      ["C_Offroad_01_F",3000],
      ["B_G_Offroad_01_F",4000],
      ["C_SUV_01_F",5500],
      ["C_Van_01_transport_F",8000],
      ["C_Hatchback_01_sport_F",10000],
      ["C_Van_01_fuel_F",5000],
      ["I_Heli_Transport_02_F",15750],
      ["C_Kart_01_Blu_F",2500],
      ["C_Kart_01_Fuel_F",2500],
      ["C_Kart_01_Vrana_F",2500],
      ["C_Kart_01_Red_F",2500],
      ["C_Van_01_box_F",6000],
      ["I_Truck_02_transport_F",15000],
      ["I_Truck_02_covered_F",12500],
      ["B_Truck_01_transport_F",17500],
      ["B_Truck_01_box_F",35750],
      ["O_MRAP_02_F",50000],
      ["B_Heli_Light_01_F",15000],
      ["O_Heli_Light_02_unarmed_F",25000],
      ["C_Rubberboat",1000],
      ["C_Boat_Civil_01_F",5000],
      ["B_Boat_Transport_01_F",7500],
      ["C_Boat_Civil_01_police_F",8500],
      ["B_Boat_Armed_01_minigun_F",15000],
      ["B_SDV_01_F",30000],
      ["B_MRAP_01_F",15000],
      ["I_MRAP_03_F",60000],
      ["O_Heli_Light_02_F",15000],
      ["I_Heli_light_03_unarmed_F",15000],
      ["O_Truck_03_covered_F",15000],
      ["O_Truck_03_transport_F",20000],
      ["I_Truck_02_box_F",25000],
      ["O_Truck_03_device_F",60000],
      ["O_Heli_Transport_04_F",25000],
      ["B_Heli_Transport_03_F",10000],
      ["O_Heli_Transport_04_box_F",12000]
      ];
      __CONST__(life_garage_prices,life_garage_prices);

      life_garage_sell =
      [
      ["B_Quadbike_01_F",1000],
      ["C_Hatchback_01_F",4500],
      ["C_Offroad_01_F",6500],
      ["C_Kart_01_Blu_F",2500],
      ["C_Kart_01_Fuel_F",2500],
      ["C_Kart_01_Vrana_F",2500],
      ["C_Kart_01_Red_F",2500],
      ["B_G_Offroad_01_F",3500],
      ["C_SUV_01_F",15000],
      ["C_Van_01_transport_F",25000],
      ["C_Hatchback_01_sport_F",7500],
      ["C_Van_01_fuel_F",3850],
      ["I_Heli_Transport_02_F",125000],
      ["C_Van_01_box_F",35000],
      ["I_Truck_02_transport_F",49800],
      ["I_Truck_02_covered_F",25000],
      ["B_Truck_01_transport_F",135000],
      ["B_Truck_01_box_F",150000],
      ["O_MRAP_02_F",65000],
      ["B_Heli_Light_01_F",57000],
      ["O_Heli_Light_02_unarmed_F",72500],
      ["C_Rubberboat",950],
      ["C_Boat_Civil_01_F",6800],
      ["B_Boat_Transport_01_F",850],
      ["C_Boat_Civil_01_police_F",4950],
      ["B_Boat_Armed_01_minigun_F",21000],
      ["B_SDV_01_F",45000],
      ["B_MRAP_01_F",20000],
      ["I_MRAP_03_F",50000],
      ["O_Heli_Light_02_F",75000],
      ["I_Heli_light_03_unarmed_F",15000],
      ["O_Truck_03_transport_F",1000],
      ["O_Truck_03_covered_F",10],
      ["I_Truck_02_box_F",250000],
      ["O_Truck_03_device_F",200000],
      ["O_Heli_Transport_04_F",200000],
      ["B_Heli_Transport_03_F",10000],
      ["O_Heli_Transport_04_box_F",100000]
      ];
      __CONST__(life_garage_sell,life_garage_sell);

    • Molaron
      Anfänger
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      • 19. Juni 2016 um 21:46
      • #2

      Hallo @Bundeswehr_Zockt,
      bitte benutze doch in Zukunft die Suchfunktion des Forums. Schließlich gibt es schon mehrere Beiträge, die genau das Gleiche Thema behandeln,
      zwei davon sind sogar auf der ersten Seite zu sehen.

