1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Do: 22 Mai 2025
  • Anmelden oder registrieren
  • Suche
Dieses Thema
  • Alles
  • Dieses Thema
  • Dieses Forum
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Forum
    3. Gameserver & Hosting
    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum
    6. Archiv

    Spawn Geld entspricht nicht dem gesetztem Wert

    • IskuCat
    • 17. Juni 2016 um 06:22
    • Geschlossen
    • IskuCat
      Anfänger
      Reaktionen
      4
      Trophäen
      9
      Beiträge
      22
      • 17. Juni 2016 um 06:22
      • #1

      Ich benutze Altis Life von SealDrop

      und ich setze wie untengezeigt mein Spawn Geld auf 50k doch der server setzt immer 2500 und nicht die angegebenen 50000


      Spoiler anzeigen


      switch (playerSide) do
      {
      case west:
      {
      life_atmcash = 50000;
      life_paycheck = 30000; //Paycheck Amount
      };
      case civilian:
      {
      life_atmcash = 50000;
      life_paycheck = 3000; //Paycheck Amount
      };

      case independent:
      {
      life_atmcash = 50000;
      life_paycheck = 15000;
      };
      };


      Die ganze configuration.sqf

      Spoiler anzeigen
      Code
      #include <macro.h>
      /*
      	Master Life Configuration File
      	This file is to setup variables for the client, there are still other configuration files in the system
      
      
      
      
      *****************************
      ****** Backend Variables *****
      *****************************
      */
      life_query_time = time;
      life_action_delay = time;
      life_trunk_vehicle = Objnull;
      life_session_completed = false;
      life_garage_store = false;
      life_session_tries = 0;
      ife_CarPreview = ObjNull;
      life_net_dropped = false;
      life_hit_explosive = false;
      life_siren_active = false;
      life_clothing_filter = 0;
      life_clothing_uniform = -1;
      life_redgull_effect = time;
      life_is_processing = false;
      life_bail_paid = false;
      life_impound_inuse = false;
      life_action_inUse = false;
      life_spikestrip = ObjNull;
      life_respawn_timer = 2; //Scaled in minutes
      life_knockout = false;
      life_LightisON = false;
      life_interrupted = false;
      life_sound_volume = 100;	//100%
      life_respawned = false;
      life_removeWanted = false;
      life_action_gathering = false;
      life_smartphoneTarget = ObjNull;
      life_action_gather = false;
      life_drink = 0;
      life_fatigue = 0.5; //Set the max fatigue limit (50%)
      life_kw_athira = false;
      life_kw_kavala = false;
      life_kw_sofia = false;
      life_kw_kavala = false;
      life_request_timer = false;
      life_markers = false;
      life_sitting = false;
      life_firstSpawn = false;
      life_bootVerleihInUse = false;
      life_bootVerleihDone = false;
      
      
      
      
      //Persistent Saving
      __CONST__(life_save_civ,TRUE); //Save weapons for civs?
      __CONST__(life_save_yinv,TRUE); //Save Y-Inventory for civs and cops?
      
      
      
      
      //Revive constant variables.
      __CONST__(life_revive_cops,FALSE); //Set to false if you don't want cops to be able to revive downed players.
      __CONST__(life_revive_fee,1000); //Fee for players to pay when revived.
      
      
      
      
      //House Limit
      __CONST__(life_houseLimit,3); //Maximum amount of houses a player can buy (TODO: Make Tiered licenses).
      
      
      
      
      //Gang related stuff?
      __CONST__(life_gangPrice,150000); //Price for creating a gang (They're all persistent so keep it high to avoid 345345345 gangs).
      __CONST__(life_gangUpgradeBase,10000); //MASDASDASD
      __CONST__(life_gangUpgradeMultipler,2.5); //BLAH
      
      
      
      
      __CONST__(life_enableFatigue,false); //Enable / Disable the ARMA 3 Fatigue System
      
      
      
      
      //Uniform price (0),Hat Price (1),Glasses Price (2),Vest Price (3),Backpack Price (4)
      life_clothing_purchase = [-1,-1,-1,-1,-1];
      /*
      *****************************
      ****** Weight Variables *****
      *****************************
      */
      life_maxWeight = 50; //Identifies the max carrying weight (gets adjusted throughout game when wearing different types of clothing).
      life_maxWeightT = 100; //Static variable representing the players max carrying weight on start.
      life_carryWeight = 0; //Represents the players current inventory weight (MUST START AT 0).
      
