Bash: Test1
//Kommentar
case 56:
{
if(_shift) then {_handled = true;};
if (_shift) then
{
if (vehicle player == player && !(player getVariable ["restrained", false]) && (animationState player) != "Incapacitated" && !life_istazed) then
{
player playMove "AmovPercMstpSnonWnonDnon_exerciseKata";
};
};
};
Alles anzeigen
Brainfuck: Test2
//Kommentar
case 56:
{
if(_shift) then {_handled = true;};
if (_shift) then
{
if (vehicle player == player && !(player getVariable ["restrained", false]) && (animationState player) != "Incapacitated" && !life_istazed) then
{
player playMove "AmovPercMstpSnonWnonDnon_exerciseKata";
};
};
};
Alles anzeigen
C: Test3
//Kommentar
case 56:
{
if(_shift) then {_handled = true;};
if (_shift) then
{
if (vehicle player == player && !(player getVariable ["restrained", false]) && (animationState player) != "Incapacitated" && !life_istazed) then
{
player playMove "AmovPercMstpSnonWnonDnon_exerciseKata";
};
};
};
Alles anzeigen
CSS: Test4
//Kommentar
case 56:
{
if(_shift) then {_handled = true;};
if (_shift) then
{
if (vehicle player == player && !(player getVariable ["restrained", false]) && (animationState player) != "Incapacitated" && !life_istazed) then
{
player playMove "AmovPercMstpSnonWnonDnon_exerciseKata";
};
};
};
Alles anzeigen
Diff: Test5
//Kommentar
case 56:
{
if(_shift) then {_handled = true;};
if (_shift) then
{
if (vehicle player == player && !(player getVariable ["restrained", false]) && (animationState player) != "Incapacitated" && !life_istazed) then
{
player playMove "AmovPercMstpSnonWnonDnon_exerciseKata";
};
};
};
Alles anzeigen
HTML: Test6
//Kommentar
case 56:
{
if(_shift) then {_handled = true;};
if (_shift) then
{
if (vehicle player == player && !(player getVariable ["restrained", false]) && (animationState player) != "Incapacitated" && !life_istazed) then
{
player playMove "AmovPercMstpSnonWnonDnon_exerciseKata";
};
};
};
Alles anzeigen
Java: Test7
//Kommentar
case 56:
{
if(_shift) then {_handled = true;};
if (_shift) then
{
if (vehicle player == player && !(player getVariable ["restrained", false]) && (animationState player) != "Incapacitated" && !life_istazed) then
{
player playMove "AmovPercMstpSnonWnonDnon_exerciseKata";
};
};
};
Alles anzeigen
JavaScript: Test8
//Kommentar
case 56:
{
if(_shift) then {_handled = true;};
if (_shift) then
{
if (vehicle player == player && !(player getVariable ["restrained", false]) && (animationState player) != "Incapacitated" && !life_istazed) then
{
player playMove "AmovPercMstpSnonWnonDnon_exerciseKata";
};
};
};
Alles anzeigen
Perl: Test9
//Kommentar
case 56:
{
if(_shift) then {_handled = true;};
if (_shift) then
{
if (vehicle player == player && !(player getVariable ["restrained", false]) && (animationState player) != "Incapacitated" && !life_istazed) then
{
player playMove "AmovPercMstpSnonWnonDnon_exerciseKata";
};
};
};
Alles anzeigen