Hey, es handelt sich um Altis life 4.4
Ich verstehe nicht woran es liegt, dass Hunger und Durst nicht sinken. Habe die Epoch statusbar eingebaut, daran wird es ja wohl kaum liegen oder ?!

Hunger und Durst bleiben Permanent auf 100%
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malicutt -
11. Juni 2016 um 11:54 -
Geschlossen
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Bist du sicher das Hunger und Durst auf 100 bleibt oder kann es sein, dass die Statusbar es nicht aktualisiert?
Ansonsten poste mal deine init_survival -
Mir fiel es nur auf weil ich die ganze Nacht im Game geblieben bin und als ich am Rechner ging lebte ich immer noch mit 100%, war übrigens als Medic drin - vielleicht verhungern die nicht ? xD
eine init_survival habe ich nicht, denke mal du willst die hier sehen:
Spoiler anzeigen
#include "..\..\script_macros.hpp"
/*
Author: Bryan "Tonic" Boardwine
Description:
All survival? things merged into one thread.
*/
private["_fnc_food","_fnc_water","_foodTime","_waterTime","_bp","_walkDis","_lastPos","_curPos"];
_fnc_food = {
if(life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";}
else
{
SUB(life_hunger,10);
[] call life_fnc_hudUpdate;
if(life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";};
switch(life_hunger) do {
case 30: {hint localize "STR_NOTF_EatMSG_1";};
case 20: {hint localize "STR_NOTF_EatMSG_2";};
case 10: {
hint localize "STR_NOTF_EatMSG_3";
if(EQUAL(LIFE_SETTINGS(getNumber,"enable_fatigue"),1)) then {player setFatigue 1;};
};
};
};
};
_fnc_water = {
if(life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";}
else
{
SUB(life_thirst,10);
[] call life_fnc_hudUpdate;
if(life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";};
switch(life_thirst) do {
case 30: {hint localize "STR_NOTF_DrinkMSG_1";};
case 20: {
hint localize "STR_NOTF_DrinkMSG_2";
if(EQUAL(LIFE_SETTINGS(getNumber,"enable_fatigue"),1)) then {player setFatigue 1;};
};
case 10: {
hint localize "STR_NOTF_DrinkMSG_3";
if(EQUAL(LIFE_SETTINGS(getNumber,"enable_fatigue"),1)) then {player setFatigue 1;};
};
};
};
};[] spawn
{
while {true} do
{
waitUntil {(life_drink > 0)};
while{(life_drink > 0)} do {if(life_drink > 0.08) then {
"radialBlur" ppEffectEnable true;
"radialBlur" ppEffectAdjust[0.08, 0,0.35,0.37];
"radialblur" ppEffectCommit 3;
sleep 240;
life_drink = life_drink - 0.02;
} else {
"radialBlur" ppEffectEnable true;
"radialBlur" ppEffectAdjust[0.05, 0,0.36,0.38];
"radialBlur" ppEffectCommit 1;
sleep 180;
life_drink = life_drink - 0.02;
};
};"radialBlur" ppEffectAdjust [0,0,0,0];
"radialblur" ppEffectCommit 5;
"radialblur" ppEffectEnable false;
life_drink = 0;
};
};//Setup the time-based variables.
_foodTime = time;
_waterTime = time;
_walkDis = 0;
_bp = "";
_lastPos = visiblePosition player;
_lastPos = (SEL(_lastPos,0)) + (SEL(_lastPos,1));
_lastState = vehicle player;while {true} do {
/* Thirst / Hunger adjustment that is time based */
if((time - _waterTime) > 600) then {[] call _fnc_water; _waterTime = time;};
if((time - _foodTime) > 850) then {[] call _fnc_food; _foodTime = time;};
/* Adjustment of carrying capacity based on backpack changes */
if(EQUAL(backpack player,"")) then {
life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");
_bp = backpack player;
} else {
if(!(EQUAL(backpack player,"")) && {!(EQUAL(backpack player,_bp))}) then {
_bp = backpack player;
life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight") + round(FETCH_CONFIG2(getNumber,CONFIG_VEHICLES,_bp,"maximumload") / 4);
};
};
/* Check if the player's state changed? */
if(vehicle player != _lastState OR {!alive player}) then {
[] call life_fnc_updateViewDistance;
_lastState = vehicle player;
};
/* Check if the weight has changed and the player is carrying to much */
if(life_carryWeight > life_maxWeight && {!isForcedWalk player}) then {
player forceWalk true;
if(EQUAL(LIFE_SETTINGS(getNumber,"enable_fatigue"),1)) then {player setFatigue 1;};
hint localize "STR_NOTF_MaxWeight";
} else {
if(isForcedWalk player) then {
player forceWalk false;
};
};
/* Travelling distance to decrease thirst/hunger which is captured every second so the distance is actually greater then 650 */
if(!alive player) then {_walkDis = 0;} else {
_curPos = visiblePosition player;
_curPos = (SEL(_curPos,0)) + (SEL(_curPos,1));
if(!(EQUAL(_curPos,_lastPos)) && {(vehicle player == player)}) then {
ADD(_walkDis,1);
if(EQUAL(_walkDis,650)) then {
_walkDis = 0;
SUB(life_thirst,5);
SUB(life_hunger,5);
[] call life_fnc_hudUpdate;
};
};
_lastPos = visiblePosition player;
_lastPos = (SEL(_lastPos,0)) + (SEL(_lastPos,1));
};
uiSleep 1;
}; -
hast du irgendwelche Logs (Client+Serverside)
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nox
25. März 2023 um 00:47 Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.