      Ich schicke dir zwei Threads, in denen das Problem gelöst wurde:

      Startgeld nur auf 2500 $ [Bekanntes Problem]
      Spawn Geld entspricht nicht dem gesetztem Wert

      LG,
      Anton

    • RichertA
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      • 19. Juni 2016 um 23:22
      • #3

      Kann der Beitrag geschlossen werden ?
      Danke @Molaron :)

    • Bundeswehr_Zockt
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      • 20. Juni 2016 um 18:51
      • #4
      Zitat von Molaron

      Hallo @Bundeswehr_Zockt,
      bitte benutze doch in Zukunft die Suchfunktion des Forums. Schließlich gibt es schon mehrere Beiträge, die genau das Gleiche Thema behandeln,
      zwei davon sind sogar auf der ersten Seite zu sehen.

      Ich schicke dir zwei Threads, in denen das Problem gelöst wurde:

      Startgeld nur auf 2500 $ [Bekanntes Problem]
      Spawn Geld entspricht nicht dem gesetztem Wert

      LG,
      Anton

      Das Habe ich Ja gemacht aber das ging ja auch nicht deswegen frag ich ja nach ich habe das schon mit der @Life_Server gemacht aber das ging nicht?

      Zitat von Molaron
    • Shinji
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      • 21. Juni 2016 um 08:48
      • #5

      Dann poste uns bitte einmal deine serverseitige insertRequest.sqf

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • Bundeswehr_Zockt
      Schüler
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      • 21. Juni 2016 um 11:30
      • #6

      /*
      File: fn_insertRequest.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Does something with inserting... Don't have time for
      descriptions... Need to write it...
      */
      private["_uid","_name","_side","_money","_bank","_licenses","_handler","_thread","_queryResult","_query","_alias"];
      _uid = [_this,0,"",[""]] call BIS_fnc_param;
      _name = [_this,1,"",[""]] call BIS_fnc_param;
      _money = [_this,2,0,[0]] call BIS_fnc_param;
      _bank = [_this,3,15000,[""]] call BIS_fnc_param;
      _returnToSender = [_this,4,ObjNull,[ObjNull]] call BIS_fnc_param;

      if((_uid isEqualTo "") OR (_name isEqualTo "")) exitWith {};
      if(isNull _returnToSender) exitWith {};

      _query = format["SELECT playerid, name FROM players WHERE playerid='%1'",_uid];

      _queryResult = [_query,2] call DB_fnc_asyncCall;

      if(typeName _queryResult isEqualTo "STRING") exitWith {[[],"SOCK_fnc_dataQuery",(owner _returnToSender),false] spawn life_fnc_MP};
      if(count _queryResult != 0) exitWith {[[],"SOCK_fnc_dataQuery",(owner _returnToSender),false] spawn life_fnc_MP};

      _name = [_name] call DB_fnc_mresString;
      _alias = [[_name]] call DB_fnc_mresArray;
      _money = [_money] call DB_fnc_numberSafe;
      _bank = [_bank] call DB_fnc_numberSafe;

      _query = format["INSERT INTO players (playerid, name, cash, bankacc, aliases, cop_licenses, med_licenses, civ_licenses, civ_gear, cop_gear, med_gear) VALUES('%1', '%2', '%3', '%4', '%5','""[]""','""[]""','""[]""','""[]""','""[]""','""[]""')",
      _uid,
      _name,
      _money,
      _bank,
      _alias
      ];

      [_query,1] call DB_fnc_asyncCall;
      [[],"SOCK_fnc_dataQuery",(owner _returnToSender),false] spawn life_fnc_MP;

    • Shinji
      Profi
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      • 21. Juni 2016 um 11:35
      • #7

      _bank = [_this,3,15000,[""]] call BIS_fnc_param; << mach das zu: _bank = [_this,3,15000,[0]] call BIS_fnc_param;

      Dann sollte das Clientseitige gehen. Wenn nicht steht die 15000 dort für den Eintrag als Bank Geld und eure Files sind strange...

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • nox 25. März 2023 um 00:47

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

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