      
      
      
      /*
      *****************************
      ****** Life Variables *******
      *****************************
      */
      life_net_dropped = false;
      life_hit_explosive = false;
      life_siren_active = false;
      life_bank_fail = false;
      life_use_atm = true;
      life_is_arrested = false;
      life_delivery_in_progress = false;
      life_action_in_use = false;
      life_thirst = 100;
      life_hunger = 100;
      life_battery = 100;
      __CONST__(life_paycheck_period,15); //Five minutes
      life_cash = 0;
      __CONST__(life_impound_car,5000);
      __CONST__(life_impound_boat,1000);
      __CONST__(life_impound_air,10000);
      life_istazed = false;
      life_my_gang = ObjNull;
      life_drugged_cocaine = -1;
      life_drugged_cocaine_duration = 10;
      life_drugged_weed = -1;
      life_drugged_weed_duration = 3;
      
      
      
      
      life_vehicles = [];
      bank_robber = [];
      switch (playerSide) do
      {
      	case west:
      	{
      		life_atmcash = 50000;
      		life_paycheck = 30000; //Paycheck Amount
      	};
      	case civilian:
      	{
      		life_atmcash = 50000;
      		life_paycheck = 3000; //Paycheck Amount
      	};
      
      
      
      
      	case independent: 
      	{
      		life_atmcash = 50000;
      		life_paycheck = 15000;
      	};
      };
      
      
      
      
      /*
      	Master Array of items?
      */
      life_vShop_rentalOnly = ["I_MRAP_03_hmg_F"];
      __CONST__(life_vShop_rentalOnly,life_vShop_rentalOnly); //These vehicles can never be bought and only 'rented'. Used as a balancer & money sink. If you want your server to be chaotic then fine.. Remove it..
      
      
      
      
      life_inv_items =
      [
      	"life_inv_oilu",
      	"life_inv_oilp",
      	"life_inv_heroinu",
      	"life_inv_heroinp",
      	"life_inv_cannabis",
      	"life_inv_marijuana",
      	"life_inv_apple",
      	"life_inv_rabbit",
      	"life_inv_salema",
      	"life_inv_ornate",
      	"life_inv_mackerel",
      	"life_inv_tuna",
      	"life_inv_mullet",
      	"life_inv_catshark",
      	"life_inv_turtle",
      	"life_inv_fishingpoles",
      	"life_inv_water",
      	"life_inv_donuts",
      	"life_inv_turtlesoup",
      	"life_inv_coffee",
      	"life_inv_fuelF",
      	"life_inv_fuelE",
      	"life_inv_pickaxe",
      	"life_inv_copperore",
      	"life_inv_ironore",
      	"life_inv_ironr",
      	"life_inv_copperr",
      	"life_inv_sand",
      	"life_inv_salt",
      	"life_inv_saltr",
      	"life_inv_glass",
      	"life_inv_tbacon",
      	"life_inv_lockpick",
      	"life_inv_redgull",
      	"life_inv_oliven",
      	"life_inv_diamond",
      	"life_inv_coke",
      	"life_inv_cokep",
      	"life_inv_diamondr",
      	"life_inv_spikeStrip",
      	"life_inv_rock",
      	"life_inv_cement",
      	"life_inv_goldbar",
      	"life_inv_blastingcharge",
      	"life_inv_boltcutter",
      	"life_inv_defusekit",
      	"life_inv_storagesmall",
      	"life_inv_storagebig",
      	"life_inv_painkillers",
      	"life_inv_morphium",
      	"life_inv_zipties",
      	"life_inv_wine",
      	"life_inv_grapes",
      	"life_inv_methu",
      	"life_inv_methp",
      	"life_inv_battery",
      	"life_inv_mauer",
      	"life_inv_cornmeal",
      	"life_inv_beerp",
      	"life_inv_whiskey",
      	"life_inv_rye",
      	"life_inv_hops",
      	"life_inv_yeast",
      	"life_inv_bottles",
      	"life_inv_bottledshine",
      	"life_inv_bottledbeer",
      	"life_inv_bottledwhiskey",
      	"life_inv_moonshine",
      	"life_inv_mash",
      	"life_inv_puranium",
      	"life_inv_ipuranium",
      	"life_inv_uranium1",
      	"life_inv_uranium2",
      	"life_inv_uranium3",
      	"life_inv_uranium4",
      	"life_inv_uranium",
      	"life_inv_kidney",
      	"life_inv_scalpel",
      	"life_inv_rettungssatz"
      ];
      
      
      
      
      //Setup variable inv vars.
      {missionNamespace setVariable[_x,0];} foreach life_inv_items;
      //Licenses [license var, civ/cop]
      life_licenses =
      [
      	["license_cop_air","cop"],
      	["license_cop_swat","cop"],
      	["license_cop_sheriff","cop"],
      	["license_civ_driver","civ"],
      	["license_civ_air","civ"],
      	["license_civ_heroin","civ"],
      	["license_civ_marijuana","civ"],
      	["license_civ_gang","civ"],
      	["license_civ_boat","civ"],
      	["license_civ_oil","civ"],
      	["license_civ_dive","civ"],
      	["license_civ_truck","civ"],
      	["license_civ_gun","civ"],
      	["license_civ_rebel","civ"],
      	["license_civ_coke","civ"],
      	["license_civ_diamond","civ"],
      	["license_civ_copper","civ"],
      	["license_civ_iron","civ"],
      	["license_civ_sand","civ"],
      	["license_civ_salt","civ"],
      	["license_civ_cement","civ"],
      	["license_civ_grapes","civ"],
      	["license_civ_moonshine","civ"],
      	["license_civ_meth","civ"],
      	["license_med_air","med"],
      	["license_civ_home","civ"],
      	["license_med_adac","med"],
      	["license_civ_stiller","civ"],
      	["license_civ_liquor","civ"],
      	["license_civ_bottler","civ"],
      	["license_civ_uranium","civ"]
      ];
      
      
      
      
      //Setup License Variables
      {missionNamespace setVariable[(_x select 0),false];} foreach life_licenses;
      
      
      
      
      life_dp_points = ["dp_1","dp_2","dp_3","dp_4","dp_5","dp_6","dp_7","dp_8","dp_9","dp_10","dp_11","dp_12","dp_13","dp_14","dp_15","dp_15","dp_16","dp_17","dp_18","dp_19","dp_20","dp_21","dp_22","dp_23","dp_24","dp_25"];
      //[shortVar,reward]
      life_illegal_items = [["heroinu",2500],["heroinp",5000],["cocaine",3000],["cocainep",6000],["methu",4000],["methp",8000],["marijuana",3500],["ipuranium",10000],["turtle",5000],["blastingcharge",10000],
      ["moonshine",6500],["boltcutter",1000],["bottledshine",6500],["kidney",12500],["scalpel",5000],["mash",6500],["spikeStrip",1500]];
      
      
      
      
      
      
      
      /*
      	Sell / buy arrays
      */
      sell_array =
      [
      	["apple",50],
      	["heroinu",2250],
      	["heroinp",4500],
      	["salema",45],
      	["ornate",40],
      	["mackerel",175],
      	["tuna",700],
      	["mullet",250],
      	["catshark",300],
      	["rabbit",65],
      	["oilp",2250],
      	["turtle",5750],
      	["water",0],
      	["coffee",0],
      	["turtlesoup",4500],
      	["donuts",0],
      	["marijuana",3000],
      	["tbacon",25],
      	["lockpick",750],
      	["pickaxe",1000],
      	["redgull",500],
      	["oliven",65],
      	["cocaine",2500],
      	["cocainep",5000],
      	["diamond",1500],
      	["diamondc",3000],
      	["iron_r",1500],
      	["copper_r",1000],
      	["salt_r",2500],
      	["glass",1500],
      	["fuelF",0],
      	["spikeStrip",0],
      	["cement",1000],
      	["wine",1000],
      	["grapes",70],
      	["methu",1875],
      	["methp",3750],
      	["battery",50],
      	["defusekit",0],
      	["boltcutter",2500],
      	["blastingcharge",10000],
      	["goldbar",90000],
      	["painkillers",100],
      	["morphium",100],
      	["zipties",5],
      	["mauer",0],
      	["bottledshine",3000],
      	["bottledwhiskey",1500],
      	["bottledbeer",750],
      	["moonshine",1000],
      	["whiskey",1250],
      	["beerp",550],
      	["mash",500],
      	["rye",2000],
      	["hops",1800],
      	["yeast",2000],
      	["cornmeal",200],
      	["bottles",50],
      	["uranium",10000],
      	["kidney",9000],
      	["scalpel",1000],
      	["rettungssatz",50]
      ];
      __CONST__(sell_array,sell_array);
      
      
      
      
      buy_array =
      [
      	["apple",65],
      	["rabbit",75],
      	["salema",55],
      	["ornate",50],
      	["mackerel",200],
      	["tuna",900],
      	["mullet",300],
      	["catshark",350],
      	["water",10],
      	["turtle",15000],
      	["turtlesoup",15000],
      	["donuts",10],
      	["coffee",10],
      	["tbacon",75],
      	["lockpick",4000],
      	["pickaxe",1200],
      	["redgull",5000],
      	["fuelF",850],
      	["oliven",70],
      	["spikeStrip",10],
      	["moonshine",9000],
      	["wine",4000],
      	["grapes",95],
      	["battery",100],
      	["defusekit",10],
      	["boltcutter",8000],
      	["blastingcharge",50000],
      	["painkillers",500],
      	["morphium",1500],
      	["zipties",500],
      	["storagesmall",125000],
      	["storagebig",250000],
      	["mauer",10],
      	["bottledshine",12000],
      	["bottledwhiskey",5500],
      	["bottledbeer",1250],
      	["moonshine",7500],
      	["whiskey",5500],
      	["beerp",5000],
      	["cornmeal",500],
      	["mash",2500],
      	["bottles",100],
      	["puranium",1000],
      	["ipuranium",9000],
      	["kidney",15000],
      	["scalpel",7500],
      	["rettungssatz",500]
      ];
      __CONST__(buy_array,buy_array);
      
      
      
      
      life_weapon_shop_array =
      [
      	["hgun_P07_snds_F",0],
      	["hgun_P07_F",0],
      	["hgun_Rook40_F",0],
      	["hgun_Pistol_heavy_01_F",0],
      	["SMG_01_F",0],
      	["arifle_sdar_F",0],
      	["arifle_Mk20C_F",0],
      	["arifle_TRG21_F",0],
      	["arifle_TRG20_F",0],
      	["arifle_Katiba_F",0],
      	["arifle_Katiba_C_F",0],
      	["arifle_MXC_Black_F",0],
      	["arifle_MX_Black_F",0],
      	["arifle_MXM_Black_F",0],
      	["arifle_MXC_F",0],
      	["arifle_MX_F",0],
      	["arifle_MXM_F",0],
      	["SMG_02_F",0],
      	["srifle_LRR_LRPS_F",0],
      	["srifle_EBR_F",0],
      	["arifle_MX_SW_Black_F",0],
      	["arifle_MX_SW_F",0],
      	["LMG_Zafir_F",0],
      	["srifle_GM6_F",0],
      
      
      
      
      	["muzzle_snds_M",0],
      	["muzzle_snds_L",0],
      	["muzzle_snds_H",0],
      	["optic_Aco_smg",0],
      	["optic_ACO_grn",0],
      	["optic_Aco",0],
      	["optic_Arco",0],
      	["optic_Hamr",0],
      	["optic_Holosight",0],
      	["optic_Holosight_smg",0],
      	["optic_SOS",0],
      	["optic_LRPS",0],
      	["optic_MRCO",0],
      	["optic_DMS",0],
      	["optic_NVS",0],
      	["acc_pointer_IR",0],
      	["acc_flashlight",0],
      	["optic_Yorris",0],
      
      
      
      
      	["HandGrenade_Stone",0],
      
      
      
      
      	["Rangefinder",0],
      	["Binocular",0],
      	["ItemGPS",0],
      	["ToolKit",0],
      	["FirstAidKit",0],
      	["Medikit",0],
      	["NVGoggles",0],
      	["NVGoggles_OPFOR",0],
      	["ItemMap",0],
      	["ItemCompass",0],
      	["ItemWatch",0],
      	["DemoCharge_Remote_Mag",0],
      	["SLAMDirectionalMine_Wire_Mag",0],
      	["MineDetector",0],
      
      
      
      
      	["5Rnd_127x108_Mag",0],
      	["5Rnd_127x108_APDS_Mag",0],
      	["150Rnd_762x51_Box",0],
      	["100Rnd_65x39_caseless_mag",0],
      	["7Rnd_408_Mag",0],
      	["20Rnd_762x51_Mag",0],
      	["30Rnd_45ACP_Mag_SMG_01",0],
      	["30Rnd_9x21_Mag",0],
      	["30Rnd_556x45_Stanag",0],
      	["20Rnd_762x51_Mag",0],
      	["30Rnd_65x39_caseless_green",0],
      	["16Rnd_9x21_Mag",0],
      	["6Rnd_45ACP_Cylinder",0],
      	["20Rnd_556x45_UW_mag",0],
      	["9Rnd_45ACP_Mag",0],
      	["11Rnd_45ACP_Mag",0],
      	["30Rnd_556x45_Stanag_Tracer_Red",0]
      ];
      __CONST__(life_weapon_shop_array,life_weapon_shop_array);
      
      
      
      
      life_garage_prices =
      [
      	["B_QuadBike_01_F",500],
      	["C_Hatchback_01_F",1000],
      	["C_Offroad_01_F",3000],
      	["B_G_Offroad_01_F",4000],
      	["C_SUV_01_F",5500],
      	["C_Van_01_transport_F",8000],
      	["C_Hatchback_01_sport_F",10000],
      	["C_Van_01_fuel_F",5000],
      	["I_Heli_Transport_02_F",15750],
      	["C_Kart_01_Blu_F",2500],
      	["C_Kart_01_Fuel_F",2500],
      	["C_Kart_01_Vrana_F",2500],
      	["C_Kart_01_Red_F",2500],
      	["C_Van_01_box_F",6000],
      	["I_Truck_02_transport_F",15000],
      	["I_Truck_02_covered_F",12500],
      	["B_Truck_01_transport_F",17500],
      	["B_Truck_01_box_F",35750],
      	["O_MRAP_02_F",50000],
      	["B_Heli_Light_01_F",15000],
      	["O_Heli_Light_02_unarmed_F",25000],
      	["C_Rubberboat",1000],
      	["C_Boat_Civil_01_F",5000],
      	["B_Boat_Transport_01_F",7500],
      	["C_Boat_Civil_01_police_F",8500],
      	["B_Boat_Armed_01_minigun_F",15000],
      	["B_SDV_01_F",30000],
      	["B_MRAP_01_F",15000],
      	["I_MRAP_03_F",60000],
      	["O_Heli_Light_02_F",15000],
      	["I_Heli_light_03_unarmed_F",15000],
      	["O_Truck_03_covered_F",15000],
      	["O_Truck_03_transport_F",20000],
      	["I_Truck_02_box_F",25000],
      	["O_Truck_03_device_F",60000],
      	["O_Heli_Transport_04_F",25000],
      	["B_Heli_Transport_03_F",10000],
      	["O_Heli_Transport_04_box_F",12000]
      ];
      __CONST__(life_garage_prices,life_garage_prices);
      
      
      
      
      life_garage_sell =
      [
      	["B_Quadbike_01_F",1000],
      	["C_Hatchback_01_F",4500],
      	["C_Offroad_01_F",6500],
      	["C_Kart_01_Blu_F",2500],
      	["C_Kart_01_Fuel_F",2500],
      	["C_Kart_01_Vrana_F",2500],
      	["C_Kart_01_Red_F",2500],
      	["B_G_Offroad_01_F",3500],
      	["C_SUV_01_F",15000],
      	["C_Van_01_transport_F",25000],
      	["C_Hatchback_01_sport_F",7500],
      	["C_Van_01_fuel_F",3850],
      	["I_Heli_Transport_02_F",125000],
      	["C_Van_01_box_F",35000],
      	["I_Truck_02_transport_F",49800],
      	["I_Truck_02_covered_F",25000],
      	["B_Truck_01_transport_F",135000],
      	["B_Truck_01_box_F",150000],
      	["O_MRAP_02_F",65000],
      	["B_Heli_Light_01_F",57000],
      	["O_Heli_Light_02_unarmed_F",72500],
      	["C_Rubberboat",950],
      	["C_Boat_Civil_01_F",6800],
      	["B_Boat_Transport_01_F",850],
      	["C_Boat_Civil_01_police_F",4950],
      	["B_Boat_Armed_01_minigun_F",21000],
      	["B_SDV_01_F",45000],
      	["B_MRAP_01_F",20000],
      	["I_MRAP_03_F",50000],
      	["O_Heli_Light_02_F",75000],
      	["I_Heli_light_03_unarmed_F",15000],
      	["O_Truck_03_transport_F",1000],
      	["O_Truck_03_covered_F",10],
      	["I_Truck_02_box_F",250000],
      	["O_Truck_03_device_F",200000],
      	["O_Heli_Transport_04_F",200000],
      	["B_Heli_Transport_03_F",10000],
      	["O_Heli_Transport_04_box_F",100000]
      ];
      __CONST__(life_garage_sell,life_garage_sell);
      Alles anzeigen
    • Saturin78
      Profi
      Reaktionen
      409
      Trophäen
      10
      Beiträge
      1.340
      • 17. Juni 2016 um 07:08
      • #2

      Also das Problem ist glaub mit dem Arma Update 1.58 aufgetreten. Also da war es dann bei mir auch so. Es gab hier mehrere Beiträge die das Problem beschrieben und gelöst hatten. Weißt aber gerade nicht aus dem stehgreif was genau die Lösung war. Dein Starnberg muss aber wo anders eingetragen werden, dann geht es.

      MfG

      Saturin78

      Tapse mich wieder ins Arma3 xxx-Life rein :D

    • Saturin78
      Profi
      Reaktionen
      409
      Trophäen
      10
      Beiträge
      1.340
      • 17. Juni 2016 um 07:10
      • #3

      Schau mal hier.

      Seit dem Arma Update nur mehr 2.500$ Startgeld

      Mit suchen nach Startgeld im Forum gefunden.

      Tapse mich wieder ins Arma3 xxx-Life rein :D

    • SilentF0x
      Profi
      Reaktionen
      266
      Trophäen
      10
      Beiträge
      1.246
      Dateien
      5
      • 17. Juni 2016 um 13:38
      • #4

      Habe ich auch damals gemacht, leider ohne Erfolg. Hab jetzt 4.4 kann dir da leider nicht helfen. Aber schau mal bei diesem Beitrag!

      ✌

      Aktuelle Dateien:

      Altis | Krankenhaus | Modded

      Mercedes E Klasse | Rettungswagen | Mod

      Altis | Kupferhandel | No Mods

      Altis Markplatz | No Mods

    • Shinji
      Profi
      Reaktionen
      576
      Trophäen
      10
      Beiträge
      778
      • 17. Juni 2016 um 15:42
      • #5

      Ich hoffe das die Dateien einfach gleich geblieben sind.

      Serverseitige File: fn_insertRequest.sqf;

      Code
      _money = [_this,2,0,[""]] call BIS_fnc_param;
      _bank = [_this,3,2500,[""]] call BIS_fnc_param;

      die 0 im _money ist dein Cash
      die 2500 im _bank das startbankgeld.

      // übrigens Shebby lösung, bin aber grade etwas faul ne bessere zu suchen xD

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • SilentF0x
      Profi
      Reaktionen
      266
      Trophäen
      10
      Beiträge
      1.246
      Dateien
      5
      • 17. Juni 2016 um 18:05
      • #6

      Hat bei mir damals nicht funktioniert. Habe jetzt die 4.4. Finde diese auch viel besser!

      ✌

      Aktuelle Dateien:

      Altis | Krankenhaus | Modded

      Mercedes E Klasse | Rettungswagen | Mod

      Altis | Kupferhandel | No Mods

      Altis Markplatz | No Mods

    • Molaron
      Anfänger
      Reaktionen
      40
      Trophäen
      11
      Beiträge
      59
      • 18. Juni 2016 um 02:24
      • #7

      Das Problem bei der Sache ist einfach, dass die Funktion BIS_fnc_param folgendermaßen funktioniert...folgendes bewirken die Parameter:
      _argument = [ARRAY,INDEX,STANDARTWERT,[DATENTYPEN]]call BIS_fnc_param
      Das Problem ist, dass der Standartwert vom Typ SCALAR ist, also ein Zahlenwert. Wenn wir uns aber den erwarteten Typ anschauen, sehen wir einen leeren String.
      Es wird also der Datentyp STRING erwartet.

      Vor der Version 1.58 ließ BIS_fnc_param aber ohne Probleme das Argument mit falschen Datentyp durch, dies wurde geändert.

      Also muss man statt: _bank = [_this,3,2500,[""]]call BIS_fnc_param, folgendes schreiben: [_this,3,2500,[0]]call BIS_fnc_param (Bei Money das Gleiche).

      LG,
      Anton

    • Shinji
      Profi
      Reaktionen
      576
      Trophäen
      10
      Beiträge
      778
      • 18. Juni 2016 um 08:33
      • #8

      Eine absolut Perfekte Antwort @Molaron :) Thumbs up!

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • nox 25. März 2023 um 00:47

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Tags

    • spawn
    • money

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™